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  • ...uffer similar performance limitations or don't work at all since no direct hardware access (DirectX) is possible."
    48 KB (6,754 words) - 15:25, 14 March 2021
  • |All hardware working, ~75% compatibility with .pnd (not fully debugged yet), more than 4
    85 KB (11,864 words) - 20:24, 12 July 2017
  • ...tp://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)
    109 KB (14,955 words) - 14:47, 24 May 2017
  • ...NG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command lin
    45 KB (7,724 words) - 10:08, 23 November 2013
  • * We are developing on the target hardware and can test things immediately. I also like coding down as close to the hardware if at all possible - as then if something goes wrong, it's my own fault, an
    262 KB (37,914 words) - 14:12, 17 August 2013

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