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- * Full hardware support * -current is ARMv7-a, little endian, hardware float ("hard-float", "armhf"), EABI, therefore not compatible with most .pn23 KB (3,641 words) - 17:48, 16 April 2021
- ...ate List] - When one of the Pandora team members posts an update about the hardware, software, or manufacturing process, it is added to this list (note: last u13 KB (1,839 words) - 21:42, 21 August 2014
- ...ion]. If your definition of emulator includes software and not necessarily hardware then you're on a slippery slope. For example, are you saying that this [htt11 KB (1,845 words) - 07:07, 24 February 2019
- ...no compatibility issues, with the possible exception of extremely obscure hardware tricks or addons.34 KB (4,551 words) - 05:18, 3 December 2023
- ...ora, for various reasons. Maybe they don't use open-source libraries, too hardware intensive, God knows. Of course, the reason would be listed.20 KB (3,342 words) - 10:07, 10 July 2016
- ...p?/topic/51654-notaz-and-his-pandora/page__view__findpost__p__806714]. The hardware tweak or tweaks have been performed as part of Pandora development, and are20 KB (3,429 words) - 16:38, 3 November 2014
- The matrix layout is detailed on p.20 of the Hardware hacker's guide ([http://www.openpandora.org/downloads/PANDORA_Hackers_manua19 KB (2,957 words) - 22:39, 3 April 2016
- ...he term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.'' So, by definition, a Tetri30 KB (5,280 words) - 23:39, 21 April 2011
- # Hardware I/O ports # I2C Hardware Bus support123 KB (23,270 words) - 16:56, 10 June 2018
- ...uffer similar performance limitations or don't work at all since no direct hardware access (DirectX) is possible."48 KB (6,754 words) - 15:25, 14 March 2021
- |All hardware working, ~75% compatibility with .pnd (not fully debugged yet), more than 485 KB (11,864 words) - 20:24, 12 July 2017
- ...tp://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)109 KB (14,955 words) - 14:47, 24 May 2017
- ...NG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command lin45 KB (7,724 words) - 10:08, 23 November 2013
- * We are developing on the target hardware and can test things immediately. I also like coding down as close to the hardware if at all possible - as then if something goes wrong, it's my own fault, an262 KB (37,914 words) - 14:12, 17 August 2013