Difference between revisions of "Talk:TINXL"
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| + | An interesting thought i had about TINXL is that it could provide a central pandora UPnP port request mechanism, so the TINXL Client could automatically request the ports a game requires to be a server are opened froma UPnP enabled router. Obviously this will not work for all networks, but should make multiplayer gaming a bit easier for the regular user. | ||
| + | --[[User:Parag0n|Parag0n]] 17:15, 11 June 2008 (CEST) | ||
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| + | == NO! == | ||
| + | |||
| + | You foiled all my plans! | ||
| + | lol... [[User:PoisonedV|PoisonedV]] | ||
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| + | == How goes it? == | ||
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| + | how is the development? still working on it? -[[User:PoisonedV|PoisonedV]] | ||
Latest revision as of 04:56, 19 September 2008
An interesting thought i had about TINXL is that it could provide a central pandora UPnP port request mechanism, so the TINXL Client could automatically request the ports a game requires to be a server are opened froma UPnP enabled router. Obviously this will not work for all networks, but should make multiplayer gaming a bit easier for the regular user.
--Parag0n 17:15, 11 June 2008 (CEST)
NO!
You foiled all my plans! lol... PoisonedV
How goes it?
how is the development? still working on it? -PoisonedV