Difference between revisions of "Port Requests"
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* [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects. | * [http://www.gp32x.com/board/index.php?showtopic=47518 Emulator Plausibility List] - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects. | ||
* [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform. | * [http://www.gp32x.com/board/index.php?showtopic=43659 Closed Source Projects] - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform. | ||
− | * [ | + | * [https://pyra-handheld.com/boards/threads/port-requests-no-source-no-port.73589/ Port Requests] - A catch-all thread for all of the "Wouldn't it be cool if Pandora ran XXXX?" posts. ([http://www.gp32x.com/board/index.php?showtopic=43532 old one]) |
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If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: | If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps: | ||
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*Requests need a link to source code | *Requests need a link to source code | ||
*Observe alphabetical and categorical order | *Observe alphabetical and categorical order | ||
+ | |||
==Possible== | ==Possible== | ||
===Games=== | ===Games=== | ||
Line 104: | Line 19: | ||
!Link to Source | !Link to Source | ||
!Remarks | !Remarks | ||
+ | |- | ||
+ | |Aero Blaster | ||
+ | |Side scrolling shooter | ||
+ | |[https://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=4869&lngWId=3] | ||
+ | | | ||
|- | |- | ||
|Adonthell | |Adonthell | ||
Line 144: | Line 64: | ||
|[http://www.bitfighter.org/] | |[http://www.bitfighter.org/] | ||
|Now available on the [http://repo.openpandora.org/?page=detail&app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships | |Now available on the [http://repo.openpandora.org/?page=detail&app=bitfighter repo] 2-D space combat with retro graphics, Robotron-like controls and customizable ships | ||
+ | |- | ||
+ | |BASIC software ecosystem | ||
+ | |various | ||
+ | |[http://logiclrd.cx/milo/downloads/ monospace], [http://www.petesqbsite.com/phpBB3/viewtopic.php?t=2380] [http://www.petesqbsite.com/sections/topten/topten.shtml] [http://www.jefflewis.net/archive/programming/gorilla.bas] [http://games.freebasic.net/dumpfilter.php?genre=All&year=All&demo=All&source=With&scorecal=morethan&score=0] | ||
+ | |it seems the "open source" basic ecosystem with its own pearls is mostly left to be ported ([https://pyra-handheld.com/boards/threads/games-remakes-in-qb64.73700/ ptitseb started]). free linux interpreter are available ([http://www.qb64.net/ qbasic], [http://www.freebasic.net/ freebasic]) (this would be also archiving as their pages seems to die and the [http://web.archive.org/web/*/http://nordman.tripod.com/* webarchive has them often not archived]) | ||
+ | |- | ||
+ | |Black Annex | ||
+ | |stealth | ||
+ | |[http://www.pcworld.com/article/2033318/black-annex-is-the-best-qbasic-game-youve-ever-seen.html] [http://www.qb64.net/forum/index.php?topic=12348.0] | ||
+ | |qb64 basic, beta, data proprietary | ||
|- | |- | ||
|Blobwars2 | |Blobwars2 | ||
Line 163: | Line 93: | ||
|Terminal-based | |Terminal-based | ||
|[http://packages.debian.org/lenny/bsdgames] | |[http://packages.debian.org/lenny/bsdgames] | ||
+ | | | ||
+ | |- | ||
+ | |bunch of CLI games | ||
+ | |Terminal-based | ||
+ | |[https://opensource.com/life/16/6/terminal-based-games-linux] | ||
| | | | ||
|- | |- | ||
Line 169: | Line 104: | ||
|[http://bzflag.org/] | |[http://bzflag.org/] | ||
|designed for mouse+keyboard | |designed for mouse+keyboard | ||
+ | |- | ||
+ | |Cart Life | ||
+ | |economical simulator | ||
+ | |[https://github.com/gondur/cartlife_src] | ||
+ | |(need the open sourced Adventure game studio) | ||
+ | |- | ||
+ | |Cho / Trilby | ||
+ | |adventure, platfomer, stealth | ||
+ | |[http://icculus.org/~hamish/chzo/] | ||
+ | |games from Zero Punctuation's Ben "Yahtzee" Croshaw made with the later open source'd AGS [https://www.gamingonlinux.com/articles/the-chzo-mythos-and-other-ben-yahtzee-croshaw-games-updated-for-linux.4860] | ||
+ | |- | ||
+ | |Chuckie egg | ||
+ | |platformer | ||
+ | |[http://web.archive.org/web/20140428123401/http://joco.homeserver.hu/chuckie/] | ||
+ | |pascal, DOS game remake | ||
|- | |- | ||
|Cube 1 | |Cube 1 | ||
Line 189: | Line 139: | ||
|[http://www.nongnu.org/crack-attack/] | |[http://www.nongnu.org/crack-attack/] | ||
|inspired by Tetris Attack | |inspired by Tetris Attack | ||
− | |- | + | |- style="background: #90FF90" |
|ctp2 | |ctp2 | ||
|Strategy | |Strategy | ||
|[http://ctp2.darkdust.net/] | |[http://ctp2.darkdust.net/] | ||
|Civilization:Call To Power 2 | |Civilization:Call To Power 2 | ||
− | |- | + | |- Done [http://repo.openpandora.org/?page=detail&app=ctp2_ptitseb here] |
− | |- | + | |- style="background: #90FF90" |
|Cubosphere | |Cubosphere | ||
|Puzzle | |Puzzle | ||
|[http://sourceforge.net/projects/cubosphere/] | |[http://sourceforge.net/projects/cubosphere/] | ||
− | |Freeware game similar to the PSX game "Kula World" / "Roll Away".Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader. | + | |Freeware game similar to the PSX game "Kula World" / "Roll Away".Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader. Done [http://repo.openpandora.org/?page=detail&app=cubosphere_ptitseb here] (converted using gl4es) |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Cytadela | |Cytadela | ||
Line 205: | Line 155: | ||
|[http://cytadela.sourceforge.net] | |[http://cytadela.sourceforge.net] | ||
|Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&app=cytadela_ptitseb here] (converted using glshim) | |Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available [http://repo.openpandora.org/?page=detail&app=cytadela_ptitseb here] (converted using glshim) | ||
− | |- | + | |- style="background: #90FF90" |
|Danger from the Deep | |Danger from the Deep | ||
|? | |? | ||
|[http://sourceforge.net/projects/dangerdeep/] | |[http://sourceforge.net/projects/dangerdeep/] | ||
− | |WW2 German submarine 3d simulation | + | |WW2 German submarine 3d simulation. Done [http://repo.openpandora.org/?page=detail&app=dangerdeep_ptitseb here], a bit slow, but should be playable on Gigahertz model |
|- | |- | ||
|Dawn | |Dawn | ||
Line 225: | Line 175: | ||
|[http://en.sourceforge.jp/projects/dtxmania/] | |[http://en.sourceforge.jp/projects/dtxmania/] | ||
|Japanese | |Japanese | ||
− | |- | + | |- style="background: #90FF90" |
|Egoboo | |Egoboo | ||
|dungeon crawl | |dungeon crawl | ||
|[http://egoboo.sourceforge.net/] | |[http://egoboo.sourceforge.net/] | ||
− | | | + | |Available [http://repo.openpandora.org/?page=detail&app=egoboo_ptitseb here], using gl4es |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Emilia Pinball | |Emilia Pinball | ||
|Pinball | |Pinball | ||
|[http://pinball.sourceforge.net/] | |[http://pinball.sourceforge.net/] | ||
− | |Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&app=pinball_ptitseb here] using | + | |Uses the Allegro renderer, and should thus be easily portable, according to [http://boards.openpandora.org/index.php?/topic/1717-visual-pinball-went-opensource/page__view__findpost__p__105625 lunixbochs] Ported [http://repo.openpandora.org/?page=detail&app=pinball_ptitseb here] using gl4es |
+ | |- | ||
+ | |Dotnuke | ||
+ | | | ||
+ | |[https://itch.io/t/10205/dotnuke-source-code-for-gamemaker-studio] | ||
+ | | | ||
+ | |- | ||
+ | |Elite | ||
+ | |space shooter | ||
+ | |[https://github.com/fesh0r/newkind] | ||
+ | | | ||
|- | |- | ||
|Empty Clip | |Empty Clip | ||
Line 265: | Line 225: | ||
|[http://foobillard.sourceforge.net/] | |[http://foobillard.sourceforge.net/] | ||
|Port available [http://repo.openpandora.org/?page=detail&app=foobillard_ptitseb here], using glshim. | |Port available [http://repo.openpandora.org/?page=detail&app=foobillard_ptitseb here], using glshim. | ||
− | |- | + | |- style="background: #90FF90" |
+ | |Footballmanager (and more games) | ||
+ | |Sports | ||
+ | |[http://www.robsons.org.uk/archive/www.autismuk.freeserve.co.uk/index.htm] | ||
+ | |[https://pyra-handheld.com/boards/resources/football-manager.816/] | ||
+ | |- style="background: #90FF90" | ||
|FreeOrion | |FreeOrion | ||
|TBS | |TBS | ||
|[http://freeorion.org/] | |[http://freeorion.org/] | ||
− | |inspired by Master of Orion. | + | |inspired by Master of Orion. Ported [http://repo.openpandora.org/?page=detail&app=freeorion_ptitseb here], using gl4es. |
|- | |- | ||
|Free Tennis | |Free Tennis | ||
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|[http://freetennis.sourceforge.net/] | |[http://freetennis.sourceforge.net/] | ||
| | | | ||
+ | |- | ||
+ | |Fretris, Moonman ... | ||
+ | |Puzzle | ||
+ | |[http://www.grumpygnome.8m.com/files.html] | ||
+ | |C code games by grumpygnome.8m.com | ||
|- | |- | ||
|Funguloids | |Funguloids | ||
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|[http://funguloids.sourceforge.net/] | |[http://funguloids.sourceforge.net/] | ||
|Need OGRE and probably GL Shaders | |Need OGRE and probably GL Shaders | ||
+ | |- | ||
+ | |GameMaker games, open sourced ones | ||
+ | |various | ||
+ | |[http://tomsennett.tumblr.com/post/6879064751/runman-race-around-the-world-goes-open-source runman] [http://www.derekyu.com/games/spelunky_1_1_src.zip spelunky], [http://enigma-dev.org/forums/index.php?topic=1161.0], humble bundle | ||
+ | |GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) [http://enigma-dev.org/ compatible open source alternative] which is faster | ||
|- | |- | ||
|Game Of Bases | |Game Of Bases | ||
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|[http://sourceforge.net/projects/glest/] | |[http://sourceforge.net/projects/glest/] | ||
| | | | ||
+ | |- | ||
+ | |Glypha | ||
+ | |Arcade | ||
+ | |[https://github.com/softdorothy/glypha_III][http://toucharcade.com/2009/07/07/glypha-a-joust-like-game-now-on-iphone-for-free/][http://web.archive.org/web/20150911014731/http://boredzo.org/glypha/][https://ksuther.com/glypha/] | ||
+ | |by John Calhoun | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|GNU shogi | |GNU shogi | ||
Line 295: | Line 275: | ||
|[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html] | |[http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html] | ||
|computer shogi ([http://repo.openpandora.org/?page=detail&app=gshogi gShogi] available) | |computer shogi ([http://repo.openpandora.org/?page=detail&app=gshogi gShogi] available) | ||
− | |- | + | |- style="background: #90FF90" |
|Hedgewars | |Hedgewars | ||
|Artillery | |Artillery | ||
|[http://www.hedgewars.org/] | |[http://www.hedgewars.org/] | ||
− | |Worms clone | + | |Worms clone - done, available here: http://repo.openpandora.org/?page=detail&app=hedgewars_ptitseb |
|- | |- | ||
|Heroes | |Heroes | ||
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|Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R. | |Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R. | ||
Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version]. | Previous iiChantra games exist, [http://iichantra.ru/downloads/ first part of P.E.A.R. and Halloween version]. | ||
+ | |- | ||
+ | |Secret Formual Indiespeedrun 2013 | ||
+ | |stealth platformer | ||
+ | |[https://sourceforge.net/p/frankengine/code/HEAD/tree/branches/IndieSpeedRun2013/] | ||
+ | |also frankengine | ||
+ | |- | ||
+ | |IVAN | ||
+ | |rogue like | ||
+ | |[https://github.com/Attnam/ivan/releases] | ||
+ | |Excellent rogue like with limb system and wicked humor. In active development again. | ||
+ | |- | ||
+ | |Jason Rohrer's public domain games | ||
+ | |various | ||
+ | |[https://sourceforge.net/p/hcsoftware/game10/ci/default/tree/gameSource/][http://sourceforge.net/p/hcsoftware/CastleDoctrine/ci/default/tree/] [http://sourceforge.net/p/hcsoftware/DiamondTrust/ci/default/tree/] | ||
+ | |while 4 are ported several more (the newer one) are missing. While fully public domain, [http://hcsoftware.sourceforge.net/jason-rohrer/supportMyWork.php donations] or buying the content is encouraged | ||
|- | |- | ||
|Jack-Claw | |Jack-Claw | ||
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|[http://www.erestar.net/games/marfitude/] | |[http://www.erestar.net/games/marfitude/] | ||
|loads a music file and turns it into a level. Graphics coded in SDL | |loads a music file and turns it into a level. Graphics coded in SDL | ||
+ | |- | ||
+ | |Mario clone | ||
+ | |platformer | ||
+ | |[http://www.wieringsoftware.nl/mario/source.html] | ||
+ | |Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|M.A.R.S. | |M.A.R.S. | ||
Line 411: | Line 411: | ||
|[http://microwar.sourceforge.net/] | |[http://microwar.sourceforge.net/] | ||
|Space Invaders clone in the cruel world of micro-compter industry | |Space Invaders clone in the cruel world of micro-compter industry | ||
+ | |- | ||
+ | |Ms Pacman (nibbles etc) | ||
+ | |Arcade | ||
+ | |[http://cgi.di.uoa.gr/~geotz/dos/] | ||
+ | |Pascal written DOS games | ||
+ | |- | ||
+ | |Monospace | ||
+ | |Shooter | ||
+ | |[http://www.welovedosgames.net/screenshot/Mono%20Spaces%20sourcecode%20showing%20some%20of%20its%20variable%20declarations/] [http://logiclrd.cx/milo/downloads/ monospace] | ||
+ | |qbasic game | ||
|-style="background: #90FF90" | |-style="background: #90FF90" | ||
|MotoGT | |MotoGT | ||
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|Star Trek themed battle sim | |Star Trek themed battle sim | ||
|[http://netrek.org] | |[http://netrek.org] | ||
+ | | | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Neverball | |Neverball | ||
|Puzzle | |Puzzle | ||
|[http://neverball.org/] | |[http://neverball.org/] | ||
− | |similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&app=neverball_ptitseb here] with | + | |similar to Super Monkey Ball. Ported [http://repo.openpandora.org/?page=detail&app=neverball_ptitseb here] with gl4es (and levels are not slow anymore) |
|- | |- | ||
|Nikki and the Robots | |Nikki and the Robots | ||
Line 449: | Line 460: | ||
|space sim | |space sim | ||
|[http://www.oolite.org/] | |[http://www.oolite.org/] | ||
− | |Available [http://repo.openpandora.org/?page=detail&app=oolite_ptitseb here], ported using | + | |Available [http://repo.openpandora.org/?page=detail&app=oolite_ptitseb here], ported using gl4es |
|- | |- | ||
|Open Invaders | |Open Invaders | ||
Line 510: | Line 521: | ||
|[http://www.redeclipse.net/] | |[http://www.redeclipse.net/] | ||
|uses cube2 engine | |uses cube2 engine | ||
+ | |- | ||
+ | |Rogue Survivour | ||
+ | |zombie rogue like | ||
+ | |[http://roguesurvivor.proboards.com/thread/362/rs-revived] [https://bitbucket.org/zaimoni/roguesurvivor-revived] | ||
+ | | | ||
+ | |- | ||
+ | |Roger M wilcox' adventures | ||
+ | |Adventures | ||
+ | |[http://www.rogermwilcox.com/apps/] | ||
+ | | .net ports of old TRS-80 adventures | ||
|- | |- | ||
|S.C.O.U.R.G.E. Heroes of Lesser Renown | |S.C.O.U.R.G.E. Heroes of Lesser Renown | ||
Line 515: | Line 536: | ||
|[http://www.scourgeweb.org/] | |[http://www.scourgeweb.org/] | ||
|3D rogue-like | |3D rogue-like | ||
− | |- | + | |- style="background: #90FF90" |
|Scorched3D | |Scorched3D | ||
|Artillery | |Artillery | ||
|[http://www.scorched3d.co.uk/] | |[http://www.scorched3d.co.uk/] | ||
− | |based on Scorched Earth | + | |based on Scorched Earth, ported [http://repo.openpandora.org/?page=detail&app=scorched3d_ptitseb here] using glshim. |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Secret Maryo Chronicles | |Secret Maryo Chronicles | ||
Line 555: | Line 576: | ||
|[http://sourceforge.net/projects/smokinguns/] | |[http://sourceforge.net/projects/smokinguns/] | ||
|Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port] | |Use idTech3 engine. Available [http://repo.openpandora.org/?page=detail&app=smokinguns_ptitseb here], source of gles [https://github.com/ptitSeb/SmokinGuns port] | ||
− | |- | + | |- style="background: #90FF90" |
|Soulfu | |Soulfu | ||
|RPG | |RPG | ||
|[http://soulfu.motherhamster.org/] | |[http://soulfu.motherhamster.org/] | ||
− | |[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful | + | |[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu port attempt] was unsuccessful. Available [http://repo.openpandora.org/?page=detail&app=soulfu_ptitseb here], see [https://pyra-handheld.com/boards/threads/egoboo.77136/#post-1370688 here] for details |
|- | |- | ||
|SpaceTrader | |SpaceTrader | ||
Line 575: | Line 596: | ||
|[http://sumwars.org/] | |[http://sumwars.org/] | ||
|port should be possible, main issue is some excessive memory use | |port should be possible, main issue is some excessive memory use | ||
+ | |- | ||
+ | |Super lemon factory | ||
+ | |arcade | ||
+ | |[http://superlemonadefactory.initialsgames.com/] | ||
+ | | | ||
|- | |- | ||
|Sunbeam | |Sunbeam | ||
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|[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048] | |[http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,46,1048] | ||
|Abandoned project for the gp32 | |Abandoned project for the gp32 | ||
− | | | + | |- style="background: #90FF90" |
+ | |Strange Adventure in infinite space | ||
+ | |[https://en.wikipedia.org/wiki/Strange_Adventures_in_Infinite_Space space roguelike] | ||
+ | |[http://www.digital-eel.com/sais/source.htm] | ||
+ | | Done [http://repo.openpandora.org/?page=detail&app=sais_ptitseb here], sources [https://github.com/ptitSeb/sais here] | ||
+ | |- | ||
+ | |Stonesense | ||
+ | |dungeon crawler | ||
+ | |[https://github.com/DFHack/stonesense] | ||
+ | |a dwarf fortress isometric visualizer | ||
+ | |- | ||
+ | |Team 47: GoMan | ||
+ | |mech game | ||
+ | |[http://web.archive.org/web/19990429231514/http://www.47-tek.com/source.htm] | ||
+ | |DOS game from 1997, source code released 1998 | ||
+ | |- | ||
+ | |Terminal Velocity | ||
+ | |flight game | ||
+ | |[https://forums.duke4.net/topic/5787-terminal-velocity/page__view__findpost__p__225161] [https://www.vogons.org/viewtopic.php?f=24&t=45103] | ||
+ | |source code available under NDA | ||
|- | |- | ||
|Tester Phase One | |Tester Phase One | ||
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|Vertical shmup | |Vertical shmup | ||
|- | |- | ||
+ | |The Sea has no claim (and other games from Lukas pope) | ||
+ | |puzzle | ||
+ | |[http://dukope.com/][https://dl.dropboxusercontent.com/u/8663530/ld/ld29/TheSeaHasNoClaimB.zip] | ||
+ | | | ||
+ | |- style="background: #90FF90" | ||
|Thunder&Lightning | |Thunder&Lightning | ||
|Flight sim | |Flight sim | ||
|[http://tnlgame.net/] | |[http://tnlgame.net/] | ||
+ | | Done [http://repo.openpandora.org/?page=detail&app=tnl_ptitseb here] | ||
+ | |- | ||
+ | |Thurn and Taxis | ||
+ | |Board game | ||
+ | |[http://boardgamegeek.com/filepage/32357/source-code-thurn-taxis-pc-game] | ||
| | | | ||
|- | |- | ||
Line 610: | Line 665: | ||
|FPS+RTS | |FPS+RTS | ||
|[http://tremulous.net/] | |[http://tremulous.net/] | ||
+ | | | ||
+ | |- | ||
+ | |Tiplane Turmoil | ||
+ | |side-srolling shooter | ||
+ | |[https://github.com/vranki/triplane] | ||
| | | | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 616: | Line 676: | ||
|[http://sourceforge.net/projects/ufoai/] | |[http://sourceforge.net/projects/ufoai/] | ||
|Available on the repo here: [http://repo.openpandora.org/?page=detail&app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora] | |Available on the repo here: [http://repo.openpandora.org/?page=detail&app=ufoai_ptitseb], sourcecode of GLES port here: [https://github.com/ptitSeb/UFO--AI-OpenPandora] | ||
− | |- | + | |- style="background: #90FF90" |
|Ultimate Stunts | |Ultimate Stunts | ||
|Racing | |Racing | ||
|[http://sourceforge.net/projects/ultimatestunts/] | |[http://sourceforge.net/projects/ultimatestunts/] | ||
− | |3D Racing with focus on settings times and making tracks | + | |3D Racing with focus on settings times and making tracks. Available [http://repo.openpandora.org/?page=detail&app=ultimatestunts_ptitseb here] using glshim. |
|- | |- | ||
|Vertigo | |Vertigo | ||
Line 666: | Line 726: | ||
|[http://yodasoccer.sourceforge.net/] | |[http://yodasoccer.sourceforge.net/] | ||
|gameplay and style of Sensible World of Soccer (a.k.a. SWOS) | |gameplay and style of Sensible World of Soccer (a.k.a. SWOS) | ||
+ | |- | ||
+ | |Zauralign | ||
+ | |Puzzle | ||
+ | |[http://heni-online.de/zaurus/index.html] | ||
+ | | | ||
+ | |- | ||
+ | |Zelda Classic | ||
+ | |RPG | ||
+ | |[https://github.com/ArmageddonGames/ZeldaClassic] | ||
+ | |Zelda engine and game | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|ZEQ2 Lite | |ZEQ2 Lite | ||
Line 718: | Line 788: | ||
!Link to Source | !Link to Source | ||
!Remarks | !Remarks | ||
+ | |- | ||
+ | |Adventure Game studio | ||
+ | |Making games | ||
+ | |[https://github.com/adventuregamestudio] | ||
+ | |ported here https://repo.openpandora.org/?page=detail&app=ags | ||
+ | |- | ||
+ | |BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus) | ||
+ | |Making games ([https://forums.tigsource.com/index.php?topic=51380.0]) | ||
+ | |[https://github.com/blitz-research] | ||
+ | |released 2014 | ||
|- | |- | ||
|Colditz Escape | |Colditz Escape | ||
Line 725: | Line 805: | ||
|- | |- | ||
|Doomsday | |Doomsday | ||
− | |Doom,Heretic and Hexen | + | |Doom, Heretic and Hexen |
|[http://dengine.net/] | |[http://dengine.net/] | ||
| | | | ||
Line 763: | Line 843: | ||
|[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/] | |[http://java-game-lib.svn.sourceforge.net/viewvc/java-game-lib/] | ||
|Requires compilation of native library->OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim | |Requires compilation of native library->OGL2.0 wrappers needed. [http://repo.openpandora.org/?page=detail&app=minecraft_ptitseb Minecraft launcher] use lwjgl 2.91 combined with glshim | ||
+ | |- | ||
+ | |Monocle engine | ||
+ | |[https://bitbucket.org/MattThorson/monocle-engine] | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|Newton Game Dynamics | |Newton Game Dynamics | ||
Line 800: | Line 885: | ||
Narcissu: Side 2nd was ported to this engine. | Narcissu: Side 2nd was ported to this engine. | ||
|- | |- | ||
+ | |RSD Game-Maker | ||
+ | |Game creation | ||
+ | |[https://github.com/gandrewstone/GameMaker] [http://www.glorioustrainwrecks.com/node/7454 somegames] | ||
+ | |The 1991 DOS game engine was released in 2014 under MIT. | ||
+ | |- style="background: #90FF90" | ||
|SLUDGE | |SLUDGE | ||
|2D Adventure creation | |2D Adventure creation | ||
|[http://sourceforge.net/projects/opensludge/develop] | |[http://sourceforge.net/projects/opensludge/develop] | ||
− | | | + | |Engine ported and available inside the [http://repo.openpandora.org/?page=detail&app=outoforder_ptitseb Out of Order PND]. |
+ | |- | ||
+ | |Rom check failed | ||
+ | |platformer arcade | ||
+ | |[http://farbs.org/rom-check-yourself] | ||
+ | | | ||
|- | |- | ||
|Sphere | |Sphere | ||
Line 819: | Line 914: | ||
|[http://www.ta3d.org/cquoi-en.php] | |[http://www.ta3d.org/cquoi-en.php] | ||
|Ported, available [http://repo.openpandora.org/?page=detail&app=ta3d_ptitseb here] | |Ported, available [http://repo.openpandora.org/?page=detail&app=ta3d_ptitseb here] | ||
− | |- style="background: #90FF90" | + | |- |
+ | |X-Ray Engine 1.5 and 1.6 | ||
+ | |[https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky] | ||
+ | |[https://github.com/OpenXRay/xray] [https://github.com/OpenXRay/xray-16] | ||
+ | | | ||
+ | |-style="background: #90FF90" | ||
|Zod | |Zod | ||
|Zod Recreation with multiplayer focus | |Zod Recreation with multiplayer focus | ||
Line 929: | Line 1,029: | ||
|[http://gnuradio.org/] | |[http://gnuradio.org/] | ||
|GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher. | |GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher. | ||
− | |||
|- | |- | ||
|Gnucap | |Gnucap | ||
Line 935: | Line 1,034: | ||
|[http://http://gnucap.org/] | |[http://http://gnucap.org/] | ||
|General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis. | |General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis. | ||
− | |||
|- | |- | ||
|Gobby | |Gobby | ||
Line 1,186: | Line 1,284: | ||
|[http://www.dolphin-emulator.com/] | |[http://www.dolphin-emulator.com/] | ||
|high System requirements | |high System requirements | ||
+ | |- style="background: #FFA500" | ||
+ | |Homeworld | ||
+ | |space RTS | ||
+ | |[http://homesource.nekomimicon.net/sourceforum/] | ||
+ | |high System requirements. Done, beta available [http://ptitseb.openpandora.org/homeworld.pnd here] | ||
+ | |- | ||
+ | |Paku paku | ||
+ | |Pacman clone | ||
+ | |[http://www.deathshadow.com/pakuPaku] | ||
+ | |mostly some DOS Pascal but some assembly | ||
|- | |- | ||
|Pcsx 2 | |Pcsx 2 |
Latest revision as of 16:23, 24 April 2018
Some requests have and may not appear on this list
- Emulator Plausibility List - A semi-speculative list of which systems the Pandora is likely to emulate, along with status of active emulation projects.
- Closed Source Projects - A list of closed source / commercial projects that have shown interest / disinterest in the Pandora platform.
- Port Requests - A catch-all thread for all of the "Wouldn't it be cool if Pandora ran XXXX?" posts. (old one)
If you have a port request, you may add it to this page. If a developer likes the look of it, it might get picked up. Before adding your request, please follow these steps:
- Check that your request is not already ported or under development on the Repo or in the forums
- Determine if the request is viable using this flowchart; if not, move to "improbable"
- Requests need a link to source code
- Observe alphabetical and categorical order
Possible
Games
Name | Game Type | Link to Source | Remarks |
---|---|---|---|
Aero Blaster | Side scrolling shooter | [1] | |
Adonthell | RPG | [2] | |
Alien Arena | FPS | [3] | old alien movie aesthetic |
Angstron 2 | FPS | [4] | runs on Nokia N770, N800, and N810 |
AnUntitledStory | Metroidvania | [5] | Really nice Metroidvania style adventure game. No sources available, so very unlikely. |
Apprentice 2 | Card | [6] | |
Area 2048 | Shmup | [7] | Fast-paced arena shooter. Ported by M-HT here, source inside the PND |
AssaultCube | FPS | [8] | team oriented multiplayer |
Bitfighter | Puzzle | [9] | Now available on the repo 2-D space combat with retro graphics, Robotron-like controls and customizable ships |
BASIC software ecosystem | various | monospace, [10] [11] [12] [13] | it seems the "open source" basic ecosystem with its own pearls is mostly left to be ported (ptitseb started). free linux interpreter are available (qbasic, freebasic) (this would be also archiving as their pages seems to die and the webarchive has them often not archived) |
Black Annex | stealth | [14] [15] | qb64 basic, beta, data proprietary |
Blobwars2 | TPS | [16] | aka Blob Wars:Blob And Conquer |
Block Attack - Rise of the Blocks | BlocksGame | [17] | Switch with neighbour left/right (also via gravity into gap). Control via keys. |
BlueFury | ? | [18] | |
bsdgames | Terminal-based | [19] | |
bunch of CLI games | Terminal-based | [20] | |
BZFlag | FPS | [21] | designed for mouse+keyboard |
Cart Life | economical simulator | [22] | (need the open sourced Adventure game studio) |
Cho / Trilby | adventure, platfomer, stealth | [23] | games from Zero Punctuation's Ben "Yahtzee" Croshaw made with the later open source'd AGS [24] |
Chuckie egg | platformer | [25] | pascal, DOS game remake |
Cube 1 | FPS | [26] | (works with lunixbochs' GL shim) |
Cube 2: Sauerbraten | FPS | [27] | Works (and has good framerates) with lunixbochs' GL shim. |
Coldest | mech | [28] | |
Crack Attack | Puzzle | [29] | inspired by Tetris Attack |
ctp2 | Strategy | [30] | Civilization:Call To Power 2 |
Cubosphere | Puzzle | [31] | Freeware game similar to the PSX game "Kula World" / "Roll Away".Platform independent, written in C++ and using OpenGL, SDL, libjpeg, LUA, GLSL-Shader. Done here (converted using gl4es) |
Cytadela | FPS | [32] | Conversion of Amiga FPS created by Virtual Design in mid 1990's. Available here (converted using glshim) |
Danger from the Deep | ? | [33] | WW2 German submarine 3d simulation. Done here, a bit slow, but should be playable on Gigahertz model |
Dawn | RPG | [34] | |
Dash Border | Shmup | [35] | Arena shmup with focus on lots of speed |
DTXmania | Rhythm | [36] | Japanese |
Egoboo | dungeon crawl | [37] | Available here, using gl4es |
Emilia Pinball | Pinball | [38] | Uses the Allegro renderer, and should thus be easily portable, according to lunixbochs Ported here using gl4es |
Dotnuke | [39] | ||
Elite | space shooter | [40] | |
Empty Clip | Action-RPG | [41] | |
Fabled Lands App | Gamebook | [42] | Java |
Fall of Imiryn | RPG | [43] | |
FlightGear | Flight sim | [44] | |
Fofix | Music | [45] | Fret on fire fork |
FooBillard | Sports | [46] | Port available here, using glshim. |
Footballmanager (and more games) | Sports | [47] | [48] |
FreeOrion | TBS | [49] | inspired by Master of Orion. Ported here, using gl4es. |
Free Tennis | Sports | [50] | |
Fretris, Moonman ... | Puzzle | [51] | C code games by grumpygnome.8m.com |
Funguloids | Arcade,Puzzle | [52] | Need OGRE and probably GL Shaders |
GameMaker games, open sourced ones | various | runman spelunky, [53], humble bundle | GameMaker allows Freeware exports to linux (we need 1 with a license, only), also there seems to a pretty/fully(?) compatible open source alternative which is faster |
Game Of Bases | RTS | [54] | Flash Attack remake |
Glest | RTS | [55] | |
Glypha | Arcade | [56][57][58][59] | by John Calhoun |
GNU shogi | board | [60] | computer shogi (gShogi available) |
Hedgewars | Artillery | [61] | Worms clone - done, available here: http://repo.openpandora.org/?page=detail&app=hedgewars_ptitseb |
Heroes | arcade | [62] | like tron |
Heroes of Allacrost | RPG | [63] | Requires GL, glu, openal, lua, sdl_ttf. Done here |
Helena The 3rd | action-platforming | [64] | inspired by Blaster Master |
iiChantra P.E.A.R. DSO | Action, Platform | [65] | Contra-inspired game with original gameplay and retro-style graphics and music, sequel of iiChantra P.E.A.R.
Previous iiChantra games exist, first part of P.E.A.R. and Halloween version. |
Secret Formual Indiespeedrun 2013 | stealth platformer | [66] | also frankengine |
IVAN | rogue like | [67] | Excellent rogue like with limb system and wicked humor. In active development again. |
Jason Rohrer's public domain games | various | [68][69] [70] | while 4 are ported several more (the newer one) are missing. While fully public domain, donations or buying the content is encouraged |
Jack-Claw | Action | [71] | |
Kiki the Nano Bot | Puzzle | [72] | mixture of Sokoban and Kula World. Ported here, using glshim |
Kollision (from the KDE game pack) | Arcade | [73] | Dodge more and more balls. Desktop control via mouse, desirable if Panda conversion could use nub, dpad or touchscreen. |
Kurok | FPS | [74] | |
Knyttds | Platformer | [75] | |
L-Echo | Puzzle | [76] | Echochrome clone |
LinWarrior | mech | [77] | |
Lips of Suna | dungeon crawl | [78] | |
LOCKJAW | puzzle | [79] | tetris |
LordsAWar | TBS | [80] | Warlords II clone |
Lunar Lander | ? | [81] | Lunar Lander Clone |
Marfitude | Music | [82] | loads a music file and turns it into a level. Graphics coded in SDL |
Mario clone | platformer | [83] | Turbo Pascal 5.5 /7.0 should compile in Freepascal, endorsed by Tiger Woods |
M.A.R.S. | shmup | [84] | Available here, using glshim |
Masashikun Hi | Arcade | [85] | stick figure olympics from Kenta Cho (ABA Games) |
Megamek | TBS | [86] | |
MegaZeux | Arcade | [87] | game creation system. Available here |
Micropolis | City sim | [88] | sim city |
Microwar | Arcade | [89] | Space Invaders clone in the cruel world of micro-compter industry |
Ms Pacman (nibbles etc) | Arcade | [90] | Pascal written DOS games |
Monospace | Shooter | [91] monospace | qbasic game |
MotoGT | Racing | [92] | motorcycles. Available here, using glshim |
Mu-cade | shmup | [93] | from Kenta Cho (ABA Games) |
Netrek | Star Trek themed battle sim | [94] | |
Neverball | Puzzle | [95] | similar to Super Monkey Ball. Ported here with gl4es (and levels are not slow anymore) |
Nikki and the Robots | platformer | [96] | |
Nimuh | Puzzle | [97] | based in the "Theseus and the Minotaur Mazes" |
NPRQuake | FPS | [98] | Non-PhotoRealistic rendering of GLQuake. Port available here, using glshim. |
Oolite | space sim | [99] | Available here, ported using gl4es |
Open Invaders | Arcade | [100] | Another Space Invaders clone, as Classic Invaders (from the repo) is not enough arcade/action like. Would prefer even something better than Open Invaders. |
open-ig | RTS | [101] | Java clone of "Imperium Galactica" by Digital Reality |
openBVE | Train sim | [102] | |
OpenDungeons | RTS | [103] | Dungeon Keeper clone |
Paraball | Sports | [104] | Simple volleyball game.uses Fenix |
Pax Britannica | RTS | [105] | |
Performous | Music | [106] | Karaokee,Guitar,drum,DDR |
Pioneer Space Sim | space sim | [107] | A game of lonely space adventure. Needs GL Shaders. |
Privateer Gemini Gold | space sim | [108] | patterned after original Wing Commander Privateer and uses Vegastrike engine |
Pseudoform | FPS | [109] | portal clone |
Race For The Galaxy AI | Board | [110] | Probably needs minor UI tweaks for everything to fit. Ported here by Canceco |
Red Eclipse | FPS | [111] | uses cube2 engine |
Rogue Survivour | zombie rogue like | [112] [113] | |
Roger M wilcox' adventures | Adventures | [114] | .net ports of old TRS-80 adventures |
S.C.O.U.R.G.E. Heroes of Lesser Renown | RPG | [115] | 3D rogue-like |
Scorched3D | Artillery | [116] | based on Scorched Earth, ported here using glshim. |
Secret Maryo Chronicles | Platformer | [117] | ported here using glshim. |
Shadowgrounds | action | [118] | Shadowgrounds" and "Shadowgrounds: Survivor |
Simulate (a Simon clone) | Memory, Puzzle | [119] | Python PyGame library |
Skulltag | fps | [120] | doom with multiplayer focus |
Sleep Is Death | RPG | [121] | 2 player only |
Smash Battle | Platformer | [122] | |
Smokin'Guns | FPS | [123] | Use idTech3 engine. Available here, source of gles port |
Soulfu | RPG | [124] | port attempt was unsuccessful. Available here, see here for details |
SpaceTrader | FPS,Strategy | [125] | |
Speed Dreams | Racing | [126] | TORCS fork |
Summoning Wars | RPG | [127] | port should be possible, main issue is some excessive memory use |
Super lemon factory | arcade | [128] | |
Sunbeam | RPG | [129] | Abandoned project for the gp32 |
Strange Adventure in infinite space | space roguelike | [130] | Done here, sources here |
Stonesense | dungeon crawler | [131] | a dwarf fortress isometric visualizer |
Team 47: GoMan | mech game | [132] | DOS game from 1997, source code released 1998 |
Terminal Velocity | flight game | [133] [134] | source code available under NDA |
Tester Phase One | Shmup | [135] | Vertical shmup |
The Sea has no claim (and other games from Lukas pope) | puzzle | [136][137] | |
Thunder&Lightning | Flight sim | [138] | Done here |
Thurn and Taxis | Board game | [139] | |
T.o.M.E. | RPG | [140] | |
Torus Trooper | shmup | [141] | Gyruss like tube shooter with focus on speed from Kenta Cho (ABA Games) |
Trackballs | Puzzle | [142] | available here, using glshim |
Tremulous | FPS+RTS | [143] | |
Tiplane Turmoil | side-srolling shooter | [144] | |
UFO:AI | TBS | [145] | Available on the repo here: [146], sourcecode of GLES port here: [147] |
Ultimate Stunts | Racing | [148] | 3D Racing with focus on settings times and making tracks. Available here using glshim. |
Vertigo | arcade | [149] | |
violetland | shooter | [150] | top down |
Warlock's Gauntlet | shooter | [151] | |
Warsow | FPS | [152] | requirements similar to Quake 3. Available here, using glshim |
WFTO | Strategy | [153] | NBKE fork |
Wok | Arcade | [154] | ball tossing game from Kenta Cho (ABA Games) |
World of Padman | FPS | [155] | creative death-match weapons and models. On the repo here: [156], sources of the GLES port here: [157] |
Xonotic | FPS | [158] | Nexuiz fork lightweight version |
Yoda Soccer | Sports | [159] | gameplay and style of Sensible World of Soccer (a.k.a. SWOS) |
Zauralign | Puzzle | [160] | |
Zelda Classic | RPG | [161] | Zelda engine and game |
ZEQ2 Lite | Fighting | [162] | A beta is available here |
Z-LOCK | Shmup | [163] | Vertical shmup with focus on lock-on mechanic |
Emulators
Name | System | Link to Source | Remarks |
---|---|---|---|
B-EM | BBC Micro | [164] | Compiling B-em 2.1+ for Linux, GP2X port |
Mini vMac | Macintosh Plus | [165] | There is an ARM Linux binary available, and I did get it to run on the Pandora quite smoothly, but I have no means to put it into a PND. |
Reality Boy | Virtual Boy | [166] | Runs, but slow and without sound in linux :( - Needs Allegro |
TwoMbit | Sega Master System | [167] | |
Uzem | Uzebox | [168] |
Game Engines
Name | Engine Type | Link to Source | Remarks |
---|---|---|---|
Adventure Game studio | Making games | [169] | ported here https://repo.openpandora.org/?page=detail&app=ags |
BlitzBASIC (Blitz3D, BlitzMax, BlitzPlus) | Making games ([170]) | [171] | released 2014 |
Colditz Escape | Escape From Colditz | [172] | |
Doomsday | Doom, Heretic and Hexen | [173] | |
DreamZZT | ZZT interpreter | [174] | |
ezQuake | Quakeworld | [175] | QuakeWorld client |
FIFE | Isometric | [176] | Ported and can be found in the Unknown Horizon PND [177], but only with SDL backend |
Freeprince | Prince of Persia | [178] | |
FreeRA | Command&Conquer/Red Alert | [179] | |
FSOpen | FreeSpace 2 | [180] | FreeSpace and FreeSpace 2 were ported using different code base. The Babylon Project use FS2Open 3.70 |
lwjgl | Input,Sound,Graphics | [181] | Requires compilation of native library->OGL2.0 wrappers needed. Minecraft launcher use lwjgl 2.91 combined with glshim |
Monocle engine | [182] | ||
Newton Game Dynamics | Physics | [183] | Demos are being ported from MFC to Qt |
Novashell | Lua-based 2D Game/Creation | [184] | Author interested in Pandora |
OHRRPGCE | 2D RPG | [185] | |
OpenDarkEngine | Dark Engine | [186] | |
OpenMOHAA | FPS | [187] | Medal of Honor: Allied Assault |
openmw | The Elder Scrolls III: Morrowind | [188] | |
PONScripter | visual novel | [189] | Proportional-OnScripter a heavy modified fork of ONScripter-EN that is deliberately backwards-incompatible with ONScripter-EN.
Narcissu: Side 2nd was ported to this engine. |
RSD Game-Maker | Game creation | [190] somegames | The 1991 DOS game engine was released in 2014 under MIT. |
SLUDGE | 2D Adventure creation | [191] | Engine ported and available inside the Out of Order PND. |
Rom check failed | platformer arcade | [192] | |
Sphere | Game Creation | [193] | |
Syntensity | multiplayer 3D | [194] | |
TA3D | Total Annihilation remake | [195] | Ported, available here |
X-Ray Engine 1.5 and 1.6 | [196] | [197] [198] | |
Zod | Zod Recreation with multiplayer focus | [199] | Ported here by commander-beef |
Other programs
Name | App Type | Link to Source | Remarks |
---|---|---|---|
Aldrin | MIDI Sequencer | [200] | |
Ardour | DAW | [201] | |
Art of Illusion | 3D modeling | [202] | Java |
BlueGriffon | WYSIWYG web editor | [203] | |
Calligra Suite | office | [204] | koffice fork |
Celestia | space simulation | [205] | |
Clementine | Music Manager | [206] | Amarok 1.4 forked+ported to Qt4 and GStreamer |
Dropbox | File Management | [207] | There is a shell script to upload, download, delete and list files from Dropbox. |
Ease | presentation | [208] | |
Freecad | 3D CAD modeler | [209] | |
FreeSpeak | translator | [210] | |
Gajim | Instant messaging | [211] | |
Gcstar | library management | [212] | |
Gnash | flash | [213] | |
Gnome Disk Utility | Manage storage devices - format, partition, file system check, benchmark test, etc | [214] | If Pandora users want to compare SD card speeds, benchmark tests only make sense on the target device (the Pandora itself). I propose to port this one, as it has all necessary functions in an easy interface. --Porg 00:14, 19 July 2011 (CEST) |
Gnomeradio | Radio | [215] | Gnomeradio is a FM-radio tuner for the GNOME desktop (version 1 and 2). It should work with every FM tuner card that is supported by video4linux. |
Gnote | notetaking | [216] | c++ tomboy clone |
GnoTime | TODO list/diary/journal | [217] | |
GNU Radio | Radio | [218] | GNU Radio is a free software toolkit for learning about, building, and deploying software-defined radio systems. Version needed: 3.5.1 or higher. |
Gnucap | Circuit Simulation | [219] | General purpose circuit simulator. It performs nonlinear dc and transient analyses, fourier analysis, and ac analysis. |
Gobby | Collaborative editor | [220] | |
GoogSysTray | System tray | [221] | |
Gramps | Genealogical research | [222] | |
Gtrainer | Health | [223] | |
Gummi | WYSIWYG LATEX editor | [224] | Live preview pane for document |
gwibber | microblogging client | [225] | |
Handbrake | video transcoder | [226] | |
HTTrack | Offline reader/Web crawler | [227] | |
Hydrogen | drum machine | [228] | |
Jokosher | multi-track studio | [229] | |
Kazam | screen capture | [230] | |
Kismet | network detector,packet sniffer,intrusion detection | [231] | |
Kolourpaint | Pixel graphics editor | [232] | |
KStars | Desktop Planetarium Software | [233] | |
KToon | 2D Animation | [234] | Port requires gui changes |
LilyPond | Musical Score Editor & Engraver | [235] | |
Maemo Mapper | geographical mapping | [236] | designed for 800 × 480 |
Marble | digital globe | [237] | |
Maxima | Math | [238] | |
Miro | Internet television | [239] | |
Mixxx | DJ mixing software | [240] | Dependencies. There is an 800x480 skin called Outline. |
Mosaic-CK | browser | [241] | NCSA Mosaic |
MySQL Workbench | MySql Database Tools (remote DB administration) | [242] | |
Nathive | image editor | [243] | |
OpenAstro.org | natal chart generator | [244] | |
Open-rp | Remote Play | [245] | Remotely play PS3 |
OpenShot | movie editor | [246] | |
PCB | printed circuit board editor | [247] | |
puddletag | audio tag editor | [248] | |
Qucs | Circuit Simulation | [249] | Qucs is an integrated circuit simulator which means you are able to setup a circuit with a graphical user interface (GUI) and simulate the large-signal, small-signal and noise behaviour of the circuit. After that simulation has finished you can view the simulation results on a presentation page or window. Uses QT. |
RedNotebook | Diary/Journal | [250] | |
Recipe Manager | Recipe Manager | [251] | |
Rosegarden | sequencer, score editor, composition and editing | [252] | |
Rubrica | address book | [253] | |
scribus | page layout | [254] | |
Shotwell | photo manager | [255] | |
Stellarium | Virtual Planetarium | [256] | Available here |
TangoGPS | GPS | [257] | Anstrom Repo pandora |
Tilda | Quake style terminal | [258] | |
Tor | Anonymity network | [259] | |
Traverso DAW | Multitrack audio recording & editing | [260] | |
TuxGuitar | multitrack guitar tablature editor & player | [261] | |
Zynaddsubfx | Software Synthesizer | [262] |
Improbable
programs with available source code that are unlikely to be ported
Name | App Type | Link to Source | Reason |
---|---|---|---|
0AD | RTS | [263] | high System requirements |
Ardentryst | Action-RPG | [264] | high System requirements |
Arx Fatalis | Action-RPG | [265] | Done here. Sources here |
Capitán Sevilla | Platformer | [266] | Done here. Runs fine with minimum detail. |
Dolphin | Gamecube Emulator | [267] | high System requirements |
Homeworld | space RTS | [268] | high System requirements. Done, beta available here |
Paku paku | Pacman clone | [269] | mostly some DOS Pascal but some assembly |
Pcsx 2 | PS2 Emulator | [270] | high system requirements |
Penumbra | Survival Horror | [271] | high System requirements |
PlaneShift | MMORPG | [272] | requires to much ram |
Revenge of the Titans | RTS | [273] | see License. A beta launcher is available here, but is too slow. |
VDrift | Racing | [274] | high System requirements. Done, available here |
Xdriller | Arcade | [275] | Requires Ogre3D |
Zero Ballistics | FPS/tank | [276] | high System requirements |