PPSSPP Compatibility List

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PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist (Linux|GNU, Android, Windows, Mac..)

Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on Pandoralive

Adding to the Compatibility List

Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write "default" if you did not change your driver vs what was in the firmware.

Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes.

Playability Description
Fullspeed Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.
Playable Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.
Incomplete Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.
Unplayable Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.
N/A Games with a white background have not been fully tested. If you see one on this list, try it out and report back!

If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.

The Compatibility List

You can sort the columns by clicking the table header (javascript required).

Game Name and Region PPSSPP Version Pandora Model[1] SGX driver SZ version Frequency Notes on Settings Status
Taiko no Tatsujin Portable 2 (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Makes the emulator completely crash right after the first few screens. Back to desktop. Red
Taiko no Tatsujin Portable 2 (JP) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Makes the emulator completely crash right after the first few screens. Back to desktop. Red
Final Fantasy III (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Fullspeed in most places except in villages where the game slows down a bit while remaining playable. Green
Final Fantasy III (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Fullspeed in most places except in villages where the game slows down a bit while remaining playable. Green
Star Ocean: The Second Departure (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Fullspeed apparently at all times, with minor glitches on text boxes once in a while. Green
Tales of Rebirth (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Major glitches on screen (sprites tend to disappear) and some music stutters in fight scenes. Yellow
Tales of Rebirth (JP) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Glitches on screen are now gone but combat scenes are slow and some music stutters in fight scenes. But it's playable. Yellow
Tales of Rebirth (JP) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Combat scenes are slow and music stutters in fight scenes. But it's playable. Yellow
Tekken Dark Resurrection (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Works fine but very slow in game. Feels a little bit faster than in 0.9.7. Yellow
Tekken Dark Resurrection (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Works fine but very slow in game. It's somehow playable if you enjoy 5fps frame rate, and music stuttering. Yellow
Hatsune Miku, Project Diva (JP) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Fullspeed while frameskip is on. Not always super smooth but very, very playable. No big difference vs 0.9.7.35. Green
Hatsune Miku, Project Diva (JP) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Fullspeed while frameskip is on. Not always super smooth but very, very playable. No big difference vs 0.9.6.34. Green
Hatsune Miku, Project Diva (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Fullspeed while frameskip is on. Not always super smooth but very, very playable. Smoother than in previous builds. Green
Hatsune Miku, Project Diva (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Fullspeed while frameskip is on. Not always super smooth but very, very playable. Green
Metal Slug Anthology (US) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on the Neo Geo emulators, instead. Green
Guilty Gear XX (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Just like BlazBlue, slow in game, while playable. But not enjoyable for a fighting game, basically. Yellow
Street Fighter Alpha 3 Max (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). Yellow
Street Fighter Alpha 3 Max (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). Yellow
Megaman Powerup (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Feels full speed with frameskip, and the music does not seem to stutter much anymore. This being said, it drops frames depending on the complexity of what's going on on the screen, and sometimes impacts gameplay. Green
Megaman Powerup (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz It now feels full speed with frameskip, and the music does not seem to stutter much anymore. This being said, it drops frames depending on the complexity of what's going on on the screen, and sometimes impacts gameplay. Green
Megaman Powerup (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Not too far from full speed with frameskip, but there are frequent slow downs in game. It's playable but it's tough to shoot while jumping when the game slows down. Yellow
Megaman Powerup (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Not too far from full speed with frameskip, but there are frequent slow downs in game. It's playable but it's tough to shoot while jumping when the game slows down. Yellow
PixelJunk Monsters (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz 2D game but running slowly, but better than in 0.9.1.31. Sound stutters less and it's playable. Yellow
PixelJunk Monsters (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Running full speed most of the time with occasional stutter. Green
PixelJunk Monsters (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Running full speed. Green
PixelJunk Monsters (US) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz 2D game but running slowly. Sound stuttering and gameplay slows down when many enemies are on screen. Yellow
Tales of Eternia (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz 2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. Yellow
Tales of Eternia (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz 2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. Yellow
To Heart 2 (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz 2D game only but running slowly when text is overlaid on background graphics. It makes the music stutter, but it remains playable (since it's a visual novel). Yellow
To Heart 2 (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Now Full Speed in latest version. Green
Tactics Ogre (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Full Speed most of the time, with frameskip. Japanese Text is significantly buggy, Unable to follow dialogue. Green
Tactics Ogre (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. Japanese Text is significantly buggy, Unable to follow dialogue. Green
Tactics Ogre (JP) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. Green
Mirai Nikki (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Full Speed, perfect. Green
Lumines (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Frameskip is on but otherwise it runs fullspeed and without issues. Green
Lumines (EU) 0.9.6.34 1GHz 4.10.00 1.60 1000 Mhz AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues. Green
Lumines 2 (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great... Yellow
Lumines 2 (US) 0.9.5.35 1GHz 4.03.02 1.55 1000 Mhz Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30. Yellow
Lumines 2 (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Quite slow compared to Lumines 1, and the music stutters. Playable. Yellow
Criminal Girls (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Very slow even though it's pure 2D. But playable, if you don't mind stuttering music and waiting a long time between dialogs... Yellow
Criminal Girls (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Not playing very smoothly, but at least very close to full speed most of the time (compared to 0.9.1.31). Sound stutters sometimes in dialogs but not always. Yellow
Criminal Girls (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Not playing very smoothly, scrolling is clearly not smooth. Sound stutters sometimes in most dialogs but not always. Alpha hacks works well to speed things up but introduces many glitches. Yellow
Lunar Silver Star Harmony (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. Green
Lunar Silver Star Harmony (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. Green
Lunar Silver Star Harmony (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. Green
Y's Seven (JP) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. Yellow
Archer Maclean's Mercury (EU) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself. Green
Princess Crown (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed. Green
Star Ocean: The First Departure (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Working almost perfectly. The only issue is that the videos are distorted and you can only see a small portion of them (as if it was zoomed). The rest of the game works fine. Green
Burnout Legends (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz The car's textures appear to be missing and most of the car exterior appears as white... and in-game, it's a little bit too slow to be playable. Orange
Colin Mc Rally 2005 (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Slideshow, too slow to be playable. Orange
Star Ocean: The First Departure (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Videos are fixed but the characters are invisible in-game. Therefore, broken vs the previous PPSSPP version... Orange
Star Ocean: The First Departure (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz The characters remain visible in-game through buildings. Therefore, still broken. Orange
Star Ocean: The First Departure (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz The characters remain visible in-game through buildings. Therefore, still broken. Orange
Star Ocean: The First Departure (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz The characters remain visible in-game through buildings. Therefore, still broken. Orange
GTA Chinatown (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. Orange
GTA Chinatown (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. Orange
Fat Princess (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Runs like a slideshow at this stage. Very very slow. Unplayable. Orange
Fat Princess (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32 Orange
FIFA 2013 (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz You can reach the menu but after a few selections you end up on a black screen... Orange
Persona 2 (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Extremely slow - slideshow. Very, very different from Persona 3. Unplayable. Orange
Persona 2 (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable. Orange
Persona 2 (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable. Orange
Persona 2 (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7 Orange
BlazBlue Continuum Shift (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Movies play perfectly, but the game is a bit slow during the fights. Very playable otherwise. Yellow
BlazBlue Continuum Shift (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Movies play perfectly, and the game is now running almost full speed, but the music stutters constantly. Not bad, good progress. Yellow
BlazBlue Continuum Shift (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Movies play perfectly, and the game is now running full speed, with almost no music stutters. Very close to being great to play. Green
BlazBlue Continuum Shift (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. Green
Final Fantasy Tactics(US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Slow but kind of acceptable, but it really slows down a lot when there are specific effects on screen (thunder, magic). Music stutters constantly. Videos issues as well, just like all other games. Yellow
Final Fantasy Tactics(US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Still kind of slow, but much more playable than in the previous version. Music does not stutter much anymore and special effects do not slow down the game as much as before. Green
Final Fantasy Tactics(US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Still kind of slow at times, but music does not stutter much anymore and special effects do not slow down the game as much as before. Green
Final Fantasy Tactics(US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great. Green
The Legend Of Heroes - Trails In The Sky (US) 0.9.8.36 1GHz 4.03.02 1.54 1000 Mhz Runs very, very well. Some occasional slow-downs, some characters 'invisible' during story Yellow
Akiba's Trip (JP) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Sometimes running very close to full speed, but some other times slowing down, hence yellow. But still, quite playable. Sound stutters often, though. Yellow
Akiba's Trip (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz For some unknown reason it has become very slow in 0.9.5.32, and is very much a slideshow now, making it unplayable in fight scenes. Orange
Akiba's Trip (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore. Yellow
Castlevania Chronicles (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Runs very much full speed but some cutscenes need to be skipped (somehow they get stuck...). Note that there is still stuttering sound and buffering effect in the videos, as usual. Green
Castlevania Chronicles (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Runs very much full speed, while there are still slow downs in videos. Cutscenes now work fine. Green
Castlevania Chronicles (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Runs very much full speed, and no slow downs in videos anymore. Excellent. Green
Castlevania Chronicles (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Runs very much full speed. Excellent. Green
Queen's Blade Spiral Chaos (JP) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Runs full speed. No issue in game. Green
Kingdom Hearts: Birth by Sleep (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos stop at some times and need to "buffer" apparently once in a while. Sound stutters often. 3D is quite slow in game and sound keeps stuttering. PLayable but not enjoyable at this stage. Yellow
Kingdom Hearts: Birth by Sleep (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Videos stop at some times and need to "buffer" apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. Yellow
Mana Khemia Student Alliance (EU) 0.9.1.30 Rebirth XXX 1.55 950 Mhz Sometimes a bit slow, slows down when a dialog window appears, but very playable. Yellow
Shining Ark (JP) 0.9.1.30 1GHz 4.03.02 1.54 1100 Mhz Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. Yellow
Shining Ark (JP) 0.9.5.32 1GHz 4.03.02 1.55 1100 Mhz Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. Orange
WipeOut Pure (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. There are visual artefacts on default settings (kind of blurry effects on screen) Orange
WipeOut Pure (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. Less visual problems than before but still a slideshow at best. Orange
WipeOut Pure (EU) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz 3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played. Yellow
WipeOut Pure (EU) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz 3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played. Yellow
WipeOut Pure (EU) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz 3D is slow in game, yet feels a bit faster than in 0.9.7. It's getting more playable, but still a bit too slow (and music stutters a lot). Yellow
Need for Speed Carbon (US) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz A Slideshow fest. Unplayable. Orange
Need for Speed Rivals (US) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable. Orange
Colin Mc Rae 2005 (EU) 0.9.1.31 1GHz 4.03.02 1.54 1000 Mhz Very slow in game. Slideshow. Unplayable. Orange
Colin Mc Rae 2005 (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Very slow in game. Slideshow. Unplayable. Orange
Colin Mc Rae 2005 (EU) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Very slow in game. Slideshow. Unplayable. Orange
Lego Batman (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. Some menus do not seem to display well and there is flickering at some points as well. Orange
Lego Batman (EU) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Cutscenes now work much faster than before, however 3D is extremely slow in game, making it unplayable. Orange
Lego Batman (EU) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz 3D is extremely slow in game, making it unplayable. Orange
Lego Batman (EU) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz 3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. Orange
Half Minute Hero (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Game is definitely full speed but there are some visual artifacts now and then. Otherwise fully playable. Yellow
Half Minute Hero (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Game is definitely full speed and visual artifacts seem to be gone. Green
Half Minute Hero (EU) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). Green
Valkyria Chronicles 2 (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green. Green
Valkyria Chronicles 2 (US) 0.9.8.37 1GHz 4.10 1.60 1100 Mhz Almost perfect. video are fine and there's only rare sound stuttering. Green
Persona 3 Portable (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos work fine, but when entering in the game the screen remains black in most scenes, while one can hear the background sound. Because of that, the game is unplayable. Too bad. Red
Persona 3 Portable (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Surprisingly works great in this new version. Full speed, videos run perfectly. Superb! Green
Persona 3 Portable (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Works great in this new version. Full speed, videos run perfectly. Superb! Green
Corpse Party (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! Green
Valkyrie Profile (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. Red
Valkyrie Profile (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. Red
Little Big Planet (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start. Red
Sakura Taisen 1&2 (JP) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos don't show up correctly, and drawings in the game suffer from super glitches making the screen unreadable. Unplayable. Red
Sakura Taisen 1&2 (JP) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable. Red
Sakura Taisen 1&2 (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering. Red
Jeanne d'Arc (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos stutter a lot and the buffering effect is still noticeable. More problematic, the game is very slow and the characters sprites do not display at all in the game (only their shadows). Orange
Jeanne d'Arc (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Videos now work relatively fine. However the game is still very slow and the characters sprites do not display at all in the game (only their shadows). Orange
Jeanne d'Arc (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Videos now work fine. However the game is still very slow and the characters sprites/3d figures do not display at all in the game (only their shadows). Still the same as before. Orange
Jeanne d'Arc (US) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). Still the same as before. Orange
Jeanne d'Arc (US) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so. Orange
Ridge Racer 2 (US) 0.9.1.30 1GHz 4.03.02 1.55 1000 Mhz Works fine, Need Frameskip to 5 and no Framebuffer (no Mipmap also). Gameplay Speed is between 85% and 100%. Yellow
Ridge Racer 2 (US) 0.9.6.34 1GHz 4.10.00 1.60 1000 Mhz Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time. Green
Velocity (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Works fine and seemingly fullspeed, but the music keeps stuttering. Yellow
Velocity (EU) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Full Speed. Green
Valkyria Chronicles 3 (JP) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green. Green
Valkyria Chronicles 3 (JP) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green. Green
Valkyria Chronicles 3 (JP) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green. Green
Clannad (JP) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. Green
Patapon 3 (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Videos stop at some times and need to "buffer" apparently once in a while (but do not stutter for sound). Game is a bit slow and sound keeps stuttering. Playable but not enjoyable at this stage. Yellow
Patapon 3 (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Playable but not enjoyable at this stage. Yellow
Loco Roco 2 (EU) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements on screen and it makes the sound stutter. Otherwise playable. Yellow
Loco Roco 2 (EU) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, making sound stutter, but it is faster than in 0.9.1.30. Playable. Yellow
Loco Roco 2 (EU) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and the music only stutters rarely. Very Playable now. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Yellow
Loco Roco 2 (EU) 0.9.7.35 1GHz 4.03.02 1.60 1000 Mhz Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Yellow
Loco Roco 2 (EU) 0.9.8.36 1GHz 4.03.02 1.60 1000 Mhz Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.7. Yellow
Disgaea (US) 0.9.1.30 1GHz 4.03.02 1.54 1000 Mhz Game is very slow and the sound keeps stuttering. Otherwise it seems to work... Yellow
Disgaea (US) 0.9.5.32 1GHz 4.03.02 1.55 1000 Mhz Game is slow only in the intro sequence, and runs full speed afterward. Excellent. Green
Disgaea (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Game is slow only in the intro sequence, and runs full speed afterward. Excellent. Green
Disgaea 2 (US) 0.9.6.34 1GHz 4.03.02 1.60 1000 Mhz Game runs fullspeed (it is obviously dropping frames but it's not bad at all). Green
Radiant Mythology 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz most of the time fullspeed with a few drops in speed here and there, imo very playable. yellow
S.W.A.T. 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz Seems almost perfect so far. Green
Dead to Rights 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz Looks good and soo close to being playable(maybe next update) Orange
Little Big Planet 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks good but again too slow to be playable Orange
Riviera the Promised Land 0.9.5.32 1 Ghz 4.03.02 1.55 1000 Mhz Crashes right in the middle of the first fight. Orange
Riviera the Promised Land 0.9.6.34 1 Ghz 4.03.02 1.60 1000 Mhz Crashes right in the middle of the first fight. Orange
F.F. Crisis Core 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks good but too slow Orange
007 To Russia With Love 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks very good but slow Orange
Socom 3 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz Looks good but too slow Orange
Ghost Recon 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz sometimes full speed with slowdowns when things get busy also some very weird graphics glitch, not quite playable but almost (maybe next update) Orange
Metal Gear Portable ops 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks good but too slow Orange
Star Wars Battlefront 2 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz too slow and some graphic glitches Orange
N.O.V.A. 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz crashes right away Red
Resistance - Retribution 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz crashes Red
Final Fantasy 4 the After years 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz a few glitches, sometimes full speed , somewhat playable imo yellow
3rd Birthday 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks good but too slow Red
Soul Calibur 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz looks good but too slow Orange
Rachet and Clank - Size matters 0.9.5.32 rebirth 4.03.02 1.55 950 Mhz Works but too slow and has some glitches/fall back to software rendering Orange
Earth Defense Force 2 Portable (J) 0.9.8.36 1GHz 4.03.02 & 4.10 1.60 1300 Mhz Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it - it's worse than Wipeout Pure. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference. Yellow
Tokobots (USA) 0.9.8 1GHz 4.03.02 1.60 1600 Mhz The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible. Green
Test Drive Unlimited 0.9.8.36 1GHz 4.03.02 & 4.10 1.60 1000 Mhz Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS) Red
Tales of Phantasia: Cross Edition 0.9.8.37 1GHz 4.10 1.60 1300 Mhz Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build. Yellow