Difference between revisions of "UAE4ALL"

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(Joystick mode)
(added link to latest version of UAE4ALL from the repo)
 
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{{Infobox Emulator|title=UAE4ALL
 
{{Infobox Emulator|title=UAE4ALL
 
|image=[[Image:Amiga-A500.jpg|center|Amiga A500]]
 
|image=[[Image:Amiga-A500.jpg|center|Amiga A500]]
|download=[http://www.mediafire.com/?r2g34w0mt0adiia Download] [http://www.mediafire.com/?j3rmj4m6hny902r Alternate version]
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|download=[http://repo.openpandora.org/?page=detail&app=uae4all Main version]<br/>[http://boards.openpandora.org/index.php?app=core&module=attach&section=attach&attach_id=7431 beta]<br /> [http://repo.openpandora.org/?page=detail&app=uae4all_nubs Alternate version]
|developer=
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|license=[http://sourceforge.net/p/uae4all/code/HEAD/tree/README_GP2X.txt#l194 GPL]
 +
|developer=Chui, pickle, others.
 
|porter=Pickle, john4p, Notaz, tuki_cat, others
 
|porter=Pickle, john4p, Notaz, tuki_cat, others
|version=1.1.1.17 (May 5, 2011)
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|version=2.5.3.4
 
|webpage=
 
|webpage=
 
|status=Public release available
 
|status=Public release available
|compatibility=[http://spreadsheets.google.com/spreadsheet/pub?hl=en&key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&hl=en&gid=0 Google Docs] [[UAE4All compatibility list]]
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|compatibility=[http://spreadsheets.google.com/spreadsheet/pub?hl=en&key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&hl=en&gid=0 Google Docs Compatibility List]
 
}}
 
}}
  
Pandora port of UAE4ALL. There are two versions, one with stable video sync, and the "alternate" version with working nubs.[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948227]
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Pandora port of UAE4ALL. There are two versions, one with stable video sync, and the "alternate" version with working nubs.[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948227] Both versions use the same appdata folder.
  
 
==Tips==
 
==Tips==
*'''[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945563 Readme]''' - very detailed readme with instructions.
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*'''[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945563 Readme]''' - very detailed readme with instructions (but for an outdated version).
 
* '''[http://www.gp32x.com/board/index.php?/topic/53709-amiga-emulation/page__st__45__p__863267&#entry863267 Tutorial: How to get UAE4ALL working on the Pandora]'''
 
* '''[http://www.gp32x.com/board/index.php?/topic/53709-amiga-emulation/page__st__45__p__863267&#entry863267 Tutorial: How to get UAE4ALL working on the Pandora]'''
* '''Recalibrating the Stylus''': "UAE4all needs to be in stylus mode, then touch and hold the stylus against the screen, hold down the r button and the d-pad can be used to move the pointer so it matches with the stylus. It works but with Heimdall after about 30 secs the stylus loses calibration. I tried it with Lemmings and it worked great. "-[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945409]
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* '''Recalibrating the Stylus''': UAE4all needs to be in stylus mode, then touch and hold the stylus against the screen, hold down the L button and the d-pad can be used to move the pointer so it matches with the stylus. It works but with Heimdall after about 30 secs the stylus loses calibration. I tried it with Lemmings and it worked great.
  
 
== Status ==
 
== Status ==
Line 23: Line 24:
  
 
==In-game controls==
 
==In-game controls==
These are the controls for the "normal" version of May 5, 2011. [http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948354]
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These are the controls for the "normal" version of May 15, 2011. [http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948440][http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948594][http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__949095][http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__949235] The "nubs" version is the same, but the left&right nubs can be used to control the mouse (in the usual way for the Pandora) in "joystick" mode.
  
 +
Note: (L), (R), (A), (B), (X), (Y), refer to the game buttons, not the keyboard letters.
 +
 +
===All modes===
 
*SELECT: Open GUI
 
*SELECT: Open GUI
 
*START: Toggle joystick/mouse/stylus mode
 
*START: Toggle joystick/mouse/stylus mode
*Hold L + D-pad: Move display horizontally or vertically (not in mouse mode)
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*Hold (L) + (R) + D-pad: Move display horizontally or vertically<sup>1</sup>
*L+S key: Quick save
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*(L)+S key: Quick save
*L+L key: Quick load
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*(L)+L key: Quick load
*L+D key: show/hide status line (shows disk drive activity)
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*(L)+D key: show/hide status line (shows disk drive activity)
 +
 
 +
===All modes except Custom Control mode===
 +
*(R)+D-pad: arrow keys
  
 
===Joystick mode===
 
===Joystick mode===
 +
Note: If "Custom Control mode" is turned on in the main menu, the assignments for the d-pad and game keys (ABXYLR) can be changed to whatever you want. Only the '''bolded''' shortcuts still work in Custom Control mode.
 +
 
*D-pad: Joystick movement
 
*D-pad: Joystick movement
*A/X: Joystick fire button (depends which mode button mode you are in)
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*(A)/(X): Joystick fire button (depends which mode button mode you are in)
*X/A: Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in)
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*(X)/(A): Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in)
*B: Is mapped to the second fire button, and also to the space bar (the space bar mapping is planned to be removed)
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*(B): Second fire button
*Y: Autofire on/off
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*(Y): Space
*R-trigger: Open virtual keyboard
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*(L) + D-pad: Mouse movement
*L-trigger: close Virtual keyboard
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*(L) + (A): left mouse button
*L-trigger + , (comma) = left mouse button
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*(L) + (B): right mouse button
*L-trigger + . (period) = right mouse button
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*'''(L) + K''': Open or close virtual keyboard
 +
*'''(R) + (Y)''': Autofire on/off
 +
*(R) + (A): left Alt
 +
*(R) + (X): Help
 +
*(R) + (B): Ctrl
  
===Mouse mode===
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===Mouse/pinball mode===
 
*D-pad: Move mouse pointer
 
*D-pad: Move mouse pointer
*L: Left mouse button
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*D-pad-left: Left Alt<sup>2</sup>
*R: Right mouse button
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*(L): Left Alt<sup>2</sup>
*Y: hold Y to slow down mouse movement when using the D-pad or Left Nub
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*(R): Right Alt<sup>2</sup>
*A: Keyboard arrow left
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*(A): Left mouse button
*Y: Keyboard arrow up
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*(B): Right mouse button
*B: Keyboard arrow right
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*(B): Right Alt<sup>2</sup>
*X: Keyboard arrow down
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*(Y): hold Y to slow down mouse movement when using the D-pad or Left Nub
 +
*(Y): Space (push table in pinball)
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*(X): Keyboard arrow down (to pull the spring in pinball games)
  
 
===Stylus mode===
 
===Stylus mode===
 
*Tap screen: left click
 
*Tap screen: left click
*L/R: Hold and tap with stylus performs right click
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*(L)/(R) + tap screen: right click
*D-pad: Left operates left mouse button, right operates right mouse button. Hold down on D-pad to prevent mouse from clicking. D-pad up = simultaneous left+right click (Cannon Fodder grenades)
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*D-pad-left: left mouse button
*(Hold R and use the D-pad up/down/left/right to adjust the position where it will be clicked when you tap the screen.
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*D-pad-right: right mouse button
Tap to see if the tip of the stylus is at the tip of the pointer. Use R +D-pad until that's accomplished)
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*D-pad-down: prevent mouse from clicking.  
Recalibration: Hold Stylus against screen, hold right trigger and reposition mouse pointer using d-pad.
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*D-pad-up: simultaneous left+right click (Cannon Fodder grenades)
 +
*Hold stylus against screen + (L) + D-pad: Align position of mouse pointer with stylus
 +
 
 +
===Notes===
 +
<sup>1</sup>You may need this because some games will be taller or wider than the screen, depending on which aspect ratio you choose in the beginning. Screen positioning gets saved and restored by "save general config" and "save per game config".
 +
<br/><sup>2</sup>if someone wants to use the triggers for pinball
 +
 
 +
== Older versions ==
 +
* 2.0 beta (4 oct 2013)
  
 
== External links ==
 
== External links ==
 +
*[http://boards.openpandora.org/topic/11236-beta-new-version-of-uae4all/ New beta version
 +
*[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/ Old Discussion thread]
 +
[http://www.gp32x.com/board/index.php?/topic/53709-amiga-emulation/page-4?p=863267&#entry863267 Howto]
 
*[http://www.youtube.com/watch?v=KwuI6_zCjxY YouTube video] (of very old version)
 
*[http://www.youtube.com/watch?v=KwuI6_zCjxY YouTube video] (of very old version)
  
 
[[Category:Emulators]]
 
[[Category:Emulators]]

Latest revision as of 18:01, 8 March 2015

UAE4ALL
Amiga A500
Download(s) Main version
beta
Alternate version
License GPL
Developer(s) Chui, pickle, others.
Porting
developer(s)
Pickle, john4p, Notaz, tuki_cat, others
Version 2.5.3.4
Status Public release available
Webpage
Google Docs Compatibility List

Pandora port of UAE4ALL. There are two versions, one with stable video sync, and the "alternate" version with working nubs.[1] Both versions use the same appdata folder.

Tips

  • Readme - very detailed readme with instructions (but for an outdated version).
  • Tutorial: How to get UAE4ALL working on the Pandora
  • Recalibrating the Stylus: UAE4all needs to be in stylus mode, then touch and hold the stylus against the screen, hold down the L button and the d-pad can be used to move the pointer so it matches with the stylus. It works but with Heimdall after about 30 secs the stylus loses calibration. I tried it with Lemmings and it worked great.

Status

Runs at full speed (and is limited to prevent running faster) [2].

A version is available with additions added by john4p, as well as work on the graphics by Notaz and some work by tuki_cat and EvilDragon: Discussion. It should now have proper video-sync.

In-game controls

These are the controls for the "normal" version of May 15, 2011. [3][4][5][6] The "nubs" version is the same, but the left&right nubs can be used to control the mouse (in the usual way for the Pandora) in "joystick" mode.

Note: (L), (R), (A), (B), (X), (Y), refer to the game buttons, not the keyboard letters.

All modes

  • SELECT: Open GUI
  • START: Toggle joystick/mouse/stylus mode
  • Hold (L) + (R) + D-pad: Move display horizontally or vertically1
  • (L)+S key: Quick save
  • (L)+L key: Quick load
  • (L)+D key: show/hide status line (shows disk drive activity)

All modes except Custom Control mode

  • (R)+D-pad: arrow keys

Joystick mode

Note: If "Custom Control mode" is turned on in the main menu, the assignments for the d-pad and game keys (ABXYLR) can be changed to whatever you want. Only the bolded shortcuts still work in Custom Control mode.

  • D-pad: Joystick movement
  • (A)/(X): Joystick fire button (depends which mode button mode you are in)
  • (X)/(A): Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in)
  • (B): Second fire button
  • (Y): Space
  • (L) + D-pad: Mouse movement
  • (L) + (A): left mouse button
  • (L) + (B): right mouse button
  • (L) + K: Open or close virtual keyboard
  • (R) + (Y): Autofire on/off
  • (R) + (A): left Alt
  • (R) + (X): Help
  • (R) + (B): Ctrl

Mouse/pinball mode

  • D-pad: Move mouse pointer
  • D-pad-left: Left Alt2
  • (L): Left Alt2
  • (R): Right Alt2
  • (A): Left mouse button
  • (B): Right mouse button
  • (B): Right Alt2
  • (Y): hold Y to slow down mouse movement when using the D-pad or Left Nub
  • (Y): Space (push table in pinball)
  • (X): Keyboard arrow down (to pull the spring in pinball games)

Stylus mode

  • Tap screen: left click
  • (L)/(R) + tap screen: right click
  • D-pad-left: left mouse button
  • D-pad-right: right mouse button
  • D-pad-down: prevent mouse from clicking.
  • D-pad-up: simultaneous left+right click (Cannon Fodder grenades)
  • Hold stylus against screen + (L) + D-pad: Align position of mouse pointer with stylus

Notes

1You may need this because some games will be taller or wider than the screen, depending on which aspect ratio you choose in the beginning. Screen positioning gets saved and restored by "save general config" and "save per game config".
2if someone wants to use the triggers for pinball

Older versions

  • 2.0 beta (4 oct 2013)

External links

Howto