Difference between revisions of "Talk:Zombie Apocalypse"

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(Programmers)
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== SharQueDo ==
 
== SharQueDo ==
'''Idea:''' ''filling in soon''<br />
+
'''Idea:''' 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: ''GTA meets Crimsonland meets UT2004RPG Invasion''.<br />
 
'''Motivation:''' ''filling in soon''
 
'''Motivation:''' ''filling in soon''
  
 
'''Role in Project:''' Tester, Musician, Level Designer<br />
 
'''Role in Project:''' Tester, Musician, Level Designer<br />
'''Experience with said role:''' ''filling in soon''
+
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.
  
 
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)
 
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST)

Revision as of 19:04, 22 April 2008

First round, user ideas

See the forums for more info about this part/page.

SharQueDo

Idea: 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: GTA meets Crimsonland meets UT2004RPG Invasion.
Motivation: filling in soon

Role in Project: Tester, Musician, Level Designer
Experience with said role: I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.

--SharQueDo 09:49, 22 April 2008 (CEST)

Desired roles

While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on "Zombie Apocalypse" every week. Note that signing up here does not garuantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.

Game Designers

Dutch_Cap

Programmers

Dutch_Cap

2D Artists

3D Artists

Level Dsigners

SharQueDo

Sound Designers

Musicians

SharQueDo

Game Testers

SharQueDo