User:Jourdy288/Pandora Game
This is the page for the Pandora Game. Development thread here: http://boards.openpandora.org/index.php?/topic/709-the-pandora-game/
By Foxblock: [quote] "A tale in quotes. (serious information in the second post)
It all started with this:
View PostLink, on 25 November 2010 - 04:14 AM, said: The Great Nub Race, how's that for a Pandora game?
(yeah I know it has been suggested many times before, but now it is actually happening!)
Somebody said "why the hell not?":
View Postfoxblock, on 25 November 2010 - 11:32 AM, said: I am up for doing that, who is with me? I think it could be a side-scrolling running game (for the lack of a better name) like Canabalt, where you race from Texas, over the sea to Great Britain, collecting nubs on the way.
Some ideas were tossed around:
(lot's of quotes so here, have a spoiler tag)
Spoiler
View Postvadsamoht, on 25 November 2010 - 12:09 PM, said: And on the last level you have to dodge falling powerlines.
View PostYannick, on 25 November 2010 - 12:13 PM, said: don't forget the speedboost item, a delivery van that catches fire when the timer runs out.
View PostValpskott, on 25 November 2010 - 01:01 PM, said: Let me riff on some of the ideas mention for the nub game.
First, I'd like to see it as a top-view game like Spy Hunter(C64/Amiga) / 1942(NES) / Gunsmoke(NES)...
1st Stage: You steer a van trying to avoid catching fire.
2nd Stage: You fly an airplane and try to avoid volcano ash
3rd Stage: You brake into an Evil anonymous board production company in Texas where the end boss is some goatie+cowboyhat wearing man in a room with american flag wall papers.
All stages should include picking up nubs along the way, which is used in a score/point system that affects delivery time, damage done on the way affects delivery time negatively. The goal of the game is to get as short delivery time as possible. From a philosophical stand point I'd argue that one should NOT be able to die in the game, since, well, lets face it, the Pandora Project will never die no matter what obstacles are thrown at OPT, the game should reflect this reality.
The power line thing I'm not aware of, but I'm sure it and other ideas can be incorporated into the game.
Edit:
My skills as a programmer is limited to Basic and GML, so I guess I'm not gonna contribute much in that area.
But I can contribute with graphics(sprites + backgrounds) and music for the game, as for music I can do mods/xm/midi, or more high quality (wave, mp3, ogg, etc) with software synths, and record guitars... But I feel a masterpiece like this should have chip-mods! :D
View PostLink, on 25 November 2010 - 08:14 PM, said: Wow, glad to see something might happen here. Ground forces could be Googles :)
View Postj0n, on 25 November 2010 - 01:30 PM, said: "Nubs on the run" a potential title?
Website developer in Derby on PandoraPress said: Heya Foxblock, here are couple of ideas for your ‘The Great Nub Race’ game:
1. Soundtrack “All you need is nubs”
2. The game should be really hectic and fast – as it’s a race. At the end of each level you get a little break to relax, regain some health (or maybe its a hope meter?) with a little cut scene of ‘One wideo per day…’.
3. Some event in the game, perhaps a bad item you collect accidentally, or perhaps when hit, like Sonic, you drop the nubs. Then with no nubs, you are not allowed to use the nubs to control and have to use the d-pad until you collect some more nubs.
View PostLevi, on 25 November 2010 - 04:23 PM, said: I was thinking of something along the lines of that Spectrum classic The Biz, but instead of trying to get a band to hit the big time, the task is to make the Pandora a success. It could start with trying to get preorders for it (or you could try to get a big bank loan and sell them once made - good luck with that!), followed by credit card screwups, a recalcitrant case company, incompetent nub company, easily distracted board company, volcanoes, international espionage, global warming (the next ice age if you game goes on too long!) - the possibilities are endless. You could have action minigames to decide the outcome of various events too.
Very good news on the nubs. We're not off the critical path yet, but things are moving along.
View Postfoxblock, on 25 November 2010 - 04:42 PM, said: Some great ideas there, I still think there should be a side-scrolling part, maybe the last part where you break into the factory ;) In the first stage, maybe you have to keep the van over a certain speed limit, so the flames are extinguished by the air flow ;) In the second stage we could add some enemy planes (Apple planes for example) and ground forces, which try to shoot the plane with the cases down. Also I think your character in the (final) third stage should be a rambo-looking ED or Craig ;)
Btw, I am serious about this, I don't want to make it a big project, just something fun in-between, but I am up for coding it.
foxblock out
and now we are making a game!
Everyone is encouraged to participate in any way! If you have a great ideas for the story, gameplay, stages, enemies, etc. - just post them! If you can draw or even if you can't, but want to try anyway - draw something for the game (e.g. sprites, backgrounds, menu items, etc.)! If you are a composer (chiptunes, orchestral soundtrack , whatever) - go ahead and make some music! This is not supposed to become a AAA game, this is a community project, so we want to have fun making it in the first place.
Please announce before you start to work on something, so we don't have two people working on the same thing.
In case somebody does not like an idea, sprite, etc. which was posted here, he or she is highly encouraged to do better - constructive criticism is always welcome!
Don't be disappointed if your sprite, music, etc. does not make it into the game (for whatever reason), it will have had its use anyway, such as giving other people new ideas or just encouraging someone to contribute some of his or her work!
Let the fun begin.
foxblock out" [/quote]