PPSSPP Compatibility List
PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist (Linux|GNU, Android, Windows, Mac..)
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on Pandoralive
Adding to the Compatibility List
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write "default" if you did not change your driver vs what was in the firmware.
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.
The Compatibility List
You can sort the columns by clicking the table header (javascript required).
Game Name and Region | PPSSPP Version | Pandora Model[1] | SGX driver | SZ version | Frequency | Notes on Settings | Status |
---|---|---|---|---|---|---|---|
Taiko no Tatsujin Portable 2 (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Makes the emulator completely crash right after the first few screens. Back to desktop. | Red |
Taiko no Tatsujin Portable 2 (JP) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Makes the emulator completely crash right after the first few screens. Back to desktop. | Red |
Final Fantasy III (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | Green |
Final Fantasy III (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | Green |
Star Ocean: The Second Departure (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed apparently at all times, with minor glitches on text boxes once in a while. | Green |
Tales of Rebirth (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Major glitches on screen (sprites tend to disappear) and some music stutters in fight scenes. | Yellow |
Toradora Portable (JP) | 0.9.8 | 800 mhz | 4.03.02 | 1.60 | 800 Mhz | It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable. | Yellow |
Tales of Rebirth (JP) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Glitches on screen are now gone but combat scenes are slow and some music stutters in fight scenes. But it's playable. | Yellow |
Tales of Rebirth (JP) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Combat scenes are slow and music stutters in fight scenes. But it's playable. | Yellow |
Tekken Dark Resurrection (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works fine but very slow in game. Feels a little bit faster than in 0.9.7. | Yellow |
Tekken Dark Resurrection (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works fine but very slow in game. It's somehow playable if you enjoy 5fps frame rate, and music stuttering. | Yellow |
Hatsune Miku, Project Diva (JP) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother than 0.9.9.39 and almost perfect in some areas. | Green |
Hatsune Miku, Project Diva (JP) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. No big difference vs 0.9.7.35. | Green |
Hatsune Miku, Project Diva (JP) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. No big difference vs 0.9.6.34. | Green |
Hatsune Miku, Project Diva (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. Smoother than in previous builds. | Green |
Hatsune Miku, Project Diva (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. | Green |
Metal Slug Anthology (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on the Neo Geo emulators, instead. | Green |
Guilty Gear XX (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Just like BlazBlue, slow in game, while playable. But not enjoyable for a fighting game, basically. | Yellow |
Street Fighter Alpha 3 Max (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). | Yellow |
Street Fighter Alpha 3 Max (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). | Yellow |
Megaman Powerup (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Feels full speed with frameskip, and the music does not seem to stutter much anymore. This being said, it drops frames depending on the complexity of what's going on on the screen, and sometimes impacts gameplay. | Green |
Megaman Powerup (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | It now feels full speed with frameskip, and the music does not seem to stutter much anymore. This being said, it drops frames depending on the complexity of what's going on on the screen, and sometimes impacts gameplay. | Green |
Megaman Powerup (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Not too far from full speed with frameskip, but there are frequent slow downs in game. It's playable but it's tough to shoot while jumping when the game slows down. | Yellow |
Megaman Powerup (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Not too far from full speed with frameskip, but there are frequent slow downs in game. It's playable but it's tough to shoot while jumping when the game slows down. | Yellow |
PixelJunk Monsters (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | 2D game but running slowly, but better than in 0.9.1.31. Sound stutters less and it's playable. | Yellow |
PixelJunk Monsters (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Running full speed most of the time with occasional stutter. | Green |
PixelJunk Monsters (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Running full speed. | Green |
PixelJunk Monsters (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | 2D game but running slowly. Sound stuttering and gameplay slows down when many enemies are on screen. | Yellow |
Tales of Eternia (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. | Yellow |
Tales of Eternia (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. | Yellow |
To Heart 2 (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | 2D game only but running slowly when text is overlaid on background graphics. It makes the music stutter, but it remains playable (since it's a visual novel). | Yellow |
To Heart 2 (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Now Full Speed in latest version. | Green |
Tactics Ogre (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Full Speed most of the time, with frameskip. Japanese Text is significantly buggy, Unable to follow dialogue. | Green |
Tactics Ogre (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. Japanese Text is significantly buggy, Unable to follow dialogue. | Green |
Tactics Ogre (JP) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. | Green |
Mirai Nikki (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Full Speed, perfect. | Green |
Lumines (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Frameskip is on but otherwise it runs fullspeed and without issues. | Green |
Lumines (EU) | 0.9.6.34 | 1GHz | 4.10.00 | 1.60 | 1000 Mhz | AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues. | Green |
Lumines 2 (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great... | Yellow |
Lumines 2 (US) | 0.9.5.35 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30. | Yellow |
Lumines 2 (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Quite slow compared to Lumines 1, and the music stutters. Playable. | Yellow |
Criminal Girls (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Very slow even though it's pure 2D. But playable, if you don't mind stuttering music and waiting a long time between dialogs... | Yellow |
Criminal Girls (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Not playing very smoothly, but at least very close to full speed most of the time (compared to 0.9.1.31). Sound stutters sometimes in dialogs but not always. | Yellow |
Criminal Girls (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Not playing very smoothly, scrolling is clearly not smooth. Sound stutters sometimes in most dialogs but not always. Alpha hacks works well to speed things up but introduces many glitches. | Yellow |
Lunar Silver Star Harmony (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. | Green |
Lunar Silver Star Harmony (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. | Green |
Lunar Silver Star Harmony (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. | Green |
Y's Seven (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. | Yellow |
Archer Maclean's Mercury (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself. | Green |
Princess Crown (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed. | Green |
Star Ocean: The First Departure (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Working almost perfectly. The only issue is that the videos are distorted and you can only see a small portion of them (as if it was zoomed). The rest of the game works fine. | Green |
Burnout Legends (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The car's textures appear to be missing and most of the car exterior appears as white... and in-game, it's a little bit too slow to be playable. | Orange |
Colin Mc Rally 2005 (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Slideshow, too slow to be playable. | Orange |
Star Ocean: The First Departure (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos are fixed but the characters are invisible in-game. Therefore, broken vs the previous PPSSPP version... | Orange |
Star Ocean: The First Departure (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The characters remain visible in-game through buildings. Therefore, still broken. | Orange |
Star Ocean: The First Departure (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The characters remain visible in-game through buildings. Therefore, still broken. | Orange |
Star Ocean: The First Departure (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The characters remain visible in-game through buildings. Therefore, still broken. | Orange |
GTA Chinatown (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. | Orange |
GTA Chinatown (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. | Orange |
Fat Princess (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Runs like a slideshow at this stage. Very very slow. Unplayable. | Orange |
Fat Princess (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32 | Orange |
FIFA 2013 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | You can reach the menu but after a few selections you end up on a black screen... | Orange |
Persona 2 (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Extremely slow - slideshow. Very, very different from Persona 3. Unplayable. | Orange |
Persona 2 (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable. | Orange |
Persona 2 (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable. | Orange |
Persona 2 (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7 | Orange |
BlazBlue Continuum Shift (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Movies play perfectly, but the game is a bit slow during the fights. Very playable otherwise. | Yellow |
BlazBlue Continuum Shift (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Movies play perfectly, and the game is now running almost full speed, but the music stutters constantly. Not bad, good progress. | Yellow |
BlazBlue Continuum Shift (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Movies play perfectly, and the game is now running full speed, with almost no music stutters. Very close to being great to play. | Green |
BlazBlue Continuum Shift (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. | Green
|
Final Fantasy Tactics(US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Slow but kind of acceptable, but it really slows down a lot when there are specific effects on screen (thunder, magic). Music stutters constantly. Videos issues as well, just like all other games. | Yellow |
Final Fantasy Tactics(US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Still kind of slow, but much more playable than in the previous version. Music does not stutter much anymore and special effects do not slow down the game as much as before. | Green |
Final Fantasy Tactics(US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Still kind of slow at times, but music does not stutter much anymore and special effects do not slow down the game as much as before. | Green |
Final Fantasy Tactics(US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great. | Green |
Final Fantasy Tactics(US) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great. | Green |
The Legend Of Heroes - Trails In The Sky (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) | Green |
Akiba's Trip (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Sometimes running very close to full speed, but some other times slowing down, hence yellow. But still, quite playable. Sound stutters often, though. | Yellow |
Akiba's Trip (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | For some unknown reason it has become very slow in 0.9.5.32, and is very much a slideshow now, making it unplayable in fight scenes. | Orange |
Akiba's Trip (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore. | Yellow |
Castlevania Chronicles (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs very much full speed but some cutscenes need to be skipped (somehow they get stuck...). Note that there is still stuttering sound and buffering effect in the videos, as usual. | Green |
Castlevania Chronicles (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Runs very much full speed, while there are still slow downs in videos. Cutscenes now work fine. | Green |
Castlevania Chronicles (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs very much full speed, and no slow downs in videos anymore. Excellent. | Green |
Castlevania Chronicles (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs very much full speed. Excellent. | Green |
Queen's Blade Spiral Chaos (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs full speed. No issue in game. | Green |
Kingdom Hearts: Birth by Sleep (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos stop at some times and need to "buffer" apparently once in a while. Sound stutters often. 3D is quite slow in game and sound keeps stuttering. PLayable but not enjoyable at this stage. | Yellow |
Kingdom Hearts: Birth by Sleep (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos stop at some times and need to "buffer" apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. | Yellow |
Mana Khemia Student Alliance (EU) | 0.9.1.30 | Rebirth | XXX | 1.55 | 950 Mhz | Sometimes a bit slow, slows down when a dialog window appears, but very playable. | Yellow |
Shining Ark (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1100 Mhz | Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. | Yellow |
Shining Ark (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1100 Mhz | Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. | Orange |
WipeOut Pure (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. There are visual artefacts on default settings (kind of blurry effects on screen) | Orange |
WipeOut Pure (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. Less visual problems than before but still a slideshow at best. | Orange |
WipeOut Pure (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played. | Yellow |
WipeOut Pure (EU) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played. | Yellow |
WipeOut Pure (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is slow in game, yet feels a bit faster than in 0.9.7. It's getting more playable, but still a bit too slow (and music stutters a lot). | Yellow |
WipeOut Pure (EU) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is slow in game, and not faster than 0.9.8. Music still stutters a lot. | Yellow |
Need for Speed Carbon (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | A Slideshow fest. Unplayable. | Orange |
Need for Speed Rivals (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable. | Orange |
Colin Mc Rae 2005 (EU) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Very slow in game. Slideshow. Unplayable. | Orange |
Colin Mc Rae 2005 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Very slow in game. Slideshow. Unplayable. | Orange |
Colin Mc Rae 2005 (EU) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Very slow in game. Slideshow. Unplayable. | Orange |
Lego Batman (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is extremely slow in game, making it unplayable. Some menus do not seem to display well and there is flickering at some points as well. | Orange |
Lego Batman (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Cutscenes now work much faster than before, however 3D is extremely slow in game, making it unplayable. | Orange |
Lego Batman (EU) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is extremely slow in game, making it unplayable. | Orange |
Lego Batman (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. | Orange |
Half Minute Hero (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Game is definitely full speed but there are some visual artifacts now and then. Otherwise fully playable. | Yellow |
Half Minute Hero (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Game is definitely full speed and visual artifacts seem to be gone. | Green |
Half Minute Hero (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). | Green |
Valkyria Chronicles 2 (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green. | Green |
Valkyria Chronicles 2 (US) | 0.9.8.37 | 1GHz | 4.10 | 1.60 | 1100 Mhz | Almost perfect. video are fine and there's only rare sound stuttering. | Green |
Persona 3 Portable (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos work fine, but when entering in the game the screen remains black in most scenes, while one can hear the background sound. Because of that, the game is unplayable. Too bad. | Red |
Persona 3 Portable (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Surprisingly works great in this new version. Full speed, videos run perfectly. Superb! | Green |
Persona 3 Portable (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works great in this new version. Full speed, videos run perfectly. Superb! | Green |
Corpse Party (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! | Green |
Valkyrie Profile (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. | Red |
Valkyrie Profile (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. | Red |
Little Big Planet (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start. | Red |
Sakura Taisen 1&2 (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos don't show up correctly, and drawings in the game suffer from super glitches making the screen unreadable. Unplayable. | Red |
Sakura Taisen 1&2 (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable. | Red |
Sakura Taisen 1&2 (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering. | Red |
Jeanne d'Arc (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos stutter a lot and the buffering effect is still noticeable. More problematic, the game is very slow and the characters sprites do not display at all in the game (only their shadows). | Orange |
Jeanne d'Arc (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos now work relatively fine. However the game is still very slow and the characters sprites do not display at all in the game (only their shadows). | Orange |
Jeanne d'Arc (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos now work fine. However the game is still very slow and the characters sprites/3d figures do not display at all in the game (only their shadows). Still the same as before. | Orange |
Jeanne d'Arc (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). Still the same as before. | Orange |
Jeanne d'Arc (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so. | Orange |
Ridge Racer 2 (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Works fine, Need Frameskip to 5 and no Framebuffer (no Mipmap also). Gameplay Speed is between 85% and 100%. | Yellow |
Ridge Racer 2 (US) | 0.9.6.34 | 1GHz | 4.10.00 | 1.60 | 1000 Mhz | Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time. | Green |
Velocity (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Works fine and seemingly fullspeed, but the music keeps stuttering. | Yellow |
Velocity (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Full Speed. | Green |
Valkyria Chronicles 3 (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green. | Green |
Valkyria Chronicles 3 (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green. | Green |
Valkyria Chronicles 3 (JP) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green. | Green |
Valkyria Chronicles 3 (JP) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. | Green |
Clannad (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. | Green |
Patapon 3 (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Videos stop at some times and need to "buffer" apparently once in a while (but do not stutter for sound). Game is a bit slow and sound keeps stuttering. Playable but not enjoyable at this stage. | Yellow |
Patapon 3 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Playable but not enjoyable at this stage. | Yellow |
Loco Roco 2 (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements on screen and it makes the sound stutter. Otherwise playable. | Yellow |
Loco Roco 2 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, making sound stutter, but it is faster than in 0.9.1.30. Playable. | Yellow |
Loco Roco 2 (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and the music only stutters rarely. Very Playable now. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. | Yellow |
Loco Roco 2 (EU) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. | Yellow |
Loco Roco 2 (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.7. | Yellow |
Loco Roco 2 (EU) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. | Yellow |
Disgaea (US) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Game is very slow and the sound keeps stuttering. Otherwise it seems to work... | Yellow |
Disgaea (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Game is slow only in the intro sequence, and runs full speed afterward. Excellent. | Green |
Disgaea (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game is slow only in the intro sequence, and runs full speed afterward. Excellent. | Green |
Disgaea (US) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game is slightly slow only in the intro sequence (but way better than in previous versions), and runs full speed afterward. Excellent. | Green |
Disgaea 2 (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game runs fullspeed (it is obviously dropping frames but it's not bad at all). | Green |
Radiant Mythology | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | most of the time fullspeed with a few drops in speed here and there, imo very playable. | yellow |
S.W.A.T. | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Seems almost perfect so far. | Green |
Dead to Rights | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Looks good and soo close to being playable(maybe next update) | Orange |
Little Big Planet | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | looks good but again too slow to be playable | Orange |
Riviera the Promised Land | 0.9.5.32 | 1 Ghz | 4.03.02 | 1.55 | 1000 Mhz | Crashes right in the middle of the first fight. | Orange |
Riviera the Promised Land | 0.9.6.34 | 1 Ghz | 4.03.02 | 1.60 | 1000 Mhz | Crashes right in the middle of the first fight. | Orange |
F.F. Crisis Core | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | looks good but too slow | Orange |
007 To Russia With Love | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | looks very good but slow | Orange |
Socom 3 | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Looks good but too slow | Orange |
Ghost Recon | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | sometimes full speed with slowdowns when things get busy also some very weird graphics glitch, not quite playable but almost (maybe next update) | Orange |
Metal Gear Portable ops | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Looks good but too slow | Orange |
Star Wars Battlefront 2 | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Too slow and some graphic glitches | Orange |
N.O.V.A. | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | crashes right away | Red |
Resistance - Retribution | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | crashes | Red |
Final Fantasy 4 the After years | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | a few glitches, sometimes full speed , somewhat playable imo | yellow |
3rd Birthday | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | looks good but too slow | Red |
Soul Calibur | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | looks good but too slow | Orange |
Rachet and Clank - Size matters | 0.9.5.32 | rebirth | 4.03.02 | 1.55 | 950 Mhz | Works but too slow and has some glitches/fall back to software rendering | Orange |
Earth Defense Force 2 Portable (J) | 0.9.8.36 | 1GHz | 4.03.02 & 4.10 | 1.60 | 1300 Mhz | Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it - it's worse than Wipeout Pure. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference. | Yellow |
Tokobots (USA) | 0.9.8 | 1GHz | 4.03.02 | 1.60 | 1600 Mhz | The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible. | Green |
Test Drive Unlimited | 0.9.8.36 | 1GHz | 4.03.02 & 4.10 | 1.60 | 1000 Mhz | Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS) | Red |
Tales of Phantasia: Cross Edition | 0.9.8.37 | 1GHz | 4.10 | 1.60 | 1300 Mhz | Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build. | Yellow |
Yu-Gi-Oh! GX Tag Force 3 (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | Yellow |
Yu-Gi-Oh! 5D's Tag Force 5 (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | Yellow |
Shin Megami Tensei: Persona | 1.0.1.43 | 1GHz | 4.04.?? | 1.71 | 1200 Mhz | In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable | Yellow |