Reicast Compatibility List
Reicast is a SEGA Dreamcast Emulator ported on Pandora by PtitSeb. Other versions exist (Linux|GNU, Android, Windows, Mac..)
Current version available is VERY alpha. You can download it here. (will probably be updated often).
Adding to the Compatibility List
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGX driver, please write "default" if you did not change your driver vs what was in the firmware.
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new Reicast version, update the entry and add that to notes.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.
The Compatibility List
You can sort the columns by clicking the table header (javascript required).
Game Name and Region | Reicast Version | Pandora Model[1] | SGX driver | SZ version | Frequency | Notes on Settings | Status |
---|---|---|---|---|---|---|---|
Soul Calibur (JP) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Slower than fullspeed (probably 60% of actual speed), while completely playable, and devoid of glitches on screen. | Yellow |
Sakura Taisen (JP) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Very slow in videos, but in-game the speed is correct and sound stutters only once in while. Playable. Note that the characters' pictures in dialogs in glitchy, somehow. | Yellow |
Legacy of Kain: Soul Reaver (US) | Alpha | 1GHz | Default | 1.55 | 1000 Mhz | Cutscenes are glitchy and gameplay audio is scratchy at random points but game ranges from slow to very playable depending on your device. | Yellow |
Flag To Flag (EU) | Alpha | 1GHz | Default | Default | 1000 Mhz | Slightly slower than fullspeed but very playable. Sound is very glitchy though and only graphical glitches noted on screen were the cars mirrors [I'd consider this a minor] [FZERO]. | Yellow |
The House of the Dead 2 (US & EU) | Alpha | Classic | Default | 1.55 | 1000 Mhz | Crashes at Start. | Red |
Sega Rally 2 (US) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Crashes at Start. | Red |
Skies of Arcadia (US) | Alpha | Classic | Default | 1.55 | 1000 Mhz | Crashes at start. | Red |
Resident Evil 2 (US) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Crashes at Start. | Red |
Frogger 2: Swampy's Revenge (US) | Alpha | Classic | 4.04.00.03 | 1.55 | 900 Mhz | Hangs on white screen after BIOs. | Red |
Marvel VS Capcom 2 (US) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. | Orange |
Chu Chu Rocket (JP) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Works full speed most of the time with very little stuttering, but in levels when mice are getting out like crazy with tons of them on screen, it becomes unplayable and freezes. | Orange |
Capcom VS SNK 2 (US) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. | Orange |
Capcom VS SNK 2 (US) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. | Orange |
Crazy Taxi | Alpha | Classic | Default | Default | 1000 Mhz | Menus are full speed with good sound. In game is just playable, but only about 3 frames a second. Other cars have no textures except wheels. (Gruntfuggly) | Orange |
Sonic Adventure (US) | Alpha | Classic | 4.04.00.03 | 1.55 | 900 Mhz | Menu's mostly black but you can get around and runs at decent speeds. In game though, very few textures load and it's pretty slow. Game crashes after the first fight with Chaos. | Orange |
Ikaruga (JP) | Alpha | 1GHz | 4.03.00.02 | 1.55 | 1000 Mhz | Very slow in certain cinematics (slideshow), faster in actual game, but sometimes the bullets don't even appear and some animations are glitchy. Promising, but not really playable at this stage because of these issues. | Orange |
Incoming (US) | Alpha | 1GHz | 4.10.00.01 | 1.60 | 1000 Mhz | Runs full speed most over the time, there are several slowdowns during the campaign while facing the camera into a specific direction, but still doable. (Played for 20 Phases/Sections of the Campaign) | Green |