Talk:Zombie Apocalypse

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First round, user ideas

See the forums for more info about this part/page.

SharQueDo

Idea: 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: GTA meets Crimsonland meets UT2004RPG Invasion.
Motivation: filling in soon

Role in Project: Tester, Musician, Level Designer
Experience with said role: I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.

--SharQueDo 09:49, 22 April 2008 (CEST)

Desired roles

While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on "Zombie Apocalypse" every week. Note that signing up here does not garuantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.

Game Designers

Dutch_Cap Hiroe

Programmers

Dutch_Cap

2D Artists

3D Artists

Level Dsigners

SharQueDo Hiroe

Sound Designers

Musicians

SharQueDo

Game Testers

SharQueDo

marketing and management

Hiroe

The game choices

the first thing we want to decide is what kind of control scheme to use:

Top Down Shooter this is in the style of the first gta game. we could probably adapt the empty clip engine for this.

First person Shooter any quake game will do for this.

The next thing should be how do we control zombies?

npc control player controlled using an rts like interface.

player controlled

multyplayer is next

mmo

this is probably the hardest to code. I do not suggest it ~Hiroe

server and client