Difference between revisions of "UAE4ALL"
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{{Infobox Emulator|title=UAE4ALL | {{Infobox Emulator|title=UAE4ALL | ||
|image=[[Image:Amiga-A500.jpg|center|Amiga A500]] | |image=[[Image:Amiga-A500.jpg|center|Amiga A500]] | ||
− | |download=[http:// | + | |download=[http://repo.openpandora.org/?page=detail&app=uae4all Repo] |
|developer= | |developer= | ||
|porter=Pickle, john4p, Notaz, tuki_cat, others | |porter=Pickle, john4p, Notaz, tuki_cat, others | ||
− | |version=1.1.1.17 (May | + | |version=1.1.1.17 (May 6, 2011) |
|webpage= | |webpage= | ||
|status=Public release available | |status=Public release available | ||
− | |compatibility=[http://spreadsheets.google.com/spreadsheet/pub?hl=en&key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&hl=en&gid=0 Google Docs | + | |compatibility=[http://spreadsheets.google.com/spreadsheet/pub?hl=en&key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&hl=en&gid=0 Google Docs Compatibility List] |
}} | }} | ||
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*'''[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945563 Readme]''' - very detailed readme with instructions. | *'''[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945563 Readme]''' - very detailed readme with instructions. | ||
* '''[http://www.gp32x.com/board/index.php?/topic/53709-amiga-emulation/page__st__45__p__863267&#entry863267 Tutorial: How to get UAE4ALL working on the Pandora]''' | * '''[http://www.gp32x.com/board/index.php?/topic/53709-amiga-emulation/page__st__45__p__863267&#entry863267 Tutorial: How to get UAE4ALL working on the Pandora]''' | ||
− | * '''Recalibrating the Stylus''': | + | * '''Recalibrating the Stylus''': UAE4all needs to be in stylus mode, then touch and hold the stylus against the screen, hold down the L button and the d-pad can be used to move the pointer so it matches with the stylus. It works but with Heimdall after about 30 secs the stylus loses calibration. I tried it with Lemmings and it worked great. |
== Status == | == Status == | ||
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==In-game controls== | ==In-game controls== | ||
− | These are the controls for the "normal" version of May | + | These are the controls for the "normal" version of May 6, 2011. [http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__948440] |
+ | |||
+ | Note: (L), (R), (A), (B), (X), (Y), refer to the game buttons, not the keyboard letters. | ||
*SELECT: Open GUI | *SELECT: Open GUI | ||
*START: Toggle joystick/mouse/stylus mode | *START: Toggle joystick/mouse/stylus mode | ||
− | *Hold L + D-pad: Move display horizontally or vertically (not in mouse mode) | + | *Hold (L) + (R) + D-pad: Move display horizontally or vertically (not in mouse mode)<sup>1</sup> |
− | *L+S key: Quick save | + | *(L)+S key: Quick save |
− | *L+L key: Quick load | + | *(L)+L key: Quick load |
− | *L+D key: show/hide status line (shows disk drive activity) | + | *(L)+D key: show/hide status line (shows disk drive activity) |
===Joystick mode=== | ===Joystick mode=== | ||
*D-pad: Joystick movement | *D-pad: Joystick movement | ||
− | *A/X: Joystick fire button (depends which mode button mode you are in) | + | *(A)/(X): Joystick fire button (depends which mode button mode you are in) |
− | *X/A: Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in) | + | *(X)/(A): Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in) |
− | *B: Is mapped to the second fire button | + | *(B): Is mapped to the second fire button |
− | *Y: | + | *(Y): Space |
− | * | + | *(L): Alt |
− | *L- | + | *(L) + D-pad: Mouse movement |
− | *L | + | *(L) + (A) = left mouse button |
− | *L | + | *(L) + (B) = right mouse button |
+ | *(R) + D-pad: Arrow keys | ||
+ | *(R) + (Y): Autofire on/off | ||
+ | *(L) + (K): Open or close virtual keyboard | ||
+ | *(R) + (A): Ctrl | ||
+ | *(R) + (X): Help | ||
+ | *(R) + (B): Num lock enter | ||
===Mouse mode=== | ===Mouse mode=== | ||
*D-pad: Move mouse pointer | *D-pad: Move mouse pointer | ||
− | *L: Left mouse button | + | *(L): Left mouse button |
− | *R: Right mouse button | + | *(R): Right mouse button |
− | *Y: hold Y to slow down mouse movement when using the D-pad or Left Nub | + | *(Y): hold Y to slow down mouse movement when using the D-pad or Left Nub |
− | *A: Keyboard arrow left | + | *(A): Keyboard arrow left |
− | *Y: Keyboard arrow up | + | *(Y): Keyboard arrow up |
− | *B: Keyboard arrow right | + | *(B): Keyboard arrow right |
− | *X: Keyboard arrow down | + | *(X): Keyboard arrow down |
===Stylus mode=== | ===Stylus mode=== | ||
*Tap screen: left click | *Tap screen: left click | ||
− | *L/R: Hold and tap with stylus performs right click | + | *(L)/(R): Hold and tap with stylus performs right click |
− | *D-pad: | + | *D-pad-left: left mouse button |
− | *( | + | *D-pad-right: right mouse button |
− | + | *D-pad-down: prevent mouse from clicking. | |
− | + | *D-pad-up: simultaneous left+right click (Cannon Fodder grenades) | |
+ | *Hold stylus against screen + (L) + D-pad: Align position of mouse pointer with stylus | ||
+ | |||
+ | ===Notes=== | ||
+ | <sup>1</sup>You may need this because some games will be taller or wider than the screen, depending on which aspect ratio you choose in the beginning. Screen positioning gets saved and restored by "save general config" and "save per game config". | ||
== External links == | == External links == |
Revision as of 01:42, 7 May 2011
UAE4ALL | |
---|---|
Download(s) | Repo |
License | {{{license}}} |
Developer(s) | |
Porting developer(s) |
Pickle, john4p, Notaz, tuki_cat, others |
Version | 1.1.1.17 (May 6, 2011) |
Status | Public release available |
Webpage | |
Google Docs Compatibility List |
Pandora port of UAE4ALL. There are two versions, one with stable video sync, and the "alternate" version with working nubs.[1]
Contents
Tips
- Readme - very detailed readme with instructions.
- Tutorial: How to get UAE4ALL working on the Pandora
- Recalibrating the Stylus: UAE4all needs to be in stylus mode, then touch and hold the stylus against the screen, hold down the L button and the d-pad can be used to move the pointer so it matches with the stylus. It works but with Heimdall after about 30 secs the stylus loses calibration. I tried it with Lemmings and it worked great.
Status
Runs at full speed (and is limited to prevent running faster) [2].
A version is available with additions added by john4p, as well as work on the graphics by Notaz and some work by tuki_cat and EvilDragon: Discussion. It should now have proper video-sync.
In-game controls
These are the controls for the "normal" version of May 6, 2011. [3]
Note: (L), (R), (A), (B), (X), (Y), refer to the game buttons, not the keyboard letters.
- SELECT: Open GUI
- START: Toggle joystick/mouse/stylus mode
- Hold (L) + (R) + D-pad: Move display horizontally or vertically (not in mouse mode)1
- (L)+S key: Quick save
- (L)+L key: Quick load
- (L)+D key: show/hide status line (shows disk drive activity)
Joystick mode
- D-pad: Joystick movement
- (A)/(X): Joystick fire button (depends which mode button mode you are in)
- (X)/(A): Up on joystick (used as jump in platform games, etc. depends which mode button mode you are in)
- (B): Is mapped to the second fire button
- (Y): Space
- (L): Alt
- (L) + D-pad: Mouse movement
- (L) + (A) = left mouse button
- (L) + (B) = right mouse button
- (R) + D-pad: Arrow keys
- (R) + (Y): Autofire on/off
- (L) + (K): Open or close virtual keyboard
- (R) + (A): Ctrl
- (R) + (X): Help
- (R) + (B): Num lock enter
Mouse mode
- D-pad: Move mouse pointer
- (L): Left mouse button
- (R): Right mouse button
- (Y): hold Y to slow down mouse movement when using the D-pad or Left Nub
- (A): Keyboard arrow left
- (Y): Keyboard arrow up
- (B): Keyboard arrow right
- (X): Keyboard arrow down
Stylus mode
- Tap screen: left click
- (L)/(R): Hold and tap with stylus performs right click
- D-pad-left: left mouse button
- D-pad-right: right mouse button
- D-pad-down: prevent mouse from clicking.
- D-pad-up: simultaneous left+right click (Cannon Fodder grenades)
- Hold stylus against screen + (L) + D-pad: Align position of mouse pointer with stylus
Notes
1You may need this because some games will be taller or wider than the screen, depending on which aspect ratio you choose in the beginning. Screen positioning gets saved and restored by "save general config" and "save per game config".
External links
- YouTube video (of very old version)