Difference between revisions of "Compo4All"
(Added my c4a launcher) |
(→Developers SDK: Added my SDK. I will create the linked article tomorrow.) |
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== Developers SDK == | == Developers SDK == | ||
− | Details of the API for integrating with the Compo4All system can be found [[Compo4AllSDK|here]] | + | |
+ | There are two ways of developing C4A stuff at the moment. First of all the official way from skeezix. Details of the official API for integrating with the Compo4All system can be found [[Compo4AllSDK|here]]. | ||
+ | |||
+ | The second way is to use libSparrowNet, an independent library from Ziz, which encapsulate the network stuff with background thread and multi platform support. Details can be found [[Using_C4A_with_libSparrowNet|here]]. |
Revision as of 14:48, 25 April 2014
Compo4All is an gaming competition system designed by Skeezix.
The initial system was based on a MAME build where highscores were uploaded to a website, but has since expanded to include native Pandora games (PND) as well.
Platforms
Currently, the only supported platform is the Pandora, but there are thoughts about expanding it to the Raspberry Pi, and desktop environments.
There is an unofficial port of C4A for the GCW and Caanoo. However at the moment only a few games (no MAME) are supported yet.
Launchers
- Skeezix's Compo4All MAME (Forum Thread)
- Skeezix's Compo4All Manager (Forum Thread)
- pmprog's Tournament Hub (Forum Thread)
- Ziz's Sparrow C4A Manager (Forum Thread)
Scoreboard
Scores are shown within the three launchers, but are also accessible via a web browser at http://c4a.openpandora.org
Developers SDK
There are two ways of developing C4A stuff at the moment. First of all the official way from skeezix. Details of the official API for integrating with the Compo4All system can be found here.
The second way is to use libSparrowNet, an independent library from Ziz, which encapsulate the network stuff with background thread and multi platform support. Details can be found here.