Difference between revisions of "Talk:Zombie Apocalypse"
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== Game Testers == | == Game Testers == | ||
SharQueDo | SharQueDo | ||
+ | |||
+ | |||
+ | ==The game choices== | ||
+ | |||
+ | '''the first thing we want to decide is what kind of control scheme to use:''' | ||
+ | |||
+ | Top Down Shooter- this is in the style of the first gta game. we could probably adapt the empty clip engine for this. | ||
+ | First person Shooter- any quake game will do for this. | ||
+ | |||
+ | '''The next thing should be how do we control zombies?''' | ||
+ | |||
+ | npc control | ||
+ | player controlled using an rts like interface | ||
+ | player controlled | ||
+ | |||
+ | '''multyplayer is next''' | ||
+ | |||
+ | mmo- | ||
+ | this is probably the hardest to code. I do not suggest it ~Hiroe | ||
+ | server and client |
Revision as of 19:15, 22 April 2008
Contents
First round, user ideas
See the forums for more info about this part/page.
SharQueDo
Idea: 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: GTA meets Crimsonland meets UT2004RPG Invasion.
Motivation: filling in soon
Role in Project: Tester, Musician, Level Designer
Experience with said role: I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.
--SharQueDo 09:49, 22 April 2008 (CEST)
Desired roles
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on "Zombie Apocalypse" every week. Note that signing up here does not garuantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.
Game Designers
Dutch_Cap
Programmers
Dutch_Cap
2D Artists
3D Artists
Level Dsigners
SharQueDo
Sound Designers
Musicians
SharQueDo
Game Testers
SharQueDo
The game choices
the first thing we want to decide is what kind of control scheme to use:
Top Down Shooter- this is in the style of the first gta game. we could probably adapt the empty clip engine for this. First person Shooter- any quake game will do for this.
The next thing should be how do we control zombies?
npc control player controlled using an rts like interface player controlled
multyplayer is next
mmo- this is probably the hardest to code. I do not suggest it ~Hiroe server and client