Difference between revisions of "Talk:Zombie Apocalypse"
(→Programmers) |
|||
Line 4: | Line 4: | ||
== SharQueDo == | == SharQueDo == | ||
− | '''Idea:''' '' | + | '''Idea:''' 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: ''GTA meets Crimsonland meets UT2004RPG Invasion''.<br /> |
'''Motivation:''' ''filling in soon'' | '''Motivation:''' ''filling in soon'' | ||
'''Role in Project:''' Tester, Musician, Level Designer<br /> | '''Role in Project:''' Tester, Musician, Level Designer<br /> | ||
− | '''Experience with said role:''' ' | + | '''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. |
--[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST) | --[[User:SharQueDo|SharQueDo]] 09:49, 22 April 2008 (CEST) |
Revision as of 19:04, 22 April 2008
Contents
First round, user ideas
See the forums for more info about this part/page.
SharQueDo
Idea: 2D top-down zombie survival game (or maybe 2.5D like GTA1/2). One large world where people are marines or survivors working together, and all zombies are NPCs. Players start in a secure area (hotel?) with lesser zombies around it. If players decide to move away the zombies get stronger (and maybe more exotic zombies/creatures appear, harder to kill). Realistic weapons (machineguns, rifles, pistols, even a grenade launchers or bazookas ). Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example). For those who know it: GTA meets Crimsonland meets UT2004RPG Invasion.
Motivation: filling in soon
Role in Project: Tester, Musician, Level Designer
Experience with said role: I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio.
--SharQueDo 09:49, 22 April 2008 (CEST)
Desired roles
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on "Zombie Apocalypse" every week. Note that signing up here does not garuantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.
Game Designers
Dutch_Cap
Programmers
Dutch_Cap
2D Artists
3D Artists
Level Dsigners
SharQueDo
Sound Designers
Musicians
SharQueDo
Game Testers
SharQueDo