Difference between revisions of "Development Tools"

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==Tools for Pandora Software Development==
 
==Tools for Pandora Software Development==
 
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* OpenEmbedded cross-compile environment (and Angstrom distro) [http://www.elinux.org/BeagleBoard#OpenEmbedded]
 
* CodeSourcery gcc[http://www.codesourcery.com/gnu_toolchains/arm]
 
* CodeSourcery gcc[http://www.codesourcery.com/gnu_toolchains/arm]
 
** [http://www.codesourcery.com/gnu_toolchains/arm/portal/release313] - NB: OpenEmbedded uses the CodeSourcery 2007q3 to build the kernel, but uses gcc 4.3.1 to compile everything else.
 
** [http://www.codesourcery.com/gnu_toolchains/arm/portal/release313] - NB: OpenEmbedded uses the CodeSourcery 2007q3 to build the kernel, but uses gcc 4.3.1 to compile everything else.

Revision as of 12:14, 14 November 2008

Tentative Library Environment

Information

Please note, that this information is hearsay/guesswork, and is yet to be confirmed on a production unit.

For Pandora (Out-Of-The-Box)

  • glibc (at a guess, version 2.6.1 or whatever is compatible with OpenEmbedded)
  • libSDL (also a guess, latest available version of 1.2)

Tools for Pandora Software Development

  • OpenEmbedded cross-compile environment (and Angstrom distro) [1]
  • CodeSourcery gcc[2]
    • [3] - NB: OpenEmbedded uses the CodeSourcery 2007q3 to build the kernel, but uses gcc 4.3.1 to compile everything else.
  • TI CodeComposer Studio: Free Evaluation Tools[4]
  • TI c6x Codegen tools for Linux[5]; License [6]; TI account required; this is *only* for Open Source development
  • Das U-boot: The Universal Bootloader[7]

OpenGL

(See also OpenGLES_On_the_Pandora)

  • OpenGL ES 2.0 emulator for PC[8] This works both on Linux and Windows. One needs to register with imgtec before downloading.
    • To build the applications a few environment variables need to be set (tested on Ubuntu Gutsy). Note that to run them, you do need an OpenGL 2.0 compliant gfx card.
      • LD_LIBRARY_PATH needs to be set to the folder holding the important libraries, such as libEGL.so ($SDK_PATH/Builds/OGLES2/LinuxPC/Lib might be enough)
      • To run the makefiles in the Training section you need to set a PLATFORM variable to either LinuxPC or LinuxGeneric. I have had success with LinuxPC.
      • See [9] for a script that you can run to set these for you.
  • PowerVR Texture creation tool
    • "PVRTexTool enables conversion of standard bitmap files (e.g. BMP, JPG, PNG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command line version are supplied for Windows and Linux. There are also plug-ins for Autodesk 3ds Max, Maya and Adobe Photoshop." - requires imgtec registration.
    • Note, this is part of the main SDK - (Linux path to it is /SDKPackage/Utilities/PVRTexTool/)