Difference between revisions of "Talk:Development tutorials"
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Nice call on adding LazyFoo's tutorials. They are excellent (and are what got me started on game deving ~1 year ago). | Nice call on adding LazyFoo's tutorials. They are excellent (and are what got me started on game deving ~1 year ago). | ||
<br/>[[User:Nat1192|Nat1192]] 22:52, 5 October 2008 (CEST) | <br/>[[User:Nat1192|Nat1192]] 22:52, 5 October 2008 (CEST) | ||
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+ | == General Game development text move == | ||
+ | I moved a large bit of the text from the old SDL Tutorial bits to General Game development, and removed the text: | ||
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+ | "I think I've got the basics down now and I'm moving on to getting a basic 2D sprite-based engine together. Once done, I can use it to make some simple games (beyond Tic-Tac-Toe and Tetris :P ). The main thing I am struggling with is The Object-Oriented stuff, whereby you separate out the graphics/rendering, system functions, game functions, sounds, players and objects all into separate classes and handle them all through a central "Engine". It's a struggle to wrap my head around, but I'm making some progress. " | ||
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+ | Which seemed more like a personal worklog than anything relating to tutorials. | ||
+ | Im not sure if it needs to be here, perhaps moving it to a 'beginner game developing guide' or some such would be better. |
Revision as of 13:28, 2 June 2010
Lazy Foo
Nice call on adding LazyFoo's tutorials. They are excellent (and are what got me started on game deving ~1 year ago).
Nat1192 22:52, 5 October 2008 (CEST)
General Game development text move
I moved a large bit of the text from the old SDL Tutorial bits to General Game development, and removed the text:
"I think I've got the basics down now and I'm moving on to getting a basic 2D sprite-based engine together. Once done, I can use it to make some simple games (beyond Tic-Tac-Toe and Tetris :P ). The main thing I am struggling with is The Object-Oriented stuff, whereby you separate out the graphics/rendering, system functions, game functions, sounds, players and objects all into separate classes and handle them all through a central "Engine". It's a struggle to wrap my head around, but I'm making some progress. "
Which seemed more like a personal worklog than anything relating to tutorials. Im not sure if it needs to be here, perhaps moving it to a 'beginner game developing guide' or some such would be better.