Difference between revisions of "DraStic Compatibility List"
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{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;" | {|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;" | ||
|- style="background: #ececec" | |- style="background: #ececec" | ||
+ | ! Game ID | ||
! Game Name | ! Game Name | ||
! DraStic Version | ! DraStic Version | ||
Line 49: | Line 50: | ||
! Notes | ! Notes | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|9 persons, 9 hours, 9 doors | |9 persons, 9 hours, 9 doors | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 56: | Line 58: | ||
|Crashes after the first few company logos. | |Crashes after the first few company logos. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Advance Wars: Dual Strike | |Advance Wars: Dual Strike | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 63: | Line 66: | ||
|Crashes the emulator at launch. | |Crashes the emulator at launch. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Animal Crossing Wild World | |Animal Crossing Wild World | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 70: | Line 74: | ||
|Playable but slow. | |Playable but slow. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Anno 1701 | |Anno 1701 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 77: | Line 82: | ||
|Crashes Emulator after less than a second. | |Crashes Emulator after less than a second. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Carcassonne | |Carcassonne | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 84: | Line 90: | ||
|Fully playable. | |Fully playable. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Civilization Revolution | |Civilization Revolution | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 91: | Line 98: | ||
|Fully playable. | |Fully playable. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Chrono Trigger | |Chrono Trigger | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 98: | Line 106: | ||
|Works perfect, full speed. | |Works perfect, full speed. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Digimon World DS | |Digimon World DS | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 105: | Line 114: | ||
|No frameskip needed, Full Speed | |No frameskip needed, Full Speed | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Disgaea DS | |Disgaea DS | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 112: | Line 122: | ||
|Very slow (3d) as expected, but runs. | |Very slow (3d) as expected, but runs. | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Dragon Quest Monsters: Joker | |Dragon Quest Monsters: Joker | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 119: | Line 130: | ||
|Playable, but crashes due to ROM size on CC | |Playable, but crashes due to ROM size on CC | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Gyakuten Saiban 2 | |Gyakuten Saiban 2 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 126: | Line 138: | ||
|Full Speed, fully playable. | |Full Speed, fully playable. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Gyakuten Saiban 3 | |Gyakuten Saiban 3 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 133: | Line 146: | ||
|Full Speed, fully playable. | |Full Speed, fully playable. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Gyakuten Saiban 4 | |Gyakuten Saiban 4 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 140: | Line 154: | ||
|Full Speed, fully playable. | |Full Speed, fully playable. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Ghost Trick | |Ghost Trick | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 147: | Line 162: | ||
|Makes emulator crash completely. | |Makes emulator crash completely. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Kirby Mass Attack | |Kirby Mass Attack | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 154: | Line 170: | ||
|Stuck on white screen when launching. | |Stuck on white screen when launching. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Kirby Squeak Squad | |Kirby Squeak Squad | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 161: | Line 178: | ||
|Works full speed. | |Works full speed. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Line Rider 2 Unbound | |Line Rider 2 Unbound | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 168: | Line 186: | ||
|Playable, Game runs fine but slow | |Playable, Game runs fine but slow | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Mario & Luigi: Bowser's inside's story | |Mario & Luigi: Bowser's inside's story | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 175: | Line 194: | ||
|Crashes when launching, exits emulator | |Crashes when launching, exits emulator | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Mario vs. Donkey Kong - Mini-Land Mayhem | |Mario vs. Donkey Kong - Mini-Land Mayhem | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 182: | Line 202: | ||
|Freezes when selecting a save file in the menu. | |Freezes when selecting a save file in the menu. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Mega Man ZX | |Mega Man ZX | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 189: | Line 210: | ||
|Works very well. | |Works very well. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Might & Magic: Clash of Heroes | |Might & Magic: Clash of Heroes | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 196: | Line 218: | ||
|Works very well, nearly full speed. | |Works very well, nearly full speed. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|N+ | |N+ | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 203: | Line 226: | ||
|Playable, Frameskip 4 | |Playable, Frameskip 4 | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|New Super Mario Bros | |New Super Mario Bros | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 210: | Line 234: | ||
|Very slow and low FPS on map, but almost full speed in game. | |Very slow and low FPS on map, but almost full speed in game. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Picross 3D | |Picross 3D | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 217: | Line 242: | ||
|Crashes after first screen, exits emulator | |Crashes after first screen, exits emulator | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Pokemon HeartGold | |Pokemon HeartGold | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 224: | Line 250: | ||
|Crashes once in the first room. | |Crashes once in the first room. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Scribblenauts | |Scribblenauts | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 231: | Line 258: | ||
|Works almost full speed. | |Works almost full speed. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Shin Megami Tensei, Dark Devil | |Shin Megami Tensei, Dark Devil | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 238: | Line 266: | ||
|Playable but slow. Worth retesting at 1Ghz | |Playable but slow. Worth retesting at 1Ghz | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Shiren the Wanderer | |Shiren the Wanderer | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 245: | Line 274: | ||
|Full speed, but crashes when saving. | |Full speed, but crashes when saving. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Tetris DS | |Tetris DS | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 252: | Line 282: | ||
|Almost full speed, work fine in solo, but crashes when selecting multiplayer menu | |Almost full speed, work fine in solo, but crashes when selecting multiplayer menu | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Zoo Keeper | |Zoo Keeper | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 259: | Line 290: | ||
|Crashes after first screen, exits emulator | |Crashes after first screen, exits emulator | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Henry Hatsworth and the puzzling Adventure | |Henry Hatsworth and the puzzling Adventure | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 266: | Line 298: | ||
|Works perfect even at 600 Mhz. Excellent game, btw. | |Works perfect even at 600 Mhz. Excellent game, btw. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|The world ends with you | |The world ends with you | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 273: | Line 306: | ||
|A bit laggy on intro and crashes shortly after start | |A bit laggy on intro and crashes shortly after start | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Castlevania: Dawn of Sorrow | |Castlevania: Dawn of Sorrow | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 280: | Line 314: | ||
|Very slow in game, hardly playable. | |Very slow in game, hardly playable. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Final Fantasy: Rings of Fate | |Final Fantasy: Rings of Fate | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 287: | Line 322: | ||
|Very slow in game, expected (3d). | |Very slow in game, expected (3d). | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Mario Kart DS | |Mario Kart DS | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 294: | Line 330: | ||
|Runs but very slow (3d). May be working much better on 1Ghz. | |Runs but very slow (3d). May be working much better on 1Ghz. | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Yoshi Island | |Yoshi Island | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 301: | Line 338: | ||
|Runs perfect even at 600Mhz, but Load/Save State crashes the emulator. | |Runs perfect even at 600Mhz, but Load/Save State crashes the emulator. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Worms Open Warfare | |Worms Open Warfare | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 308: | Line 346: | ||
|Menu is a little slow but game is near full speed (some sound stutters). | |Menu is a little slow but game is near full speed (some sound stutters). | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Guilty Gear Dust Strikers | |Guilty Gear Dust Strikers | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 315: | Line 354: | ||
|Works full speed. | |Works full speed. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Castlevania: Portrait of Ruin | |Castlevania: Portrait of Ruin | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 322: | Line 362: | ||
|Very slow in game, hardly playable. | |Very slow in game, hardly playable. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Heroes of Mana | |Heroes of Mana | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 329: | Line 370: | ||
|2D scenes are movies are full speed, 3D in game is slow (5FPS) and sound stutters | |2D scenes are movies are full speed, 3D in game is slow (5FPS) and sound stutters | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Elite Beat Agents | |Elite Beat Agents | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 336: | Line 378: | ||
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters. | |2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Pokemon Black | |Pokemon Black | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 343: | Line 386: | ||
|All screen is glitching when launched. Unplayable. | |All screen is glitching when launched. Unplayable. | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Dragon Quest Heroes: Rocket Slime | |Dragon Quest Heroes: Rocket Slime | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 350: | Line 394: | ||
|Runs perfect even at 600Mhz, but Load State Function crashes the emulator. | |Runs perfect even at 600Mhz, but Load State Function crashes the emulator. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Kirby Canvas Curse | |Kirby Canvas Curse | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 357: | Line 402: | ||
|Works perfect, full speed. | |Works perfect, full speed. | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Lunar Knights | |Lunar Knights | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 364: | Line 410: | ||
|Runs smoothly while sometimes slows down, but experienced emulator crash on map. | |Runs smoothly while sometimes slows down, but experienced emulator crash on map. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Zelda Spirits Tracks | |Zelda Spirits Tracks | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 371: | Line 418: | ||
|Slow but somewhat playable. | |Slow but somewhat playable. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Radiant Historia | |Radiant Historia | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 378: | Line 426: | ||
|Crashes the emulator at launch. | |Crashes the emulator at launch. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Castlevania: Order of Ecclesia | |Castlevania: Order of Ecclesia | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 385: | Line 434: | ||
|Hangs after intro. | |Hangs after intro. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Contact | |Contact | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 392: | Line 442: | ||
|Hangs after new game file selection. | |Hangs after new game file selection. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Super Robot Taisen OG Saga (US) | |Super Robot Taisen OG Saga (US) | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 399: | Line 450: | ||
|Playable, Frameskip 4,runs on cc even if its 131 mb | |Playable, Frameskip 4,runs on cc even if its 131 mb | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|One Piece: Gigant Battle! | |One Piece: Gigant Battle! | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 406: | Line 458: | ||
|Crashes the emulator at launch. | |Crashes the emulator at launch. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Great Giana Sisters (EU) | |Great Giana Sisters (EU) | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 413: | Line 466: | ||
|Slow but playable, sound stutters. Overclocking should help. | |Slow but playable, sound stutters. Overclocking should help. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Time Hollow (JP) | |Time Hollow (JP) | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 420: | Line 474: | ||
|Works Perfectly! And Excellent game, too. | |Works Perfectly! And Excellent game, too. | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
+ | | | ||
|Contra 4 | |Contra 4 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 427: | Line 482: | ||
|Slow but playable with Frameskip 3,4. | |Slow but playable with Frameskip 3,4. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Donkey Kong: Jungle Climber | |Donkey Kong: Jungle Climber | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 434: | Line 490: | ||
|Works very nicely. | |Works very nicely. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Izuna 2 | |Izuna 2 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 441: | Line 498: | ||
|Works very smoothly. | |Works very smoothly. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Kirby Super Star Ultra | |Kirby Super Star Ultra | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 448: | Line 506: | ||
|Works very smoothly, near perfect. | |Works very smoothly, near perfect. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Final Fantasy Chronicles: Echoes of Time | |Final Fantasy Chronicles: Echoes of Time | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 455: | Line 514: | ||
|Crashes the emulator at launch. | |Crashes the emulator at launch. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Mario and Luigi: Partners in Time | |Mario and Luigi: Partners in Time | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 462: | Line 522: | ||
|Works very smoothly, near perfect. | |Works very smoothly, near perfect. | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
+ | | | ||
|Pokemon Pearl | |Pokemon Pearl | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 469: | Line 530: | ||
|Runs smoothly inside buildings however once outside it slows down. | |Runs smoothly inside buildings however once outside it slows down. | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
+ | | | ||
|Etryan Odyssey | |Etryan Odyssey | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 476: | Line 538: | ||
|Playable. | |Playable. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Pokemon Black 2 | |Pokemon Black 2 | ||
|1.1.0.0 | |1.1.0.0 | ||
Line 483: | Line 546: | ||
|white screen, won't work. | |white screen, won't work. | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
+ | | | ||
|Pokemon White 2 | |Pokemon White 2 | ||
|1.1.0.0 | |1.1.0.0 |
Revision as of 20:19, 17 February 2013
DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora. Download: [1] Readme: [2] Forum Thread: [3]
The current version on the Repo is 1.1.0.0. The current internal version is r0.1p.
Compatibility
128MB+ games have issues on CC Pandoras because of limited RAM. 512MB games are not expected to run on any system.
Choose a playability color that reflects a game's best playability state. Also include if a game is Fullspeed, Playable, Incomplete, or Unplayable, and the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (microphone, wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
Game ID | Game Name | DraStic Version | Game Size | Pandora Model | Frequency | Notes |
---|---|---|---|---|---|---|
9 persons, 9 hours, 9 doors | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Crashes after the first few company logos. | |
Advance Wars: Dual Strike | 1.1.0.0 | 32MB | Pandora 1 GHz | 900MHz | Crashes the emulator at launch. | |
Animal Crossing Wild World | 1.1.0.0 | ??MB | Rebirth 512Mb | 950MHz | Playable but slow. | |
Anno 1701 | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Crashes Emulator after less than a second. | |
Carcassonne | 1.1.0.0 | 16MB | Pandora 1GHz | 600MHz | Fully playable. | |
Civilization Revolution | 1.1.0.0 | 64MB | Pandora 1GHz | 600MHz | Fully playable. | |
Chrono Trigger | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Works perfect, full speed. | |
Digimon World DS | 1.1.0.0 | 64MB | Original CC | 900 Mhz | No frameskip needed, Full Speed | |
Disgaea DS | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Very slow (3d) as expected, but runs. | |
Dragon Quest Monsters: Joker | 1.1.0.0 | 128MB | Original CC | 900 MHz | Playable, but crashes due to ROM size on CC | |
Gyakuten Saiban 2 | 1.1.0.0 | 16MB | Rebirth 512Mb | 600MHz | Full Speed, fully playable. | |
Gyakuten Saiban 3 | 1.1.0.0 | 16MB | Rebirth 512Mb | 600MHz | Full Speed, fully playable. | |
Gyakuten Saiban 4 | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Full Speed, fully playable. | |
Ghost Trick | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Makes emulator crash completely. | |
Kirby Mass Attack | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Stuck on white screen when launching. | |
Kirby Squeak Squad | 1.1.0.0 | ??MB | Rebirth 512Mb | 950MHz | Works full speed. | |
Line Rider 2 Unbound | 1.1.0.0 | 64MB | Original CC | 900MHz | Playable, Game runs fine but slow | |
Mario & Luigi: Bowser's inside's story | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Crashes when launching, exits emulator | |
Mario vs. Donkey Kong - Mini-Land Mayhem | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Freezes when selecting a save file in the menu. | |
Mega Man ZX | 1.1.0.0 | ??MB | Rebirth 512Mb | 800MHz | Works very well. | |
Might & Magic: Clash of Heroes | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Works very well, nearly full speed. | |
N+ | 1.1.0.0 | 8MB | Original CC | 900MHz | Playable, Frameskip 4 | |
New Super Mario Bros | 1.1.0.0 | 16MB | Rebirth 512Mb | 800MHz | Very slow and low FPS on map, but almost full speed in game. | |
Picross 3D | 1.1.0.0 | 32MB | Rebirth 512Mb | 600MHz | Crashes after first screen, exits emulator | |
Pokemon HeartGold | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Crashes once in the first room. | |
Scribblenauts | 1.1.0.0 | 16MB | Rebirth 512Mb | 850MHz | Works almost full speed. | |
Shin Megami Tensei, Dark Devil | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Playable but slow. Worth retesting at 1Ghz | |
Shiren the Wanderer | 1.1.0.0 | 16MB | 1GHz Pandora | 900MHz | Full speed, but crashes when saving. | |
Tetris DS | 1.1.0.0 | 8MB | Rebirth 512Mb | 600MHz | Almost full speed, work fine in solo, but crashes when selecting multiplayer menu | |
Zoo Keeper | 1.1.0.0 | 8MB | Rebirth 512Mb | 600MHz | Crashes after first screen, exits emulator | |
Henry Hatsworth and the puzzling Adventure | 1.1.0.0 | 64MB | Rebirth 512Mb | 600MHz | Works perfect even at 600 Mhz. Excellent game, btw. | |
The world ends with you | 1.1.0.0 | ??MB | Pandora 1Ghz | 1Ghz | A bit laggy on intro and crashes shortly after start | |
Castlevania: Dawn of Sorrow | 1.1.0.0 | 32MB | Rebirth 512Mb | 600 Mhz | Very slow in game, hardly playable. | |
Final Fantasy: Rings of Fate | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Very slow in game, expected (3d). | |
Mario Kart DS | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Runs but very slow (3d). May be working much better on 1Ghz. | |
Yoshi Island | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Runs perfect even at 600Mhz, but Load/Save State crashes the emulator. | |
Worms Open Warfare | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Menu is a little slow but game is near full speed (some sound stutters). | |
Guilty Gear Dust Strikers | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Works full speed. | |
Castlevania: Portrait of Ruin | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Very slow in game, hardly playable. | |
Heroes of Mana | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | 2D scenes are movies are full speed, 3D in game is slow (5FPS) and sound stutters | |
Elite Beat Agents | 1.1.0.0 | 64MB | Rebirth 512Mb | 600 Mhz | 2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters. | |
Pokemon Black | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | All screen is glitching when launched. Unplayable. | |
Dragon Quest Heroes: Rocket Slime | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Runs perfect even at 600Mhz, but Load State Function crashes the emulator. | |
Kirby Canvas Curse | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Works perfect, full speed. | |
Lunar Knights | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Runs smoothly while sometimes slows down, but experienced emulator crash on map. | |
Zelda Spirits Tracks | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Slow but somewhat playable. | |
Radiant Historia | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Crashes the emulator at launch. | |
Castlevania: Order of Ecclesia | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Hangs after intro. | |
Contact | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Hangs after new game file selection. | |
Super Robot Taisen OG Saga (US) | 1.1.0.0 | 8MB | Original CC | 900MHz | Playable, Frameskip 4,runs on cc even if its 131 mb | |
One Piece: Gigant Battle! | 1.1.0.0 | 64MB | Pandora 1Ghz | 1Ghz | Crashes the emulator at launch. | |
Great Giana Sisters (EU) | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Slow but playable, sound stutters. Overclocking should help. | |
Time Hollow (JP) | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Works Perfectly! And Excellent game, too. | |
Contra 4 | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Slow but playable with Frameskip 3,4. | |
Donkey Kong: Jungle Climber | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Works very nicely. | |
Izuna 2 | 1.1.0.0 | 128MB | Rebirth 512Mb | 600 Mhz | Works very smoothly. | |
Kirby Super Star Ultra | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Works very smoothly, near perfect. | |
Final Fantasy Chronicles: Echoes of Time | 1.1.0.0 | ??MB | Rebirth 512Mb | 600MHz | Crashes the emulator at launch. | |
Mario and Luigi: Partners in Time | 1.1.0.0 | ??MB | Rebirth 512Mb | 600 Mhz | Works very smoothly, near perfect. | |
Pokemon Pearl | 1.1.0.0 | ??MB | Pandora 1Ghz | 1Ghz | Runs smoothly inside buildings however once outside it slows down. | |
Etryan Odyssey | 1.1.0.0 | 32MB | Pandora 1Ghz | 1.2 Ghz | Playable. | |
Pokemon Black 2 | 1.1.0.0 | 512MB | Pandora 1 Ghz | 1.2GHz | white screen, won't work. | |
Pokemon White 2 | 1.1.0.0 | 512MB | Pandora 1 Ghz | 1.2GHz | white screen, won't work. |