Difference between revisions of "PCSX-ReARMed"
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{{Infobox Emulator|title=PCSX-ReARMed | {{Infobox Emulator|title=PCSX-ReARMed | ||
|image=[[Image:Playstation-console.png|center|Playstation console]] | |image=[[Image:Playstation-console.png|center|Playstation console]] | ||
− | |download=[http://notaz.gp2x.de/releases/pcsxr/ | + | |download=[http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r18.pnd version r18] |
− | |developer=[ | + | |developer=Notaz |
− | |porter= | + | |license=[https://github.com/notaz/pcsx_rearmed/blob/master/COPYING GPLv2] |
− | |webpage= | + | |porter=Notaz |
− | |version= | + | |webpage=http://notaz.gp2x.de/pcsx_rearmed.php |
+ | |version=R18 (28-10-2013) | ||
|status=Public Beta | |status=Public Beta | ||
|compatibility=[https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&hl=en#gid=0 Compatibility List (Google docs)] | |compatibility=[https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&hl=en#gid=0 Compatibility List (Google docs)] | ||
Line 34: | Line 35: | ||
While it does not matter where the ROM files are placed, it is often easiest to put them somewhere that makes sense in relation to the PND for easy browsing. A good place to put them would be either in a clearly-named folder in the root of the SD card (e.g. /PS1) or in the same folder as the emulator PND (e.g. /pandora/menu/PS1). It does not matter how many ROM files are in the folder, or what directory structure is used. | While it does not matter where the ROM files are placed, it is often easiest to put them somewhere that makes sense in relation to the PND for easy browsing. A good place to put them would be either in a clearly-named folder in the root of the SD card (e.g. /PS1) or in the same folder as the emulator PND (e.g. /pandora/menu/PS1). It does not matter how many ROM files are in the folder, or what directory structure is used. | ||
− | Some images come as a .ecm file. These will not work in this emuator, but can be 'un-ECMed' | + | Some images come as a .ecm file. These will not work in this emuator, but can be 'un-ECMed' by using the utility software [http://www.neillcorlett.com/ecm/ unecm], available at the linked website both as source code and as executable program files (=precompiled binaries, both 32 and 64 bit) for Windows, DOS, Mac OS X; on various Unix systems available through package managers as the package named "ecm"; and meanwhile also as a [http://notaz.gp2x.de/misc/pnd/unecm PND application by notaz]. |
=== BIOS === | === BIOS === | ||
Line 89: | Line 90: | ||
|Right Analog Stick (Up, Down, Left, Right) | |Right Analog Stick (Up, Down, Left, Right) | ||
|Right nub (Up, Down, Left, Right) | |Right nub (Up, Down, Left, Right) | ||
+ | |} | ||
+ | |||
+ | ===Operational Controls during Gameplay=== | ||
+ | as of r23 (2022-03-14) | ||
+ | {|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 35%;" | ||
+ | |- style="background: #ececec" | ||
+ | ! Pandora Button | ||
+ | ! Function | ||
+ | |- | ||
+ | | SPACE | ||
+ | | Pause emulation and open menu | ||
+ | |- | ||
+ | | 1 | ||
+ | | Save to current slot | ||
+ | |- | ||
+ | | 2 | ||
+ | | Load from current slot | ||
+ | |- | ||
+ | | 3 | ||
+ | | Prev Slot (for next save/load operation) | ||
+ | |- | ||
+ | | 4 | ||
+ | | Next slot (for next save/load operation) | ||
+ | |- | ||
+ | | 5 | ||
+ | | Toggle Frameskip (Auto, Off, 1) | ||
+ | |- | ||
+ | | 6 | ||
+ | | Take Screenshot | ||
+ | |- | ||
+ | | 7 | ||
+ | | Toggle stats (None, FPS, FPS + CPU) | ||
+ | |- | ||
+ | | 8 | ||
+ | | Toggle Scaler (default, double resolution, scale2x, eagle2x) | ||
+ | |- | ||
+ | | ⌫ | ||
+ | | Toggle Fast Forward (off, on) | ||
|} | |} | ||
Latest revision as of 08:08, 12 January 2023
The information here is for version r8. Things may change in later versions as the emulator is updated. |
PCSX-ReARMed | |
---|---|
Download(s) | version r18 |
License | GPLv2 |
Developer(s) | Notaz |
Porting developer(s) |
Notaz |
Version | R18 (28-10-2013) |
Status | Public Beta |
Webpage | http://notaz.gp2x.de/pcsx_rearmed.php |
Compatibility List (Google docs) |
PCSX-ReARMed is a PlayStation 1 Emulator. A better alternative to PSX4Pandora.
Contents
Emulator Information
Development Status
In development with a beta version available.
Compatibility
A compatibility list is maintained as Google spreadsheet doc: PSX compatibility list
Related Links
Installation Instructions
Installation
Download the latest version of the emulator from the repo (here) and place it in one of the folders on your SD card according to the PND guide (This guide will assume that you put the PND in /pandora/menu). In XFCE, the icon to the emulator should appear in the menu under 'menu -> Emulators -> PCSX-ReARMed' (if you put the PND in /pandora/menu), or on the desktop (if you put the PND in /pandora/desktop or /pandora/apps).
ROM Images
ROM files (Disc images) come in a range of formats, most commonly .iso, .img, .bin/.cue or .mdf/.mds. This emulator cannot handle compressed ROM files.
While it does not matter where the ROM files are placed, it is often easiest to put them somewhere that makes sense in relation to the PND for easy browsing. A good place to put them would be either in a clearly-named folder in the root of the SD card (e.g. /PS1) or in the same folder as the emulator PND (e.g. /pandora/menu/PS1). It does not matter how many ROM files are in the folder, or what directory structure is used.
Some images come as a .ecm file. These will not work in this emuator, but can be 'un-ECMed' by using the utility software unecm, available at the linked website both as source code and as executable program files (=precompiled binaries, both 32 and 64 bit) for Windows, DOS, Mac OS X; on various Unix systems available through package managers as the package named "ecm"; and meanwhile also as a PND application by notaz.
BIOS
PCSX-ReARMed supports loading BIOSes. A minimum of one BIOS should be copied to [sd card]/pandora/appdata/pcsx_rearmed/bios/ ..and then selected in options->bios/plugins menu. Loading a BIOS can potentially fix tons of bugs. It is highly recommended to activate it. A BIOS file is not strictly necessary, but not all games will work correctly without one.
Usage
Overclocking is often necessary to achieve acceptable emulation. See the Compatibility List for each game's tested speed.
Nub Control
Nub control is disabled by default (left joystick is mapped to the D-Pad). To enable it, select 'Controls->Nubs as Buttons' in the menu.
Loading a Game
Upon staring the emulator, you will be presented with a GUI. Select (with B) 'Load CD Image', then navigate to the folder where you keep your image files. If you cannot find them, try selecting '/..' until the directory at the top of the list (in white) shows '/', then select '/media' then '/SD_CARD' where SD_CARD is the name of your card, then navigate to the folder where you placed the files. NOTE: Only select files highlightes as either blue or white. Grey files will not work.
At any time during gameplay, you can press the spacebar to return to the menu, pausing the game session. You can select 'Resume Game' to continue playing.
Default Controls
PS1 Controller Button | Pandora Button |
---|---|
Triangle (Green) | Y (Gamepad) |
Circle (Red) | B (Gamepad) |
Square (Pink) | A (Gamepad) |
X (Blue) | X (Gamepad) |
Start | Start |
Select | Select |
R | Right Shoulder |
L | Left Shoulder |
D-Pad (Up, Down, Left, Right) | D-Pad (Up, Down, Left, Right) |
Left Analog Stick (Up, Down, Left, Right) | Left Nub (Up, Down, Left, Right) |
Right Analog Stick (Up, Down, Left, Right) | Right nub (Up, Down, Left, Right) |
Operational Controls during Gameplay
as of r23 (2022-03-14)
Pandora Button | Function |
---|---|
SPACE | Pause emulation and open menu |
1 | Save to current slot |
2 | Load from current slot |
3 | Prev Slot (for next save/load operation) |
4 | Next slot (for next save/load operation) |
5 | Toggle Frameskip (Auto, Off, 1) |
6 | Take Screenshot |
7 | Toggle stats (None, FPS, FPS + CPU) |
8 | Toggle Scaler (default, double resolution, scale2x, eagle2x) |
⌫ | Toggle Fast Forward (off, on) |
Creating images of Games
A short how-to for doing this on Linux is available: Creating images of PSX games using Linux. On Windows you can probably rely on the common tools for creating disc images, like for example Alcohol or the likes. There were some reports in the forums that using Nero for creating images does not work.