Difference between revisions of "Reicast Compatibility List"

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|- style="background: #90FF90"
 
|- style="background: #90FF90"
 
|Incoming (US)
 
|Incoming (US)
|Alpha
+
|Forum-Alpha
 
|1GHz
 
|1GHz
 
|4.10.00.01
 
|4.10.00.01
 
|1.60
 
|1.60
|1000 Mhz
+
|1200 Mhz
|Runs full speed most over the time, there are several slowdowns during the campaign while facing the camera into a specific direction, but still doable. (Played for 30 Phases/Sections of the Campaign)
+
|Runs at very good speed most over the time, minor rare slowdowns, but still very playable.
 
|Green
 
|Green
  
 
|- style="background: #90FF90"
 
|- style="background: #90FF90"
 
|Expendable (US)
 
|Expendable (US)
|Alpha
+
|Forum-Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at very good speed most over the time, minor rare slowdowns, but still very playable.
 +
|Green
 +
 
 +
|- style="background: #90FF90"
 +
|Shadowman (US)
 +
|Forum-Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at very good speed, minor slow downs, but still playable.
 +
|Green
 +
 
 +
|- style="background: #90FF90"
 +
|Legacy of Kain - Soulreaver (US)
 +
|Forum-Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at very good speed, minor slow downs in cut scenes, but still very playable.
 +
|Green
 +
 
 +
|- style="background: #90FF90"
 +
|Rayman 2 - The Great Escape (US)
 +
|Forum-Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at very good speed, minor rare slow downs, but still very playable.
 +
|Green
 +
 
 +
|- style="background: #90FF90"
 +
|Trickstyle (US)
 +
|Forum-Alpha
 
|1GHz
 
|1GHz
 
|4.10.00.01
 
|4.10.00.01
 
|1.60
 
|1.60
 
|1200 Mhz
 
|1200 Mhz
|Runs at about 95-100% of game speed, the sound starts to stutter a bit sometimes, if there are too many effects and particles shown on the screen.
+
|Runs at good speed, minor slow downs during real racing, but still playable
 
|Green
 
|Green
 +
 +
|- style="background: #F3F781"
 +
|Grandia 2
 +
|Alpha (build 12)
 +
|1Ghz
 +
|4.10.00.01
 +
|1.72
 +
|1300 Mhz
 +
|Cutscenes bad as always, but the game itself runs very well - frameskipping and slowdowns aplenty, but certainly playable.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Ikaruga
 +
|Alpha
 +
|Rebirth
 +
|Default
 +
|1.55
 +
|800 Mhz
 +
|Slower than fullspeed (50-60% of fullspeed), sound stuttering, some minor graphic glitches.
 +
|Yellow
  
 
|- style="background: #F3F781"
 
|- style="background: #F3F781"
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|- style="background: #F3F781"
 
|- style="background: #F3F781"
|Trickstyle (US)
+
|Powerstone
 
|Alpha
 
|Alpha
 
|1GHz
 
|1GHz
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|1.60
 
|1.60
 
|1200 Mhz
 
|1200 Mhz
|Training runs at about 90-100 % of speed, sound stuttering sometimes. Racing runs at about 60%-80% of speed with sound stuttering all the time.
+
|Runs at about 80-90% speed with stuttering sound during combat, but otherwise nearly  100%
 
|Yellow
 
|Yellow
  
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|1200 Mhz
 
|1200 Mhz
 
|Runs at about 60-70% of game speed, the sound is stuttering all the time. But somehow it is still playable.
 
|Runs at about 60-70% of game speed, the sound is stuttering all the time. But somehow it is still playable.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Dead or Alive 2 (US)
 +
|Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at about 60-70% of game speed, the sound is stuttering all the time.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Silver (US)
 +
|Alpha
 +
|1Ghz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|80-90% of game speed, but very stuttering sound.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Unreal Tournament (US)
 +
|Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at about 50-60% of game speed depending on view direction, the sound is stuttering all the time. Sometimes single textures are flickering a bit.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Sonic Adventure
 +
|Alpha
 +
|1GHz
 +
|4.10.00.01
 +
|1.60
 +
|1100 Mhz
 +
|Speed fluctuates between 80-100%. Many dropped frames and sound stuttering. Some areas, such as Chao garden, have no stuttering or dropped frames. No crashes yet. Increasing clock to 1200 Mhz seems to help.
 +
|Yellow
 +
 +
|- style="background: #F3F781"
 +
|Virtua Fighter 3tb (US)
 +
|Forum-Alpha
 +
|1Ghz
 +
|4.10.00.01
 +
|1.60
 +
|1200 Mhz
 +
|Runs at about 70 % of speed, sound stuttering
 
|Yellow
 
|Yellow
  
 
|- style="background: #F7BE81"
 
|- style="background: #F7BE81"
|MDK 2 (US)
+
|Ikaruga
 +
|Alpha
 +
|Rebirth
 +
|Default
 +
|1.55
 +
|1000 Mhz
 +
|Slower than on 800 Mhz (30-40% of fullspeed), sound stuttering, graphical glitches.
 +
|Orange
 +
 
 +
|- style="background: #F7BE81"
 +
|Re-Volt (US)
 
|Alpha
 
|Alpha
 
|1GHz
 
|1GHz
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|1.60
 
|1.60
 
|1200 Mhz
 
|1200 Mhz
|Runs at almost fullspeed, the sound is quite stable. BUT the sniper mode does not function correct. Aiming is impossible due to a texture problem.
+
|Runs at 90-100% of speed, the sound is stuttering sometimes. BUT menus are missing.
 
|Orange
 
|Orange
  
 
|- style="background: #F7BE81"
 
|- style="background: #F7BE81"
|Dead of Alive (US)
+
|MDK 2 (US)
 
|Alpha
 
|Alpha
 
|1GHz
 
|1GHz
Line 144: Line 264:
 
|1.60
 
|1.60
 
|1200 Mhz
 
|1200 Mhz
|Runs at about 60-70% of game speed, the sound is stuttering all the time.
+
|Runs at almost fullspeed, the sound is quite stable. BUT the sniper mode does not function correct. Aiming is impossible due to a texture problem.
 
|Orange
 
|Orange
  
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|- style="background: #F7BE81"
 
|- style="background: #F7BE81"
|Soldier of Fortune (US)
+
|Rez
 
|Alpha
 
|Alpha
|Ghz
+
|1GHz
|4.10.00.01
+
|default
|1.60
+
|default
|1200 Mhz
+
|1000 Mhz
|Very slow Gameplay. Sound glitching all the time.
+
|In the Game you see the player character and enemys but the rest have extremely graphical errors!
 
|Orange
 
|Orange
  
 
|- style="background: #F7BE81"
 
|- style="background: #F7BE81"
|Virtua Fighter 3tb (US)
+
|Soldier of Fortune (US)
 
|Alpha
 
|Alpha
|Ghz
+
|1Ghz
 
|4.10.00.01
 
|4.10.00.01
 
|1.60
 
|1.60
 
|1200 Mhz
 
|1200 Mhz
|Runs at about 70 % of speed, but with graphical issues, parts of the bodies arent shown correct. Sound stuttering.
+
|Very slow Gameplay. Sound glitching all the time.
 
|Orange
 
|Orange
  
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|- style="background: #F78181"
 
|- style="background: #F78181"
|Silver (US)
+
|Shenmue 2
 
|Alpha
 
|Alpha
|Ghz
+
|1Ghz
|4.10.00.01
+
|Default
|1.60
+
|Default
 
|1000 Mhz
 
|1000 Mhz
|Missing the Character Models.
+
|Slow Intro with Stutters and then crashes in the Game
 
|Red
 
|Red

Latest revision as of 16:55, 13 November 2015

Reicast is a SEGA Dreamcast Emulator ported on Pandora by PtitSeb. Other versions exist (Linux|GNU, Android, Windows, Mac..)

Current version available is VERY alpha. You can download it here. (will probably be updated often).

Adding to the Compatibility List

Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGX driver, please write "default" if you did not change your driver vs what was in the firmware.

Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new Reicast version, update the entry and add that to notes.

Playability Description
Fullspeed Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.
Playable Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.
Incomplete Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.
Unplayable Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.
N/A Games with a white background have not been fully tested. If you see one on this list, try it out and report back!

If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.

The Compatibility List

You can sort the columns by clicking the table header (javascript required).

Game Name and Region Reicast Version Pandora Model[1] SGX driver SZ version Frequency Notes on Settings Status
Incoming (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at very good speed most over the time, minor rare slowdowns, but still very playable. Green
Expendable (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at very good speed most over the time, minor rare slowdowns, but still very playable. Green
Shadowman (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at very good speed, minor slow downs, but still playable. Green
Legacy of Kain - Soulreaver (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at very good speed, minor slow downs in cut scenes, but still very playable. Green
Rayman 2 - The Great Escape (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at very good speed, minor rare slow downs, but still very playable. Green
Trickstyle (US) Forum-Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at good speed, minor slow downs during real racing, but still playable Green
Grandia 2 Alpha (build 12) 1Ghz 4.10.00.01 1.72 1300 Mhz Cutscenes bad as always, but the game itself runs very well - frameskipping and slowdowns aplenty, but certainly playable. Yellow
Ikaruga Alpha Rebirth Default 1.55 800 Mhz Slower than fullspeed (50-60% of fullspeed), sound stuttering, some minor graphic glitches. Yellow
Soul Calibur (JP) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Slower than fullspeed (probably 60% of actual speed), while completely playable, and devoid of glitches on screen. Yellow
Sakura Taisen (JP) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Very slow in videos, but in-game the speed is correct and sound stutters only once in while. Playable. Note that the characters' pictures in dialogs in glitchy, somehow. Yellow
Legacy of Kain: Soul Reaver (US) Alpha 1GHz Default 1.55 1000 Mhz Cutscenes are glitchy and gameplay audio is scratchy at random points but game ranges from slow to very playable depending on your device. Yellow
Flag To Flag (EU) Alpha 1GHz Default Default 1000 Mhz Slightly slower than fullspeed but very playable. Sound is very glitchy though and only graphical glitches noted on screen were the cars mirrors [I'd consider this a minor] [FZERO]. Yellow
Powerstone Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at about 80-90% speed with stuttering sound during combat, but otherwise nearly 100% Yellow
Virtua Tennis (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at about 60-70% of game speed, the sound is stuttering all the time. But somehow it is still playable. Yellow
Dead or Alive 2 (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at about 60-70% of game speed, the sound is stuttering all the time. Yellow
Silver (US) Alpha 1Ghz 4.10.00.01 1.60 1200 Mhz 80-90% of game speed, but very stuttering sound. Yellow
Unreal Tournament (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at about 50-60% of game speed depending on view direction, the sound is stuttering all the time. Sometimes single textures are flickering a bit. Yellow
Sonic Adventure Alpha 1GHz 4.10.00.01 1.60 1100 Mhz Speed fluctuates between 80-100%. Many dropped frames and sound stuttering. Some areas, such as Chao garden, have no stuttering or dropped frames. No crashes yet. Increasing clock to 1200 Mhz seems to help. Yellow
Virtua Fighter 3tb (US) Forum-Alpha 1Ghz 4.10.00.01 1.60 1200 Mhz Runs at about 70 % of speed, sound stuttering Yellow
Ikaruga Alpha Rebirth Default 1.55 1000 Mhz Slower than on 800 Mhz (30-40% of fullspeed), sound stuttering, graphical glitches. Orange
Re-Volt (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at 90-100% of speed, the sound is stuttering sometimes. BUT menus are missing. Orange
MDK 2 (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at almost fullspeed, the sound is quite stable. BUT the sniper mode does not function correct. Aiming is impossible due to a texture problem. Orange
StarWars - Episode 1 - Racer (US) Alpha 1GHz 4.10.00.01 1.60 1200 Mhz Runs at about 70-80% of game speed, the sound is a whole mess. But the racing itself is quite playable. Movie sequences have stuttering sound Orange
Marvel VS Capcom 2 (US) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. Orange
Chu Chu Rocket (JP) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Works full speed most of the time with very little stuttering, but in levels when mice are getting out like crazy with tons of them on screen, it becomes unplayable and freezes. Orange
Capcom VS SNK 2 (US) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. Orange
Capcom VS SNK 2 (US) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Works well in the menus, and the speed in-game is reasonable, but the characters in 2D are completely glitchy and it makes it unplayable at this stage. Sound stutters too once in a while. Orange
Crazy Taxi Alpha Classic Default Default 1000 Mhz Menus are full speed with good sound. In game is just playable, but only about 3 frames a second. Other cars have no textures except wheels. (Gruntfuggly) Orange
Sonic Adventure (US) Alpha Classic 4.04.00.03 1.55 900 Mhz Menu's mostly black but you can get around and runs at decent speeds. In game though, very few textures load and it's pretty slow. Game crashes after the first fight with Chaos. Orange
Ikaruga (JP) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Very slow in certain cinematics (slideshow), faster in actual game, but sometimes the bullets don't even appear and some animations are glitchy. Promising, but not really playable at this stage because of these issues. Orange
Rez Alpha 1GHz default default 1000 Mhz In the Game you see the player character and enemys but the rest have extremely graphical errors! Orange
Soldier of Fortune (US) Alpha 1Ghz 4.10.00.01 1.60 1200 Mhz Very slow Gameplay. Sound glitching all the time. Orange
The House of the Dead 2 (US & EU) Alpha Classic Default 1.55 1000 Mhz Crashes at Start. Red
South Park Rally (US) Alpha Classic Default 1.55 1000 Mhz Hangs on white screen after BIOs for about 1 minute, then you can hear the music of the game but the screen is still white and frozen. Red
Sega Rally 2 (US) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Crashes at Start. Red
Skies of Arcadia (US) Alpha Classic Default 1.55 1000 Mhz Crashes at start. Red
Resident Evil 2 (US) Alpha 1GHz 4.03.00.02 1.55 1000 Mhz Crashes at Start. Red
Frogger 2: Swampy's Revenge (US) Alpha Classic 4.04.00.03 1.55 900 Mhz Hangs on white screen after BIOs. Red
Shenmue 2 Alpha 1Ghz Default Default 1000 Mhz Slow Intro with Stutters and then crashes in the Game Red