Difference between revisions of "Mupen2.0 Compatibility List"
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− | + | {{Infobox Emulator|title=Mupen | |
+ | |image= | ||
+ | |download=[http://repo.openpandora.org/?page=detail&app=mupen64plus Archive] | ||
+ | |license=[https://code.google.com/p/mupen64plus/ GPLv2] | ||
+ | |developer=[https://code.google.com/u/104968444247834203924/ Richard] | ||
+ | |porter=[http://repo.openpandora.org/?page=all&search=ptitSeb&s=new ptitSeb] | ||
+ | |version=2.1.0.17 | ||
+ | |webpage=https://code.google.com/p/mupen64plus/ | ||
+ | |status=Available | ||
+ | }} | ||
− | Current version is 2. | + | Mupen64Plus v2 is a Nintendo 64 emulator ported on Pandora by PtitSeb. Other versions exist (Android, Windows, Mac, Linux...). |
+ | |||
+ | Current version is 2.1.0.12 from Dec 19th 2013. | ||
==Adding to the Compatibility List== | ==Adding to the Compatibility List== | ||
Line 47: | Line 58: | ||
! Notes on Settings | ! Notes on Settings | ||
! Status | ! Status | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/1080-snowboarding 1080 Snowboarding (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES2 | ||
+ | |1Ghz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |'''RICE2''' causes some graphical glitches, but runs pretty smooth. Minor stuttering. '''GLIDE''' looks much better, but suffers from more noticeable stuttering. [[User:rError|rError]] | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |[http://www.mobygames.com/game/n64/banjo-kazooie Banjo-Kazooie (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES2 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |Runs at 100% speed almost all the time. Minor sound skipping. Minor graphical glitches (puzzle-piece transitions). - [[User:rError|rError]] | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |[http://www.mobygames.com/game/n64/banjo-tooie Banjo-Tooie (US)] | ||
+ | |2.0.0.10 | ||
+ | ! RICE GLES2 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.55 | ||
+ | |1200 MHz | ||
+ | |Runs 70% - 100% speed. Sound skipping. Minor graphical glitches. Eventually crashes/freezes.- [[User:rError|rError]] | ||
+ | |Orange | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |[http://www.mobygames.com/game/n64/banjo-tooie Banjo-Tooie (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES2 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |Crashes 50% of the time on startup. If it does start, crashes after intro cut-scene (before menu). - [[User:rError|rError]] | ||
+ | |Red | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |[http://www.mobygames.com/game/n64/conkers-bad-fur-day Conker's Bad Fur Day (US)] | ||
+ | |2.1.0.12 | ||
+ | ! GLES RICE2 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1200Mhz | ||
+ | |Runs very slow. Graphical glitches. - [[User:rError|rError]] | ||
+ | |Orange | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |[http://www.mobygames.com/game/n64/diddy-kong-racing Diddy Kong Racing (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES1.1 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 MHz | ||
+ | |Runs at 100% once in race. Menu transitions and Adventure mode cause some slowdowns. Minor sound skipping. '''RICE1.1''' missing skid marks. '''RICE2''' has some missing 2D graphics (Rare logo, door numbers, others). '''RICE2''' appears to run slightly smoother, but '''RICE1.1''' gives better overall experience. - [[User:rError|rError]] | ||
+ | |Green | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
Line 55: | Line 132: | ||
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
− | |1000 | + | |1000 MHz |
|Minor geometry glitches, a stuttering camera and significant motion clipping failures make it hard to do anything in this game. Runs close to 100% speed with the GLES2N64 plugin - [[User:Levi|Levi]] ([[User talk:Levi|talk]]) | |Minor geometry glitches, a stuttering camera and significant motion clipping failures make it hard to do anything in this game. Runs close to 100% speed with the GLES2N64 plugin - [[User:Levi|Levi]] ([[User talk:Levi|talk]]) | ||
|Orange | |Orange | ||
Line 66: | Line 143: | ||
|Default | |Default | ||
|1.54 | |1.54 | ||
− | |995 | + | |995 MHz |
|Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. | |Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. | ||
|Yellow | |Yellow | ||
Line 77: | Line 154: | ||
|Default | |Default | ||
|1.54 | |1.54 | ||
− | |995 | + | |995 MHz |
|Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. Barely. A Higher Clockspeed might help. | |Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. Barely. A Higher Clockspeed might help. | ||
|Yellow | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | |[http://www.mobygames.com/game/f-zero-x F-Zero X (EU)] | + | |[http://www.mobygames.com/game/f-zero-x F-Zero X (EU) (US)] |
|2.0.0.09 | |2.0.0.09 | ||
! Rice GLES2 | ! Rice GLES2 | ||
− | | | + | |1GHz |
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
− | |1000 | + | |1000 MHz |
− | | | + | |Needs updated SGX driver to display HUD correctly. Runs 100% once in race (slight slowdown on GO). Slowdowns are mostly in menu. Remove almost all slowdow with "SkipFrame=True". Overclocking to 1200Mhz with frameskip makes entire game 99% perfect. - [[User:Levi|Levi]] ([[User talk:Levi|talk]]), [[User:rError|rError]] |
|Green | |Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/goldeneye-007 Goldeneye (US)] | ||
+ | |2.1.0.12 | ||
+ | ! GLES2N64 | ||
+ | |1Ghz | ||
+ | |Default | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |Runs 50%-90% depending on the amount of action on screen. '''RICE2''' looks better but runs much slower. Updated SGX driver 4.03.02 introduces graphical glitches (see-through walls) with '''RICE2''', and a slight slowdown with '''GLES2N64'''. [[User:rError|rError]] | ||
+ | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 99: | Line 187: | ||
|default | |default | ||
|1.55 | |1.55 | ||
− | |800 | + | |800 MHz |
|Speed and visual are fine | |Speed and visual are fine | ||
|Green | |Green | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | |[http://www.mobygames.com/game/ | + | |[http://www.mobygames.com/game/mario-kart-64 Mario Kart 64 (US)] |
+ | |2.1.0.12 | ||
+ | ! Rice GLES2 | ||
+ | |1Ghz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |800 MHz | ||
+ | |Runs very well with some slowdowns - mostly in menu and at beginning of race. Overclocking to 1100Mhz and up makes speed almost flawless. Minor graphical glitches on score sheet at end of race. [[User:rError|rError]] | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |[http://www.mobygames.com/game/mario-tennis Mario Tennis (EU)] | ||
|2.0.0.10 | |2.0.0.10 | ||
− | ! | + | ! Arachnoid |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
− | | | + | |1.0GHz |
− | | | + | |'''Glide''': Slows to a stall then crashes; '''GLES2N64''': Transparency issues, missing characters; '''Rice GLES 1.1/2''': Freezes prior to match; '''Arachnoid''': Slow with many glitches. Almost playable tho. - [[User:Levi|Levi]] ([[User talk:Levi|talk]]) |
− | | | + | |Orange |
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/n64/perfect-dark Perfect Dark 1.1 (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES2 | ||
+ | |1Ghz | ||
+ | |Default | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |Menu has some graphical glitches. Institute is pretty smooth. Missions run 40%-90% speed depending on the amount of action on screen. More playable thank Goldeneye. Updated SGX driver 4.03.02 introduces slowdowns and heavy sound tearing/stutter. [[User:rError|rError]] | ||
+ | |Yellow | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | |[http://www.mobygames.com/game/n64/starcraft-64- StarCraft 64 ( | + | |[http://www.mobygames.com/game/n64/starcraft-64- StarCraft 64 (EU)] |
|2.0.0.9 | |2.0.0.9 | ||
! Rice GLES2 | ! Rice GLES2 | ||
− | | | + | |1GHz |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
− | |1000 | + | |1000 MHz |
|Runs well in-game. Many screen-clear glitches and slowdown in 2d menus - [[User:Levi|Levi]] ([[User talk:Levi|talk]]) | |Runs well in-game. Many screen-clear glitches and slowdown in 2d menus - [[User:Levi|Levi]] ([[User talk:Levi|talk]]) | ||
|Yellow | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | |[http://www.mobygames.com/game/mario | + | |[http://www.mobygames.com/game/super-mario-64 Super Mario 64 (EU) (US)] |
− | |2.0.0. | + | |2.0.0.10 |
+ | ! Rice GLES1.1 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.55 | ||
+ | |1000 MHz | ||
+ | |Runs well. | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/n64/super-smash-bros Super Smash Bros. (US)] | ||
+ | |2.1.0.12 | ||
+ | ! RICE GLES2 | ||
+ | |1Ghz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1200 MHz | ||
+ | |Very playable with "SkipFrame=True". Runs 70% speed and up depending how much action is on screen. Runs slightly faster/smoother with default video driver. [[User:rError|rError]] | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/legend-of-zelda-majoras-mask The Legend of Zelda - Majoras Mask (US)] | ||
+ | |2.0.0.10 | ||
! Rice GLES2 | ! Rice GLES2 | ||
− | | | + | |1GHz |
− | | | + | |Default |
+ | |1.55 | ||
+ | |1000 MHz | ||
+ | |Video runs slower and the sound stutters sometimes. Also some graphics are missing (hand of the clock on the bottom of the screen, Active heart in health bar). | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/legend-of-zelda-ocarina-of-time The Legend of Zelda - Ocarina of Time (US)] | ||
+ | |2.0.0.10 | ||
+ | ! GLES2N64 | ||
+ | |1GHz | ||
+ | |Default | ||
|1.55 | |1.55 | ||
− | |800 | + | |1000 MHz |
− | | | + | |Video runs a bit slower and light sound stutters. Also the menu is a bit glitchy. |
− | | | + | |Yellow |
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |[http://www.mobygames.com/game/paper-mario Paper Mario (US)] | ||
+ | |2.1.0.12 | ||
+ | ! Arachnoid | ||
+ | |ReBirth | ||
+ | |Default | ||
+ | |1.60 | ||
+ | |800 MHz | ||
+ | |'''VIDEO''' Rice Gles2: Looks nicest, but causes slowdowns, could be better on a 1GHz model or if overclocked more. '''Arachnoid''': '''best overall IMO''' fullest speed most times, Looks good, stutters, like the rest, but slow item menu. '''AUDIO''' use Notaz's. '''RSP''' use default [[User:Fworg64|Fworg64]] | ||
+ | |Yellow | ||
|} | |} |
Latest revision as of 18:10, 8 March 2015
Mupen | |
---|---|
Download(s) | Archive |
License | GPLv2 |
Developer(s) | Richard |
Porting developer(s) |
ptitSeb |
Version | 2.1.0.17 |
Status | Available |
Webpage | https://code.google.com/p/mupen64plus/ |
{{{compatibility}}} |
Mupen64Plus v2 is a Nintendo 64 emulator ported on Pandora by PtitSeb. Other versions exist (Android, Windows, Mac, Linux...).
Current version is 2.1.0.12 from Dec 19th 2013.
Adding to the Compatibility List
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGX driver, please write "default" if you did not change your driver vs what was in the firmware.
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new Mupen2.0 version, update the entry and add that to notes.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.
The Compatibility List
You can sort the columns by clicking the table header (javascript required).
Game Name and Region | Mupen Version | Used Plugin | Pandora Model[1] | SGX driver | SZ version | Frequency | Notes on Settings | Status |
---|---|---|---|---|---|---|---|---|
1080 Snowboarding (US) | 2.1.0.12 | RICE GLES2 | 1Ghz | 4.03.02 | 1.60 | 1200 MHz | RICE2 causes some graphical glitches, but runs pretty smooth. Minor stuttering. GLIDE looks much better, but suffers from more noticeable stuttering. rError | Yellow |
Banjo-Kazooie (US) | 2.1.0.12 | RICE GLES2 | 1GHz | 4.03.02 | 1.60 | 1200 MHz | Runs at 100% speed almost all the time. Minor sound skipping. Minor graphical glitches (puzzle-piece transitions). - rError | Green |
Banjo-Tooie (US) | 2.0.0.10 | RICE GLES2 | 1GHz | 4.03.02 | 1.55 | 1200 MHz | Runs 70% - 100% speed. Sound skipping. Minor graphical glitches. Eventually crashes/freezes.- rError | Orange |
Banjo-Tooie (US) | 2.1.0.12 | RICE GLES2 | 1GHz | 4.03.02 | 1.60 | 1200 MHz | Crashes 50% of the time on startup. If it does start, crashes after intro cut-scene (before menu). - rError | Red |
Conker's Bad Fur Day (US) | 2.1.0.12 | GLES RICE2 | 1GHz | 4.03.02 | 1.60 | 1200Mhz | Runs very slow. Graphical glitches. - rError | Orange |
Diddy Kong Racing (US) | 2.1.0.12 | RICE GLES1.1 | 1GHz | 4.03.02 | 1.60 | 1000 MHz | Runs at 100% once in race. Menu transitions and Adventure mode cause some slowdowns. Minor sound skipping. RICE1.1 missing skid marks. RICE2 has some missing 2D graphics (Rare logo, door numbers, others). RICE2 appears to run slightly smoother, but RICE1.1 gives better overall experience. - rError | Green |
Donkey Kong 64 (unknown) | 2.0.0.10 | GLES2N64 | 1GHz | 4.03.02 | 1.55 | 1000 MHz | Minor geometry glitches, a stuttering camera and significant motion clipping failures make it hard to do anything in this game. Runs close to 100% speed with the GLES2N64 plugin - Levi (talk) | Orange |
Dr Mario (US?) | 2.0.0.07 | Glide GLES2 | Rebirth | Default | 1.54 | 995 MHz | Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. | Yellow |
F-1 Pole Position 64 | 2.0.0.07 | Rice GLES2 | Rebirth | Default | 1.54 | 995 MHz | Used Z64 LLE RSP for RSP Plugin. Sound and speed both slower than fullspeed. Playable. Barely. A Higher Clockspeed might help. | Yellow |
F-Zero X (EU) (US) | 2.0.0.09 | Rice GLES2 | 1GHz | 4.03.02 | 1.60 | 1000 MHz | Needs updated SGX driver to display HUD correctly. Runs 100% once in race (slight slowdown on GO). Slowdowns are mostly in menu. Remove almost all slowdow with "SkipFrame=True". Overclocking to 1200Mhz with frameskip makes entire game 99% perfect. - Levi (talk), rError | Green |
Goldeneye (US) | 2.1.0.12 | GLES2N64 | 1Ghz | Default | 1.60 | 1200 MHz | Runs 50%-90% depending on the amount of action on screen. RICE2 looks better but runs much slower. Updated SGX driver 4.03.02 introduces graphical glitches (see-through walls) with RICE2, and a slight slowdown with GLES2N64. rError | Yellow |
Holy Magic Century (EU) (aka Quest64) | 2.0.0.09 | Rice GLES2 | CC | default | 1.55 | 800 MHz | Speed and visual are fine | Green |
Mario Kart 64 (US) | 2.1.0.12 | Rice GLES2 | 1Ghz | 4.03.02 | 1.60 | 800 MHz | Runs very well with some slowdowns - mostly in menu and at beginning of race. Overclocking to 1100Mhz and up makes speed almost flawless. Minor graphical glitches on score sheet at end of race. rError | Green |
Mario Tennis (EU) | 2.0.0.10 | Arachnoid | 1GHz | 4.03.02 | 1.55 | 1.0GHz | Glide: Slows to a stall then crashes; GLES2N64: Transparency issues, missing characters; Rice GLES 1.1/2: Freezes prior to match; Arachnoid: Slow with many glitches. Almost playable tho. - Levi (talk) | Orange |
Perfect Dark 1.1 (US) | 2.1.0.12 | RICE GLES2 | 1Ghz | Default | 1.60 | 1200 MHz | Menu has some graphical glitches. Institute is pretty smooth. Missions run 40%-90% speed depending on the amount of action on screen. More playable thank Goldeneye. Updated SGX driver 4.03.02 introduces slowdowns and heavy sound tearing/stutter. rError | Yellow |
StarCraft 64 (EU) | 2.0.0.9 | Rice GLES2 | 1GHz | 4.03.02 | 1.55 | 1000 MHz | Runs well in-game. Many screen-clear glitches and slowdown in 2d menus - Levi (talk) | Yellow |
Super Mario 64 (EU) (US) | 2.0.0.10 | Rice GLES1.1 | 1GHz | 4.03.02 | 1.55 | 1000 MHz | Runs well. | Green |
Super Smash Bros. (US) | 2.1.0.12 | RICE GLES2 | 1Ghz | 4.03.02 | 1.60 | 1200 MHz | Very playable with "SkipFrame=True". Runs 70% speed and up depending how much action is on screen. Runs slightly faster/smoother with default video driver. rError | Yellow |
The Legend of Zelda - Majoras Mask (US) | 2.0.0.10 | Rice GLES2 | 1GHz | Default | 1.55 | 1000 MHz | Video runs slower and the sound stutters sometimes. Also some graphics are missing (hand of the clock on the bottom of the screen, Active heart in health bar). | Yellow |
The Legend of Zelda - Ocarina of Time (US) | 2.0.0.10 | GLES2N64 | 1GHz | Default | 1.55 | 1000 MHz | Video runs a bit slower and light sound stutters. Also the menu is a bit glitchy. | Yellow |
Paper Mario (US) | 2.1.0.12 | Arachnoid | ReBirth | Default | 1.60 | 800 MHz | VIDEO Rice Gles2: Looks nicest, but causes slowdowns, could be better on a 1GHz model or if overclocked more. Arachnoid: best overall IMO fullest speed most times, Looks good, stutters, like the rest, but slow item menu. AUDIO use Notaz's. RSP use default Fworg64 | Yellow |
Notes
1. Pandora model:
- CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM@166MHz
- Rebirth - OMAP3530 SoC@600MHz stock, 512MiB RAM@166MHz
- 1GHz - DM3730 SoC@1GHz stock, 512MiB RAM@200Mhz