Difference between revisions of "DraStic Compatibility List"
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DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora. | DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora. | ||
− | * [http://repo.openpandora.org/?page=detail&app=DraStic Download] | + | * Current version: [http://repo.openpandora.org/?page=detail&app=DraStic Download] |
* [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog] | * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog] | ||
* [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread] | * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread] | ||
− | + | For previous versions refer to the [http://repo.openpandora.org/?page=archive&app=DraStic Drastic Repo Archive] | |
+ | |||
+ | The versions identify themselfs as "Version r_._._._p" on the menu screen. | ||
* [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List] | * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List] | ||
==Compatibility== | ==Compatibility== | ||
− | ' | + | 'By default, games are uncompressed to RAM. 128MB+ compressed games have issues with this CC Pandoras because of limited RAM. 256MB compressed games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB compressed games won't decompress on any system. Compressed games of any size are not dependent on RAM, so should work the same on all systems. You can enable an option to compress to file instead of RAM to get around this problem, but it will make games take longer to start.' |
==Adding to the list== | ==Adding to the list== | ||
+ | Note: you can use the [http://repo.openpandora.org/?page=detail&app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below. | ||
+ | |||
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu. | Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu. | ||
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes. Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required. | '''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes. Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required. | ||
− | Default frameskip | + | Default frameskip is automatic and 4. Please record a comment if you use a different setting. |
{|class="wikitable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;" | {|class="wikitable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;" | ||
Line 44: | Line 48: | ||
<!-- template for new entries at bottom of list --> | <!-- template for new entries at bottom of list --> | ||
− | You can sort the colums by clicking the table header. | + | You can sort the colums by clicking the table header (javascript required). |
{|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;" | {|class="wikitable sortable" border="1" cellpadding="1" cellspacing="0" style="font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;" | ||
Line 57: | Line 61: | ||
! Notes | ! Notes | ||
! Status | ! Status | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |454d5341 | ||
+ | |Super Mario 64 DS | ||
+ | |r2.1.0p | ||
+ | |16MiB | ||
+ | |1GHz | ||
+ | |900MHz | ||
+ | |Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron) | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |454c4759 | ||
+ | |Geometry Wars - Galaxies | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |1Ghz | ||
+ | |1000Mhz | ||
+ | |Works very well. (ekianjo) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |55595241 | ||
+ | |Rayman DS | ||
+ | |r2.1.0p | ||
+ | |32MiB | ||
+ | |1GHz | ||
+ | |900MHz | ||
+ | |Very choppy sound often, and frameskip choppyness too. :(knightron) | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |50445441 | ||
+ | |42 All Time Classics/Clubhouse Games (E) | ||
+ | |r2.1.0p | ||
+ | |16MiB | ||
+ | |1GHz | ||
+ | |900MHz | ||
+ | |Plays fine with frameskip 2 | ||
+ | |Green | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 67: | Line 111: | ||
|Seems to play perfectly. :(Knightron) | |Seems to play perfectly. :(Knightron) | ||
|Green | |Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45474443 | ||
+ | |Disgaea DS (U) | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |1Ghz | ||
+ | |1000Mhz | ||
+ | |runs very well overall. No issue detected. (ekianjo) | ||
+ | | Green | ||
+ | |||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
Line 85: | Line 140: | ||
|1GHz | |1GHz | ||
|900MHz | |900MHz | ||
− | |Seems to | + | |Seems to play perfectly. :(Knightron) |
|Green | |Green | ||
Line 155: | Line 210: | ||
|1GHz | |1GHz | ||
|900MHz | |900MHz | ||
− | |Plays pretty close to perfect. :( | + | |Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron) |
|Orange | |Orange | ||
Line 230: | Line 285: | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
|4a545941 | |4a545941 | ||
− | |Tales Of | + | |Tales Of Innocence (English Patched) |
|r2.1.0p | |r2.1.0p | ||
|128MiB | |128MiB | ||
Line 245: | Line 300: | ||
|1GHz | |1GHz | ||
|900MHz | |900MHz | ||
− | |Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots | + | |Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron) |
|Green | |Green | ||
Line 297: | Line 352: | ||
|Plays at full speed. | |Plays at full speed. | ||
|Green | |Green | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 328: | Line 373: | ||
|Green | |Green | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
|45454650 | |45454650 | ||
|Fire Emblem: Shadow Dragon (E) | |Fire Emblem: Shadow Dragon (E) | ||
− | |r2.1. | + | |r2.1.3p |
|64MiB | |64MiB | ||
− | | | + | |1GHz |
|900MHz | |900MHz | ||
− | | | + | |Runs fine since r2.1.3p |
− | | | + | |Green |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|4a564942 | |4a564942 | ||
|Ivy the Kiwi (J) | |Ivy the Kiwi (J) | ||
− | |r2.1. | + | |r2.1.3p |
|8MiB | |8MiB | ||
|1GHz | |1GHz | ||
Line 351: | Line 396: | ||
|50505841 | |50505841 | ||
|Picross DS (E) | |Picross DS (E) | ||
− | |r2.1. | + | |r2.1.3p |
|32MiB | |32MiB | ||
|1GHz | |1GHz | ||
Line 361: | Line 406: | ||
|50503643 | |50503643 | ||
|Picross 3D (E) | |Picross 3D (E) | ||
− | |r2.1. | + | |r2.1.3p |
|32MiB | |32MiB | ||
|1GHz | |1GHz | ||
Line 401: | Line 446: | ||
|45434d41 | |45434d41 | ||
|MarioKart DS (US) | |MarioKart DS (US) | ||
− | |r2.1. | + | |r2.1.3p |
|32MiB | |32MiB | ||
|1GHz | |1GHz | ||
Line 411: | Line 456: | ||
|45444e41 | |45444e41 | ||
|Brain Age - Train Your Brain in Minutes a Day! (v01) | |Brain Age - Train Your Brain in Minutes a Day! (v01) | ||
− | |r2. | + | |r2.1.0p |
|16MiB | |16MiB | ||
|1Ghz | |1Ghz | ||
|800 Mhz | |800 Mhz | ||
− | | | + | |Works great. (PowerGod) |
|Green | |Green | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
|50444e41 | |50444e41 | ||
|Dr Kawashima's Brain Training - How Old Is Your Brain | |Dr Kawashima's Brain Training - How Old Is Your Brain | ||
− | |r2. | + | |r2.1.0p |
|16MiB | |16MiB | ||
|1Ghz | |1Ghz | ||
|800 Mhz | |800 Mhz | ||
− | | | + | |Works great. (PowerGod) |
− | | | + | |Green |
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
|455a4443 | |455a4443 | ||
|Dragon Ball - Origins | |Dragon Ball - Origins | ||
− | |r2. | + | |r2.1.6.1p |
|64MiB | |64MiB | ||
|1Ghz | |1Ghz | ||
Line 437: | Line 482: | ||
|Playable with some lag. (PowerGod) | |Playable with some lag. (PowerGod) | ||
|Yellow | |Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45503743 | ||
+ | |Peggle Dual Shot | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |1Ghz | ||
+ | |750MHz | ||
+ | |Perfect play, fluid motion, just like the real thing. :(kumaki+levi) | ||
+ | |Green | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
Line 458: | Line 513: | ||
(Edit by knightron: text is now played in DraStic 2.1.0p) | (Edit by knightron: text is now played in DraStic 2.1.0p) | ||
|Yellow | |Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45433643 | ||
+ | |Infinite Space | ||
+ | |r2.1.3p | ||
+ | |256MiB | ||
+ | |1Ghz | ||
+ | |1050Mhz | ||
+ | |Plays well. Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi) | ||
+ | |Green | ||
+ | |- style="background: #90FF90" | ||
+ | |50385243 | ||
+ | |Crash - Mind Over Mutant (U) | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works perfect at default (dsleaf67) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |50595943 | ||
+ | |Giana Sisters DS (U) | ||
+ | |r2.1.3p | ||
+ | |8MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works perfect (dsleaf67) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |50595943 | ||
+ | |Giana Sisters DS (E) | ||
+ | |r2.1.6.1p | ||
+ | |8MiB | ||
+ | |1Ghz | ||
+ | |800Mhz | ||
+ | |Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45563241 | ||
+ | |M&M's - Break'em (U) | ||
+ | |r2.1.3p | ||
+ | |8MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works great only has minor sound issue at start (dsleaf67) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45575041 | ||
+ | |Pac-Man World 3 (U) | ||
+ | |r2.1.3p | ||
+ | |32MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works good some slowdowns but very playable (dsleaf67) | ||
+ | | Green | ||
+ | |- style="background: #F3F781" | ||
+ | |454a5141 | ||
+ | |Crash of the Titans (U) | ||
+ | |r2.1.3p | ||
+ | |128MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |playable with choppy sound and some slow downs (dsleaf67) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |50394643 | ||
+ | |FIFA 09 (U) | ||
+ | |r2.1.3p | ||
+ | |32MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |playable with sound issues (dsleaf67) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45413541 | ||
+ | |Golden Compass, The (U) | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works good minor sound issues (dsleaf67) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45424a59 | ||
+ | |LEGO Batman - The Videogame (U) | ||
+ | |r2.1.3p | ||
+ | |64MiB | ||
+ | |CC | ||
+ | |800Mhz | ||
+ | |works great (dsleaf67) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |50494b42 | ||
+ | |Legend of Zelda - Spirit Tracks, The (E) | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |1Ghz | ||
+ | |1100Mhz | ||
+ | |when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall) | ||
+ | | Orange | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |45494b42 | ||
+ | |Legend of Zelda - Spirit Tracks, The | ||
+ | |r2.3.0.0p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |900Mhz | ||
+ | |microphone works on SuperZaxxon R1.55, Kernel 3.2.45, codecpack, blow with 2-4" distance | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |45343243 | ||
+ | |Phantasy Star 0 | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |Nice gameplay, but the sound with some problem, 80~90% in battle. The game crash if you are using saves state and try to feed the MAG, if you use normal save and reset the game work fine. (MarTinazzI) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |454d3341 | ||
+ | |Dynasty Warriors DS - Fighter's Battle (E) | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |454d4241 | ||
+ | |Bomberman (E) | ||
+ | |r2.1.6.1p | ||
+ | |8MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |504e4241 | ||
+ | |Bomberman Story DS (U) | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45584241 | ||
+ | |Bomberman Land Touch! | ||
+ | |r2.1.6.1p | ||
+ | |32MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45324259 | ||
+ | |Bomberman Land Touch! 2 | ||
+ | |r2.1.6.1p | ||
+ | |32MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |45435741 | ||
+ | |Drone Tactics (U) | ||
+ | |r2.1.6.1p | ||
+ | |64MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |Only in battle scene run about 70~90% (MarTinazzI) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |454a5841 | ||
+ | |Dungeon Explorer - Warriors of Ancient Arts (U) | ||
+ | |r2.1.6.1p | ||
+ | |64MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |45474b59 | ||
+ | |Kingdom Hearts - 358-2 Days | ||
+ | |r2.1.6.1p | ||
+ | |256MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |Run 75~90% and bad sound, but playable (MarTinazzI) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45574b59 | ||
+ | |Kirby - Super Star Ultra (U) | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | | (MarTinazzI) | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |454e4c41 | ||
+ | |Lunar - Dragon Song (U) | ||
+ | |r2.1.6.1p | ||
+ | |32MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |Some lag on action select in battle, 70~90% but in far of the game seem all 100%, need test early game again. (MarTinazzI) | ||
+ | | Yellow | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |45555043 | ||
+ | |Pokemon - Platinum Version (v10) (U) | ||
+ | |r2.1.6.1p | ||
+ | |128MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |bug on introduction. blinking screen and game stop (MarTinazzI) | ||
+ | | Red | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |45555043 | ||
+ | |Pokemon - Platinum Version (DE) | ||
+ | |r2.2.0.0p | ||
+ | |128MiB | ||
+ | |CC | ||
+ | |900Mhz | ||
+ | |some slowdowns, especially with Pokéfetch. However seem to run quite smooth at 900 Mhz. | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |4f415249 | ||
+ | |Pokemon - White Version (DSi Enhanced)(USA) (U) | ||
+ | |r2.1.6.1p | ||
+ | |256MiB | ||
+ | |Rebirth | ||
+ | |600Mhz | ||
+ | |just close the game on introduction (MarTinazzI) | ||
+ | | Red | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |4f455249 | ||
+ | |Pokemon Black Version 2 (DSi Enhanced) | ||
+ | |r2.3.0p | ||
+ | |16MiB | ||
+ | |Rebirth | ||
+ | |800MHz | ||
+ | |Minimal graphical issues, and sometimes a bit laggy, but very playable (Alpibrine28) | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |454c4859 | ||
+ | |Time Hollow (U) | ||
+ | |r2.3.0.0p | ||
+ | |128MiB | ||
+ | |1Ghz | ||
+ | |975Mhz | ||
+ | |Game crashes at the beginning of Chapter 2, also ingame saves doesn't work at all (PowerGod) | ||
+ | | Red | ||
+ | |||
|} | |} | ||
+ | <!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE "|}" > | ||
+ | <!-- ----------------------------------------------- > | ||
+ | <!-- ----------------------------------------------- > | ||
<!-- template for new entries, to add a color to an entry, simple choose ONE of these: | <!-- template for new entries, to add a color to an entry, simple choose ONE of these: | ||
Line 487: | Line 824: | ||
--> | --> | ||
− | ==Notes== | + | ===Notes=== |
1. Pandora model: | 1. Pandora model: | ||
− | * CC - | + | * CC - OMAP3530 SoC@600Mhz stock, 256MiB RAM@166MHz |
− | * Rebirth - OMAP3530 SoC @ 600MHz stock, | + | * Rebirth - OMAP3530 SoC@600MHz stock, '''512MiB RAM'''@166MHz |
− | * 1GHz - | + | * 1GHz - '''DM3730 SoC@1GHz stock''', 512MiB RAM@'''200Mhz''' |
− | |||
[[Category:Emulators]] | [[Category:Emulators]] | ||
[[Category: Compatibility]] | [[Category: Compatibility]] | ||
[[Category:List]] | [[Category:List]] |
Latest revision as of 11:38, 27 February 2016
DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.
* Current version: Download * Readme and Changelog * Forum Thread
For previous versions refer to the Drastic Repo Archive
The versions identify themselfs as "Version r_._._._p" on the menu screen.
* Outdated Previous 1.x Version Compatibility List
Compatibility
'By default, games are uncompressed to RAM. 128MB+ compressed games have issues with this CC Pandoras because of limited RAM. 256MB compressed games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB compressed games won't decompress on any system. Compressed games of any size are not dependent on RAM, so should work the same on all systems. You can enable an option to compress to file instead of RAM to get around this problem, but it will make games take longer to start.'
Adding to the list
Note: you can use the Drastic Wiki Helper application from the repo to automatically generate appropriate text to paste in the compatibility list below.
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes. Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.
Default frameskip is automatic and 4. Please record a comment if you use a different setting.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.
The Compatibility List
You can sort the colums by clicking the table header (javascript required).
Game ID | Game Name | DraStic Version | ROM Size | Pandora Model[1] | Frequency | Notes | Status |
---|---|---|---|---|---|---|---|
454d5341 | Super Mario 64 DS | r2.1.0p | 16MiB | 1GHz | 900MHz | Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron) | Green |
454c4759 | Geometry Wars - Galaxies | r2.1.3p | 64MiB | 1Ghz | 1000Mhz | Works very well. (ekianjo) | Green |
55595241 | Rayman DS | r2.1.0p | 32MiB | 1GHz | 900MHz | Very choppy sound often, and frameskip choppyness too. :(knightron) | Yellow |
50445441 | 42 All Time Classics/Clubhouse Games (E) | r2.1.0p | 16MiB | 1GHz | 900MHz | Plays fine with frameskip 2 | Green |
45575941 | Yoshis Island DS | r2.1.0p | 32MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
45474443 | Disgaea DS (U) | r2.1.3p | 64MiB | 1Ghz | 1000Mhz | runs very well overall. No issue detected. (ekianjo) | Green
|
50425341 | Snowboard Kids | r2.1.0p | 64MiB | 1GHz | 900MHz | Runs at full speed but has constant choppy sound during races. :(Knightron) | Yellow |
45455341 | Children of Mana | r2.1.0p | 64MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
45555159 | Chrono Trigger | r2.1.0p | 128MiB | 1GHz | 900MHz | Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron) | Green |
45445741 | Diddy Kong Racing DS | r2.1.0p | 32MiB | 1GHz | 900MHz | A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron) | Green |
4a554a41 | Jump Ultimate Stars (English patched) | r2.1.0p | 62.9MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
45475049 | Pokemon SoulSilver | r2.1.0p | 128MiB | 1GHz | 900MHz | Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron) | Yellow |
45484d41 | Metroid Prime Hunters | r2.1.0p | 64MiB | 1GHz | 900MHz | Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron) | Green |
45524341 | Sprung The Dating Game | r2.1.0p | 32MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
454a4c43 | Mario and Luigi Bowsers Inside Story | r2.1.0p | 128MiB | 1GHz | 900MHz | Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron) | Orange |
45355659 | Dragon Quest V Hand of the Heavenly Bride | r2.1.0p | 128MiB | 1GHz | 900MHz | Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron) | Green |
45425742 | Plants vs Zombies | r2.1.0p | 64MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
454b5441 | Kirby Canvas Curse | r2.1.0p | 64MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
4a534259 | Soma Bringer (English patched) | r2.1.0p | 122MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
45564959 | Dragon Quest IV Chapters of the Chosen | r2.1.0p | 128MiB | 1GHz | 900MHz | It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron) | Green |
45464641 | Final Fantasy III | r2.1.0p | 128MiB | 1GHz | 900MHz | Plays pretty damn close to perfect. :(Knightron) | Green |
45344659 | Final Fantasy IV | r2.1.0p | 128MiB | 1GHz | 900MHz | Plays at full speed, but has choppy sound quite often. :(Knightron) | Yellow |
4a545941 | Tales Of Innocence (English Patched) | r2.1.0p | 128MiB | 1GHz | 900MHz | Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron) | Orange |
454b5341 | Lost in Blue | r2.1.0p | 64MiB | 1GHz | 900MHz | Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron) | Green |
45514459 | Dragon Quest IX Sentinels of the Starry Skies | r2.1.0p | 22.3MiB | 1GHz | 900MHz | Game crashes on boot. :(Knightron) | Red |
454d5241 | Mario and Luigi Partners in Time | r2.1.0p | 64MiB | 1GHz | 900MHz | Seems to play perfectly. :(Knightron) | Green |
45495941 | Yoshi Touch & Go | r2.1.0p | 16MiB | 1GHz | 900MHz | This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron) | Green |
454b5342 | 9 Hours, 9 Persons, 9 Doors | r2.0.1p | 128MiB | Rebirth | 850 | Plays at full speed. | Green |
45574b59 | Kirby - Super Star Ultra | r2.0.1p | 128MiB | CC | 800 | Plays at full speed. | Green |
45365359 | Civilization Revolution DS | r2.0.1p | 64MiB | Rebirth | 825MHz | Fully playable. (Long firststart ~62sec.) | Green |
45365359 | Barnyard Blast: Swine of the Night | r2.0.1p | 8MiB | 1GHz | 1.1GHz | Works Completely fine. No Lag or Graphical Issues even on cut scenes | Green |
45454650 | Fire Emblem: Shadow Dragon (E) | r2.1.3p | 64MiB | 1GHz | 900MHz | Runs fine since r2.1.3p | Green |
4a564942 | Ivy the Kiwi (J) | r2.1.3p | 8MiB | 1GHz | 900MHz | Runs fine since r2.1.0p. Doesn't even need frameskip at 900Mhz. | Green |
50505841 | Picross DS (E) | r2.1.3p | 32MiB | 1GHz | 600MHz | Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image. | Green |
50503643 | Picross 3D (E) | r2.1.3p | 32MiB | 1GHz | 600MHz | Absolutely perfect since version r2.1.0p | Green |
50344759 | Suikoden Tierkreis | r2.0.1p | 256MiB | Rebirth | 900MHz | Sound sometimes a bit laggy during battle. (tested for 40min only) | Yellow |
45375341 | Summon Night, Twin Age | r2.0.1p | 128MiB | Rebirth | 900MHz | nice. (tested for 10h) | Green |
404c5741 | The World Ends With You (E) | r2.0.1p | 128MiB | Rebirth | 900MHz | Ran fine as far as the end of the first day. (not further tested.) | Yellow |
45434d41 | MarioKart DS (US) | r2.1.3p | 32MiB | 1GHz | 1050MHz | Runs fine with frameskip | Green |
45444e41 | Brain Age - Train Your Brain in Minutes a Day! (v01) | r2.1.0p | 16MiB | 1Ghz | 800 Mhz | Works great. (PowerGod) | Green |
50444e41 | Dr Kawashima's Brain Training - How Old Is Your Brain | r2.1.0p | 16MiB | 1Ghz | 800 Mhz | Works great. (PowerGod) | Green |
455a4443 | Dragon Ball - Origins | r2.1.6.1p | 64MiB | 1Ghz | 800 Mhz | Playable with some lag. (PowerGod) | Yellow |
45503743 | Peggle Dual Shot | r2.1.3p | 64MiB | 1Ghz | 750MHz | Perfect play, fluid motion, just like the real thing. :(kumaki+levi) | Green |
45533241 | Dragon Ball Z - Supersonic Warriors 2 | r2.0.1p | 64MiB | 1Ghz | 800 Mhz | Playable with some lag. (PowerGod) | Yellow |
45414441 | Pokemon Diamond Version (v13) | r2.0.1p | 64MiB | 1Ghz | 800 Mhz | No text in the introduction tutorial. Only played it a bit. (PowerGod)
(Edit by knightron: text is now played in DraStic 2.1.0p) |
Yellow |
45433643 | Infinite Space | r2.1.3p | 256MiB | 1Ghz | 1050Mhz | Plays well. Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi) | Green |
50385243 | Crash - Mind Over Mutant (U) | r2.1.3p | 64MiB | CC | 800Mhz | works perfect at default (dsleaf67) | Green |
50595943 | Giana Sisters DS (U) | r2.1.3p | 8MiB | CC | 800Mhz | works perfect (dsleaf67) | Green |
50595943 | Giana Sisters DS (E) | r2.1.6.1p | 8MiB | 1Ghz | 800Mhz | Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod) | Yellow |
45563241 | M&M's - Break'em (U) | r2.1.3p | 8MiB | CC | 800Mhz | works great only has minor sound issue at start (dsleaf67) | Green |
45575041 | Pac-Man World 3 (U) | r2.1.3p | 32MiB | CC | 800Mhz | works good some slowdowns but very playable (dsleaf67) | Green |
454a5141 | Crash of the Titans (U) | r2.1.3p | 128MiB | CC | 800Mhz | playable with choppy sound and some slow downs (dsleaf67) | Yellow |
50394643 | FIFA 09 (U) | r2.1.3p | 32MiB | CC | 800Mhz | playable with sound issues (dsleaf67) | Yellow |
45413541 | Golden Compass, The (U) | r2.1.3p | 64MiB | CC | 800Mhz | works good minor sound issues (dsleaf67) | Green |
45424a59 | LEGO Batman - The Videogame (U) | r2.1.3p | 64MiB | CC | 800Mhz | works great (dsleaf67) | Green |
50494b42 | Legend of Zelda - Spirit Tracks, The (E) | r2.1.6.1p | 128MiB | 1Ghz | 1100Mhz | when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall) | Orange |
45494b42 | Legend of Zelda - Spirit Tracks, The | r2.3.0.0p | 128MiB | Rebirth | 900Mhz | microphone works on SuperZaxxon R1.55, Kernel 3.2.45, codecpack, blow with 2-4" distance | Yellow |
45343243 | Phantasy Star 0 | r2.1.6.1p | 128MiB | Rebirth | 600Mhz | Nice gameplay, but the sound with some problem, 80~90% in battle. The game crash if you are using saves state and try to feed the MAG, if you use normal save and reset the game work fine. (MarTinazzI) | Yellow |
454d3341 | Dynasty Warriors DS - Fighter's Battle (E) | r2.1.6.1p | 128MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
454d4241 | Bomberman (E) | r2.1.6.1p | 8MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
504e4241 | Bomberman Story DS (U) | r2.1.6.1p | 128MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
45584241 | Bomberman Land Touch! | r2.1.6.1p | 32MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
45324259 | Bomberman Land Touch! 2 | r2.1.6.1p | 32MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
45435741 | Drone Tactics (U) | r2.1.6.1p | 64MiB | Rebirth | 600Mhz | Only in battle scene run about 70~90% (MarTinazzI) | Yellow |
454a5841 | Dungeon Explorer - Warriors of Ancient Arts (U) | r2.1.6.1p | 64MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
45474b59 | Kingdom Hearts - 358-2 Days | r2.1.6.1p | 256MiB | Rebirth | 600Mhz | Run 75~90% and bad sound, but playable (MarTinazzI) | Yellow |
45574b59 | Kirby - Super Star Ultra (U) | r2.1.6.1p | 128MiB | Rebirth | 600Mhz | (MarTinazzI) | Green |
454e4c41 | Lunar - Dragon Song (U) | r2.1.6.1p | 32MiB | Rebirth | 600Mhz | Some lag on action select in battle, 70~90% but in far of the game seem all 100%, need test early game again. (MarTinazzI) | Yellow |
45555043 | Pokemon - Platinum Version (v10) (U) | r2.1.6.1p | 128MiB | Rebirth | 600Mhz | bug on introduction. blinking screen and game stop (MarTinazzI) | Red |
45555043 | Pokemon - Platinum Version (DE) | r2.2.0.0p | 128MiB | CC | 900Mhz | some slowdowns, especially with Pokéfetch. However seem to run quite smooth at 900 Mhz. | Green |
4f415249 | Pokemon - White Version (DSi Enhanced)(USA) (U) | r2.1.6.1p | 256MiB | Rebirth | 600Mhz | just close the game on introduction (MarTinazzI) | Red |
4f455249 | Pokemon Black Version 2 (DSi Enhanced) | r2.3.0p | 16MiB | Rebirth | 800MHz | Minimal graphical issues, and sometimes a bit laggy, but very playable (Alpibrine28) | Green |
454c4859 | Time Hollow (U) | r2.3.0.0p | 128MiB | 1Ghz | 975Mhz | Game crashes at the beginning of Chapter 2, also ingame saves doesn't work at all (PowerGod) | Red |
Notes
1. Pandora model:
- CC - OMAP3530 SoC@600Mhz stock, 256MiB RAM@166MHz
- Rebirth - OMAP3530 SoC@600MHz stock, 512MiB RAM@166MHz
- 1GHz - DM3730 SoC@1GHz stock, 512MiB RAM@200Mhz