Difference between revisions of "PPSSPP Compatibility List"
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PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)] | PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)] | ||
− | Current stable version is 0.9. | + | Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on [http://pandoralive.info/?p=2764 Pandoralive] |
==Adding to the Compatibility List== | ==Adding to the Compatibility List== | ||
− | Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write "default" if you did not change your driver vs what was in the firmware. | + | Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write "default" if you did not change your driver vs what was in the firmware. These [https://techshali.com/best-ppsspp-games/ PPSSPP games] are compatible with this emulator. |
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. | Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. | ||
Line 46: | Line 46: | ||
! Notes on Settings | ! Notes on Settings | ||
! Status | ! Status | ||
+ | |||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |Midnight Club 3 - DUB Edition (EUROPE + USA) | ||
+ | |1.5.4.53 | ||
+ | |1GHz | ||
+ | |4.10 | ||
+ | |1.76 | ||
+ | |1150 Mhz | ||
+ | |Intro can show up. Audio is very stuttery. Very slow FPS. No cars / textures are showing up. Unplayable. | ||
+ | |Red | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Monster Hunter Freedom Unite (USA) | ||
+ | |1.5.4.53 | ||
+ | |1GHz | ||
+ | |4.10 | ||
+ | |1.76 | ||
+ | |1150 Mhz | ||
+ | |Slightly slow in combat(15-20 fps). Audio can be sometimes stuttery. Using automatic frameskipping improves performance. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |Taiko no Tatsujin Portable 2 (JP) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Makes the emulator completely crash right after the first few screens. Back to desktop. | ||
+ | |Red | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 56: | Line 87: | ||
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | |Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | ||
|Green | |Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |Final Fantasy III (US) | ||
+ | |0.9.6.34 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |Star Ocean: The Second Departure (US) | ||
+ | |0.9.6.34 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Fullspeed apparently at all times, with minor glitches on text boxes once in a while. | ||
+ | |Green | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Toradora Portable (JP) | ||
+ | |0.9.8 | ||
+ | |800 mhz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |800 Mhz | ||
+ | |It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Tales of Rebirth (JP) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Combat scenes are slow and music stutters in fight scenes. But it's playable. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Tekken Dark Resurrection (US) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Works fine but very slow in game. Feels a little bit faster than in 0.9.7. | ||
+ | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Hatsune Miku, Project Diva (JP) | |Hatsune Miku, Project Diva (JP) | ||
− | |0.9. | + | |0.9.9.39 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Fullspeed while frameskip is on. Not always super smooth but very, very playable. | + | |Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas. |
|Green | |Green | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |Hatsune Miku, Project Diva 2nd (JP) | ||
+ | |0.9.9.39 | ||
+ | |Rebirth | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |850 Mhz | ||
+ | |Alright on some less graphically demanding songs, but lags too much on most songs to be playable. | ||
+ | |Yellow | ||
+ | |||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
Line 74: | Line 166: | ||
|1.54 | |1.54 | ||
|1000 Mhz | |1000 Mhz | ||
− | |Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on | + | |Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead. |
|Green | |Green | ||
Line 84: | Line 176: | ||
|1.54 | |1.54 | ||
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Slow in game, albeit playable. But not enjoyable for a fighting game. |
|Yellow | |Yellow | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | | | + | |Street Fighter Alpha 3 Max (US) |
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). |
|Yellow | |Yellow | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
− | | | + | |Megaman Powerup (US) |
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay. |
− | | | + | |Green |
− | |- style="background: # | + | |- style="background: #90FF90" |
|PixelJunk Monsters (US) | |PixelJunk Monsters (US) | ||
− | |0.9. | + | |0.9.7.35 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Running full speed. |
− | | | + | |Green |
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | | | + | |Tales of Eternia (US) |
− | |0.9. | + | |0.9.7.35 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |2D | + | |2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. |
|Yellow | |Yellow | ||
Line 139: | Line 231: | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Tactics Ogre (JP) | |Tactics Ogre (JP) | ||
− | |0.9. | + | |0.9.7.35 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Full Speed most of the time, with frameskip. | + | |Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. |
|Green | |Green | ||
Line 159: | Line 251: | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Lumines (EU) | |Lumines (EU) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
− | |4. | + | |4.10.00 |
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues. |
|Green | |Green | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
|Lumines 2 (US) | |Lumines 2 (US) | ||
− | |0.9. | + | |0.9.5.35 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.55 |
|1000 Mhz | |1000 Mhz | ||
− | |Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great... | + | |Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30. |
|Yellow | |Yellow | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | | | + | |Criminal Girls (JP) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches. |
|Yellow | |Yellow | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
− | | | + | |Lunar Silver Star Harmony (JP) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. |
− | | | + | |Green |
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | | | + | |Y's Seven (JP) |
− | |0.9. | + | |0.9.1.31 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.54 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. |
|Yellow | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | | | + | |Archer Maclean's Mercury (EU) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Runs | + | |Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself. |
|Green | |Green | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | | | + | |Princess Crown (JP) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed. |
|Green | |Green | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
− | | | + | |Star Ocean: The First Departure (US) |
− | |0.9. | + | |0.9.7.35 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |The characters remain visible in-game through buildings. Therefore, still broken. |
− | | | + | |Orange |
− | |- style="background: # | + | |- style="background: #F7BE81" |
|Star Ocean: The First Departure (US) | |Star Ocean: The First Departure (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |The characters remain visible in-game through buildings. Therefore, still broken. |
− | | | + | |Orange |
− | |- style="background: # | + | |- style="background: #F7BE81" |
− | | | + | |GTA Chinatown (US) |
|0.9.5.32 | |0.9.5.32 | ||
|1GHz | |1GHz | ||
Line 254: | Line 346: | ||
|1.55 | |1.55 | ||
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. |
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
|GTA Chinatown (US) | |GTA Chinatown (US) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Many issues in game: menus not displayed, visual artifacts, | + | |Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. |
+ | |Orange | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |GTA Liberty City Stories (US) | ||
+ | |0.9.6.39 | ||
+ | |Rebirth | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |850 Mhz | ||
+ | |Lags way too much to be playable, even on cutscenes. 3 FPS. | ||
|Orange | |Orange | ||
− | |- style="background: # | + | |
+ | |- style="background: #F7BE81" | ||
|Fat Princess (US) | |Fat Princess (US) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Runs | + | |Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32 |
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
|FIFA 2013 (EU) | |FIFA 2013 (EU) | ||
|0.9.5.32 | |0.9.5.32 | ||
Line 284: | Line 387: | ||
|1.55 | |1.55 | ||
|1000 Mhz | |1000 Mhz | ||
− | |You can reach the menu but after a few selections | + | |You can reach the menu but after a few selections the screen turns black. |
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
|Persona 2 (US) | |Persona 2 (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7 |
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
|BlazBlue Continuum Shift (US) | |BlazBlue Continuum Shift (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Movies play perfectly, | + | |Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. |
− | | | + | |Green |
− | |- style="background: # | + | |- style="background: #90FF90" |
|Final Fantasy Tactics(US) | |Final Fantasy Tactics(US) | ||
− | |0.9. | + | |0.9.9.39 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | + | |Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |Still kind of slow | ||
|Green | |Green | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|The Legend Of Heroes - Trails In The Sky (US) | |The Legend Of Heroes - Trails In The Sky (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
|1.54 | |1.54 | ||
|1000 Mhz | |1000 Mhz | ||
− | |Runs | + | |Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Green | |Green | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
|Akiba's Trip (JP) | |Akiba's Trip (JP) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Sometimes running very close to full speed, but some other times slowing down, hence yellow. But still, quite playable | + | |Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore. |
|Yellow | |Yellow | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Castlevania Chronicles (US) | |Castlevania Chronicles (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Runs | + | |Runs at full speed. Excellent. |
|Green | |Green | ||
Line 396: | Line 459: | ||
|Runs full speed. No issue in game. | |Runs full speed. No issue in game. | ||
|Green | |Green | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
Line 437: | Line 490: | ||
|Yellow | |Yellow | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
|Shining Ark (JP) | |Shining Ark (JP) | ||
|0.9.5.32 | |0.9.5.32 | ||
Line 447: | Line 500: | ||
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #F3F781" |
|WipeOut Pure (EU) | |WipeOut Pure (EU) | ||
− | |0.9. | + | |0.9.9.39 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |3D is slow in game, and not faster than 0.9.8. Music still stutters a lot. |
− | + | |Yellow | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
Line 489: | Line 532: | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
|Colin Mc Rae 2005 (EU) | |Colin Mc Rae 2005 (EU) | ||
− | |0.9. | + | |0.9.7.35 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
|Very slow in game. Slideshow. Unplayable. | |Very slow in game. Slideshow. Unplayable. | ||
Line 509: | Line 542: | ||
|- style="background: #F7BE81" | |- style="background: #F7BE81" | ||
|Lego Batman (EU) | |Lego Batman (EU) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. |
|Orange | |Orange | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
|Half Minute Hero (EU) | |Half Minute Hero (EU) | ||
− | |0.9. | + | |0.9.5.32 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.55 |
|1000 Mhz | |1000 Mhz | ||
− | |Game is definitely full speed | + | |Game is definitely full speed and visual artifacts seem to be gone. |
− | | | + | |Green |
− | |- style="background: # | + | |- style="background: #90FF90" |
|Half Minute Hero (EU) | |Half Minute Hero (EU) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Game is definitely full speed and | + | |Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). |
|Green | |Green | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Valkyria Chronicles 2 (US) | |Valkyria Chronicles 2 (US) | ||
− | |0.9. | + | |0.9.8.37 |
|1GHz | |1GHz | ||
− | |4. | + | |4.10 |
− | |1. | + | |1.60 |
− | | | + | |1100 Mhz |
− | | | + | |Almost perfect. video are fine and there's only rare sound stuttering. |
|Green | |Green | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
|Persona 3 Portable (US) | |Persona 3 Portable (US) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Works great in this new version. Full speed, videos run perfectly. Superb! |
− | | | + | |Green |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | | | + | |Corpse Party (US) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! |
|Green | |Green | ||
− | |- style="background: # | + | |- style="background: #90FF90" |
− | | | + | |Corpse Party Book Of Shadows(US) |
− | |0 | + | |1.0.1.44 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble. |
− | | | + | |Green |
|- style="background: #F78181" | |- style="background: #F78181" | ||
Line 595: | Line 628: | ||
|1000 Mhz | |1000 Mhz | ||
|Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start. | |Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Red | |Red | ||
Line 618: | Line 641: | ||
|- style="background: #F78181" | |- style="background: #F78181" | ||
− | | | + | |Sakura Taisen 1&2 (JP) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Videos | + | |Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering. |
|Red | |Red | ||
− | |- style="background: # | + | |- style="background: #F7BE81" |
|Jeanne d'Arc (US) | |Jeanne d'Arc (US) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Videos | + | |Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so. |
− | | | + | |Orange |
− | |- style="background: # | + | |- style="background: #90FF90" |
|Ridge Racer 2 (US) | |Ridge Racer 2 (US) | ||
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
− | |4. | + | |4.10.00 |
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Works fine, Need | + | |Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time. |
− | | | + | |Green |
− | |- style="background: # | + | |- style="background: #90FF90" |
|Velocity (EU) | |Velocity (EU) | ||
− | |0.9. | + | |0.9.8.36 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | | | + | |Full Speed. |
− | | | + | |Green |
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
|Valkyria Chronicles 3 (JP) | |Valkyria Chronicles 3 (JP) | ||
− | |0.9. | + | |0.9.9.39 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Videos | + | |Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. |
|Green | |Green | ||
Line 676: | Line 699: | ||
|Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. | |Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. | ||
|Green | |Green | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
Line 694: | Line 707: | ||
|1.55 | |1.55 | ||
|1000 Mhz | |1000 Mhz | ||
− | |Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. | + | |Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Technically playable, but not enjoyable at this stage. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Yellow | |Yellow | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
|Loco Roco 2 (EU) | |Loco Roco 2 (EU) | ||
− | |0.9. | + | |0.9.9.39 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1000 Mhz | |1000 Mhz | ||
− | |Game is very | + | |Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. |
|Yellow | |Yellow | ||
|- style="background: #90FF90" | |- style="background: #90FF90" | ||
− | |Disgaea (US) | + | |Disgaea 2 (US) |
− | |0.9. | + | |0.9.6.34 |
|1GHz | |1GHz | ||
|4.03.02 | |4.03.02 | ||
− | |1. | + | |1.60 |
|1000 Mhz | |1000 Mhz | ||
− | |Game is | + | |Game runs fullspeed (it is obviously dropping frames but it's not bad at all). |
|Green | |Green | ||
Line 740: | Line 733: | ||
|Radiant Mythology | |Radiant Mythology | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | | Usually fullspeed, but with a few drops here and there. Mostly playable. |
|yellow | |yellow | ||
Line 750: | Line 743: | ||
|S.W.A.T. | |S.W.A.T. | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
Line 760: | Line 753: | ||
|Dead to Rights | |Dead to Rights | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Too slow to be playable. |
|Orange | |Orange | ||
Line 770: | Line 763: | ||
|Little Big Planet | |Little Big Planet | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Again, too slow to be playable. |
+ | |Orange | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |Riviera the Promised Land | ||
+ | |0.9.6.34 | ||
+ | |1 Ghz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Crashes right in the middle of the first fight. | ||
|Orange | |Orange | ||
Line 780: | Line 783: | ||
|F.F. Crisis Core | |F.F. Crisis Core | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Too slow to be playable. |
|Orange | |Orange | ||
Line 790: | Line 793: | ||
|007 To Russia With Love | |007 To Russia With Love | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Rather slow. |
|Orange | |Orange | ||
Line 800: | Line 803: | ||
|Socom 3 | |Socom 3 | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Yet again, too slow to be playable. |
|Orange | |Orange | ||
Line 810: | Line 813: | ||
|Ghost Recon | |Ghost Recon | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Sometimes fullspeed, tends to lag. Graphical glitches here and there. |
|Orange | |Orange | ||
Line 820: | Line 823: | ||
|Metal Gear Portable ops | |Metal Gear Portable ops | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Another "too-slow-to-be-playable" game. |
|Orange | |Orange | ||
Line 830: | Line 833: | ||
|Star Wars Battlefront 2 | |Star Wars Battlefront 2 | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |You know what I'm about to say. "Too slow to be playable." |
|Orange | |Orange | ||
Line 840: | Line 843: | ||
|N.O.V.A. | |N.O.V.A. | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | |crashes | + | |Immediately crashes. |
|Red | |Red | ||
Line 850: | Line 853: | ||
|Resistance - Retribution | |Resistance - Retribution | ||
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Crashes upon starting. |
|Red | |Red | ||
|- style="background: #F3F781" | |- style="background: #F3F781" | ||
− | |Final Fantasy 4 | + | |Final Fantasy 4: The After years |
|0.9.5.32 | |0.9.5.32 | ||
− | | | + | |Rebirth |
|4.03.02 | |4.03.02 | ||
|1.55 | |1.55 | ||
|950 Mhz | |950 Mhz | ||
− | | | + | |Sometimes fullspeed, some glitches. Somewhat playable. |
|yellow | |yellow | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |3rd Birthday | ||
+ | |0.9.5.32 | ||
+ | |Rebirth | ||
+ | |4.03.02 | ||
+ | |1.55 | ||
+ | |950 Mhz | ||
+ | |Looks nice, but alas, 'tis too slow to bring merriment. | ||
+ | |Orange | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |Soul Calibur | ||
+ | |0.9.5.32 | ||
+ | |Rebirth | ||
+ | |4.03.02 | ||
+ | |1.55 | ||
+ | |950 Mhz | ||
+ | |Speed beseches me. Too slow to be enjoyable. | ||
+ | |Orange | ||
+ | |||
+ | |- style="background: #F7BE81" | ||
+ | |Rachet and Clank - Size matters | ||
+ | |0.9.5.32 | ||
+ | |Rebirth | ||
+ | |4.03.02 | ||
+ | |1.55 | ||
+ | |950 Mhz | ||
+ | | Too slow to be playable. Has some graphical glitches. | ||
+ | |Orange | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Earth Defense Force 2 Portable (J) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 & 4.10 | ||
+ | |1.60 | ||
+ | |1300 Mhz | ||
+ | |Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #90FF90" | ||
+ | |Tokobots (USA) | ||
+ | |0.9.8 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1600 Mhz | ||
+ | | The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible. | ||
+ | | Green | ||
+ | |||
+ | |- style="background: #F78181" | ||
+ | |Test Drive Unlimited | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 & 4.10 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS) | ||
+ | |Red | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Tales of Phantasia: Cross Edition | ||
+ | |0.9.8.37 | ||
+ | |1GHz | ||
+ | |4.10 | ||
+ | |1.60 | ||
+ | |1300 Mhz | ||
+ | |Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Yu-Gi-Oh! GX Tag Force 3 (EU) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Yu-Gi-Oh! 5D's Tag Force 5 (US) | ||
+ | |0.9.8.36 | ||
+ | |1GHz | ||
+ | |4.03.02 | ||
+ | |1.60 | ||
+ | |1000 Mhz | ||
+ | |Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | ||
+ | |Yellow | ||
+ | |||
+ | |- style="background: #F3F781" | ||
+ | |Shin Megami Tensei: Persona | ||
+ | |1.0.1.43 | ||
+ | |1GHz | ||
+ | |4.04.?? | ||
+ | |1.71 | ||
+ | |1200 Mhz | ||
+ | |In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable | ||
+ | |Yellow | ||
+ | |||
+ | [[Category:Emulators]] |
Latest revision as of 04:56, 25 September 2018
PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist (Linux|GNU, Android, Windows, Mac..)
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on Pandoralive
Adding to the Compatibility List
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write "default" if you did not change your driver vs what was in the firmware. These PPSSPP games are compatible with this emulator.
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes.
Playability | Description |
---|---|
Fullspeed | Games with a green background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes. |
Playable | Games with a yellow background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes. |
Incomplete | Games with an orange background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes. |
Unplayable | Games with a red background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes. |
N/A | Games with a white background have not been fully tested. If you see one on this list, try it out and report back! |
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.
The Compatibility List
You can sort the columns by clicking the table header (javascript required).
Game Name and Region | PPSSPP Version | Pandora Model[1] | SGX driver | SZ version | Frequency | Notes on Settings | Status
|
---|---|---|---|---|---|---|---|
Midnight Club 3 - DUB Edition (EUROPE + USA) | 1.5.4.53 | 1GHz | 4.10 | 1.76 | 1150 Mhz | Intro can show up. Audio is very stuttery. Very slow FPS. No cars / textures are showing up. Unplayable. | Red |
Monster Hunter Freedom Unite (USA) | 1.5.4.53 | 1GHz | 4.10 | 1.76 | 1150 Mhz | Slightly slow in combat(15-20 fps). Audio can be sometimes stuttery. Using automatic frameskipping improves performance. | Yellow |
Taiko no Tatsujin Portable 2 (JP) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Makes the emulator completely crash right after the first few screens. Back to desktop. | Red |
Final Fantasy III (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | Green |
Final Fantasy III (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed in most places except in villages where the game slows down a bit while remaining playable. | Green |
Star Ocean: The Second Departure (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed apparently at all times, with minor glitches on text boxes once in a while. | Green |
Toradora Portable (JP) | 0.9.8 | 800 mhz | 4.03.02 | 1.60 | 800 Mhz | It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable. | Yellow |
Tales of Rebirth (JP) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Combat scenes are slow and music stutters in fight scenes. But it's playable. | Yellow |
Tekken Dark Resurrection (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works fine but very slow in game. Feels a little bit faster than in 0.9.7. | Yellow |
Hatsune Miku, Project Diva (JP) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas. | Green |
Hatsune Miku, Project Diva 2nd (JP) | 0.9.9.39 | Rebirth | 4.03.02 | 1.60 | 850 Mhz | Alright on some less graphically demanding songs, but lags too much on most songs to be playable. | Yellow
|
Metal Slug Anthology (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead. | Green |
Guilty Gear XX (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Slow in game, albeit playable. But not enjoyable for a fighting game. | Yellow |
Street Fighter Alpha 3 Max (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability). | Yellow |
Megaman Powerup (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay. | Green |
PixelJunk Monsters (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Running full speed. | Green |
Tales of Eternia (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. | Yellow |
To Heart 2 (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Now Full Speed in latest version. | Green |
Tactics Ogre (JP) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy. | Green |
Mirai Nikki (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Full Speed, perfect. | Green |
Lumines (EU) | 0.9.6.34 | 1GHz | 4.10.00 | 1.60 | 1000 Mhz | AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues. | Green |
Lumines 2 (US) | 0.9.5.35 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30. | Yellow |
Criminal Girls (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches. | Yellow |
Lunar Silver Star Harmony (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. | Green |
Y's Seven (JP) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. | Yellow |
Archer Maclean's Mercury (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself. | Green |
Princess Crown (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed. | Green |
Star Ocean: The First Departure (US) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The characters remain visible in-game through buildings. Therefore, still broken. | Orange |
Star Ocean: The First Departure (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | The characters remain visible in-game through buildings. Therefore, still broken. | Orange |
GTA Chinatown (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. | Orange |
GTA Chinatown (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. | Orange |
GTA Liberty City Stories (US) | 0.9.6.39 | Rebirth | 4.03.02 | 1.60 | 850 Mhz | Lags way too much to be playable, even on cutscenes. 3 FPS. | Orange
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Fat Princess (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32 | Orange |
FIFA 2013 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | You can reach the menu but after a few selections the screen turns black. | Orange |
Persona 2 (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7 | Orange |
BlazBlue Continuum Shift (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. | Green |
Final Fantasy Tactics(US) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great. | Green |
The Legend Of Heroes - Trails In The Sky (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) | Green |
Akiba's Trip (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore. | Yellow |
Castlevania Chronicles (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Runs at full speed. Excellent. | Green |
Queen's Blade Spiral Chaos (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs full speed. No issue in game. | Green |
Kingdom Hearts: Birth by Sleep (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos stop at some times and need to "buffer" apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. | Yellow |
Mana Khemia Student Alliance (EU) | 0.9.1.30 | Rebirth | XXX | 1.55 | 950 Mhz | Sometimes a bit slow, slows down when a dialog window appears, but very playable. | Yellow |
Shining Ark (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1100 Mhz | Sound stutters heavily in videos and the video appears to "buffer" several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. | Yellow |
Shining Ark (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1100 Mhz | Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. | Orange |
WipeOut Pure (EU) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is slow in game, and not faster than 0.9.8. Music still stutters a lot. | Yellow |
Need for Speed Carbon (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | A Slideshow fest. Unplayable. | Orange |
Need for Speed Rivals (US) | 0.9.1.31 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable. | Orange |
Colin Mc Rae 2005 (EU) | 0.9.7.35 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Very slow in game. Slideshow. Unplayable. | Orange |
Lego Batman (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | 3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. | Orange |
Half Minute Hero (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Game is definitely full speed and visual artifacts seem to be gone. | Green |
Half Minute Hero (EU) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). | Green |
Valkyria Chronicles 2 (US) | 0.9.8.37 | 1GHz | 4.10 | 1.60 | 1100 Mhz | Almost perfect. video are fine and there's only rare sound stuttering. | Green |
Persona 3 Portable (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works great in this new version. Full speed, videos run perfectly. Superb! | Green |
Corpse Party (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! | Green |
Corpse Party Book Of Shadows(US) | 1.0.1.44 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble. | Green |
Valkyrie Profile (US) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. | Red |
Little Big Planet (EU) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start. | Red |
Sakura Taisen 1&2 (JP) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable. | Red |
Sakura Taisen 1&2 (JP) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering. | Red |
Jeanne d'Arc (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so. | Orange |
Ridge Racer 2 (US) | 0.9.6.34 | 1GHz | 4.10.00 | 1.60 | 1000 Mhz | Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time. | Green |
Velocity (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Full Speed. | Green |
Valkyria Chronicles 3 (JP) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. | Green |
Clannad (JP) | 0.9.1.30 | 1GHz | 4.03.02 | 1.54 | 1000 Mhz | Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. | Green |
Patapon 3 (EU) | 0.9.5.32 | 1GHz | 4.03.02 | 1.55 | 1000 Mhz | Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Technically playable, but not enjoyable at this stage. | Yellow |
Loco Roco 2 (EU) | 0.9.9.39 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. | Yellow |
Disgaea 2 (US) | 0.9.6.34 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game runs fullspeed (it is obviously dropping frames but it's not bad at all). | Green |
Radiant Mythology | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Usually fullspeed, but with a few drops here and there. Mostly playable. | yellow |
S.W.A.T. | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Seems almost perfect so far. | Green |
Dead to Rights | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Too slow to be playable. | Orange |
Little Big Planet | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Again, too slow to be playable. | Orange |
Riviera the Promised Land | 0.9.6.34 | 1 Ghz | 4.03.02 | 1.60 | 1000 Mhz | Crashes right in the middle of the first fight. | Orange |
F.F. Crisis Core | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Too slow to be playable. | Orange |
007 To Russia With Love | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Rather slow. | Orange |
Socom 3 | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Yet again, too slow to be playable. | Orange |
Ghost Recon | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Sometimes fullspeed, tends to lag. Graphical glitches here and there. | Orange |
Metal Gear Portable ops | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Another "too-slow-to-be-playable" game. | Orange |
Star Wars Battlefront 2 | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | You know what I'm about to say. "Too slow to be playable." | Orange |
N.O.V.A. | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Immediately crashes. | Red |
Resistance - Retribution | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Crashes upon starting. | Red |
Final Fantasy 4: The After years | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Sometimes fullspeed, some glitches. Somewhat playable. | yellow |
3rd Birthday | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Looks nice, but alas, 'tis too slow to bring merriment. | Orange |
Soul Calibur | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Speed beseches me. Too slow to be enjoyable. | Orange |
Rachet and Clank - Size matters | 0.9.5.32 | Rebirth | 4.03.02 | 1.55 | 950 Mhz | Too slow to be playable. Has some graphical glitches. | Orange |
Earth Defense Force 2 Portable (J) | 0.9.8.36 | 1GHz | 4.03.02 & 4.10 | 1.60 | 1300 Mhz | Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference. | Yellow |
Tokobots (USA) | 0.9.8 | 1GHz | 4.03.02 | 1.60 | 1600 Mhz | The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible. | Green |
Test Drive Unlimited | 0.9.8.36 | 1GHz | 4.03.02 & 4.10 | 1.60 | 1000 Mhz | Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS) | Red |
Tales of Phantasia: Cross Edition | 0.9.8.37 | 1GHz | 4.10 | 1.60 | 1300 Mhz | Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build. | Yellow |
Yu-Gi-Oh! GX Tag Force 3 (EU) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | Yellow |
Yu-Gi-Oh! 5D's Tag Force 5 (US) | 0.9.8.36 | 1GHz | 4.03.02 | 1.60 | 1000 Mhz | Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable. | Yellow |
Shin Megami Tensei: Persona | 1.0.1.43 | 1GHz | 4.04.?? | 1.71 | 1200 Mhz | In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable | Yellow |