https://pandorawiki.org/api.php?action=feedcontributions&user=Atomicthumbs&feedformat=atomPandora Wiki - User contributions [en]2024-03-29T14:24:55ZUser contributionsMediaWiki 1.32.0-alphahttps://pandorawiki.org/index.php?title=Hardware_documentation&diff=461Hardware documentation2008-06-10T16:58:36Z<p>Atomicthumbs: changed from my site to theirs</p>
<hr />
<div>===OMAP3530===<br />
*OMAP35x: Main page on TI site[http://focus.ti.com/general/docs/gencontent.tsp?contentId=36915]<br />
*OMAP3530 specific page[http://focus.ti.com/docs/prod/folders/print/omap3530.html] ''This lists the features of the chip and has all the applicable Technical Documents''<br />
*OMAP35XX technical manual: [http://www.ti.com/litv/pdf/spruf98a] (38MB PDF)<br />
<br />
<br />
===C64x+===<br />
*CPU and Instruction Set Reference Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru732g]<br />
*TMS320C6000 Assembly Language Tools v 6.0 Beta User's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru186p]<br />
*TMS320C6000 Optimizing Compiler v 6.0 Beta User's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&familyId=44&abstractName=spru187n]<br />
*TMS320C6000 Programmer's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru198i]<br />
<br />
<br />
===Cortex-A8===<br />
*r1p1[http://infocenter.arm.com/help/topic/com.arm.doc.ddi0344b/DDI0344.pdf] ''Note: OMAP3530 uses r1p2''<br />
*NEON instructions[http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0204h/Bcfjicfj.html]<br />
<br />
===OpenGL ES 2.0===<br />
*Official site[http://khronos.org/opengles/2_X/]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Hardware_documentation&diff=460Hardware documentation2008-06-10T16:57:45Z<p>Atomicthumbs: Added technical manual link, since I can't find it on TI's site.</p>
<hr />
<div>===OMAP3530===<br />
*OMAP35x: Main page on TI site[http://focus.ti.com/general/docs/gencontent.tsp?contentId=36915]<br />
*OMAP3530 specific page[http://focus.ti.com/docs/prod/folders/print/omap3530.html] ''This lists the features of the chip and has all the applicable Technical Documents''<br />
*OMAP35XX technical manual: [http://bunnitude.com/misc/files/omap/pdf/spruf98.pdf] (34MB PDF)<br />
<br />
<br />
===C64x+===<br />
*CPU and Instruction Set Reference Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru732g]<br />
*TMS320C6000 Assembly Language Tools v 6.0 Beta User's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru186p]<br />
*TMS320C6000 Optimizing Compiler v 6.0 Beta User's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&familyId=44&abstractName=spru187n]<br />
*TMS320C6000 Programmer's Guide[http://focus.ti.com/dsp/docs/dspsupporttechdocsc.tsp?sectionId=3&tabId=409&abstractName=spru198i]<br />
<br />
<br />
===Cortex-A8===<br />
*r1p1[http://infocenter.arm.com/help/topic/com.arm.doc.ddi0344b/DDI0344.pdf] ''Note: OMAP3530 uses r1p2''<br />
*NEON instructions[http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0204h/Bcfjicfj.html]<br />
<br />
===OpenGL ES 2.0===<br />
*Official site[http://khronos.org/opengles/2_X/]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Talk:Zombie_Apocalypse&diff=371Talk:Zombie Apocalypse2008-05-09T01:18:27Z<p>Atomicthumbs: /* Game Testers */</p>
<hr />
<div>= First round, user ideas =<br />
<br />
See the [http://www.gp32x.com/board/index.php?showtopic=41642&st=60&gopid=602397&#entry602397 forums] for more info about this part/page.<br />
<br />
== SharQueDo ==<br />
'''Idea:''' Total Conversion for Quake I or Quake II, FPS, players are marines/humans, zombies are NPCs (and loads of 'em). Either one big server (world) or several regular servers with 16-32 people. Level-up system, you get XP per zombie kill, which you can improve yourself with a stat-based system (max health, max ammo, and special passive skills that increase your ammo generation very slowly for example).<br /><br />
'''Motivation:''' Although I used to program (C/C++), I decided I wanted to do something else for this project. Creating msuic and designing levels (both 2d and 3d).<br />
<br />
'''Role in Project:''' Tester, Musician, Level Designer/Modeller<br /><br />
'''Experience with said role:''' I've made quite a few music tracks in the past, mostly dance/trance, but I'm currently busy with more ambient stuff. Tools of the trade: FL Studio. For 3d level modeling, I've made quite a few levels for Doom, Half-Life (CS), UT99, UT2003 and UT2004. Unfortunatly, I lost most of them, and the rest are somewhere on a backup CD.<br />
<br />
== Hiroe ==<br />
After much deliberating, I decided I'm for PlopperZ's idea, I think if we can't make it an mmo it shouldn't have full rpg features, maybe put a level cap at level 6 or have you gain ability through having awesome weapons that cost alot, as this is unbalancing. in all honesty, I think zombie master made a great game and we should follow there example.<br />
<br />
<br />
== PlopperZ ==<br />
FPS using the Quake engine or similar. Be basically an ongoing Team Deathmatch on a giant map with Zombies(Bots) vs. Humans(Players).Zombies could "migrate" out of the fog at the edges of the level. Maybe have a bit of a story and the player can decide what to do, such as join a gang of other players, be a merchant and sell valuble goods to other players and/or do many other things. There would be lots of buildings and things to hide behind, as well as vehicles. Possibly have progressive stats if the engine allowed for it.<br />
<br />
== javaJake ==<br />
'''Ideas:''' I like PlopperZ's ideas, except I lean more towards strategy: I think there should be more to the game than just shooting zombies and making money. Zombie shooting would be the staple "meal" of the game, but there should be lots of other activities to exceed in as well.<br />
<br />
I also suggest resources needed (weapons, ammo, food/medical supplies, vehicles, etc.) be the specialty or specialties of two or more distinct human races. They'd have to maintain secure routes or something like that to guard against zombies, so that people and supplies can travel across the map.<br />
<br />
People could also create their own informal teams and try to create monopolies on supplies or other such malicious tasks. I'm not sure how this would work, and if the world would remain balanced like this, but it's an idea.<br />
.<br />
<br />
'''Why me:''' Programming has been my primary activity for years. Despite this, I have still yet to learn C/C++. However, I'm eager to learn, and I see this as my opportunity to do just that. With a little time and patience, I should be very helpful. I also love to work in teams, and keep everything very organized for my neighbor. Included in that is a hard-earned habit of documenting my code as I go. I enjoy writing documentation in general.<br />
<br />
'''Experience:''' Well, I've got 3+ years of combined experience in Java, PHP, MySQL, and XHTML+CSS. I need a project so I can learn C/C++, and this would be it for me! I have a good amount of experience with SVN, have dabbled in CVS when SourceForge was using it, and have a continually-expanding knowledge of Bazaar.<br />
<br />
<br />
<br />
<br />
''I think if we used your ideas and added them onto my own this would work pretty good! PM me'' ~PlopperZ<br />
<br />
== NaN == <br />
'''Ideas:''' I'd like to see a top-down RPG shooter, either isometric or 3D. I want to use the left stick for movement and the right stick for aiming/shooting. Clicking the left stick should bring up a radial menu for various actions. It should have classes. While the warrior classes should be very straightforward to play, the other classes should require a little more thought to survive. I want to have lots of RPG elements, like special skills that are best mastered by a particular class. I want big worlds where I can do lots of different things. Vehicles, especially cars and motorcycles, would be really cool.<br />
<br />
'''Experience''': I think my brother taught me the basics of C loops when I was 11 or 12. In highschool I spent more time programming on my TI83 graphical calculator than doing math problems. My most advanced creation for the TI83 was probably minesweeper. I only became a reasonably good programmer in University, though.<br />
<br />
I've had formal education concerning Prolog, Haskell and Java. I also learned about computational complexity and I know some basic learning and searching algorithms. I have work experience coding websites in PHP and MySQL. On my own I've picked up a little Python, Lisp, C and C++. However, I definetely need to brush up on my C(++) skills before I undertake any major projects.<br />
<br />
= Desired roles =<br />
While all contributions will be welcomed, please only fill in your name if you're willing and able to spend at least a couple of hours on "Zombie Apocalypse" every week. Note that signing up here does not guarantee involvement in that particular role or in any way. If you think we're missing a category, feel free to add your own.<br />
<br />
== Game Designers ==<br />
*PlopperZ<br />
* Dutch_Cap<br />
* Hiroe<br />
* javaJake<br />
<br />
== Programmers ==<br />
* NaN<br />
* God<br />
<br />
== 2D Artists ==<br />
* PlopperZ<br />
* xnopasaranx<br />
<br />
== 3D Artists ==<br />
Come on, guys. Somebody's gotta do it!<br />
<br />
== Level Modelers/Designers ==<br />
* PlopperZ<br />
* SharQueDo<br />
* Hiroe<br />
<br />
== Sound Designers ==<br />
* PlopperZ (If no one else is willing)<br />
<br />
== Musicians ==<br />
* SharQueDo<br />
* PlopperZ's Friend<br />
<br />
== Game Testers ==<br />
* SharQueDo<br />
* Hiroe <br />
* PlopperZ<br />
* xnopasaranx<br />
* atomicthumbs<br />
<br />
== Marketing and Management ==<br />
* Hiroe<br />
* PlopperZ<br />
<br />
== Documentation ==<br />
* PlopperZ<br />
* javaJake<br />
<br />
=The game choices=<br />
<br />
'''the first thing we want to decide is what kind of control scheme to use:'''<br />
<br />
''Top Down Shooter''- this is in the style of the first gta game. we could probably adapt the [http://emptyclip.sourceforge.net/ empty clip] or [http://fifengine.de/ FIFE] engine for this.<br />
<br />
''First person Shooter''- any quake game will do for this.<br />
<br />
''2.5D''- Similar camera to Payback, but with 2D graphics. Could probably be done with FIFE or Empty Clip.<br />
<br />
'''The next thing should be how do we control zombies?'''<br />
<br />
''npc control''<br />
<br />
''player controlled using an rts like interface''<br />
<br />
''player controlled''<br />
<br />
'''multyplayer is next'''<br />
<br />
''mmo''<br />
<br />
''server and client''<br />
<br />
'''RPG elements'''<br />
<br />
''none''<br />
<br />
''full rpg, with leveling and stats''<br />
<br />
''passive progression''-your stats and skills progress over time by using them ie: you use a pistol to kill 100 zombies and you get better with a pistol.<br />
<br />
''Balanced attributes''-you have a number of points you can assign to stats and skills. you do not get more points.<br />
<br />
= Comparison of Existing Engines =<br />
== Quake 2 ==<br />
=== Pros ===<br />
* Mature engine created by one of the world's greatest game programmers.<br />
* Multiplayer supported out of the box. possibility of using optimal grid to link multiple servers together.<br />
* Nice graphics and special effects.<br />
* Already being ported???<br />
* Makes use of the Pandora's 3D hardware.<br />
=== Cons ===<br />
* 3D editing is hard<br />
<br />
== Quake 3==<br />
=== Pros ===<br />
* Mature engine created by one of the world's greatest game programmers.<br />
* Multilpayer supported out of the box. Supposed to be better then quake 2???<br />
* Nice graphics and special effects. Better then quake 2.<br />
* Already being ported???<br />
* Makes use of the Pandora's 3D hardware.<br />
* Little or no coding required.<br />
<br />
=== Cons ===<br />
* 3D editing is hard<br />
* Level design might be a little complicated<br />
* Might have lower FPS due to more advanced graphics<br />
<br />
== FIFE ==<br />
=== Pros ===<br />
* Creating 2D graphics is easier and requires a less complicated editor. This makes the barrier for anybody to add their own graphics much lower.<br />
* Because the world is made up of tiles, level editing is very easy.<br />
* 3D graphics could be used by prerendering them. Prerendered 3D models can have much more detail.<br />
* 2D Should allow for larger worlds.<br />
* Dynamically loading bits of the level and other advanced features should be much easier in an isometric engine.<br />
* Flexible<br />
* Scriptable<br />
* Because it supports Python scripting, some (maybe all) things could be rapidly prototyped in python before implementing them in C++.<br />
=== Cons ===<br />
* NO NETWORKING<br />
* No OpenGL rendering yet, so no help from the 3D hardware in the Pandora.<br />
* No dynamic lighting, shadows or other 3D features.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Pandora&diff=370Pandora2008-05-09T00:43:10Z<p>Atomicthumbs: </p>
<hr />
<div>The Pandora is a seventh-generation handheld game console. When it is released, estimated for May 2008, it will be the most powerful handheld games console available.<br />
[[Image:Pand09050_logo.jpg|Right|thumb|200px|The Pandora open-source game system.]]<br />
<br />
==Overview==<br />
<br />
The Pandora will run a Linux distribution. There will be no fees for developer tools and hence anyone will be free to develop and release games for the system. <br />
<br />
===Core===<br />
<br />
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator and supporting components.<br />
<br />
====Storage====<br />
The first revision of the console will include 128MB of DDR RAM, and 256MB of onboard flash memory. More storage space will be available through 2 Secure Digital card slots and via USB host capabilities for connecting any standard USB flash drive and hard drive.<br />
<br />
===Input and output===<br />
The Pandora includes two analog pads, a directional pad, 4 action buttons, 2 shoulder buttons, 3 function buttons (start/select/home), and a QWERTY keyboard. <br />
<br />
====Display====<br />
The Pandora's display will be a 800*480 display, which additionally will have touchscreen functionality.<br />
<br />
=====TV-out=====<br />
The Pandora will have the ability to output S-video and composite signals to television sets. In addition, picture-in-picture and seperate signals for the TV and LCD will be supported.<br />
<br />
====Sound====<br />
The Pandora will have a high-quality sound DAC, and an ADC and internal microphone for recording. A pair of stereo speakers is built into the display. The volume control is a slider.<br />
<br />
====Keyboard====<br />
The Pandora will have an almost-full QWERTY keyboard, with additional keys using Function. Control will likely be mapped onto one of the action or shoulder buttons.<br />
<br />
more here.<br />
<br />
<br />
==Full Specs==<br />
<br />
These are constantly changing. Hopefully, this page will be updated with them. When adding information please remember to correctly reference the new information to a reliable source.<br />
<br />
*General<br />
** The name: Pandora [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=572691]<br />
** Dimensions: 140 x 83 x 27 mm (slightly larger than a DS Lite: vs 133 mm × 73.9 mm × 21.5 mm)<br />
** Price: 199 GBP(incl. VAT) (approx. $330 USD, 212 € (excl. VAT)<br />
** Release date: April/May 2008 for dev units, summer 2008 for full production units (can and will be changed if needed)<br />
** Case will be a bit smaller the GP2X, and will be a mix of metal and plastic. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
<br />
*Core Hardware:<br />
**Texas Instrument's OMAP3530 System-on-chip. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=562133] [http://www.gp32x.com/board/index.php?showtopic=39172&st=160#] ''Specifications can be found at this link: [http://focus.ti.com/pdfs/wtbu/ti_omap3430.pdf] '' <br />
** PowerVR SGX GPU (OpenGL ES 2.0, several million polygons per second). ''OpenGL ES demonstrated: [http://www.imgtec.com/powervr/products/Graphics/SGX/index.asp] ''<br />
**128MB of DDR SDRAM.<br />
** Real Time Clock (RTC) built in, to keep track of time. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**256MB of internal flash memory.<br />
**Will be "unbrickable".<br />
<br />
*Display: 800x480 widescreen (5:3), 4.3 inches, touchscreen LCD.[http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Brightness:300 cd/m2, Contrast ratio:450:1, Response time:tr+tf=30ms[http://www.gp32x.com/board/index.php?s=&showtopic=39741&view=findpost&p=573484]<br />
**Dimensions: 93.6 x 56.2 mm (4.3 inches, 5:3 aspect ratio).<br />
**TV-out included in hardware, A/V-OUT Port outputs S-Video and Composite and inputs 3,5mm Headphone/Microphone cables.. <br />
***Separate TV-out signals, picture-in-picture capabilities. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Powerful 2D and 3D hardware acceleration, see above. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
<br />
*Input:<br />
**Buttons, keyboard, microphone, and touchscreen. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Directional pad will be a D-pad - not a pseudo-analog GP2X-style device. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Two real analog nubs, will have click function. Will have a rubber grip. [http://www.youtube.com/watch?v=i26UXJOTkTk A video of the analog nub to be used in Pandora's construction.]<br />
**QWERTY keyboard. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Built-In Microphone [http://www.gp32x.com/board/index.php?act=findpost&pid=568882]<br />
<br />
*Connectivity:<br />
**802.11g (Wi-fi) included. USB host included. USB-on-the-go (one-port host and client) included. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**The USB will be fully powered (500 milliamps). You'll be able to use anything that has drivers. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**RS-232 will be included, but a level converter will be needed for the UART. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**Twin SDHC slots.<br />
<br />
*Software:<br />
**Open2X-type Linux firmware. [http://wiki.open2x.org/open2x/wiki/index.php?title=Firmware]<br />
**One-click install system - Debian ARMEL packages probably compatible with minor work.<br />
**Potential Emulation: Nearly any game console which predates the Playstation for which an open-source emulator exists. Nearly any 8 or 16 bit computer system for which an open-source emulator exists.<br />
*** Atari 2600, 7800, 5200, and Lynx<br />
*** Nintendo NES, SNES, Gameboy, and GBA<br />
*** Sega Master System and Genesis<br />
*** NEC PCEngine (TurboGrafx-16)<br />
*** SNK NeoGeo, NeoGeo Pocket, and Pocket Color<br />
*** Sony Playstation [http://www.gp32x.com/board/index.php?showtopic=41440]<br />
*** Atari 400, 800, and ST<br />
*** Amiga <br />
*** PC (DOSBox)<br />
*** Apple II<br />
**Possible Software:<br />
***Will be capable of running X11 with a window manager and desktop environment, and probably will by default.<br />
***There should be the ability to run normal programs you can run on Modern Linux builds as well, provided it does not exceed 128MB of RAM (excluding any virtual memory for performance reasons) and is ported. This includes a full build of Firefox! Firefox 3.0 uses much less memory and resources, and should run fine on the Pandora.<br />
***Macromedia Flash is possible on the Pandora with web browsers with some work. Maybe not full Flash support though, but http://www.gnu.org/software/gnash/ can be ported to the Pandora and run up to FlashV7 guaranteed, play Youtube videos (mplayer and VLC can play FLV files just fine, play other movie files from Firefox, and VLC can stream FLV easily) and can work with Firefox or as a standalone program. <br />
***Advanced multimedia support, including streaming: mplayer, VLC, xine and any other program that is open source is possible. For a general idea of file support for VLC see http://www.videolan.org/vlc/features.html, and for xine see http://xinehq.de/index.php/features.<br />
<br />
*Power:<br />
**Lithium-polymer battery, ~4000mAH.<br />
**Up to 10 hours battery life under reasonable load. Up to 100 hours playing MP3s. [http://www.gp32x.com/board/index.php?showtopic=40823&st=80&p=595336&#entry595336]<br />
**Can charge through AC adapter or USB. [http://www.gp32x.com/board/index.php?s=&showtopic=40659&view=findpost&p=587802]<br />
**Advanced power management capabilities: only need to set a max clockspeed, when the CPU is not doing anything it automatically HALTs and does nothing to save a lot of power.[http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=574380]<br />
**Will be able to suspend to RAM or suspend to disk for longer battery life and faster start up.<br />
<br />
<br />
<br />
[[Category:FAQ]]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Pandora&diff=369Pandora2008-05-09T00:42:16Z<p>Atomicthumbs: </p>
<hr />
<div>The Pandora is a seventh-generation handheld game console. When it is released, estimated for May 2008, it will be the most powerful handheld games console available.<br />
[[Pand09050_logo.jpg|Right|thumb|200px|The Pandora open-source game system.]]<br />
<br />
==Overview==<br />
<br />
The Pandora will run a Linux distribution. There will be no fees for developer tools and hence anyone will be free to develop and release games for the system. <br />
<br />
===Core===<br />
<br />
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator and supporting components.<br />
<br />
====Storage====<br />
The first revision of the console will include 128MB of DDR RAM, and 256MB of onboard flash memory. More storage space will be available through 2 Secure Digital card slots and via USB host capabilities for connecting any standard USB flash drive and hard drive.<br />
<br />
===Input and output===<br />
The Pandora includes two analog pads, a directional pad, 4 action buttons, 2 shoulder buttons, 3 function buttons (start/select/home), and a QWERTY keyboard. <br />
<br />
====Display====<br />
The Pandora's display will be a 800*480 display, which additionally will have touchscreen functionality.<br />
<br />
=====TV-out=====<br />
The Pandora will have the ability to output S-video and composite signals to television sets. In addition, picture-in-picture and seperate signals for the TV and LCD will be supported.<br />
<br />
====Sound====<br />
The Pandora will have a high-quality sound DAC, and an ADC and internal microphone for recording. A pair of stereo speakers is built into the display. The volume control is a slider.<br />
<br />
====Keyboard====<br />
The Pandora will have an almost-full QWERTY keyboard, with additional keys using Function. Control will likely be mapped onto one of the action or shoulder buttons.<br />
<br />
more here.<br />
<br />
<br />
==Full Specs==<br />
<br />
These are constantly changing. Hopefully, this page will be updated with them. When adding information please remember to correctly reference the new information to a reliable source.<br />
<br />
*General<br />
** The name: Pandora [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=572691]<br />
** Dimensions: 140 x 83 x 27 mm (slightly larger than a DS Lite: vs 133 mm × 73.9 mm × 21.5 mm)<br />
** Price: 199 GBP(incl. VAT) (approx. $330 USD, 212 € (excl. VAT)<br />
** Release date: April/May 2008 for dev units, summer 2008 for full production units (can and will be changed if needed)<br />
** Case will be a bit smaller the GP2X, and will be a mix of metal and plastic. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
<br />
*Core Hardware:<br />
**Texas Instrument's OMAP3530 System-on-chip. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=562133] [http://www.gp32x.com/board/index.php?showtopic=39172&st=160#] ''Specifications can be found at this link: [http://focus.ti.com/pdfs/wtbu/ti_omap3430.pdf] '' <br />
** PowerVR SGX GPU (OpenGL ES 2.0, several million polygons per second). ''OpenGL ES demonstrated: [http://www.imgtec.com/powervr/products/Graphics/SGX/index.asp] ''<br />
**128MB of DDR SDRAM.<br />
** Real Time Clock (RTC) built in, to keep track of time. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**256MB of internal flash memory.<br />
**Will be "unbrickable".<br />
<br />
*Display: 800x480 widescreen (5:3), 4.3 inches, touchscreen LCD.[http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Brightness:300 cd/m2, Contrast ratio:450:1, Response time:tr+tf=30ms[http://www.gp32x.com/board/index.php?s=&showtopic=39741&view=findpost&p=573484]<br />
**Dimensions: 93.6 x 56.2 mm (4.3 inches, 5:3 aspect ratio).<br />
**TV-out included in hardware, A/V-OUT Port outputs S-Video and Composite and inputs 3,5mm Headphone/Microphone cables.. <br />
***Separate TV-out signals, picture-in-picture capabilities. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Powerful 2D and 3D hardware acceleration, see above. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
<br />
*Input:<br />
**Buttons, keyboard, microphone, and touchscreen. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Directional pad will be a D-pad - not a pseudo-analog GP2X-style device. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Two real analog nubs, will have click function. Will have a rubber grip. [http://www.youtube.com/watch?v=i26UXJOTkTk A video of the analog nub to be used in Pandora's construction.]<br />
**QWERTY keyboard. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**Built-In Microphone [http://www.gp32x.com/board/index.php?act=findpost&pid=568882]<br />
<br />
*Connectivity:<br />
**802.11g (Wi-fi) included. USB host included. USB-on-the-go (one-port host and client) included. [http://www.gp32x.com/board/index.php?showtopic=38044]<br />
**The USB will be fully powered (500 milliamps). You'll be able to use anything that has drivers. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**RS-232 will be included, but a level converter will be needed for the UART. [http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=568882]<br />
**Twin SDHC slots.<br />
<br />
*Software:<br />
**Open2X-type Linux firmware. [http://wiki.open2x.org/open2x/wiki/index.php?title=Firmware]<br />
**One-click install system - Debian ARMEL packages probably compatible with minor work.<br />
**Potential Emulation: Nearly any game console which predates the Playstation for which an open-source emulator exists. Nearly any 8 or 16 bit computer system for which an open-source emulator exists.<br />
*** Atari 2600, 7800, 5200, and Lynx<br />
*** Nintendo NES, SNES, Gameboy, and GBA<br />
*** Sega Master System and Genesis<br />
*** NEC PCEngine (TurboGrafx-16)<br />
*** SNK NeoGeo, NeoGeo Pocket, and Pocket Color<br />
*** Sony Playstation [http://www.gp32x.com/board/index.php?showtopic=41440]<br />
*** Atari 400, 800, and ST<br />
*** Amiga <br />
*** PC (DOSBox)<br />
*** Apple II<br />
**Possible Software:<br />
***Will be capable of running X11 with a window manager and desktop environment, and probably will by default.<br />
***There should be the ability to run normal programs you can run on Modern Linux builds as well, provided it does not exceed 128MB of RAM (excluding any virtual memory for performance reasons) and is ported. This includes a full build of Firefox! Firefox 3.0 uses much less memory and resources, and should run fine on the Pandora.<br />
***Macromedia Flash is possible on the Pandora with web browsers with some work. Maybe not full Flash support though, but http://www.gnu.org/software/gnash/ can be ported to the Pandora and run up to FlashV7 guaranteed, play Youtube videos (mplayer and VLC can play FLV files just fine, play other movie files from Firefox, and VLC can stream FLV easily) and can work with Firefox or as a standalone program. <br />
***Advanced multimedia support, including streaming: mplayer, VLC, xine and any other program that is open source is possible. For a general idea of file support for VLC see http://www.videolan.org/vlc/features.html, and for xine see http://xinehq.de/index.php/features.<br />
<br />
*Power:<br />
**Lithium-polymer battery, ~4000mAH.<br />
**Up to 10 hours battery life under reasonable load. Up to 100 hours playing MP3s. [http://www.gp32x.com/board/index.php?showtopic=40823&st=80&p=595336&#entry595336]<br />
**Can charge through AC adapter or USB. [http://www.gp32x.com/board/index.php?s=&showtopic=40659&view=findpost&p=587802]<br />
**Advanced power management capabilities: only need to set a max clockspeed, when the CPU is not doing anything it automatically HALTs and does nothing to save a lot of power.[http://www.gp32x.com/board/index.php?s=&showtopic=38155&view=findpost&p=574380]<br />
**Will be able to suspend to RAM or suspend to disk for longer battery life and faster start up.<br />
<br />
<br />
<br />
[[Category:FAQ]]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=File:Pand09050_logo.jpg&diff=368File:Pand09050 logo.jpg2008-05-09T00:41:55Z<p>Atomicthumbs: WHOA.</p>
<hr />
<div>WHOA.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=User_talk:Orkie&diff=57User talk:Orkie2008-03-03T21:36:36Z<p>Atomicthumbs: </p>
<hr />
<div>==Thumbnail problems==<br />
You has image problems: can't create thumbnail. Permission problems?<br />
<br />
[[Pandora|here]] [[User:Atomicthumbs|atomicthumbs]] 22:36, 3 March 2008 (CET)</div>Atomicthumbshttps://pandorawiki.org/index.php?title=User_talk:Orkie&diff=56User talk:Orkie2008-03-03T21:35:33Z<p>Atomicthumbs: New page: You has image problems: can't create thumbnail. Permission problems? here</p>
<hr />
<div>You has image problems: can't create thumbnail. Permission problems?<br />
<br />
[[Pandora|here]]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Pandora&diff=55Pandora2008-03-03T21:33:34Z<p>Atomicthumbs: pic</p>
<hr />
<div>The Pandora is a seventh-generation handheld game console. When it is released, estimated for April/May 2008, it will be the powerful handheld games console available.<br />
[[Image:Pandora floppy and SD comparison front.jpg|Right|thumb|200px|The Pandora open-source game system.]]<br />
<br />
==Overview==<br />
<br />
The Pandora will run a Linux distribution. There will be no fees for developer tools and hence anyone will be free to develop and relase games for the system. <br />
<br />
===Core===<br />
<br />
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator and supporting components.<br />
<br />
====Storage====<br />
The first revision of the console will include 128MB of DDR RAM, and 256MB of onboard flash memory. More storage space will be available through 2 Secure Digital card slots and via USB host capabilities for connecting any standard USB flash drive and hard drive.<br />
<br />
===Input and output===<br />
The Pandora includes two analog pads, a directional pad, 4 action buttons, 2 shoulder buttons, 3 function buttons (start/select/home), and a QWERTY keyboard. <br />
<br />
====Display====<br />
The Pandora's display will be a 800*480 display, which additionally will have touchscreen functionality.<br />
<br />
=====TV-out=====<br />
The Pandora will have the ability to output S-video and composite signals to television sets. In addition, picture-in-picture and seperate signals for the TV and LCD will be supported.<br />
<br />
====Sound====<br />
The Pandora will have a high-quality sound DAC, and an ADC and internal microphone for recording. A pair of stereo speakers is built into the display. The volume control is a slider.<br />
<br />
====Keyboard====<br />
The Pandora will have an almost-full QWERTY keyboard, with additional keys using Function. Control will likely be mapped onto one of the action or shoulder buttons.<br />
<br />
moar here.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=File:Pandora_floppy_and_SD_comparison_front.jpg&diff=54File:Pandora floppy and SD comparison front.jpg2008-03-03T21:30:29Z<p>Atomicthumbs: A size comparison of the Pandora to an SD card and a floppy disk.</p>
<hr />
<div>A size comparison of the Pandora to an SD card and a floppy disk.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Pandora&diff=53Pandora2008-03-03T21:27:23Z<p>Atomicthumbs: Rewritin' and migratin' - hard work</p>
<hr />
<div>The Pandora is a seventh-generation handheld game console. When it is released, estimated for April/May 2008, it will be the powerful handheld games console available.<br />
<br />
==Overview==<br />
<br />
The Pandora will run a Linux distribution. There will be no fees for developer tools and hence anyone will be free to develop and relase games for the system. <br />
<br />
===Core===<br />
<br />
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator and supporting components.<br />
<br />
====Storage====<br />
The first revision of the console will include 128MB of DDR RAM, and 256MB of onboard flash memory. More storage space will be available through 2 Secure Digital card slots and via USB host capabilities for connecting any standard USB flash drive and hard drive.<br />
<br />
===Input and output===<br />
The Pandora includes two analog pads, a directional pad, 4 action buttons, 2 shoulder buttons, 3 function buttons (start/select/home), and a QWERTY keyboard. <br />
<br />
====Display====<br />
The Pandora's display will be a 800*480 display, which additionally will have touchscreen functionality.<br />
<br />
=====TV-out=====<br />
The Pandora will have the ability to output S-video and composite signals to television sets. In addition, picture-in-picture and seperate signals for the TV and LCD will be supported.<br />
<br />
====Sound====<br />
The Pandora will have a high-quality sound DAC, and an ADC and internal microphone for recording. A pair of stereo speakers is built into the display. The volume control is a slider.<br />
<br />
====Keyboard====<br />
The Pandora will have an almost-full QWERTY keyboard, with additional keys using Function. Control will likely be mapped onto one of the action or shoulder buttons.<br />
<br />
moar here.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=User:Atomicthumbs&diff=52User:Atomicthumbs2008-03-03T21:19:13Z<p>Atomicthumbs: made it</p>
<hr />
<div>My blog is here: http://printeronfire.org<br />
<br />
[[Image:223417.jpg]]</div>Atomicthumbshttps://pandorawiki.org/index.php?title=File:223417.jpg&diff=51File:223417.jpg2008-03-03T21:18:37Z<p>Atomicthumbs: File upload test. You knew it.</p>
<hr />
<div>File upload test. You knew it.</div>Atomicthumbshttps://pandorawiki.org/index.php?title=Pandora&diff=42Pandora2008-03-03T20:45:50Z<p>Atomicthumbs: Started page. Finish soon.</p>
<hr />
<div>The Pandora is a seventh-generation handheld game console. When it is released in April/May 2008, it will be the most powerful existing video game console.<br />
<br />
==Overview==<br />
<br />
The Pandora will run the free Linux operating system. Any developer will be able to develop and release games for the system.<br />
<br />
The Pandora uses a Texas Instruments OMAP 3530 System-on-Chip. This includes the ARM Cortex-A8 processor, the TI C64X programmable DSP, the PowerVR SGX 530 3D accelerator, and supporting components.<br />
<br />
The first revision of the console will include 128MB of DDR RAM, and 256MB of flash memory onboard. More flash storage will be available through 2 Secure Digital slots and USB host capabilites for connecting USB flash drives and hard drives.<br />
<br />
The Pandora includes two analog pads, a directional pad, 4 action buttons, 2 shoulder buttons, 3 function buttons, and a QWERTY keyboard. In addition, there is an 800x400 4.3 inch touchscreen.<br />
<br />
moar here</div>Atomicthumbs