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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Torpor</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Torpor"/>
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	<updated>2026-04-25T06:06:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0-alpha</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Torpor&amp;diff=2782</id>
		<title>User:Torpor</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Torpor&amp;diff=2782"/>
		<updated>2010-07-09T12:47:38Z</updated>

		<summary type="html">&lt;p&gt;Torpor: New page: about '''torpor''':  I am an embedded C/C++ developer currently employed by the THALES Group to make sure trains don't crash.  This doesn't satisfy me nearly as much as making hand-held de...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;about '''torpor''':&lt;br /&gt;
&lt;br /&gt;
I am an embedded C/C++ developer currently employed by the THALES Group to make sure trains don't crash.  This doesn't satisfy me nearly as much as making hand-held devices crash, so I spend time hacking on Pandora when I can.&lt;br /&gt;
&lt;br /&gt;
Stuff I have done for Pandora:&lt;br /&gt;
&lt;br /&gt;
* Ported WakeBreaker to the Pandora native-compiler environment.  This is a 3D game demo that gives you everything you need to start writing your own 3D game, so it makes a lot of sense that it gets ported to Pandora .. you can use this as the basis for your own 3D games for the Pandora, easily enough, and you don't need to set up a cross-compiler: just use your Pandora to build software for the Pandora!  A novel concept, but worthwhile if you value your sanity: [http://w1xer.at/pandora/]&lt;br /&gt;
&lt;br /&gt;
* Ported Oricutron to Pandora.  Oricutron is an amazing emulator of the old 8-bit Oric-1/Atmos home computers from the era when tape-loading noises were a way to soothe ones conscience, late, late into the night .. [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/PandOricutron_108.inf]&lt;br /&gt;
&lt;br /&gt;
* Documented and continually champion the &amp;quot;Bollocks&amp;quot; style of Pandora development, otherwise known as the native compiler environment.   You can read about that here: [http://www.gp32x.com/board/index.php?/topic/53964-cross-compiling-is-bollocks-toolchains-are-bollocks-use-your-pandora-to-build-apps/], if you want to set your Pandora up for native development ..&lt;/div&gt;</summary>
		<author><name>Torpor</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2613</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=2613"/>
		<updated>2010-06-29T08:19:38Z</updated>

		<summary type="html">&lt;p&gt;Torpor: Added WakeBreaker to list of projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the [[Port Requests]] article for open-source projects which ''could'' be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
== Operating Systems ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angstrom Linux&lt;br /&gt;
|[http://www.angstrom-distribution.org/ Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://gentoo.openpandora.org Link]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RISC OS&lt;br /&gt;
|[http://www.riscosopen.org Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee&lt;br /&gt;
|BeagleBoard port available for download and testing&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm Link]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
See the page, [[Games#Unreleased_Games | Games]].&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
&lt;br /&gt;
See the page, [[Emulator_List#Unreleased_Emulators | Emulator List]].&lt;br /&gt;
&lt;br /&gt;
== Graphic Engines ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/ link] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0.&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/ Link1] [http://www.youtube.com/user/Prompt84 Link2]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706 Link1] [http://www.youtube.com/watch?v=LDtUE5PIhV0 Link2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost Link1], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650 Link2]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree Link]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Pickle [?]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/ Link]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/ Link]&lt;br /&gt;
| working codebase - can be compiled onboard&lt;br /&gt;
| torpor&lt;br /&gt;
| Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other programs ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl Link1] [http://www.youtube.com/watch?v=uLMmJBDEs2E Link2]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|LeafPad&lt;br /&gt;
|[http://www.youtube.com/watch?v=sKKMj37Psd8 Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/ Link1]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimised for ARM NEON coprocessor.&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/ Link]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|A project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51076-panorama/ Link]&lt;br /&gt;
|WIP&lt;br /&gt;
|dflemstr&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/ Link]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Maker (for Windows 9x/NT)&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://www.nongnu.org/qemu/status.html Link]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64 Link]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl Link]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|[[TS2A]]&lt;br /&gt;
|Documentation only&lt;br /&gt;
||[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|Teamspeak 2 Alternative Client / Server, Needs developer&lt;br /&gt;
|-&lt;br /&gt;
|ZiB Emulator Frontend&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47203 Link1] [http://www.youtube.com/watch?v=UJvON8lCM3M Link2]&lt;br /&gt;
|&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos / Technical Demos for OpenPandora ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Project Name&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Author/Port Author&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo Link]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo Link]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Torpor</name></author>
		
	</entry>
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