<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thing2k</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thing2k"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/Thing2k"/>
	<updated>2026-04-24T01:47:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0-alpha</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:GLES&amp;diff=2291</id>
		<title>Talk:GLES</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:GLES&amp;diff=2291"/>
		<updated>2010-04-10T17:15:34Z</updated>

		<summary type="html">&lt;p&gt;Thing2k: New page: OpenGL ES 1.1 does not support the option GL_QUADS. The only supported drawing primitives are GL_POINTS, GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP and GL_TRIAN...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenGL ES 1.1 does not support the option GL_QUADS. The only supported drawing primitives are GL_POINTS, GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
static void DrawSprite(GLuint sprite, float X, float Y, float Z, float W, float H)&lt;br /&gt;
{&lt;br /&gt;
	glBindTexture(GL_TEXTURE_2D,sprite);&lt;br /&gt;
  &lt;br /&gt;
	GLfloat box[] = {X,Y + H,Z,  X + W,Y + H,Z,  X,Y,Z,  X + W, Y, Z};&lt;br /&gt;
	GLfloat tex[] = {0,0, 1,0, 0,1, 1,1} ;&lt;br /&gt;
 &lt;br /&gt;
	glEnableClientState(GL_VERTEX_ARRAY);&lt;br /&gt;
	glEnableClientState(GL_TEXTURE_COORD_ARRAY);&lt;br /&gt;
 &lt;br /&gt;
	glVertexPointer(3, GL_FLOAT, 0,box);&lt;br /&gt;
	glTexCoordPointer(2, GL_FLOAT, 0, tex);&lt;br /&gt;
 &lt;br /&gt;
	glDrawArrays(GL_TRIANGLE_STRIP,0,4);&lt;br /&gt;
 &lt;br /&gt;
	glDisableClientState(GL_VERTEX_ARRAY);&lt;br /&gt;
	glDisableClientState(GL_TEXTURE_COORD_ARRAY);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thing2k</name></author>
		
	</entry>
</feed>