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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PowerGod</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PowerGod"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/PowerGod"/>
	<updated>2026-04-21T23:59:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29423</id>
		<title>TEST PAGE Drastic Wiki Helper</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29423"/>
		<updated>2014-01-22T00:13:59Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[TEST PAGE for Drastic Wiki Helper !!! DON'T USE IT TO REPORT BUGS !!!!!!!!!!!!!!!!!!!!!]] ==&lt;br /&gt;
&lt;br /&gt;
DraStic is a Nintendo DS ... BLAH BLAH BLAH ...&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Yeah wathever&lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Lorem ipsum ... or was Lorel ? anyway BLAH BLAH BLAH&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break 'Em&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at too slow to be enjoyed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29422</id>
		<title>TEST PAGE Drastic Wiki Helper</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29422"/>
		<updated>2014-01-22T00:12:08Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: Undo revision 29421 by DraSticWikiHelper (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;another edit&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29419</id>
		<title>TEST PAGE Drastic Wiki Helper</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=29419"/>
		<updated>2014-01-21T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: Replaced content with &amp;quot;TRYING%20API%20EDITING&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TRYING%20API%20EDITING&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Libpnd_hub&amp;diff=28964</id>
		<title>Libpnd hub</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Libpnd_hub&amp;diff=28964"/>
		<updated>2013-11-23T10:08:57Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Basic users will be more interested in the page [[Introduction to PNDs]]''&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|limit=3}}&lt;br /&gt;
&lt;br /&gt;
{{split section|To much text, a lot of things could be outsourced to dedicated shorter articles}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
libpnd is a basic collection of functions and tools to make working Pandora-specific operations easier; to wit, it is hoped multiple applications will make use of this library rather than re-implement similar functionality and lead to problems down the road. (Instead we can run into problems together and thus clobberize them.)&lt;br /&gt;
&lt;br /&gt;
A collection of:&lt;br /&gt;
&lt;br /&gt;
* handy system code that hopefully is reusable - IO functions, CPU clock setting, etc.&lt;br /&gt;
* applications for supporting the Pandora's unique features, such as ''pndnotifyd'' for auto-discovery of PXML and .pnd applicatons&lt;br /&gt;
* libraries for support of the .pnd and PXML systems; i.e.: for locating, executable, mounting and unmounting PXML-directory and .pnd applications, loading PXML and handling overrides&lt;br /&gt;
* hopefully reusable code for support of these things; i.e.: a rudimentary but useful config-file parser, rudimentary singly-linked-list container, etc.&lt;br /&gt;
&lt;br /&gt;
It will also include utility functions for setting the CPU clock, reading GPIO inputs without depending on SDL, and other handy bits.&lt;br /&gt;
&lt;br /&gt;
'''You can, nay, are required to - contribute to libpnd!'''&lt;br /&gt;
&lt;br /&gt;
==Design considerations and philosophy==&lt;br /&gt;
&lt;br /&gt;
While much of libpnd is obvious, some decisions had to be made and it may help to know the guiding principle behind it; the Pandora device will be a handheld '''computer''', but libpnd is designed to facilitate certain operations with goals towards..&lt;br /&gt;
&lt;br /&gt;
* simplicity - just work right, configuration not generally needed&lt;br /&gt;
* obviousness - work as one would expect for this sort of device; i.e.: the user assumes something will work a certain way, and it does&lt;br /&gt;
* like other guys - as an extension of the prior point, we have tried to follow UNIX spirit and provide reusable small tools to do the work those bits can be leveraged, but further tried to follow the spirit of other consoles. So while the device is a powerful little computer, it is probably going to be used by gaming and retro enthusiasts and so we color some of our decisions that way. (i.e.: consider that a PS2/xbox/PSP/etc will have save-game or data management as a separate application, for instance. If thats the best multi-million dollar companies can come up with over decades, well, its not so bad for us to fall back on!)&lt;br /&gt;
* not over-defined; libpnd and PXML try to define a bunch of things, but we also do not _over define_; we try to lead by providing examples and styles, and while we have designed ahead for many things, we have also not nailed a lot of that down too early. It is better to be simple and shipped, then complex and a mess.. adaptable rather than scary.&lt;br /&gt;
&lt;br /&gt;
The library is of course broken into parts:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Part!!Comment&lt;br /&gt;
|-&lt;br /&gt;
|include||include these files to make use of the lib&lt;br /&gt;
|-&lt;br /&gt;
|lib||the code that produces the lib&lt;br /&gt;
|-&lt;br /&gt;
|test||mini tools to test various pieces of the lib in isolation&lt;br /&gt;
|-&lt;br /&gt;
|bin||test tools - tools for testing the lib as it is developed, not anticipated to be used by many&lt;br /&gt;
|-&lt;br /&gt;
|testdata/||for testing /etc/pandora; will contain 'conf' dir, for example&lt;br /&gt;
|-&lt;br /&gt;
|apps/||actual applications people may use, such as pndnotifyd&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For now though, here are a couple notes about the design.&lt;br /&gt;
* it is straight C code, to be maximumly re-usable (perhaps C++ and other language bindings will tie back to it). I have gone out of my way to limit external references so that bindings are easier to make. &lt;br /&gt;
* contrary to the previous comment, we've used a bit of C++ for the tinyxml parser .. hopefully this is not an issue.&lt;br /&gt;
* I have tried to keep the API relatively simple and am faking some OO like data hiding to try to keep dev noses out of structures that are subject to change. i.e.: functions for list management and node access are provided, don't dig into the void* cast structs, or you could get burnt.&lt;br /&gt;
* the API should be pretty stable; so far very few user-code changes have ever been needed.. lib internal changes should be binary compatible.&lt;br /&gt;
* As a result of that decision, 'handles' are used; a handle is a 'black box' type, something you cannot just use 'handle h; h -&amp;gt; foo = 5' type code for. Instead, internally the library will cast the handle to the actual useful type (which may involve pointer arith etc). This way the user can be returned a handle, and pass the handle to various access functions to get useful data/operations.. but the user is not encouraged to look inside the data objects himself&lt;br /&gt;
* As another implication, access functions are available aplenty; it is a little unwieldy perhaps, but its all about keeping the API good without the user peeking inside and risking being broken down the road. (By example, consider.. you use ftell() on a FILE object; you don't go looking in FILE for the 'position' member, since it might be platform specific, etc.)&lt;br /&gt;
* The lib works pretty well, but there is room for improvement internally; it won't hurt my feelings for you to suggest improvements, and I'm sure we would all be grateful for any patches you provide. We've _started_ this library, but by no means wish to carry it alone!&lt;br /&gt;
&lt;br /&gt;
==Opportunities for improvement==&lt;br /&gt;
&lt;br /&gt;
Certainly nothing is perfect, especially when chasing moving targets.  Some aspects of the library are less efficient, or missing, or buggy, and a few things are noted here should someone have time. The API was designed to be pretty stable so the internal code could be altered without breaking the API interface.&lt;br /&gt;
&lt;br /&gt;
* Better ISO lang handling ... due to shift from original PXML spec to new PXML spec with better lang support I've not updated some of the internal code, API uses etc to handle it. (even .desktop files could include all iso-lang titles, and let the WM pick through as the spec suggests.)&lt;br /&gt;
* Validation of files when they're loaded&lt;br /&gt;
* An actual parser of PXML metadata&lt;br /&gt;
&lt;br /&gt;
[[New PND format | This page describes a proposed new PND format.]]&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
&lt;br /&gt;
libpnd (including all the apps etc) are released under the LGPL (ie: so there should be no encumbrances that prevent linking to commercial applications.):&lt;br /&gt;
&lt;br /&gt;
GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999&lt;br /&gt;
&lt;br /&gt;
==Obtaining the library==&lt;br /&gt;
&lt;br /&gt;
libpnd is in the Official Pandora GIT repo: [http://git.openpandora.org/cgi-bin/gitweb.cgi]&lt;br /&gt;
To obtain yourself a copy, use something like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone git://git.openpandora.org/pandora-libraries.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Thats all you normally need. For copy-paste from the private Wiki sake, heres what I had before:&lt;br /&gt;
Without going into how to set up a GIT, the summary that I (as a registered dev in the repo) used was:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir libpnd&lt;br /&gt;
cd libpnd&lt;br /&gt;
git init&lt;br /&gt;
git remote add libpnd ssh://foo@git.openpandora.org/srv/git/pandora-libraries.git&lt;br /&gt;
git push libpnd master&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building the library==&lt;br /&gt;
&lt;br /&gt;
Standard 'make' should be sufficient here; pull down the directory from the GIT, cd into it, and run make. Thats it.&lt;br /&gt;
&lt;br /&gt;
Note that the make default target is 'everything', which will emit:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
libpnd.a - the static linked version of the lib&lt;br /&gt;
libpnd.so.1.0.1 - the dynlinked version &lt;br /&gt;
libpnd.so.1 - the stub for the shared lib; i.e.: apps should link against libpnd.so.1 and not the 1.0.1 over-specific version&lt;br /&gt;
bin/* - the 'test' dir and the 'apps' dir builds will end up in bin&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a few additional make targets, however.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Target!!Description&lt;br /&gt;
|-&lt;br /&gt;
|make clean||wipes out the object files, the bin files, and *~* (emacs backup files), empties some of the deploy stuff, etc. Do this before committing to GIT or we will beat you with sticks.&lt;br /&gt;
|-&lt;br /&gt;
|make deploy||populates the deploy/ directory, which is what is used inthe shipping images; i.e.: testdata/conf includes test configs, while deploy/etc/pandora/conf includes the configs we ship with. This &lt;br /&gt;
|-&lt;br /&gt;
|make||will copy over some of the libs and binaries and such.&lt;br /&gt;
|-&lt;br /&gt;
|make pnd||create a few sample pnd files for testing the lib on an x86 machine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Included Applications==&lt;br /&gt;
&lt;br /&gt;
===pndnotifyd===&lt;br /&gt;
&lt;br /&gt;
Manages the auto-discovery mechanism and integrating PXML.xml dir-apps and .pnd files into the FreeDesktop standard system (.desktop files). A dedicated libpnd-aware menu could leverage libpnd directly and not need pndnotifyd, though pndnotifyd does offer some handy bits such as HUPping apps to suggest to them that applications may have been added/removed (libpnd includes all the necessary functions for this as well.)&lt;br /&gt;
&lt;br /&gt;
===pndvalidator===&lt;br /&gt;
&lt;br /&gt;
Is mostly a skeleton right now; in the future, it is hoped it will inspect a PXML.xml and then check to ensure the referenced assets are present; the goal to validate the PXML.xml is spec compliant, and the resulting application would be useful.&lt;br /&gt;
&lt;br /&gt;
===discotest===&lt;br /&gt;
&lt;br /&gt;
One of the test tools; it essentially runs an auto-discovery to list off the found apps (be they PXML.xml dir apps or .pnd files), and can dump various data or invoke one or other little tasks; used to test lots of&lt;br /&gt;
bits of libpnd as it was developed.&lt;br /&gt;
&lt;br /&gt;
===rawpxmltest===&lt;br /&gt;
&lt;br /&gt;
Reads a given PXML.xml and spits out some of the fields found within.&lt;br /&gt;
&lt;br /&gt;
===Test tools===&lt;br /&gt;
&lt;br /&gt;
See the test/ dir in the libpnd source for assorted goofy little test apps used for testing bits of libpnd over time. They also may serve as source examples for using some of the APIs. They're old and shoddy probably too.&lt;br /&gt;
&lt;br /&gt;
==How does it work?==&lt;br /&gt;
&lt;br /&gt;
This is just a quick summary to save you guessing by reading [[PXML_specification|this whole document]].&lt;br /&gt;
&lt;br /&gt;
In essence, libpnd includes lots of real code, but in many places it passes heavy lifting off to shellscripts. This is both handy because the scripts are easily modified without recompilation, and further extends our design goals of making the library bindable to any other language.&lt;br /&gt;
&lt;br /&gt;
Remember, PXML.xml directories are just as executable/mountable as .pnd apps.&lt;br /&gt;
&lt;br /&gt;
So while libpnd is mostly straight-C and so easily bound to python or perl or whatever, libpnd itself invokes many scripts. Those scripts can be directly used by other applications, including other shellscripts.. so libnd functionality can even have bindings in other scripts. This is very flexible and powerful, and handy during debugging or SSHing into the Pandora, etc.&lt;br /&gt;
&lt;br /&gt;
The application lifecycle goes like this:&lt;br /&gt;
&lt;br /&gt;
* device is turned on&lt;br /&gt;
* during init, pndnotifyd is brought up and inhales the config files&lt;br /&gt;
* pndnotidyd will attempt to auto-discover what PXML.xml directory apps and .pnd-file apps are in the configured searchpaths&lt;br /&gt;
* pndnotifyd will set up filesystem watches on the directories in the notify searchpath; if any of those directories are touched, pndnotifyd will wake up and re-auto-discover .. possibly removing .desktop entries or creating new ones. (i.e.: you drop a new app into the app searchpath, or remove one, or mount an SD card, etc. This is how appications immediately show up or vanish from the window manager desktops.)&lt;br /&gt;
* a libpnd aware launcher can execute applications direct (using libpnd)&lt;br /&gt;
* a libpnd unaware launcher can execute applications via the .desktop standard system; pndnotidyd will emit .desktop files as needed.&lt;br /&gt;
* when libpnd or a .desktop file need to execute an application, they do it via pnd_run.sh (which may be leveraged by other applications, but they hould use libpnd if they can instead, for utmost compatiblity down the road.) pnd_run.sh does the mount of the ISO, runs the actual execable and so on, as directed by libpnd or the command-line args from the .desktop. pnd_run.sh will clean up after everything as well.&lt;br /&gt;
&lt;br /&gt;
So it all works like magic, but it is not that complex a system once you've got the hang of what all is going on.&lt;br /&gt;
&lt;br /&gt;
application → libpnd → shellscripts → system&lt;br /&gt;
&lt;br /&gt;
==FAQ: IF you want to make files visible to the apps, do you have to modify the pnd?==&lt;br /&gt;
&lt;br /&gt;
No. When apps write back to themselves, the writes go to their /pandora/appdata on the SD that houses them. The next time the app reads a file in its directory, the OS will ensure they get the newer file, which is the one in the appdata.&lt;br /&gt;
&lt;br /&gt;
Likewise, you can just drop a file into the appdata and the app will see it.&lt;br /&gt;
&lt;br /&gt;
The app doesn't know about appdata and its pnd file.. the OS and libpnd take care of all the magic.. the app sees one directory, but the reality is there is magic merging going on behind the scenes.&lt;br /&gt;
&lt;br /&gt;
==Assumptions about the filesystem and Configuration==&lt;br /&gt;
&lt;br /&gt;
Note that for libpnd to work, it makes certain assumptions about the filesystem and config files. Since libpnd was developed with the images it should work for the Pandora .. but just dropping libpnd onto another Linux distribution and it won't likely 'work out of the box'. Certain config files will need to be set, and certain conventions followed.&lt;br /&gt;
&lt;br /&gt;
===Searchpaths===&lt;br /&gt;
&lt;br /&gt;
libpnd was designed so that most everything is configured in files, and that these files should be easily hackable and easily overriden, without compromising the machine. It should be feasible to add a config file to an SD card, have it take over if available when required, and then 'undo' those configs simply by removal of the SD card and rebooting.&lt;br /&gt;
&lt;br /&gt;
To facilitate this design goal, all config files are 'sought' using a search-path system.&lt;br /&gt;
&lt;br /&gt;
Developers should be mindful of using the libpnd APIs so this behaviour is inherited to interested applications; developers could also reuse the logic for searching for files, if they find it useful.&lt;br /&gt;
&lt;br /&gt;
Searchpaths are colon-delimited list of paths, searched left to right.&lt;br /&gt;
&lt;br /&gt;
ex: foo:bar:/my/baz means to look for a given file in 'foo', then in 'bar', then in '/my/baz'.&lt;br /&gt;
&lt;br /&gt;
The standard config files have a default searchpath, and those config files will define further searchpaths for scripts and such the system uses. This makes the system highly flexible -- default scripts are included, but can be overridden by dropping the right named script on an SD card, or by altering a config file.&lt;br /&gt;
&lt;br /&gt;
See the example config files below for example searchpaths -- i.e.: how pndnotifyd searches for pnd_run, etc.&lt;br /&gt;
&lt;br /&gt;
===Notification paths===&lt;br /&gt;
&lt;br /&gt;
The 'apps' config includes a searchpath that specifies the sub-paths to be 'watched'. Various watch mechanisms exist for various filesystem types, but over the course of Pandora development (various kernels, various k-modules, various DM and WM's, I found the included system most stable, though not most current. After a final device image is settled on, it might be time to alter the notification system, but it should not impact the libpnd API.)&lt;br /&gt;
&lt;br /&gt;
Anyway, watches are placed upon the paths defined, and if anything in those paths changes, the auto-discovery code is kicked off to seek our PXML.xml and .pnd type applications in the search paths.&lt;br /&gt;
&lt;br /&gt;
Note that searchpath and notifypaths are different (and usually very similar, but have the option to be very different.)&lt;br /&gt;
&lt;br /&gt;
===Config files===&lt;br /&gt;
&lt;br /&gt;
libpnd includes a generic simple config file parser and assumes the presence of a few config files. It also includes defaults&lt;br /&gt;
so if a config is missing or broken things should work.&lt;br /&gt;
&lt;br /&gt;
In general, Pandora specific config files should be located in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/etc/pandora/conf&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The config files are:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!!File!!Description&lt;br /&gt;
|-&lt;br /&gt;
|conf||this file is generally _not_ included with the Pandora and left to default; its job is to define the basic default searchpath for config files, so should you wish to override things entirely, you may need to alter this file. i.e.: If you wish to switch to test config files on SD or in /tmp, instead of using any other conf files .. you can create this guy. This provides a mechanism to short circuit the entire conf system.&lt;br /&gt;
|-&lt;br /&gt;
|apps||this config file defines auto-discovery and other application bundle parameters&lt;br /&gt;
|-&lt;br /&gt;
|desktop||this config defines &amp;quot;dotdesktop&amp;quot; .desktop and FreeDesktop integration paramters -- example is where to spit out icons or .desktop files from discovered PXML.xml or pnd applications&lt;br /&gt;
|-&lt;br /&gt;
|categories||this config maps PXML.xml spec based categories to FreeDesktop standard categories; in this way a PXML based applicatoin can show up in the appropriate categories of a WM that does not use libpnd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====conf File====&lt;br /&gt;
&lt;br /&gt;
No default is included with the distribution.&lt;br /&gt;
&lt;br /&gt;
The default search path is reasonable and assumes we want the official /etc/pandora/conf near the end, with checks to the SD cards for overrides first. (Likely most people will not override, so the canonical location will be used 99.9% of the time.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#define PND_CONF_SEARCHPATH &amp;quot;/media/mmcblk0p1/pandora/conf:/media/mmcblk1p1/pandora/conf:/etc/pandora/conf:./testdata/conf&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The key for override is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#define PND_CONF_KEY        &amp;quot;conf.searchpath&amp;quot; /* if not found, use PND_CONF_SEARCHPATH */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which suggests using something like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[conf]&lt;br /&gt;
searchpath   /foo/bar:/baz/bing&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====desktop File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# Desktop configuration&lt;br /&gt;
&lt;br /&gt;
[dotfiles]&lt;br /&gt;
#(~/Desktop for xfce, /usr/share/applications for WMs that actually follow spec)&lt;br /&gt;
dotdesktoppath  ~/Desktop/      # path for pndnotifyd to spit .desktop files into (run as root)&lt;br /&gt;
iconpath        /tmp    # path for pndnotifyd to drop icons into (can be same as .desktop if WM permits)&lt;br /&gt;
&lt;br /&gt;
[launcher]&lt;br /&gt;
# if hupscript is commented out entirely, pndnotifyd will not try to find/run the hup&lt;br /&gt;
# if it is uncommented, pndnotifyd will attempt to invoke the hupscript after emitting .desktop files&lt;br /&gt;
# (the hupscript exists to hup the WMs to redisplay .desktop apps)&lt;br /&gt;
#hupscript      pnd_hup.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====apps File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# Application configuration&lt;br /&gt;
&lt;br /&gt;
[autodiscovery]&lt;br /&gt;
# searchpath is a list of paths (colon separated) in which to look for PXML.xml or .pnd-file applications&lt;br /&gt;
searchpath      /media/*/pandora/apps:/usr/pandora/apps&lt;br /&gt;
# notifypath is a list of paths to monitor; if anything in those paths changes, the searchpath is rescanned&lt;br /&gt;
# note that for each path chunk, all current subdirs of that path are also watched)&lt;br /&gt;
notifypath      /media:/media/*/pandora/apps:/usr/pandora/apps:./testdata/app?&lt;br /&gt;
&lt;br /&gt;
# PXMLs may be overridden .. i.e.: overrides are a subset of PXML, where the values are copied over the full PXML&lt;br /&gt;
[overrides]&lt;br /&gt;
# searchpath to look for PXML overrides (which are named by the unique-id)&lt;br /&gt;
searchpath      ~/pxml-overrides&lt;br /&gt;
&lt;br /&gt;
# [pnd] defines where to locate the pnd support scripts, so the user may override pnd_run.sh without clobbering built in&lt;br /&gt;
[pnd]&lt;br /&gt;
searchpath      /media/*/pandora/scripts:/usr/pandora/scripts&lt;br /&gt;
runscript       pnd_run.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====categories File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# dotdesktop configuration&lt;br /&gt;
&lt;br /&gt;
# this config file maps 'PXML' categories to free-desktop standard categories&lt;br /&gt;
# i.e.: category 'Foo' could map to more standard 'Utility', thus making .desktop file&lt;br /&gt;
# emitting a more useful thing&lt;br /&gt;
&lt;br /&gt;
# the standard listing of categories is:&lt;br /&gt;
# http://standards.freedesktop.org/menu-spec/latest/apa.html&lt;br /&gt;
&lt;br /&gt;
# note that 'map' section in the config is _required_ for a match to be found; this&lt;br /&gt;
# is done to separate categories from (future) top-level directives&lt;br /&gt;
&lt;br /&gt;
default Application;Utility;Network;&lt;br /&gt;
&lt;br /&gt;
[map]&lt;br /&gt;
Development     Development&lt;br /&gt;
Education       Education&lt;br /&gt;
Games   Game&lt;br /&gt;
Graphics        Graphics&lt;br /&gt;
Internet        Network&lt;br /&gt;
Multimedia      AudioVideo&lt;br /&gt;
Office  Office&lt;br /&gt;
Settings        Settings&lt;br /&gt;
System  System&lt;br /&gt;
Utilities       Utility&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SD card layout===&lt;br /&gt;
&lt;br /&gt;
libpnd concerns itself with things in the 'pandora' root folder on SD. We agonized over this decision, but settled on this to avoid cases where someone with a 16GB SDHC card puts 50-million files with &amp;quot;.pnd&amp;quot; on them, and expects reasonable performance. Instead, applications for instance would have to be in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/menu -&amp;gt; apps that will go to /usr/share/applications and should show up in xfce menu by category&lt;br /&gt;
/pandora/desktop -&amp;gt; apps that will go to ~/Desktop and show up on user desktop as icons&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following location is used by pmenu (and may get deprecated, but I've not discussed it with cpasjuste yet.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/apps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i.e.: the searchpath for autodiscovery includes /media/*/pandora/apps (and desktop and menu now)&lt;br /&gt;
&lt;br /&gt;
Also in the /pandora/ folder is a magic 'appdata' folder:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/appdata&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a .pndfile or PXML.xml dir get mounted, any writes back to the mounted area are put into appdata, with a subdir by the unique-id. i.e.: With the hypothetical MAME.pnd, it might update its config files after a user changes something, or create new files, or store hiscores or whatever. If it doesn't write them to [[NAND]], and doesn't want ot write them to /mame/some/dir, but instead record it to itself for whatever reason, it would go to /pandora/appdata/MAMEs-ID/ instead. The pnd or PXML.xml app area is never modified during a run, only the appdata. (But when an application reads its own path, it will pick up the appdata version of the file instead of the actual file. Then magic of union-type filesystems!)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If Myapp with unique-id foo.123 is mounted, then any write-backs are directed to..&lt;br /&gt;
&lt;br /&gt;
/pandora/appdata/foo.123/&lt;br /&gt;
&lt;br /&gt;
On the SD that hosts the application.&lt;br /&gt;
&lt;br /&gt;
===NAND layout===&lt;br /&gt;
&lt;br /&gt;
In addition to seeking applications in SD cards, /usr/pandora/apps is included in the default searchpath, so that 'built in' apps can be listed, or users can drop them there.&lt;br /&gt;
&lt;br /&gt;
It might be a cool addition to put a user homedir into the searchpath as well, so [[NAND]] but user-homedir (for on-device browser downloads, say.)&lt;br /&gt;
&lt;br /&gt;
==Command line tools and testing==&lt;br /&gt;
&lt;br /&gt;
A number of scripts and tools are included or built with libpnd, to facilitate testing of the lib as its being developed and to assist in making .pnd files and PXML.xml files.&lt;br /&gt;
&lt;br /&gt;
==PXML.xml and .pnd files==&lt;br /&gt;
&lt;br /&gt;
On most platforms, applications are distributed as an executable and optional datafiles and likely an installer. The installers job is to integrate the application into the filesystem, as the transport mechanism itself is not executable and is considered temporary. In Windows an application might be installed into Program Files, while in Unix an application might be dropped into /usr/local/bin .. data files in various other places.&lt;br /&gt;
&lt;br /&gt;
For the Pandora platform we wanted a very easy to use workflow -- download and run -- and also have a very different operating environment. With multiple SD cards available for expansion (and that space being highly desirable due to a smaller internal store) it is desirable to install applications to SD, and yet SD cards are by definition something users will wish to carry multiple of. With two slots, it could be quite a chore to install an application to SD1, its data to SD2, and then say have only one of them plugged in at a time, or switch which slot they're in, or any number of scenarios. i.e.: Installing onto a medium which may be present or not at any time is very different to how most operating systems work. So we made something new and awesome.&lt;br /&gt;
&lt;br /&gt;
The PXML.xml and .pnd-file approach we came up with attempts to address these issues.&lt;br /&gt;
&lt;br /&gt;
The goals:&lt;br /&gt;
* for the user, an application can be a single file download&lt;br /&gt;
* furthermore, there is no installation whatsoever, beyond dropping that single file into the right place on the SD card&lt;br /&gt;
* using the application should be easy -- stick in the SD card, and tap/launch on the icon.&lt;br /&gt;
* for uninstallation, delete the single file. Thats it, no fuss.&lt;br /&gt;
* for the developer, creating that single file should be easy to do&lt;br /&gt;
* for the system, performance should be high&lt;br /&gt;
&lt;br /&gt;
Remember, an application can be a .pnd 'bundle' (single file containing all the sub-files), or a PXML.xml 'dir application' (an unpacked .pnd esentially.) '''BOTH PXML.xml-dirs and .pnd's ARE EXECUTABLE.'''&lt;br /&gt;
&lt;br /&gt;
pndnotifyd will auto-discover PXML.xml in a directory and consider that an application, emitting a .desktop file, just as well as a .pnd file. i.e.: This can be hand for development or users. Remember that a mounted PXML.xml dir still redirect write-backs to the /pandora/appdata directory, just like a full .pnd application. They are treated the same!&lt;br /&gt;
&lt;br /&gt;
===What are PXML.xml and .pnd files?===&lt;br /&gt;
&lt;br /&gt;
PXML.xml is a file describing an application&lt;br /&gt;
A directory containing a PXML.xml _is executable_&lt;br /&gt;
A .pnd file is the packaged up version of the directory that is executable.&lt;br /&gt;
i.e.: a PXML.xml in a directory is just as executable as a .pnd representation of that directory.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir OutcaST&lt;br /&gt;
cp outcast.bin OutcaST/&lt;br /&gt;
cp PXML.xml OutcaST/&lt;br /&gt;
# at this point, the OutcaST directory is now discoverable and executable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pnd_make.sh -this -that OutcaST outcast.pnd&lt;br /&gt;
# at this point, outcast.pnd is executable (as is the OutcaST directory), so upload outcast.pnd to the Open Handhelds Archive and let people enjoy!&lt;br /&gt;
&lt;br /&gt;
===A note on including shared libs===&lt;br /&gt;
A philsophy for packaging that I am advocating is to 'just make applications work' -- avoid dependancy trees.&lt;br /&gt;
&lt;br /&gt;
Some guidelines:&lt;br /&gt;
&lt;br /&gt;
1) you can depend on shared libs included with the firmware to always be there&lt;br /&gt;
&lt;br /&gt;
2 you should include any shared libs you need for your app, that are not in the firmware (yes, this increases app size a little bit, and potentially makes for duplication among apps that use the same shared libs)&lt;br /&gt;
&lt;br /&gt;
3) if a shared lib becomes desirable in the firmware, it can be added there as a firmware patch easily (this has the advantage of gradulaly updating the entire user based, and apps easily saying 'we depend in firmware version X', rather than making for pnd-dependnacies and the equivilent of 'dll hell'&lt;br /&gt;
&lt;br /&gt;
4) You'll have to be careful in linking your application to ensure that the shared libs you are including in the pnd/PXML-dir are to be locatable by your binaries. ie: stick them in a 'lib/' dir in your bundle, and stamp your binary with a library-path './dir/' so they can be found, say. More later.&lt;br /&gt;
&lt;br /&gt;
===Future idea: pnd's for containing system-wide shared libs===&lt;br /&gt;
&lt;br /&gt;
This is something we've bounced around for quite awhile, but not committed to. As it keeps coming up I thought I'd put some notes here in public.&lt;br /&gt;
&lt;br /&gt;
It is possibly desirable to make a special searchpath that is discovered during machine boot, and any pnd's found there are automatically mounted (and left mounted) into a special path (say /usr/local/pandora/lib or somesuch.) This way, collections of handy utilities or shared libraries could be distributed as a pnd, and become available in consistent locations. If 10 applications need a shared lib, and don't want to duplciate it in each of their pnd files, this could be an approach.&lt;br /&gt;
&lt;br /&gt;
I tend to think it is best avoided, however, since it complicates the user experience -- we end up with pnd depandancies, and apps nolonger about to 'just work', and apps that did work and 'suddenly break' when other files are altered. The philosphy we're going for with pnd files is 'drag and drop' -- user downloads a pnd file, and it works.. a self contained application, nice and easy. We start complicating the dependancies, and it turns into 'dll hell' as seen on other platforms.&lt;br /&gt;
&lt;br /&gt;
That said, it is _not_ difficult to add into the existing system and design; we've been mulling it over, but it is best avoided for now. rather than complicate the system up front, let us try to get a functional and as lightweight-as-possible system on the uptake, gather some usage data points and then worry about upgrades :)&lt;br /&gt;
&lt;br /&gt;
===File format - PXML.xml / PXML Specification===&lt;br /&gt;
See the [[PXML_specification|PXML specification]]&lt;br /&gt;
&lt;br /&gt;
Alternatively the spec is included in the docs/ directory of the libpnd distribution, though the wiki version linked above should be considered cannon.&lt;br /&gt;
&lt;br /&gt;
A note on history; the PXML spec was originally created by EvilDragon, and went through a number of revisions as suggestions came in; as these things are wont to do, the target was ever moving and the scope and meaning of PXML changed so at some point a more strategic approach was needed. dflemstr took it upon himself to help recode some of the parse and re-evaluate many of the PXML decisions and hence was born the PXML-version-2 spec.&lt;br /&gt;
&lt;br /&gt;
===File format - .pnd files===&lt;br /&gt;
The pnd file format is pretty straight forward, though most will interact with it through the included (or community supplied) tools.&lt;br /&gt;
&lt;br /&gt;
Basically its just an ISO file (or other filesystem type) with a PXML.xml and an optional PNG icon appended. (example: cat appfolder.iso app.pxml icon.png &amp;gt; app.pnd) For ease of discussion, I refer to ISO but in fact you coudl be using squashfs or other types.&lt;br /&gt;
&lt;br /&gt;
The ISO filesystem portion of the file can include anything the developer wishes, as long as it includes a PXML.xml in its root file and an executable somewhere in there. It can also include images, audio files, data files of any kind. It can be small or large.&lt;br /&gt;
&lt;br /&gt;
Yes, the PXML.xml is included in the ISO portion (in the root directory), and also appended to the end of the .pnd file (for _convenience_ .. it is very easy and fast to locate in this position; we can backseek into the ISO to find the PXML, but if its a 500MB ISO it could take awhile. Hence, we append it and can find it in one seek.)&lt;br /&gt;
&lt;br /&gt;
'''NOTE: The naming of the PXML.xml file is important! The name is case sensitive and must be &amp;quot;PXML.xml&amp;quot;, nothing else!'''&lt;br /&gt;
&lt;br /&gt;
This simple format makes it possible to easily create .pnd files with the default utility's of most operating systems. Further, it is a fairly fail-safe system -- the PXML is appended, but is also included within the ISO image part of the file so if the appended-PXML is ever lost (unpack and repack poorly, say) the system will still work (the PXML inside the ISO can be found easily, even without mounting the ISO _as_ an ISO, since it is a plaintext uncompressed image format.) &lt;br /&gt;
&lt;br /&gt;
Manually creating a .pnd (or even a PXML) is a pain so there will be a few helper scripts or maybe even a gui app out when we launch.&lt;br /&gt;
&lt;br /&gt;
Included with libpnd are some scripts to create PXML and pndfiles, though it is expected people will create handier utilities. See the tool section of this wiki for some details.&lt;br /&gt;
&lt;br /&gt;
Question from the gp32x forum regarding confusion of PXML location -- remember that in general most developers will keep a directory that represents the .pnd or PXML-dir application. Their makefile/build-process will drop the executable(s) into that directory, which inludes a PXML.xml description of the application, and possibly an icon (and whatever all else they wish.) To build the .pnd file, a script (say) is used which compresses all this into the pnd format (including appending the PXML.) So yes, the PXML is in two places in the .pnd file and one place in the source directory. You'll get used to it ;)&lt;br /&gt;
&lt;br /&gt;
Rationale --&lt;br /&gt;
&lt;br /&gt;
Several iterations of pnd files have been considered, from zipfiles to cramfs to other formats, to putting in a key/value set of information tags in the file, to table-of-contents indexes, to any number of options to help performance, and so on. In the end we went for a good overall and simple solution and dropped getting fancy -- PXML.xml can be extended to define the type of the file if it cannot be magic'd, so we could using other filesystem types in the future (and this is why people should use libpnd rather than rolling their own solution.) For now however, pnd files are ISO files with the PXML.xml appended and an optional icon. This keeps the PXML and icon easy to locate, and yet a easy file format.&lt;br /&gt;
&lt;br /&gt;
====Recommended layout of a pnd directory structure, ie: how to make a well behaved pnd file====&lt;br /&gt;
&lt;br /&gt;
These are guidelines to make pnd-files 'well behaved', and to help move towards a consistent pnd structure.&lt;br /&gt;
&lt;br /&gt;
* Always include your icon png-file and PXML.xml file in the _Root_ of the pnd-file; this is for reasons that folks may well unpack the pnd-file, and then repack it; in doing so, if the icon and PXML.xml (normally appended to the .iso to become a .pnd) will be lost, unless the user or tool is being careful. Thus, it is wise to include them within the .iso, to make things so the iso is the entire pnd application, in unpacked form.&lt;br /&gt;
&lt;br /&gt;
* Use a 'reasonably unique' unique-id of course (to identify your application.) This is used for many internal uses, so uniqueness is pretty wise.&lt;br /&gt;
&lt;br /&gt;
* Use an 'application relevant' appdata name; make it as unique as you have to, but consider being less unique; a random example could be .. possibly there may be several quake1 ports; they could all share the same appdata (same config files, same data files), but if you intend on having different config or data files than other quake1's, make your appdata named differently. &lt;br /&gt;
&lt;br /&gt;
* Always Always Always write your 'state info' to current-working-directory (ie: ./foo, and not ~/foo). The pnd-system will redirect this to the users appdata of course, keeping things clean and predictable. If you're just porting an app, that has ~ all over the darned place, and you don't want to muck up the code ... just have your 'runscript' do something like 'export HOME=$(pwd)' and you're good to go! '''Note: At the latest as of Pandora OS release Zaxxon with Hotfix 6, changing the HOME variable to point to the PND working directory is not necessary anymore as the OS takes care of changing the HOME variable of a PND session's variable environment. (Info from Skeezix)'''&lt;br /&gt;
&lt;br /&gt;
* Try using rudimentary [http://en.wikipedia.org/wiki/Zenity Zenity] scripts to pop up imporant pre-run information to the user via the GUI, if the application can't do so; ie: Hatari itself has a very fine GUI in it, but if the Atari ST TOS image is not present, it just exits and fails to run, so the GUI doesn't have time to do anything useful. In this case, it could be wise to use a 1 line Zenity script that checks before the emu runs for the file in question, then pop up a dialog box saying 'put this file /here', so the user knows what the heck happened&lt;br /&gt;
&lt;br /&gt;
* Runscripts; the PXML.xml can specify to run your binary, or you can run a .sh script that in turn runs your binary, say. This lets you do various tests, set up LD_LIBRARY_PATH, or other mischief before your binary gets run. Very handy. I often have PXML.xml run 'runfoo.sh', and runfoo.sh in turn runs ./foo after setting things up, making directories, etc.&lt;br /&gt;
&lt;br /&gt;
* Always include a documentation 'info' link, if your app has any setup requirements, has popup help screens that the user needs to know a key to pop up, or other essential trivia; feel free to make the doc link as complete as you like, since its all within the pnd file. (ie: Include the full DosBox documentation if you want to, in your DosBox pnd :)&lt;br /&gt;
&lt;br /&gt;
* Try to set up the appdata directory for the user; if you need a 'roms' or 'image' directory in the appdata (such as in the case of an Atari ST emulator needing a location to house the TOS OS image, say), then do a 'mkdir' in your 'runscript', to create it. Thus the user will find a (example) Hatari appdata directory, and within, any directories he needs (possibly empty.) This just makes it obvious for the user where to put stuff.&lt;br /&gt;
&lt;br /&gt;
* For data that is not kept in your appdata directory, try to keep it local to the current SD _or_ better still, search both SD. ie: libpnd uses a basic but really handy system for iterating across a list of directories (including glob type expansion); so you can tell it something like /media/*/foo:/tmp and it'll check every mounted device (including both SD slots) in the 'foo' directory, as well as /tmp; you can have it call your code as it looks through, or you can ask libpnd to find a file for you and report where it was found, across all your searchpaths; you don't have to use libpnd's code to do it, you coudl write oyur own (using libpnd as an example if you need the help), as its pretty easy to build (20 lines of code maybe?) Anyway, the trick is to be multi-SD aware, and bonus marks for handling if theres a USB mounted drive etc as well. (Example; I coded minimenu so that when it caches out a preview picture, it checks for free space first, and tries first on the same SD that the pnd is mounting from, and then across a searchpath of alternate locations to cache to; this way the user can customize the caching, and it can be on various devices.)&lt;br /&gt;
&lt;br /&gt;
====What filesystem types can be contained within a pnd-file?====&lt;br /&gt;
&lt;br /&gt;
The pnd container can really contain a large variety of filesystem types; day-zero we're aiming for ISO since it is simple, easy build across every major OS, and fast to use. But it is not the only supported filesystem type, and more should be added all the time. (Possibly '-auto' can be added to pnd-run and it'll &amp;quot;just work&amp;quot; for dozens of types!)&lt;br /&gt;
&lt;br /&gt;
A compressed filesystem type has always been desirable for file sizing reasons, though it potentially impacts performance (depending on the application operation really.)&lt;br /&gt;
&lt;br /&gt;
Supported types (not an exhaustive list!):&lt;br /&gt;
&lt;br /&gt;
* ISO&lt;br /&gt;
* squashfs&lt;br /&gt;
&lt;br /&gt;
===Creating pnd files===&lt;br /&gt;
&lt;br /&gt;
The [[PND repository specification]] page contains this information.&lt;br /&gt;
&lt;br /&gt;
===PXML overrides===&lt;br /&gt;
&lt;br /&gt;
There are a couple of ways to effect an override of the PXML, without modifying a pnd-file.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;In-path&amp;quot; override files: .ovr====&lt;br /&gt;
&lt;br /&gt;
The library automatically imports a limited number of overrides from a conf file that can be located in the same location as its matching .pnd file is.&lt;br /&gt;
&lt;br /&gt;
For instance, if /pandora/desktop/awesomegame.pnd exists, then libpnd will automatically also search for /pandora/desktop/awesomegame.ovr&lt;br /&gt;
&lt;br /&gt;
Some menu systems will also be smart enough to watch for an icon override -- /pandora/desktop/awesomegame.png -- and if present, to use it; 'minimenu' (mmenu) is aware of that, as is pndnotifyd daemon when emitting .desktop files. Likely pmenu will also be updated. In effect, the user can override the icon, category and other attributes of the pnd, without needing special tools or to alter the system.&lt;br /&gt;
&lt;br /&gt;
An .ovr file must be named identically to the pnd-file, excepting the 3 character file extension.&lt;br /&gt;
&lt;br /&gt;
NOTE: Given that a pnd may emit multiple applications from its PXML.xml, the ovr will have to be aware of this so it can override the correct application(s) within the pnd. Some menus and information tools will display the application list with 'subapp number' to assist identification. minimenu shows the subapp number in the detail panel, for example. In the case where a pnd-file has only one contained application, that is subapp-number zero. For any additional subapplications, increment by one .. but it can be tricky to know which app is which subapp number. (A careful eye will notice the .desktop filename includes the subapp-number after the pound sign .. foo#3.desktop is subapp_number 3.)&lt;br /&gt;
&lt;br /&gt;
The ovr file may (at this time) override the icon title, the CPU clock speed to set on launch, the main category, and the first subcategory for the main category. Additional fields will become overridable.&lt;br /&gt;
&lt;br /&gt;
Minimenu honors up to 3 lines of 'notes', pulled from the .ovr file. (Make sure they are in the right subapp group). note-1, note-2, note-3, see example below. The notes in minimenu are shown at the bottom of the detail text panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
[Application-0]&lt;br /&gt;
title                   HatariHack0&lt;br /&gt;
maincategory            Audio&lt;br /&gt;
maincategorysub1        Emulator&lt;br /&gt;
[Application-1]&lt;br /&gt;
title                   HatariHack1&lt;br /&gt;
clockspeed              200&lt;br /&gt;
note-1                  My note text line 1&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====PXML override file -- currently unsupported====&lt;br /&gt;
&lt;br /&gt;
PXML.xml files can have any number of their elements over-ridden by user preferences. &lt;br /&gt;
&lt;br /&gt;
The design goal here was to make it so user-preferences could alter the impact of the PXML.xml in any way, but without requiring the actual PXML.xml in the .pnd (and within the ISO therein) to be altered (could be a 500MB ISO after all!), and further, for these changes to persist. Consider than an SD card could be removed and inserted into the other slot, or the app could be removed entirely and come back another day, or other scenarios.&lt;br /&gt;
&lt;br /&gt;
As such, the PXML-overrides are kept in NAND in the user homedirectory (See the config files to find out where.)&lt;br /&gt;
&lt;br /&gt;
libpnd includes functions to pull in PXML, and also functions to then look for and merge in overrides. It is not always done since you may wish to inspect the PXML or the overrides, so the developers job is to do as they see fit -- pull the XML, and likely also pull in the overrides.&lt;br /&gt;
&lt;br /&gt;
At this time I'm not sure if people will ever use overrides, but the system has been built in should it be needed.&lt;br /&gt;
&lt;br /&gt;
===Included shellscripts to generate files and other sundry duties===&lt;br /&gt;
&lt;br /&gt;
====genpxml====&lt;br /&gt;
&lt;br /&gt;
This tool can spit out a basic but correct PXML.xml, faking up a halfway-useful unique-id in the process. It might be handy in saving you writing up a PXML.xml from scratch.&lt;br /&gt;
&lt;br /&gt;
====pnd_hup.sh====&lt;br /&gt;
&lt;br /&gt;
pndnotifyd will attempt to locate this script and invoke it after an auto-discovery run, if the pnd_hup entry is present (and uncommented) in the config files. It is expected to be commented out in release images, as xfce watches directories for .desktop files and does not need a HUP; some desktop managers need to be HUPped to rescan for .desktop files in a timely fashion, so the pnd_hup config entry can be uncommented and this script will attempt to figure out whom to HUP.&lt;br /&gt;
&lt;br /&gt;
====pnd_make.sh====&lt;br /&gt;
&lt;br /&gt;
This is one of the great ones :)&lt;br /&gt;
&lt;br /&gt;
Given a directory with a PXML.xml (see genpxml above) and an executable and any other goo you want in there, this script will spit out a .pnd file you can execute or distribute as an application.&lt;br /&gt;
&lt;br /&gt;
====pnd_run.sh====&lt;br /&gt;
&lt;br /&gt;
This job does a lot of the heavy lifting for libpnd, including setting up the 'union filesystems', doing .pnd and PXML.xml-app-dir execution and mounting, and so on. Generally you will talk to it via libpnd or .desktop files, but you can invoke it directly from your apps if you wish to circumvent libpnd or mount .pnd files within a shellscript/perlscript/etc.&lt;br /&gt;
&lt;br /&gt;
==Auto-discovery of applications==&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
==Integration with FreeDesktop .desktop systems==&lt;br /&gt;
&lt;br /&gt;
===dotdesktop (.desktop) files===&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
&lt;br /&gt;
There are some rules for Icons in PXML.xml and pnd/directory bundles&lt;br /&gt;
&lt;br /&gt;
- An Icon should be in the root of the directory or .pnd bundle&lt;br /&gt;
&lt;br /&gt;
- An Icon must be specified in the PXML.xml if you expect it to work&lt;br /&gt;
&lt;br /&gt;
- As the PXML.xml is parsed, the icon is sought; if the icon is specified, but not found, it is assumed to be a system default icon and the filename will be placed into the .desktop Icon= line verbatim (ex: Icon=foo.png), and the window manager presumably will know how to locate it. If the icon is specified, and is found, then it will be copied into the configured IconPath, and the full path to it will be used for the Icon= line in the .desktop file ex: Icon=/tmp/myicon.png). If no icon is specified in the PXML file, then no Icon= line will be entered into the .desktop and the WM will presumably apply a default icon based on category or whatever.&lt;br /&gt;
&lt;br /&gt;
===Post Mortem===&lt;br /&gt;
All the console output from your application is written to a file (on a per PND basis), and typically users with crashes or other problems will post the contents of this file to help diagnose the problem. So, as a developer, it is sensible to make this file as useful as possible for getting to the bottom of problems. A common issue is the good old fashioned 'crash'; although despite the frequency of this problem typically nothing is logged leaving the developer with very few clues as to what has gone wrong (forcing them to take guesses based on previous data that has been logged). A pretty easy way to improve this situation is to catch crashes and write out the call stack to the console (which gets put in the PND log file). The code to do this is along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
static const bool kUseExceptionHandler = true;&lt;br /&gt;
&lt;br /&gt;
void handler(int sig) &lt;br /&gt;
{&lt;br /&gt;
	void *array[ 16 ];&lt;br /&gt;
	size_t size;&lt;br /&gt;
	&lt;br /&gt;
	// get void*'s for all entries on the stack&lt;br /&gt;
	size = backtrace(array, PiArraySize( array ) );&lt;br /&gt;
	&lt;br /&gt;
	// print out all the frames to stderr&lt;br /&gt;
	fprintf(stderr, &amp;quot;Error: signal %d:\n&amp;quot;, sig);&lt;br /&gt;
	backtrace_symbols_fd( array, size, 2 );&lt;br /&gt;
	exit( 1 );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int main( int argc, char ** argv )&lt;br /&gt;
{        &lt;br /&gt;
	if ( kUseExceptionHandler )&lt;br /&gt;
	{&lt;br /&gt;
		signal(SIGSEGV, handler);&lt;br /&gt;
		signal(SIGBUS, handler);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	// Etc.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will dump out a list of addresses on the callstack. You as the developer need to make sure you have access to the binary that caused the crash, and make sure that binary has debug symbols (i.e. is not stripped). Providing you have an unstripped binary, you can use the addr2line utility to convert the callstack addresses into filename, line number and function names, just like you'd see in the debugger. For addr2line, you can use syntax along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
addr2line --exe=/path/to/unstripped/executabe -i -f -C&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The console will then waiting for your input, so you can copy and paste any addresses you wish to look up (or copy and paste entire callstacks to have them decoded).&lt;br /&gt;
&lt;br /&gt;
==Compressing textures==&lt;br /&gt;
&lt;br /&gt;
ImgTec also supplies a tool that allows you to compress your textures to a format the OMAP chip natively supports, such as PVR-TC1, PVR-TC2 (PowerVR tex compression formats) and ETC1 (an Ericsson format)&lt;br /&gt;
&lt;br /&gt;
This toolset comes in a variety of flavors, including a stand-alone GUI, a commandline tool, and plugins for Photoshop, Maya, and 3DS-Max. The tool is already included in the emulator+SDK package, but it is available separately at this page:&lt;br /&gt;
* [http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp PowerVR Texture creation tool] - &amp;quot;PVRTexTool enables conversion of standard bitmap files (e.g. BMP, JPG, PNG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command line version are supplied for Windows and Linux. There are also plug-ins for Autodesk 3ds Max, Maya and Adobe Photoshop.&amp;quot; - requires imgtec registration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==APIs==&lt;br /&gt;
&lt;br /&gt;
Feel free to just go read the .h files; I have tried to comment liberally :)&lt;br /&gt;
&lt;br /&gt;
===Setting and Getting the CPU clock speed===&lt;br /&gt;
&lt;br /&gt;
===Device paramaters - brightness, etc===&lt;br /&gt;
&lt;br /&gt;
===PND files, exec and mount===&lt;br /&gt;
&lt;br /&gt;
===Application discovery===&lt;br /&gt;
&lt;br /&gt;
===Config file parsing===&lt;br /&gt;
&lt;br /&gt;
===Boxing, the singly-linked list container===&lt;br /&gt;
&lt;br /&gt;
===Directory watching===&lt;br /&gt;
&lt;br /&gt;
===Logging api===&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Libpnd_hub&amp;diff=28963</id>
		<title>Libpnd hub</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Libpnd_hub&amp;diff=28963"/>
		<updated>2013-11-23T08:34:25Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Basic users will be more interested in the page [[Introduction to PNDs]]''&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|limit=3}}&lt;br /&gt;
&lt;br /&gt;
{{split section|To much text, a lot of things could be outsourced to dedicated shorter articles}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
libpnd is a basic collection of functions and tools to make working Pandora-specific operations easier; to wit, it is hoped multiple applications will make use of this library rather than re-implement similar functionality and lead to problems down the road. (Instead we can run into problems together and thus clobberize them.)&lt;br /&gt;
&lt;br /&gt;
A collection of:&lt;br /&gt;
&lt;br /&gt;
* handy system code that hopefully is reusable - IO functions, CPU clock setting, etc.&lt;br /&gt;
* applications for supporting the Pandora's unique features, such as ''pndnotifyd'' for auto-discovery of PXML and .pnd applicatons&lt;br /&gt;
* libraries for support of the .pnd and PXML systems; i.e.: for locating, executable, mounting and unmounting PXML-directory and .pnd applications, loading PXML and handling overrides&lt;br /&gt;
* hopefully reusable code for support of these things; i.e.: a rudimentary but useful config-file parser, rudimentary singly-linked-list container, etc.&lt;br /&gt;
&lt;br /&gt;
It will also include utility functions for setting the CPU clock, reading GPIO inputs without depending on SDL, and other handy bits.&lt;br /&gt;
&lt;br /&gt;
'''You can, nay, are required to - contribute to libpnd!'''&lt;br /&gt;
&lt;br /&gt;
==Design considerations and philosophy==&lt;br /&gt;
&lt;br /&gt;
While much of libpnd is obvious, some decisions had to be made and it may help to know the guiding principle behind it; the Pandora device will be a handheld '''computer''', but libpnd is designed to facilitate certain operations with goals towards..&lt;br /&gt;
&lt;br /&gt;
* simplicity - just work right, configuration not generally needed&lt;br /&gt;
* obviousness - work as one would expect for this sort of device; i.e.: the user assumes something will work a certain way, and it does&lt;br /&gt;
* like other guys - as an extension of the prior point, we have tried to follow UNIX spirit and provide reusable small tools to do the work those bits can be leveraged, but further tried to follow the spirit of other consoles. So while the device is a powerful little computer, it is probably going to be used by gaming and retro enthusiasts and so we color some of our decisions that way. (i.e.: consider that a PS2/xbox/PSP/etc will have save-game or data management as a separate application, for instance. If thats the best multi-million dollar companies can come up with over decades, well, its not so bad for us to fall back on!)&lt;br /&gt;
* not over-defined; libpnd and PXML try to define a bunch of things, but we also do not _over define_; we try to lead by providing examples and styles, and while we have designed ahead for many things, we have also not nailed a lot of that down too early. It is better to be simple and shipped, then complex and a mess.. adaptable rather than scary.&lt;br /&gt;
&lt;br /&gt;
The library is of course broken into parts:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Part!!Comment&lt;br /&gt;
|-&lt;br /&gt;
|include||include these files to make use of the lib&lt;br /&gt;
|-&lt;br /&gt;
|lib||the code that produces the lib&lt;br /&gt;
|-&lt;br /&gt;
|test||mini tools to test various pieces of the lib in isolation&lt;br /&gt;
|-&lt;br /&gt;
|bin||test tools - tools for testing the lib as it is developed, not anticipated to be used by many&lt;br /&gt;
|-&lt;br /&gt;
|testdata/||for testing /etc/pandora; will contain 'conf' dir, for example&lt;br /&gt;
|-&lt;br /&gt;
|apps/||actual applications people may use, such as pndnotifyd&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For now though, here are a couple notes about the design.&lt;br /&gt;
* it is straight C code, to be maximumly re-usable (perhaps C++ and other language bindings will tie back to it). I have gone out of my way to limit external references so that bindings are easier to make. &lt;br /&gt;
* contrary to the previous comment, we've used a bit of C++ for the tinyxml parser .. hopefully this is not an issue.&lt;br /&gt;
* I have tried to keep the API relatively simple and am faking some OO like data hiding to try to keep dev noses out of structures that are subject to change. i.e.: functions for list management and node access are provided, don't dig into the void* cast structs, or you could get burnt.&lt;br /&gt;
* the API should be pretty stable; so far very few user-code changes have ever been needed.. lib internal changes should be binary compatible.&lt;br /&gt;
* As a result of that decision, 'handles' are used; a handle is a 'black box' type, something you cannot just use 'handle h; h -&amp;gt; foo = 5' type code for. Instead, internally the library will cast the handle to the actual useful type (which may involve pointer arith etc). This way the user can be returned a handle, and pass the handle to various access functions to get useful data/operations.. but the user is not encouraged to look inside the data objects himself&lt;br /&gt;
* As another implication, access functions are available aplenty; it is a little unwieldy perhaps, but its all about keeping the API good without the user peeking inside and risking being broken down the road. (By example, consider.. you use ftell() on a FILE object; you don't go looking in FILE for the 'position' member, since it might be platform specific, etc.)&lt;br /&gt;
* The lib works pretty well, but there is room for improvement internally; it won't hurt my feelings for you to suggest improvements, and I'm sure we would all be grateful for any patches you provide. We've _started_ this library, but by no means wish to carry it alone!&lt;br /&gt;
&lt;br /&gt;
==Opportunities for improvement==&lt;br /&gt;
&lt;br /&gt;
Certainly nothing is perfect, especially when chasing moving targets.  Some aspects of the library are less efficient, or missing, or buggy, and a few things are noted here should someone have time. The API was designed to be pretty stable so the internal code could be altered without breaking the API interface.&lt;br /&gt;
&lt;br /&gt;
* Better ISO lang handling ... due to shift from original PXML spec to new PXML spec with better lang support I've not updated some of the internal code, API uses etc to handle it. (even .desktop files could include all iso-lang titles, and let the WM pick through as the spec suggests.)&lt;br /&gt;
* Validation of files when they're loaded&lt;br /&gt;
* An actual parser of PXML metadata&lt;br /&gt;
&lt;br /&gt;
[[New PND format | This page describes a proposed new PND format.]]&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
&lt;br /&gt;
libpnd (including all the apps etc) are released under the LGPL (ie: so there should be no encumbrances that prevent linking to commercial applications.):&lt;br /&gt;
&lt;br /&gt;
GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999&lt;br /&gt;
&lt;br /&gt;
==Obtaining the library==&lt;br /&gt;
&lt;br /&gt;
libpnd is in the Official Pandora GIT repo: [http://git.openpandora.org/cgi-bin/gitweb.cgi]&lt;br /&gt;
To obtain yourself a copy, use something like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone git://git.openpandora.org/pandora-libraries.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Thats all you normally need. For copy-paste from the private Wiki sake, heres what I had before:&lt;br /&gt;
Without going into how to set up a GIT, the summary that I (as a registered dev in the repo) used was:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir libpnd&lt;br /&gt;
cd libpnd&lt;br /&gt;
git init&lt;br /&gt;
git remote add libpnd ssh://foo@git.openpandora.org/srv/git/pandora-libraries.git&lt;br /&gt;
git push libpnd master&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building the library==&lt;br /&gt;
&lt;br /&gt;
Standard 'make' should be sufficient here; pull down the directory from the GIT, cd into it, and run make. Thats it.&lt;br /&gt;
&lt;br /&gt;
Note that the make default target is 'everything', which will emit:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
libpnd.a - the static linked version of the lib&lt;br /&gt;
libpnd.so.1.0.1 - the dynlinked version &lt;br /&gt;
libpnd.so.1 - the stub for the shared lib; i.e.: apps should link against libpnd.so.1 and not the 1.0.1 over-specific version&lt;br /&gt;
bin/* - the 'test' dir and the 'apps' dir builds will end up in bin&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a few additional make targets, however.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Target!!Description&lt;br /&gt;
|-&lt;br /&gt;
|make clean||wipes out the object files, the bin files, and *~* (emacs backup files), empties some of the deploy stuff, etc. Do this before committing to GIT or we will beat you with sticks.&lt;br /&gt;
|-&lt;br /&gt;
|make deploy||populates the deploy/ directory, which is what is used inthe shipping images; i.e.: testdata/conf includes test configs, while deploy/etc/pandora/conf includes the configs we ship with. This &lt;br /&gt;
|-&lt;br /&gt;
|make||will copy over some of the libs and binaries and such.&lt;br /&gt;
|-&lt;br /&gt;
|make pnd||create a few sample pnd files for testing the lib on an x86 machine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Included Applications==&lt;br /&gt;
&lt;br /&gt;
===pndnotifyd===&lt;br /&gt;
&lt;br /&gt;
Manages the auto-discovery mechanism and integrating PXML.xml dir-apps and .pnd files into the FreeDesktop standard system (.desktop files). A dedicated libpnd-aware menu could leverage libpnd directly and not need pndnotifyd, though pndnotifyd does offer some handy bits such as HUPping apps to suggest to them that applications may have been added/removed (libpnd includes all the necessary functions for this as well.)&lt;br /&gt;
&lt;br /&gt;
===pndvalidator===&lt;br /&gt;
&lt;br /&gt;
Is mostly a skeleton right now; in the future, it is hoped it will inspect a PXML.xml and then check to ensure the referenced assets are present; the goal to validate the PXML.xml is spec compliant, and the resulting application would be useful.&lt;br /&gt;
&lt;br /&gt;
===discotest===&lt;br /&gt;
&lt;br /&gt;
One of the test tools; it essentially runs an auto-discovery to list off the found apps (be they PXML.xml dir apps or .pnd files), and can dump various data or invoke one or other little tasks; used to test lots of&lt;br /&gt;
bits of libpnd as it was developed.&lt;br /&gt;
&lt;br /&gt;
===rawpxmltest===&lt;br /&gt;
&lt;br /&gt;
Reads a given PXML.xml and spits out some of the fields found within.&lt;br /&gt;
&lt;br /&gt;
===Test tools===&lt;br /&gt;
&lt;br /&gt;
See the test/ dir in the libpnd source for assorted goofy little test apps used for testing bits of libpnd over time. They also may serve as source examples for using some of the APIs. They're old and shoddy probably too.&lt;br /&gt;
&lt;br /&gt;
==How does it work?==&lt;br /&gt;
&lt;br /&gt;
This is just a quick summary to save you guessing by reading [[PXML_specification|this whole document]].&lt;br /&gt;
&lt;br /&gt;
In essence, libpnd includes lots of real code, but in many places it passes heavy lifting off to shellscripts. This is both handy because the scripts are easily modified without recompilation, and further extends our design goals of making the library bindable to any other language.&lt;br /&gt;
&lt;br /&gt;
Remember, PXML.xml directories are just as executable/mountable as .pnd apps.&lt;br /&gt;
&lt;br /&gt;
So while libpnd is mostly straight-C and so easily bound to python or perl or whatever, libpnd itself invokes many scripts. Those scripts can be directly used by other applications, including other shellscripts.. so libnd functionality can even have bindings in other scripts. This is very flexible and powerful, and handy during debugging or SSHing into the Pandora, etc.&lt;br /&gt;
&lt;br /&gt;
The application lifecycle goes like this:&lt;br /&gt;
&lt;br /&gt;
* device is turned on&lt;br /&gt;
* during init, pndnotifyd is brought up and inhales the config giles&lt;br /&gt;
* pndnotidyd will attempt to auto-discover what PXML.xml directory apps and .pnd-file apps are in the configured searchpaths&lt;br /&gt;
* pndnotifyd will set up filesystem watches on the directories in the notify searchpath; if any of those directories are touched, pndnotifyd will wake up and re-auto-discover .. possibly removing .desktop entries or creating new ones. (i.e.: you drop a new app into the app searchpath, or remove one, or mount an SD card, etc. This is how appications immediately show up or vanish from the window manager desktops.)&lt;br /&gt;
* a libpnd aware launcher can execute applications direct (using libpnd)&lt;br /&gt;
* a libpnd unaware launcher can execute applications via the .desktop standard system; pndnotidyd will emit .desktop files as needed.&lt;br /&gt;
* when libpnd or a .desktop file need to execute an application, they do it via pnd_run.sh (which may be leveraged by other applications, but they hould use libpnd if they can instead, for utmost compatiblity down the road.) pnd_run.sh does the mount of the ISO, runs the actual execable and so on, as directed by libpnd or the command-line args from the .desktop. pnd_run.sh will clean up after everything as well.&lt;br /&gt;
&lt;br /&gt;
So it all works like magic, but it is not that complex a system once you've got the hang of what all is going on.&lt;br /&gt;
&lt;br /&gt;
application → libpnd → shellscripts → system&lt;br /&gt;
&lt;br /&gt;
==FAQ: IF you want to make files visible to the apps, do you have to modify the pnd?==&lt;br /&gt;
&lt;br /&gt;
No. When apps write back to themselves, the writes go to their /pandora/appdata on the SD that houses them. The next time the app reads a file in its directory, the OS will ensure they get the newer file, which is the one in the appdata.&lt;br /&gt;
&lt;br /&gt;
Likewise, you can just drop a file into the appdata and the app will see it.&lt;br /&gt;
&lt;br /&gt;
The app doesn't know about appdata and its pnd file.. the OS and libpnd take care of all the magic.. the app sees one directory, but the reality is there is magic merging going on behind the scenes.&lt;br /&gt;
&lt;br /&gt;
==Assumptions about the filesystem and Configuration==&lt;br /&gt;
&lt;br /&gt;
Note that for libpnd to work, it makes certain assumptions about the filesystem and config files. Since libpnd was developed with the images it should work for the Pandora .. but just dropping libpnd onto another Linux distribution and it won't likely 'work out of the box'. Certain config files will need to be set, and certain conventions followed.&lt;br /&gt;
&lt;br /&gt;
===Searchpaths===&lt;br /&gt;
&lt;br /&gt;
libpnd was designed so that most everything is configured in files, and that these files should be easily hackable and easily overriden, without compromising the machine. It should be feasible to add a config file to an SD card, have it take over if available when required, and then 'undo' those configs simply by removal of the SD card and rebooting.&lt;br /&gt;
&lt;br /&gt;
To facilitate this design goal, all config files are 'sought' using a search-path system.&lt;br /&gt;
&lt;br /&gt;
Developers should be mindful of using the libpnd APIs so this behaviour is inherited to interested applications; developers could also reuse the logic for searching for files, if they find it useful.&lt;br /&gt;
&lt;br /&gt;
Searchpaths are colon-delimited list of paths, searched left to right.&lt;br /&gt;
&lt;br /&gt;
ex: foo:bar:/my/baz means to look for a given file in 'foo', then in 'bar', then in '/my/baz'.&lt;br /&gt;
&lt;br /&gt;
The standard config files have a default searchpath, and those config files will define further searchpaths for scripts and such the system uses. This makes the system highly flexible -- default scripts are included, but can be overridden by dropping the right named script on an SD card, or by altering a config file.&lt;br /&gt;
&lt;br /&gt;
See the example config files below for example searchpaths -- i.e.: how pndnotifyd searches for pnd_run, etc.&lt;br /&gt;
&lt;br /&gt;
===Notification paths===&lt;br /&gt;
&lt;br /&gt;
The 'apps' config includes a searchpath that specifies the sub-paths to be 'watched'. Various watch mechanisms exist for various filesystem types, but over the course of Pandora development (various kernels, various k-modules, various DM and WM's, I found the included system most stable, though not most current. After a final device image is settled on, it might be time to alter the notification system, but it should not impact the libpnd API.)&lt;br /&gt;
&lt;br /&gt;
Anyway, watches are placed upon the paths defined, and if anything in those paths changes, the auto-discovery code is kicked off to seek our PXML.xml and .pnd type applications in the search paths.&lt;br /&gt;
&lt;br /&gt;
Note that searchpath and notifypaths are different (and usually very similar, but have the option to be very different.)&lt;br /&gt;
&lt;br /&gt;
===Config files===&lt;br /&gt;
&lt;br /&gt;
libpnd includes a generic simple config file parser and assumes the presence of a few config files. It also includes defaults&lt;br /&gt;
so if a config is missing or broken things should work.&lt;br /&gt;
&lt;br /&gt;
In general, Pandora specific config files should be located in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/etc/pandora/conf&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The config files are:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!!File!!Description&lt;br /&gt;
|-&lt;br /&gt;
|conf||this file is generally _not_ included with the Pandora and left to default; its job is to define the basic default searchpath for config files, so should you wish to override things entirely, you may need to alter this file. i.e.: If you wish to switch to test config files on SD or in /tmp, instead of using any other conf files .. you can create this guy. This provides a mechanism to short circuit the entire conf system.&lt;br /&gt;
|-&lt;br /&gt;
|apps||this config file defines auto-discovery and other application bundle parameters&lt;br /&gt;
|-&lt;br /&gt;
|desktop||this config defines &amp;quot;dotdesktop&amp;quot; .desktop and FreeDesktop integration paramters -- example is where to spit out icons or .desktop files from discovered PXML.xml or pnd applications&lt;br /&gt;
|-&lt;br /&gt;
|categories||this config maps PXML.xml spec based categories to FreeDesktop standard categories; in this way a PXML based applicatoin can show up in the appropriate categories of a WM that does not use libpnd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====conf File====&lt;br /&gt;
&lt;br /&gt;
No default is included with the distribution.&lt;br /&gt;
&lt;br /&gt;
The default search path is reasonable and assumes we want the official /etc/pandora/conf near the end, with checks to the SD cards for overrides first. (Likely most people will not override, so the canonical location will be used 99.9% of the time.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#define PND_CONF_SEARCHPATH &amp;quot;/media/mmcblk0p1/pandora/conf:/media/mmcblk1p1/pandora/conf:/etc/pandora/conf:./testdata/conf&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The key for override is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#define PND_CONF_KEY        &amp;quot;conf.searchpath&amp;quot; /* if not found, use PND_CONF_SEARCHPATH */&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which suggests using something like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[conf]&lt;br /&gt;
searchpath   /foo/bar:/baz/bing&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====desktop File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# Desktop configuration&lt;br /&gt;
&lt;br /&gt;
[dotfiles]&lt;br /&gt;
#(~/Desktop for xfce, /usr/share/applications for WMs that actually follow spec)&lt;br /&gt;
dotdesktoppath  ~/Desktop/      # path for pndnotifyd to spit .desktop files into (run as root)&lt;br /&gt;
iconpath        /tmp    # path for pndnotifyd to drop icons into (can be same as .desktop if WM permits)&lt;br /&gt;
&lt;br /&gt;
[launcher]&lt;br /&gt;
# if hupscript is commented out entirely, pndnotifyd will not try to find/run the hup&lt;br /&gt;
# if it is uncommented, pndnotifyd will attempt to invoke the hupscript after emitting .desktop files&lt;br /&gt;
# (the hupscript exists to hup the WMs to redisplay .desktop apps)&lt;br /&gt;
#hupscript      pnd_hup.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====apps File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# Application configuration&lt;br /&gt;
&lt;br /&gt;
[autodiscovery]&lt;br /&gt;
# searchpath is a list of paths (colon separated) in which to look for PXML.xml or .pnd-file applications&lt;br /&gt;
searchpath      /media/*/pandora/apps:/usr/pandora/apps&lt;br /&gt;
# notifypath is a list of paths to monitor; if anything in those paths changes, the searchpath is rescanned&lt;br /&gt;
# note that for each path chunk, all current subdirs of that path are also watched)&lt;br /&gt;
notifypath      /media:/media/*/pandora/apps:/usr/pandora/apps:./testdata/app?&lt;br /&gt;
&lt;br /&gt;
# PXMLs may be overridden .. i.e.: overrides are a subset of PXML, where the values are copied over the full PXML&lt;br /&gt;
[overrides]&lt;br /&gt;
# searchpath to look for PXML overrides (which are named by the unique-id)&lt;br /&gt;
searchpath      ~/pxml-overrides&lt;br /&gt;
&lt;br /&gt;
# [pnd] defines where to locate the pnd support scripts, so the user may override pnd_run.sh without clobbering built in&lt;br /&gt;
[pnd]&lt;br /&gt;
searchpath      /media/*/pandora/scripts:/usr/pandora/scripts&lt;br /&gt;
runscript       pnd_run.sh&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====categories File====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Open Pandora&lt;br /&gt;
# dotdesktop configuration&lt;br /&gt;
&lt;br /&gt;
# this config file maps 'PXML' categories to free-desktop standard categories&lt;br /&gt;
# i.e.: category 'Foo' could map to more standard 'Utility', thus making .desktop file&lt;br /&gt;
# emitting a more useful thing&lt;br /&gt;
&lt;br /&gt;
# the standard listing of categories is:&lt;br /&gt;
# http://standards.freedesktop.org/menu-spec/latest/apa.html&lt;br /&gt;
&lt;br /&gt;
# note that 'map' section in the config is _required_ for a match to be found; this&lt;br /&gt;
# is done to separate categories from (future) top-level directives&lt;br /&gt;
&lt;br /&gt;
default Application;Utility;Network;&lt;br /&gt;
&lt;br /&gt;
[map]&lt;br /&gt;
Development     Development&lt;br /&gt;
Education       Education&lt;br /&gt;
Games   Game&lt;br /&gt;
Graphics        Graphics&lt;br /&gt;
Internet        Network&lt;br /&gt;
Multimedia      AudioVideo&lt;br /&gt;
Office  Office&lt;br /&gt;
Settings        Settings&lt;br /&gt;
System  System&lt;br /&gt;
Utilities       Utility&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SD card layout===&lt;br /&gt;
&lt;br /&gt;
libpnd concerns itself with things in the 'pandora' root folder on SD. We agonized over this decision, but settled on this to avoid cases where someone with a 16GB SDHC card puts 50-million files with &amp;quot;.pnd&amp;quot; on them, and expects reasonable performance. Instead, applications for instance would have to be in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/menu -&amp;gt; apps that will go to /usr/share/applications and should show up in xfce menu by category&lt;br /&gt;
/pandora/desktop -&amp;gt; apps that will go to ~/Desktop and show up on user desktop as icons&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following location is used by pmenu (and may get deprecated, but I've not discussed it with cpasjuste yet.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/apps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
i.e.: the searchpath for autodiscovery includes /media/*/pandora/apps (and desktop and menu now)&lt;br /&gt;
&lt;br /&gt;
Also in the /pandora/ folder is a magic 'appdata' folder:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/pandora/appdata&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a .pndfile or PXML.xml dir get mounted, any writes back to the mounted area are put into appdata, with a subdir by the unique-id. i.e.: With the hypothetical MAME.pnd, it might update its config files after a user changes something, or create new files, or store hiscores or whatever. If it doesn't write them to [[NAND]], and doesn't want ot write them to /mame/some/dir, but instead record it to itself for whatever reason, it would go to /pandora/appdata/MAMEs-ID/ instead. The pnd or PXML.xml app area is never modified during a run, only the appdata. (But when an application reads its own path, it will pick up the appdata version of the file instead of the actual file. Then magic of union-type filesystems!)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
If Myapp with unique-id foo.123 is mounted, then any write-backs are directed to..&lt;br /&gt;
&lt;br /&gt;
/pandora/appdata/foo.123/&lt;br /&gt;
&lt;br /&gt;
On the SD that hosts the application.&lt;br /&gt;
&lt;br /&gt;
===NAND layout===&lt;br /&gt;
&lt;br /&gt;
In addition to seeking applications in SD cards, /usr/pandora/apps is included in the default searchpath, so that 'built in' apps can be listed, or users can drop them there.&lt;br /&gt;
&lt;br /&gt;
It might be a cool addition to put a user homedir into the searchpath as well, so [[NAND]] but user-homedir (for on-device browser downloads, say.)&lt;br /&gt;
&lt;br /&gt;
==Command line tools and testing==&lt;br /&gt;
&lt;br /&gt;
A number of scripts and tools are included or built with libpnd, to facilitate testing of the lib as its being developed and to assist in making .pnd files and PXML.xml files.&lt;br /&gt;
&lt;br /&gt;
==PXML.xml and .pnd files==&lt;br /&gt;
&lt;br /&gt;
On most platforms, applications are distributed as an executable and optional datafiles and likely an installer. The installers job is to integrate the application into the filesystem, as the transport mechanism itself is not executable and is considered temporary. In Windows an application might be installed into Program Files, while in Unix an application might be dropped into /usr/local/bin .. data files in various other places.&lt;br /&gt;
&lt;br /&gt;
For the Pandora platform we wanted a very easy to use workflow -- download and run -- and also have a very different operating environment. With multiple SD cards available for expansion (and that space being highly desirable due to a smaller internal store) it is desirable to install applications to SD, and yet SD cards are by definition something users will wish to carry multiple of. With two slots, it could be quite a chore to install an application to SD1, its data to SD2, and then say have only one of them plugged in at a time, or switch which slot they're in, or any number of scenarios. i.e.: Installing onto a medium which may be present or not at any time is very different to how most operating systems work. So we made something new and awesome.&lt;br /&gt;
&lt;br /&gt;
The PXML.xml and .pnd-file approach we came up with attempts to address these issues.&lt;br /&gt;
&lt;br /&gt;
The goals:&lt;br /&gt;
* for the user, an application can be a single file download&lt;br /&gt;
* furthermore, there is no installation whatsoever, beyond dropping that single file into the right place on the SD card&lt;br /&gt;
* using the application should be easy -- stick in the SD card, and tap/launch on the icon.&lt;br /&gt;
* for uninstallation, delete the single file. Thats it, no fuss.&lt;br /&gt;
* for the developer, creating that single file should be easy to do&lt;br /&gt;
* for the system, performance should be high&lt;br /&gt;
&lt;br /&gt;
Remember, an application can be a .pnd 'bundle' (single file containing all the sub-files), or a PXML.xml 'dir application' (an unpacked .pnd esentially.) '''BOTH PXML.xml-dirs and .pnd's ARE EXECUTABLE.'''&lt;br /&gt;
&lt;br /&gt;
pndnotifyd will auto-discover PXML.xml in a directory and consider that an application, emitting a .desktop file, just as well as a .pnd file. i.e.: This can be hand for development or users. Remember that a mounted PXML.xml dir still redirect write-backs to the /pandora/appdata directory, just like a full .pnd application. They are treated the same!&lt;br /&gt;
&lt;br /&gt;
===What are PXML.xml and .pnd files?===&lt;br /&gt;
&lt;br /&gt;
PXML.xml is a file describing an application&lt;br /&gt;
A directory containing a PXML.xml _is executable_&lt;br /&gt;
A .pnd file is the packaged up version of the directory that is executable.&lt;br /&gt;
i.e.: a PXML.xml in a directory is just as executable as a .pnd representation of that directory.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mkdir OutcaST&lt;br /&gt;
cp outcast.bin OutcaST/&lt;br /&gt;
cp PXML.xml OutcaST/&lt;br /&gt;
# at this point, the OutcaST directory is now discoverable and executable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pnd_make.sh -this -that OutcaST outcast.pnd&lt;br /&gt;
# at this point, outcast.pnd is executable (as is the OutcaST directory), so upload outcast.pnd to the Open Handhelds Archive and let people enjoy!&lt;br /&gt;
&lt;br /&gt;
===A note on including shared libs===&lt;br /&gt;
A philsophy for packaging that I am advocating is to 'just make applications work' -- avoid dependancy trees.&lt;br /&gt;
&lt;br /&gt;
Some guidelines:&lt;br /&gt;
&lt;br /&gt;
1) you can depend on shared libs included with the firmware to always be there&lt;br /&gt;
&lt;br /&gt;
2 you should include any shared libs you need for your app, that are not in the firmware (yes, this increases app size a little bit, and potentially makes for duplication among apps that use the same shared libs)&lt;br /&gt;
&lt;br /&gt;
3) if a shared lib becomes desirable in the firmware, it can be added there as a firmware patch easily (this has the advantage of gradulaly updating the entire user based, and apps easily saying 'we depend in firmware version X', rather than making for pnd-dependnacies and the equivilent of 'dll hell'&lt;br /&gt;
&lt;br /&gt;
4) You'll have to be careful in linking your application to ensure that the shared libs you are including in the pnd/PXML-dir are to be locatable by your binaries. ie: stick them in a 'lib/' dir in your bundle, and stamp your binary with a library-path './dir/' so they can be found, say. More later.&lt;br /&gt;
&lt;br /&gt;
===Future idea: pnd's for containing system-wide shared libs===&lt;br /&gt;
&lt;br /&gt;
This is something we've bounced around for quite awhile, but not committed to. As it keeps coming up I thought I'd put some notes here in public.&lt;br /&gt;
&lt;br /&gt;
It is possibly desirable to make a special searchpath that is discovered during machine boot, and any pnd's found there are automatically mounted (and left mounted) into a special path (say /usr/local/pandora/lib or somesuch.) This way, collections of handy utilities or shared libraries could be distributed as a pnd, and become available in consistent locations. If 10 applications need a shared lib, and don't want to duplciate it in each of their pnd files, this could be an approach.&lt;br /&gt;
&lt;br /&gt;
I tend to think it is best avoided, however, since it complicates the user experience -- we end up with pnd depandancies, and apps nolonger about to 'just work', and apps that did work and 'suddenly break' when other files are altered. The philosphy we're going for with pnd files is 'drag and drop' -- user downloads a pnd file, and it works.. a self contained application, nice and easy. We start complicating the dependancies, and it turns into 'dll hell' as seen on other platforms.&lt;br /&gt;
&lt;br /&gt;
That said, it is _not_ difficult to add into the existing system and design; we've been mulling it over, but it is best avoided for now. rather than complicate the system up front, let us try to get a functional and as lightweight-as-possible system on the uptake, gather some usage data points and then worry about upgrades :)&lt;br /&gt;
&lt;br /&gt;
===File format - PXML.xml / PXML Specification===&lt;br /&gt;
See the [[PXML_specification|PXML specification]]&lt;br /&gt;
&lt;br /&gt;
Alternatively the spec is included in the docs/ directory of the libpnd distribution, though the wiki version linked above should be considered cannon.&lt;br /&gt;
&lt;br /&gt;
A note on history; the PXML spec was originally created by EvilDragon, and went through a number of revisions as suggestions came in; as these things are wont to do, the target was ever moving and the scope and meaning of PXML changed so at some point a more strategic approach was needed. dflemstr took it upon himself to help recode some of the parse and re-evaluate many of the PXML decisions and hence was born the PXML-version-2 spec.&lt;br /&gt;
&lt;br /&gt;
===File format - .pnd files===&lt;br /&gt;
The pnd file format is pretty straight forward, though most will interact with it through the included (or community supplied) tools.&lt;br /&gt;
&lt;br /&gt;
Basically its just an ISO file (or other filesystem type) with a PXML.xml and an optional PNG icon appended. (example: cat appfolder.iso app.pxml icon.png &amp;gt; app.pnd) For ease of discussion, I refer to ISO but in fact you coudl be using squashfs or other types.&lt;br /&gt;
&lt;br /&gt;
The ISO filesystem portion of the file can include anything the developer wishes, as long as it includes a PXML.xml in its root file and an executable somewhere in there. It can also include images, audio files, data files of any kind. It can be small or large.&lt;br /&gt;
&lt;br /&gt;
Yes, the PXML.xml is included in the ISO portion (in the root directory), and also appended to the end of the .pnd file (for _convenience_ .. it is very easy and fast to locate in this position; we can backseek into the ISO to find the PXML, but if its a 500MB ISO it could take awhile. Hence, we append it and can find it in one seek.)&lt;br /&gt;
&lt;br /&gt;
'''NOTE: The naming of the PXML.xml file is important! The name is case sensitive and must be &amp;quot;PXML.xml&amp;quot;, nothing else!'''&lt;br /&gt;
&lt;br /&gt;
This simple format makes it possible to easily create .pnd files with the default utility's of most operating systems. Further, it is a fairly fail-safe system -- the PXML is appended, but is also included within the ISO image part of the file so if the appended-PXML is ever lost (unpack and repack poorly, say) the system will still work (the PXML inside the ISO can be found easily, even without mounting the ISO _as_ an ISO, since it is a plaintext uncompressed image format.) &lt;br /&gt;
&lt;br /&gt;
Manually creating a .pnd (or even a PXML) is a pain so there will be a few helper scripts or maybe even a gui app out when we launch.&lt;br /&gt;
&lt;br /&gt;
Included with libpnd are some scripts to create PXML and pndfiles, though it is expected people will create handier utilities. See the tool section of this wiki for some details.&lt;br /&gt;
&lt;br /&gt;
Question from the gp32x forum regarding confusion of PXML location -- remember that in general most developers will keep a directory that represents the .pnd or PXML-dir application. Their makefile/build-process will drop the executable(s) into that directory, which inludes a PXML.xml description of the application, and possibly an icon (and whatever all else they wish.) To build the .pnd file, a script (say) is used which compresses all this into the pnd format (including appending the PXML.) So yes, the PXML is in two places in the .pnd file and one place in the source directory. You'll get used to it ;)&lt;br /&gt;
&lt;br /&gt;
Rationale --&lt;br /&gt;
&lt;br /&gt;
Several iterations of pnd files have been considered, from zipfiles to cramfs to other formats, to putting in a key/value set of information tags in the file, to table-of-contents indexes, to any number of options to help performance, and so on. In the end we went for a good overall and simple solution and dropped getting fancy -- PXML.xml can be extended to define the type of the file if it cannot be magic'd, so we could using other filesystem types in the future (and this is why people should use libpnd rather than rolling their own solution.) For now however, pnd files are ISO files with the PXML.xml appended and an optional icon. This keeps the PXML and icon easy to locate, and yet a easy file format.&lt;br /&gt;
&lt;br /&gt;
====Recommended layout of a pnd directory structure, ie: how to make a well behaved pnd file====&lt;br /&gt;
&lt;br /&gt;
These are guidelines to make pnd-files 'well behaved', and to help move towards a consistent pnd structure.&lt;br /&gt;
&lt;br /&gt;
* Always include your icon png-file and PXML.xml file in the _Root_ of the pnd-file; this is for reasons that folks may well unpack the pnd-file, and then repack it; in doing so, if the icon and PXML.xml (normally appended to the .iso to become a .pnd) will be lost, unless the user or tool is being careful. Thus, it is wise to include them within the .iso, to make things so the iso is the entire pnd application, in unpacked form.&lt;br /&gt;
&lt;br /&gt;
* Use a 'reasonably unique' unique-id of course (to identify your application.) This is used for many internal uses, so uniqueness is pretty wise.&lt;br /&gt;
&lt;br /&gt;
* Use an 'application relevant' appdata name; make it as unique as you have to, but consider being less unique; a random example could be .. possibly there may be several quake1 ports; they could all share the same appdata (same config files, same data files), but if you intend on having different config or data files than other quake1's, make your appdata named differently. &lt;br /&gt;
&lt;br /&gt;
* Always Always Always write your 'state info' to current-working-directory (ie: ./foo, and not ~/foo). The pnd-system will redirect this to the users appdata of course, keeping things clean and predictable. If you're just porting an app, that has ~ all over the darned place, and you don't want to muck up the code ... just have your 'runscript' do something like 'export HOME=$(pwd)' and you're good to go! '''Note: At the latest as of Pandora OS release Zaxxon with Hotfix 6, changing the HOME variable to point to the PND working directory is not necessary anymore as the OS takes care of changing the HOME variable of a PND session's variable environment. (Info from Skeezix)'''&lt;br /&gt;
&lt;br /&gt;
* Try using rudimentary [http://en.wikipedia.org/wiki/Zenity Zenity] scripts to pop up imporant pre-run information to the user via the GUI, if the application can't do so; ie: Hatari itself has a very fine GUI in it, but if the Atari ST TOS image is not present, it just exits and fails to run, so the GUI doesn't have time to do anything useful. In this case, it could be wise to use a 1 line Zenity script that checks before the emu runs for the file in question, then pop up a dialog box saying 'put this file /here', so the user knows what the heck happened&lt;br /&gt;
&lt;br /&gt;
* Runscripts; the PXML.xml can specify to run your binary, or you can run a .sh script that in turn runs your binary, say. This lets you do various tests, set up LD_LIBRARY_PATH, or other mischief before your binary gets run. Very handy. I often have PXML.xml run 'runfoo.sh', and runfoo.sh in turn runs ./foo after setting things up, making directories, etc.&lt;br /&gt;
&lt;br /&gt;
* Always include a documentation 'info' link, if your app has any setup requirements, has popup help screens that the user needs to know a key to pop up, or other essential trivia; feel free to make the doc link as complete as you like, since its all within the pnd file. (ie: Include the full DosBox documentation if you want to, in your DosBox pnd :)&lt;br /&gt;
&lt;br /&gt;
* Try to set up the appdata directory for the user; if you need a 'roms' or 'image' directory in the appdata (such as in the case of an Atari ST emulator needing a location to house the TOS OS image, say), then do a 'mkdir' in your 'runscript', to create it. Thus the user will find a (example) Hatari appdata directory, and within, any directories he needs (possibly empty.) This just makes it obvious for the user where to put stuff.&lt;br /&gt;
&lt;br /&gt;
* For data that is not kept in your appdata directory, try to keep it local to the current SD _or_ better still, search both SD. ie: libpnd uses a basic but really handy system for iterating across a list of directories (including glob type expansion); so you can tell it something like /media/*/foo:/tmp and it'll check every mounted device (including both SD slots) in the 'foo' directory, as well as /tmp; you can have it call your code as it looks through, or you can ask libpnd to find a file for you and report where it was found, across all your searchpaths; you don't have to use libpnd's code to do it, you coudl write oyur own (using libpnd as an example if you need the help), as its pretty easy to build (20 lines of code maybe?) Anyway, the trick is to be multi-SD aware, and bonus marks for handling if theres a USB mounted drive etc as well. (Example; I coded minimenu so that when it caches out a preview picture, it checks for free space first, and tries first on the same SD that the pnd is mounting from, and then across a searchpath of alternate locations to cache to; this way the user can customize the caching, and it can be on various devices.)&lt;br /&gt;
&lt;br /&gt;
====What filesystem types can be contained within a pnd-file?====&lt;br /&gt;
&lt;br /&gt;
The pnd container can really contain a large variety of filesystem types; day-zero we're aiming for ISO since it is simple, easy build across every major OS, and fast to use. But it is not the only supported filesystem type, and more should be added all the time. (Possibly '-auto' can be added to pnd-run and it'll &amp;quot;just work&amp;quot; for dozens of types!)&lt;br /&gt;
&lt;br /&gt;
A compressed filesystem type has always been desirable for file sizing reasons, though it potentially impacts performance (depending on the application operation really.)&lt;br /&gt;
&lt;br /&gt;
Supported types (not an exhaustive list!):&lt;br /&gt;
&lt;br /&gt;
* ISO&lt;br /&gt;
* squashfs&lt;br /&gt;
&lt;br /&gt;
===Creating pnd files===&lt;br /&gt;
&lt;br /&gt;
The [[PND repository specification]] page contains this information.&lt;br /&gt;
&lt;br /&gt;
===PXML overrides===&lt;br /&gt;
&lt;br /&gt;
There are a couple of ways to effect an override of the PXML, without modifying a pnd-file.&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;In-path&amp;quot; override files: .ovr====&lt;br /&gt;
&lt;br /&gt;
The library automatically imports a limited number of overrides from a conf file that can be located in the same location as its matching .pnd file is.&lt;br /&gt;
&lt;br /&gt;
For instance, if /pandora/desktop/awesomegame.pnd exists, then libpnd will automatically also search for /pandora/desktop/awesomegame.ovr&lt;br /&gt;
&lt;br /&gt;
Some menu systems will also be smart enough to watch for an icon override -- /pandora/desktop/awesomegame.png -- and if present, to use it; 'minimenu' (mmenu) is aware of that, as is pndnotifyd daemon when emitting .desktop files. Likely pmenu will also be updated. In effect, the user can override the icon, category and other attributes of the pnd, without needing special tools or to alter the system.&lt;br /&gt;
&lt;br /&gt;
An .ovr file must be named identically to the pnd-file, excepting the 3 character file extension.&lt;br /&gt;
&lt;br /&gt;
NOTE: Given that a pnd may emit multiple applications from its PXML.xml, the ovr will have to be aware of this so it can override the correct application(s) within the pnd. Some menus and information tools will display the application list with 'subapp number' to assist identification. minimenu shows the subapp number in the detail panel, for example. In the case where a pnd-file has only one contained application, that is subapp-number zero. For any additional subapplications, increment by one .. but it can be tricky to know which app is which subapp number. (A careful eye will notice the .desktop filename includes the subapp-number after the pound sign .. foo#3.desktop is subapp_number 3.)&lt;br /&gt;
&lt;br /&gt;
The ovr file may (at this time) override the icon title, the CPU clock speed to set on launch, the main category, and the first subcategory for the main category. Additional fields will become overridable.&lt;br /&gt;
&lt;br /&gt;
Minimenu honors up to 3 lines of 'notes', pulled from the .ovr file. (Make sure they are in the right subapp group). note-1, note-2, note-3, see example below. The notes in minimenu are shown at the bottom of the detail text panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
[Application-0]&lt;br /&gt;
title                   HatariHack0&lt;br /&gt;
maincategory            Audio&lt;br /&gt;
maincategorysub1        Emulator&lt;br /&gt;
[Application-1]&lt;br /&gt;
title                   HatariHack1&lt;br /&gt;
clockspeed              200&lt;br /&gt;
note-1                  My note text line 1&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====PXML override file -- currently unsupported====&lt;br /&gt;
&lt;br /&gt;
PXML.xml files can have any number of their elements over-ridden by user preferences. &lt;br /&gt;
&lt;br /&gt;
The design goal here was to make it so user-preferences could alter the impact of the PXML.xml in any way, but without requiring the actual PXML.xml in the .pnd (and within the ISO therein) to be altered (could be a 500MB ISO after all!), and further, for these changes to persist. Consider than an SD card could be removed and inserted into the other slot, or the app could be removed entirely and come back another day, or other scenarios.&lt;br /&gt;
&lt;br /&gt;
As such, the PXML-overrides are kept in NAND in the user homedirectory (See the config files to find out where.)&lt;br /&gt;
&lt;br /&gt;
libpnd includes functions to pull in PXML, and also functions to then look for and merge in overrides. It is not always done since you may wish to inspect the PXML or the overrides, so the developers job is to do as they see fit -- pull the XML, and likely also pull in the overrides.&lt;br /&gt;
&lt;br /&gt;
At this time I'm not sure if people will ever use overrides, but the system has been built in should it be needed.&lt;br /&gt;
&lt;br /&gt;
===Included shellscripts to generate files and other sundry duties===&lt;br /&gt;
&lt;br /&gt;
====genpxml====&lt;br /&gt;
&lt;br /&gt;
This tool can spit out a basic but correct PXML.xml, faking up a halfway-useful unique-id in the process. It might be handy in saving you writing up a PXML.xml from scratch.&lt;br /&gt;
&lt;br /&gt;
====pnd_hup.sh====&lt;br /&gt;
&lt;br /&gt;
pndnotifyd will attempt to locate this script and invoke it after an auto-discovery run, if the pnd_hup entry is present (and uncommented) in the config files. It is expected to be commented out in release images, as xfce watches directories for .desktop files and does not need a HUP; some desktop managers need to be HUPped to rescan for .desktop files in a timely fashion, so the pnd_hup config entry can be uncommented and this script will attempt to figure out whom to HUP.&lt;br /&gt;
&lt;br /&gt;
====pnd_make.sh====&lt;br /&gt;
&lt;br /&gt;
This is one of the great ones :)&lt;br /&gt;
&lt;br /&gt;
Given a directory with a PXML.xml (see genpxml above) and an executable and any other goo you want in there, this script will spit out a .pnd file you can execute or distribute as an application.&lt;br /&gt;
&lt;br /&gt;
====pnd_run.sh====&lt;br /&gt;
&lt;br /&gt;
This job does a lot of the heavy lifting for libpnd, including setting up the 'union filesystems', doing .pnd and PXML.xml-app-dir execution and mounting, and so on. Generally you will talk to it via libpnd or .desktop files, but you can invoke it directly from your apps if you wish to circumvent libpnd or mount .pnd files within a shellscript/perlscript/etc.&lt;br /&gt;
&lt;br /&gt;
==Auto-discovery of applications==&lt;br /&gt;
&lt;br /&gt;
TBD.&lt;br /&gt;
&lt;br /&gt;
==Integration with FreeDesktop .desktop systems==&lt;br /&gt;
&lt;br /&gt;
===dotdesktop (.desktop) files===&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
&lt;br /&gt;
There are some rules for Icons in PXML.xml and pnd/directory bundles&lt;br /&gt;
&lt;br /&gt;
- An Icon should be in the root of the directory or .pnd bundle&lt;br /&gt;
&lt;br /&gt;
- An Icon must be specified in the PXML.xml if you expect it to work&lt;br /&gt;
&lt;br /&gt;
- As the PXML.xml is parsed, the icon is sought; if the icon is specified, but not found, it is assumed to be a system default icon and the filename will be placed into the .desktop Icon= line verbatim (ex: Icon=foo.png), and the window manager presumably will know how to locate it. If the icon is specified, and is found, then it will be copied into the configured IconPath, and the full path to it will be used for the Icon= line in the .desktop file ex: Icon=/tmp/myicon.png). If no icon is specified in the PXML file, then no Icon= line will be entered into the .desktop and the WM will presumably apply a default icon based on category or whatever.&lt;br /&gt;
&lt;br /&gt;
===Post Mortem===&lt;br /&gt;
All the console output from your application is written to a file (on a per PND basis), and typically users with crashes or other problems will post the contents of this file to help diagnose the problem. So, as a developer, it is sensible to make this file as useful as possible for getting to the bottom of problems. A common issue is the good old fashioned 'crash'; although despite the frequency of this problem typically nothing is logged leaving the developer with very few clues as to what has gone wrong (forcing them to take guesses based on previous data that has been logged). A pretty easy way to improve this situation is to catch crashes and write out the call stack to the console (which gets put in the PND log file). The code to do this is along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot;&amp;gt;&lt;br /&gt;
static const bool kUseExceptionHandler = true;&lt;br /&gt;
&lt;br /&gt;
void handler(int sig) &lt;br /&gt;
{&lt;br /&gt;
	void *array[ 16 ];&lt;br /&gt;
	size_t size;&lt;br /&gt;
	&lt;br /&gt;
	// get void*'s for all entries on the stack&lt;br /&gt;
	size = backtrace(array, PiArraySize( array ) );&lt;br /&gt;
	&lt;br /&gt;
	// print out all the frames to stderr&lt;br /&gt;
	fprintf(stderr, &amp;quot;Error: signal %d:\n&amp;quot;, sig);&lt;br /&gt;
	backtrace_symbols_fd( array, size, 2 );&lt;br /&gt;
	exit( 1 );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int main( int argc, char ** argv )&lt;br /&gt;
{        &lt;br /&gt;
	if ( kUseExceptionHandler )&lt;br /&gt;
	{&lt;br /&gt;
		signal(SIGSEGV, handler);&lt;br /&gt;
		signal(SIGBUS, handler);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	// Etc.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will dump out a list of addresses on the callstack. You as the developer need to make sure you have access to the binary that caused the crash, and make sure that binary has debug symbols (i.e. is not stripped). Providing you have an unstripped binary, you can use the addr2line utility to convert the callstack addresses into filename, line number and function names, just like you'd see in the debugger. For addr2line, you can use syntax along the lines of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
addr2line --exe=/path/to/unstripped/executabe -i -f -C&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The console will then waiting for your input, so you can copy and paste any addresses you wish to look up (or copy and paste entire callstacks to have them decoded).&lt;br /&gt;
&lt;br /&gt;
==Compressing textures==&lt;br /&gt;
&lt;br /&gt;
ImgTec also supplies a tool that allows you to compress your textures to a format the OMAP chip natively supports, such as PVR-TC1, PVR-TC2 (PowerVR tex compression formats) and ETC1 (an Ericsson format)&lt;br /&gt;
&lt;br /&gt;
This toolset comes in a variety of flavors, including a stand-alone GUI, a commandline tool, and plugins for Photoshop, Maya, and 3DS-Max. The tool is already included in the emulator+SDK package, but it is available separately at this page:&lt;br /&gt;
* [http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp PowerVR Texture creation tool] - &amp;quot;PVRTexTool enables conversion of standard bitmap files (e.g. BMP, JPG, PNG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command line version are supplied for Windows and Linux. There are also plug-ins for Autodesk 3ds Max, Maya and Adobe Photoshop.&amp;quot; - requires imgtec registration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==APIs==&lt;br /&gt;
&lt;br /&gt;
Feel free to just go read the .h files; I have tried to comment liberally :)&lt;br /&gt;
&lt;br /&gt;
===Setting and Getting the CPU clock speed===&lt;br /&gt;
&lt;br /&gt;
===Device paramaters - brightness, etc===&lt;br /&gt;
&lt;br /&gt;
===PND files, exec and mount===&lt;br /&gt;
&lt;br /&gt;
===Application discovery===&lt;br /&gt;
&lt;br /&gt;
===Config file parsing===&lt;br /&gt;
&lt;br /&gt;
===Boxing, the singly-linked list container===&lt;br /&gt;
&lt;br /&gt;
===Directory watching===&lt;br /&gt;
&lt;br /&gt;
===Logging api===&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=28562</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=28562"/>
		<updated>2013-11-02T10:51:25Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.6.1, released on Sept. 17th, 2013. It identifies itself as &amp;quot;Version r2.1.6.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45343243&lt;br /&gt;
|Phantasy Star 0 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Nice gameplay, but the sound with some problem, 80~90% in battle. The game crash if you are using saves state and try to feed the MAG, if you use normal save and reset the game work fine. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d3341&lt;br /&gt;
|Dynasty Warriors DS - Fighter's Battle (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d4241&lt;br /&gt;
|Bomberman (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504e4241&lt;br /&gt;
|Bomberman Story DS (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch! &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45324259&lt;br /&gt;
|Bomberman Land Touch! 2 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435741&lt;br /&gt;
|Drone Tactics (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Only in battle scene run about 70~90% (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454a5841&lt;br /&gt;
|Dungeon Explorer - Warriors of Ancient Arts (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45474b59&lt;br /&gt;
|Kingdom Hearts - 358-2 Days &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Run 75~90% and bad sound, but playable (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454e4c41&lt;br /&gt;
|Lunar - Dragon Song (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Some lag on action select in battle, 70~90% but in far of the game seem all 100%, need test early game again. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45555043&lt;br /&gt;
|Pokemon - Platinum Version (v10) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|bug on introduction. blinking screen and game stop (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4f415249&lt;br /&gt;
|Pokemon - White Version (DSi Enhanced)(USA) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|just close the game on introduction (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454c4859&lt;br /&gt;
|Time Hollow (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|975Mhz&lt;br /&gt;
|Game crashes at the beginning of Chapter 2, also ingame saves doesn't work at all (PowerGod)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=28559</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=28559"/>
		<updated>2013-11-01T18:36:06Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.6.1, released on Sept. 17th, 2013. It identifies itself as &amp;quot;Version r2.1.6.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45343243&lt;br /&gt;
|Phantasy Star 0 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Nice gameplay, but the sound with some problem, 80~90% in battle. Some random crash on menu. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d3341&lt;br /&gt;
|Dynasty Warriors DS - Fighter's Battle (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d4241&lt;br /&gt;
|Bomberman (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504e4241&lt;br /&gt;
|Bomberman Story DS (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch! &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45324259&lt;br /&gt;
|Bomberman Land Touch! 2 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435741&lt;br /&gt;
|Drone Tactics (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Only in battle scene run about 70~90% (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454a5841&lt;br /&gt;
|Dungeon Explorer - Warriors of Ancient Arts (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45474b59&lt;br /&gt;
|Kingdom Hearts - 358-2 Days &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Run 75~90% and bad sound, but playable (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454e4c41&lt;br /&gt;
|Lunar - Dragon Song (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Some lag on action select in battle, 70~90% but in far of the game seem all 100%, need test early game again. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45555043&lt;br /&gt;
|Pokemon - Platinum Version (v10) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|bug on introduction. blinking screen and game stop (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4f415249&lt;br /&gt;
|Pokemon - White Version (DSi Enhanced)(USA) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|just close the game on introduction (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454c4859&lt;br /&gt;
|Time Hollow (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|975Mhz&lt;br /&gt;
|Game crashes at the beginning of Episode 2, also ingame saves doesn't work at all (PowerGod)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27800</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27800"/>
		<updated>2013-09-18T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27799</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27799"/>
		<updated>2013-09-18T08:50:08Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27798</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27798"/>
		<updated>2013-09-17T20:26:20Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Perfect, works great even blowing in the microphone (PowerGod)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27793</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27793"/>
		<updated>2013-09-15T19:13:13Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=27668</id>
		<title>TEST PAGE Drastic Wiki Helper</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=TEST_PAGE_Drastic_Wiki_Helper&amp;diff=27668"/>
		<updated>2013-09-12T19:38:47Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: Created page with &amp;quot; == TEST PAGE for Drastic Wiki Helper !!! DON'T USE IT TO REPORT BUGS !!!!!!!!!!!!!!!!!!!!! ==  DraStic is a Nintendo DS ... BLAH BLAH BLAH ...  ==Compatibility== Yeah wat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [[TEST PAGE for Drastic Wiki Helper !!! DON'T USE IT TO REPORT BUGS !!!!!!!!!!!!!!!!!!!!!]] ==&lt;br /&gt;
&lt;br /&gt;
DraStic is a Nintendo DS ... BLAH BLAH BLAH ...&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Yeah wathever&lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Lorem ipsum ... or was Lorel ? anyway BLAH BLAH BLAH&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break 'Em&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at too slow to be enjoyed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27636</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27636"/>
		<updated>2013-09-11T01:36:38Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break 'Em&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at too slow to be enjoyed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27635</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27635"/>
		<updated>2013-09-11T00:42:21Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break 'Em&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at too slow to be enjoyed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27316</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27316"/>
		<updated>2013-08-09T09:13:03Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.0.0 beta, released on August 5th, 2013. It identifies itself as &amp;quot;Version r2.1.0p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocense (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Has crashed on me, but can't reproduce it. Microphone fails occasionally but works again once Drastic is restarted :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break 'Em&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at too slow to be enjoyed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1 GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Glitch whereby friendly units scroll left while any unit is selected, and enemy units scroll right.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27270</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27270"/>
		<updated>2013-07-22T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.0.0.1, released on June 23th, 2013. It identifies itself as &amp;quot;Version r2.0.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|2.0.0.1&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|8MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Ivy seems to skip across the stage rather uncontrollably, even with frameskip disabled.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Needs frameskip of 3 (auto).  Shroom Ridge runs at 33% more or less constantly.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|16 MiB&lt;br /&gt;
|1Ghz 512 MB&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Didn't tried microphone, but is working great. (PowerGod)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|16 MiB&lt;br /&gt;
|1Ghz 512 MB&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Selecting Italian language freeze the game. In the other languages seems working correctly. Didn't tried microphone. (PowerGod)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64 MiB&lt;br /&gt;
|1Ghz 512 MB&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64 MiB&lt;br /&gt;
|1Ghz 512 MB&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64 MiB&lt;br /&gt;
|1Ghz 512 MB&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27016</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27016"/>
		<updated>2013-03-19T10:45:46Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 1.3.3.0, released on March 6th, 2013. The current internal version is r1.3.3p.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r0.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.)If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Aiomi DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Only some graphical glitches when the player dies&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D4441&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Anno 1701&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Art Academy (EU)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Playable, some graphical glitches in the menus (tested only first lesson)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Asphalt Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50484159&lt;br /&gt;
|Assassin's Creed - Altair's Chronicles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but seems playable. Small graphical glitches.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Big Brain Academy&lt;br /&gt;
| 1.3.3.0&lt;br /&gt;
| 8 MB&lt;br /&gt;
| Original CC&lt;br /&gt;
| 800 MHz&lt;br /&gt;
| Worked perfectly without any problems. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bleach Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Blue Dragon Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Bob's Game Demo 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2.8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Sit's on a black screen for a moment, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50514259&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. (I didn't tried to use the microphone)(PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50485741&lt;br /&gt;
|Bubble Bobble Double Shot&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs great!&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554B41&lt;br /&gt;
|Cartoon Network Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but a lot more playable then comparable kart racers.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Way too slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Columns DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Crashes after start screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45544359&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Cooking Guide: Can't Decide What to Eat&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700MHz&lt;br /&gt;
|Zero flaws, excellent speed. Handy! -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434341&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45464341&lt;br /&gt;
|Crash Boom Bang!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Title Screen is full speed, but the boards are really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Emulator crashes during the first cutscene of the game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|56324456&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Crashes after the logos finish stuttering on screen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444441&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45523641&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50554241&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text. (PowerGod)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45415A42&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45534F41&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - The New Mystery of the Emblem - Heroes of Light and Shadow (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed with frame skip = 4-5. Playable, but map sprites are messed up, similarly to Shadow Dragon on emulators.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A545741&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A574743&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Gizmo's Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|4MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (U) &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed when not rendering 3D. When rendering 3D, though, the speed is under 15%.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45323343&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45594741&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45473241&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45334759&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, some notes of intro music are missing.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434741&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4A564942&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump! Ultimate Stars (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 mhz&lt;br /&gt;
|The main menu stutters, in-game is decent but has slowdowns when effects are on the screen. Slowdowns in fighters, even in one like this, are a bad thing. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45474B59&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444154&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B41&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B59&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Stutters between room transition. Otherwise full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474B56&lt;br /&gt;
|Korg DS-10+ Synthesizer&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45533641&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Seemed Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45455A41&lt;br /&gt;
|Legend of Zelda: Phantom Hourglass&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|If you can sit through the 20 minutes it takes to get through the intro cutscene, the game is playable if a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45494B42&lt;br /&gt;
|Legend of Zelda: Spirit Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50524C43&lt;br /&gt;
|Line Rider - Freestyle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow, can crash at random moments.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45524C43&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Maple Story DS (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Crashed when it was supposed to show the intro video, and threw some peculiar hex-format debug data errors. -mmKALLL&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454A4C43&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454D5241&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow. some games are painfully easy this slow, others are impossible. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334241&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, but graphically it's fine and no errors.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434D41&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45543841&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45514D41&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A5241&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4441&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45325041&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524441&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45443241&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4F42&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Beginning cutscene is incredibly slow, but the actual gameplay playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle! (EU,G)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|No characters are visible during a fight (and other smaller glitches), slow&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Pretty laggy, might be playable to some. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|PacMan E V0.92alpha &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
| Perfect but no sound (this is probably the games fault ;-)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503643&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454E5341&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45463541&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45355241&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495256&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4C59&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334341&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50335343&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45535759&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|Sonic Classic Collection&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700 MHz&lt;br /&gt;
|Perfect speed, no issues. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50535842&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435341&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50593341&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45585859&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45465341&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Stray Cat DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Great in town and map with frame skip = 3. Sound pretty laggy during battle.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine, but a little slow and full of graphical glitches (map and dialogs)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D5341&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4D41&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45505341&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Seems full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works but is somewhat slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works fine, but stuttery in some parts. Playable though. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Super Smash Bros. Rumble&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|29MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A very laggy, game crashes after selecting a stage.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sujin Taisen: Number Battles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|750 MHz&lt;br /&gt;
|Lags when using special combination attacks - otherwise perfect speed. A very slight and occasional stutter with sound in menus. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45525441&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|The Game About Bob's Game&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works Perfect. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45565459&lt;br /&gt;
|Thrillville - Off The Rails&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Title Screen is full screen, but actual gameplay is a bit slow. Maybe playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45335456&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Works but is really slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525443&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, might be playable to some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45325442&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45455456&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454C5759&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415741&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
| Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45524F55&lt;br /&gt;
|WarioWare - D.I.Y.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|950MHz&lt;br /&gt;
| Needs NAND emulation.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575A41&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs pretty good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Whee 2 DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1.9MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Can't see the main menu. Otherwise, works pretty okay. It's a little slow but quite playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Everything runs a bit slow. Playable, but slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27004</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27004"/>
		<updated>2013-03-18T23:31:14Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 1.3.3.0, released on March 6th, 2013. The current internal version is r1.3.3p.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r0.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.)If available please indicate the game ID figure, too. &lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5551&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2262 &lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5356&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1964&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Aiomi DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Only some graphical glitches when the player dies&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3856&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5863&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3785&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1128&lt;br /&gt;
|Anno 1701&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Art Academy (EU)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Playable, some graphical glitches in the menus (tested only first lesson)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Asphalt Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1992&lt;br /&gt;
|Assassin's Creed - Altair's Chronicles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but seems playable. Small graphical glitches.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3333&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| 0491&lt;br /&gt;
| Big Brain Academy&lt;br /&gt;
| 1.3.3.0&lt;br /&gt;
| 8 MB&lt;br /&gt;
| Original CC&lt;br /&gt;
| 800 MHz&lt;br /&gt;
| Worked perfectly without any problems. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0688&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3494&lt;br /&gt;
|Bleach Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4956&lt;br /&gt;
|Blue Dragon Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0079&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1703&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|00204012&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. (I didn't tried to use the microphone)(PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0587&lt;br /&gt;
|Bubble Bobble Double Shot&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs great!&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0587&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4346&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0729&lt;br /&gt;
|Cartoon Network Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but a lot more playable then comparable kart racers.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0881&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Way too slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0809&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3055&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2440&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Columns DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Crashes after start screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1662&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2374&lt;br /&gt;
|Cooking Guide: Can't Decide What to Eat&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700MHz&lt;br /&gt;
|Zero flaws, excellent speed. Handy! -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0560&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0603&lt;br /&gt;
|Crash Boom Bang!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Title Screen is full speed, but the boards are really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2744&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4345&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0570&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Emulator crashes during the first cutscene of the game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5708&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Crashes after the logos finish stuttering on screen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0836&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0139&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5612&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1421&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0663&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1420&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3604&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|00204012&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text. (PowerGod)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3072&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0569&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|1628&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5892&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0655&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0702&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2623&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2153&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2381&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3110&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3110&lt;br /&gt;
|Fire Emblem - The New Mystery of the Emblem - Heroes of Light and Shadow (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed with frame skip = 4-5. Playable, but map sprites are messed up, similarly to Shadow Dragon on emulators.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1404&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1745&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5537&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Gizmo's Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|4MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3538&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3538&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (U) &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed when not rendering 3D. When rendering 3D, though, the speed is under 15%.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3622&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1244&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3809&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5532&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0186&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0626&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1342&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, some notes of intro music are missing.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0993&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0561&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3540&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1407&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0823&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5182&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1531&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2496&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0696&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0696&lt;br /&gt;
|Jump! Ultimate Stars (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 mhz&lt;br /&gt;
|The main menu stutters, in-game is decent but has slowdowns when effects are on the screen. Slowdowns in fighters, even in one like this, are a bad thing. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5865&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0732&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4186&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Stutters between room transition. Otherwise full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4868&lt;br /&gt;
|Korg DS-10+ Synthesizer&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0604&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Seemed Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1456&lt;br /&gt;
|Legend of Zelda: Phantom Hourglass&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|If you can sit through the 20 minutes it takes to get through the intro cutscene, the game is playable if a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4544&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0562&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2717&lt;br /&gt;
|Line Rider - Freestyle&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow, can crash at random moments.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2717&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0637&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0963&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5967&lt;br /&gt;
|Maple Story DS (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Crashed when it was supposed to show the intro video, and threw some peculiar hex-format debug data errors. -mmKALLL&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4268&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0297&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow. some games are painfully easy this slow, others are impossible. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0559&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, but graphically it's fine and no errors.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1704&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5547&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5547&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1164&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3249&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0103&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| 1121&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0142&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4638&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0019&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2028&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3317&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2595&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0479&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0838&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2387&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5602&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Beginning cutscene is incredibly slow, but the actual gameplay playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5893&lt;br /&gt;
|One Piece: Gigant Battle! (EU,G)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|No characters are visible during a fight (and other smaller glitches), slow&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1677&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0240&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Pretty laggy, might be playable to some. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|PacMan E V0.92alpha &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
| Perfect but no sound (this is probably the games fault ;-)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1062&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0469&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5585&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|6042&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1243&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4839&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1286&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3797&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|6043&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2002&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2062&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5574&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4722&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0906&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5732&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5514&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4405&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3588&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4232&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2251&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3902&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2154&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1170&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1577&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4790&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4743&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2794&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0040 &lt;br /&gt;
|Sonic Classic Collection&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700 MHz&lt;br /&gt;
|Perfect speed, no issues. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5318&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0409&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2370&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0832&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2674&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Stray Cat DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3512&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Great in town and map with frame skip = 3. Sound pretty laggy during battle.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1363&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine, but a little slow and full of graphical glitches (map and dialogs)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4134&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0333&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0340&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Seems full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|3728&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5264&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works but is somewhat slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5264&lt;br /&gt;
|Super Scribblenauts (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works fine, but stuttery in some parts. Playable though. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1138&lt;br /&gt;
|Sujin Taisen: Number Battles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|750 MHz&lt;br /&gt;
|Lags when using special combination attacks - otherwise perfect speed. A very slight and occasional stutter with sound in menus. -mmKALLL&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0706&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0413&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2230&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Thrillville - Off The Rails&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Title Screen is full screen, but actual gameplay is a bit slow. Maybe playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2161&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1518&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0516&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5126&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Works but is really slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3616&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, might be playable to some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5670&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5626&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2383&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1116&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
| Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0008&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs pretty good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0368&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1368&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0716&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26935</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26935"/>
		<updated>2013-03-07T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 1.3.3.0, released on March 6th, 2013. The current internal version is r1.3.3p.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r0.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.)If available please indicate the game ID figure, too. &lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5551&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2262 &lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5356&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1964&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3856&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5863&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3785&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1128&lt;br /&gt;
|Anno 1701&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Asphalt Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3333&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0688&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3494&lt;br /&gt;
|Bleach Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4956&lt;br /&gt;
|Blue Dragon Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0079&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1703&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0396&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. (I didn't tried to use the microphone)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0587&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4346&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0881&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Way too slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0809&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3055&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2440&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1662&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0560&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2744&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4345&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0570&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Emulator crashes during the first cutscene of the game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5708&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Crashes after the logos finish stuttering on screen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0836&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0139&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5612&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1421&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0663&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1420&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3604&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0457&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3072&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0569&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|1628&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5892&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0655&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0702&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2623&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2153&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2381&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3110&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1404&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1745&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5537&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3538&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3622&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1244&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3809&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5532&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0186&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete due to the investigation system bug in Episode 5. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0626&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1342&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0993&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete because the investigation system is broken (does not display all buttons). &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0561&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3540&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1407&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0823&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5182&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1531&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2496&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0696&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5865&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0732&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4186&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Stutters between room transition. Otherwise full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0604&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Seemed Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4544&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0562&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2717&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0637&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0963&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4268&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0297&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0559&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, but graphically it's fine and no errors.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1704&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5547&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5547&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1164&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3249&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0103&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| 1121&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0142&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4638&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0019&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2028&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3317&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2595&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0479&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0838&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2387&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5602&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1100MHz&lt;br /&gt;
|Runs, but 3D and sound are horribly choppy even at 1.1 GHz with framskip 4.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5602&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Crashed after the Capcom logo.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5893&lt;br /&gt;
|One Piece: Gigant Battle!&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1677&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0240&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Pretty laggy, might be playable to some. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1062&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0469&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5585&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|6042&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1243&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4839&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1286&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3797&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|6043&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2002&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2062&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5574&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4722&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0906&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5732&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5514&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4405&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3588&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4232&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2251&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3902&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2154&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1170&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1577&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4790&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4743&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2794&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5318&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0409&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2370&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0832&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2674&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3512&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Great in town and map with frame skip = 3. Sound pretty laggy during battle.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1363&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine, but a little slow and full of graphical glitches (map and dialogs)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4134&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0333&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0340&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Seems full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|3728&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5264&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Will not load (both clean and patched roms).&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0706&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0413&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2230&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2161&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1518&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0516&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5126&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Save data could not be accessed error.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3616&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, might be playable to some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5670&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|5626&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|2383&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1116&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
| Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0008&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs pretty good.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0368&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1368&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0716&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26899</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26899"/>
		<updated>2013-03-06T22:06:31Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 1.3.3.0, released on March 6th, 2013. The current internal version is r1.3.3p.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r0.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.)If available please indicate the game ID figure, too. &lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5551&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2262 &lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5355 &lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5356&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1964&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0088&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes the emulator at launch.  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3856&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5863&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Playable but slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3785&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1128&lt;br /&gt;
|Anno 1701&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Asphalt Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3333&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0688&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3494&lt;br /&gt;
|Bleach Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4956&lt;br /&gt;
|Blue Dragon Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0079&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1703&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0587&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4346&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, hardly playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Hangs after intro. &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0735&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, hardly playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0881&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0809&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3055&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2440&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0615&lt;br /&gt;
|Contact (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Either processor heavy, or uses uneeded 3d, somewhat slow but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Hangs after new game file selection.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fullspeed, playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1662&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable with Frameskip 3,4. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0560&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2744&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4345&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5612&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1421&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0663&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1420&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3604&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very nicely. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0457&lt;br /&gt;
|Dr Kawashima's Brain Training&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| loads but has filesave problem -[[User:Tavin|Tavin]]&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3072&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0569&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|1628&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0655&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0702&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.2 Ghz&lt;br /&gt;
|Playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works fine, a little slow on some screens.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2002&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|62.2MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1745&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4790&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1363&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine, but a little slow and full of graphical glitches (map and dialogs)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0122&lt;br /&gt;
|Trauma Center - Under the Knife (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Overworld fullspeed, slows down in surgery but playable. Texture glitch on first patient but works on second patient. -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Not fullspeed but playable. Music stutters depending on scene complexity.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5602&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1100MHz&lt;br /&gt;
|Runs, but 3D and sound are horribly choppy even at 1.1 GHz with framskip 4.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Asks for backup memory and does not find it, then refuses to launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5496&lt;br /&gt;
|Plants vs Zombies (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Will not load.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine. A big laggy in intro screens but in-game is smooth in the first levels, but gets really slow when tons of zombies and plants are on screen. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3538&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3249&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0561&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5264&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Will not load (both clean and patched roms).&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1404&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs flawlessly with no frameskip. Small and technically undemanding, so should work well on all Pandora models. Recommend vertical screen stacking for challenge mode.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs flawlessly with no frameskip.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kingdom Hearts - 358-2 Days (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|262MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Cutscenes work fine but have some graphical glitches, couldn't go further as it crashes&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete due to the investigation system bug in Episode 5. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Warioware - Touched&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Full Speed, but later levels need the microphone, therefore incomplete.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0626&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable.&lt;br /&gt;
| Green &lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete because the investigation system is broken (does not display all buttons). &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Makes emulator crash completely.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but slowing down in dialogs and music stuttering heavily.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0823&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Stuck on white screen when launching.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2736&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator - no change vs before&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator.No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Freezes when selecting a save file in the menu.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs in black screen when selecting a save file in the menu. No improvement vs before.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Freezes when selecting a save file in the menu. No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mega Man ZX&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works very well. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might &amp;amp; Magic: Clash of Heroes&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works very well, nearly full speed.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2595&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. Missing elements in map selection. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|New Super Mario Bros&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800MHz&lt;br /&gt;
|Very slow and low FPS on map, but almost full speed in game.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|New Super Mario Bros&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|825MHz&lt;br /&gt;
|Slow and low FPS on map, but almost full speed in game except in some levels (underwater, castle) where it becomes less smooth. But seems faster than in 1.2.0&lt;br /&gt;
&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0838&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator. No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works very well, a little slow sometimes depending on the 3D but overall very, very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1062&lt;br /&gt;
|Picross DS (EU)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Freezes on splash screen -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0469&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|Polarium (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Seems to run fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Dark Devil&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but slow. Worth retesting at 1Ghz&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Almost full speed, work fine in solo, but crashes when selecting multiplayer menu&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0516&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy: Rings of Fate&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, expected (3d).&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs but very slow (3d). May be working much better on 1Ghz.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Yoshi Island DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, but Load/Save State crashes the emulator.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Yoshi Island DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and Load/Save works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms Open Warfare&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Menu is a little slow but game is near full speed (some sound stutters).&lt;br /&gt;
| Green &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are movies are full speed, 3D in game is slow (5FPS) and sound stutters&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|All screen is glitching when launched. Unplayable.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs smoothly while sometimes slows down, but experienced emulator crash on map. Crashes when entering a floor in Vambery.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but somewhat playable. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch. &lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle!&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Great Giana Sisters (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable, sound stutters. Overclocking should help. &lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly, near perfect.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario and Luigi: Partners in Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly, near perfect.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0409&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0637&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2062&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2028&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2251&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3317&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0696&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64 mb&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1518&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0963&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2623&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0479&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow on Wold Map. Full speed in Level with frame skip = 1.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2153&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2381&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3110&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1407&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4134&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1163&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4186&lt;br /&gt;
|Kirby Superstar Ultra&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0562&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0297&lt;br /&gt;
|Mario and Luigi - Partners in Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Random crash in battle. Full speed with frame skip = 1&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1531&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4638&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2387&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1677&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1243&lt;br /&gt;
|Pokemon Diamant Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Crash while loading Game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Successfully launches, but very slow and low FPS.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Works nicely in castle. Sound laggy in level. Needs frame skip = 4/5&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0185&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect with frame skip = 1/2&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0832&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Very laggy but playable with patience&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2674&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3512&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Great in town and map with frame skip = 3. Sound pretty laggy during battle.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0706&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1116&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect with frame skip = (mostly)0/1/2&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0368&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1368&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0716&lt;br /&gt;
|Yoshi's Island Ds&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|crashes DraStic after Intro --[[User:Tavin|Tavin]] ([[User talk:Tavin|talk]])&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
| Mostly 3D which runs slow, but playable -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| homebrew&lt;br /&gt;
|omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Stutters between room transition. Otherwise full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow during certain portions of level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Crashed after the Capcom logo.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Save data could not be accessed error.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0396&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| Sudoku crushes the game. The sound is a little laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0457&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| Sudoku crushes the game. The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26898</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=26898"/>
		<updated>2013-03-06T21:57:17Z</updated>

		<summary type="html">&lt;p&gt;PowerGod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 1.3.3.0, released on March 6th, 2013. The current internal version is r1.3.3p.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r0.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.)If available please indicate the game ID figure, too. &lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5551&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2262 &lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5355 &lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5356&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1964&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0088&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes the emulator at launch.  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|Advance Wars: Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3856&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5863&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Playable but slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3785&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1128&lt;br /&gt;
|Anno 1701&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Asphalt Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3333&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0688&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3494&lt;br /&gt;
|Bleach Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4956&lt;br /&gt;
|Blue Dragon Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0079&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1703&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0587&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4346&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, hardly playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0105&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Hangs after intro. &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0735&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, hardly playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0881&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0809&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3055&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2440&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0615&lt;br /&gt;
|Contact (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Either processor heavy, or uses uneeded 3d, somewhat slow but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Hangs after new game file selection.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fullspeed, playable. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0841&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1662&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable with Frameskip 3,4. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0560&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|2744&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4345&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3636&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|5612&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1421&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0663&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1420&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3604&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very nicely. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1492&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0457&lt;br /&gt;
|Dr Kawashima's Brain Training&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| loads but has filesave problem -[[User:Tavin|Tavin]]&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3072&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0569&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|1628&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0655&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0702&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.2 Ghz&lt;br /&gt;
|Playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2338&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works fine, a little slow on some screens.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xxxx&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2002&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|62.2MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1745&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|4790&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1363&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine, but a little slow and full of graphical glitches (map and dialogs)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0122&lt;br /&gt;
|Trauma Center - Under the Knife (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Overworld fullspeed, slows down in surgery but playable. Texture glitch on first patient but works on second patient. -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Not fullspeed but playable. Music stutters depending on scene complexity.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5602&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1100MHz&lt;br /&gt;
|Runs, but 3D and sound are horribly choppy even at 1.1 GHz with framskip 4.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Asks for backup memory and does not find it, then refuses to launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5496&lt;br /&gt;
|Plants vs Zombies (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Will not load.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Seems to work fine. A big laggy in intro screens but in-game is smooth in the first levels, but gets really slow when tons of zombies and plants are on screen. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|5763&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3538&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|3249&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0561&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|5264&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Will not load (both clean and patched roms).&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1404&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs flawlessly with no frameskip. Small and technically undemanding, so should work well on all Pandora models. Recommend vertical screen stacking for challenge mode.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs flawlessly with no frameskip.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kingdom Hearts - 358-2 Days (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|262MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Cutscenes work fine but have some graphical glitches, couldn't go further as it crashes&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete due to the investigation system bug in Episode 5. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Warioware - Touched&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Full Speed, but later levels need the microphone, therefore incomplete.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0626&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable.&lt;br /&gt;
| Green &lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, but marked as incomplete because the investigation system is broken (does not display all buttons). &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Marked as incomplete due to the investigation system bug. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Makes emulator crash completely.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but slowing down in dialogs and music stuttering heavily.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0823&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Stuck on white screen when launching.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2736&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator - no change vs before&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's inside's story&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes when launching, exits emulator.No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Freezes when selecting a save file in the menu.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs in black screen when selecting a save file in the menu. No improvement vs before.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Freezes when selecting a save file in the menu. No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mega Man ZX&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works very well. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might &amp;amp; Magic: Clash of Heroes&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works very well, nearly full speed.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2595&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. Missing elements in map selection. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|New Super Mario Bros&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800MHz&lt;br /&gt;
|Very slow and low FPS on map, but almost full speed in game.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|New Super Mario Bros&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|825MHz&lt;br /&gt;
|Slow and low FPS on map, but almost full speed in game except in some levels (underwater, castle) where it becomes less smooth. But seems faster than in 1.2.0&lt;br /&gt;
&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0838&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator. No change vs 1.1&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works very well, a little slow sometimes depending on the 3D but overall very, very playable.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1062&lt;br /&gt;
|Picross DS (EU)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Freezes on splash screen -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0469&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|Polarium (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Seems to run fine.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
| Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Dark Devil&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but slow. Worth retesting at 1Ghz&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Almost full speed, work fine in solo, but crashes when selecting multiplayer menu&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0516&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes after first screen, exits emulator&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy: Rings of Fate&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Very slow in game, expected (3d).&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs but very slow (3d). May be working much better on 1Ghz.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Yoshi Island DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, but Load/Save State crashes the emulator.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Yoshi Island DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and Load/Save works fine now.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms Open Warfare&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Menu is a little slow but game is near full speed (some sound stutters).&lt;br /&gt;
| Green &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works full speed. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are movies are full speed, 3D in game is slow (5FPS) and sound stutters&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|All screen is glitching when launched. Unplayable.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs smoothly while sometimes slows down, but experienced emulator crash on map. Crashes when entering a floor in Vambery.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but somewhat playable. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Legend of Zelda: Spirits Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch. &lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle!&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Great Giana Sisters (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable, sound stutters. Overclocking should help. &lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly, near perfect.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario and Luigi: Partners in Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly, near perfect.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0409&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0637&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2062&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2028&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2251&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3317&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0696&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64 mb&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1518&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0963&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1044&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2623&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0479&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow on Wold Map. Full speed in Level with frame skip = 1.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3580&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|2153&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2381&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3110&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0930&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1407&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|3092&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4134&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1163&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4186&lt;br /&gt;
|Kirby Superstar Ultra&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0562&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0297&lt;br /&gt;
|Mario and Luigi - Partners in Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Random crash in battle. Full speed with frame skip = 1&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1531&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4638&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2387&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1677&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|1243&lt;br /&gt;
|Pokemon Diamant Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Crash while loading Game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0082&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Successfully launches, but very slow and low FPS.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Works nicely in castle. Sound laggy in level. Needs frame skip = 4/5&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0185&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect with frame skip = 1/2&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0832&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Very laggy but playable with patience&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|2674&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|3512&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Great in town and map with frame skip = 3. Sound pretty laggy during battle.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|0706&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|1116&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect with frame skip = (mostly)0/1/2&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0368&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|1368&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|0716&lt;br /&gt;
|Yoshi's Island Ds&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|crashes DraStic after Intro --[[User:Tavin|Tavin]] ([[User talk:Tavin|talk]])&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
| Mostly 3D which runs slow, but playable -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| homebrew&lt;br /&gt;
|omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs Full Speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Stutters between room transition. Otherwise full speed.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow during certain portions of level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Crashed after the Capcom logo.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Save data could not be accessed error.&lt;br /&gt;
| Red&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0396&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| Sudoku crushes the game. The sound is a little laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|0457&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| Sudoku crushes the game. The sound is a little laggy. If the language is changed the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>PowerGod</name></author>
		
	</entry>
</feed>