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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jadedpa</id>
	<title>Pandora Wiki - User contributions [en]</title>
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	<updated>2026-04-22T16:18:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Slackware&amp;diff=30113</id>
		<title>Talk:Slackware</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Slackware&amp;diff=30113"/>
		<updated>2015-07-21T06:30:31Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deletion ==&lt;br /&gt;
This redirect should be deleted, so that the &amp;quot;Software project/OS/Slackware&amp;quot; page can take its place. [[User:Jadedpa|Jadedpa]] ([[User talk:Jadedpa|talk]])&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects/OS/SOLEIL&amp;diff=30112</id>
		<title>Software projects/OS/SOLEIL</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects/OS/SOLEIL&amp;diff=30112"/>
		<updated>2015-07-21T04:00:28Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Disclaimer =&lt;br /&gt;
* Same as [http://pandorawiki.org/Software_projects/OS/Slackware#Disclaimer here.]&lt;br /&gt;
* The 14.1 release thread is located here: http://boards.openpandora.org/topic/15188-sl4p-141soleil-141soja-significant-improvement/&lt;br /&gt;
* The 14.0 release (unsupported) thread is located here: http://boards.openpandora.org/index.php/topic/10894-application-soleil/&lt;br /&gt;
* The build system is GPL V3.&lt;br /&gt;
&lt;br /&gt;
= Helping this project =&lt;br /&gt;
* Same as [http://pandorawiki.org/Software_projects/OS/Slackware#Helping_this_project here.]&lt;br /&gt;
&lt;br /&gt;
= What is SOLEIL ? =&lt;br /&gt;
* In french, Soleil means Sun.&lt;br /&gt;
* SOLEIL is a Slackware-based operating system.&lt;br /&gt;
* The Pandora version of SOLEIL is based on [http://pandorawiki.org/Slackware SL4P], Slackware for Pandora, itself based on Slackware ARM.&lt;br /&gt;
&lt;br /&gt;
= Ok, but what is SOLEIL ?!!? =&lt;br /&gt;
* It's the core of a mobile network. In a few seconds, you can use your Pandora to act as:&lt;br /&gt;
** a firewall/gateway/router&lt;br /&gt;
** a DNS server&lt;br /&gt;
** a DHCP server&lt;br /&gt;
** a NFS server&lt;br /&gt;
** a Inetd server&lt;br /&gt;
** a distcc server, networked distributed compilation system for faster x86_32, x86_64 and ARM compilations&lt;br /&gt;
** a PXE boot server to start simultaneously multiple x86 32 bits and 64 bits PC, and also GameCube PowerPC. Currently supported are:&lt;br /&gt;
*** Slackware 32 and 64 bits installers&lt;br /&gt;
*** Dyne:bolic, a Linux home studio for making music&lt;br /&gt;
*** System Rescue CD, a Gentoo-based Linux to repair filesystems, recover data etc.&lt;br /&gt;
*** GParted, a Debian-based Linux for partitioning and formatting hard drives, SSD, SD cards etc.&lt;br /&gt;
*** Ghost for Linux (G4L), a powerful hard drive clone/backup utility&lt;br /&gt;
*** OpenBSD (the most secure free operating system) installer&lt;br /&gt;
*** Gc-linux, Linux for the Nintendo GameCube&lt;br /&gt;
*** MemTest, different versions of a RAM testing tool&lt;br /&gt;
*** Hardware Detection Tool, for quickly make an inventory of the booted PC's hardware&lt;br /&gt;
** And the main feature is to act as a PXE boot server to start two persistent versions of Slackware, 32 bits and 64 bits&lt;br /&gt;
&lt;br /&gt;
* You can watch video demos there: http://slackware.openpandora.org/pandora/index.php?dir=videos%2FSOLEIL&lt;br /&gt;
&lt;br /&gt;
= Media choice =&lt;br /&gt;
* SOLEIL runs on a SD card. 32G or more are recommended if you plan to install all features. A minimal install will run on 16G although no minimum size plan is clearly defined for now.&lt;br /&gt;
* The SD card must support Linux filesystems, see [http://pandorawiki.org/SD_compatibility_list this SD compatibility chart].&lt;br /&gt;
* I myself recommend the [http://www.sandisk.com/products/memory-cards/sd/ SanDisk Extreme, Extreme PLUS or Extreme Pro cards].&lt;br /&gt;
&lt;br /&gt;
= Accessories choice =&lt;br /&gt;
* Although there's ways to do without, you'll need one or two USB to Ethernet adapters.&lt;br /&gt;
* I myself recommend those (2013). They can be connected to each other without the need of an external power supply:&lt;br /&gt;
** For letting USB host ports available - http://www.logitec.co.jp/products/lan/lantxu2h3/index.php&lt;br /&gt;
** For Gigabit ethernet at the lowest current drain - http://www.trendnet.com/products/proddetail.asp?prod=275_TU2-ETG&lt;br /&gt;
* As far as I know, most adapters will work&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
* Follow the SL4P procedure: http://pandorawiki.org/Software_projects/OS/Slackware#Installation&lt;br /&gt;
* Instead of grabbing the SL4P release, get SOLEIL rootfs here: http://slackware.openpandora.org/pandora/index.php?dir=SOLEIL%2FSOLEIL-14.1%2Frootfs&lt;br /&gt;
* Older releases (unsupported): http://slackware.openpandora.org/pandora/index.php?dir=SOLEIL%2FSOLEIL-14.0%2Frootfs&lt;br /&gt;
&lt;br /&gt;
= Rootfs versions =&lt;br /&gt;
* There's two rootfs, minimal and maximal.&lt;br /&gt;
* Note that maximal version may not be available for download because of the reason below. &lt;br /&gt;
* Minimal (16G SD card) only contains a 32 and 64 bits Slackware PXE, and all extra features can be installed as long as you have internet. Be careful to use a 32G SD card if you want to install extra features.&lt;br /&gt;
* Maximal (32G SD card) contains all features.&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
* Once the rootfs is installed on the SD card, you have to setup a &amp;quot;Master&amp;quot; client PC. Edit /etc/dhcpd.conf, and replace the 00:00:00:00:00:00 MAC adress with the one from this &amp;quot;Master&amp;quot;.&lt;br /&gt;
* The Master PC has a full read/write access to the NFS, Network File System.&lt;br /&gt;
* Connect only the ethernet adapter that will be connected to the LAN. It will be named eth0 and this is important as the network setup is static.&lt;br /&gt;
* Boot the Pandora. Once you see the Xfce desktop, SOLEIL is ready.&lt;br /&gt;
* If you have a two adapter setup, shut down the OP, plug the internet-side adapter (will be eth1), and boot again.&lt;br /&gt;
* If you made a mistake with the ethernet names/order, edit /etc/udev/rules.d/70-persistent-net.rules .&lt;br /&gt;
&lt;br /&gt;
= Wi-Fi gateway =&lt;br /&gt;
* If you plan to redistribute Internet gathered by the Pandora's wlan0, you'll have to make a few changes:&lt;br /&gt;
* edit /etc/rc.d/rc.SOLEIL and change&lt;br /&gt;
 sh /etc/rc.d/rc.firewall.eth1.eth0 start&lt;br /&gt;
into &lt;br /&gt;
 sh /etc/rc.d/rc.firewall.wlan0.eth0 start&lt;br /&gt;
* Reboot, then in order to get an IP on wlan0, activate Wi-Fi, then:&lt;br /&gt;
 ifconfig wlan0 1.1.1.1&lt;br /&gt;
 iwlist wlan0 scan&lt;br /&gt;
 iwconfig essid &amp;quot;your_essid&amp;quot;&lt;br /&gt;
 dhcpcd wlan0&lt;br /&gt;
&lt;br /&gt;
= Booting Slackware PXE for the first time =&lt;br /&gt;
* Once the PC is started and you're at the graphical login prompt, you can't log in because no root password is defined.&lt;br /&gt;
* Use Ctrl + Alt + F2 to access a new tty, log in as:&lt;br /&gt;
 root&lt;br /&gt;
then type&lt;br /&gt;
 passwd&lt;br /&gt;
to, well, enter a password.&lt;br /&gt;
* Note that you won't see the typed characters, also keep in mind that you're using a qwerty layout.&lt;br /&gt;
* Then quit the shell with&lt;br /&gt;
 exit&lt;br /&gt;
* Finally, use Ctrl + Alt + F7 to come back to the graphical login manager, and log in.&lt;br /&gt;
* You have to do this for both 32 and 64 bits versions.&lt;br /&gt;
&lt;br /&gt;
= Qemu network boot over USB =&lt;br /&gt;
* The eth0 ethernet interface is bridged with the usb0 interface, so you can boot Qemu over USB.&lt;br /&gt;
&lt;br /&gt;
= Installing the extra features in the minimal rootfs =&lt;br /&gt;
* Boot the Pandora, get internet, be root using su - , then, if you want to install GParted:&lt;br /&gt;
 cd /etc/SOLEIL/installers&lt;br /&gt;
 sh 4.1-x86-GPARTED.sh /&lt;br /&gt;
* You can also install extras from a PC's card reader. If the SD root partition is named &amp;quot;SLACK&amp;quot; as mentioned in the SL4P wiki, and mounted under /media/ then:&lt;br /&gt;
 sh 4.1-x86-GPARTED.sh /media/SLACK&lt;br /&gt;
* Same for G4L, System Rescue CD, Dyne:bolic, OpenBSD and gc-linux&lt;br /&gt;
* For the 32/64 bits Slackware installers, use this:&lt;br /&gt;
 sh 3.3-x86-COPY-SLACK-ISOS.sh / 14.1 x86_32&lt;br /&gt;
or&lt;br /&gt;
 sh 3.3-x86-COPY-SLACK-ISOS.sh / 14.1 x86_64&lt;br /&gt;
* Replace / with /media/SLACK if you're on a PC with the SD in the card reader.&lt;br /&gt;
* Remove downloaded isos from /etc/SOLEIL/installers/isos/ or /media/SLACK/etc/SOLEIL/installers/isos/ .&lt;br /&gt;
* Reboot the Pandora.&lt;br /&gt;
&lt;br /&gt;
= GameCube Linux =&lt;br /&gt;
* After having run the SOLEIL's GameCube install script (see above), the procedure is a bit extended as it's required to prepare your Nintendo console. So you need some lecture. Here are the links:&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gc-linux.org/wiki/SDload#Preparing_a_SD_card_from_GNU.2FLinux&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gc-linux.org/wiki/Setting_up_GC-Linux_with_NFS&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gc-linux.org/wiki/Setting_up_GC-Linux_with_NBD-root (not used, but more info)&lt;br /&gt;
* SOLEIL has 10.0.0.1 as IP, so when you'll edit the kernel with the hexadecimal editor, replace the default server IP with 010.000.000.001 .&lt;br /&gt;
* You can also simply download the IP-ready kernel here: http://slackware.openpandora.org/pandora/index.php?dir=SOLEIL%2Fgamecube%2Fboot&lt;br /&gt;
&lt;br /&gt;
= Switch back SOLEIL to normal Slackware mode =&lt;br /&gt;
* It's pretty simple:&lt;br /&gt;
 chmod -x /etc/SOLEIL/rc.d/rc.SOLEIL&lt;br /&gt;
 chmod +x /etc/rc.d/rc.networkmanager&lt;br /&gt;
* And reboot.&lt;br /&gt;
* Invert the chmod's to come back to SOLEIL.&lt;br /&gt;
&lt;br /&gt;
= Differences with SL4P =&lt;br /&gt;
* There is no started network manager, all IP addresses are configured statically.&lt;br /&gt;
* The previously mentioned services are running.&lt;br /&gt;
* USB host is enabled by default.&lt;br /&gt;
* The default kernel has more networking features, and most debug functions removed.&lt;br /&gt;
&lt;br /&gt;
= SOJA =&lt;br /&gt;
* SOJA is a self-made graphical Java program interfaced with a PostgreSQL database.&lt;br /&gt;
* It helps you to fix default booted OSes according to the client's MAC address.&lt;br /&gt;
* It stopped working since 14.1 OpenJDK update and is not operational out of the box.&lt;br /&gt;
* Oracle JDK is needed, but I can't ship it as it's forbidden to do so (f**k you, oracle).&lt;br /&gt;
* Here's the procedure to make SOJA work:&lt;br /&gt;
&lt;br /&gt;
* Go to http://www.oracle.com/technetwork/java/javase/downloads/index.html &amp;lt;br&amp;gt;&lt;br /&gt;
Click on download Java Platform (JDK) &amp;lt;br&amp;gt;&lt;br /&gt;
Accept the license, then get jdk-*-linux-arm-vfp-sflt.tar.gz&lt;br /&gt;
&lt;br /&gt;
* Get the Slackware Java package creator:&lt;br /&gt;
 wget http://slackware.openpandora.org/pandora/SOLEIL/soja/java.tar.gz&lt;br /&gt;
 tar zxvf java.tar.gz&lt;br /&gt;
&lt;br /&gt;
* Copy the jdk-*-linux-arm-vfp-sflt.tar.gz inside the extracted java directory.&lt;br /&gt;
&lt;br /&gt;
 su -&lt;br /&gt;
 removepkg /var/log/packages/openjdk-7u13_b20-armhfp-1&lt;br /&gt;
 cd /path/to/the/extracted/java_dir&lt;br /&gt;
 sh java.SlackBuild&lt;br /&gt;
 installpkg /tmp/jdk-*-i586-1.txz&lt;br /&gt;
&lt;br /&gt;
* Note that the i586 is a mistake, ignore that.&lt;br /&gt;
&lt;br /&gt;
 cp /usr/share/postgresql-jdbc/postgresql-*.jar /usr/lib/java/jre/lib/ext/&lt;br /&gt;
 cd /usr/lib/soja&lt;br /&gt;
 javac SOJA.java&lt;br /&gt;
&lt;br /&gt;
* SOJA's icon is located in the System menu.&lt;br /&gt;
* Enjoy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Operating system]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Slackware&amp;diff=30111</id>
		<title>Talk:Slackware</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Slackware&amp;diff=30111"/>
		<updated>2015-07-21T03:42:03Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Created page with &amp;quot;This redirect should be deleted, so that the &amp;quot;Software project/OS/Slackware&amp;quot; page can take its place. ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This redirect should be deleted, so that the &amp;quot;Software project/OS/Slackware&amp;quot; page can take its place. [[User:Jadedpa|Jadedpa]] ([[User talk:Jadedpa|talk]])&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30110</id>
		<title>Make and run simple PND</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30110"/>
		<updated>2015-07-20T21:45:40Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to use this as a start for your own PND!  This is pretty much the simplest PND possible.  It will show a black screen for 2 seconds and then quit.  Unfortunately, due to a bug in MiniMenu, this PND can only (as of HF5) be launched from XFCE.&lt;br /&gt;
&lt;br /&gt;
== MAKING SIMPLE PND ==&lt;br /&gt;
&lt;br /&gt;
The PND has 2 files.  First, &amp;quot;simplepytest.py&amp;quot;, which is our executable application, and &amp;quot;PXML.xml&amp;quot; which the Pandora uses to launch the application correctly.&lt;br /&gt;
&lt;br /&gt;
First, create a &amp;quot;simplepytest&amp;quot; folder in one of your application folders (i.e., &amp;quot;/pandora/menu&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== SimplePyTest.py ==&lt;br /&gt;
&lt;br /&gt;
This file is the actual application that the Pandora executes.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;simplepytest.py&amp;quot; and put the following contents in it.  This will display a black screen for 2 seconds at the current screen resolution, using Python and Pygame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 #! /usr/bin/python&lt;br /&gt;
 &lt;br /&gt;
 import pygame, pygame.locals&lt;br /&gt;
 import time&lt;br /&gt;
 &lt;br /&gt;
 pygame.init()&lt;br /&gt;
 &lt;br /&gt;
 vidInfo = pygame.display.Info()&lt;br /&gt;
 resolution = (vidInfo.current_w, vidInfo.current_h)&lt;br /&gt;
 &lt;br /&gt;
 pygame.display.set_mode(resolution, pygame.locals.FULLSCREEN)&lt;br /&gt;
 &lt;br /&gt;
 time.sleep(2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PXML.xml ==&lt;br /&gt;
&lt;br /&gt;
This file contains the information the Pandora needs to figure out where to display your game and how to execute it.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;PXML.xml&amp;quot; and put the following contents in it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;package id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;        &lt;br /&gt;
                 &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;/package&amp;gt;&lt;br /&gt;
     &amp;lt;application id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;A Python and Pygame test program.&lt;br /&gt;
             &amp;lt;/description&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;exec command=&amp;quot;python simplepytest.py&amp;quot; /&amp;gt;&lt;br /&gt;
         &amp;lt;!-- &amp;lt;exec command=&amp;quot;simplepytest.py&amp;quot; /&amp;gt; --&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;licenses&amp;gt;&lt;br /&gt;
                         &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;/licenses&amp;gt;&lt;br /&gt;
         &amp;lt;categories&amp;gt;&lt;br /&gt;
             &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
                 &amp;lt;subcategory name=&amp;quot;ArcadeGame&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;/category&amp;gt;&lt;br /&gt;
         &amp;lt;/categories&amp;gt;&lt;br /&gt;
     &amp;lt;/application&amp;gt;&lt;br /&gt;
 &amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running Your Game ==&lt;br /&gt;
&lt;br /&gt;
# Save all the above files.&lt;br /&gt;
# Make sure your Pandora is running the XFCE Gui.&lt;br /&gt;
# Unmount, then remove your SD card.&lt;br /&gt;
# Re-insert your SD card.&lt;br /&gt;
# The &amp;quot;Simple Py Test&amp;quot; game should appear in the Arcade Game folder.&lt;br /&gt;
&lt;br /&gt;
==LAUNCHING A PND FROM TERMINAL==&lt;br /&gt;
It would be good to have basic shell scripting knowledge before proceeding with this article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Usage:&lt;br /&gt;
  pnd_run.sh -p file.pnd -e cmd [-a args] [-b pndid] [-s path] [-c speed] [-d [path]] [-x] [-m] [-u]&lt;br /&gt;
    -p file.pnd	: Specify the pnd file to execute&lt;br /&gt;
    -e cmd	: Command to run&lt;br /&gt;
    -a args	: Arguments to the command&lt;br /&gt;
    -b pndid	: name of the directory mount-point (/mnt/utmp/pndid) (Default: name of the pnd file)&lt;br /&gt;
    -s path	: Directory in the union to start the command from&lt;br /&gt;
    -o speed	: Set the CPU speed&lt;br /&gt;
    -d [path]	: Use path as source of the overlay. (Default: pandora/appdata/pndid)&lt;br /&gt;
    -x		: Stop X before starting the apps&lt;br /&gt;
    -m		: Only mount the pnd, dont run it (-e become optional)&lt;br /&gt;
    -u		: Only umount the pnd, dont run it (-e become optional)&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
It is possible to execute the content of your pnd using arguments. This can be done by passing -a to pnd_run.sh with arguments quoted&lt;br /&gt;
 -a &amp;quot;--arg 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Creating a launch script for PND ==&lt;br /&gt;
For a PND to function normally, you usually need to pass the appdata or PND ID (via -b) and correct executable (via -e) to the pnd_run.sh script. These can be found by examining PXML data that is appended in PNDs, or alternatively you can find IDs by using various package managers and executable paths by checking the .desktop files generated by the PND system. For the PND ID you would use the &amp;quot;appdata&amp;quot; entry of the PXML.xml, and, if absent, the application id. This will also determine the directory in pandora/appdata which will be used as base for the overlay. (As of this writing, the -d parameter is not evaluated.) For the -e parameter, you look for the &amp;quot;exec command&amp;quot; in the PXML.xml. This will determine the executable, which would be especially important in a multi-app-pnd.&lt;br /&gt;
 pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where chromium is the PND's ID found from PXML, and chrome.sh is the application found from .desktop file.&lt;br /&gt;
&lt;br /&gt;
== Modifying PNDs launch script(s) to accept arguments ==&lt;br /&gt;
With the Chromium.pnd it's not possible to use any additional arguments for the browser by default.&lt;br /&gt;
This is because the launch script it uses does not expect arguments to be passed to it, and therefore does not pass them to chrome binary.&lt;br /&gt;
&lt;br /&gt;
For example, the original chrome.sh from Chromium.pnd (as time of writing), looks like this:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /mnt/utmp/chromium/chrome.sh&lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
Notice that it launches ./chrome and does not give any arguments for it.&lt;br /&gt;
&lt;br /&gt;
As the original launch script resides in PND that is read-only file system, you can't modify it directly.&lt;br /&gt;
However you can copy the script to that PND's appdata directory, which overrides the files of PND when mounted.&lt;br /&gt;
&lt;br /&gt;
So copy it and modify this part:&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
&lt;br /&gt;
So it should look like this in the end:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/pandora/appdata/chromium/chrome.sh &lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
There probably exists many more PNDs that don't expect arguments, and it's problematic when you actually need to pass them arguments, or make them as launchers for some file types. So you need to learn how to modify them.&lt;br /&gt;
&lt;br /&gt;
== Making Chromium the default browser of XFCE using the PND ==&lt;br /&gt;
Create launch script such as:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/launchers/chromium.sh&lt;br /&gt;
 /usr/pandora/scripts/pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Save the script somewhere and make it as executable:&lt;br /&gt;
 chmod +x /media/SD1/launchers/chromium.sh&lt;br /&gt;
&lt;br /&gt;
Then go to Settings &amp;gt; Desktop &amp;gt; Preferred Applications, and point the Web Browser to your script.&lt;br /&gt;
When opening URLs in XFCE environment, they should open in Chromium now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IntroNote | This page is a work in progress, the instructions in here may or may not work for you. They were copied from several forum posts (see inline references). For an introduction to PNDs, see [[Introduction to PNDs]]. }}&lt;br /&gt;
&lt;br /&gt;
If you want a different nub behavior for certain PND applications, you can achieve this by using one of the presented methods here.&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
&lt;br /&gt;
Why would you want to do this? Simple; at least one person has reported that, when playing a natively-ported FPS (like Duke Nukem or Quake, but not GoldenEye) on the Pandora, using the right nub as the mouse has proven to be more comfortable and less awkward. But switching nub modes manually is annoying; so let's have Linux do it for you!&lt;br /&gt;
&lt;br /&gt;
== Presented methods ONLY apply per PND, do not affect general behavior ==&lt;br /&gt;
&lt;br /&gt;
The methods below are crash save, as the nub behavior is changed by the process pnd_run.sh, which runs before AND after a PND is running. Thus even in the event that your PND application crashes, your nub configuration WILL be the same as before you started the PND with the custom nub behavior. (Source: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118299 sebt3 forum post])&lt;br /&gt;
&lt;br /&gt;
== Method: Switch left/right nub unix devices ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__49157 Blue Protoman]&lt;br /&gt;
&lt;br /&gt;
=== Step 1 ===&lt;br /&gt;
You must download sebt3's new [[Libpnd_hub#pnd_run.sh]] installer and run it. Get it [http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd here].&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note: This step is no longer required as of Hotfix 6 Alpha 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Step 2 ===&lt;br /&gt;
Open a text editor and copy/paste this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;cat /proc/pandora/nub0/mode &amp;gt; /tmp/nub0mode_before&lt;br /&gt;
cat /proc/pandora/nub1/mode &amp;gt; /tmp/nub1mode_before&lt;br /&gt;
&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh mbuttons mouse&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will back up your current nub modes, then switch them; the left will act as the mouse buttons, the right will act as the mouse. If you'd like, you can substitute &amp;quot;scroll&amp;quot; or &amp;quot;absolute&amp;quot; (joystick) in, depending on how you like your nubs. But you must save this as '''PND_pre_script.sh'''. Save it wherever you'd like, you will be moving it elsewhere later.&lt;br /&gt;
&lt;br /&gt;
Note: op_nubchange.sh script might not available in older firmwares. See [[Kernel_interface#Nubs|Kernel interface]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Step 3 ===&lt;br /&gt;
Copy/paste this into the editor again. Different file this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;nub0mode=`cat /tmp/nub0mode_before`&lt;br /&gt;
nub1mode=`cat /tmp/nub1mode_before`&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh $nub0mode $nub1mode&lt;br /&gt;
&lt;br /&gt;
rm /tmp/nub0mode_before /tmp/nub1mode_before&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will restore your nub modes to what they were before, and delete the temporary files used to store them. You must save it as '''PND_post_script.sh'''.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 ===&lt;br /&gt;
Simply copy these files into the appdata folder of your program of choice! Now you're done. If you want to test it, drag these files into the appdata of a program that runs windowed (like [[Comix|Comix]] or [[Deadbeef|Deadbeef]]), so you can test with the mouse. Simply delete the files if you no longer desire their effects.&lt;br /&gt;
&lt;br /&gt;
== Method: Switch between nub configurator presets ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118405 Caine]&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Start the nub configurator&lt;br /&gt;
* Create a profile for the setup you wish your application to use.&lt;br /&gt;
* Below, I'll assume a profile is created which is called joysticks which places both nubs in joystick mode.&lt;br /&gt;
* Create a file PND_pre_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -s temp_profile -p joysticks&lt;br /&gt;
** This will store the current configuration in a profile called temp_profile and next will load the joysticks profile.&lt;br /&gt;
* Create a file PND_post_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -p temp_profile -d temp_profile&lt;br /&gt;
** This will load the previously created profile temp_profile and will remove it afterwards.&lt;br /&gt;
* Simply copy the files PND_pre_script.sh and PND_post_script.sh into the appdata folder of your program of choice!&lt;br /&gt;
&lt;br /&gt;
=== Advantage ===&lt;br /&gt;
&lt;br /&gt;
Uses the GUI to easily create custom profiles without having to know where values are written to.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* It is slower, uses some memory and writes profiles to NAND.&lt;br /&gt;
* If you want to avoid NAND-writes per launch and you always revert back to the same profile after launch then you can use static profiles without having to save and remove the current. E.g. something like:&lt;br /&gt;
** Before: /usr/pandora/scripts/op_nubmode.py -p joysticks&lt;br /&gt;
** After: /usr/pandora/scripts/op_nubmode.py -p Default&lt;br /&gt;
&lt;br /&gt;
[[Category:Keyboard]]&lt;br /&gt;
[[Category:PND]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Formatting_SD_cards&amp;diff=30109</id>
		<title>Formatting SD cards</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Formatting_SD_cards&amp;diff=30109"/>
		<updated>2015-07-20T21:45:04Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to tutorial category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lead_Photo_For_Formatting_SD_cards0-45858172790466456.png|thumbnail|SD card]]&lt;br /&gt;
&lt;br /&gt;
All SDIO device should work with Pandora, it only requires the device driver to be present and loaded.  &lt;br /&gt;
There is no electronic or physical difference between SDHC and SDXC.  Cards with larger capacities are marketed as SDXC. Most SDHC and SDXC cards will work in the Pandora [[USB_compatibility_list]]. provided they are formatted with a compatible filesystem, such as FAT32 or EXT2/3.  Cards that preformatted with exFAT need to be formatted to compatible filesystem.&lt;br /&gt;
&lt;br /&gt;
== Insert Card ==&lt;br /&gt;
[[File:SDcardslot.jpg|thumbnail|SD cardslot]]&lt;br /&gt;
The openpandora has two fullsize SD-card slots to chose from.&lt;br /&gt;
&lt;br /&gt;
== Chose a filesystem to format to ==&lt;br /&gt;
&lt;br /&gt;
The [[Ångström|Pandora OS]] can read cards formatted with various filesystems including ext2, ext3, ext4, fat32. Also, NTFS if you install the codec pack.&lt;br /&gt;
&lt;br /&gt;
If you want something easy, go with a single ext2 partition, as you need one anyway if you want to put an OS on it. (as per [[Boot_setup]]&lt;br /&gt;
If you want to use an ext2 SD-card on Microsoft windows you need this [http://www.ext2fsd.com/]&lt;br /&gt;
Same goes for Apple OSX [http://sourceforge.net/projects/fuse-ext2/]&lt;br /&gt;
&lt;br /&gt;
If you don't want to install an OS on your card, FAT32 gives good interoperability. &lt;br /&gt;
&lt;br /&gt;
Take care with using these command line tools, to be certain you are accessing the correct device. They will not ask you and will DESTROY any data on the device. This command will replace an existing partition with an empty EXT2 formatted filesystem (this includes the single FAT partition most SD cards come shipped with). Assuming ''/dev/mmcblk0p1'' for your SD device (left slot, first partition), ''LABELNAME'' for the partition:&lt;br /&gt;
&lt;br /&gt;
If you run into problems with formatting the SD card, try unmounting it first:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo umount /media/[LABELNAME of SD card]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ext2, ext3, ext4 ===&lt;br /&gt;
&lt;br /&gt;
To format a card with ext4, insert the card into the Pandora, open terminal, and type: [http://www.gp32x.com/board/index.php?/topic/54928-64gb-sdxc-cards]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo fdisk /dev/mmcblk0  # (use mmcblk1 for the second slot)&lt;br /&gt;
&lt;br /&gt;
# 't' then '83' to change the partition type to linux, then 'w' to save.&lt;br /&gt;
&lt;br /&gt;
sudo mkfs.ext4 -m 0 -L volumename /dev/mmcblk0p1  # (use mmcblk1p1 for the second slot)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ext4 works well, and fsck is very quick.&lt;br /&gt;
&lt;br /&gt;
If you'd rather use ext2 or ext3, run &amp;lt;code&amp;gt;mkfs.ext2&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;mkfs.ext3&amp;lt;/code&amp;gt; instead, with the same options.&lt;br /&gt;
&lt;br /&gt;
Another option you can use, -N sets the number of inodes (max file count).&lt;br /&gt;
You can reclaim some space by using fewer inodes, e.g. -N 500000 or -N 1000000 for a 32GB card.&lt;br /&gt;
&lt;br /&gt;
=== FAT32 ===&lt;br /&gt;
&lt;br /&gt;
The software to format FAT32 is not included with the Pandora, but can be easily installed.  Open terminal, and type: [http://www.gp32x.com/board/index.php?/topic/57413-mkfs-vfat-or-mkdosfs][http://boards.openpandora.org/index.php?/topic/1126-format-sd-cards-to-fat32-or-ntfs/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo opkg update&lt;br /&gt;
sudo opkg install dosfstools&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Once installed, you can format a card like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo mkfs.vfat /dev/mmcblk0p1 # (or mmcblk1p1 for the second slot)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NTFS === &lt;br /&gt;
the [http://www.open-pandora.org/downloads/CodecPack.pnd Community Codec Pack] must be installed.&lt;br /&gt;
&lt;br /&gt;
== Formatting options ==&lt;br /&gt;
&lt;br /&gt;
=== Using a Digital camera ===&lt;br /&gt;
&lt;br /&gt;
A digital camera, provided you have one, is a quick and easy way to format an SD card. Put it in, select format, done.&lt;br /&gt;
&lt;br /&gt;
=== Using a live CD on a PC ===&lt;br /&gt;
Use [http://sourceforge.net/projects/gparted/files/gparted-live-stable/ gparted].&lt;br /&gt;
&lt;br /&gt;
=== Using a windows box ===&lt;br /&gt;
Use [http://www.sdcard.org/downloads/formatter_4/ the Panasonic SD Formatter].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Partitions =&lt;br /&gt;
&lt;br /&gt;
SD cards perform much better when the partitions are aligned correctly, starting at 4MB.  This is important!&lt;br /&gt;
&lt;br /&gt;
If your partitions are messed up, you can fix them using the Panasonic SD Formatter, or using parted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
Dev=/dev/mmcblk0   # or mmcblk1 for 2nd slot&lt;br /&gt;
FS=ext4            # or fat32&lt;br /&gt;
sudo parted -s $Dev mklabel msdos&lt;br /&gt;
sudo parted -s $Dev unit cyl mkpart primary $FS -- 0 -2&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Partition your SD card==&lt;br /&gt;
&lt;br /&gt;
It may be a good idea to set up multiple partitions on your SD card - reasons include wanting to include a separate first FAT32 partition for use on Windows, or having a [[Swap]] partition&lt;br /&gt;
&lt;br /&gt;
If you do want to slice your SD card into several partitions (see [[#Boot_setup#Setting up mutliple-partition SD cards for booting]]), you can use the ''cfdisk'' command-line tool on the Pandora to create a partition table, or you can also download and use the [http://repo.openpandora.org/?page=detail&amp;amp;app=gparted-gparted graphical tool ''gparted''].&lt;br /&gt;
&lt;br /&gt;
Note that - as of Zaxxon HF5 - the Pandora firmware doesn't have a command to format FAT partitions, so if you want to use the FAT/ext2/swap - scheme, you'll have to format the first partition on another system later on (under Windows, use the Disk Management tool).&lt;br /&gt;
&lt;br /&gt;
===Using ''cfdisk''===&lt;br /&gt;
&lt;br /&gt;
Assuming your card is in the left slot:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;sudo cfdisk -z /dev/mmcblk0&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING: mmcblk0 will [http://bugs.openpandora.org/index.php?do=details&amp;amp;task_id=237 not necessarily be the left slot]. It's the first card that the system recognizes, which is ''usually'' the left slot (but not if you inserted an SD into the left slot after you had one in the right slot, for example). Please make sure before you do anything dangerous e.g. use 'mount' to see what filesystems you recognise are mounted from where.'''&lt;br /&gt;
&lt;br /&gt;
cfdisk -z starts off with a clean partition table - if you want to see what's set up currently, use ''cfdisk /dev/mmcblk0''. &lt;br /&gt;
&lt;br /&gt;
Use only primary partitions (so you're limited to four slices).&lt;br /&gt;
&lt;br /&gt;
===Using ''gparted''===&lt;br /&gt;
&lt;br /&gt;
Download the [http://repo.openpandora.org/?page=detail&amp;amp;app=gparted-gparted gparted PND] and install it.  Note: this generally requires having a second SD card to install it to, though it should be possible to install it to the /pandora folder in your filesystem root, which will install it to [[NAND]].&lt;br /&gt;
&lt;br /&gt;
Find the program under 'System' in the menu and launch it.  '''WARNING: It will start off pointing at /dev/mmcblk0 which is ''usually'' your left slot, but may not be.''' You can switch between the two card slots (if you have a card in each) and deduce which is which from the graphical display and the partition labels, but '''please be sure before applying any changes'''.  Selecting 'information' from the right-click menu will also show you where each partition is mounted on the root filesystem, if it is currently mounted.&lt;br /&gt;
&lt;br /&gt;
If the system has automounted the existing partition it'll show as locked and you'll need to unmount it using the right-click menu before you'll be able to change it.  In this case, you'll probably want to delete it and create new partitions.  Note that whatever partition your end up installing your boot/autoboot.txt to must be either ext2 or FAT, but you have a freer choice of filesystems to use on other partitions.&lt;br /&gt;
&lt;br /&gt;
Once you've decided on your partitions and marked up the changes you'll need to apply them.  Use the '''Apply All Operations''' menu item from the '''Edit''' menu.  Then sit back and wait as it repartitions and reformats your card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Labeling an SD card =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
tune2fs -L volumename /dev/mmcblk0p1    # for ext2, ext3, ext4&lt;br /&gt;
mlabel -i /dev/mmcblk0p1 ::volumename   # for fat32&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This guide assumes you have got the operating system of choice at the ready. Check out the many different OSes available and pick your favourite from software section.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Gentoo&amp;diff=30108</id>
		<title>Gentoo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Gentoo&amp;diff=30108"/>
		<updated>2015-07-20T21:44:15Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to OS category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lead_Photo_For_Gentoo0-3487219834854004.jpg|thumbnail|Gentoo running on Alec' pandora]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/topic/16315-gentoo-for-pandora-release-201405/ forum thread]&lt;br /&gt;
&lt;br /&gt;
* Razor-qt 0.5.2 desktop&lt;br /&gt;
* Over 500 pre-built packages, including: Firefox 29.0, GIMP 2.8.10, QtCreator 2.8.1, gdb 7.6.2, Valgrind 3.9.0, gcc 4.7.3&lt;br /&gt;
* All the packages were built for Cortex-A8 (softfp), mostly Gentoo arm stable&lt;br /&gt;
&lt;br /&gt;
=== '''Installation''' requirements===&lt;br /&gt;
* '''Pandora''' All versions fine?&lt;br /&gt;
* '''SD card''' Minimum 2GB&lt;br /&gt;
&lt;br /&gt;
=== '''Download''' the gentoo image ===&lt;br /&gt;
* [http://gentoo.openpandora.org/images Images]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# wget http://gentoo.openpandora.org/images/gentoo-pandora-2014.05.tar.bz2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Partition''' the SD card ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# mkfs.ext2 -L boot /dev/mmcblk0p1&lt;br /&gt;
# mkfs.ext4 -L gentoo -E stride=2,stripe-width=1024 /dev/mmcblk0p2&lt;br /&gt;
# mkdir -p /mnt/gentoo&lt;br /&gt;
# mount /dev/mmcblk0p2 /mnt/gentoo&lt;br /&gt;
# mkdir /mnt/gentoo/boot&lt;br /&gt;
# mount /dev/mmcblk0p1 /mnt/gentoo/boot&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Extract''' Gentoo onto the SD card partitions ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# tar xapvf gentoo-pandora-2014.05.tar.bz2 -C /mnt/gentoo&lt;br /&gt;
# umount /mnt/gentoo/boot&lt;br /&gt;
# umount /mnt/gentoo&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ''' Wireless ''' ===&lt;br /&gt;
# Click the wifi icon in the tray.&lt;br /&gt;
# In the window, press scan.&lt;br /&gt;
# &amp;quot;Double-click&amp;quot; your network (hit right nub up, might take a few tries if it's not tuned)&lt;br /&gt;
# Fill in the auth info and hit enter&lt;br /&gt;
# You should be connected now. It now will connect every time Gentoo starts.&lt;br /&gt;
&lt;br /&gt;
=== '''Installing packages''' === &lt;br /&gt;
[http://gentoo.openpandora.org/packages available packages]&lt;br /&gt;
* Open a terminal and run:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# $ su - &lt;br /&gt;
# Password:&lt;br /&gt;
# emerge -avK htop&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Updating the system using binary packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# emerge -auvDK @world &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Build portage tree to install prebuilt packages:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# emerge --sync          (will take a while the first time)&lt;br /&gt;
# emerge -av wgetpaste&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Operating system]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Bluetooth_headset_guide&amp;diff=30107</id>
		<title>Bluetooth headset guide</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Bluetooth_headset_guide&amp;diff=30107"/>
		<updated>2015-07-20T21:37:27Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bluetooth]] &amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Connecting to Bluetooth Headset A2DP]]&lt;br /&gt;
&lt;br /&gt;
See [[.asoundrc]] for the original file.&lt;br /&gt;
&lt;br /&gt;
([http://boards.openpandora.org/topic/15193-bluetooth-headsets-a-partly-working-solution/ forum thread])&lt;br /&gt;
&lt;br /&gt;
= headset not detected anymore =&lt;br /&gt;
&lt;br /&gt;
I had this happen to me.  I tried and tried, and my device would no longer be detected, nomatter what I did.&lt;br /&gt;
&lt;br /&gt;
To solve it, I re-flashed.  As it happens, I used SuperZaxxon 155, but I expect re-flashing to the latest is the best thing to do.&lt;br /&gt;
&lt;br /&gt;
= Replacement ~/.asoundrc =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# ~/.asoundrc&lt;br /&gt;
# This is for getting bluetooth working on the OpenPandora.&lt;br /&gt;
&lt;br /&gt;
# Tested and works as of 2013-12-18, SuperZaxxon 155, not updated &lt;br /&gt;
# after installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- Testing&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
# Make damned sure that you exit any audio-using software before doing &lt;br /&gt;
# any testing.  This includes mixers.&lt;br /&gt;
&lt;br /&gt;
# Example play:&lt;br /&gt;
#   mplayer -ao alsa:device=softvol filename.mp3&lt;br /&gt;
# (alternately, use the gnome-mplayer which comes with the codec pack)&lt;br /&gt;
&lt;br /&gt;
# FIXME - I have no clue how to get most other players to work!&lt;br /&gt;
&lt;br /&gt;
# TODO - What can I use to do testing, without the user needing a &lt;br /&gt;
#        file?  `speaker-test` isn't available.&lt;br /&gt;
&lt;br /&gt;
# TODO - I used to have a test script to record audio and play it back &lt;br /&gt;
#        immediately.  Something like that would eliminate the need to&lt;br /&gt;
#        have a file to play for testing.&lt;br /&gt;
&lt;br /&gt;
# FIXME - mplayer (etc) hang, and must be killed.&lt;br /&gt;
#         be absolutely certain to kill all processes.  A hanging &lt;br /&gt;
#         process will completely screw over testing.&lt;br /&gt;
#   killall -9 gnome-mplayer mplayer&lt;br /&gt;
&lt;br /&gt;
# FIXME - mplayer (etc) have issues with buffering.&lt;br /&gt;
&lt;br /&gt;
# TODO - I don't know how to get dmixed back in there, to get the &lt;br /&gt;
#        buffering.  It may well be to blame for all kinds of issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- Notes&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
# Make sure to keep backups of your &lt;br /&gt;
&lt;br /&gt;
# The chain of stuff goes like so:&lt;br /&gt;
#   default -&amp;gt; softvol -&amp;gt; bluetooth&lt;br /&gt;
&lt;br /&gt;
# For simplicity, I have collapsed one-liners.&lt;br /&gt;
#&lt;br /&gt;
#   So while this is valid:&lt;br /&gt;
#   slave {&lt;br /&gt;
#     pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
#   }&lt;br /&gt;
#&lt;br /&gt;
#   .. this is also valid:&lt;br /&gt;
#   slave.pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
#&lt;br /&gt;
# It's perfectly safe to re-expand things, to experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- The actual work&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
pcm.!default {&lt;br /&gt;
  type  plug&lt;br /&gt;
  slave.pcm  &amp;quot;softvol&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pcm.softvol {&lt;br /&gt;
  type  softvol&lt;br /&gt;
  slave.pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
  control.name  &amp;quot;Master&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pcm.bluetooth {&lt;br /&gt;
  type bluetooth&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bluetooth]]&lt;br /&gt;
[[Category:Audio]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Bluetooth_headset_guide&amp;diff=30106</id>
		<title>Bluetooth headset guide</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Bluetooth_headset_guide&amp;diff=30106"/>
		<updated>2015-07-20T21:36:12Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bluetooth]] &amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Connecting to Bluetooth Headset A2DP]]&lt;br /&gt;
&lt;br /&gt;
See [[.asoundrc]] for the original file.&lt;br /&gt;
&lt;br /&gt;
([http://boards.openpandora.org/topic/15193-bluetooth-headsets-a-partly-working-solution/ forum thread])&lt;br /&gt;
&lt;br /&gt;
= headset not detected anymore =&lt;br /&gt;
&lt;br /&gt;
I had this happen to me.  I tried and tried, and my device would no longer be detected, nomatter what I did.&lt;br /&gt;
&lt;br /&gt;
To solve it, I re-flashed.  As it happens, I used SuperZaxxon 155, but I expect re-flashing to the latest is the best thing to do.&lt;br /&gt;
&lt;br /&gt;
= Replacement ~/.asoundrc =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# ~/.asoundrc&lt;br /&gt;
# This is for getting bluetooth working on the OpenPandora.&lt;br /&gt;
&lt;br /&gt;
# Tested and works as of 2013-12-18, SuperZaxxon 155, not updated &lt;br /&gt;
# after installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- Testing&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
# Make damned sure that you exit any audio-using software before doing &lt;br /&gt;
# any testing.  This includes mixers.&lt;br /&gt;
&lt;br /&gt;
# Example play:&lt;br /&gt;
#   mplayer -ao alsa:device=softvol filename.mp3&lt;br /&gt;
# (alternately, use the gnome-mplayer which comes with the codec pack)&lt;br /&gt;
&lt;br /&gt;
# FIXME - I have no clue how to get most other players to work!&lt;br /&gt;
&lt;br /&gt;
# TODO - What can I use to do testing, without the user needing a &lt;br /&gt;
#        file?  `speaker-test` isn't available.&lt;br /&gt;
&lt;br /&gt;
# TODO - I used to have a test script to record audio and play it back &lt;br /&gt;
#        immediately.  Something like that would eliminate the need to&lt;br /&gt;
#        have a file to play for testing.&lt;br /&gt;
&lt;br /&gt;
# FIXME - mplayer (etc) hang, and must be killed.&lt;br /&gt;
#         be absolutely certain to kill all processes.  A hanging &lt;br /&gt;
#         process will completely screw over testing.&lt;br /&gt;
#   killall -9 gnome-mplayer mplayer&lt;br /&gt;
&lt;br /&gt;
# FIXME - mplayer (etc) have issues with buffering.&lt;br /&gt;
&lt;br /&gt;
# TODO - I don't know how to get dmixed back in there, to get the &lt;br /&gt;
#        buffering.  It may well be to blame for all kinds of issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- Notes&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
# Make sure to keep backups of your &lt;br /&gt;
&lt;br /&gt;
# The chain of stuff goes like so:&lt;br /&gt;
#   default -&amp;gt; softvol -&amp;gt; bluetooth&lt;br /&gt;
&lt;br /&gt;
# For simplicity, I have collapsed one-liners.&lt;br /&gt;
#&lt;br /&gt;
#   So while this is valid:&lt;br /&gt;
#   slave {&lt;br /&gt;
#     pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
#   }&lt;br /&gt;
#&lt;br /&gt;
#   .. this is also valid:&lt;br /&gt;
#   slave.pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
#&lt;br /&gt;
# It's perfectly safe to re-expand things, to experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# --&lt;br /&gt;
# -- The actual work&lt;br /&gt;
# --&lt;br /&gt;
&lt;br /&gt;
pcm.!default {&lt;br /&gt;
  type  plug&lt;br /&gt;
  slave.pcm  &amp;quot;softvol&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pcm.softvol {&lt;br /&gt;
  type  softvol&lt;br /&gt;
  slave.pcm  &amp;quot;bluetooth&amp;quot;&lt;br /&gt;
  control.name  &amp;quot;Master&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pcm.bluetooth {&lt;br /&gt;
  type bluetooth&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio, Bluetooth]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulator_Compatibility_Lists&amp;diff=30105</id>
		<title>Emulator Compatibility Lists</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulator_Compatibility_Lists&amp;diff=30105"/>
		<updated>2015-07-20T21:30:22Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki documents the compatibility of various emulators with published games.  This page links to all those compatibility lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Atari ==&lt;br /&gt;
&lt;br /&gt;
=== VCS/2600 ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== 7800 ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== Lynx ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Coleco ==&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Commodore ==&lt;br /&gt;
&lt;br /&gt;
=== VIC20/Commodore 64 ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== Amiga ===&lt;br /&gt;
&lt;br /&gt;
[http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 UAE4ALL Google Docs Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== IBM PC/DOS ==&lt;br /&gt;
&lt;br /&gt;
[[DOSBox_compatibility_list]]&lt;br /&gt;
&lt;br /&gt;
== Intellivision ==&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
&lt;br /&gt;
=== NES ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== SNES ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== GameBoy/GameBoy Color ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== GameBoy Advance ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
[[DraStic_Compatibility_List]]&lt;br /&gt;
&lt;br /&gt;
== PCEngine  ==&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Sega ==&lt;br /&gt;
&lt;br /&gt;
=== Master System and MegaDrive/Genesis ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== SEGA Game Gear ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
== Sony ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation ===&lt;br /&gt;
&lt;br /&gt;
[https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&amp;amp;hl=en#gid=0 PCSX ReARMed Google Docs Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
=== PlayStation Portable ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0Al3Gk4Nf-48EdEk5VmNaeU5rMHpBM3BEV0ZSQVlyb2c&amp;amp;usp=sharing PPSSPP Google Docs Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
== SNK ==&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
=== NeoGeo Pocket ===&lt;br /&gt;
&lt;br /&gt;
No compatibilty pages for this platform have been started yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Hardware/Audio&amp;diff=30104</id>
		<title>Hardware/Audio</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Hardware/Audio&amp;diff=30104"/>
		<updated>2015-07-20T21:28:41Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:audio]]&lt;br /&gt;
{{delete|Outdated duplicate of the [[Audio system]] page}}&lt;br /&gt;
== OpenPandora Audio Hardware ==&lt;br /&gt;
&lt;br /&gt;
===Audio Features===&lt;br /&gt;
The Pandora has a high quality Digital to Analogue Converter ([[DAC]]). The sound signal from the processor is passed to an analogue amplifier, and at this point a signal from the volume control wheel is applied (so the OS has no visibility of the volume wheel, you have a final physical control over the volume).&lt;br /&gt;
There is a built in microphone (on the right hinge), and a multi-terminal 3.5mm jack. Plugging in to the jack will disconnect the internal speakers. Note that ipod specific headphones use a different pin-out and are not compatible with the Pandora. Normal stereo headphones are compatible.&lt;br /&gt;
&lt;br /&gt;
This jack input allows to plug a headphone + microphone headset (4 pins 3.5mm jack).&lt;br /&gt;
See [http://www.openpandora.org/downloads/PANDORA_Hackers_manual_v100.pdf Pandora Hackers Manual] page 18.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Technical Specifications ===&lt;br /&gt;
*|VA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP) Hardware&lt;br /&gt;
*Stereo line level inputs and outputs&lt;br /&gt;
*Two Speakers in Display Housing&lt;br /&gt;
*3.5mm Headphone Jack on Front&lt;br /&gt;
&lt;br /&gt;
=== Volume Wheel ===&lt;br /&gt;
&lt;br /&gt;
=== Microphone ===&lt;br /&gt;
&lt;br /&gt;
=== Boosting Audio Volume ===&lt;br /&gt;
From urjaman[http://www.gp32x.com/board/index.php?/topic/53857-tweaks-thread/page__view__findpost__p__890693]:&lt;br /&gt;
If you want to over-amplify (will crackle if you overdo it == play loud recording with high volume) the audio with the software volume control (eg. I just watched firefly with my Pandora and really couldn't hear it properly with the integrated speakers because it was too quiet recording), modify .asoundrc(add the + line, without the +):&lt;br /&gt;
&amp;lt;source lang=&amp;quot;apache&amp;quot;&amp;gt;&lt;br /&gt;
pcm.softvol {&lt;br /&gt;
        type softvol&lt;br /&gt;
        slave {&lt;br /&gt;
                pcm     &amp;quot;dmixed&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
        control {&lt;br /&gt;
                name    &amp;quot;Master&amp;quot;&lt;br /&gt;
                card 0&lt;br /&gt;
        }&lt;br /&gt;
+       max_dB 12.0&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
You can change the max_dB to suit yourself, but 12 is a good starting value if you have no idea (it's what the winamp preamp allows by default, some audio card drivers, etc). If it's too loud (crackling) after this, you can also just compensate with the XFCE mixer (or alsamixer from terminal) (the analog volume scroll wont fix this).&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Display&amp;diff=30103</id>
		<title>Display</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Display&amp;diff=30103"/>
		<updated>2015-07-20T21:22:53Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to Hardware category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lead_Photo_For_Display0-6253124665327127.png|thumbnail|Backside of display]]&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
&lt;br /&gt;
* Touchscreen LED TFT-LCD&lt;br /&gt;
** 4.3-inch (93.6 x 56.2 mm)&lt;br /&gt;
** 800x480 widescreen (5:3)&lt;br /&gt;
** Brightness:  300 cd/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Contrast ratio: 450:1&lt;br /&gt;
*** Viewable in direct sunlight, but it ''will'' wash out.&lt;br /&gt;
** Response time: tr+tf=30ms&lt;br /&gt;
*** No ghosting.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=l8GfjAsbmK8 How to replace display, videoguide by ED]&lt;br /&gt;
&lt;br /&gt;
==Display==&lt;br /&gt;
*Screen datasheet (TD043MTEA1)[http://beyondinfinite.com/lcd/Library/Toppoly/TD043MTEA1.pdf] The Pandora uses the display from the Archos 605 Media Player. However, on the Archos LCD the pinout is reversed as well as the cable having a 45 degree angle which would make it fail to line up with the Pandora LCD cable in the lid. --[http://boards.openpandora.org/index.php?/topic/3114-replacement-lcds/page__p__53657#entry53657]&lt;br /&gt;
&lt;br /&gt;
===Touchscreen===&lt;br /&gt;
*TSC2046: ADS7846 compatible touch screen controller[http://focus.ti.com/docs/prod/folders/print/tsc2046.html]&lt;br /&gt;
&lt;br /&gt;
The Pandora touchscreen is resistive. Resistive touchscreens cannot do multitouch like the iPhone or iPod Touch can, but they can do simplistic pressure sensing. Resistive touchscreens use a stylus for input, which is included. Since it is resistive you can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscreen.&lt;br /&gt;
&lt;br /&gt;
==Internal display cable==&lt;br /&gt;
Differences between versions [http://boards.openpandora.org/topic/17718-lcd-cables-and-refurbished-pandoras/#entry373509]&lt;br /&gt;
[http://www.openpandora.org/downloads/files/Pandora_LCD_Cable.zip This archive] contains all files needed to make a lcd-cable. (Pinouts are also listed within the archive.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;* License for the Pandora PCB and LCD-Cable Files:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* All files within this ZIP archive are owned by MJW Designs (Michael Weston).&lt;br /&gt;
* &lt;br /&gt;
* They are free to use for non-commercial use.&lt;br /&gt;
* If you plan to modify them and redistribute them,&lt;br /&gt;
* always keep this license and a link to www.openpandora.org&lt;br /&gt;
* in the archive and on your project page (if you have one).&lt;br /&gt;
* &lt;br /&gt;
* If you plan to use them for any commercial projects, please do contact us.&lt;br /&gt;
* &lt;br /&gt;
* Contact details:&lt;br /&gt;
* &lt;br /&gt;
* OpenPandora GmbH&lt;br /&gt;
* Michael Mrozek&lt;br /&gt;
* Schäffbräustr. 11&lt;br /&gt;
* 85049 Ingolstadt&lt;br /&gt;
* Germany&lt;br /&gt;
* &lt;br /&gt;
* EvilDragon@openpandora.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(End of license)&amp;lt;/big&amp;gt;&lt;br /&gt;
==Drawing==&lt;br /&gt;
Notaz, who was working with the touch screen driver, says it can do some pressure sensing and returns around 16 different values for pressure[http://www.gp32x.com/board/index.php?showtopic=44980&amp;amp;st=15]. This is not as sensitive as Wacom tablets are, but allows simple pressure sensitivity in applications are designed for it. For software development, it is accessible through standard Linux event interface (raw values), or tslib (calibrated).&lt;br /&gt;
&lt;br /&gt;
== Screen protector ==&lt;br /&gt;
&lt;br /&gt;
A suitable screen protector is available to be ordered along with purchase. This prevents wear and damage to the touch layer.&lt;br /&gt;
&lt;br /&gt;
==Considerations for flip / &amp;quot;tablet&amp;quot; mode?==&lt;br /&gt;
&lt;br /&gt;
This idea is patented.&lt;br /&gt;
&lt;br /&gt;
Pandora could not have a hinge which either flipped all the way back or rotated without substantially increasing the cost through patent licensing fees.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Case&amp;diff=30102</id>
		<title>Case</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Case&amp;diff=30102"/>
		<updated>2015-07-20T21:22:38Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to Hardware category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Case for the pandora==&lt;br /&gt;
===Plastic===&lt;br /&gt;
* Black plastic or black plastic coated with gray paint.&lt;br /&gt;
* Molded plastic by company in China that is now closed. The injection moulds are lost.&lt;br /&gt;
&lt;br /&gt;
===Aluminium===&lt;br /&gt;
&lt;br /&gt;
[[File:MouseGray.jpg|thumbnail|left|Mouse Gray]]&lt;br /&gt;
[[File:JetBlack.jpg|thumbnail|none|Jet Black]]&lt;br /&gt;
*&lt;br /&gt;
* Manufactured in Germany on a brand new 5-Axis CNC machining centre.[http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-14#entry346202]&lt;br /&gt;
* [https://www.dragonbox.de/en/pandora/192-pandora-aluminium-case-preorder.html Preorder] by external company [http://www.idv-engineering.de/ IDV engineering] working with [https://www.dragonbox.de Dragonbox]. A minimum of 100 orders is needed and met, the initial run is not limited to 100. Dragonbox has ordered 20 for resale [http://boards.openpandora.org/topic/16729-aluminium-case-pictures/#entry347782] &lt;br /&gt;
* Costs 99 EUR (incl. VAT) A 35 euro service is offered by dragonbox to change cases. [https://www.dragonbox.de/en/pandora/192-pandora-aluminium-case-preorder.html]&lt;br /&gt;
* This is in tune with the production cost of the project, and that its offered as a service rather than for profit.[http://boards.openpandora.org/topic/16608-aluminium-case-being-made/#entry343550]&lt;br /&gt;
* Timeframe is 4 weeks in production, which starts when pre-order threshold is met. [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/#entry343550]&lt;br /&gt;
* [http://www.alumeco.com/Products/Plates/EN_AW-7075.aspx AW-7075] (540 N/mm²) Aluminium with hard anodizing. (This is a hard coating atop the raw aluminium that hardens it and prevents corrosion. Normal anodizing doesnt leave the surface as smooth. The smooth surface will not hold paint, and the type of high grade alu used does not respond well to colour-anodizing in other colours than those offered.) [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-9#entry344902]&lt;br /&gt;
* Smooth finish [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-15#entry346380]&lt;br /&gt;
* Hinge will be redesigned [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-15#entry346380]&lt;br /&gt;
* All latches and notches on the original case design will be replaced by screws.[http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-3#entry343698][http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-5#entry344003] Torx or hex screws will be used [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-15#entry346380]&lt;br /&gt;
* As a full aluminium case is also a Faraday cage that shields wireless signals, an insert will be made to allow for connectivity. [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-5#entry344003] This &amp;quot;window&amp;quot; will be black plastic and might have an antenna engraved on it. [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-9#entry344902] It can be left out if the buyer so desires [http://boards.openpandora.org/topic/16837-aluminium-cases-are-being-made/page-2#entry351898] by leaving a note to ED with your purchase.&lt;br /&gt;
* Case will be milled down from a 3KG block of aluminium [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-15#entry346380]&lt;br /&gt;
* Work involved in making a case. [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-14#entry346216]&lt;br /&gt;
* The cost of making just one prototype is estimated at 4000€, which, if divided on 100 preorders, would drive the price up considerably. Hence the limit of 100 to start the process for everyone. [http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-15#entry346380]&lt;br /&gt;
* When ordering a Pandora in the future, if there are any left, the alucase could be added as a default option.[http://boards.openpandora.org/topic/16608-aluminium-case-being-made/page-3#entry343698] The extra price will be 100 Euro [http://boards.openpandora.org/topic/16679-aluminium-case-ready-for-preorder-2014-07-18/page-3#entry346088]&lt;br /&gt;
* '''2014'''&lt;br /&gt;
* (18 july) EvilDragon: aTc, If the case won't work out, you get the money back.&lt;br /&gt;
* (16 aug) [http://boards.openpandora.org/topic/16837-aluminium-cases-are-being-made/ ED has given the green light to start production.]&lt;br /&gt;
* (7 nov) There is an issue with translating the cad files to cnc programming, CAM postprocessor fix is in progress. Estimated hopeful delivery end of november [http://boards.openpandora.org/topic/16837-aluminium-cases-are-being-made/page-11#entry363002http://boards.openpandora.org/topic/16837-aluminium-cases-are-being-made/page-11#entry363002]&lt;br /&gt;
* '''2015'''&lt;br /&gt;
* (10 jan) Software for the production machinery turns out not to work, and a new solution has been found. Pandora cases are now planned for production end of January [http://boards.openpandora.org/topic/17459-some-new-pandora-stuff-available/page-4#entry369949] &lt;br /&gt;
* (29 jan) 2-4 weeks delay announced due to CNC crash, culprit is faulty CAM-postprocessor code. Waiting for damage assesment and then repairment parts. [http://boards.openpandora.org/topic/16837-aluminium-cases-are-being-made/page-16#entry371835]&lt;br /&gt;
==3d files==&lt;br /&gt;
[http://www.openpandora.org/downloads/files/Pandora_Case.zip Case design files]&lt;br /&gt;
*Can be used to modify the design, and is 3D-printable. Feel free to share modifications with the community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;* License for the Pandora Case Files:&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* I, Dave Cancilier, &lt;br /&gt;
*  &lt;br /&gt;
* still retain all rights and ownership an have rights to do anything with &lt;br /&gt;
* Pandora design/files as I wish, such as uploading to a website, selling the &lt;br /&gt;
* files, using them for derivative works etc. &lt;br /&gt;
*  &lt;br /&gt;
* It is open for non commercial use, any company/persons using for monetary &lt;br /&gt;
* purposes or for resale must contact me first and possibly pay small &lt;br /&gt;
* royalties, or a one time fee on sales and/or use. &lt;br /&gt;
*  &lt;br /&gt;
* By accepting and redistributing these files/design you are agreeing to these &lt;br /&gt;
* terms. If you do not agree, the files must be deleted/destroyed. &lt;br /&gt;
*  &lt;br /&gt;
*  &lt;br /&gt;
* Regards, &lt;br /&gt;
* Dave &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;(End of License)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=TV-out_cable&amp;diff=30101</id>
		<title>TV-out cable</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=TV-out_cable&amp;diff=30101"/>
		<updated>2015-07-20T21:22:20Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to Hardware category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:tvout.jpg|thumb|tv out cable]]&lt;br /&gt;
&lt;br /&gt;
This is the external tv-out cable.&lt;br /&gt;
&lt;br /&gt;
Can be ordered from dragonbox [https://www.dragonbox.de/index.php?id_product=119&amp;amp;controller=product&amp;amp;id_lang=1 here]&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/topic/2675-ext-connectors/page-22#entry83880 pinout post]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Colour !! Description&lt;br /&gt;
|-&lt;br /&gt;
| EXT || Black || This side connects to the Pandora&lt;br /&gt;
|-&lt;br /&gt;
| Phono || Yellow || Composite Video Out&lt;br /&gt;
|-&lt;br /&gt;
| Phono || Blue || Audio Line In (L?)&lt;br /&gt;
|-&lt;br /&gt;
| Phono || Black || Audio Line In (R?)&lt;br /&gt;
|-&lt;br /&gt;
| Phono || White || Audio Out (L)&lt;br /&gt;
|-&lt;br /&gt;
| Phono || Red || Audio Out (R)&lt;br /&gt;
|-&lt;br /&gt;
| SVideo || Black || S-Video Out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=LEDs_and_backlight&amp;diff=30100</id>
		<title>LEDs and backlight</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=LEDs_and_backlight&amp;diff=30100"/>
		<updated>2015-07-20T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to Hardware category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lead_Photo_For_LEDs_and_backlight0-3422990199647685.jpg|thumbnail|LEDs]]&lt;br /&gt;
&lt;br /&gt;
==Status LEDs==&lt;br /&gt;
&lt;br /&gt;
Meaning of the LEDs from left to right according to [http://boards.openpandora.org/index.php?/topic/325-led-function-documented/page__view__findpost__p__5726 gfrancisdev].&lt;br /&gt;
&lt;br /&gt;
Left LED group&lt;br /&gt;
* SD card 1&lt;br /&gt;
* SD card 2&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
&lt;br /&gt;
Right LED group&lt;br /&gt;
* Empty (with solder pad for hardware hackers who want to use an additional LED)&lt;br /&gt;
* Empty (-&amp;quot;-)&lt;br /&gt;
* Charging&lt;br /&gt;
* Power&lt;br /&gt;
&lt;br /&gt;
These LEDs can be enabled or disabled using the LED settings script which can be launched from Menu-&amp;gt;Settings.&lt;br /&gt;
&lt;br /&gt;
==Backlight==&lt;br /&gt;
&lt;br /&gt;
===Brightness===&lt;br /&gt;
&lt;br /&gt;
The screen backlight power is controllable via a number of mechanisms:&lt;br /&gt;
* The 'sun' icon next to volume on the task bar - click it and drag the slider that appears to modify backlight power interactively&lt;br /&gt;
* The LCD-Settings app under Pandora menu-&amp;gt;Settings - choose Change LCD brightness from the menu.  This allows you to see the power value to be set, but doesn't change until you accept the setting and close the app&lt;br /&gt;
* Using the FN+u and FN+i keyboard shortcuts.  This gives you quick access to screen brightness, but doesn't give you fine-grained control.&lt;br /&gt;
&lt;br /&gt;
Note: For the top two methods, you can use the d-pad to change the power step by step.  Up and right increase the power by 1 unit, and down or left decrease it similarly.&lt;br /&gt;
&lt;br /&gt;
=== Power Saving ===&lt;br /&gt;
&lt;br /&gt;
The backlight can be configured to dim to display after a period of inactivity.  To set this option go to Pandora menu-&amp;gt;Settings-&amp;gt;LCD-Settings and choose 'Enable/disable screen blanking'.&lt;br /&gt;
&lt;br /&gt;
By default this settings is disabled, since the Pandora disables the screen when the lid is closed, so unless you're in the habit of leaving your Pandora with the lid open for extended periods, this saves power and extends the lifetime of your LCD backlight by itself.  Note that the lid closed settings are also configurable under Menu-&amp;gt;Settings-&amp;gt;Lid-Close-Settings.&lt;br /&gt;
&lt;br /&gt;
== Controlling LEDs and backlight programmatically ==&lt;br /&gt;
&lt;br /&gt;
Available through LED and brightness classes:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
/sys/class/leds/*&lt;br /&gt;
/sys/class/backlight/pandora-backlight/*&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
LED brightness and backlight brightness can be controlled through those files. Power and charger LEDs have variable brightness control, others are on/off only.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo -s 'cat /sys/class/leds/pandora::bluetooth/max_brightness &amp;gt; /sys/class/leds/pandora::bluetooth/brightness'&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
This turns the bluetooth LED on.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
sudo -s 'echo 0 &amp;gt; /sys/class/leds/pandora::bluetooth/brightness'&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
This turns it off again (note the associated bluetooth hardware has not been touched here - only the LED lamp).&lt;br /&gt;
&lt;br /&gt;
Note: SD card LEDs use SD cart power supplies, so those must be enabled for those LEDs to work (they are enabled when cards are inserted).&lt;br /&gt;
&lt;br /&gt;
==== Configuration ====&lt;br /&gt;
&lt;br /&gt;
/etc/default/leds contains the mappings between the folders (above) and the name triggers.  The trigger files in each of the LED and backlight folders also map the trigger to the folder.  The bluetooth LED as of SuperZaxxon 1.55 does not use the trigger system - instead it is controlled by the bluetooth script writing the appropriate values into .../pandora::bluetooth/brightness directly.&lt;br /&gt;
&lt;br /&gt;
/etc/pandora/conf/brightness.state defines the default backlight brightness.&lt;br /&gt;
&lt;br /&gt;
Note: the driver allows lower brightness than you can set using keyboard controls, because some units start to flicker on lowest brightness. This can be changed in /usr/pandora/scripts/op_bright.sh&lt;br /&gt;
&lt;br /&gt;
=== backlight power saving ===&lt;br /&gt;
&lt;br /&gt;
Controlled by X server through omapfb_drv.so, can be disabled by running&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
xset s off&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Keyboard controls ===&lt;br /&gt;
&lt;br /&gt;
Backlight controls, power switch and pandora button are handled by pndevmapperd which calls appropriate scripts as needed. &lt;br /&gt;
&lt;br /&gt;
pndevmapperd is configured using /etc/pandora/conf/eventmap - the [keys] section maps between key names and scripts to operator those controls.  The scripts generally live in /usr/pandora/scripts and operate the LEDs/backlight as well as performing any hardware startup/shutdown as required (e.g. for bluetooth and wi-fi).&lt;br /&gt;
&lt;br /&gt;
/usr/bin/op_test_inputs is included designed to test inputs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Hardware/LEDs&amp;diff=30099</id>
		<title>Hardware/LEDs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Hardware/LEDs&amp;diff=30099"/>
		<updated>2015-07-20T21:21:26Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Duplicate of the [[LEDS and backlight]] page}}&lt;br /&gt;
&lt;br /&gt;
== Pandora LEDs ==&lt;br /&gt;
&lt;br /&gt;
===Status LEDs===&lt;br /&gt;
&lt;br /&gt;
Meaning of the LEDs from left to right according to [http://boards.openpandora.org/index.php?/topic/325-led-function-documented/page__view__findpost__p__5726 gfrancisdev].&lt;br /&gt;
&lt;br /&gt;
Left LED group&lt;br /&gt;
* SD card 1&lt;br /&gt;
* SD card 2&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
&lt;br /&gt;
Right LED group&lt;br /&gt;
* Empty (with solder pad for hardware hackers who want to use an additional LED)&lt;br /&gt;
* Empty (-&amp;quot;-)&lt;br /&gt;
* Charging&lt;br /&gt;
* Power&lt;br /&gt;
&lt;br /&gt;
=== Controlling LEDs ===&lt;br /&gt;
Available through LED and brightness classes:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
/sys/class/leds/*&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
LED brightness can be controlled through those files. Power and charger LEDs have variable brightness control, others are on/off only.&lt;br /&gt;
&lt;br /&gt;
Note: SD card LEDs use SD cart power supplies, so those must be enabled for those LEDs to work (they are enabled when cards are inserted).&lt;br /&gt;
&lt;br /&gt;
=== config ===&lt;br /&gt;
Kept in /etc/default/leds (LEDs)&lt;br /&gt;
&lt;br /&gt;
Note: driver allows lower brightness than you can set using keyboard controls, because some units start to flicker on lowest brightness. This can be changed in /usr/pandora/scripts/op_bright.sh .&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Hardware/LEDs&amp;diff=30098</id>
		<title>Hardware/LEDs</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Hardware/LEDs&amp;diff=30098"/>
		<updated>2015-07-20T21:21:03Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Duplicate of the [[LEDS and backlight]] page.}}&lt;br /&gt;
&lt;br /&gt;
== Pandora LEDs ==&lt;br /&gt;
&lt;br /&gt;
===Status LEDs===&lt;br /&gt;
&lt;br /&gt;
Meaning of the LEDs from left to right according to [http://boards.openpandora.org/index.php?/topic/325-led-function-documented/page__view__findpost__p__5726 gfrancisdev].&lt;br /&gt;
&lt;br /&gt;
Left LED group&lt;br /&gt;
* SD card 1&lt;br /&gt;
* SD card 2&lt;br /&gt;
* Wifi&lt;br /&gt;
* Bluetooth&lt;br /&gt;
&lt;br /&gt;
Right LED group&lt;br /&gt;
* Empty (with solder pad for hardware hackers who want to use an additional LED)&lt;br /&gt;
* Empty (-&amp;quot;-)&lt;br /&gt;
* Charging&lt;br /&gt;
* Power&lt;br /&gt;
&lt;br /&gt;
=== Controlling LEDs ===&lt;br /&gt;
Available through LED and brightness classes:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
/sys/class/leds/*&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
LED brightness can be controlled through those files. Power and charger LEDs have variable brightness control, others are on/off only.&lt;br /&gt;
&lt;br /&gt;
Note: SD card LEDs use SD cart power supplies, so those must be enabled for those LEDs to work (they are enabled when cards are inserted).&lt;br /&gt;
&lt;br /&gt;
=== config ===&lt;br /&gt;
Kept in /etc/default/leds (LEDs)&lt;br /&gt;
&lt;br /&gt;
Note: driver allows lower brightness than you can set using keyboard controls, because some units start to flicker on lowest brightness. This can be changed in /usr/pandora/scripts/op_bright.sh .&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=EXT_Connector&amp;diff=30097</id>
		<title>EXT Connector</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=EXT_Connector&amp;diff=30097"/>
		<updated>2015-07-20T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added to Hardware category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pandora_EXT_pinout.png|thumb|EXT connector]]&lt;br /&gt;
=What does it have?=&lt;br /&gt;
* UART2&lt;br /&gt;
* UART3&lt;br /&gt;
* TV out&lt;br /&gt;
* Stereo line out&lt;br /&gt;
* Stereo line in&lt;br /&gt;
* The UART lines can also be used as GPIO (six of them) and PWM lines (four of them).&lt;br /&gt;
&lt;br /&gt;
Note that Power Out defaults to 2.8V, while the digital I/O lines work with 1.8V logic. To avoid damaging the Pandora, a level shifter will be required for most applications using these signals.&lt;br /&gt;
&lt;br /&gt;
=Connectors=&lt;br /&gt;
Just for reference: the Pandora-side of the connector is Tyco 1717312-1, you already have that. [http://www.te.com/catalog/pn/en/1717312-1]&lt;br /&gt;
&lt;br /&gt;
===Astron Connector===&lt;br /&gt;
* Astron, part number 3111014-301-R&lt;br /&gt;
* Available from DragonBox for 7 EUR each [https://www.dragonbox.de/en/pandora/59-ext-stecker-1.html]&lt;br /&gt;
&lt;br /&gt;
===Tyco Connector===&lt;br /&gt;
* Tyco Electronics, part number 1717169-2  [http://www.te.com/catalog/pn/en/1717169-2]&lt;br /&gt;
* The manufacturer does *not* stock these for engineering samples, and very few vendors carry them&lt;br /&gt;
* Community member WizardStan ordered a bunch and sold them for $2 each plus shipping from Canada [http://boards.openpandora.org/index.php?/topic/2675-ext-connectors/]&lt;br /&gt;
* Community members peca and Nardella designed and manufactured a break-out-board for easier soldering [http://boards.openpandora.org/topic/3743-break-out-bord-for-ext-pcb-designer-needed/]&lt;br /&gt;
&lt;br /&gt;
=How Do I Make a TV-Out Cable?=&lt;br /&gt;
* There are some useful tips in the [http://boards.openpandora.org/index.php?/topic/2675-ext-connectors/ EXT Connectors] thread.&lt;br /&gt;
* A guide explaining one way of creating the video cables can be found [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,23,465 here]&lt;br /&gt;
* MarkoeZ Has written a blog post about it [http://markoez.pirategames.co.uk/index.php/blog/pandora-ext-tv-out-explained/ here]&lt;br /&gt;
&lt;br /&gt;
=Pin functions (mux)=&lt;br /&gt;
&lt;br /&gt;
By default the UART2 pins are set up as GPIOs, and UART3 is set up as an UART. The following describes how to change pin functions under a 3.2 kernel.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
As root,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
mkdir /debug&lt;br /&gt;
mount -t debugfs none /debug&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the /debug/omap_mux directory which appears, the files relevant to the EXT connector are uart2_cts, uart2_rts, uart2_rx, uart2_tx, uart3_rx_irrx, uart3_tx_irtx. They are mapped to the pad configuration registers. Reading one of these files reports the current configuration of the pin. Writing the appropriate pattern to the file changes the configuration of the pin.&lt;br /&gt;
&lt;br /&gt;
==Pad Configuration Register==&lt;br /&gt;
&lt;br /&gt;
As described in OMAP35x Technical Reference Manual (Rev. Y), section 7.4.4 [http://www.ti.com/product/omap3530/technicaldocuments]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Bits&lt;br /&gt;
! Name&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| WAKEUPEVENT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| WAKEUPENABLE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| OFFPULLTYPESELECT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| OFFPULLUDENABLE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| OFFOUTVALUE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| OFFOUTENABLE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| OFFENABLE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| INPUTENABLE&lt;br /&gt;
| 0: output only. 1: bidirectional.&lt;br /&gt;
|-&lt;br /&gt;
| 7,6,5&lt;br /&gt;
| RESERVED&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| PULLTYPESELECT&lt;br /&gt;
| 0: pull-down. 1: pull-up.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| PULLUDENABLE&lt;br /&gt;
| 0: pull not active. 1: pull active when pin direction is configured as input.&lt;br /&gt;
|-&lt;br /&gt;
| 2,1,0&lt;br /&gt;
| MUXMODE&lt;br /&gt;
| See table below.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mux modes==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Mode 0&lt;br /&gt;
! Mode 1&lt;br /&gt;
! Mode 2&lt;br /&gt;
! Mode 3&lt;br /&gt;
! Mode 4&lt;br /&gt;
! Mode 5&lt;br /&gt;
! Mode 6&lt;br /&gt;
! Mode 7&lt;br /&gt;
|-&lt;br /&gt;
| uart2_cts&lt;br /&gt;
| mcbsp3_dx&lt;br /&gt;
| gpt9_pwm_evt&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_144&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|-&lt;br /&gt;
| uart2_rts&lt;br /&gt;
| mcbsp3_dr&lt;br /&gt;
| gpt10_pwm_evt&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_145&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|-&lt;br /&gt;
| uart2_tx&lt;br /&gt;
| mcbsp3_clkx&lt;br /&gt;
| gpt11_pwm_evt&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_146&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|-&lt;br /&gt;
| uart2_rx&lt;br /&gt;
| mcbsp3_fsx&lt;br /&gt;
| gpt8_pwm_evt&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_147&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|-&lt;br /&gt;
| uart3_rx_irrx&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_165&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|-&lt;br /&gt;
| uart3_tx_irtx&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| gpio_166&lt;br /&gt;
| NA&lt;br /&gt;
| NA&lt;br /&gt;
| safe_mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
Example of changing UART2_RTS from GPIO to UART mode [http://boards.openpandora.org/topic/4497-talking-to-the-gpios-on-the-ext-connector/?p=195457]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# cat /debug/omap_mux/uart2_rts&lt;br /&gt;
name: uart2_rts.gpio_145 (0x48002176/0x146 = 0x010c), b ab25, t NA&lt;br /&gt;
mode: OMAP_PIN_INPUT_PULLDOWN | OMAP_MUX_MODE4&lt;br /&gt;
signals: uart2_rts | mcbsp3_dr | gpt10_pwm_evt | NA | gpio_145 | NA | NA | safe_mode&lt;br /&gt;
&lt;br /&gt;
# echo 0x0108 &amp;gt; /debug/omap_mux/uart2_rts&lt;br /&gt;
# cat /debug/omap_mux/uart2_rts&lt;br /&gt;
name: uart2_rts.uart2_rts (0x48002176/0x146 = 0x0108), b ab25, t NA&lt;br /&gt;
mode: OMAP_PIN_INPUT_PULLDOWN | OMAP_MUX_MODE0&lt;br /&gt;
signals: uart2_rts | mcbsp3_dr | gpt10_pwm_evt | NA | gpio_145 | NA | NA | safe_mode&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value was changed from 0x010c to 0x0108. In both numbers, bit8 is 1 for input enable, bit4 is 0 for pull-down, and bit3 is 1 for pull enable. Bits 2,1,0 changed from 4 to 0, which changed the mux mode from 4 to 0.&lt;br /&gt;
&lt;br /&gt;
=Power supply=&lt;br /&gt;
Currently always set to supply 2.8V, changing this requires patching bootloaders (xload and u-boot).&lt;br /&gt;
&lt;br /&gt;
This is connected to VAUX3 supply on PMIC, with these programmable voltages (200mA max):&lt;br /&gt;
1.5V, 1.8V, 2.5V, 2.8V and 3.0V, with 2.8V as default.&lt;br /&gt;
&lt;br /&gt;
'''Warning''': at the time of this writing, both bootloaders (xload and u-boot) set this to 2.8V unconditionally, so don't rely on this providing other voltages during reboot until you patch both bootloaders. The digital I/O pins use 1.8V logic and must not be connected to the 2.8V from the power pin!&lt;br /&gt;
&lt;br /&gt;
=GPIOs=&lt;br /&gt;
Can be controlled using GPIO sysfs class device, as described in beagleboard tutorials [http://bbfordummies.blogspot.com/2009/07/1.html here].&lt;br /&gt;
&lt;br /&gt;
The pins must be set as GPIO using the pin mux.&lt;br /&gt;
&lt;br /&gt;
In the following commands, NNN is the GPIO number, e.g. 145.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
#enable gpioNNN folder, to prepare for the other commands&lt;br /&gt;
echo NNN &amp;gt; /sys/class/gpio/export&lt;br /&gt;
&lt;br /&gt;
#reads &amp;quot;in&amp;quot; or &amp;quot;out&amp;quot; depending on what was written to it&lt;br /&gt;
cat /sys/class/gpio/gpioNNN/direction&lt;br /&gt;
&lt;br /&gt;
#when direction is &amp;quot;out&amp;quot;, reads 0 or 1 depending on what was written to it&lt;br /&gt;
#when pinmux specifies bidirectional and direction is &amp;quot;in&amp;quot;, reads 0 or 1 depending on voltage at pin&lt;br /&gt;
#when pinmux specifies output-only and direction is &amp;quot;in&amp;quot;, always reads 0&lt;br /&gt;
cat /sys/class/gpio/gpioNNN/value&lt;br /&gt;
&lt;br /&gt;
#set value to 0, i.e. output low (only works when direction is &amp;quot;out&amp;quot;)&lt;br /&gt;
echo 0 &amp;gt; /sys/class/gpio/gpioNNN/value&lt;br /&gt;
&lt;br /&gt;
#set value to 1, i.e. output high (only works when direction is &amp;quot;out&amp;quot;)&lt;br /&gt;
echo 1 &amp;gt; /sys/class/gpio/gpioNNN/value&lt;br /&gt;
&lt;br /&gt;
#set direction to &amp;quot;in&amp;quot;&lt;br /&gt;
echo in &amp;gt; /sys/class/gpio/gpioNNN/direction&lt;br /&gt;
&lt;br /&gt;
#set direction to &amp;quot;out&amp;quot; and value to 0, i.e. output low &lt;br /&gt;
echo out &amp;gt; /sys/class/gpio/gpioNNN/direction&lt;br /&gt;
&lt;br /&gt;
#set direction to &amp;quot;out&amp;quot; and value to 1, i.e. output high&lt;br /&gt;
echo high &amp;gt; /sys/class/gpio/gpioNNN/direction&lt;br /&gt;
&lt;br /&gt;
#set direction to &amp;quot;out&amp;quot; and value to 0, i.e. output low &lt;br /&gt;
echo low &amp;gt; /sys/class/gpio/gpioNNN/direction&lt;br /&gt;
&lt;br /&gt;
#disable gpioNNN folder&lt;br /&gt;
echo NNN &amp;gt; /sys/class/gpio/unexport&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Controlling the GPIOs with shell script like this is very slow; if speed is required, choose another language to write to the files more efficiently.&lt;br /&gt;
&lt;br /&gt;
=UART=&lt;br /&gt;
&lt;br /&gt;
UART2 is mapped to /dev/ttyO1 and UART3 is mapped to /dev/ttyO2.&lt;br /&gt;
&lt;br /&gt;
The line is high when idle. Each item transmitted has a start bit (low); 5, 6, 7 or 8 data bits; an optional odd or even parity bit; and 1 or 2 stop bits (high).&lt;br /&gt;
&lt;br /&gt;
These UARTs support a wide range of baud rates. UART2 has the RTS and CTS pins brought out to the EXT connector, while UART3 does not.&lt;br /&gt;
&lt;br /&gt;
See the [http://www.cmrr.umn.edu/~strupp/serial.html Serial Programming Guide for POSIX Operating Systems].&lt;br /&gt;
&lt;br /&gt;
[http://pyserial.sourceforge.net/shortintro.html PySerial] works for configuring and using the ports.&lt;br /&gt;
&lt;br /&gt;
==UART3==&lt;br /&gt;
&lt;br /&gt;
On older firmwares, kernel messages are directed there. SuperZaxxon or later have that disabled.&lt;br /&gt;
&lt;br /&gt;
On all firmwares released so far terminal with a shell is attached to UART3. The port runs at 115200 8N1 baud rate.&lt;br /&gt;
&lt;br /&gt;
===Disabling kernel messages===&lt;br /&gt;
&lt;br /&gt;
To disable kernel mesages, you need to edit kernel boot arguments. Probably easiest way to do it is to create autoboot.txt and place on root directory of a card in slot1 with this content:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
setenv bootargs ubi.mtd=4 ubi.mtd=3 root=ubi0:rootfs rootfstype=ubifs rw rootflags=bulk_read&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Alternatives are using u-boot environment (configure through USB or UART3 serial before system boots up) or patching and reflashing u-boot itself.&lt;br /&gt;
&lt;br /&gt;
===Disabling attached terminal===&lt;br /&gt;
&lt;br /&gt;
For this you need to edit /etc/inittab on pandora rootfs and comment out these lines:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
#S0:2345:once:/sbin/getty 115200 ttyS0&lt;br /&gt;
#O2:2345:once:/sbin/getty 115200 ttyO2&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PWM=&lt;br /&gt;
&lt;br /&gt;
The UART2 pins on the OMAP could be configured for PWM, but there does not seem to be an interface in the Pandora's OS to do this.&lt;br /&gt;
&lt;br /&gt;
A wide variety of PWM output can be improvised with a UART. The start bit is always low and the stop bit(s) are always high, but the other bits depend on the character sent and the parity selection. The number of bits per character can be changed between 7 and 12, giving several options for frequency division within each available baud rate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
_^_^_^_^_^    8 data bits; frequency=baudrate/2; duty cycle 50%&lt;br /&gt;
&lt;br /&gt;
_^^^^^^       5 data bits; frequency=baudrate/7; duty cycle 6/7&lt;br /&gt;
&lt;br /&gt;
__________^^  8 data bits, even parity and 2 stop bits; frequency=baudrate/12; duty cycle 1/6 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Android&amp;diff=30096</id>
		<title>Android</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Android&amp;diff=30096"/>
		<updated>2015-07-20T20:13:46Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Category, fluidity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lead_Photo_For_Android0-31797052380859137.png|thumbnail|Android logo]]&lt;br /&gt;
Android is Google's Linux-based operating system for ARM mobile devices. &amp;lt;br&amp;gt;&lt;br /&gt;
This page covers the [http://boards.openpandora.org/topic/8626-android-gingerbread-in-a-pnd/ Android in a PND for Gingerbread].&lt;br /&gt;
&lt;br /&gt;
= Installing Android = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
# You need at least [[Ångström]] Beta 5a.&lt;br /&gt;
# Download the Android PND from [http://notaz.gp2x.de/releases/pandora/gingerbread_r6.pnd here]. &lt;br /&gt;
# Move the Android PND onto the card that is in your left SD card slot.&lt;br /&gt;
# For safety reasons, if you want to use a second SD Card with Android, use an empty one. Android may corrupt it. Android seems to only delete files in the root directory of the second card. Anything in subdirectories shouldn't be affected.&lt;br /&gt;
# If your date is not set properly: Do so before starting Android. If the date is in the past, there will be issues with the Google certification.&lt;br /&gt;
# Start Android from System/Android Gingerbread. It takes a while to boot. Once it has booted up, setup your WiFi connection.&lt;br /&gt;
# To install APKs, put them onto a second SD Card and execute them using the built-in FileManager.&lt;br /&gt;
# To stop Android, select &amp;quot;Kill Android&amp;quot; from the menu.&lt;br /&gt;
&lt;br /&gt;
==Key Mapping==&lt;br /&gt;
&lt;br /&gt;
Home : Pandora Button or F1[/background] &amp;lt;br&amp;gt;&lt;br /&gt;
Back : Esc, Right nub to the right.   &amp;lt;br&amp;gt;&lt;br /&gt;
Menu : F2 &amp;lt;br&amp;gt;&lt;br /&gt;
Search : Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
Volume Up / Down : F12 / F11 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Android APK Repositories=&lt;br /&gt;
[https://f-droid.org/ F-Droid] is a high quality repository with only free and open-source software.&lt;br /&gt;
To use F-Droid, install the APK from it's [https://f-droid.org/ website]. To install the APK, just execute it from the file manager.&lt;br /&gt;
&lt;br /&gt;
[https://play.google.com/store Google Play] is Google's official repository with software, music, movies, and other media.&lt;br /&gt;
To use Google Play:&lt;br /&gt;
# Set up WiFi on your Android installation, and the system time from [[Ångström]].&lt;br /&gt;
# Download this [http://www.androidfilehost.com/?fid=22979706399755027/ ZIP file].&lt;br /&gt;
# Extract the ZIP into the /pandora/appdata/android_gingerbread folder on your SD Card. Remove the meta-inf-Folder.&lt;br /&gt;
# On your next Android boot, the Play Store setup should appear automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Touchscreen Controls to Physical Controls=&lt;br /&gt;
Not all games support physical controls-- some only use the touchscreen.&amp;lt;br&amp;gt;&lt;br /&gt;
However, there's an app called &amp;quot;GameKeyboard 2.0&amp;quot; that maps touchscreen controls to physical controls.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/8871-how-to-install-android-on-your-pandora/page__pid__159757#entry159757 This guide] is intended to help you use GameKeyboard.&lt;br /&gt;
# Go to CyanogenMod Settings and enable &amp;quot;Soft Keyboard&amp;quot; on long menu button press. This way you can bring up the keyboard in most games by holding the Menu Button.&lt;br /&gt;
# Run GameKeyboard and set it up.&lt;br /&gt;
# Follow the on-screen instructions to enable it as SoftKeyboard and choose it as current SoftKeyboard.&lt;br /&gt;
# Then in the settings, do the following:&lt;br /&gt;
  Enable &amp;quot;Touchscreen Mode&amp;quot;&lt;br /&gt;
    Enable &amp;quot;Remap Hard-Key&amp;quot;&lt;br /&gt;
    Map your buttons with &amp;quot;Hardkey Mappings&amp;quot;: Select a free slot, &lt;br /&gt;
    press the desired D-Pad direction or button and select in the list &lt;br /&gt;
    what it should be (i.e. D-Pad up to D-Pad up, etc.)&lt;br /&gt;
    Go into &amp;quot;Layout Edit&amp;quot; and allow &amp;quot;Layout Edit Mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for it.&lt;br /&gt;
# Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora controls should now just work.&lt;br /&gt;
# If buttons / DPad are somewhere else on the screen, hold the menu button which should show the GameKeyboard controls (doesn't work with all games).&lt;br /&gt;
# Move the controls around using the touchscreen to match the touchscreen controls. Some games hide them though when you press the menu button, some don't even show the GameKeyboard as they disable the softkeyboard. In this case, remember where DPad / buttons need to be, go to the GameKeyboard app and slide the controls at the desired location and then go back to the game.&lt;br /&gt;
&lt;br /&gt;
Once that's done, the game will work with your physical gaming controls.&lt;br /&gt;
As you can save different profiles in GameKeyboard, you only need to match the locations per game once and then safe the config.&lt;br /&gt;
&lt;br /&gt;
= How to Remap Android Hardware Keys =&lt;br /&gt;
# Install a text editor from F-Droid or Google Play, such as 920 Editor and Jota+.&lt;br /&gt;
# Install a file manager from F-Droid or Google Play, such as Root Browser.&lt;br /&gt;
# Open up the file manager and navigate to /system/usr/keylayout&lt;br /&gt;
# Copy all the contents of that folder to /mnt/sdcard2/Backups&lt;br /&gt;
# Now, open the text editor.&lt;br /&gt;
# Open gpio-keys.kl in the Backups folder.&lt;br /&gt;
# Edit the file as you wish.&lt;br /&gt;
## I reccomend you change key 29 from &amp;quot;BUTTON_SELECT&amp;quot; to &amp;quot;BACK&amp;quot;&lt;br /&gt;
## It is also reccomended to change key 56 from &amp;quot;BUTTON_START&amp;quot; to &amp;quot;MENU&amp;quot;&lt;br /&gt;
## You should reference [http://code.google.com/p/androhid/wiki/Keycodes this page] on Android keycodes for easy editing.&lt;br /&gt;
# After editing the file, save and exit the text editor.&lt;br /&gt;
# Open your file manager and delete /system/usr/keylayout/gpio-keys.kl&lt;br /&gt;
# Copy /mnt/sdcard2/Backups/gpio-keys.kl to /system/usr/keylayout&lt;br /&gt;
# Finally, relaunch Android with the &amp;quot;Kill Android&amp;quot; app.&lt;br /&gt;
# Finally, confirm the key remapping.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the coding for the nubs is incomplete. Right_Nub_Down is mapped to Keycode 82 and Right_Nub_Left is mapped to keycode 4 but other than that, the nubs have no key functionality and so as far as I can tell, you can't change what they do. If anyone wants to look around and see if they can find a way, please post in [http://boards.openpandora.org/index.php/topic/11355-tutorial-how-to-remap-android-hardware-keys/ the thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/chrisboyle/keytest/KeyTest.apk/qr_code KeyTest] is a useful program that tells you the keycode for the key you're currently pressing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Operating system]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=3doh_Compatibility_List&amp;diff=30095</id>
		<title>3doh Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=3doh_Compatibility_List&amp;diff=30095"/>
		<updated>2015-07-20T19:20:16Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3doh is a 3DO Emulator ported on Pandora by Ekianjo, based on Freedo and 4do and created by Gabriel Cabral in the first place. &lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.1 from Jan 14th 2014.&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! 3doh Version&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Road Rash (US)&lt;br /&gt;
|0.1&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|Playable but slow and not full speed. Music stutters constantly.  &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Gex (US)&lt;br /&gt;
|0.1&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|Playable but slow and not full speed. Music stutters constantly.  &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30094</id>
		<title>PPSSPP Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30094"/>
		<updated>2015-07-20T19:19:55Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)]&lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on [http://pandoralive.info/?p=2764 Pandoralive]&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! PPSSPP Version&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Taiko no Tatsujin Portable 2 (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Makes the emulator completely crash right after the first few screens. Back to desktop.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Star Ocean: The Second Departure (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed apparently at all times, with minor glitches on text boxes once in a while. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Toradora Portable (JP)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|800 mhz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Rebirth (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Combat scenes are slow and music stutters in fight scenes. But it's playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tekken Dark Resurrection (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine but very slow in game. Feels a little bit faster than in 0.9.7. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva 2nd (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|850 Mhz&lt;br /&gt;
|Alright on some less graphically demanding songs, but lags too much on most songs to be playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Metal Slug Anthology (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Guilty Gear XX (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow in game, albeit playable. But not enjoyable for a fighting game. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Street Fighter Alpha 3 Max (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Megaman Powerup (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PixelJunk Monsters (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Running full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Eternia (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|To Heart 2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Now Full Speed in latest version. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tactics Ogre (JP)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mirai Nikki (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed, perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lumines (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Lumines 2 (US)&lt;br /&gt;
|0.9.5.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Criminal Girls (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Y's Seven (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Archer Maclean's Mercury (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Princess Crown (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Liberty City Stories (US)&lt;br /&gt;
|0.9.6.39&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|850 Mhz&lt;br /&gt;
|Lags way too much to be playable, even on cutscenes. 3 FPS.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Fat Princess (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|FIFA 2013 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|You can reach the menu but after a few selections the screen turns black. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|The Legend Of Heroes - Trails In The Sky (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs at full speed. Excellent. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Queen's Blade Spiral Chaos (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed. No issue in game. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Kingdom Hearts: Birth by Sleep (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Mana Khemia Student Alliance (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|Rebirth&lt;br /&gt;
|XXX&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes a bit slow, slows down when a dialog window appears, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, and not faster than 0.9.8. Music still stutters a lot.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Carbon (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|A Slideshow fest. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Rivals (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable.  &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed and visual artifacts seem to be gone. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 2 (US)&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Almost perfect. video are fine and there's only rare sound stuttering.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great in this new version. Full speed, videos run perfectly. Superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party Book Of Shadows(US)&lt;br /&gt;
|1.0.1.44&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Valkyrie Profile (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Little Big Planet (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ridge Racer 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Velocity (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Clannad (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Patapon 3 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Technically playable, but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game runs fullspeed (it is obviously dropping frames but it's not bad at all). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Radiant Mythology&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Usually fullspeed, but with a few drops here and there. Mostly playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|S.W.A.T.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Seems almost perfect so far. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Dead to Rights&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Little Big Planet&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Riviera the Promised Land&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Crashes right in the middle of the first fight. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|F.F. Crisis Core&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|007 To Russia With Love&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Rather slow.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Socom 3&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Yet again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Ghost Recon&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, tends to lag. Graphical glitches here and there.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Metal Gear Portable ops&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Another &amp;quot;too-slow-to-be-playable&amp;quot; game.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Wars Battlefront 2&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|You know what I'm about to say. &amp;quot;Too slow to be playable.&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|N.O.V.A.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Immediately crashes.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Resistance - Retribution&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Crashes upon starting.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Final Fantasy 4: The After years&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, some glitches. Somewhat playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3rd Birthday&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Looks nice, but alas, 'tis too slow to bring merriment.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Soul Calibur&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Speed beseches me. Too slow to be enjoyable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Rachet and Clank - Size matters&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Too slow to be playable. Has some graphical glitches.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Earth Defense Force 2 Portable (J)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tokobots (USA)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1600 Mhz&lt;br /&gt;
| The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Test Drive Unlimited&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Phantasia: Cross Edition&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! GX Tag Force 3 (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! 5D's Tag Force 5 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shin Megami Tensei: Persona&lt;br /&gt;
|1.0.1.43&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.04.??&lt;br /&gt;
|1.71&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=3doh_Compatibility_List&amp;diff=30093</id>
		<title>3doh Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=3doh_Compatibility_List&amp;diff=30093"/>
		<updated>2015-07-20T19:15:21Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3doh is a 3DO Emulator ported on Pandora by Ekianjo, based on Freedo and 4do and created by Gabriel Cabral in the first place. &lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.1 from Jan 14th 2014.&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! 3doh Version&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Road Rash (US)&lt;br /&gt;
|0.1&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|Playable but slow and not full speed. Music stutters constantly.  &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Gex (US)&lt;br /&gt;
|0.1&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|Playable but slow and not full speed. Music stutters constantly.  &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulator Compatibility]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP&amp;diff=30092</id>
		<title>PPSSPP</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP&amp;diff=30092"/>
		<updated>2015-07-20T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=PPSSPP&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=ppsspp_ptitseb Archive]&lt;br /&gt;
|license=[https://github.com/hrydgard/ppsspp/blob/master/LICENSE.TXT GPLv2]&lt;br /&gt;
|developer=Henrik Rydgård and PPSSPP team&lt;br /&gt;
|porter=[http://boards.openpandora.org/index.php/user/5182-ptitseb/ PtitSeb]&lt;br /&gt;
|version=[http://repo.openpandora.org/?page=detail&amp;amp;app=ppsspp_ptitseb#2015-03-08 1.0.1.43]&lt;br /&gt;
|webpage=[http://www.ppsspp.org]&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/PPSSPP_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
PPSSPP is a [https://en.wikipedia.org/wiki/PlayStation_Portable Sony PSP] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/PPSSPP_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
== Older versions == &lt;br /&gt;
0.9.1.31 (October 2013) &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/index.php/topic/11418-ppsspp-emulator-for-psp/ Discussion thread]&lt;br /&gt;
*[http://www.ppsspp.org/ Official PPSSPP Webpage]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=3doh&amp;diff=30091</id>
		<title>3doh</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=3doh&amp;diff=30091"/>
		<updated>2015-07-20T19:12:07Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=3doh&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh Archive]&lt;br /&gt;
|license=[https://code.google.com/p/3doh/source/browse/trunk/readme.txt GPLv2]&lt;br /&gt;
|developer=Guaripolo&lt;br /&gt;
|porter=[http://boards.openpandora.org/user/4605-ekianjo/ ekianjo]&lt;br /&gt;
|version=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh#2014-01-28 0.2.0.2]&lt;br /&gt;
|webpage=[https://code.google.com/p/3doh/]&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/3doh_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3doh is a [https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer 3DO] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/3doh_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
*0.1 (2014-01-14) &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/topic/15353-new-pandora-use-3doh-3do-emulator/ Discussion thread]&lt;br /&gt;
*[https://code.google.com/p/3doh/ Official 3doh Webpage]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP&amp;diff=30090</id>
		<title>PPSSPP</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP&amp;diff=30090"/>
		<updated>2015-07-20T19:11:41Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=PPSSPP&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=ppsspp_ptitseb Archive]&lt;br /&gt;
|license=[https://github.com/hrydgard/ppsspp/blob/master/LICENSE.TXT GPLv2]&lt;br /&gt;
|developer=Henrik Rydgård and PPSSPP team&lt;br /&gt;
|porter=[http://boards.openpandora.org/index.php/user/5182-ptitseb/ PtitSeb]&lt;br /&gt;
|version=[http://repo.openpandora.org/?page=detail&amp;amp;app=ppsspp_ptitseb#2015-03-08 1.0.1.43]&lt;br /&gt;
|webpage=[http://www.ppsspp.org]&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/PPSSPP_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
PPSSPP is a [https://en.wikipedia.org/wiki/PlayStation_Portable Sony PSP] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/PPSSPP_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
== earlier versions == &lt;br /&gt;
0.9.1.31 (October 2013) &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/index.php/topic/11418-ppsspp-emulator-for-psp/ Discussion thread]&lt;br /&gt;
*[http://www.ppsspp.org/ Official PPSSPP Webpage]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=3doh&amp;diff=30089</id>
		<title>3doh</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=3doh&amp;diff=30089"/>
		<updated>2015-07-20T19:11:30Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Added older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=3doh&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh Archive]&lt;br /&gt;
|license=[https://code.google.com/p/3doh/source/browse/trunk/readme.txt GPLv2]&lt;br /&gt;
|developer=Guaripolo&lt;br /&gt;
|porter=[http://boards.openpandora.org/user/4605-ekianjo/ ekianjo]&lt;br /&gt;
|version=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh#2014-01-28 0.2.0.2]&lt;br /&gt;
|webpage=[https://code.google.com/p/3doh/]&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/3doh_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3doh is a [https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer 3DO] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
*0.1 (2014-01-14) &lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/3doh_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/topic/15353-new-pandora-use-3doh-3do-emulator/ Discussion thread]&lt;br /&gt;
*[https://code.google.com/p/3doh/ Official 3doh Webpage]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic&amp;diff=30088</id>
		<title>DraStic</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic&amp;diff=30088"/>
		<updated>2015-07-20T18:58:47Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Changed license to a neutral term.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=DraStic&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Archive]&lt;br /&gt;
|license=[http://www.drastic-ds.com/viewtopic.php?f=7&amp;amp;t=2 Proprietary]&lt;br /&gt;
|developer=[http://boards.openpandora.org/index.php/user/559-exophase/ Exophase]&lt;br /&gt;
|porter=[http://boards.openpandora.org/index.php/user/559-exophase/ Exophase]&lt;br /&gt;
|version=2.2.1.0 &lt;br /&gt;
|webpage=http://www.drastic-ds.com/&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/DraStic_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DraStic is a [http://en.wikipedia.org/wiki/Nintendo_DS Nintendo DS] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/DraStic_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
*r2.1.6.1p (2013-09-17) &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/ Discussion thread]&lt;br /&gt;
*[http://www.youtube.com/watch?v=HgIXka9fJ7U DraStic Video]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=3doh&amp;diff=30087</id>
		<title>3doh</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=3doh&amp;diff=30087"/>
		<updated>2015-07-20T18:56:24Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Emulator|title=3doh&lt;br /&gt;
|image=&lt;br /&gt;
|download=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh Archive]&lt;br /&gt;
|license=[https://code.google.com/p/3doh/source/browse/trunk/readme.txt GPLv2]&lt;br /&gt;
|developer=Guaripolo&lt;br /&gt;
|porter=[http://boards.openpandora.org/user/4605-ekianjo/ ekianjo]&lt;br /&gt;
|version=[http://repo.openpandora.org/?page=detail&amp;amp;app=3doh#2014-01-28 0.2.0.2]&lt;br /&gt;
|webpage=[https://code.google.com/p/3doh/]&lt;br /&gt;
|status=Available&lt;br /&gt;
|compatibility=[http://pandorawiki.org/3doh_Compatibility_List Compatibility List]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
3doh is a [https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer 3DO] emulator for the Pandora handheld system.&lt;br /&gt;
&lt;br /&gt;
==Compatibility List==&lt;br /&gt;
*[http://pandorawiki.org/3doh_Compatibility_List List of Compatible games]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://boards.openpandora.org/topic/15353-new-pandora-use-3doh-3do-emulator/ Discussion thread]&lt;br /&gt;
*[https://code.google.com/p/3doh/ Official 3doh Webpage]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects/OS/Slackware/PND-compatibility-list&amp;diff=30086</id>
		<title>Software projects/OS/Slackware/PND-compatibility-list</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects/OS/Slackware/PND-compatibility-list&amp;diff=30086"/>
		<updated>2015-07-20T08:35:58Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Grammatical cleanup, added Hase entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Notes =&lt;br /&gt;
* Some problems are linked to the new kernel. Things may improve.&lt;br /&gt;
* Some non-working .pnd are dynamically linked to Angstrom libraries. It's up to .pnd makers to compile static.&lt;br /&gt;
&lt;br /&gt;
= Games/Emulators =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Working&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|2h4u&lt;br /&gt;
|No&lt;br /&gt;
|?&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Aliens vs Predator&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Aquaventure&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Audiorace&lt;br /&gt;
|Yes&lt;br /&gt;
|No sound.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Battle for Wesnoth&lt;br /&gt;
|No&lt;br /&gt;
|libboost_iostreams-mt... missing&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Battle Jewels&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Brain Party&lt;br /&gt;
|No&lt;br /&gt;
|Complains about libSDL_gfx.so.0&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|CannonBall&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|ccgo&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|cgoban&lt;br /&gt;
|No&lt;br /&gt;
|Segfaults.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Crimson Fields&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|desmume&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|dega&lt;br /&gt;
|No&lt;br /&gt;
|Complains about libcrypto and fbset.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Dosbox&lt;br /&gt;
|No&lt;br /&gt;
|Not all versions were tested.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Dosbox Ex&lt;br /&gt;
|No&lt;br /&gt;
|Bad options in terminal invocation:.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Dosbox Ex Ultimate&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Dosbox F&lt;br /&gt;
|Yes&lt;br /&gt;
|Not all versions were tested.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|DraStic&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|F1 Spirit&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: &amp;quot;&lt;br /&gt;
|FBAcapex&lt;br /&gt;
|&lt;br /&gt;
|The PND has to be slightly modified.&lt;br /&gt;
|- style=&amp;quot;background: &amp;quot;&lt;br /&gt;
|FreeCiv&lt;br /&gt;
|?&lt;br /&gt;
|Takes too long to load.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|FreeCol&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Frogatto&lt;br /&gt;
|No&lt;br /&gt;
|cp default/* error.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Ginge&lt;br /&gt;
|No&lt;br /&gt;
|Notaz ? ;^)&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GnuRobbo&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Gngeo&lt;br /&gt;
|Yes&lt;br /&gt;
|No ROM tested.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GPFCE&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Gpsp&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hase&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Head Over Heels&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Hexahop&lt;br /&gt;
|No&lt;br /&gt;
|Segfaults.&lt;br /&gt;
|-&lt;br /&gt;
|hurrican&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hugo&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ioquake2&lt;br /&gt;
|Yes&lt;br /&gt;
|Buggy sound, controls are horrid, and nubs don't work.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|ioquake3&lt;br /&gt;
|No&lt;br /&gt;
|Doesn't work with official firmware either.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lgeneral&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|lmarble&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|ltris&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Liquid Wars&lt;br /&gt;
|No&lt;br /&gt;
|Complains about libpthread-stubs invalid ELF header.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mame Ex&lt;br /&gt;
|Yes&lt;br /&gt;
|You may have to relaunch games for it to work.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mame4all&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MD.emu&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Liquid Wars&lt;br /&gt;
|No&lt;br /&gt;
|libpthread-stubs.so.0 missing.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mini Slug&lt;br /&gt;
|Yes&lt;br /&gt;
|You may have to relaunch games for it to work.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|MSX.emu&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mupen64&lt;br /&gt;
|Yes&lt;br /&gt;
|The touchscreen doesn't work.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NEO.emu&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: &amp;quot;&lt;br /&gt;
|nestopia&lt;br /&gt;
|?&lt;br /&gt;
|No ROMS tested.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Not Tetris&lt;br /&gt;
|no&lt;br /&gt;
|./runscript.sh: line 36: 15096 Segmentation fault.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|OpenArena&lt;br /&gt;
|No&lt;br /&gt;
|./runscript.sh: line 100:  5064 Segmentation fault&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|pairs&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Panmame&lt;br /&gt;
|No&lt;br /&gt;
|Segfaults from the menu.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PCE.emu&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PCSX Rearmed&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Picodrive&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PPSSPP&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PX68k&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Pychess&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|quake2 yamagi&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|quake3 nanogl&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Return to Castle Wolfenstein&lt;br /&gt;
|Yes&lt;br /&gt;
|modprobe snd_pcm_oss&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SDLmame 1&lt;br /&gt;
|Yes&lt;br /&gt;
|The sound is buggy.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SDLmame 2&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Seventhsense&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Shootet&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Snes9x4p&lt;br /&gt;
|Yes&lt;br /&gt;
|Fixed with two links. As root: cd /usr/lib &amp;amp;&amp;amp; ln -s libtiff.so.3 libtiff.so.5 &amp;amp;&amp;amp; ln -s libjpeg.so.8 libjpeg.so.62&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Starcraft/Broodwar&lt;br /&gt;
|Yes&lt;br /&gt;
|Change fbset to 16 in the /etc/rc.d/rc.local and depth to 16 in /etc/X11/xorg.conf.d/10-screen.conf. No sound for now.&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Starpusher&lt;br /&gt;
|No&lt;br /&gt;
|No module named pygame. [NOTE: Could possibly be fixed by installing the wxpython PND?]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Super Geometry Dust&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Supertux&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Temper&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tuxfootball&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|UAE4all&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Vektar&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xboard&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Rrootage&lt;br /&gt;
|Yes&lt;br /&gt;
|Runs but you can't exit and the nubs don't work.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|xlincity&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Multimedia =&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Working&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|alsaplayer&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Brasero&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Deadbeef&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Exaile&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Groove&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Minitube&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Pandora Image Viewer&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|Panplayer&lt;br /&gt;
|no&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Rockbox&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|smplayer2&lt;br /&gt;
|yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Sunvox&lt;br /&gt;
|yes&lt;br /&gt;
|As root: cd /usr/lib &amp;amp;&amp;amp; ln -s libpthread.so libpthread-stubs.so.0&lt;br /&gt;
|- style=&amp;quot;background: #FF9090&amp;quot;&lt;br /&gt;
|VLC&lt;br /&gt;
|no&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Office =&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Working&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|LibreOffice&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|NoteCase Pro&lt;br /&gt;
|Yes&lt;br /&gt;
|up to SL4P 14.0-5 additional lib symlinks are needed: as root enter:&lt;br /&gt;
&lt;br /&gt;
ln -s /usr/lib/libcrypto.so.1.0.0 /usr/lib/libcrypto.so.0.9.8&lt;br /&gt;
&lt;br /&gt;
ln -s /usr/lib/libssl.so.1.0.0 /usr/lib/libssl.so.0.9.8&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|X48 HP48 emulator&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: &amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Working&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: &amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Slackware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Slackware&amp;diff=30085</id>
		<title>Slackware</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Slackware&amp;diff=30085"/>
		<updated>2015-07-20T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Redirected page to Software projects/OS/Slackware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Software projects/OS/Slackware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=30084</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=30084"/>
		<updated>2015-07-19T19:07:04Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Fixed a few grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
::::::::::'''Openpandora''' - The pocket computer with gaming controls. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
'''Community'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] - [http://pandoralive.info/ Blog] - [[Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Input flexibility'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard]] - [[Nubs|Gaming controls]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Display|Touchscreen]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workflow'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Power_modes#How_long_does_the_battery_last.3F|Battery life]] - Dual SD slots&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Audio'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|High quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workmanship'''&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Built in Germany, the Pandora is a high-quality, all-purpose mobile computer offering the greatest possible degree of software freedom to a vibrant community of users and developers. We have a wide range of high quality software available on the [http://repo.openpandora.org/ repo].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=zH-RAOrbFqs| Video demo]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* [[FlashEnv]] | [[Flashenv Compatibility List|Compatibility List]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[Case]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[TV-out cable]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[EXT Connector]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
== Operating systems ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Ångström]] (Official OS)&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Slackware]] | [[SOLEIL]]&lt;br /&gt;
* [[Gentoo]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]] | [[Legal Emulation Resources‏‎|Legal Resources]]&lt;br /&gt;
* [[Reicast]] | [[Reicast Compatibility List|Compatibility List]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 Compatibility List]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎|Compatibility List]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List|Compatibility List]]&lt;br /&gt;
* [[3doh]] | [[3doh Compatibility List|Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]] | [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility|Compatibility List]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list|Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[Using C4A with libSparrowNet]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| ''Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=30083</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=30083"/>
		<updated>2015-07-19T19:04:41Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Removing reference to the obsolete and flagged for deletion Software_projects page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
::::::::::'''Openpandora''' - The pocket computer with gaming controls. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
'''Community'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] - [http://pandoralive.info/ blog] - [[Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Input flexibility'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard]] - [[Nubs|gaming controls]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Display|touchscreen]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workflow'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Power_modes#How_long_does_the_battery_last.3F|Battery life]] - Dual SD slots&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Audio'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|High quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Philosophy'''&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Workmanship'''&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Built in Germany, the Pandora is a high-quality, all-purpose mobile computer offering the greatest possible degree of software freedom to a vibrant community of users and developers. We have a wide range of high quality software available on the [http://repo.openpandora.org/ repo].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=zH-RAOrbFqs| Video demo]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* [[FlashEnv]] | [[Flashenv Compatibility List|Compatibility List]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[Case]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[TV-out cable]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[EXT Connector]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
== Operating systems ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Ångström]] (Official OS)&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Slackware]] | [[SOLEIL]]&lt;br /&gt;
* [[Gentoo]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]] | [[Legal Emulation Resources‏‎|Legal Resources]]&lt;br /&gt;
* [[Reicast]] | [[Reicast Compatibility List|Compatibility List]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 Compatibility List]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎|Compatibility List]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List|Compatibility List]]&lt;br /&gt;
* [[3doh]] | [[3doh Compatibility List|Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]] | [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility|Compatibility List]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list|Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[Using C4A with libSparrowNet]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| ''Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=SL4P&amp;diff=30081</id>
		<title>SL4P</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=SL4P&amp;diff=30081"/>
		<updated>2015-07-19T18:47:51Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Jadedpa moved page Slackware to SL4P: For a more sensible redirect, and to make room for the operating system's page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Software projects/OS/Slackware]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Slackware&amp;diff=30082</id>
		<title>Slackware</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Slackware&amp;diff=30082"/>
		<updated>2015-07-19T18:47:51Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Jadedpa moved page Slackware to SL4P: For a more sensible redirect, and to make room for the operating system's page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SL4P]]&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30080</id>
		<title>PPSSPP Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30080"/>
		<updated>2015-07-19T09:10:19Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: /* The Compatibility List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)]&lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on [http://pandoralive.info/?p=2764 Pandoralive]&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! PPSSPP Version&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Taiko no Tatsujin Portable 2 (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Makes the emulator completely crash right after the first few screens. Back to desktop.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Star Ocean: The Second Departure (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed apparently at all times, with minor glitches on text boxes once in a while. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Toradora Portable (JP)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|800 mhz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Rebirth (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Combat scenes are slow and music stutters in fight scenes. But it's playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tekken Dark Resurrection (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine but very slow in game. Feels a little bit faster than in 0.9.7. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva 2nd (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|850 Mhz&lt;br /&gt;
|Alright on some less graphically demanding songs, but lags too much on most songs to be playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Metal Slug Anthology (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Guilty Gear XX (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow in game, albeit playable. But not enjoyable for a fighting game. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Street Fighter Alpha 3 Max (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Megaman Powerup (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PixelJunk Monsters (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Running full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Eternia (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|To Heart 2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Now Full Speed in latest version. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tactics Ogre (JP)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mirai Nikki (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed, perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lumines (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Lumines 2 (US)&lt;br /&gt;
|0.9.5.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Criminal Girls (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Y's Seven (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Archer Maclean's Mercury (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Princess Crown (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Liberty City Stories (US)&lt;br /&gt;
|0.9.6.39&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|850 Mhz&lt;br /&gt;
|Lags way too much to be playable, even on cutscenes. 3 FPS.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Fat Princess (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|FIFA 2013 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|You can reach the menu but after a few selections the screen turns black. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|The Legend Of Heroes - Trails In The Sky (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs at full speed. Excellent. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Queen's Blade Spiral Chaos (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed. No issue in game. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Kingdom Hearts: Birth by Sleep (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Mana Khemia Student Alliance (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|Rebirth&lt;br /&gt;
|XXX&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes a bit slow, slows down when a dialog window appears, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, and not faster than 0.9.8. Music still stutters a lot.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Carbon (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|A Slideshow fest. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Rivals (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable.  &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed and visual artifacts seem to be gone. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 2 (US)&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Almost perfect. video are fine and there's only rare sound stuttering.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great in this new version. Full speed, videos run perfectly. Superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party Book Of Shadows(US)&lt;br /&gt;
|1.0.1.44&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Valkyrie Profile (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Little Big Planet (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ridge Racer 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Velocity (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Clannad (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Patapon 3 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Technically playable, but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game runs fullspeed (it is obviously dropping frames but it's not bad at all). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Radiant Mythology&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Usually fullspeed, but with a few drops here and there. Mostly playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|S.W.A.T.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Seems almost perfect so far. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Dead to Rights&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Little Big Planet&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Riviera the Promised Land&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Crashes right in the middle of the first fight. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|F.F. Crisis Core&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|007 To Russia With Love&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Rather slow.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Socom 3&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Yet again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Ghost Recon&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, tends to lag. Graphical glitches here and there.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Metal Gear Portable ops&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Another &amp;quot;too-slow-to-be-playable&amp;quot; game.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Wars Battlefront 2&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|You know what I'm about to say. &amp;quot;Too slow to be playable.&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|N.O.V.A.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Immediately crashes.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Resistance - Retribution&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Crashes upon starting.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Final Fantasy 4: The After years&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, some glitches. Somewhat playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3rd Birthday&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Looks nice, but alas, 'tis too slow to bring merriment.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Soul Calibur&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Speed beseches me. Too slow to be enjoyable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Rachet and Clank - Size matters&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Too slow to be playable. Has some graphical glitches.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Earth Defense Force 2 Portable (J)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tokobots (USA)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1600 Mhz&lt;br /&gt;
| The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Test Drive Unlimited&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Phantasia: Cross Edition&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! GX Tag Force 3 (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! 5D's Tag Force 5 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shin Megami Tensei: Persona&lt;br /&gt;
|1.0.1.43&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.04.??&lt;br /&gt;
|1.71&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable&lt;br /&gt;
|Yellow&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30079</id>
		<title>PPSSPP Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30079"/>
		<updated>2015-07-19T09:06:51Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)]&lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on [http://pandoralive.info/?p=2764 Pandoralive]&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! PPSSPP Version&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Taiko no Tatsujin Portable 2 (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Makes the emulator completely crash right after the first few screens. Back to desktop.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Star Ocean: The Second Departure (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed apparently at all times, with minor glitches on text boxes once in a while. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Toradora Portable (JP)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|800 mhz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Rebirth (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Combat scenes are slow and music stutters in fight scenes. But it's playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tekken Dark Resurrection (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine but very slow in game. Feels a little bit faster than in 0.9.7. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Metal Slug Anthology (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Guilty Gear XX (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow in game, albeit playable. But not enjoyable for a fighting game. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Street Fighter Alpha 3 Max (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Megaman Powerup (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PixelJunk Monsters (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Running full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Eternia (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|To Heart 2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Now Full Speed in latest version. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tactics Ogre (JP)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mirai Nikki (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed, perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lumines (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Lumines 2 (US)&lt;br /&gt;
|0.9.5.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Criminal Girls (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Y's Seven (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Archer Maclean's Mercury (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Princess Crown (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Fat Princess (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|FIFA 2013 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|You can reach the menu but after a few selections the screen turns black. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|The Legend Of Heroes - Trails In The Sky (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs at full speed. Excellent. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Queen's Blade Spiral Chaos (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed. No issue in game. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Kingdom Hearts: Birth by Sleep (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Mana Khemia Student Alliance (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|Rebirth&lt;br /&gt;
|XXX&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes a bit slow, slows down when a dialog window appears, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, and not faster than 0.9.8. Music still stutters a lot.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Carbon (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|A Slideshow fest. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Rivals (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable.  &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed and visual artifacts seem to be gone. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 2 (US)&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Almost perfect. video are fine and there's only rare sound stuttering.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great in this new version. Full speed, videos run perfectly. Superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party Book Of Shadows(US)&lt;br /&gt;
|1.0.1.44&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Valkyrie Profile (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Little Big Planet (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ridge Racer 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Velocity (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Clannad (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Patapon 3 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Technically playable, but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game runs fullspeed (it is obviously dropping frames but it's not bad at all). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Radiant Mythology&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Usually fullspeed, but with a few drops here and there. Mostly playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|S.W.A.T.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Seems almost perfect so far. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Dead to Rights&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Little Big Planet&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Riviera the Promised Land&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Crashes right in the middle of the first fight. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|F.F. Crisis Core&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|007 To Russia With Love&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Rather slow.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Socom 3&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Yet again, too slow to be playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Ghost Recon&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, tends to lag. Graphical glitches here and there.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Metal Gear Portable ops&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Another &amp;quot;too-slow-to-be-playable&amp;quot; game.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Wars Battlefront 2&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|You know what I'm about to say. &amp;quot;Too slow to be playable.&amp;quot;&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|N.O.V.A.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Immediately crashes.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Resistance - Retribution&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Crashes upon starting.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Final Fantasy 4: The After years&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes fullspeed, some glitches. Somewhat playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3rd Birthday&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Looks nice, but alas, 'tis too slow to bring merriment.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Soul Calibur&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Speed beseches me. Too slow to be enjoyable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Rachet and Clank - Size matters&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|Rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Too slow to be playable. Has some graphical glitches.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Earth Defense Force 2 Portable (J)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tokobots (USA)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1600 Mhz&lt;br /&gt;
| The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Test Drive Unlimited&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Phantasia: Cross Edition&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! GX Tag Force 3 (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! 5D's Tag Force 5 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shin Megami Tensei: Persona&lt;br /&gt;
|1.0.1.43&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.04.??&lt;br /&gt;
|1.71&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable&lt;br /&gt;
|Yellow&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30078</id>
		<title>PPSSPP Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PPSSPP_Compatibility_List&amp;diff=30078"/>
		<updated>2015-07-10T07:23:09Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Redundancy cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PPSSPP is a Sony PSP Emulator ported on Pandora by PtitSeb. Other versions exist [http://www.ppsspp.org/development.html#tasks (Linux|GNU, Android, Windows, Mac..)]&lt;br /&gt;
&lt;br /&gt;
Current stable version is 0.9.8.36 from Mar 29th 2014. You can read a full article about the previous version on [http://pandoralive.info/?p=2764 Pandoralive]&lt;br /&gt;
&lt;br /&gt;
==Adding to the Compatibility List==&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. You may also add specific conditions you specified in the settings if they differ from the defaults. As for the SGC driver, please write &amp;quot;default&amp;quot; if you did not change your driver vs what was in the firmware. &lt;br /&gt;
&lt;br /&gt;
Don't post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new PPSSPP version, update the entry and add that to notes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by PtitSeb about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the columns by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game Name and Region&lt;br /&gt;
! PPSSPP Version&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
! SGX driver&lt;br /&gt;
! SZ version&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes on Settings&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Taiko no Tatsujin Portable 2 (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Makes the emulator completely crash right after the first few screens. Back to desktop.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy III (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in most places except in villages where the game slows down a bit while remaining playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Star Ocean: The Second Departure (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed apparently at all times, with minor glitches on text boxes once in a while. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Toradora Portable (JP)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|800 mhz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|It needs loot of the phone, sometimes in the voice acting runs slow and the FMV are slow too, but is entirely playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Rebirth (JP)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Combat scenes are slow and music stutters in fight scenes. But it's playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tekken Dark Resurrection (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine but very slow in game. Feels a little bit faster than in 0.9.7. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Hatsune Miku, Project Diva (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed while frameskip is on. Not always super smooth but very, very playable. Feels smoother and almost perfect in some areas.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Metal Slug Anthology (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Fullspeed in-game but sometimes slow in the menus and when loading from one level to another. This being said, I recommend playing such games on Neo Geo emulators instead.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Guilty Gear XX (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow in game, albeit playable. But not enjoyable for a fighting game. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Street Fighter Alpha 3 Max (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works full speed with no sound stuttering, but the frameskip needed to achieve that makes it suboptimal for playing effectively (ie frames dropping impact playability).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Megaman Powerup (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Feels full speed with frameskip, and the music does not seem to stutter much. This being said, it drops frames depending on the complexity of what's going on on the screen, and this sometimes impacts gameplay.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|PixelJunk Monsters (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Running full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Eternia (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|2D, running sometimes full speed, sometimes very slowly (with sound stuttering). Alpha hack helps but does not make it perfect either. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|To Heart 2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Now Full Speed in latest version. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tactics Ogre (JP)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed most of the time, with frameskip, while the card selection screen at beginning of the game is glitchy.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Mirai Nikki (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed, perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lumines (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|AutoFrameskip is on, AlphaHack is on, and Timer Hack is OFF. It runs fullspeed and without issues.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Lumines 2 (US)&lt;br /&gt;
|0.9.5.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Quite slow compared to Lumines 1, and the music keeps stuttering. Playable but not great. A little faster than in 0.9.1.30.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Criminal Girls (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Not playing very smoothly, scrolling is clearly not smooth. Sound stutters in most dialogs. Alpha hack works well to speed things up but introduces many glitches.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost perfectly, with just a little bit of sound stuttering here and there, but very minor. Otherwise, full speed. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Lunar Silver Star Harmony (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly now, no more sound stuttering if you activate the alpha hack. Superb. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Y's Seven (JP)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs almost well, but there are several slow-downs during dialogs and the music tends to stutter. Playable, but needs a little more speed to be really great. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Archer Maclean's Mercury (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed most of time, except in the menu scroll appearing when finishing each level. But that has no impact on the performance in game itself.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Princess Crown (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Has some minor sound stuttering when loading cutscenes, but otherwise plays very well and feels full speed.  &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Working almost perfectly. The only issue is that the videos are distorted and you can only see a small portion of them (as if it was zoomed). The rest of the game works fine. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Burnout Legends (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The car's textures appear to be missing and most of the car exterior appears as white... and in-game, it's a little bit too slow to be playable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rally 2005 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slideshow, too slow to be playable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos are fixed but the characters are invisible in-game. Therefore, broken vs the previous PPSSPP version...&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Ocean: The First Departure (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|The characters remain visible in-game through buildings. Therefore, still broken.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, visual artifacts, and framerate dropping significantly in the city. Unplayable at this stage. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|GTA Chinatown (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Many issues in game: menus not displayed, black screens, visual artifacts, non-visible objects. Unplayable at this stage and worse than before. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Fat Princess (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs like a slideshow at this stage. Very very slow. Unplayable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Fat Princess (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very slowly with heavy music stuttering. Unplayable but faster than in 0.9.5.32&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|FIFA 2013 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|You can reach the menu but after a few selections you end up on a black screen... &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Extremely slow - slideshow. Very, very different from Persona 3. Unplayable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Extremely slow - slideshow, and screen is very dark for some reason. Very, very different from Persona 3. Unplayable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Persona 2 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow (and screen is very dark for some reason), but it's now closer to being playable. Somehow a big improvement vs 0.9.7&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, but the game is a bit slow during the fights. Very playable otherwise. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game is now running almost full speed, but the music stutters constantly. Not bad, good progress. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game is now running full speed, with almost no music stutters. Very close to being great to play. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|BlazBlue Continuum Shift (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Movies play perfectly, and the game runs kind of full speed, with some music stutters. Very close to being great to play. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Slow but kind of acceptable, but it really slows down a lot when there are specific effects on screen (thunder, magic). Music stutters constantly. Videos issues as well, just like all other games. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow, but much more playable than in the previous version. Music does not stutter much anymore and special effects do not slow down the game as much as before. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times, but music does not stutter much anymore and special effects do not slow down the game as much as before.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Final Fantasy Tactics(US)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Still kind of slow at times with special effects slowing down the game sometimes, but otherwise it's very playable and looks great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|The Legend Of Heroes - Trails In The Sky (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs well. Some occasional slow-downs, some characters 'invisible' during story (Seems solved if disable Texture coord speedhack and alpha test) &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sometimes running very close to full speed, but some other times slowing down, hence yellow. But still, quite playable. Sound stutters often, though.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|For some unknown reason it has become very slow in 0.9.5.32, and is very much a slideshow now, making it unplayable in fight scenes. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Akiba's Trip (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sometimes running very close to full speed, but some other times slowing down, especiall during fights, hence yellow. But still, quite playable, and sound does not stutter much anymore.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very much full speed but some cutscenes need to be skipped (somehow they get stuck...). Note that there is still stuttering sound and buffering effect in the videos, as usual. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very much full speed, while there are still slow downs in videos. Cutscenes now work fine. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very much full speed, and no slow downs in videos anymore. Excellent. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Castlevania Chronicles (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs very much full speed. Excellent. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Queen's Blade Spiral Chaos (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs full speed. No issue in game. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Kingdom Hearts: Birth by Sleep (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while. Sound stutters often. 3D is quite slow in game and sound keeps stuttering. PLayable but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Kingdom Hearts: Birth by Sleep (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while. 3D is faster in game than in 0.9.1.30 but far from smooth. Playable, but barely. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Mana Khemia Student Alliance (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|Rebirth&lt;br /&gt;
|XXX&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Sometimes a bit slow, slows down when a dialog window appears, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is OK in game, a little slow but very playable. At 1100 Mhz the sound stutters a little less. Playable. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Shining Ark (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Textures are broken in the intro (not transparent tree leaves), and in-game has become very very slow. Unplayable now. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is extremely slow in game, making it unplayable. There are visual artefacts on default settings (kind of blurry effects on screen)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is extremely slow in game, making it unplayable. Less visual problems than before but still a slideshow at best.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, yet much faster than in previous builds. Maybe we get something like 5fps now and the game can somehow be played.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, yet feels a bit faster than in 0.9.7. It's getting more playable, but still a bit too slow (and music stutters a lot).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|WipeOut Pure (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is slow in game, and not faster than 0.9.8. Music still stutters a lot.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Carbon (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|A Slideshow fest. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Need for Speed Rivals (US)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|It does not even run at 1 FPS in-game. Shockingly slow. Of course, unplayable.  &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.1.31&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Colin Mc Rae 2005 (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Very slow in game. Slideshow. Unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Sound stutters heavily in videos and the video appears to &amp;quot;buffer&amp;quot; several times in each sequence. 3D is extremely slow in game, making it unplayable. Some menus do not seem to display well and there is flickering at some points as well. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Cutscenes now work much faster than before, however 3D is extremely slow in game, making it unplayable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is extremely slow in game, making it unplayable. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Lego Batman (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|3D is still slow in game, but it's much faster than in 0.9.7 - big progress while far from being playable still. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed but there are some visual artifacts now and then. Otherwise fully playable. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed and visual artifacts seem to be gone. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Half Minute Hero (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is definitely full speed (put alpha hack ON, if not it won't be full speed and sound will be stuttering). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 2 (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 2 (US)&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1100 Mhz&lt;br /&gt;
|Almost perfect. video are fine and there's only rare sound stuttering.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, but when entering in the game the screen remains black in most scenes, while one can hear the background sound. Because of that, the game is unplayable. Too bad.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Surprisingly works great in this new version. Full speed, videos run perfectly. Superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Persona 3 Portable (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great in this new version. Full speed, videos run perfectly. Superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. Full speed, videos have sometimes a little stutter. Otherwise, superb! &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Corpse Party Book Of Shadows(US)&lt;br /&gt;
|1.0.1.44&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works great. no real slow downs. a few audio stuters here and there but otherwise completly playble.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Valkyrie Profile (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Valkyrie Profile (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Black screen when launching the game. Some sound can be heard but nothing happens. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Little Big Planet (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Message when starting: cannot install data locally (data is corrupt) therefore the game refuses to start.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up correctly, and drawings in the game suffer from super glitches making the screen unreadable. Unplayable. &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Plus, very slow and stuttering. Unplayable.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Sakura Taisen 1&amp;amp;2 (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos don't show up at all, some graphic glitches are fixed but background are still invisible/not rendered properly. Unplayable and somehow worse than in previous version in terms of rendering.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stutter a lot and the buffering effect is still noticeable. More problematic, the game is very slow and the characters sprites do not display at all in the game (only their shadows).&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now work relatively fine. However the game is still very slow and the characters sprites do not display at all in the game (only their shadows).&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now work fine. However the game is still very slow and the characters sprites/3d figures do not display at all in the game (only their shadows). Still the same as before.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). Still the same as before.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Jeanne d'Arc (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos work fine, however the game is very slow and the characters' 3d figures do not display at all in the game (only their shadows). However, it runs faster than in 0.9.7 and noticeably so.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Ridge Racer 2 (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine, Need Frameskip to 5 and no Framebuffer (no Mipmap also). Gameplay Speed is between 85% and 100%.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Ridge Racer 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10.00&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine, Need AutoFrameskip and Framebuffer Rendering (no Mipmap also). Gameplay Speed is between 85% and 100%, with 100% most of the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Velocity (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Works fine and seemingly fullspeed, but the music keeps stuttering.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Velocity (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos have sound stuttering as for most videos in 0.9.1.30 version, but other than that the game is very much full speed and runs very well, with the occasional sound stuttering but overall I consider this one green.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run close to perfect, and the game running almost full speed with the occasional sound stuttering but overall I consider this one green.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Valkyria Chronicles 3 (JP)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos now run perfectly, and the game running almost full speed with the occasional sound stuttering. Feels smoother than in 0.9.7. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Clannad (JP)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Runs perfectly. It's kind of expected since it's a visual novel, but still, music plays fine too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Patapon 3 (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos stop at some times and need to &amp;quot;buffer&amp;quot; apparently once in a while (but do not stutter for sound). Game is a bit slow and sound keeps stuttering. Playable but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Patapon 3 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Videos play perfectly now. Game is a bit slow and sound only stutters when the scene is complex now. Playable but not enjoyable at this stage. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements on screen and it makes the sound stutter. Otherwise playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, making sound stutter, but it is faster than in 0.9.1.30. Playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and the music only stutters rarely. Very Playable now. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.7.35&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.7. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Loco Roco 2 (EU)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Using simple bezier curves for speedup in Settings. Game is a bit slow when there are lots of elements, but most of the time it runs very well and full speed. Music only stutters rarely now. Very Playable. Note some black screens in videos or cutscenes remain, while they don't affect the gameplay. Otherwise it would be green. Feels faster than in 0.9.8. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Disgaea (US)&lt;br /&gt;
|0.9.1.30&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.54&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is very slow and the sound keeps stuttering. Otherwise it seems to work... &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea (US)&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is slow only in the intro sequence, and runs full speed afterward. Excellent.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is slow only in the intro sequence, and runs full speed afterward. Excellent.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea (US)&lt;br /&gt;
|0.9.9.39&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game is slightly slow only in the intro sequence (but way better than in previous versions), and runs full speed afterward. Excellent.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Disgaea 2 (US)&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game runs fullspeed (it is obviously dropping frames but it's not bad at all). &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Radiant Mythology&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| most of the time fullspeed with a few drops in speed here and there, imo very playable.&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|S.W.A.T.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Seems almost perfect so far. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Dead to Rights&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Looks good and soo close to being playable(maybe next update) &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Little Big Planet&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| looks good but again too slow to be playable &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Riviera the Promised Land&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Crashes right in the middle of the first fight. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Riviera the Promised Land&lt;br /&gt;
|0.9.6.34&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Crashes right in the middle of the first fight. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|F.F. Crisis Core&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|  looks good but too slow &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|007 To Russia With Love&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|  looks very good but slow&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Socom 3&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|   Looks good but too slow &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Ghost Recon&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|   sometimes full speed with slowdowns when things get busy also some very weird graphics glitch, not quite playable but almost (maybe next update)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Metal Gear Portable ops&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Looks good but too slow&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Star Wars Battlefront 2&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Too slow and some graphic glitches&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|N.O.V.A.&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|crashes right away&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Resistance - Retribution&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|crashes &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Final Fantasy 4 the After years&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| a few glitches,  sometimes full speed , somewhat playable imo&lt;br /&gt;
|yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|3rd Birthday&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|looks good but too slow&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Soul Calibur&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| looks good but too slow&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Rachet and Clank - Size matters&lt;br /&gt;
|0.9.5.32&lt;br /&gt;
|rebirth&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.55&lt;br /&gt;
|950 Mhz&lt;br /&gt;
| Works but too slow and has some glitches/fall back to software rendering&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Earth Defense Force 2 Portable (J)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Although the game is emulated practically flawlessly, it suffers from MASSIVE slowdown, and I do mean it - it's worse than Wipeout Pure. It rarely exceeds 3 FPS on 1.3 GHz and speedup hacks and frameskipping make no difference.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Tokobots (USA)&lt;br /&gt;
|0.9.8&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1600 Mhz&lt;br /&gt;
| The game plays at max frames and suffers no slowdown. Only issue is that the faces of enemies are not visible.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Test Drive Unlimited&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02 &amp;amp; 4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Screen stays black, after pressing (X) videos play fine, but menu does not show on screen (menu music plays fine, too, showing ~8.0 FPS)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Tales of Phantasia: Cross Edition&lt;br /&gt;
|0.9.8.37&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.10&lt;br /&gt;
|1.60&lt;br /&gt;
|1300 Mhz&lt;br /&gt;
|Slows down during the rain that occurs when visiting the burning town at the beginning and during the translition effect shown before a battle. Also, a still picture of a part of the Opening shows when switching games at the title screen. The issue with the graphics not displaying properly has been fixed in the mentioned build.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! GX Tag Force 3 (EU)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Extremely rarely, music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Yu-Gi-Oh! 5D's Tag Force 5 (US)&lt;br /&gt;
|0.9.8.36&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.03.02&lt;br /&gt;
|1.60&lt;br /&gt;
|1000 Mhz&lt;br /&gt;
|Game-breaking glitch that caused the screen to go to black when changing areas is gone now. Music stutters during duels and gameplay can slow down as well. You have to play with the emulation rendering to get either the card pictures to display properly in-duel or to see the monster summons. All in all, playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Shin Megami Tensei: Persona&lt;br /&gt;
|1.0.1.43&lt;br /&gt;
|1GHz&lt;br /&gt;
|4.04.??&lt;br /&gt;
|1.71&lt;br /&gt;
|1200 Mhz&lt;br /&gt;
|In general, good. Stuttery music when in first-person dungeon-crawling view, but fully playable&lt;br /&gt;
|Yellow&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:PPSSPP_Compatibility_List&amp;diff=30077</id>
		<title>Talk:PPSSPP Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:PPSSPP_Compatibility_List&amp;diff=30077"/>
		<updated>2015-07-10T07:09:02Z</updated>

		<summary type="html">&lt;p&gt;Jadedpa: Brought up older logs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Older results ==&lt;br /&gt;
Is it really nessesary to keep the results of older versions of PPSSPP (When there are results from newer versions)?&amp;lt;br&amp;gt;&lt;br /&gt;
For example, there is a listing of Project Diva for version 0.9.8.36 of PPSSPP and another for version 0.9.8.39. Both are for the 1GHz, and both are clocked at the same speed.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, it seems that it isn't nessesary to keep the older result.&amp;lt;br&amp;gt;&lt;br /&gt;
These redundancies show the progression of PPSSPP, but they also clutter the page.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Jadedpa|Jadedpa]] ([[User talk:Jadedpa|talk]]) 09:09, 10 July 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Jadedpa</name></author>
		
	</entry>
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