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	<id>https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foxblock</id>
	<title>Pandora Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pandorawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foxblock"/>
	<link rel="alternate" type="text/html" href="https://pandorawiki.org/Special:Contributions/Foxblock"/>
	<updated>2026-10-16T02:37:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29464</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Main_Page&amp;diff=29464"/>
		<updated>2014-02-03T14:40:08Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Fixed alignment of first software entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
::::::::::&#039;&#039;&#039;Openpandora&#039;&#039;&#039; - The pocketable laptop with gaming controls. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Community&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[IRC]] - [http://pandoralive.info/ blog] - [[Team]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Input flexibility&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keyboard]] - [[Nubs|gaming controls]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Display|touchscreen]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Workflow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Power_modes#How_long_does_the_battery_last.3F|Battery life]] - Dual SD slots&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Audio system|High quality sound]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Philosophy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Free_and_open-source_software Linux|Gnu]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Workmanship&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.dragonbox.de/en/16-pandora Buy here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pandora1ghz.png | left | 400px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mf-home&amp;quot; style=&amp;quot;float:left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A light flickers as it begins life in Germany,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
a quest, a handheld computer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
open, total software freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Play, it&#039;s yours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
go, where you want&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
to the extent of your imagination.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=zH-RAOrbFqs| Video demo]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:IntroIcon.png | left | 50px]]&lt;br /&gt;
==Intro==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[User manual]]&lt;br /&gt;
* [[Team]]&lt;br /&gt;
* [[Size Comparisons‏‎]]&lt;br /&gt;
* ‏‎[[Production Timeline‏‎]]&lt;br /&gt;
* [[Community Links‏‎]]&lt;br /&gt;
* [[Wiki TODO]]&lt;br /&gt;
[[Image:DesktopIcon.png | left | 50px]]&lt;br /&gt;
== Software ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[GUI]]&lt;br /&gt;
* [[Software_projects]]&lt;br /&gt;
* [[OpenBox‏‎]]&lt;br /&gt;
* [[Minimenu]]‏‎&lt;br /&gt;
* [[Xfce]]&lt;br /&gt;
* [[Compo4All]]&lt;br /&gt;
* [[PickleLauncher]]&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[GPS‏]]&lt;br /&gt;
* ‏‎[[Screenshot]]&lt;br /&gt;
* [[Wallpaper cronjob]]&lt;br /&gt;
* [[Port Requests]]&lt;br /&gt;
* ‏‎[[ResidualVM‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:HardwareIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[SD compatibility list]]&lt;br /&gt;
* [[USB compatibility list‏‎]]&lt;br /&gt;
* [[USB reference‏‎]]&lt;br /&gt;
* [[Formatting SD cards]]&lt;br /&gt;
* [[NAND‏]]&lt;br /&gt;
* [[Swap]]&lt;br /&gt;
* [[Display]]&lt;br /&gt;
* [[TV-out cable]]&lt;br /&gt;
* [[LEDs and backlight]]&lt;br /&gt;
* [[WiFi‏‎]]&lt;br /&gt;
* [[Bluetooth]]&lt;br /&gt;
* [[Audio system]]&lt;br /&gt;
* [[Keyboard‏]]‎&lt;br /&gt;
* [[Nubs‏‎]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
* [[Hardware defects]]&lt;br /&gt;
* [[Mobile Broadband]]&lt;br /&gt;
* [http://boards.openpandora.org/index.php?/topic/404-dvb-t-tv-on-pandora/ dvb-t] - forum link&lt;br /&gt;
* [[Power modes‏]]&lt;br /&gt;
* [[Overclocking‏‎]]&lt;br /&gt;
* [[Hardware Hacking‏‎]]&lt;br /&gt;
* [[Configuring ext signals‏‎]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:SoftwareIcon.png | left | 50px]]&lt;br /&gt;
== Operating systems ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Boot setup]]&lt;br /&gt;
* [[Ångström]] (Official OS)&lt;br /&gt;
* [[Pandian]]&lt;br /&gt;
* [[Slackware]]&lt;br /&gt;
* [[SOLEIL]]&lt;br /&gt;
* [[Android]]&lt;br /&gt;
* [[‎RISC OS‏]]&lt;br /&gt;
* [[Basic Linux Guide‏]]&lt;br /&gt;
[[Image:EmulatorIcon.png | left | 53px]]&lt;br /&gt;
&lt;br /&gt;
== Emulators ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Emulators]] | [[Legal Emulation Resources‏‎|Legal Resources]]&lt;br /&gt;
* [[Reicast]] | [[Reicast Compatibility List|Compatibility List]]&lt;br /&gt;
* ‏‎[[UAE4ALL‏‎]] | [http://spreadsheets.google.com/spreadsheet/pub?hl=en&amp;amp;key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 Compatibility List]&lt;br /&gt;
* [[DraStic]] | ‏‎[[DraStic Compatibility List‏‎|Compatibility List]]&lt;br /&gt;
* [[PPSSPP]] | [[PPSSPP Compatibility List|Compatibility List]]&lt;br /&gt;
* [[3doh]] | [[3doh Compatibility List|Compatibility List]]&lt;br /&gt;
* [[Mupen2.0 Compatibility List]]&lt;br /&gt;
* ‏‎[[PCSX-ReARMed‏‎]] | [[PSX backups]]&lt;br /&gt;
* [[PicoDrive]]&lt;br /&gt;
* [[SNES9X4P‏‎]]&lt;br /&gt;
* [[MAME4ALL]]&lt;br /&gt;
* ‏‎[[QEMU‏‎]] | [[QEMU Compatibility|Compatibility List]]&lt;br /&gt;
* ‏‎[[DOSBox‏]] | [[DOSBox compatibility list|Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;padding:0.5em;&amp;quot;|&lt;br /&gt;
[[Image:DevelopmentIcon.png | left | 50px]]&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both; height: 1px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Introduction to PNDs]]&lt;br /&gt;
* [[Libpnd hub‏‎]]&lt;br /&gt;
* ‏‎[[Porting to GLES from GL‏]]&lt;br /&gt;
* [[Porting guide‎]]&lt;br /&gt;
* [[GLES]]&lt;br /&gt;
* [[GLESGAE‏‎]]&lt;br /&gt;
* [[GLBasic tutorial]]&lt;br /&gt;
* [[SGX drivers]]&lt;br /&gt;
* [[SDL]]‏&lt;br /&gt;
* [[SDL Controls‏‎]]&lt;br /&gt;
* ‏‎[[Floating Point Optimization‏‎]]&lt;br /&gt;
* [[Assembly Code Optimization‏‎]]&lt;br /&gt;
* [[Compile on the Pandora]]&lt;br /&gt;
* [[Cross-compiler‏‎‏‎]]&lt;br /&gt;
* [[Make and run simple PND‏‎]]&lt;br /&gt;
* [[Compo4AllSDK‏‎]]&lt;br /&gt;
* [[PXML specification]]&lt;br /&gt;
* [[PND repository specification]]&lt;br /&gt;
* [[PND management workflow‏‎]]&lt;br /&gt;
* [[Client Repository Communication API]]&lt;br /&gt;
* [[Mupen64plus dynamic recompiler‏‎]]&lt;br /&gt;
* [[Extend Utils]]&lt;br /&gt;
* [[Kernel interface]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
 [[File:Pandora_logo_small.png|link=Logo|left|50px]]&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Unofficial source of info, [[Openpandora GmbH]] or [[Openpandora Ltd]] not responsible for content.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27100</id>
		<title>PXML specification</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27100"/>
		<updated>2013-04-10T13:47:13Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Attributes */ Note about info.name (often occurring problem/mistake)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the specification for PXML files. To see the specification for PND repository files, please see the [[PND repository specification]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention:&#039;&#039;&#039; at the present time, the PXML file format isn&#039;t set in stone, and is therefore subject to change. There is no guarantee that the format or the schema are bug-free or will be changed at any time. In general it is likely that a working PXML file will stay valid, if the schema definition mentioned here is followed.&lt;br /&gt;
&lt;br /&gt;
This is the human-readable specification for the PXML file format. The PXML file format is used in your applications for the OpenPandora® that you package in &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-files or distribute otherwise, to make it possible for menus and launchers to use your applications and their properties.&lt;br /&gt;
&lt;br /&gt;
A PXML file should be appended to your &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-file, using the tools provided for that purpose, or put in a directory that you want to serve as a redistributable package, to make it possible for launchers and menus to find it. It should have the name &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; (not case sensitive) and there should only be one such file. The contents of the PXML file should also comply to this specification without exception, to guarantee that everyone will be able to read it.&lt;br /&gt;
&lt;br /&gt;
The following specification is based on what the latest version of the &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition accepts as valid data. Files that do not pass the validation might still work as expected, but if the validation is passed you can be (almost) 100% sure that it is supposed to be correct.&lt;br /&gt;
&lt;br /&gt;
== XML compatibility ==&lt;br /&gt;
The PXML format is XML-based and fully XML-compliant, which means that it can be read and written by any XML reader or writer. Included with this specification should also be a &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file, which is used by XML tools to validate PXML files. A &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file is also known as a XML schema, and can be called the &amp;quot;computer-readable&amp;quot; version of this document. It is very good practice to validate your PXML-files with that schema before publishing them.&lt;br /&gt;
&lt;br /&gt;
To write a PXML file, you also need to know the basics of writing a XML file. It boils down to the following:&lt;br /&gt;
&lt;br /&gt;
# If an element contains text or other elements, it needs a start-tag and an end-tag. This looks like (1)&lt;br /&gt;
# If an element does not contain other elements or text, but only attributes, it looks like (2)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement someattribute=&amp;quot;something&amp;quot;&amp;gt;something inside it&amp;lt;/exampleelement&amp;gt; &amp;lt;!-- (1) --&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement2 someattribute=&amp;quot;something&amp;quot;/&amp;gt; &amp;lt;!-- (2) --&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General format ==&lt;br /&gt;
&lt;br /&gt;
The PXML-file is split up into multiple so-called elements, each of which specify one property of the &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-package. All of these elements are surrounded with a &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag, which tells the readers of the file that the data within that tag belongs to a PXML file. The tag and elements should be defined as follows:&lt;br /&gt;
=== The &amp;lt;PXML&amp;gt; tag ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag serves as the container for all PXML elements. It is the first thing that should occur in your PXML file.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; xmlns : The &amp;quot;xmlns&amp;quot; attribute is required by the XML standard, and guarantees that this file will be identified as a PXML file. You must include the xmlns attribute, exactly as shown, in your PXML file, with the URL as specified. Only then can it be guaranteed that the file will be read at all by launchers and menu apps.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(exactly one)&#039;&#039; See [[#The &amp;lt;package&amp;gt; area|The &amp;lt;package&amp;gt; area]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(one or more)&#039;&#039; See [[#The &amp;lt;application&amp;gt; area|The &amp;lt;application&amp;gt; area]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All of the PXML elements should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;package&amp;gt; area ==&lt;br /&gt;
Since PND files can contain various applications the new &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; element was introduced. It is meant to allow you to describe what the package is about. This will, at least at the moment (firmware 1 pre hotfix6), not be used by the pandora itself for detection, but is meant as tool for package repositories as well as package managers that might eventually be created.&lt;br /&gt;
&lt;br /&gt;
Each PND should have one of those at the top (and only one). For single application packages this can basically be a copy of the respective areas from the &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; element.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier common to all versions of a particular PND package. This can be achieved by appending some random number to your package name or by simply generating a completely random, very long identifier. A good ID may consist of the application name, developer name and some key, for example &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;.&lt;br /&gt;
: The package ID allows repositories to identify different versions of the same package and therefore determine whether that package should be updated. The package ID should therefore &#039;&#039;&#039;not&#039;&#039;&#039; be changed if a package is merely updated.&lt;br /&gt;
: &#039;&#039;&#039;The package ID &#039;&#039;&#039;must not&#039;&#039;&#039; include characters which would be invalid in directory or file names, such as ?, &amp;gt;, /, etc. Use of such characters will prevent the PND from functioning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;author&amp;gt; element|The &amp;lt;author&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;version&amp;gt; element|The &amp;lt;version&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;titles&amp;gt; element|The &amp;lt;titles&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;package id=&amp;quot;uniqueID&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (author, version...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/package&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;icon&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;application&amp;gt; area ==&lt;br /&gt;
The Application-tag permits the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; container to have multiple applications within it; you should have at least one application tag-pair (for one app), though you may have many.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;application id=&amp;quot;uniqueID&amp;quot; appdata=&amp;quot;dirname&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (exec, author...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/application&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sections which follow describe the allowed elements inside &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; blocks. You can have as many applications listed in a single PXML file as you want to (though there is/was a limit in libpnd that was set to about 50 once upon the time, which might eventually be completely be removed).&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier for your current application, and should be something globally unique so that no two PND packages have the same id. This can be achieved by appending some random number to your application name, and to use that as your id; or to simply generate a completely random, very long id. If this id already is used in another PND file, those two PND files will conflict with each other, and unforseeable errors will occur. Please put effort into generating a unique id for your PXML-file.&lt;br /&gt;
; appdata&lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The &amp;quot;appdata&amp;quot; permits a directory name (NOT PATH) to be specified as preferred; if not present, the unique id provided in the ID attribute will be used. For example, we may want a unique id of &amp;lt;code&amp;gt;Battlejewels.skeezix.3216836217382163.v001&amp;lt;/code&amp;gt;, but an appdata path of &amp;lt;code&amp;gt;battlejewels&amp;lt;/code&amp;gt; to make it easier on the user, or to have multiple different battlejewels sharing one appdata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Suggestions for Generating A Unique ID =====&lt;br /&gt;
A unique ID &#039;&#039;&#039;must not&#039;&#039;&#039; include directory or filename invalid characters, such as &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;, etc. Any of those will cause the PND file to not function.&lt;br /&gt;
&lt;br /&gt;
The unique-id should be unique against other PND files, but may be re-used by other &#039;application&#039; tags within the PND; for example, you may have multiple subapps that want to share the same appdata path (which is formed based on unique-id!), so use the same unique-id. You might then have a utility application in that same PND, which needs its own appdata, and so gets its own unique-id.&lt;br /&gt;
&lt;br /&gt;
A good unique id is the application name, developer name, and some key you may wish to update on occasion (should state-data become incompatible between updates, say.)&lt;br /&gt;
Consider: &lt;br /&gt;
* &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;exec&amp;gt; element|The &amp;lt;exec&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;author&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;version&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;titles&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;licenses&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;licenses&amp;gt; element|The &amp;lt;licenses&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;categories&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;categories&amp;gt; element|The &amp;lt;categories&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Figure out how to disambiguate between two identically-named sections when linking or rename some of the sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;exec&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The exec element should specify all the information needed to execute your application. An exec element must be included in every PXML file. Only exactly one exec element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; command : &#039;&#039;(required)&#039;&#039; The command attribute specifies the path to the executable file. This should be a relative path to a file within the PND package. Must contain no arguments! One strategy you may need is to point to a shell script in your PND file, which in turn sets up &amp;lt;code&amp;gt;LD_LIBRARY_PATH&amp;lt;/code&amp;gt;, determines arguments to pass, uses zenity to pop up a pre-run menu, or other trickery.&lt;br /&gt;
; arguments : &#039;&#039;(optional)&#039;&#039; The arguments attribute may be not present, or present with 1 or more arguments to the executable.&lt;br /&gt;
; startdir : &#039;&#039;(optional)&#039;&#039; The startdir attribute specifies the starting directory (Also known as the working directory) that the application should start in. This should be a relative path to a directory within the PND package, or to a well-known directory in the Pandora file system.&lt;br /&gt;
; standalone : &#039;&#039;(optional)&#039;&#039; The standalone attribute specifies whether or not this application can run on its own, or if it needs parameters to run. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can be run without parameters. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run with parameters (Meaning that no icon will appear for it in a launcher; it will only be run via file associations or via the terminal).&lt;br /&gt;
; background : &#039;&#039;(optional)&#039;&#039; The background attribute specifies whether or not this application should run in the background, and it should be possible to switch to other apps while it is running, or if it is the only application that should be running. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can run in the background. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run as the only application.&lt;br /&gt;
; x11 : &#039;&#039;(optional)&#039;&#039; The x11 attribute may be missing; values are one of &amp;quot;req&amp;quot;, &amp;quot;stop&amp;quot;, and &amp;quot;ignore&amp;quot;. If &amp;quot;req&amp;quot; is set, it means the application requires X11 (and possibly could be filtered out of users display in a menu if X is not running, or perhaps such a menu would have to start X.) If &amp;quot;stop&amp;quot; is set, it means X must be not running, or temporarily shut down, for the app. If &amp;quot;ignore&amp;quot; is set, the app doesn&#039;t care if X is running or not (such as an SDL app, or a sh-script, etc.)&lt;br /&gt;
; extraarguments &lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The extraarguments attribute may be missing; values here are appended to the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; line after everything else, and after adding a &amp;lt;code&amp;gt;--&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt;, when executing this, will let the dashdash arguments be handled first by the shell then fed into the PND application. Regular arguments above are quoted and shielded by &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt; so not handled/expanded by the shell or desktop environment. Example: For file associations, &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; (or others) may be a desirable argument.. however, placing &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; element above will result in a literal &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; being passed into the PND application; adding &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will result in a file associated invocation with &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; expanded to the desired string, instead.&lt;br /&gt;
: Specifically, &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; above will insert &amp;lt;code&amp;gt;-a &amp;quot;foo&amp;quot;&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line, while &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will append &amp;lt;code&amp;gt;-- foo&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
A minimal (and typical) exec:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fully loaded one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec background=&amp;quot;true&amp;quot; startdir=&amp;quot;/usr/share/icons/&amp;quot; standalone=&amp;quot;true&amp;quot; command=&amp;quot;myprogram&amp;quot; arguments=&amp;quot;arg1 arg2&amp;quot; x11=&amp;quot;option&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional)&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;osversion&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The osversion element specifies the minimal OS version that supports the PND file. The PND file will not be loaded by an OS that has an older version than the one specified here. If unsure, just use a &#039;0&#039; in the respective field.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: non negative integers.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: non negative integers.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: non negative integers.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: non negative integers.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;osversion major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;code&amp;gt;&amp;lt;icon&amp;gt;&amp;lt;/code&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;licenses&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The licenses element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
It contains multiple license elements. Every element represents one license (so you *can* also multilicense something). You have to provide at least one license for your application. You can basically enter anything you want, though if you are using an existing license, it is best to just enter the name and provide a link to the full version. This tag also allows you to provide links to websites with the sourcecode. &lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies what the license is called. If you don&#039;t have a real license you can also enter some short text here (please keep it short!) or just enter &amp;quot;other&amp;quot; and doN&#039;t care no more.&lt;br /&gt;
; url : &#039;&#039;(optional)&#039;&#039; The url attribute can be used to specify a url to the full license text.&lt;br /&gt;
; sourcecodeurl : &#039;&#039;(optional)&#039;&#039; The sourcecodeurl attribute can be used to specify a url to the sources.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;licenses&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;GPLv2+&amp;quot; url=&amp;quot;http://www.gnu.org/licenses/gpl-2.0.html&amp;quot; sourcecodeurl=&amp;quot;http://pandora.org/sources/package.tar.bz2&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/licenses&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;previewpics&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The previewpics element is an element that contains multiple other elements.&lt;br /&gt;
A previewpics element is optional.&lt;br /&gt;
&lt;br /&gt;
It contains multiple pic-elements. Every pic-element represents one preview picture. If the previewpics element is specified, it must contain at least one pic element. Use the native 800x480 LCD screen resolution, minimenu and others will scale it down as needed.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute on a pic element specifies the path to the image file used as the preview picture.&lt;br /&gt;
&lt;br /&gt;
==== Recommendation ====&lt;br /&gt;
&lt;br /&gt;
If you define multiple &amp;lt;previewpic&amp;gt; elements, then set the most illustrative picture as the primary &amp;lt;previewpic&amp;gt;!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Why?&#039;&#039; Because many context use only that picture at all or at that picture at first sight and more only on demand. &#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
* [[Minimenu]]&#039;s preview function (toggled via &amp;quot;A&amp;quot;) shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/includes/rss.php Repo RSS feed] shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/?page=detail&amp;amp;app=pndmanager-bzar PNDManager]&#039;s app info shows 1 picture at first sight, more on demand.&lt;br /&gt;
&lt;br /&gt;
Currently there is no technical definition of the &#039;&#039;&amp;quot;primary&amp;quot;&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;, therefore ensure that your intended primary &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* occurs first in the source code order,&lt;br /&gt;
* has a filename that lists it first in a typical lexicographical sorting order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is an illustrative picture?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It should quickly give an impression of the look &amp;amp; feel of an application.&amp;lt;br&amp;gt;&lt;br /&gt;
I.e. for video games this would mean and in-game screenshot rather than a main menu screenshot, except if the menu is just a small overlay, and the important parts of the game can still be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/8137-pnd-packagers-1-please-provide-previewpics-2-define-primary-pic-if-you-give-multiple/ Discussion in the developer forum]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;previewpics&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic1.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic2.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/previewpics&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;amp;lt;info&amp;amp;gt; element ===&lt;br /&gt;
====Description====&lt;br /&gt;
The &amp;quot;info&amp;quot; element allows the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; to suggest to the desktop environment or menu a file that may be shown to the user when they want to know more - be it an About, a Install Guide, a User Guide, or all of the above. Per application only up to one of those entries is allowed. If you need more, the best approach is to create an html file and link the other files.&lt;br /&gt;
&lt;br /&gt;
The file can be a txt-file or an html-file, and as the PXML-app-dir or &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-application will be mounted, the file may in turn branch to other files should it wish to.&lt;br /&gt;
&lt;br /&gt;
Developers do not need to have this element, if their app is nice and simple and just runs. If the application requires additional set up (such as Quake requiring separate pak files that cannot be included in the PND), or if you wish to include sample config files or config guidelines for something complex like DosBox, or include Pandora-specific notes.. those are all good things. But the developer is encouraged to be tasteful and not go hog-wild!&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; the name to be shown in the menu; should be obvious that it belongs to the PND .. Quake&#039;s game PND could have &amp;quot;Quake 1 Setup&amp;quot;. &#039;&#039;&#039;Don’t call it „Readme“ or similar as it will show up just like that in the big list which is the Documentations menu of XFCE, unclear to which application it belongs!&#039;&#039;&#039;&lt;br /&gt;
; type : &#039;&#039;(required)&#039;&#039; the mime type for the file; in the event the consuming application can map mimetypes to an appropriate executable, this would be a good way of letting the user&#039;s preferred reader come up. Should be one of &amp;lt;code&amp;gt;text/html&amp;lt;/code&amp;gt; (for an html file) or &amp;lt;code&amp;gt;text/plain&amp;lt;/code&amp;gt; (for a .txt file). Those two are the only types allowed if the validation against the scheme is meant to be successful.&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; A file (including path relative to the PND; ie: &amp;lt;code&amp;gt;./index.html&amp;lt;/code&amp;gt; would be the root of the PND) in the PND to open up; by default, the web browser will likely be used to open it.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;info name=&amp;quot;AwesomeGame Setup&amp;quot; type=&amp;quot;text/html&amp;quot; src=&amp;quot;index.html&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;categories&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The categories element is an element that contains multiple other elements.&lt;br /&gt;
A categories element is required, and must contain at least one category.&lt;br /&gt;
&lt;br /&gt;
Menus that use your PXML in any shape or form will use the category information to sort your application entry into the tree or sub menus. Depending on the menu system, this will be done differently every time. It is therefore advisable to specify as many categories and subcategories as possible (and as suitable; don&#039;t specify that your application belongs in a category if it doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;categories&amp;quot; element contains multiple category-elements. Every category-element represents one category that this app can be sorted into. Valid top-level categories are (among others):&lt;br /&gt;
&lt;br /&gt;
# AudioVideo&lt;br /&gt;
# Audio&lt;br /&gt;
# Video&lt;br /&gt;
# Development&lt;br /&gt;
# Education&lt;br /&gt;
# Game&lt;br /&gt;
# Graphics&lt;br /&gt;
# Network&lt;br /&gt;
# Office&lt;br /&gt;
# Settings&lt;br /&gt;
# System&lt;br /&gt;
# Utility&lt;br /&gt;
&lt;br /&gt;
Please see [http://standards.freedesktop.org/menu-spec/latest/apa.html the FreeDesktop specification] for more information. In it, you will also find valid subcategories for your top-level categories.&lt;br /&gt;
&lt;br /&gt;
The category-element takes one attribute: The name-attribute. This attribute represents the category name, which preferrably should be one of the above.&lt;br /&gt;
&lt;br /&gt;
A category-element can contain further child-elements: subcategory-elements. These represent the subcategories of a category that the app will be sorted into.&lt;br /&gt;
&lt;br /&gt;
The subcategory-element also takes a name-attribute; this attibute can contain a name for your subcategory.&lt;br /&gt;
&lt;br /&gt;
For passing validation any category/subcategory entries have to confirm to the FDO specs linked above.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;category&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;categories&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app belongs in the &amp;quot;Game/StrategyGame&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;StrategyGame&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app also belongs in the &amp;quot;Graphics/ImageProcessing&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Graphics&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;ImageProcessing&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
&amp;lt;/categories&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;associations&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The associations element is an element that contains multiple other elements.&lt;br /&gt;
An associations element is optional, except if &amp;lt;code&amp;gt;exec.standalone&amp;lt;/code&amp;gt; is false (this is not checked via the schema!).&lt;br /&gt;
&lt;br /&gt;
It contains one or multiple association-elements. Every association-element represents one file action association (though it is possible to put multiple mimetypes into a single association it muddies the waters so is best avoided.) The association is a request that this application may open a specified mimetype(s). Many applications may associate the same mimetype, and the desktop may offer a menu to allow one to be selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This element is a &#039;recent&#039; addition to the firmware (Super Zaxxon) - users will have to ensure they are in a late edition firmware&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute on an association element specifies the user-friendly action name for the association. ex: &amp;quot;Open PNG&amp;quot;. It will be shown in menus, so include your app name ideally.&lt;br /&gt;
; filetype : &#039;&#039;(required)&#039;&#039; The filetype attribute on an association element specifies what file types (in MIME format) that this association should apply to. ex: &amp;lt;code&amp;gt;image/png&amp;lt;/code&amp;gt;&lt;br /&gt;
; command : &#039;&#039;(no longer used)&#039;&#039; The command attribute is not used; most linux distributions do not allow for alternative execution methods for file associations versus standalone execution, so we have dropped this idea&lt;br /&gt;
; arguments : &#039;&#039;(no longer used)&#039;&#039; The arguments attribution is no longer used; see &#039;command&#039; for why. &lt;br /&gt;
&lt;br /&gt;
You will likely want to add an &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; element into the &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; line, to contain &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; or other hint; in this way the desktop environment will know to insert the filename(s), url(s), etc:&lt;br /&gt;
*   &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; → a single file&lt;br /&gt;
*   &amp;lt;code&amp;gt;%F&amp;lt;/code&amp;gt; → multiple files&lt;br /&gt;
*   &amp;lt;code&amp;gt;%u&amp;lt;/code&amp;gt; → a single url&lt;br /&gt;
*   &amp;lt;code&amp;gt;%U&amp;lt;/code&amp;gt; → multiple urls&lt;br /&gt;
* and so on (see the [http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#exec-variables freedesktop specification for the Exec tag])&lt;br /&gt;
&lt;br /&gt;
The result in the &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; file is a &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line looking approximately like:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
Exec=/usr/pandora/scripts/pnd_run.sh -p &amp;quot;/media/mysdcard/pandora/menu//ristrun.pnd&amp;quot; -e &amp;quot;run.sh&amp;quot; -b &amp;quot;ristrun&amp;quot; -- %f&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;associations&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a BMP Image&amp;quot; filetype=&amp;quot;image/bmp&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a stylesheet&amp;quot; filetype=&amp;quot;text/css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/associations&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;clockspeed&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The clockspeed element specifies what clockspeed this app should run at. Please do only specify this element if your application *needs* to run at the specified clock speed.&lt;br /&gt;
A clockspeed element is optional. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; frequency : &#039;&#039;(required)&#039;&#039; The frequency attribute specifies the wanted frequency, in megahertz (MHz).&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;clockspeed frequency=&amp;quot;600&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
There are several example files available in the [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=tree;f=docs/examples git repository]. They do match the current specification and (unless mentioned differently) validate. Below the direct links and a short description what they are meant to show:&lt;br /&gt;
&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/PXML.xml PXML.xml]: This is a sample &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file making use of many different things.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/average-case_PXML.xml average-case_PXML.xml]: This is an example how a &amp;quot;common&amp;quot; pnd with just one application could look. Most of the information for the &amp;lt;package&amp;gt; block can in this case directly be copied over from the respective parts in the &amp;lt;application&amp;gt; block.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/full-sample_PXML.xml full-sample_PXML.xml]: This is a complex example defining a &amp;quot;real&amp;quot; package collection. It offers several applications, all using different features of PXML.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-schema_PXML.xml minimum-schema_PXML.xml]: This is a minimum example that will validate with the schema but basically offer nothing beside what really is required. This application should work nicely with any pnd repositories based upon the PXML specs. &#039;&#039;&#039;Note:&#039;&#039;&#039; This application will not work with pre HF6, for support for OS versions up to HF6 an additional &amp;lt;title&amp;gt; block outside of &amp;lt;titles&amp;gt; is required!&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-libpnd_PXML.xml minimum-libpnd_PXML.xml]: This is a minimum example that will work on the pandora, but is &#039;&#039;&#039;not&#039;&#039;&#039; following the schema and lots of information that will be required for repositories based on the PXML specs is not available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: These &amp;quot;Note:&amp;quot; backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Validation ==&lt;br /&gt;
To validate a PXML file, you need a XSD (XML schema) validator, and you have to know how to use it. The schema is also available in a plaintext file described in words that are by far more compact than this page but still understandable for coders: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/PXML_schema_plaintext.txt plaintext description of the schema]&lt;br /&gt;
&lt;br /&gt;
The current-most XSD is in &#039;libpnd&#039; (in the git repository). Here is the file history: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=history;f=docs/PXML_schema.xsd PXML_schema.xsd file history]&lt;br /&gt;
Once on the history page, just click on the filename (right click -&amp;gt; save as) to download the latest version.&lt;br /&gt;
&lt;br /&gt;
The easiest way to run validation is using this command:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
 xmllint --noout --schema PATH/TO/PXML_schema.xsd PATH/TO/PXML.xml&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
To run it you have to have xmllint installed and the (latest) &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition downloaded. Using this command you can now simply evaluate if the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file is valid.  xmllint can be installed via the angstrom repository (it is part of &amp;lt;code&amp;gt;libxml2-utils&amp;lt;/code&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: It is possible to validate PXML files that won&#039;t work with pre HotFix6. If you want to have the pnd work with basically all versions of the OS (you most likely want this!) please have a look above searching for &#039;&#039;&amp;lt;!--pre HF6 compatibility--&amp;gt;&#039;&#039; and include those blocks in your pxml file.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Official OpenPandora Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27099</id>
		<title>PXML specification</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27099"/>
		<updated>2013-04-10T12:57:26Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Fixed wiki markup being horriby broken after info element for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the specification for PXML files. To see the specification for PND repository files, please see the [[PND repository specification]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention:&#039;&#039;&#039; at the present time, the PXML file format isn&#039;t set in stone, and is therefore subject to change. There is no guarantee that the format or the schema are bug-free or will be changed at any time. In general it is likely that a working PXML file will stay valid, if the schema definition mentioned here is followed.&lt;br /&gt;
&lt;br /&gt;
This is the human-readable specification for the PXML file format. The PXML file format is used in your applications for the OpenPandora® that you package in &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-files or distribute otherwise, to make it possible for menus and launchers to use your applications and their properties.&lt;br /&gt;
&lt;br /&gt;
A PXML file should be appended to your &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-file, using the tools provided for that purpose, or put in a directory that you want to serve as a redistributable package, to make it possible for launchers and menus to find it. It should have the name &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; (not case sensitive) and there should only be one such file. The contents of the PXML file should also comply to this specification without exception, to guarantee that everyone will be able to read it.&lt;br /&gt;
&lt;br /&gt;
The following specification is based on what the latest version of the &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition accepts as valid data. Files that do not pass the validation might still work as expected, but if the validation is passed you can be (almost) 100% sure that it is supposed to be correct.&lt;br /&gt;
&lt;br /&gt;
== XML compatibility ==&lt;br /&gt;
The PXML format is XML-based and fully XML-compliant, which means that it can be read and written by any XML reader or writer. Included with this specification should also be a &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file, which is used by XML tools to validate PXML files. A &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file is also known as a XML schema, and can be called the &amp;quot;computer-readable&amp;quot; version of this document. It is very good practice to validate your PXML-files with that schema before publishing them.&lt;br /&gt;
&lt;br /&gt;
To write a PXML file, you also need to know the basics of writing a XML file. It boils down to the following:&lt;br /&gt;
&lt;br /&gt;
# If an element contains text or other elements, it needs a start-tag and an end-tag. This looks like (1)&lt;br /&gt;
# If an element does not contain other elements or text, but only attributes, it looks like (2)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement someattribute=&amp;quot;something&amp;quot;&amp;gt;something inside it&amp;lt;/exampleelement&amp;gt; &amp;lt;!-- (1) --&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement2 someattribute=&amp;quot;something&amp;quot;/&amp;gt; &amp;lt;!-- (2) --&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General format ==&lt;br /&gt;
&lt;br /&gt;
The PXML-file is split up into multiple so-called elements, each of which specify one property of the &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-package. All of these elements are surrounded with a &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag, which tells the readers of the file that the data within that tag belongs to a PXML file. The tag and elements should be defined as follows:&lt;br /&gt;
=== The &amp;lt;PXML&amp;gt; tag ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag serves as the container for all PXML elements. It is the first thing that should occur in your PXML file.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; xmlns : The &amp;quot;xmlns&amp;quot; attribute is required by the XML standard, and guarantees that this file will be identified as a PXML file. You must include the xmlns attribute, exactly as shown, in your PXML file, with the URL as specified. Only then can it be guaranteed that the file will be read at all by launchers and menu apps.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(exactly one)&#039;&#039; See [[#The &amp;lt;package&amp;gt; area|The &amp;lt;package&amp;gt; area]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(one or more)&#039;&#039; See [[#The &amp;lt;application&amp;gt; area|The &amp;lt;application&amp;gt; area]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All of the PXML elements should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;package&amp;gt; area ==&lt;br /&gt;
Since PND files can contain various applications the new &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; element was introduced. It is meant to allow you to describe what the package is about. This will, at least at the moment (firmware 1 pre hotfix6), not be used by the pandora itself for detection, but is meant as tool for package repositories as well as package managers that might eventually be created.&lt;br /&gt;
&lt;br /&gt;
Each PND should have one of those at the top (and only one). For single application packages this can basically be a copy of the respective areas from the &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; element.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier common to all versions of a particular PND package. This can be achieved by appending some random number to your package name or by simply generating a completely random, very long identifier. A good ID may consist of the application name, developer name and some key, for example &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;.&lt;br /&gt;
: The package ID allows repositories to identify different versions of the same package and therefore determine whether that package should be updated. The package ID should therefore &#039;&#039;&#039;not&#039;&#039;&#039; be changed if a package is merely updated.&lt;br /&gt;
: &#039;&#039;&#039;The package ID &#039;&#039;&#039;must not&#039;&#039;&#039; include characters which would be invalid in directory or file names, such as ?, &amp;gt;, /, etc. Use of such characters will prevent the PND from functioning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;author&amp;gt; element|The &amp;lt;author&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;version&amp;gt; element|The &amp;lt;version&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;titles&amp;gt; element|The &amp;lt;titles&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;package id=&amp;quot;uniqueID&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (author, version...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/package&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;icon&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;application&amp;gt; area ==&lt;br /&gt;
The Application-tag permits the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; container to have multiple applications within it; you should have at least one application tag-pair (for one app), though you may have many.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;application id=&amp;quot;uniqueID&amp;quot; appdata=&amp;quot;dirname&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (exec, author...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/application&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sections which follow describe the allowed elements inside &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; blocks. You can have as many applications listed in a single PXML file as you want to (though there is/was a limit in libpnd that was set to about 50 once upon the time, which might eventually be completely be removed).&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier for your current application, and should be something globally unique so that no two PND packages have the same id. This can be achieved by appending some random number to your application name, and to use that as your id; or to simply generate a completely random, very long id. If this id already is used in another PND file, those two PND files will conflict with each other, and unforseeable errors will occur. Please put effort into generating a unique id for your PXML-file.&lt;br /&gt;
; appdata&lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The &amp;quot;appdata&amp;quot; permits a directory name (NOT PATH) to be specified as preferred; if not present, the unique id provided in the ID attribute will be used. For example, we may want a unique id of &amp;lt;code&amp;gt;Battlejewels.skeezix.3216836217382163.v001&amp;lt;/code&amp;gt;, but an appdata path of &amp;lt;code&amp;gt;battlejewels&amp;lt;/code&amp;gt; to make it easier on the user, or to have multiple different battlejewels sharing one appdata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Suggestions for Generating A Unique ID =====&lt;br /&gt;
A unique ID &#039;&#039;&#039;must not&#039;&#039;&#039; include directory or filename invalid characters, such as &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;, etc. Any of those will cause the PND file to not function.&lt;br /&gt;
&lt;br /&gt;
The unique-id should be unique against other PND files, but may be re-used by other &#039;application&#039; tags within the PND; for example, you may have multiple subapps that want to share the same appdata path (which is formed based on unique-id!), so use the same unique-id. You might then have a utility application in that same PND, which needs its own appdata, and so gets its own unique-id.&lt;br /&gt;
&lt;br /&gt;
A good unique id is the application name, developer name, and some key you may wish to update on occasion (should state-data become incompatible between updates, say.)&lt;br /&gt;
Consider: &lt;br /&gt;
* &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;exec&amp;gt; element|The &amp;lt;exec&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;author&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;version&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;titles&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;licenses&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;licenses&amp;gt; element|The &amp;lt;licenses&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;categories&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;categories&amp;gt; element|The &amp;lt;categories&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Figure out how to disambiguate between two identically-named sections when linking or rename some of the sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;exec&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The exec element should specify all the information needed to execute your application. An exec element must be included in every PXML file. Only exactly one exec element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; command : &#039;&#039;(required)&#039;&#039; The command attribute specifies the path to the executable file. This should be a relative path to a file within the PND package. Must contain no arguments! One strategy you may need is to point to a shell script in your PND file, which in turn sets up &amp;lt;code&amp;gt;LD_LIBRARY_PATH&amp;lt;/code&amp;gt;, determines arguments to pass, uses zenity to pop up a pre-run menu, or other trickery.&lt;br /&gt;
; arguments : &#039;&#039;(optional)&#039;&#039; The arguments attribute may be not present, or present with 1 or more arguments to the executable.&lt;br /&gt;
; startdir : &#039;&#039;(optional)&#039;&#039; The startdir attribute specifies the starting directory (Also known as the working directory) that the application should start in. This should be a relative path to a directory within the PND package, or to a well-known directory in the Pandora file system.&lt;br /&gt;
; standalone : &#039;&#039;(optional)&#039;&#039; The standalone attribute specifies whether or not this application can run on its own, or if it needs parameters to run. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can be run without parameters. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run with parameters (Meaning that no icon will appear for it in a launcher; it will only be run via file associations or via the terminal).&lt;br /&gt;
; background : &#039;&#039;(optional)&#039;&#039; The background attribute specifies whether or not this application should run in the background, and it should be possible to switch to other apps while it is running, or if it is the only application that should be running. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can run in the background. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run as the only application.&lt;br /&gt;
; x11 : &#039;&#039;(optional)&#039;&#039; The x11 attribute may be missing; values are one of &amp;quot;req&amp;quot;, &amp;quot;stop&amp;quot;, and &amp;quot;ignore&amp;quot;. If &amp;quot;req&amp;quot; is set, it means the application requires X11 (and possibly could be filtered out of users display in a menu if X is not running, or perhaps such a menu would have to start X.) If &amp;quot;stop&amp;quot; is set, it means X must be not running, or temporarily shut down, for the app. If &amp;quot;ignore&amp;quot; is set, the app doesn&#039;t care if X is running or not (such as an SDL app, or a sh-script, etc.)&lt;br /&gt;
; extraarguments &lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The extraarguments attribute may be missing; values here are appended to the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; line after everything else, and after adding a &amp;lt;code&amp;gt;--&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt;, when executing this, will let the dashdash arguments be handled first by the shell then fed into the PND application. Regular arguments above are quoted and shielded by &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt; so not handled/expanded by the shell or desktop environment. Example: For file associations, &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; (or others) may be a desirable argument.. however, placing &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; element above will result in a literal &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; being passed into the PND application; adding &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will result in a file associated invocation with &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; expanded to the desired string, instead.&lt;br /&gt;
: Specifically, &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; above will insert &amp;lt;code&amp;gt;-a &amp;quot;foo&amp;quot;&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line, while &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will append &amp;lt;code&amp;gt;-- foo&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
A minimal (and typical) exec:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fully loaded one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec background=&amp;quot;true&amp;quot; startdir=&amp;quot;/usr/share/icons/&amp;quot; standalone=&amp;quot;true&amp;quot; command=&amp;quot;myprogram&amp;quot; arguments=&amp;quot;arg1 arg2&amp;quot; x11=&amp;quot;option&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional)&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;osversion&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The osversion element specifies the minimal OS version that supports the PND file. The PND file will not be loaded by an OS that has an older version than the one specified here. If unsure, just use a &#039;0&#039; in the respective field.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: non negative integers.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: non negative integers.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: non negative integers.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: non negative integers.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;osversion major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;code&amp;gt;&amp;lt;icon&amp;gt;&amp;lt;/code&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;licenses&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The licenses element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
It contains multiple license elements. Every element represents one license (so you *can* also multilicense something). You have to provide at least one license for your application. You can basically enter anything you want, though if you are using an existing license, it is best to just enter the name and provide a link to the full version. This tag also allows you to provide links to websites with the sourcecode. &lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies what the license is called. If you don&#039;t have a real license you can also enter some short text here (please keep it short!) or just enter &amp;quot;other&amp;quot; and doN&#039;t care no more.&lt;br /&gt;
; url : &#039;&#039;(optional)&#039;&#039; The url attribute can be used to specify a url to the full license text.&lt;br /&gt;
; sourcecodeurl : &#039;&#039;(optional)&#039;&#039; The sourcecodeurl attribute can be used to specify a url to the sources.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;licenses&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;GPLv2+&amp;quot; url=&amp;quot;http://www.gnu.org/licenses/gpl-2.0.html&amp;quot; sourcecodeurl=&amp;quot;http://pandora.org/sources/package.tar.bz2&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/licenses&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;previewpics&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The previewpics element is an element that contains multiple other elements.&lt;br /&gt;
A previewpics element is optional.&lt;br /&gt;
&lt;br /&gt;
It contains multiple pic-elements. Every pic-element represents one preview picture. If the previewpics element is specified, it must contain at least one pic element. Use the native 800x480 LCD screen resolution, minimenu and others will scale it down as needed.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute on a pic element specifies the path to the image file used as the preview picture.&lt;br /&gt;
&lt;br /&gt;
==== Recommendation ====&lt;br /&gt;
&lt;br /&gt;
If you define multiple &amp;lt;previewpic&amp;gt; elements, then set the most illustrative picture as the primary &amp;lt;previewpic&amp;gt;!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Why?&#039;&#039; Because many context use only that picture at all or at that picture at first sight and more only on demand. &#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
* [[Minimenu]]&#039;s preview function (toggled via &amp;quot;A&amp;quot;) shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/includes/rss.php Repo RSS feed] shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/?page=detail&amp;amp;app=pndmanager-bzar PNDManager]&#039;s app info shows 1 picture at first sight, more on demand.&lt;br /&gt;
&lt;br /&gt;
Currently there is no technical definition of the &#039;&#039;&amp;quot;primary&amp;quot;&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;, therefore ensure that your intended primary &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* occurs first in the source code order,&lt;br /&gt;
* has a filename that lists it first in a typical lexicographical sorting order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is an illustrative picture?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It should quickly give an impression of the look &amp;amp; feel of an application.&amp;lt;br&amp;gt;&lt;br /&gt;
I.e. for video games this would mean and in-game screenshot rather than a main menu screenshot, except if the menu is just a small overlay, and the important parts of the game can still be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/8137-pnd-packagers-1-please-provide-previewpics-2-define-primary-pic-if-you-give-multiple/ Discussion in the developer forum]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;previewpics&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic1.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic2.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/previewpics&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;amp;lt;info&amp;amp;gt; element ===&lt;br /&gt;
====Description====&lt;br /&gt;
The &amp;quot;info&amp;quot; element allows the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; to suggest to the desktop environment or menu a file that may be shown to the user when they want to know more - be it an About, a Install Guide, a User Guide, or all of the above. Per application only up to one of those entries is allowed. If you need more, the best approach is to create an html file and link the other files.&lt;br /&gt;
&lt;br /&gt;
The file can be a txt-file or an html-file, and as the PXML-app-dir or &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-application will be mounted, the file may in turn branch to other files should it wish to.&lt;br /&gt;
&lt;br /&gt;
Developers do not need to have this element, if their app is nice and simple and just runs. If the application requires additional set up (such as Quake requiring separate pak files that cannot be included in the PND), or if you wish to include sample config files or config guidelines for something complex like DosBox, or include Pandora-specific notes.. those are all good things. But the developer is encouraged to be tasteful and not go hog-wild!&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; the name to be shown in the menu; should be obvious that it belongs to the PND .. Quake&#039;s game PND could have &amp;quot;Quake 1 Setup&amp;quot;.&lt;br /&gt;
; type : &#039;&#039;(required)&#039;&#039; the mime type for the file; in the event the consuming application can map mimetypes to an appropriate executable, this would be a good way of letting the user&#039;s preferred reader come up. Should be one of &amp;lt;code&amp;gt;text/html&amp;lt;/code&amp;gt; (for an html file) or &amp;lt;code&amp;gt;text/plain&amp;lt;/code&amp;gt; (for a .txt file). Those two are the only types allowed if the validation against the scheme is meant to be successful.&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; A file (including path relative to the PND; ie: &amp;lt;code&amp;gt;./index.html&amp;lt;/code&amp;gt; would be the root of the PND) in the PND to open up; by default, the web browser will likely be used to open it.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;info name=&amp;quot;AwesomeGame Setup&amp;quot; type=&amp;quot;text/html&amp;quot; src=&amp;quot;index.html&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;categories&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The categories element is an element that contains multiple other elements.&lt;br /&gt;
A categories element is required, and must contain at least one category.&lt;br /&gt;
&lt;br /&gt;
Menus that use your PXML in any shape or form will use the category information to sort your application entry into the tree or sub menus. Depending on the menu system, this will be done differently every time. It is therefore advisable to specify as many categories and subcategories as possible (and as suitable; don&#039;t specify that your application belongs in a category if it doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;categories&amp;quot; element contains multiple category-elements. Every category-element represents one category that this app can be sorted into. Valid top-level categories are (among others):&lt;br /&gt;
&lt;br /&gt;
# AudioVideo&lt;br /&gt;
# Audio&lt;br /&gt;
# Video&lt;br /&gt;
# Development&lt;br /&gt;
# Education&lt;br /&gt;
# Game&lt;br /&gt;
# Graphics&lt;br /&gt;
# Network&lt;br /&gt;
# Office&lt;br /&gt;
# Settings&lt;br /&gt;
# System&lt;br /&gt;
# Utility&lt;br /&gt;
&lt;br /&gt;
Please see [http://standards.freedesktop.org/menu-spec/latest/apa.html the FreeDesktop specification] for more information. In it, you will also find valid subcategories for your top-level categories.&lt;br /&gt;
&lt;br /&gt;
The category-element takes one attribute: The name-attribute. This attribute represents the category name, which preferrably should be one of the above.&lt;br /&gt;
&lt;br /&gt;
A category-element can contain further child-elements: subcategory-elements. These represent the subcategories of a category that the app will be sorted into.&lt;br /&gt;
&lt;br /&gt;
The subcategory-element also takes a name-attribute; this attibute can contain a name for your subcategory.&lt;br /&gt;
&lt;br /&gt;
For passing validation any category/subcategory entries have to confirm to the FDO specs linked above.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;category&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;categories&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app belongs in the &amp;quot;Game/StrategyGame&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;StrategyGame&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app also belongs in the &amp;quot;Graphics/ImageProcessing&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Graphics&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;ImageProcessing&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
&amp;lt;/categories&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;associations&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The associations element is an element that contains multiple other elements.&lt;br /&gt;
An associations element is optional, except if &amp;lt;code&amp;gt;exec.standalone&amp;lt;/code&amp;gt; is false (this is not checked via the schema!).&lt;br /&gt;
&lt;br /&gt;
It contains one or multiple association-elements. Every association-element represents one file action association (though it is possible to put multiple mimetypes into a single association it muddies the waters so is best avoided.) The association is a request that this application may open a specified mimetype(s). Many applications may associate the same mimetype, and the desktop may offer a menu to allow one to be selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This element is a &#039;recent&#039; addition to the firmware (Super Zaxxon) - users will have to ensure they are in a late edition firmware&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute on an association element specifies the user-friendly action name for the association. ex: &amp;quot;Open PNG&amp;quot;. It will be shown in menus, so include your app name ideally.&lt;br /&gt;
; filetype : &#039;&#039;(required)&#039;&#039; The filetype attribute on an association element specifies what file types (in MIME format) that this association should apply to. ex: &amp;lt;code&amp;gt;image/png&amp;lt;/code&amp;gt;&lt;br /&gt;
; command : &#039;&#039;(no longer used)&#039;&#039; The command attribute is not used; most linux distributions do not allow for alternative execution methods for file associations versus standalone execution, so we have dropped this idea&lt;br /&gt;
; arguments : &#039;&#039;(no longer used)&#039;&#039; The arguments attribution is no longer used; see &#039;command&#039; for why. &lt;br /&gt;
&lt;br /&gt;
You will likely want to add an &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; element into the &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; line, to contain &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; or other hint; in this way the desktop environment will know to insert the filename(s), url(s), etc:&lt;br /&gt;
*   &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; → a single file&lt;br /&gt;
*   &amp;lt;code&amp;gt;%F&amp;lt;/code&amp;gt; → multiple files&lt;br /&gt;
*   &amp;lt;code&amp;gt;%u&amp;lt;/code&amp;gt; → a single url&lt;br /&gt;
*   &amp;lt;code&amp;gt;%U&amp;lt;/code&amp;gt; → multiple urls&lt;br /&gt;
* and so on (see the [http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#exec-variables freedesktop specification for the Exec tag])&lt;br /&gt;
&lt;br /&gt;
The result in the &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; file is a &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line looking approximately like:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
Exec=/usr/pandora/scripts/pnd_run.sh -p &amp;quot;/media/mysdcard/pandora/menu//ristrun.pnd&amp;quot; -e &amp;quot;run.sh&amp;quot; -b &amp;quot;ristrun&amp;quot; -- %f&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;associations&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a BMP Image&amp;quot; filetype=&amp;quot;image/bmp&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a stylesheet&amp;quot; filetype=&amp;quot;text/css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/associations&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;clockspeed&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The clockspeed element specifies what clockspeed this app should run at. Please do only specify this element if your application *needs* to run at the specified clock speed.&lt;br /&gt;
A clockspeed element is optional. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; frequency : &#039;&#039;(required)&#039;&#039; The frequency attribute specifies the wanted frequency, in megahertz (MHz).&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;clockspeed frequency=&amp;quot;600&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
There are several example files available in the [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=tree;f=docs/examples git repository]. They do match the current specification and (unless mentioned differently) validate. Below the direct links and a short description what they are meant to show:&lt;br /&gt;
&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/PXML.xml PXML.xml]: This is a sample &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file making use of many different things.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/average-case_PXML.xml average-case_PXML.xml]: This is an example how a &amp;quot;common&amp;quot; pnd with just one application could look. Most of the information for the &amp;lt;package&amp;gt; block can in this case directly be copied over from the respective parts in the &amp;lt;application&amp;gt; block.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/full-sample_PXML.xml full-sample_PXML.xml]: This is a complex example defining a &amp;quot;real&amp;quot; package collection. It offers several applications, all using different features of PXML.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-schema_PXML.xml minimum-schema_PXML.xml]: This is a minimum example that will validate with the schema but basically offer nothing beside what really is required. This application should work nicely with any pnd repositories based upon the PXML specs. &#039;&#039;&#039;Note:&#039;&#039;&#039; This application will not work with pre HF6, for support for OS versions up to HF6 an additional &amp;lt;title&amp;gt; block outside of &amp;lt;titles&amp;gt; is required!&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-libpnd_PXML.xml minimum-libpnd_PXML.xml]: This is a minimum example that will work on the pandora, but is &#039;&#039;&#039;not&#039;&#039;&#039; following the schema and lots of information that will be required for repositories based on the PXML specs is not available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: These &amp;quot;Note:&amp;quot; backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Validation ==&lt;br /&gt;
To validate a PXML file, you need a XSD (XML schema) validator, and you have to know how to use it. The schema is also available in a plaintext file described in words that are by far more compact than this page but still understandable for coders: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/PXML_schema_plaintext.txt plaintext description of the schema]&lt;br /&gt;
&lt;br /&gt;
The current-most XSD is in &#039;libpnd&#039; (in the git repository). Here is the file history: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=history;f=docs/PXML_schema.xsd PXML_schema.xsd file history]&lt;br /&gt;
Once on the history page, just click on the filename (right click -&amp;gt; save as) to download the latest version.&lt;br /&gt;
&lt;br /&gt;
The easiest way to run validation is using this command:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
 xmllint --noout --schema PATH/TO/PXML_schema.xsd PATH/TO/PXML.xml&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
To run it you have to have xmllint installed and the (latest) &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition downloaded. Using this command you can now simply evaluate if the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file is valid.  xmllint can be installed via the angstrom repository (it is part of &amp;lt;code&amp;gt;libxml2-utils&amp;lt;/code&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: It is possible to validate PXML files that won&#039;t work with pre HotFix6. If you want to have the pnd work with basically all versions of the OS (you most likely want this!) please have a look above searching for &#039;&#039;&amp;lt;!--pre HF6 compatibility--&amp;gt;&#039;&#039; and include those blocks in your pxml file.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Official OpenPandora Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27098</id>
		<title>PXML specification</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=27098"/>
		<updated>2013-04-10T12:55:53Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the specification for PXML files. To see the specification for PND repository files, please see the [[PND repository specification]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention:&#039;&#039;&#039; at the present time, the PXML file format isn&#039;t set in stone, and is therefore subject to change. There is no guarantee that the format or the schema are bug-free or will be changed at any time. In general it is likely that a working PXML file will stay valid, if the schema definition mentioned here is followed.&lt;br /&gt;
&lt;br /&gt;
This is the human-readable specification for the PXML file format. The PXML file format is used in your applications for the OpenPandora® that you package in &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-files or distribute otherwise, to make it possible for menus and launchers to use your applications and their properties.&lt;br /&gt;
&lt;br /&gt;
A PXML file should be appended to your &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-file, using the tools provided for that purpose, or put in a directory that you want to serve as a redistributable package, to make it possible for launchers and menus to find it. It should have the name &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; (not case sensitive) and there should only be one such file. The contents of the PXML file should also comply to this specification without exception, to guarantee that everyone will be able to read it.&lt;br /&gt;
&lt;br /&gt;
The following specification is based on what the latest version of the &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition accepts as valid data. Files that do not pass the validation might still work as expected, but if the validation is passed you can be (almost) 100% sure that it is supposed to be correct.&lt;br /&gt;
&lt;br /&gt;
== XML compatibility ==&lt;br /&gt;
The PXML format is XML-based and fully XML-compliant, which means that it can be read and written by any XML reader or writer. Included with this specification should also be a &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file, which is used by XML tools to validate PXML files. A &amp;lt;code&amp;gt;.xsd&amp;lt;/code&amp;gt;-file is also known as a XML schema, and can be called the &amp;quot;computer-readable&amp;quot; version of this document. It is very good practice to validate your PXML-files with that schema before publishing them.&lt;br /&gt;
&lt;br /&gt;
To write a PXML file, you also need to know the basics of writing a XML file. It boils down to the following:&lt;br /&gt;
&lt;br /&gt;
# If an element contains text or other elements, it needs a start-tag and an end-tag. This looks like (1)&lt;br /&gt;
# If an element does not contain other elements or text, but only attributes, it looks like (2)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement someattribute=&amp;quot;something&amp;quot;&amp;gt;something inside it&amp;lt;/exampleelement&amp;gt; &amp;lt;!-- (1) --&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement2 someattribute=&amp;quot;something&amp;quot;/&amp;gt; &amp;lt;!-- (2) --&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General format ==&lt;br /&gt;
&lt;br /&gt;
The PXML-file is split up into multiple so-called elements, each of which specify one property of the &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-package. All of these elements are surrounded with a &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag, which tells the readers of the file that the data within that tag belongs to a PXML file. The tag and elements should be defined as follows:&lt;br /&gt;
=== The &amp;lt;PXML&amp;gt; tag ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;lt;PXML&amp;gt;&amp;lt;/code&amp;gt; tag serves as the container for all PXML elements. It is the first thing that should occur in your PXML file.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; xmlns : The &amp;quot;xmlns&amp;quot; attribute is required by the XML standard, and guarantees that this file will be identified as a PXML file. You must include the xmlns attribute, exactly as shown, in your PXML file, with the URL as specified. Only then can it be guaranteed that the file will be read at all by launchers and menu apps.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(exactly one)&#039;&#039; See [[#The &amp;lt;package&amp;gt; area|The &amp;lt;package&amp;gt; area]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(one or more)&#039;&#039; See [[#The &amp;lt;application&amp;gt; area|The &amp;lt;application&amp;gt; area]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All of the PXML elements should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;package&amp;gt; area ==&lt;br /&gt;
Since PND files can contain various applications the new &amp;lt;code&amp;gt;&amp;lt;package&amp;gt;&amp;lt;/code&amp;gt; element was introduced. It is meant to allow you to describe what the package is about. This will, at least at the moment (firmware 1 pre hotfix6), not be used by the pandora itself for detection, but is meant as tool for package repositories as well as package managers that might eventually be created.&lt;br /&gt;
&lt;br /&gt;
Each PND should have one of those at the top (and only one). For single application packages this can basically be a copy of the respective areas from the &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; element.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier common to all versions of a particular PND package. This can be achieved by appending some random number to your package name or by simply generating a completely random, very long identifier. A good ID may consist of the application name, developer name and some key, for example &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;.&lt;br /&gt;
: The package ID allows repositories to identify different versions of the same package and therefore determine whether that package should be updated. The package ID should therefore &#039;&#039;&#039;not&#039;&#039;&#039; be changed if a package is merely updated.&lt;br /&gt;
: &#039;&#039;&#039;The package ID &#039;&#039;&#039;must not&#039;&#039;&#039; include characters which would be invalid in directory or file names, such as ?, &amp;gt;, /, etc. Use of such characters will prevent the PND from functioning.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;author&amp;gt; element|The &amp;lt;author&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;version&amp;gt; element|The &amp;lt;version&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;titles&amp;gt; element|The &amp;lt;titles&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;package id=&amp;quot;uniqueID&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (author, version...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/package&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;icon&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;application&amp;gt; area ==&lt;br /&gt;
The Application-tag permits the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; container to have multiple applications within it; you should have at least one application tag-pair (for one app), though you may have many.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;application id=&amp;quot;uniqueID&amp;quot; appdata=&amp;quot;dirname&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (exec, author...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/application&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sections which follow describe the allowed elements inside &amp;lt;code&amp;gt;&amp;lt;application&amp;gt;&amp;lt;/code&amp;gt; blocks. You can have as many applications listed in a single PXML file as you want to (though there is/was a limit in libpnd that was set to about 50 once upon the time, which might eventually be completely be removed).&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; id&lt;br /&gt;
: &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier for your current application, and should be something globally unique so that no two PND packages have the same id. This can be achieved by appending some random number to your application name, and to use that as your id; or to simply generate a completely random, very long id. If this id already is used in another PND file, those two PND files will conflict with each other, and unforseeable errors will occur. Please put effort into generating a unique id for your PXML-file.&lt;br /&gt;
; appdata&lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The &amp;quot;appdata&amp;quot; permits a directory name (NOT PATH) to be specified as preferred; if not present, the unique id provided in the ID attribute will be used. For example, we may want a unique id of &amp;lt;code&amp;gt;Battlejewels.skeezix.3216836217382163.v001&amp;lt;/code&amp;gt;, but an appdata path of &amp;lt;code&amp;gt;battlejewels&amp;lt;/code&amp;gt; to make it easier on the user, or to have multiple different battlejewels sharing one appdata.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Suggestions for Generating A Unique ID =====&lt;br /&gt;
A unique ID &#039;&#039;&#039;must not&#039;&#039;&#039; include directory or filename invalid characters, such as &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt;, etc. Any of those will cause the PND file to not function.&lt;br /&gt;
&lt;br /&gt;
The unique-id should be unique against other PND files, but may be re-used by other &#039;application&#039; tags within the PND; for example, you may have multiple subapps that want to share the same appdata path (which is formed based on unique-id!), so use the same unique-id. You might then have a utility application in that same PND, which needs its own appdata, and so gets its own unique-id.&lt;br /&gt;
&lt;br /&gt;
A good unique id is the application name, developer name, and some key you may wish to update on occasion (should state-data become incompatible between updates, say.)&lt;br /&gt;
Consider: &lt;br /&gt;
* &amp;lt;code&amp;gt;battlejewels.skeezix.001&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;quake-1.pickle.001&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;exec&amp;gt; element|The &amp;lt;exec&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;author&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;version&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;version&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; : See &amp;quot;The &amp;lt;titles&amp;gt; element&amp;quot; (below)&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;licenses&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;licenses&amp;gt; element|The &amp;lt;licenses&amp;gt; element]]&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;categories&amp;gt;&amp;lt;/code&amp;gt; : See [[#The &amp;lt;categories&amp;gt; element|The &amp;lt;categories&amp;gt; element]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Figure out how to disambiguate between two identically-named sections when linking or rename some of the sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;exec&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The exec element should specify all the information needed to execute your application. An exec element must be included in every PXML file. Only exactly one exec element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; command : &#039;&#039;(required)&#039;&#039; The command attribute specifies the path to the executable file. This should be a relative path to a file within the PND package. Must contain no arguments! One strategy you may need is to point to a shell script in your PND file, which in turn sets up &amp;lt;code&amp;gt;LD_LIBRARY_PATH&amp;lt;/code&amp;gt;, determines arguments to pass, uses zenity to pop up a pre-run menu, or other trickery.&lt;br /&gt;
; arguments : &#039;&#039;(optional)&#039;&#039; The arguments attribute may be not present, or present with 1 or more arguments to the executable.&lt;br /&gt;
; startdir : &#039;&#039;(optional)&#039;&#039; The startdir attribute specifies the starting directory (Also known as the working directory) that the application should start in. This should be a relative path to a directory within the PND package, or to a well-known directory in the Pandora file system.&lt;br /&gt;
; standalone : &#039;&#039;(optional)&#039;&#039; The standalone attribute specifies whether or not this application can run on its own, or if it needs parameters to run. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can be run without parameters. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run with parameters (Meaning that no icon will appear for it in a launcher; it will only be run via file associations or via the terminal).&lt;br /&gt;
; background : &#039;&#039;(optional)&#039;&#039; The background attribute specifies whether or not this application should run in the background, and it should be possible to switch to other apps while it is running, or if it is the only application that should be running. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can run in the background. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run as the only application.&lt;br /&gt;
; x11 : &#039;&#039;(optional)&#039;&#039; The x11 attribute may be missing; values are one of &amp;quot;req&amp;quot;, &amp;quot;stop&amp;quot;, and &amp;quot;ignore&amp;quot;. If &amp;quot;req&amp;quot; is set, it means the application requires X11 (and possibly could be filtered out of users display in a menu if X is not running, or perhaps such a menu would have to start X.) If &amp;quot;stop&amp;quot; is set, it means X must be not running, or temporarily shut down, for the app. If &amp;quot;ignore&amp;quot; is set, the app doesn&#039;t care if X is running or not (such as an SDL app, or a sh-script, etc.)&lt;br /&gt;
; extraarguments &lt;br /&gt;
: &#039;&#039;(optional)&#039;&#039; The extraarguments attribute may be missing; values here are appended to the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; line after everything else, and after adding a &amp;lt;code&amp;gt;--&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt;, when executing this, will let the dashdash arguments be handled first by the shell then fed into the PND application. Regular arguments above are quoted and shielded by &amp;lt;code&amp;gt;pnd_run.sh&amp;lt;/code&amp;gt; so not handled/expanded by the shell or desktop environment. Example: For file associations, &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; (or others) may be a desirable argument.. however, placing &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; element above will result in a literal &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; being passed into the PND application; adding &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; into &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will result in a file associated invocation with &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; expanded to the desired string, instead.&lt;br /&gt;
: Specifically, &amp;lt;code&amp;gt;arguments&amp;lt;/code&amp;gt; above will insert &amp;lt;code&amp;gt;-a &amp;quot;foo&amp;quot;&amp;lt;/code&amp;gt; into the &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line, while &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; will append &amp;lt;code&amp;gt;-- foo&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
A minimal (and typical) exec:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fully loaded one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec background=&amp;quot;true&amp;quot; startdir=&amp;quot;/usr/share/icons/&amp;quot; standalone=&amp;quot;true&amp;quot; command=&amp;quot;myprogram&amp;quot; arguments=&amp;quot;arg1 arg2&amp;quot; x11=&amp;quot;option&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
; website : &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
; email : &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
; type : &#039;&#039;(optional)&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;osversion&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The osversion element specifies the minimal OS version that supports the PND file. The PND file will not be loaded by an OS that has an older version than the one specified here. If unsure, just use a &#039;0&#039; in the respective field.&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; major : &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: non negative integers.&lt;br /&gt;
; minor : &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: non negative integers.&lt;br /&gt;
; release : &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: non negative integers.&lt;br /&gt;
; build : &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: non negative integers.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;osversion major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &amp;lt;code&amp;gt;en_US&amp;lt;/code&amp;gt;. The language is indicated by the lang attribute. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;code&amp;gt;&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;&amp;lt;/code&amp;gt; once outside the &amp;lt;code&amp;gt;&amp;lt;titles&amp;gt;&amp;lt;/code&amp;gt; block, too!&lt;br /&gt;
&amp;lt;!-- TODO: These backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one with &amp;lt;code&amp;gt;lang=&amp;quot;en_US&amp;quot;&amp;lt;/code&amp;gt; for American English)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Current implementation will use the PND file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So, for a PND file, all subapps will show the appended-icon regardless of the &amp;lt;code&amp;gt;&amp;lt;icon&amp;gt;&amp;lt;/code&amp;gt; tag within the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;licenses&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The licenses element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
It contains multiple license elements. Every element represents one license (so you *can* also multilicense something). You have to provide at least one license for your application. You can basically enter anything you want, though if you are using an existing license, it is best to just enter the name and provide a link to the full version. This tag also allows you to provide links to websites with the sourcecode. &lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;license&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute specifies what the license is called. If you don&#039;t have a real license you can also enter some short text here (please keep it short!) or just enter &amp;quot;other&amp;quot; and doN&#039;t care no more.&lt;br /&gt;
; url : &#039;&#039;(optional)&#039;&#039; The url attribute can be used to specify a url to the full license text.&lt;br /&gt;
; sourcecodeurl : &#039;&#039;(optional)&#039;&#039; The sourcecodeurl attribute can be used to specify a url to the sources.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;licenses&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;GPLv2+&amp;quot; url=&amp;quot;http://www.gnu.org/licenses/gpl-2.0.html&amp;quot; sourcecodeurl=&amp;quot;http://pandora.org/sources/package.tar.bz2&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/licenses&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;previewpics&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The previewpics element is an element that contains multiple other elements.&lt;br /&gt;
A previewpics element is optional.&lt;br /&gt;
&lt;br /&gt;
It contains multiple pic-elements. Every pic-element represents one preview picture. If the previewpics element is specified, it must contain at least one pic element. Use the native 800x480 LCD screen resolution, minimenu and others will scale it down as needed.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;pic&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; The src attribute on a pic element specifies the path to the image file used as the preview picture.&lt;br /&gt;
&lt;br /&gt;
==== Recommendation ====&lt;br /&gt;
&lt;br /&gt;
If you define multiple &amp;lt;previewpic&amp;gt; elements, then set the most illustrative picture as the primary &amp;lt;previewpic&amp;gt;!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Why?&#039;&#039; Because many context use only that picture at all or at that picture at first sight and more only on demand. &#039;&#039;Examples:&#039;&#039;&lt;br /&gt;
* [[Minimenu]]&#039;s preview function (toggled via &amp;quot;A&amp;quot;) shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/includes/rss.php Repo RSS feed] shows only the first picture,&lt;br /&gt;
* [http://repo.openpandora.org/?page=detail&amp;amp;app=pndmanager-bzar PNDManager]&#039;s app info shows 1 picture at first sight, more on demand.&lt;br /&gt;
&lt;br /&gt;
Currently there is no technical definition of the &#039;&#039;&amp;quot;primary&amp;quot;&#039;&#039; &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;, therefore ensure that your intended primary &amp;lt;code&amp;gt;&amp;lt;previewpic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* occurs first in the source code order,&lt;br /&gt;
* has a filename that lists it first in a typical lexicographical sorting order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What is an illustrative picture?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It should quickly give an impression of the look &amp;amp; feel of an application.&amp;lt;br&amp;gt;&lt;br /&gt;
I.e. for video games this would mean and in-game screenshot rather than a main menu screenshot, except if the menu is just a small overlay, and the important parts of the game can still be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/8137-pnd-packagers-1-please-provide-previewpics-2-define-primary-pic-if-you-give-multiple/ Discussion in the developer forum]&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;previewpics&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic1.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic2.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/previewpics&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;amp;lt;info&amp;amp;rt; element ===&lt;br /&gt;
====Description====&lt;br /&gt;
The &amp;quot;info&amp;quot; element allows the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; to suggest to the desktop environment or menu a file that may be shown to the user when they want to know more - be it an About, a Install Guide, a User Guide, or all of the above. Per application only up to one of those entries is allowed. If you need more, the best approach is to create an html file and link the other files.&lt;br /&gt;
&lt;br /&gt;
The file can be a txt-file or an html-file, and as the PXML-app-dir or &amp;lt;code&amp;gt;.pnd&amp;lt;/code&amp;gt;-application will be mounted, the file may in turn branch to other files should it wish to.&lt;br /&gt;
&lt;br /&gt;
Developers do not need to have this element, if their app is nice and simple and just runs. If the application requires additional set up (such as Quake requiring separate pak files that cannot be included in the PND), or if you wish to include sample config files or config guidelines for something complex like DosBox, or include Pandora-specific notes.. those are all good things. But the developer is encouraged to be tasteful and not go hog-wild!&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; the name to be shown in the menu; should be obvious that it belongs to the PND .. Quake&#039;s game PND could have &amp;quot;Quake 1 Setup&amp;quot;.&lt;br /&gt;
; type : &#039;&#039;(required)&#039;&#039; the mime type for the file; in the event the consuming application can map mimetypes to an appropriate executable, this would be a good way of letting the user&#039;s preferred reader come up. Should be one of &amp;lt;code&amp;gt;text/html&amp;lt;/code&amp;gt; (for an html file) or &amp;lt;code&amp;gt;text/plain&amp;lt;/code&amp;gt; (for a .txt file). Those two are the only types allowed if the validation against the scheme is meant to be successful.&lt;br /&gt;
; src : &#039;&#039;(required)&#039;&#039; A file (including path relative to the PND; ie: &amp;lt;code&amp;gt;./index.html&amp;lt;/code&amp;gt; would be the root of the PND) in the PND to open up; by default, the web browser will likely be used to open it.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;info name=&amp;quot;AwesomeGame Setup&amp;quot; type=&amp;quot;text/html&amp;quot; src=&amp;quot;index.html&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;categories&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The categories element is an element that contains multiple other elements.&lt;br /&gt;
A categories element is required, and must contain at least one category.&lt;br /&gt;
&lt;br /&gt;
Menus that use your PXML in any shape or form will use the category information to sort your application entry into the tree or sub menus. Depending on the menu system, this will be done differently every time. It is therefore advisable to specify as many categories and subcategories as possible (and as suitable; don&#039;t specify that your application belongs in a category if it doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;categories&amp;quot; element contains multiple category-elements. Every category-element represents one category that this app can be sorted into. Valid top-level categories are (among others):&lt;br /&gt;
&lt;br /&gt;
# AudioVideo&lt;br /&gt;
# Audio&lt;br /&gt;
# Video&lt;br /&gt;
# Development&lt;br /&gt;
# Education&lt;br /&gt;
# Game&lt;br /&gt;
# Graphics&lt;br /&gt;
# Network&lt;br /&gt;
# Office&lt;br /&gt;
# Settings&lt;br /&gt;
# System&lt;br /&gt;
# Utility&lt;br /&gt;
&lt;br /&gt;
Please see [http://standards.freedesktop.org/menu-spec/latest/apa.html the FreeDesktop specification] for more information. In it, you will also find valid subcategories for your top-level categories.&lt;br /&gt;
&lt;br /&gt;
The category-element takes one attribute: The name-attribute. This attribute represents the category name, which preferrably should be one of the above.&lt;br /&gt;
&lt;br /&gt;
A category-element can contain further child-elements: subcategory-elements. These represent the subcategories of a category that the app will be sorted into.&lt;br /&gt;
&lt;br /&gt;
The subcategory-element also takes a name-attribute; this attibute can contain a name for your subcategory.&lt;br /&gt;
&lt;br /&gt;
For passing validation any category/subcategory entries have to confirm to the FDO specs linked above.&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;category&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;categories&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app belongs in the &amp;quot;Game/StrategyGame&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;StrategyGame&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app also belongs in the &amp;quot;Graphics/ImageProcessing&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Graphics&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;ImageProcessing&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
&amp;lt;/categories&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;associations&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
The associations element is an element that contains multiple other elements.&lt;br /&gt;
An associations element is optional, except if &amp;lt;code&amp;gt;exec.standalone&amp;lt;/code&amp;gt; is false (this is not checked via the schema!).&lt;br /&gt;
&lt;br /&gt;
It contains one or multiple association-elements. Every association-element represents one file action association (though it is possible to put multiple mimetypes into a single association it muddies the waters so is best avoided.) The association is a request that this application may open a specified mimetype(s). Many applications may associate the same mimetype, and the desktop may offer a menu to allow one to be selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: This element is a &#039;recent&#039; addition to the firmware (Super Zaxxon) - users will have to ensure they are in a late edition firmware&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Required Children ====&lt;br /&gt;
; &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; : &#039;&#039;(At least one)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Attributes for &amp;lt;code&amp;gt;&amp;lt;association&amp;gt;&amp;lt;/code&amp;gt; ====&lt;br /&gt;
; name : &#039;&#039;(required)&#039;&#039; The name attribute on an association element specifies the user-friendly action name for the association. ex: &amp;quot;Open PNG&amp;quot;. It will be shown in menus, so include your app name ideally.&lt;br /&gt;
; filetype : &#039;&#039;(required)&#039;&#039; The filetype attribute on an association element specifies what file types (in MIME format) that this association should apply to. ex: &amp;lt;code&amp;gt;image/png&amp;lt;/code&amp;gt;&lt;br /&gt;
; command : &#039;&#039;(no longer used)&#039;&#039; The command attribute is not used; most linux distributions do not allow for alternative execution methods for file associations versus standalone execution, so we have dropped this idea&lt;br /&gt;
; arguments : &#039;&#039;(no longer used)&#039;&#039; The arguments attribution is no longer used; see &#039;command&#039; for why. &lt;br /&gt;
&lt;br /&gt;
You will likely want to add an &amp;lt;code&amp;gt;extraarguments&amp;lt;/code&amp;gt; element into the &amp;lt;code&amp;gt;&amp;lt;exec&amp;gt;&amp;lt;/code&amp;gt; line, to contain &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; or other hint; in this way the desktop environment will know to insert the filename(s), url(s), etc:&lt;br /&gt;
*   &amp;lt;code&amp;gt;%f&amp;lt;/code&amp;gt; → a single file&lt;br /&gt;
*   &amp;lt;code&amp;gt;%F&amp;lt;/code&amp;gt; → multiple files&lt;br /&gt;
*   &amp;lt;code&amp;gt;%u&amp;lt;/code&amp;gt; → a single url&lt;br /&gt;
*   &amp;lt;code&amp;gt;%U&amp;lt;/code&amp;gt; → multiple urls&lt;br /&gt;
* and so on (see the [http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#exec-variables freedesktop specification for the Exec tag])&lt;br /&gt;
&lt;br /&gt;
The result in the &amp;lt;code&amp;gt;.desktop&amp;lt;/code&amp;gt; file is a &amp;lt;code&amp;gt;Exec=&amp;lt;/code&amp;gt; line looking approximately like:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
Exec=/usr/pandora/scripts/pnd_run.sh -p &amp;quot;/media/mysdcard/pandora/menu//ristrun.pnd&amp;quot; -e &amp;quot;run.sh&amp;quot; -b &amp;quot;ristrun&amp;quot; -- %f&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;exec command=&amp;quot;myprogram.sh&amp;quot; extraarguments=&amp;quot;%f&amp;quot;/&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;associations&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a BMP Image&amp;quot; filetype=&amp;quot;image/bmp&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Open a stylesheet&amp;quot; filetype=&amp;quot;text/css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/associations&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;clockspeed&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The clockspeed element specifies what clockspeed this app should run at. Please do only specify this element if your application *needs* to run at the specified clock speed.&lt;br /&gt;
A clockspeed element is optional. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
==== Attributes ====&lt;br /&gt;
; frequency : &#039;&#039;(required)&#039;&#039; The frequency attribute specifies the wanted frequency, in megahertz (MHz).&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;clockspeed frequency=&amp;quot;600&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
There are several example files available in the [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=tree;f=docs/examples git repository]. They do match the current specification and (unless mentioned differently) validate. Below the direct links and a short description what they are meant to show:&lt;br /&gt;
&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/PXML.xml PXML.xml]: This is a sample &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file making use of many different things.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/average-case_PXML.xml average-case_PXML.xml]: This is an example how a &amp;quot;common&amp;quot; pnd with just one application could look. Most of the information for the &amp;lt;package&amp;gt; block can in this case directly be copied over from the respective parts in the &amp;lt;application&amp;gt; block.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/full-sample_PXML.xml full-sample_PXML.xml]: This is a complex example defining a &amp;quot;real&amp;quot; package collection. It offers several applications, all using different features of PXML.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-schema_PXML.xml minimum-schema_PXML.xml]: This is a minimum example that will validate with the schema but basically offer nothing beside what really is required. This application should work nicely with any pnd repositories based upon the PXML specs. &#039;&#039;&#039;Note:&#039;&#039;&#039; This application will not work with pre HF6, for support for OS versions up to HF6 an additional &amp;lt;title&amp;gt; block outside of &amp;lt;titles&amp;gt; is required!&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-libpnd_PXML.xml minimum-libpnd_PXML.xml]: This is a minimum example that will work on the pandora, but is &#039;&#039;&#039;not&#039;&#039;&#039; following the schema and lots of information that will be required for repositories based on the PXML specs is not available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: These &amp;quot;Note:&amp;quot; backwards compatibility messages are repeated enough that they should probably be rewritten as Mediawiki template badges to simplify things and ensure consistent phrasing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Validation ==&lt;br /&gt;
To validate a PXML file, you need a XSD (XML schema) validator, and you have to know how to use it. The schema is also available in a plaintext file described in words that are by far more compact than this page but still understandable for coders: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/PXML_schema_plaintext.txt plaintext description of the schema]&lt;br /&gt;
&lt;br /&gt;
The current-most XSD is in &#039;libpnd&#039; (in the git repository). Here is the file history: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=history;f=docs/PXML_schema.xsd PXML_schema.xsd file history]&lt;br /&gt;
Once on the history page, just click on the filename (right click -&amp;gt; save as) to download the latest version.&lt;br /&gt;
&lt;br /&gt;
The easiest way to run validation is using this command:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
 xmllint --noout --schema PATH/TO/PXML_schema.xsd PATH/TO/PXML.xml&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
To run it you have to have xmllint installed and the (latest) &amp;lt;code&amp;gt;PXML_schema.xsd&amp;lt;/code&amp;gt; definition downloaded. Using this command you can now simply evaluate if the &amp;lt;code&amp;gt;PXML.xml&amp;lt;/code&amp;gt; file is valid.  xmllint can be installed via the angstrom repository (it is part of &amp;lt;code&amp;gt;libxml2-utils&amp;lt;/code&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: It is possible to validate PXML files that won&#039;t work with pre HotFix6. If you want to have the pnd work with basically all versions of the OS (you most likely want this!) please have a look above searching for &#039;&#039;&amp;lt;!--pre HF6 compatibility--&amp;gt;&#039;&#039; and include those blocks in your pxml file.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Official OpenPandora Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=9935</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=9935"/>
		<updated>2012-04-04T09:43:04Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Game Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-10-08 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Software_projects#Forums|community forums]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of &#039;&#039;&#039;all software projects&#039;&#039;&#039; for the Pandora &#039;&#039;excluding&#039;&#039; emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]]). However, this list &#039;&#039;does&#039;&#039; include the development apps that can be used on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[AbiWord]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abiword.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919843 Discussion] For spellcheck, see instructions [http://www.gp32x.com/board/index.php?/topic/59322-abiword-dictionary/page__view__findpost__p__947879 here].&lt;br /&gt;
|-&lt;br /&gt;
|[[AKGBackup]]&lt;br /&gt;
|2011-06-24&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|System - backup&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=akgbackup&amp;amp;dp=true Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4164-akgbackup/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Clock (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=alarmclock-alarm-clock Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Animated Clock&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=animatedclock-AlarmClock3-989 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anki]] 1.2.8-drack3&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|Drack (port)&lt;br /&gt;
|Office - memory aid&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anki Download]&lt;br /&gt;
|Discussion [http://www.gp32x.com/board/index.php?/topic/58929-anki-friendly-intelligent-flashcards/page__view__findpost__p__946781 1] [http://boards.openpandora.org/index.php?/topic/34-anki-friendly-intelligent-flashcards/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anonymous Browser]]&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anonymousbrowser Repo]&lt;br /&gt;
|[http://projects.developer.nokia.com/browser Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]] 3.0.1.1&lt;br /&gt;
|2011-08-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/audacious.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=audacious Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54792-audacious/page__view__findpost__p__942175 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacity]] 1.3.12&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Audio - audio editor, recorder&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/audacity.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59301-audacity-1-3-12/ GP32X] [http://boards.openpandora.org/index.php?/topic/3016-audacity-1312/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avr Tools]]&lt;br /&gt;
|2010-09-09&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://urjaman.dyndns.info/avrtools.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56422-avr-tools/ Discussion]. Toolchain for the 8-bit AVR MCU&lt;br /&gt;
|-&lt;br /&gt;
|[[b7zip]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BabyPanda]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|StreaK&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59539-babypanda-a-webbrowser/ Discussion]. Not a PND (yet).&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. {{HideableNotes|&amp;quot;[http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed]&amp;quot; since [[Hotfix 3]], but still useful as a quick way to make sure all other tasks are closed.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2010-10-23&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/banshee.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57144-portrequest-banshee/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[BeeDiff]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System&lt;br /&gt;
|&lt;br /&gt;
|[http://www.beesoft.org/index.php?id=beediff Website]. Compare and merge files.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beep Media Player]] 0.9.7.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=beepmp-beep-media-player-12897 Repo]&lt;br /&gt;
|Doesn&#039;t work?&lt;br /&gt;
|-&lt;br /&gt;
|[[BeeSoft Commander]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://ompldr.org/vOWQ4dg/bscfinal3.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59690-new-qt-apps-for-pandora/page__view__findpost__p__953014 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]]&lt;br /&gt;
|2011-06-30&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bennugd-27631 Repo]&lt;br /&gt;
|[http://www.bennugd.org/ Website]. Scripting language to develop games&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]] Module - True Type Fonts (TTF) v1.0&lt;br /&gt;
|2011-07-02&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Development - library&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,422 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59813-bennugd-module-true-type-fonts-ttf-v10/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]] r263 for Open Pandora&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Development - library&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,432 Archive]&lt;br /&gt;
|Discussion: [http://forum.bennugd.org/index.php?topic=2574.0 BennuGD] [http://www.gp32x.com/board/index.php?/topic/60152-bennugd-r263-for-open-pandora/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Better battery charging (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|WizardStan&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.rebirthofxeen.com/files/pandora/chargeHack1 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1488-better-battery-charging-beta/page__view__findpost__p__40784 Discussion]. Not a PND; must install from terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[BFRunner]] - BrainFuck Interpreter&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development - interpreter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefish Editor]] 2.0.3&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Network - web design&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,352 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58927-port-request-bluefish-editor/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluetooth File Receiving Daemon]] 0.1.3&lt;br /&gt;
|2011-05-02&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/btrecv-0.1.3.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=btrecv-slaeshjag-bbgfdg Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59334-bluetooth-file-receiving-daemon/ GP32X] [http://boards.openpandora.org/index.php?/topic/3100-bluetooth-file-receiving-daemon/ OP]. To fix broken one in default firmware&lt;br /&gt;
|-&lt;br /&gt;
|[[Bork&#039;d]]&lt;br /&gt;
|2011-05-26&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=borkd Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3708-borkd/ Discussion]. Kill hanging PNDs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bournal]]&lt;br /&gt;
|2010-08-11&lt;br /&gt;
|&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,181 Archive]&lt;br /&gt;
|encrypted diary program&lt;br /&gt;
|-&lt;br /&gt;
|[[Brasero]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - CD/DVD burner&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,335 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58842-brasero/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Catlooking Writer]]&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,372 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59111-catlooking-writer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiffer]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|&lt;br /&gt;
|Doesn&#039;t save settings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-09-04&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56474-chromium-4-with-ssl-and-chromium-snapshot/ Discussion]. SSL now works&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]-Dev v13.0.750.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,201 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=chromium-dev.evildragon Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58234-chromium-dev-snapshot-v10-0-642-1/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57017-chromium-dev-updated/ (old)]. The latest (non-stable) snapshot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Claunch]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lamoxx&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/claunch_beta.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57040-claunch-minimal-flexible-rom-pickerapplication-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws Mail]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/claw-mail.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,223 Archive]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920075 Discussion]. Hopefully doesn&#039;t save to NAND (testing needed).&lt;br /&gt;
|-&lt;br /&gt;
|[[ClipGrab]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Multimedia - file downloader&lt;br /&gt;
|&lt;br /&gt;
|Download from YouTube, Dailymotion or Vimeo.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|otherguy66 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57682-cmus-pnd-installer/page__gopid__928328&amp;amp;#entry928328 Discussion]. Installed to [[NAND]] (1mb). Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobras IDE]]&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development&lt;br /&gt;
|&lt;br /&gt;
|IDE for Linux programmers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Code::blocks]]&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|sinoth (port)&lt;br /&gt;
|Development - IDE&lt;br /&gt;
|[http://sinoth.net/pandora/codeblocks.pnd.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54091-codeblocks-on-the-pandora/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-08-24&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hdonk.comix Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ConBTGPS]] 0.1.3&lt;br /&gt;
|2011-06-13&lt;br /&gt;
|cube48&lt;br /&gt;
|Network - GPS&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=688 Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=ConBTGPS Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4006-conbtgps/ Discussion]. Automizes bluetooth GPS connection.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conky]]&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Conky.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=Conky Repo]&lt;br /&gt;
|System monitor. [http://www.gp32x.com/board/index.php?/topic/55775-conky Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Converseen]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,339 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58859-converseen/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[CScreenie]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - screenshot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[C/C++ Development Tools]] 0.0.39&lt;br /&gt;
|2011-08-12&amp;lt;br/&amp;gt;2011-07-09&lt;br /&gt;
|freamon, StreaK&lt;br /&gt;
|Development&lt;br /&gt;
|[http://ompldr.org/vOXY0Zg/cdevtools2.pnd.zip StreaK&#039;s version] [http://repo.openpandora.org/?page=detail&amp;amp;app=cdevtools.freamon.40n8e freamon&#039;s version]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3513-cc-development-tools/page__view__findpost__p__68595 Discussion] StreaK&#039;s version ads STJERM and JED&lt;br /&gt;
|-&lt;br /&gt;
|[[DarCalc]]&lt;br /&gt;
|2010-08-28&lt;br /&gt;
|JP&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,196 Archive]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]] 0.4.3&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF&#039;s Pack base]] 0.1&lt;br /&gt;
|2011-10-28&lt;br /&gt;
|Linux-SWAT aka DEF&lt;br /&gt;
|System - OP&#039;s firmware overlay + Xfce revamp&lt;br /&gt;
|[http://openpandora.free.fr/openpandora/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5899-introducing-the-defs-pack/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF&#039;s Pack kernel chooser]] 0.5&lt;br /&gt;
|2011-12-11&lt;br /&gt;
|Linux-SWAT aka DEF&lt;br /&gt;
|System - Multiple optimized kernels choice&lt;br /&gt;
|[http://openpandora.free.fr/openpandora/def_pack/def_pack_kernel/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/6117-introducing-the-defs-pack-kernel-chooser/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[dia]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - diagrams&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/dia.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56863-dia/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DJView4]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - document viewer&lt;br /&gt;
|&lt;br /&gt;
|djvu file viewer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Document Viewer]] (evince)&lt;br /&gt;
|2011-06-29&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - document viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=evince-evince-10460 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4231-documentviewer-evince/ Discussion]. Supports djvu format.&lt;br /&gt;
|-&lt;br /&gt;
|[[DoUML]]&lt;br /&gt;
|2011-05-16&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=douml-douml-12845 Repo]&lt;br /&gt;
|[http://sourceforge.net/projects/douml/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[DrawSWF]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.158 Download] &lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10105%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhilcfdbJF4gEtvmTIwMjO9EFqUQ-A Discussion (German)]. Must have Java.pnd installed. {{HideableNotes|A small drawing program. The drawing can be exported as a Flash animation, which then shows its gradual development.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[E-02 Engine]] v11.08.11.01&lt;br /&gt;
|2011-08-19&lt;br /&gt;
|Stealth, Kazuki (port)&lt;br /&gt;
|Development - 2D games&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,433 Archive]&lt;br /&gt;
|[http://stealth.hapisan.com/E02/ Website]. Multiplatform 2D game development system.&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyPaint]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|&lt;br /&gt;
|Like MSPaint/MS PaintBrush&lt;br /&gt;
|-&lt;br /&gt;
|[[ECM]] (Error Code Modeller)&lt;br /&gt;
|2011-07-17&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://ompldr.org/vOWluMA/ecm.pandora Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59993-ecm-error-code-modeller-port/ Discussion]. Decompress PSX ISOs in ECM format, to run them in PCSXreARMed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Effigy]] (PEF) Emulator Frontend (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=415 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2276-effigy-pef-emulator-frontend/page__view__findpost__p__47107 Discussion] ([http://www.gp32x.com/board/index.php?/topic/44952-pandora-emulator-frontend/ old])&lt;br /&gt;
|-&lt;br /&gt;
|[[Ekiga]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ekiga.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/ Discussion]. Online phone &amp;amp; video calls. &#039;&#039;&#039;[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/page__view__findpost__p__924918 Doesn&#039;t work]&#039;&#039;&#039;{{HideableNotes| though it can be made to work through Debian, [[Extend Utils]]: [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ELinks]] 0.12Pre5.1&lt;br /&gt;
|2011-05-22&lt;br /&gt;
|pndrsky (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=elinks Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59347-elinks-0-12pre5/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[emacs]]&lt;br /&gt;
|2011-08-14&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=emacs-x11 Repo] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Emelfm2]]&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,351 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58928-port-request-emelfm2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[emescene]] 2.11&lt;br /&gt;
|2011-09-09&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=emesene.freamon.40n8e Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]] 2.29.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/empathy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58911-empathy/ Discussion]. No networks included yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enna]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/enna.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55113-enna/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,43 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]]&lt;br /&gt;
|2010-06-22&lt;br /&gt;
|Stuckie&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/extendutils.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/ Discussion] (old: [http://www.gp32x.com/board/index.php?/topic/54651-debian-in-an-extend/ 1], [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/ 2]). {{HideableNotes|Make /, /home and swap files write to SD card instead of [[NAND]].}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]] - Debian Dev Extend&lt;br /&gt;
|2011-06-26&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Development&lt;br /&gt;
|[http://stuckiegamez.co.uk/apps/pandora/ExtendUtils/DebianDevExtend.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/ Discussion]  {{HideableNotes|Debian dev extend. Allows you to increase size of root and home directories + run over 29,000 programs. Download the necessary files [http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/page__view__findpost__p__952358 here].}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme Image Converter]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image converter&lt;br /&gt;
|&lt;br /&gt;
|batch image format converter&lt;br /&gt;
|-&lt;br /&gt;
|[[F3]]&lt;br /&gt;
|2010-10-17&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/F3.tar Download]&lt;br /&gt;
|Test for fake flash memory (like H2testw). [http://www.gp32x.com/board/index.php?/topic/57063-some-quick-tips-to-help-avoid-fake-sd-cardsflash-media/page__view__findpost__p__922187 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fbreader-0.12.10.inf Apps]&lt;br /&gt;
|writes data into the NAND, not on the SD card!&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 4.0b3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Mozilla Team, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Fennec40.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58514-fennec-4-0b3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 3.6.3&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team, Iampanis (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Figaro&#039;s Password Manager 2]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-30&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,254 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57714-figaros-password-manager-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.13&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-3.6.13-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56903-firefox-3-6-10/ Discussion (old)], [http://www.gp32x.com/board/index.php?/topic/58425-firefox-3-6-13/ news/discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 6.0.0.1&lt;br /&gt;
|2011-08-24&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=firefox.hdonk.500 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5014-firefox-60/ Discussion] ([http://www.gp32x.com/board/index.php?/topic/59590-firebox-5-beta-3/ v5b3], [http://www.gp32x.com/board/index.php?/topic/58489-firefox-4-beta-10/ v4b10])&lt;br /&gt;
|-&lt;br /&gt;
|[[FlipClock]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|torpor (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58548-port-flipclock-for-pandora/ Discussion], also [http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/page__view__findpost__p__937668 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flite]]&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - speech synthesis&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=flite-32492 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fotoxx]]&lt;br /&gt;
|2010-12-06&lt;br /&gt;
|Kornelix&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Graphics - photo editor &amp;amp; manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,261 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57777-fotoxx/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freemind]] 0.9.0&lt;br /&gt;
|2011-03-10&amp;lt;br/&amp;gt;2010-11-21&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/679-freemind-a-mindmap-tool/page__view__findpost__p__39752 Discussion] [http://www.gp32x.com/board/index.php?/topic/57605-freemind-a-mindmap-tool/ (old)] . Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambas3]]&lt;br /&gt;
|2011-05-27&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gambas3-17044 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3734-gambas3/ Discussion]. Dev environment like Visual Basic.&lt;br /&gt;
|-&lt;br /&gt;
|[[GanttProject]] 2.0.10&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - project management&lt;br /&gt;
|[http://mash-systeme.de/downloads/ganttproject.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,364 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2491-ganttproject-2010/ Discussion] [http://en.wikipedia.org/wiki/GanttProject Wiki article]. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Gbdserver 7.3&lt;br /&gt;
|2011-09-05&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gdb_srv73.package.dimacus.001 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60269-gdbserver-runs-right-off/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GCalc]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57636-gcalc-graphic-calculator/ Discussion]. Needs java.pnd installed. See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[gCalctool]]&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://mash-systeme.de/downloads/gcalctool.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/page__gopid__36838#entry36838 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geany]] 0.2&lt;br /&gt;
|2011-08-01&lt;br /&gt;
|jones (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geany-geany-16360 Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4555-geany-020/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gedit]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gedit.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56862-gedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geeqie]]&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geeqie-11204 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geogebra]]&lt;br /&gt;
|2011-06-04&lt;br /&gt;
|shotmanikos (port)&lt;br /&gt;
|Education - math&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geogebra-03062011 Repo]&lt;br /&gt;
|[http://www.geogebra.org/ Website] Requires Java.pnd.&lt;br /&gt;
|-&lt;br /&gt;
|[[gerbv]]&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - EDA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,202 Archive]&lt;br /&gt;
|viewer for Gerber RS-274X, Excellon drill, &amp;amp; CSV pick-and-place files&lt;br /&gt;
|-&lt;br /&gt;
|Get iPlayer&lt;br /&gt;
|2011-04-23&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Multimedia - file downloader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=getiplayer.freamon.40n8e Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3045-get-iplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6.11.1&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gimp-gimp-2.6-4644 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59172-gimp-2-6-9/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|Stuckie (quick hack)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/gimp-2.6.pnd Download]&lt;br /&gt;
|Read instructions [http://www.gp32x.com/board/index.php?/topic/54071-ubuntu-or-other-dist-alternative/page__p__868411&amp;amp;#entry868411 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.8.0beta1 &lt;br /&gt;
|2011-06-08&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/files/gmu-0.8.0beta1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59602-gmu-music-player-0-8-0beta1-for-the-pandora-released/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58009-gmu-music-player-0-7-2/ old]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomad 2]]&lt;br /&gt;
|2010-10-18&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music manager&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnomad2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57088-gnomad2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Music Player Client]] (GMPC) 0.20.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-01&lt;br /&gt;
|tsh (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://sites.google.com/site/tshpandorastuff/file-cabinet/gmpc0.20.0.pnd?attredirects=0&amp;amp;d=1 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55664-gmpc-beta/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnumeric]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - spreadsheet&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnumeric.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920072 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenDict]] 0.9.0Svn&lt;br /&gt;
|2010-09-27&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,209 Archive] [http://www.rangelreale.com/pandora/goldendict.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=goldendict Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56802-goldendict-0-9-0svn/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GPar2]]&lt;br /&gt;
|2011-08-11&lt;br /&gt;
|DaMummy (port)&lt;br /&gt;
|System?&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gpar2 Repo] &lt;br /&gt;
|usenet data posting/recovery&lt;br /&gt;
|-&lt;br /&gt;
|[[GParted]]&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|System - partition&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gparted.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56915-gparted/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPicView]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gpicview.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58938-gpicview/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPodder]] 2.18&lt;br /&gt;
|2011-08-15&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - podcatcher&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gpodder.freamon.40n8e Repo].&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4904-gpodder-release/ Discussion]. Subscribe to podcast RSS feeds.&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=GQview Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] &lt;br /&gt;
|2010-12-30&lt;br /&gt;
|pulkomandy, yrizoud, mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,264 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58016-grafx2/ Discussion]. For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] SVN v1713&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|pulkomandy, yrizoud, et al.&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330 Archive]&lt;br /&gt;
|For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[GrooveShark Player]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Elias Woods, coldbird (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,354 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/page__view__findpost__p__942959 GP32X] [http://boards.openpandora.org/index.php?/topic/2273-compile-groove-for-pandora/ OP]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. {{HideableNotes|&amp;quot;you can listen to a gigantic Online Music Archive for free.&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Groove]]&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|Elias Woods, bompo (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/Groove.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/ Discussion]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. &#039;&#039;&#039;Warning&#039;&#039;&#039;: {{HideableNotes|Requires installing dependencies with opkg. See discussion thread.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GRsync]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - backup&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,340 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58861-grsync/ Discussion]. Synchronize folders &amp;amp; files, make backups&lt;br /&gt;
|-&lt;br /&gt;
|[[gVim]]&lt;br /&gt;
|2011-08-14&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gvim Repo] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaei]]&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Zachary Dovel&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,249 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57674-gwaei-port-japanese-english-dictionary/ Discussion]. Japanese-English.&lt;br /&gt;
|-&lt;br /&gt;
|[[HexEdit]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Development - hex editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hexedit Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4136-hexedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[hfsutils]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=295 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2236-hfsutils-port/ Discussion]. For reading &amp;amp; writing Macintosh file systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[HomeBank]] 4.3&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|Maxime Doyen, mcobit (port)&lt;br /&gt;
|Office - money manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,296 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58506-homebank/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotfix 5]]&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/HotFix5-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed. Discussion: [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ GP32X] [http://boards.openpandora.org/index.php?/topic/2080-hotfix-5-released/page__pid__37497#entry37497 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[ImageViewer]]&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inkscape]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/inkscape.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56954-inkscape/ Discussion]. Currently very slow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Java]] Pnd (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-21&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|System - dependency&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/java.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57598-java-pnd/ Discussion]. Run Java apps.&lt;br /&gt;
|-&lt;br /&gt;
|[[JED Editor]]&lt;br /&gt;
|2011-08-11&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://ompldr.org/vOXVqbg/jed.pnd.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60173-jed-editor/ GP32X] [http://boards.openpandora.org/index.php?/topic/4848-jed-editor/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[jEdit]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57614-jedit-programmers-text-editor/ Discussion]. For programmers. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jChemPaint]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule drawing&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57633-jchempaint/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMol]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule viewing in 3D&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57618-jmol-3d-molecule-viewer/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMP3 Player]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|jaijuju&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.156 Download]&lt;br /&gt;
|[http://code.google.com/p/jmp3player/ Website]. Java.pnd required.&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Editor]]&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development&lt;br /&gt;
|&lt;br /&gt;
|terminal-based screen editor&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumanji]]&lt;br /&gt;
|2011-05-22&amp;lt;br/&amp;gt;2011-03-03&lt;br /&gt;
|zLouD (2nd port)&amp;lt;br/&amp;gt;b3w (1st port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=jumanji-80A3FEF9.zLouD 2nd port]&amp;lt;br/&amp;gt;[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/jumanji.inf 1st port]&lt;br /&gt;
|Discussion (German): [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=12130 2nd port] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11821 1st port]. [https://wiki.archlinux.org/index.php/Jumanji Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|[[KCHMViewer]] 5.2&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - CHM Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,215 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=kchmviewer Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56901-kcmviewer/ Discussion.] Windows help files reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[KDiff 3]]&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Joachim Eibl&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,299 Archive] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1440-kdiff3-0995-pandora-3/ Discussion]. Merge 2 or 3 text input files or directories&lt;br /&gt;
|-&lt;br /&gt;
|[[KeePassX]]&lt;br /&gt;
|2011-06-23&lt;br /&gt;
|pmprog (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=keepassx Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4135-keepassx-v043/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keyboard layout changer]]&lt;br /&gt;
|2011-06-12&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=change-keymap-0.1-slaeshjag Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2428-keyboard-layout-changer/ Discussion]. Shows up in Settings as Keyboard Layout&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafpad]] 0.8.18.8&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=leafpad-leafpad-22475 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/liferea.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[lighttpd]] + lighttpd-php (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|eyecreate&lt;br /&gt;
|Network - web server&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=560 lighttpd] [http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=561 lighttpd-php]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3580-lighttpd-test-pnd/ Discussion] [http://en.wikipedia.org/wiki/Lighttpd Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightweight2]] 1.12&lt;br /&gt;
|2011-07-29&lt;br /&gt;
|cpttom, mcobit (port), Zero3K (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lightweight2-Lightweight2-112245 Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58836-lightweight2/page__view__findpost__p__945285 GP32X] [http://boards.openpandora.org/index.php?/topic/2106-lightweight-2/page__view__findpost__p__81473 OP]. Small, fast browser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Links2]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,333 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Linksys AE1000 USB Wifi]] (installer)&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|Jey123456&lt;br /&gt;
|Network - USB Wifi driver&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=379 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1992-linksys-ae1000-usb-wifi/page__view__findpost__p__46426 Discussion]. Get internet anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linphone]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/linphone.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58289-linphone Discussion]. Online phone calls.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linux Multimedia Studio]] 0.4.10.1 (LMMS)&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Audio - music production&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lmms-lmms-32513 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3501-lmms/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[LXTask]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - task manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]] v2.8.7&lt;br /&gt;
|2011-02-28&lt;br /&gt;
|Mhaws (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,331 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1998-lynx-087/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[LXTerminal]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - terminal emulator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[luakit]]-20110722&lt;br /&gt;
|2011-09-07&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=luakit-b3w Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MaCoPix]]&lt;br /&gt;
|2011-06-29&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=macopix-1.7.4 Repo]&lt;br /&gt;
|Desktop mascot app&lt;br /&gt;
|-&lt;br /&gt;
|[[Me TV]]&lt;br /&gt;
|2010-10-19&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - digital TV&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/metv.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56987-port-request-me-tv/page__p__921501&amp;amp;#entry921501 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkaartor]] 0.17.0&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/merkaartor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56656-merkaartor-or-other-osm-editor/page__p__922345&amp;amp;#entry922345 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnightcommander]] 4.7.5.2&lt;br /&gt;
|2011-05-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=midnightcommander-mc-23340 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2621-midnightcommander/ OP] [http://www.gp32x.com/board/index.php?/topic/59103-midnightcommander/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.3-1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/midori-0.3.3-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59121-midori-0-3-3/ Discussion] Fixed version of Midori.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.6&lt;br /&gt;
|2011-05-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/midori-0.3.6-flashfix.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59490-midori-0-3-6/ GP32X] [http://boards.openpandora.org/index.php?/topic/3615-midori-036/ OP] {{HideableNotes|(Flash now works; instructions in thread).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MikMod Player]]&lt;br /&gt;
|2011-08-03&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|&lt;br /&gt;
|Plays mod, s3m, it, xm, &amp;amp; others.&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkyhelper]] 1.7.2.6&lt;br /&gt;
|2011-09-10&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkyhelper-1.2 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkynotify]] - Update notifier&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkynotify Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2011-08-22&amp;lt;br/&amp;gt;2010-06-23&lt;br /&gt;
|StreaK (2nd port)&amp;lt;br/&amp;gt;Stuckie (1st port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://ompldr.org/vYTB2Yg/milkytracker.pnd.zip Download (StreaK)]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive (Stuckie)] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps (Stuckie)]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60245-milkytracker-beta/page__gopid__956326&amp;amp;#entry956326 StreaK], [http://www.gp32x.com/board/index.php?/topic/57612-remember-the-only-2-keyboard-buttons-at-once-limitation/ Stuckie]&lt;br /&gt;
|-&lt;br /&gt;
|[[MinAmp]] 0.31&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Kool65&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=minamp Repo]&lt;br /&gt;
|[http://linux.kewley.name/minamp Website/comments] [http://boards.openpandora.org/index.php?/topic/3577-minamp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]] 1.5.0&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|Flavio Tordini, freamon (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=minitube Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55952-minitube-1-1/ v1.1] [http://www.gp32x.com/board/index.php?/topic/58183-minitube-1-3/ v1.3] [http://www.gp32x.com/board/index.php?/topic/57099-new-version-of-minitube-avaiable/page__view__findpost__p__950303 v1.4]. Youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[modRana]]&lt;br /&gt;
|2011-06-17&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Network - navigation&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=modrana Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3780-modrana/ Discussion]. GPS. Can also view maps offline.&lt;br /&gt;
|-&lt;br /&gt;
|[[MooEdit]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount-Menu]]&lt;br /&gt;
|2011-08-09&lt;br /&gt;
|Lomaxx&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/mount-menu-installer.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=mount-menu-pnd Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59985-mountmenu-installer/ Discussion]. Alternate mount-mechanism for SDHC-card-slots.&lt;br /&gt;
|-&lt;br /&gt;
|[[mtPaint]]&lt;br /&gt;
|2010-07-27&amp;lt;br/&amp;gt;2010-12-29&lt;br /&gt;
|Mark Tyler, daniel3000 (port 1), chris_c (port 2)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/mtPaint.pnd/ Download (port 1)] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,263 Archive (port 2)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55561-mtpaint-pnd-available/ Discussion]. For painting &amp;amp; pixel art. Ported twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[MTR-GTK]]&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Network - diagnostic tool&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mtr-mtr-10382 Repo]&lt;br /&gt;
|Combines &#039;traceroute&#039; and &#039;ping&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[muCommander]]&lt;br /&gt;
|2011-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MuPDF]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Office - PDF viewer&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutt]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,334 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion]. Text-based.&lt;br /&gt;
|-&lt;br /&gt;
|[[MyPaint]]&lt;br /&gt;
|2011-02-27&lt;br /&gt;
|First (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://webusers.spa.umn.edu/~laurens/pnd/mypaint-0.9.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1817-mypaint-port/ Discussion]. [http://mypaint.intilinux.com/ Website]. Has pressure sensitivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nagaina]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|&lt;br /&gt;
|Note-taking application&lt;br /&gt;
|-&lt;br /&gt;
|[[ncmpcpp4P]] v0.5.7.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|remogatto (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ncmpcpp4P.remogatto Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2032-ncmpcpp4p/ Discussion]. [http://unkart.ovh.org/ncmpcpp/ Website] ncurses-based music player&lt;br /&gt;
|-&lt;br /&gt;
|[[NetFleet]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - download manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Netsurf]] 2.6&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|slaeshjag(port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/netsurf.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2129-netsurf/ OP] [http://www.gp32x.com/board/index.php?/topic/58913-netsurf-2-6/ GP32X] No SSL support&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightvision]] 3.0&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|F_Slim (port)&lt;br /&gt;
|Office - planetarium&lt;br /&gt;
|[http://www.slimpages.de/extern/nightvision.pnd.zip Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2299-nightvision-30/ Discussion] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11810 (German}]. Needs java.pnd installed. May not work in HF5&lt;br /&gt;
|-&lt;br /&gt;
|[[NoteCase Pro]]&lt;br /&gt;
|2011-09-09&lt;br /&gt;
|hermocom (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=NoteCasePro.MiroslavRajcic.001 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nub configuration alternative]]&lt;br /&gt;
|2011-06-10&lt;br /&gt;
|Caine&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://www.mediafire.com/?pxmw6m7zezj7aus Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3946-nub-configuration-alternative/ Discussion]. Will be included in HF6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.4&lt;br /&gt;
|2010-10-06&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OPKG Installer&lt;br /&gt;
|2011-04-24&lt;br /&gt;
|Dave1234&lt;br /&gt;
|Network&lt;br /&gt;
|[http://www.pandorabits.org/uploads/opkg_installer/opkg_installer.pnd Download] &lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=opkg-installer Website] [http://boards.openpandora.org/index.php?/topic/3057-opkg-installer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[OSM2Go]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=osm2go.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59529-osm2go/ Discussion]. Doesn&#039;t work yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Osmo]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osmo.pnd Download]&lt;br /&gt;
|[http://clayo.org/osmo/ Website] [http://www.gp32x.com/board/index.php?/topic/56455-osmo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OVR editor and PND aware application launcher&lt;br /&gt;
|2011-06-27&lt;br /&gt;
|Caine&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.mediafire.com/?v9pds8txfcey1p4 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4201-ovr-editor-and-pnd-aware-application-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PandaBAS]] BASIC Interpreter&lt;br /&gt;
|2011-07-02&lt;br /&gt;
|ZXDunny (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pandabas.zxdunny.2994 Repo]&lt;br /&gt;
|Port of SpecBAS BASIC interpreter.&lt;br /&gt;
|-&lt;br /&gt;
|[[PanDebian]]&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Gregor&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=PanDebian Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1474-pandebian/ Discussion]. [[Extend Utils]] alternative for Angstrom-Debian cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Fractals&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Or Green&lt;br /&gt;
|Graphics - fractals&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/PFractals.inf Apps]&lt;br /&gt;
|fractal generator. [http://www.gp32x.com/board/index.php?/topic/51402-mandelbrot-set-generator-for-pandora/page__st__75 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Newsreader]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - newsreader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pan Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59664-pan-newsreader/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PanPlayer]] Beta 4&lt;br /&gt;
|2011-02-24&lt;br /&gt;
|JDGBOLT&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,329 Archive] [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Application/PanPlayer.inf Apps]&lt;br /&gt;
|&#039;&#039;&#039;Needs [[Hotfix 5]]&#039;&#039;&#039;. [http://www.gp32x.com/board/index.php?/topic/58769-panplayer-beta/ Discussion]. Optimized mplayer build&lt;br /&gt;
|-&lt;br /&gt;
|[[PCMan File Manager]] 0.9.7.1&lt;br /&gt;
|2011-05-20&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pcmanfm-1055 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pencil]] 0.4.4b (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - animation&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pencil.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57362-pencil/ Discussion]. 2D animation &amp;amp; drawing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pepviewer]]&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Skadus (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.mediafire.com/?t0sop9wrj087e1t Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1869-pepviewer/ Discussion]. Ported from PSP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgin]] 2.7.10.2&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pidgin.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=pidgin-pidgin Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56898-pidgin/ Discussion]. This version no longer uses [[NAND]] to [http://www.gp32x.com/board/index.php?/topic/56898-pidgin/page__view__findpost__p__934658 store data].&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDbuilder]] v1.1&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|freedomdown (Ryan Dallaire)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://www.freedomdown.ca/storage/pndb.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/page__view__findpost__p__940230 Discussion]. Graphical PND maker.&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_assoc]]&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=369 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2634-pnd-assoc/ Discussion] Associate file types with PNDs&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/page__view__findpost__p__951491 Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer for HF6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-09-25&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pnd_run-installer-19487 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/page__view__findpost__p__951491 Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_utils]]&lt;br /&gt;
|2011-05-23&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=Pnd_Utils Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2688-pnd-utils/ Discussion] Includes pnd_assoc and some other features.&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDStore]] 1.0.3.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-10-04&lt;br /&gt;
|Tempel&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pndstore Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59148-pndstore/page__view__findpost__p__958555 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSFreedom]]&lt;br /&gt;
|2010-09-23&lt;br /&gt;
|Notaz (port)&lt;br /&gt;
|Other&lt;br /&gt;
|[http://pandorapress.net/gruso/psfreedom.ko Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56752-psfreedom-for-pandora/ Discussion]. Allows homebrew on your PS3.&lt;br /&gt;
|-&lt;br /&gt;
|[[PSP-Maps]]&lt;br /&gt;
|2011-09-02&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Network - navigation&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pspmaps-1987 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PuTTY]]&lt;br /&gt;
|2011-07-15&lt;br /&gt;
|Simon Tatham, Kazuki (port)&lt;br /&gt;
|Network - terminal emulator&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=putty-1496 Repo]&lt;br /&gt;
|[http://en.wikipedia.org/wiki/PuTTY Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
|[[PyQt]] Installer&lt;br /&gt;
|2011-09-02&lt;br /&gt;
|Eric Jardim (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pyqt-install.sh-2318 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5149-pyqt-485-beta/ Discussion] Python bindings for Qt.&lt;br /&gt;
|-&lt;br /&gt;
|[[qBittorrent]]&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://dl.dropbox.com/u/13011238/qbittorrent-1.3.3-pandora.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58993-qbittorrent/ GP32X] [http://boards.openpandora.org/index.php?/topic/2389-qbittorrent/page__gopid__41612#entry41612 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[QDiskUsage]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=qdiskusage Repo]&lt;br /&gt;
|[http://qt-apps.org/content/show.php/QDiskUsage?content=107012 Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[qOrganizer]]&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qorganizer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,233 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57359-qorganizer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[qPSP Manager]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (port) &lt;br /&gt;
|Other&lt;br /&gt;
|&lt;br /&gt;
|manage PSP memorystick&lt;br /&gt;
|-&lt;br /&gt;
|[[qSSLChat]]&lt;br /&gt;
|2011-07-25&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - chat client&lt;br /&gt;
|[http://ompldr.org/vOW1jMg/qtsslchat.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60059-qsslchat-for-pandora/ Discussion]. P2P chatting. Not IRC.&lt;br /&gt;
|-&lt;br /&gt;
|[[QSynth &amp;amp; FluidSynth]] 0.3.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - synthesizer&lt;br /&gt;
|[http://pandora.idb.s1.jcink.com/qsynth-0.3.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59011-porting-qsynth-fluidsynth-with-yactfeau/page__view__findpost__p__943670 Discussion] [http://qsynth.sourceforge.net/qsynth-index.html Website] {{HideableNotes|software synthesiser based on the Soundfont specification.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QtCumber]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - file transfer&lt;br /&gt;
|&lt;br /&gt;
|p2p file transfer&lt;br /&gt;
|-&lt;br /&gt;
|[[qtFM]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QtMindMap]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QtSpotify]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qtspotify.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58955-qtspotify/ Discussion]. Spotify client.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Change CPU Speed&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pleng&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/CPUSpeeds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54583-quick-change-cpu-speeds/ Discussion]. Add CPU speed presets to your menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicky]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|&lt;br /&gt;
|Note-taking application, wiki-like syntax.&lt;br /&gt;
|-&lt;br /&gt;
|[[RadioTray]]&lt;br /&gt;
|2011-09-11&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=radiotray.freamon.40n8e Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RAM Defragger 0.4.0&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Tobias &#039;knilch&#039; Jordan&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,359 Archive]&lt;br /&gt;
|memory optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,99 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Repository News]]&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|&lt;br /&gt;
|view news from repo.openpandora.org&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbox]] 3.9.x.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-28&lt;br /&gt;
|Thomas Jarosch, froggyman (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=rockbox.thomasjfox.003 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2094-rockbox-as-an-app/page__view__findpost__p__74439 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[rox-filer]]&lt;br /&gt;
|2011-07-18&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=rox-filer Repo]&lt;br /&gt;
|has the default rox tree in PND&lt;br /&gt;
|-&lt;br /&gt;
|[[RText]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Fifesoft, Chrysipp (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.157 Download]&lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10106%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhivaNHspNg4XSb4aOpjskxivvIRXw Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Mod Player]]&lt;br /&gt;
|2010-06-10&lt;br /&gt;
|?&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.79 Download]&lt;br /&gt;
|Player for MOD and XM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientific Calculator]]&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/JavaScientificCalculator.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11714 Discussion (German)]. Must have Java.pnd installed. If you have trouble running it, try [http://boards.openpandora.org/index.php?/topic/673-java-pnd/page__view__findpost__p__51226 this].&lt;br /&gt;
|-&lt;br /&gt;
|[[Scite]] 2.21&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://urjaman.dyndns.info/scite221.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=scite Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57116-scite-2-21-ported/ Discussion]. Scintilla-based syntax highlighting text editor&lt;br /&gt;
|-&lt;br /&gt;
|Script Launcher&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|meandu229&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Discussion] script to launch .sh files&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Installer]] 1.4.1.1&lt;br /&gt;
|2011-06-25&lt;br /&gt;
|Dave1234&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.pandorabits.org/uploads/sd-installer/sd_install.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=sd-install-2011-03-10 Repo]&lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=sd-installer Website] [http://boards.openpandora.org/index.php?/topic/2297-pandora-sd-installer/page__view__findpost__p__73674 Discussion] Install Pandora OS to your SD card.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seq24]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://users.tpg.com.au/pw2007/seq24.beta1.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=seq24-0.8.7-pandora Repo]&lt;br /&gt;
|MIDI sequencer. [http://www.gp32x.com/board/index.php?/topic/56517-seq24-midi-sequencer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sidplay]]&lt;br /&gt;
|2011-09-21&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=1039 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5412-sidplay/ Discussion] &#039;&#039;&#039;WARNING:&#039;&#039;&#039; not a PND, writes to NAND&lt;br /&gt;
|-&lt;br /&gt;
|[[Shutdown Timer]]&lt;br /&gt;
|2011-06-02&lt;br /&gt;
|atom (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=shutdowntimer.atom.001 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[small-ffmpeg-gui]]&lt;br /&gt;
|2011-07-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Media converter&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ffmpeg-small-ffmpeg-gui-269 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SMPlayer]] 0.6.9-1&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] &lt;br /&gt;
|MPlayer frontend. [http://www.gp32x.com/board/index.php?/topic/58511-smplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SpeedCrunch]]&lt;br /&gt;
|2011-05-25&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=speedcrunch-speedcrunch-26662 Repo]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stjerm]]&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - terminal emulator&lt;br /&gt;
|[http://ompldr.org/vOXYzYg/stjerm.pnd.zip Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SunVox]]&lt;br /&gt;
|2011-08-08&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=SunVox Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4085-sunvox-ultimate-multiplatform-synthsamplertracker/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet. PNDStore is probably better.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swap files]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=swaptools-0.1-slaeshjag Repo] &lt;br /&gt;
|Manage swap files&lt;br /&gt;
|-&lt;br /&gt;
|[[Sxiv]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=1088&amp;amp;sid=c7364ef00c1d355c4f22cd82b21dae0a Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11998 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylpheed]]&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://ompldr.org/vOXhrZQ/sylpheed.pnd.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60207-sylpheed-email-client-beta-pnd/ GP32X] [http://boards.openpandora.org/index.php?/topic/4924-sylpheed-email-client-beta-pnd/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Synergy]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|Network - VNC client&lt;br /&gt;
|[http://www.mediafire.com/?npdbkibd5bm5ckb Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=synergy-pnd Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56943-synergy-clientserver-as-pnd/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Task Manager]]&lt;br /&gt;
|2011-05-14&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|System - task manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=xfce-taskmanager-xfce4-taskmanager-11126 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesh]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|SreaK (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tesh-app Repo] &lt;br /&gt;
|with syntax highlighting: C++ / C / C# / Java&lt;br /&gt;
|-&lt;br /&gt;
|[[TiMidity++]] 2.13.3 (player + Daemon loader)&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://www.mediafire.com/?7sit38m7ozpr4jd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59041-timidity-2-13-2-port/ GP32X] [http://boards.openpandora.org/index.php?/topic/2450-timidity/ OP]. Must install Timidity MIDI Installer first. {{HideableNotes|This makes Timidity visible to sequencers as a device.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Timidity MIDI Installer]]&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|sebt3&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/timidity_midi_installer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,273 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=timidity-midi-installer-19487 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Discussion]. MIDI patches installer. {{HideableNotes|It will allow you to have music for games that use MIDI. There are 3 different sound-sample sets packing different levels of sound quality. Installs to [[NAND]], though you can put them on SD card and then it&#039;s less than 2k on NAND (2 2-line files).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmission]]&lt;br /&gt;
|2010-09-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/transmission.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,208 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56553-bit-torrent-client/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-12&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|TJSomething (port)&amp;lt;br/&amp;gt;daniel3000 (old port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,321 TJSomething&#039;s port] [http://repo.openpandora.org/?page=detail&amp;amp;app=TrueCrypt daniel3000&#039;s port]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1763-truecrypt-port/ Discussion (TJSomething)], [http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion (hermocom/daniel3000)].&lt;br /&gt;
|-&lt;br /&gt;
|TuxPaint (from &amp;quot;Tux4Kids&amp;quot;)&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tux4kids-tux4kids-27407 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2990-tux4kids Discussion]. Part of &amp;quot;Tux4Kids&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[TV-Browser]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|chrysipp (port)&lt;br /&gt;
|Network - TV guide&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/TVBrowser.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11706 Discussion (German)]. [http://sourceforge.net/projects/tvbrowser/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbrello]] UML Modeller&lt;br /&gt;
|2011-10-02&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=umbrello-umbrello-7295 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5531-umbrello-uml-modeller/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unace]]&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UnRar]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UPX]] (The Ultimate Packer for eXecutables)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Very Simple Timer]]&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|arekkusu&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=very-simple-timer Repo]&lt;br /&gt;
|Keep track of time.&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.1&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|gruso (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=viewnior-viewnior-15225 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/page__view__findpost__p__940887 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Vim Gvim 7.2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Discussion]. [http://www.vim.org/about.php About]. Not a PND.&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-12&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahcade]] Emulator Frontend b1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|Sigma (port)&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://www.mediafire.com/?h8o33khvtcy3x8m Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1508-wahcade-frontend-beta1/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,338 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58858-wbar/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar Quick Menu Maker]] v0.6&lt;br /&gt;
|2011-07-20&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=570 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60008-wbar-quick-menu-maker/page__view__findpost__p__954088 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &amp;quot;Another Test Wifi Driver&amp;quot; (&#039;&#039;&#039;Beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|David, notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://notaz.gp2x.de/misc/pnd/wl1251-modules_1.0-r24.5_omap3-pandora.ipk Download] &lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58888-another-test-wifi-driver/ GP32X] [http://boards.openpandora.org/index.php?/topic/2151-another-test-wifi-driver/ OP]. HF5 only, not for use with HF6.&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &#039;&#039;&#039;Beta test&#039;&#039;&#039;&lt;br /&gt;
|2010-11-05&lt;br /&gt;
|Evildragon&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/WiFiBETA.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57364-wifi-betatest/ Discussion]. Might fix WiFi issues.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiimote Configurator]]&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sigma (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=wiimote Repo]&lt;br /&gt;
|Use a Wiimote controller as input device&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]] 2.17.11&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,375 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2709-worker-21711/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[wxMaxima]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-07-13&lt;br /&gt;
|FenrirLokisohn (port)&lt;br /&gt;
|Office - math&lt;br /&gt;
|[http://www-user.tu-chemnitz.de/~fepf/wxmaxima.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=12495 Discussion (German)]. Algebra.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarchiver]] 0.5.2&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,259 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57748-xarchiver/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Xbindkeys&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/xbindkeys-1.8.3_prebuild.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57037-xbindkeys-precompiled/ Discussion]. Configure hotkeys&lt;br /&gt;
|-&lt;br /&gt;
|[[XBMC]] 10.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xbmc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57106-xbmc-media-center/page__view__findpost__p__942955 Discussion]. Functions as &amp;quot;entertainment hub&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55388-xfe/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|XHTML WYSIWYG Editor&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Xournal]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xournal.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56864-xournal/ Discussion]. Can annotate PDFs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xorfile]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=571 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60034-xorfile-small-app-for-pandora/ Discussion]. Encode text files.&lt;br /&gt;
|-&lt;br /&gt;
|[[WeeChat]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - chat client&lt;br /&gt;
|&lt;br /&gt;
|IRC client.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zim]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|Mindlord (port), eyecreate (additions)&lt;br /&gt;
|Office - personal wiki&lt;br /&gt;
|[http://www.mediafire.com/?l6qiaew6m0gvmma Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3974-zim-desktop-wikiwith-additions/page__view__findpost__p__75872 Discussion] [http://www.gp32x.com/board/index.php?/topic/58850-zim-the-desktop-wiki/page__view__getnewpost (old)]&lt;br /&gt;
|-&lt;br /&gt;
|[[zNotes]]&lt;br /&gt;
|2011-09-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=znotes-znotes-27551 Repo]&lt;br /&gt;
|Note-taking application&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arch Linux&lt;br /&gt;
|2011-05-31&lt;br /&gt;
|wejp&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://wejp.k.vu/pandora/archlinux_update Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59027-arch-linux-on-the-pandora/page__view__findpost__p__950406 Discussion] Using PlugApps, some libraries missing (like libpnd)&lt;br /&gt;
|-&lt;br /&gt;
|Debian (Squeeze)&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://pandorawiki.org/Debian_On_SD#Debian_On_SD Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/page__view__findpost__p__945994 GP32X] [http://boards.openpandora.org/index.php?/topic/1819-debian-on-sd/page__view__findpost__p__48443 OP] &lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|skeezix&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110209.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/page__view__findpost__p__935861 Older versions] &#039;&#039;&#039;Note:&#039;&#039;&#039; Already included in [[Hotfix 5]].&lt;br /&gt;
|-&lt;br /&gt;
|Panorama 0.1.271.0&lt;br /&gt;
|2011-08-25&lt;br /&gt;
|B-Zar&amp;lt;br/&amp;gt;dflemstr&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-panorama Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59231-panorama/page__view__findpost__p__946988 GP32X] [http://boards.openpandora.org/index.php?/topic/2979-panorama-alpha-preview/ OP]. &amp;quot;MilkyTest&amp;quot; is alternative to PNDStore.&lt;br /&gt;
|-&lt;br /&gt;
|Slackware 13.37 ARM&lt;br /&gt;
|2012-04-01&lt;br /&gt;
|Linux-SWAT + help&lt;br /&gt;
|Full OS&lt;br /&gt;
|Not released yet.&lt;br /&gt;
|All hardware working, ~50% compatibility with .pnd (not fully debbuged yet). Wiki: [http://pandorawiki.org/Software_projects/OS/Slackware]&lt;br /&gt;
Discussion: [http://boards.openpandora.org/index.php?/topic/1524-slackware-inside-pandora/].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Type explanation====&lt;br /&gt;
&#039;&#039;&#039;Full OS:&#039;&#039;&#039; A full desktop environment similar to the one you are used to on your PC. You usually get an X-based system with a window manager similar to the default one included in Xfce (meaning you can have multiple, drag-able windows, a task bar, etc.). This is what you would want for full usability, but it often is slower in running games than a launcher as more tasks are running in the background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Launcher:&#039;&#039;&#039; The more simplistic and sleek interface you might know from handhelds like the Wiz or Nintendo DS. Functionality is limited (compared to a full OS) as you don&#039;t have a desktop and usually no file browser. It often cannot display multiple windows or programs at once, but uses less memory, might be faster and better suited if you only want to run a few PNDs.&lt;br /&gt;
&lt;br /&gt;
===Skins===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic Gray&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=506 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueFuture&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,239 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=434 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Executive&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,250 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928158 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gray Is Sexy&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.liquidfists.com/files/grayissexy.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928315 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GreenGlass&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,394 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Midnight&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Trevsweb&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://trevsweb.com/pandainterface/midnight.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Newsprint&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/newsprint.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pipboy 3000&lt;br /&gt;
|2011-06-21&lt;br /&gt;
|Boolean&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,419 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RedDevil&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,248 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928099 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=433 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Toybox &amp;amp; Corporate (2 skins)&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=432 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_blue&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,397 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_brown&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,395 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_green&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,396 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,238 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Winamp Classic&lt;br /&gt;
|2011-08-24&lt;br /&gt;
|dgame&lt;br /&gt;
|Audacious skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=580 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60250-audacious-winamp-classic-skin/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD - Module Yeti 3D Pro]]&lt;br /&gt;
|2011-06-18&lt;br /&gt;
|Colombian Developers, Geca (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,416 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59682-bennugd-module-yeti-3d-pro/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GLES]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-02&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
This section includes both software that is actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debian&lt;br /&gt;
|[http://debian.org] [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/]&lt;br /&gt;
|working build&lt;br /&gt;
|Stuckie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org] [http://vminko.org/gentoo_manuals/pandora]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior, vminko&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohhie GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58320-video-ohhie-gui/]&lt;br /&gt;
|working build&lt;br /&gt;
|Pleng&lt;br /&gt;
|Last update: Jan. 2011&lt;br /&gt;
|-&lt;br /&gt;
|RISC&amp;amp;nbsp;OS&lt;br /&gt;
|[[RISC OS|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee + others&lt;br /&gt;
|BeagleBoard port available for download and testing.&lt;br /&gt;
|-&lt;br /&gt;
|Slackware ARM 12.2 and 13.1&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1524-slackware-inside-pandora/page__p__29024__fromsearch__1#entry29024]&lt;br /&gt;
|Works.&lt;br /&gt;
|Linux-SWAT + help&lt;br /&gt;
|12.2 works with &amp;gt;=2.6.* kernel. 13.1 works with a more recent kernel. 12.2 and 13.1 were not released for Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xoo on ubuntu&lt;br /&gt;
|[[Xoo on ubuntu|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Source code&lt;br /&gt;
!Discussion&lt;br /&gt;
!Language&lt;br /&gt;
!Tech&lt;br /&gt;
!Target platforms&lt;br /&gt;
!Functionality/Notes&lt;br /&gt;
!Example Project&lt;br /&gt;
|-&lt;br /&gt;
|[[GLESGAE]]&lt;br /&gt;
|stuckie&lt;br /&gt;
|stable: [http://svn.xp-dev.com/svn/glesgae/trunk/], nightly: [https://github.com/stuckie/glesgae]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7091-glesgae/]&lt;br /&gt;
|C++&lt;br /&gt;
|3D&lt;br /&gt;
|PC (Win,Lin), iOS, Android, WIZ, CAANOO, Pandora&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039;, set of tutorials about writing a game engine, OpenGLES renderer, shaders, JavaScript integration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pengyne&lt;br /&gt;
|Jorgon&lt;br /&gt;
|see discussion&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7227-rebirth-pengyne-2d3d-engine-2-27-2012/]&lt;br /&gt;
|Engine: C++, Game code: Python&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Mac), Pandora&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039;, uses a Python interpreter for game code, HTML-like GUI, OpenGL 2.0 and GLES 2.0 renderer, Shaders, Sprites with speed optimizations, Vertex and Index Buffers, Tiled Basic map file support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penjin&lt;br /&gt;
|PokeParadox, Maintainer: foxblock&lt;br /&gt;
|[http://code.google.com/p/penjin/]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5413-penjin-video-tutorials/]&lt;br /&gt;
|C++&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora, RaspberriPi&lt;br /&gt;
|Basic Game Engine, SDL or OpenGLES renderer, very basic 2D collision detection, file interaction and encryption, achievements, sounds and music, font renderer, &#039;&#039;&#039;deprecated when PenjinTwo is done&#039;&#039;&#039;&lt;br /&gt;
|[http://foxblock.pirategames.co.uk/dropbox/penjin_banner.png]&lt;br /&gt;
|-&lt;br /&gt;
|PenjinTwo&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|[https://github.com/pokeparadox/PenjinTwo]&lt;br /&gt;
|&lt;br /&gt;
|C++&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora, RaspberriPi&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039;, rewrite of Penjin with better use of C++ features, not all features of Penjin ported over yet&lt;br /&gt;
|[https://github.com/bzar/penjinoid]&lt;br /&gt;
|-&lt;br /&gt;
|sparrow3D&lt;br /&gt;
|Ziz&lt;br /&gt;
|[https://github.com/theZiz/sparrow3d]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7305-sparrow3d-multi-platform-game-engine]&lt;br /&gt;
|C&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora&lt;br /&gt;
|Pure C (and ARM assembler), Software renderer (with SDL backend), 3D with textures and simple lighting, rotozoom functions, mesh loading (obj files), simple sprite engine, font rendering&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7686-rebirth-competition-schwerkraft]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/] [http://www.youtube.com/user/Prompt84]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706] [http://www.youtube.com/watch?v=LDtUE5PIhV0]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/]&lt;br /&gt;
|working codebase - can be compiled onboard&lt;br /&gt;
|torpor&lt;br /&gt;
|Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl broken] [http://www.youtube.com/watch?v=uLMmJBDEs2E broken]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimized for ARM NEON coprocessor&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Builder for windows&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47088-pnd-builder-for-windows/]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://wiki.qemu.org/]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos / Technical Demos for OpenPandora===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://www.pandorabits.org/ Releases by Dave1234]&lt;br /&gt;
*[http://www.pandorasource.de/download.php PandoraSource.de downloads] - German Pandora download site&lt;br /&gt;
&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/59690-new-qt-apps-for-pandora/ Over 100 apps ported by StreaK, not in PND form]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Ideas and proposals]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=9934</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=9934"/>
		<updated>2012-04-04T09:32:47Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Game Engines */ Updates this whole table to include currently active projects (though I probably forgot at least one) and some more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-10-08 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Software_projects#Forums|community forums]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of &#039;&#039;&#039;all software projects&#039;&#039;&#039; for the Pandora &#039;&#039;excluding&#039;&#039; emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]]). However, this list &#039;&#039;does&#039;&#039; include the development apps that can be used on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[AbiWord]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abiword.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919843 Discussion] For spellcheck, see instructions [http://www.gp32x.com/board/index.php?/topic/59322-abiword-dictionary/page__view__findpost__p__947879 here].&lt;br /&gt;
|-&lt;br /&gt;
|[[AKGBackup]]&lt;br /&gt;
|2011-06-24&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|System - backup&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=akgbackup&amp;amp;dp=true Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4164-akgbackup/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Clock (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=alarmclock-alarm-clock Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Animated Clock&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=animatedclock-AlarmClock3-989 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Anki]] 1.2.8-drack3&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|Drack (port)&lt;br /&gt;
|Office - memory aid&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anki Download]&lt;br /&gt;
|Discussion [http://www.gp32x.com/board/index.php?/topic/58929-anki-friendly-intelligent-flashcards/page__view__findpost__p__946781 1] [http://boards.openpandora.org/index.php?/topic/34-anki-friendly-intelligent-flashcards/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anonymous Browser]]&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anonymousbrowser Repo]&lt;br /&gt;
|[http://projects.developer.nokia.com/browser Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]] 3.0.1.1&lt;br /&gt;
|2011-08-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/audacious.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=audacious Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54792-audacious/page__view__findpost__p__942175 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacity]] 1.3.12&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Audio - audio editor, recorder&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/audacity.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59301-audacity-1-3-12/ GP32X] [http://boards.openpandora.org/index.php?/topic/3016-audacity-1312/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avr Tools]]&lt;br /&gt;
|2010-09-09&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://urjaman.dyndns.info/avrtools.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56422-avr-tools/ Discussion]. Toolchain for the 8-bit AVR MCU&lt;br /&gt;
|-&lt;br /&gt;
|[[b7zip]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BabyPanda]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|StreaK&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59539-babypanda-a-webbrowser/ Discussion]. Not a PND (yet).&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. {{HideableNotes|&amp;quot;[http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed]&amp;quot; since [[Hotfix 3]], but still useful as a quick way to make sure all other tasks are closed.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2010-10-23&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/banshee.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57144-portrequest-banshee/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[BeeDiff]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System&lt;br /&gt;
|&lt;br /&gt;
|[http://www.beesoft.org/index.php?id=beediff Website]. Compare and merge files.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beep Media Player]] 0.9.7.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=beepmp-beep-media-player-12897 Repo]&lt;br /&gt;
|Doesn&#039;t work?&lt;br /&gt;
|-&lt;br /&gt;
|[[BeeSoft Commander]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://ompldr.org/vOWQ4dg/bscfinal3.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59690-new-qt-apps-for-pandora/page__view__findpost__p__953014 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]]&lt;br /&gt;
|2011-06-30&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bennugd-27631 Repo]&lt;br /&gt;
|[http://www.bennugd.org/ Website]. Scripting language to develop games&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]] Module - True Type Fonts (TTF) v1.0&lt;br /&gt;
|2011-07-02&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Development - library&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,422 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59813-bennugd-module-true-type-fonts-ttf-v10/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD]] r263 for Open Pandora&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Development - library&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,432 Archive]&lt;br /&gt;
|Discussion: [http://forum.bennugd.org/index.php?topic=2574.0 BennuGD] [http://www.gp32x.com/board/index.php?/topic/60152-bennugd-r263-for-open-pandora/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Better battery charging (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|WizardStan&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.rebirthofxeen.com/files/pandora/chargeHack1 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1488-better-battery-charging-beta/page__view__findpost__p__40784 Discussion]. Not a PND; must install from terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[BFRunner]] - BrainFuck Interpreter&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development - interpreter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefish Editor]] 2.0.3&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Network - web design&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,352 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58927-port-request-bluefish-editor/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluetooth File Receiving Daemon]] 0.1.3&lt;br /&gt;
|2011-05-02&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/btrecv-0.1.3.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=btrecv-slaeshjag-bbgfdg Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59334-bluetooth-file-receiving-daemon/ GP32X] [http://boards.openpandora.org/index.php?/topic/3100-bluetooth-file-receiving-daemon/ OP]. To fix broken one in default firmware&lt;br /&gt;
|-&lt;br /&gt;
|[[Bork&#039;d]]&lt;br /&gt;
|2011-05-26&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=borkd Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3708-borkd/ Discussion]. Kill hanging PNDs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bournal]]&lt;br /&gt;
|2010-08-11&lt;br /&gt;
|&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,181 Archive]&lt;br /&gt;
|encrypted diary program&lt;br /&gt;
|-&lt;br /&gt;
|[[Brasero]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - CD/DVD burner&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,335 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58842-brasero/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Catlooking Writer]]&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,372 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59111-catlooking-writer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chiffer]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|&lt;br /&gt;
|Doesn&#039;t save settings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-09-04&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56474-chromium-4-with-ssl-and-chromium-snapshot/ Discussion]. SSL now works&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]-Dev v13.0.750.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,201 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=chromium-dev.evildragon Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58234-chromium-dev-snapshot-v10-0-642-1/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57017-chromium-dev-updated/ (old)]. The latest (non-stable) snapshot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Claunch]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lamoxx&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/claunch_beta.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57040-claunch-minimal-flexible-rom-pickerapplication-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws Mail]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/claw-mail.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,223 Archive]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920075 Discussion]. Hopefully doesn&#039;t save to NAND (testing needed).&lt;br /&gt;
|-&lt;br /&gt;
|[[ClipGrab]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Multimedia - file downloader&lt;br /&gt;
|&lt;br /&gt;
|Download from YouTube, Dailymotion or Vimeo.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|otherguy66 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57682-cmus-pnd-installer/page__gopid__928328&amp;amp;#entry928328 Discussion]. Installed to [[NAND]] (1mb). Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobras IDE]]&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development&lt;br /&gt;
|&lt;br /&gt;
|IDE for Linux programmers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Code::blocks]]&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|sinoth (port)&lt;br /&gt;
|Development - IDE&lt;br /&gt;
|[http://sinoth.net/pandora/codeblocks.pnd.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54091-codeblocks-on-the-pandora/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-08-24&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hdonk.comix Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ConBTGPS]] 0.1.3&lt;br /&gt;
|2011-06-13&lt;br /&gt;
|cube48&lt;br /&gt;
|Network - GPS&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=688 Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=ConBTGPS Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4006-conbtgps/ Discussion]. Automizes bluetooth GPS connection.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conky]]&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Conky.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=Conky Repo]&lt;br /&gt;
|System monitor. [http://www.gp32x.com/board/index.php?/topic/55775-conky Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Converseen]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,339 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58859-converseen/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[CScreenie]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - screenshot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[C/C++ Development Tools]] 0.0.39&lt;br /&gt;
|2011-08-12&amp;lt;br/&amp;gt;2011-07-09&lt;br /&gt;
|freamon, StreaK&lt;br /&gt;
|Development&lt;br /&gt;
|[http://ompldr.org/vOXY0Zg/cdevtools2.pnd.zip StreaK&#039;s version] [http://repo.openpandora.org/?page=detail&amp;amp;app=cdevtools.freamon.40n8e freamon&#039;s version]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3513-cc-development-tools/page__view__findpost__p__68595 Discussion] StreaK&#039;s version ads STJERM and JED&lt;br /&gt;
|-&lt;br /&gt;
|[[DarCalc]]&lt;br /&gt;
|2010-08-28&lt;br /&gt;
|JP&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,196 Archive]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]] 0.4.3&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF&#039;s Pack base]] 0.1&lt;br /&gt;
|2011-10-28&lt;br /&gt;
|Linux-SWAT aka DEF&lt;br /&gt;
|System - OP&#039;s firmware overlay + Xfce revamp&lt;br /&gt;
|[http://openpandora.free.fr/openpandora/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5899-introducing-the-defs-pack/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DEF&#039;s Pack kernel chooser]] 0.5&lt;br /&gt;
|2011-12-11&lt;br /&gt;
|Linux-SWAT aka DEF&lt;br /&gt;
|System - Multiple optimized kernels choice&lt;br /&gt;
|[http://openpandora.free.fr/openpandora/def_pack/def_pack_kernel/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/6117-introducing-the-defs-pack-kernel-chooser/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[dia]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - diagrams&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/dia.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56863-dia/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DJView4]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - document viewer&lt;br /&gt;
|&lt;br /&gt;
|djvu file viewer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Document Viewer]] (evince)&lt;br /&gt;
|2011-06-29&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - document viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=evince-evince-10460 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4231-documentviewer-evince/ Discussion]. Supports djvu format.&lt;br /&gt;
|-&lt;br /&gt;
|[[DoUML]]&lt;br /&gt;
|2011-05-16&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=douml-douml-12845 Repo]&lt;br /&gt;
|[http://sourceforge.net/projects/douml/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[DrawSWF]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.158 Download] &lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10105%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhilcfdbJF4gEtvmTIwMjO9EFqUQ-A Discussion (German)]. Must have Java.pnd installed. {{HideableNotes|A small drawing program. The drawing can be exported as a Flash animation, which then shows its gradual development.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[E-02 Engine]] v11.08.11.01&lt;br /&gt;
|2011-08-19&lt;br /&gt;
|Stealth, Kazuki (port)&lt;br /&gt;
|Development - 2D games&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,433 Archive]&lt;br /&gt;
|[http://stealth.hapisan.com/E02/ Website]. Multiplatform 2D game development system.&lt;br /&gt;
|-&lt;br /&gt;
|[[EasyPaint]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|&lt;br /&gt;
|Like MSPaint/MS PaintBrush&lt;br /&gt;
|-&lt;br /&gt;
|[[ECM]] (Error Code Modeller)&lt;br /&gt;
|2011-07-17&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://ompldr.org/vOWluMA/ecm.pandora Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59993-ecm-error-code-modeller-port/ Discussion]. Decompress PSX ISOs in ECM format, to run them in PCSXreARMed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Effigy]] (PEF) Emulator Frontend (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=415 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2276-effigy-pef-emulator-frontend/page__view__findpost__p__47107 Discussion] ([http://www.gp32x.com/board/index.php?/topic/44952-pandora-emulator-frontend/ old])&lt;br /&gt;
|-&lt;br /&gt;
|[[Ekiga]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ekiga.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/ Discussion]. Online phone &amp;amp; video calls. &#039;&#039;&#039;[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/page__view__findpost__p__924918 Doesn&#039;t work]&#039;&#039;&#039;{{HideableNotes| though it can be made to work through Debian, [[Extend Utils]]: [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ELinks]] 0.12Pre5.1&lt;br /&gt;
|2011-05-22&lt;br /&gt;
|pndrsky (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=elinks Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59347-elinks-0-12pre5/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[emacs]]&lt;br /&gt;
|2011-08-14&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=emacs-x11 Repo] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Emelfm2]]&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,351 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58928-port-request-emelfm2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[emescene]] 2.11&lt;br /&gt;
|2011-09-09&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=emesene.freamon.40n8e Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]] 2.29.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/empathy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58911-empathy/ Discussion]. No networks included yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enna]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/enna.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55113-enna/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,43 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]]&lt;br /&gt;
|2010-06-22&lt;br /&gt;
|Stuckie&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/extendutils.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/ Discussion] (old: [http://www.gp32x.com/board/index.php?/topic/54651-debian-in-an-extend/ 1], [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/ 2]). {{HideableNotes|Make /, /home and swap files write to SD card instead of [[NAND]].}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]] - Debian Dev Extend&lt;br /&gt;
|2011-06-26&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Development&lt;br /&gt;
|[http://stuckiegamez.co.uk/apps/pandora/ExtendUtils/DebianDevExtend.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/ Discussion]  {{HideableNotes|Debian dev extend. Allows you to increase size of root and home directories + run over 29,000 programs. Download the necessary files [http://www.gp32x.com/board/index.php?/topic/59740-extend-utils/page__view__findpost__p__952358 here].}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme Image Converter]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image converter&lt;br /&gt;
|&lt;br /&gt;
|batch image format converter&lt;br /&gt;
|-&lt;br /&gt;
|[[F3]]&lt;br /&gt;
|2010-10-17&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/F3.tar Download]&lt;br /&gt;
|Test for fake flash memory (like H2testw). [http://www.gp32x.com/board/index.php?/topic/57063-some-quick-tips-to-help-avoid-fake-sd-cardsflash-media/page__view__findpost__p__922187 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fbreader-0.12.10.inf Apps]&lt;br /&gt;
|writes data into the NAND, not on the SD card!&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 4.0b3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Mozilla Team, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Fennec40.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58514-fennec-4-0b3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 3.6.3&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team, Iampanis (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Figaro&#039;s Password Manager 2]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-30&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,254 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57714-figaros-password-manager-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.13&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-3.6.13-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56903-firefox-3-6-10/ Discussion (old)], [http://www.gp32x.com/board/index.php?/topic/58425-firefox-3-6-13/ news/discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 6.0.0.1&lt;br /&gt;
|2011-08-24&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=firefox.hdonk.500 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5014-firefox-60/ Discussion] ([http://www.gp32x.com/board/index.php?/topic/59590-firebox-5-beta-3/ v5b3], [http://www.gp32x.com/board/index.php?/topic/58489-firefox-4-beta-10/ v4b10])&lt;br /&gt;
|-&lt;br /&gt;
|[[FlipClock]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|torpor (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58548-port-flipclock-for-pandora/ Discussion], also [http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/page__view__findpost__p__937668 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flite]]&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - speech synthesis&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=flite-32492 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fotoxx]]&lt;br /&gt;
|2010-12-06&lt;br /&gt;
|Kornelix&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Graphics - photo editor &amp;amp; manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,261 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57777-fotoxx/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freemind]] 0.9.0&lt;br /&gt;
|2011-03-10&amp;lt;br/&amp;gt;2010-11-21&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/679-freemind-a-mindmap-tool/page__view__findpost__p__39752 Discussion] [http://www.gp32x.com/board/index.php?/topic/57605-freemind-a-mindmap-tool/ (old)] . Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambas3]]&lt;br /&gt;
|2011-05-27&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gambas3-17044 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3734-gambas3/ Discussion]. Dev environment like Visual Basic.&lt;br /&gt;
|-&lt;br /&gt;
|[[GanttProject]] 2.0.10&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - project management&lt;br /&gt;
|[http://mash-systeme.de/downloads/ganttproject.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,364 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2491-ganttproject-2010/ Discussion] [http://en.wikipedia.org/wiki/GanttProject Wiki article]. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Gbdserver 7.3&lt;br /&gt;
|2011-09-05&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gdb_srv73.package.dimacus.001 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60269-gdbserver-runs-right-off/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GCalc]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57636-gcalc-graphic-calculator/ Discussion]. Needs java.pnd installed. See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[gCalctool]]&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://mash-systeme.de/downloads/gcalctool.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/page__gopid__36838#entry36838 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geany]] 0.2&lt;br /&gt;
|2011-08-01&lt;br /&gt;
|jones (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geany-geany-16360 Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4555-geany-020/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gedit]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gedit.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56862-gedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geeqie]]&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geeqie-11204 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geogebra]]&lt;br /&gt;
|2011-06-04&lt;br /&gt;
|shotmanikos (port)&lt;br /&gt;
|Education - math&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geogebra-03062011 Repo]&lt;br /&gt;
|[http://www.geogebra.org/ Website] Requires Java.pnd.&lt;br /&gt;
|-&lt;br /&gt;
|[[gerbv]]&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - EDA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,202 Archive]&lt;br /&gt;
|viewer for Gerber RS-274X, Excellon drill, &amp;amp; CSV pick-and-place files&lt;br /&gt;
|-&lt;br /&gt;
|Get iPlayer&lt;br /&gt;
|2011-04-23&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Multimedia - file downloader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=getiplayer.freamon.40n8e Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3045-get-iplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6.11.1&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gimp-gimp-2.6-4644 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59172-gimp-2-6-9/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|Stuckie (quick hack)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/gimp-2.6.pnd Download]&lt;br /&gt;
|Read instructions [http://www.gp32x.com/board/index.php?/topic/54071-ubuntu-or-other-dist-alternative/page__p__868411&amp;amp;#entry868411 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.8.0beta1 &lt;br /&gt;
|2011-06-08&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/files/gmu-0.8.0beta1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59602-gmu-music-player-0-8-0beta1-for-the-pandora-released/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58009-gmu-music-player-0-7-2/ old]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomad 2]]&lt;br /&gt;
|2010-10-18&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music manager&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnomad2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57088-gnomad2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Music Player Client]] (GMPC) 0.20.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-01&lt;br /&gt;
|tsh (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://sites.google.com/site/tshpandorastuff/file-cabinet/gmpc0.20.0.pnd?attredirects=0&amp;amp;d=1 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55664-gmpc-beta/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnumeric]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - spreadsheet&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnumeric.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920072 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenDict]] 0.9.0Svn&lt;br /&gt;
|2010-09-27&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,209 Archive] [http://www.rangelreale.com/pandora/goldendict.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=goldendict Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56802-goldendict-0-9-0svn/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GPar2]]&lt;br /&gt;
|2011-08-11&lt;br /&gt;
|DaMummy (port)&lt;br /&gt;
|System?&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gpar2 Repo] &lt;br /&gt;
|usenet data posting/recovery&lt;br /&gt;
|-&lt;br /&gt;
|[[GParted]]&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|System - partition&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gparted.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56915-gparted/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPicView]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gpicview.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58938-gpicview/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPodder]] 2.18&lt;br /&gt;
|2011-08-15&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - podcatcher&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gpodder.freamon.40n8e Repo].&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4904-gpodder-release/ Discussion]. Subscribe to podcast RSS feeds.&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=GQview Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] &lt;br /&gt;
|2010-12-30&lt;br /&gt;
|pulkomandy, yrizoud, mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,264 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58016-grafx2/ Discussion]. For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] SVN v1713&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|pulkomandy, yrizoud, et al.&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330 Archive]&lt;br /&gt;
|For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[GrooveShark Player]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Elias Woods, coldbird (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,354 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/page__view__findpost__p__942959 GP32X] [http://boards.openpandora.org/index.php?/topic/2273-compile-groove-for-pandora/ OP]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. {{HideableNotes|&amp;quot;you can listen to a gigantic Online Music Archive for free.&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Groove]]&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|Elias Woods, bompo (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/Groove.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/ Discussion]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. &#039;&#039;&#039;Warning&#039;&#039;&#039;: {{HideableNotes|Requires installing dependencies with opkg. See discussion thread.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GRsync]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - backup&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,340 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58861-grsync/ Discussion]. Synchronize folders &amp;amp; files, make backups&lt;br /&gt;
|-&lt;br /&gt;
|[[gVim]]&lt;br /&gt;
|2011-08-14&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gvim Repo] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaei]]&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Zachary Dovel&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,249 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57674-gwaei-port-japanese-english-dictionary/ Discussion]. Japanese-English.&lt;br /&gt;
|-&lt;br /&gt;
|[[HexEdit]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Development - hex editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hexedit Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4136-hexedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[hfsutils]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=295 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2236-hfsutils-port/ Discussion]. For reading &amp;amp; writing Macintosh file systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[HomeBank]] 4.3&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|Maxime Doyen, mcobit (port)&lt;br /&gt;
|Office - money manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,296 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58506-homebank/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotfix 5]]&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/HotFix5-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed. Discussion: [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ GP32X] [http://boards.openpandora.org/index.php?/topic/2080-hotfix-5-released/page__pid__37497#entry37497 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[ImageViewer]]&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inkscape]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/inkscape.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56954-inkscape/ Discussion]. Currently very slow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Java]] Pnd (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-21&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|System - dependency&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/java.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57598-java-pnd/ Discussion]. Run Java apps.&lt;br /&gt;
|-&lt;br /&gt;
|[[JED Editor]]&lt;br /&gt;
|2011-08-11&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://ompldr.org/vOXVqbg/jed.pnd.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60173-jed-editor/ GP32X] [http://boards.openpandora.org/index.php?/topic/4848-jed-editor/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[jEdit]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57614-jedit-programmers-text-editor/ Discussion]. For programmers. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jChemPaint]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule drawing&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57633-jchempaint/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMol]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule viewing in 3D&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57618-jmol-3d-molecule-viewer/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMP3 Player]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|jaijuju&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.156 Download]&lt;br /&gt;
|[http://code.google.com/p/jmp3player/ Website]. Java.pnd required.&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Editor]]&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development&lt;br /&gt;
|&lt;br /&gt;
|terminal-based screen editor&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumanji]]&lt;br /&gt;
|2011-05-22&amp;lt;br/&amp;gt;2011-03-03&lt;br /&gt;
|zLouD (2nd port)&amp;lt;br/&amp;gt;b3w (1st port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=jumanji-80A3FEF9.zLouD 2nd port]&amp;lt;br/&amp;gt;[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/jumanji.inf 1st port]&lt;br /&gt;
|Discussion (German): [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=12130 2nd port] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11821 1st port]. [https://wiki.archlinux.org/index.php/Jumanji Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|[[KCHMViewer]] 5.2&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - CHM Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,215 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=kchmviewer Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56901-kcmviewer/ Discussion.] Windows help files reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[KDiff 3]]&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Joachim Eibl&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,299 Archive] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1440-kdiff3-0995-pandora-3/ Discussion]. Merge 2 or 3 text input files or directories&lt;br /&gt;
|-&lt;br /&gt;
|[[KeePassX]]&lt;br /&gt;
|2011-06-23&lt;br /&gt;
|pmprog (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=keepassx Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4135-keepassx-v043/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keyboard layout changer]]&lt;br /&gt;
|2011-06-12&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=change-keymap-0.1-slaeshjag Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2428-keyboard-layout-changer/ Discussion]. Shows up in Settings as Keyboard Layout&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafpad]] 0.8.18.8&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=leafpad-leafpad-22475 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/liferea.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[lighttpd]] + lighttpd-php (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|eyecreate&lt;br /&gt;
|Network - web server&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=560 lighttpd] [http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=561 lighttpd-php]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3580-lighttpd-test-pnd/ Discussion] [http://en.wikipedia.org/wiki/Lighttpd Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightweight2]] 1.12&lt;br /&gt;
|2011-07-29&lt;br /&gt;
|cpttom, mcobit (port), Zero3K (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lightweight2-Lightweight2-112245 Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58836-lightweight2/page__view__findpost__p__945285 GP32X] [http://boards.openpandora.org/index.php?/topic/2106-lightweight-2/page__view__findpost__p__81473 OP]. Small, fast browser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Links2]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,333 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Linksys AE1000 USB Wifi]] (installer)&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|Jey123456&lt;br /&gt;
|Network - USB Wifi driver&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=379 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1992-linksys-ae1000-usb-wifi/page__view__findpost__p__46426 Discussion]. Get internet anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linphone]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/linphone.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58289-linphone Discussion]. Online phone calls.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linux Multimedia Studio]] 0.4.10.1 (LMMS)&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Audio - music production&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lmms-lmms-32513 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3501-lmms/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[LXTask]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - task manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]] v2.8.7&lt;br /&gt;
|2011-02-28&lt;br /&gt;
|Mhaws (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,331 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1998-lynx-087/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[LXTerminal]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - terminal emulator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[luakit]]-20110722&lt;br /&gt;
|2011-09-07&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=luakit-b3w Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MaCoPix]]&lt;br /&gt;
|2011-06-29&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=macopix-1.7.4 Repo]&lt;br /&gt;
|Desktop mascot app&lt;br /&gt;
|-&lt;br /&gt;
|[[Me TV]]&lt;br /&gt;
|2010-10-19&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - digital TV&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/metv.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56987-port-request-me-tv/page__p__921501&amp;amp;#entry921501 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkaartor]] 0.17.0&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/merkaartor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56656-merkaartor-or-other-osm-editor/page__p__922345&amp;amp;#entry922345 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnightcommander]] 4.7.5.2&lt;br /&gt;
|2011-05-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=midnightcommander-mc-23340 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2621-midnightcommander/ OP] [http://www.gp32x.com/board/index.php?/topic/59103-midnightcommander/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.3-1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/midori-0.3.3-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59121-midori-0-3-3/ Discussion] Fixed version of Midori.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.6&lt;br /&gt;
|2011-05-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/midori-0.3.6-flashfix.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59490-midori-0-3-6/ GP32X] [http://boards.openpandora.org/index.php?/topic/3615-midori-036/ OP] {{HideableNotes|(Flash now works; instructions in thread).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[MikMod Player]]&lt;br /&gt;
|2011-08-03&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|&lt;br /&gt;
|Plays mod, s3m, it, xm, &amp;amp; others.&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkyhelper]] 1.7.2.6&lt;br /&gt;
|2011-09-10&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkyhelper-1.2 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkynotify]] - Update notifier&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkynotify Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2011-08-22&amp;lt;br/&amp;gt;2010-06-23&lt;br /&gt;
|StreaK (2nd port)&amp;lt;br/&amp;gt;Stuckie (1st port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://ompldr.org/vYTB2Yg/milkytracker.pnd.zip Download (StreaK)]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive (Stuckie)] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps (Stuckie)]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60245-milkytracker-beta/page__gopid__956326&amp;amp;#entry956326 StreaK], [http://www.gp32x.com/board/index.php?/topic/57612-remember-the-only-2-keyboard-buttons-at-once-limitation/ Stuckie]&lt;br /&gt;
|-&lt;br /&gt;
|[[MinAmp]] 0.31&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Kool65&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=minamp Repo]&lt;br /&gt;
|[http://linux.kewley.name/minamp Website/comments] [http://boards.openpandora.org/index.php?/topic/3577-minamp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]] 1.5.0&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|Flavio Tordini, freamon (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=minitube Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55952-minitube-1-1/ v1.1] [http://www.gp32x.com/board/index.php?/topic/58183-minitube-1-3/ v1.3] [http://www.gp32x.com/board/index.php?/topic/57099-new-version-of-minitube-avaiable/page__view__findpost__p__950303 v1.4]. Youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[modRana]]&lt;br /&gt;
|2011-06-17&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Network - navigation&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=modrana Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3780-modrana/ Discussion]. GPS. Can also view maps offline.&lt;br /&gt;
|-&lt;br /&gt;
|[[MooEdit]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mount-Menu]]&lt;br /&gt;
|2011-08-09&lt;br /&gt;
|Lomaxx&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/mount-menu-installer.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=mount-menu-pnd Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59985-mountmenu-installer/ Discussion]. Alternate mount-mechanism for SDHC-card-slots.&lt;br /&gt;
|-&lt;br /&gt;
|[[mtPaint]]&lt;br /&gt;
|2010-07-27&amp;lt;br/&amp;gt;2010-12-29&lt;br /&gt;
|Mark Tyler, daniel3000 (port 1), chris_c (port 2)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/mtPaint.pnd/ Download (port 1)] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,263 Archive (port 2)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55561-mtpaint-pnd-available/ Discussion]. For painting &amp;amp; pixel art. Ported twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[MTR-GTK]]&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Network - diagnostic tool&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mtr-mtr-10382 Repo]&lt;br /&gt;
|Combines &#039;traceroute&#039; and &#039;ping&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[muCommander]]&lt;br /&gt;
|2011-07-24&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MuPDF]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Office - PDF viewer&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutt]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,334 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion]. Text-based.&lt;br /&gt;
|-&lt;br /&gt;
|[[MyPaint]]&lt;br /&gt;
|2011-02-27&lt;br /&gt;
|First (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://webusers.spa.umn.edu/~laurens/pnd/mypaint-0.9.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1817-mypaint-port/ Discussion]. [http://mypaint.intilinux.com/ Website]. Has pressure sensitivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nagaina]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|&lt;br /&gt;
|Note-taking application&lt;br /&gt;
|-&lt;br /&gt;
|[[ncmpcpp4P]] v0.5.7.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|remogatto (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ncmpcpp4P.remogatto Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2032-ncmpcpp4p/ Discussion]. [http://unkart.ovh.org/ncmpcpp/ Website] ncurses-based music player&lt;br /&gt;
|-&lt;br /&gt;
|[[NetFleet]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - download manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Netsurf]] 2.6&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|slaeshjag(port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/netsurf.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2129-netsurf/ OP] [http://www.gp32x.com/board/index.php?/topic/58913-netsurf-2-6/ GP32X] No SSL support&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightvision]] 3.0&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|F_Slim (port)&lt;br /&gt;
|Office - planetarium&lt;br /&gt;
|[http://www.slimpages.de/extern/nightvision.pnd.zip Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2299-nightvision-30/ Discussion] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11810 (German}]. Needs java.pnd installed. May not work in HF5&lt;br /&gt;
|-&lt;br /&gt;
|[[NoteCase Pro]]&lt;br /&gt;
|2011-09-09&lt;br /&gt;
|hermocom (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=NoteCasePro.MiroslavRajcic.001 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nub configuration alternative]]&lt;br /&gt;
|2011-06-10&lt;br /&gt;
|Caine&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://www.mediafire.com/?pxmw6m7zezj7aus Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3946-nub-configuration-alternative/ Discussion]. Will be included in HF6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.4&lt;br /&gt;
|2010-10-06&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OPKG Installer&lt;br /&gt;
|2011-04-24&lt;br /&gt;
|Dave1234&lt;br /&gt;
|Network&lt;br /&gt;
|[http://www.pandorabits.org/uploads/opkg_installer/opkg_installer.pnd Download] &lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=opkg-installer Website] [http://boards.openpandora.org/index.php?/topic/3057-opkg-installer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[OSM2Go]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=osm2go.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59529-osm2go/ Discussion]. Doesn&#039;t work yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Osmo]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osmo.pnd Download]&lt;br /&gt;
|[http://clayo.org/osmo/ Website] [http://www.gp32x.com/board/index.php?/topic/56455-osmo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OVR editor and PND aware application launcher&lt;br /&gt;
|2011-06-27&lt;br /&gt;
|Caine&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.mediafire.com/?v9pds8txfcey1p4 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4201-ovr-editor-and-pnd-aware-application-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PandaBAS]] BASIC Interpreter&lt;br /&gt;
|2011-07-02&lt;br /&gt;
|ZXDunny (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pandabas.zxdunny.2994 Repo]&lt;br /&gt;
|Port of SpecBAS BASIC interpreter.&lt;br /&gt;
|-&lt;br /&gt;
|[[PanDebian]]&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Gregor&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=PanDebian Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1474-pandebian/ Discussion]. [[Extend Utils]] alternative for Angstrom-Debian cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Fractals&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Or Green&lt;br /&gt;
|Graphics - fractals&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/PFractals.inf Apps]&lt;br /&gt;
|fractal generator. [http://www.gp32x.com/board/index.php?/topic/51402-mandelbrot-set-generator-for-pandora/page__st__75 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Newsreader]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - newsreader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pan Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59664-pan-newsreader/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PanPlayer]] Beta 4&lt;br /&gt;
|2011-02-24&lt;br /&gt;
|JDGBOLT&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,329 Archive] [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Application/PanPlayer.inf Apps]&lt;br /&gt;
|&#039;&#039;&#039;Needs [[Hotfix 5]]&#039;&#039;&#039;. [http://www.gp32x.com/board/index.php?/topic/58769-panplayer-beta/ Discussion]. Optimized mplayer build&lt;br /&gt;
|-&lt;br /&gt;
|[[PCMan File Manager]] 0.9.7.1&lt;br /&gt;
|2011-05-20&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pcmanfm-1055 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pencil]] 0.4.4b (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - animation&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pencil.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57362-pencil/ Discussion]. 2D animation &amp;amp; drawing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pepviewer]]&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Skadus (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.mediafire.com/?t0sop9wrj087e1t Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1869-pepviewer/ Discussion]. Ported from PSP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgin]] 2.7.10.2&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pidgin.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=pidgin-pidgin Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56898-pidgin/ Discussion]. This version no longer uses [[NAND]] to [http://www.gp32x.com/board/index.php?/topic/56898-pidgin/page__view__findpost__p__934658 store data].&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDbuilder]] v1.1&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|freedomdown (Ryan Dallaire)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://www.freedomdown.ca/storage/pndb.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/page__view__findpost__p__940230 Discussion]. Graphical PND maker.&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_assoc]]&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=369 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2634-pnd-assoc/ Discussion] Associate file types with PNDs&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/page__view__findpost__p__951491 Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer for HF6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-09-25&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pnd_run-installer-19487 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/page__view__findpost__p__951491 Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_utils]]&lt;br /&gt;
|2011-05-23&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=Pnd_Utils Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2688-pnd-utils/ Discussion] Includes pnd_assoc and some other features.&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDStore]] 1.0.3.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-10-04&lt;br /&gt;
|Tempel&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pndstore Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59148-pndstore/page__view__findpost__p__958555 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSFreedom]]&lt;br /&gt;
|2010-09-23&lt;br /&gt;
|Notaz (port)&lt;br /&gt;
|Other&lt;br /&gt;
|[http://pandorapress.net/gruso/psfreedom.ko Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56752-psfreedom-for-pandora/ Discussion]. Allows homebrew on your PS3.&lt;br /&gt;
|-&lt;br /&gt;
|[[PSP-Maps]]&lt;br /&gt;
|2011-09-02&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Network - navigation&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pspmaps-1987 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[PuTTY]]&lt;br /&gt;
|2011-07-15&lt;br /&gt;
|Simon Tatham, Kazuki (port)&lt;br /&gt;
|Network - terminal emulator&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=putty-1496 Repo]&lt;br /&gt;
|[http://en.wikipedia.org/wiki/PuTTY Wikipedia]&lt;br /&gt;
|-&lt;br /&gt;
|[[PyQt]] Installer&lt;br /&gt;
|2011-09-02&lt;br /&gt;
|Eric Jardim (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pyqt-install.sh-2318 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5149-pyqt-485-beta/ Discussion] Python bindings for Qt.&lt;br /&gt;
|-&lt;br /&gt;
|[[qBittorrent]]&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://dl.dropbox.com/u/13011238/qbittorrent-1.3.3-pandora.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58993-qbittorrent/ GP32X] [http://boards.openpandora.org/index.php?/topic/2389-qbittorrent/page__gopid__41612#entry41612 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[QDiskUsage]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=qdiskusage Repo]&lt;br /&gt;
|[http://qt-apps.org/content/show.php/QDiskUsage?content=107012 Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[qOrganizer]]&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qorganizer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,233 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57359-qorganizer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[qPSP Manager]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (port) &lt;br /&gt;
|Other&lt;br /&gt;
|&lt;br /&gt;
|manage PSP memorystick&lt;br /&gt;
|-&lt;br /&gt;
|[[qSSLChat]]&lt;br /&gt;
|2011-07-25&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - chat client&lt;br /&gt;
|[http://ompldr.org/vOW1jMg/qtsslchat.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60059-qsslchat-for-pandora/ Discussion]. P2P chatting. Not IRC.&lt;br /&gt;
|-&lt;br /&gt;
|[[QSynth &amp;amp; FluidSynth]] 0.3.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - synthesizer&lt;br /&gt;
|[http://pandora.idb.s1.jcink.com/qsynth-0.3.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59011-porting-qsynth-fluidsynth-with-yactfeau/page__view__findpost__p__943670 Discussion] [http://qsynth.sourceforge.net/qsynth-index.html Website] {{HideableNotes|software synthesiser based on the Soundfont specification.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QtCumber]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - file transfer&lt;br /&gt;
|&lt;br /&gt;
|p2p file transfer&lt;br /&gt;
|-&lt;br /&gt;
|[[qtFM]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QtMindMap]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[QtSpotify]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qtspotify.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58955-qtspotify/ Discussion]. Spotify client.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Change CPU Speed&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pleng&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/CPUSpeeds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54583-quick-change-cpu-speeds/ Discussion]. Add CPU speed presets to your menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicky]]&lt;br /&gt;
|2011-07-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|&lt;br /&gt;
|Note-taking application, wiki-like syntax.&lt;br /&gt;
|-&lt;br /&gt;
|[[RadioTray]]&lt;br /&gt;
|2011-09-11&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=radiotray.freamon.40n8e Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RAM Defragger 0.4.0&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Tobias &#039;knilch&#039; Jordan&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,359 Archive]&lt;br /&gt;
|memory optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,99 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Repository News]]&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|&lt;br /&gt;
|view news from repo.openpandora.org&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbox]] 3.9.x.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-28&lt;br /&gt;
|Thomas Jarosch, froggyman (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=rockbox.thomasjfox.003 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2094-rockbox-as-an-app/page__view__findpost__p__74439 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[rox-filer]]&lt;br /&gt;
|2011-07-18&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=rox-filer Repo]&lt;br /&gt;
|has the default rox tree in PND&lt;br /&gt;
|-&lt;br /&gt;
|[[RText]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Fifesoft, Chrysipp (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.157 Download]&lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10106%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhivaNHspNg4XSb4aOpjskxivvIRXw Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Mod Player]]&lt;br /&gt;
|2010-06-10&lt;br /&gt;
|?&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.79 Download]&lt;br /&gt;
|Player for MOD and XM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientific Calculator]]&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/JavaScientificCalculator.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11714 Discussion (German)]. Must have Java.pnd installed. If you have trouble running it, try [http://boards.openpandora.org/index.php?/topic/673-java-pnd/page__view__findpost__p__51226 this].&lt;br /&gt;
|-&lt;br /&gt;
|[[Scite]] 2.21&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://urjaman.dyndns.info/scite221.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=scite Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57116-scite-2-21-ported/ Discussion]. Scintilla-based syntax highlighting text editor&lt;br /&gt;
|-&lt;br /&gt;
|Script Launcher&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|meandu229&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Discussion] script to launch .sh files&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Installer]] 1.4.1.1&lt;br /&gt;
|2011-06-25&lt;br /&gt;
|Dave1234&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.pandorabits.org/uploads/sd-installer/sd_install.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=sd-install-2011-03-10 Repo]&lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=sd-installer Website] [http://boards.openpandora.org/index.php?/topic/2297-pandora-sd-installer/page__view__findpost__p__73674 Discussion] Install Pandora OS to your SD card.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seq24]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://users.tpg.com.au/pw2007/seq24.beta1.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=seq24-0.8.7-pandora Repo]&lt;br /&gt;
|MIDI sequencer. [http://www.gp32x.com/board/index.php?/topic/56517-seq24-midi-sequencer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sidplay]]&lt;br /&gt;
|2011-09-21&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=1039 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5412-sidplay/ Discussion] &#039;&#039;&#039;WARNING:&#039;&#039;&#039; not a PND, writes to NAND&lt;br /&gt;
|-&lt;br /&gt;
|[[Shutdown Timer]]&lt;br /&gt;
|2011-06-02&lt;br /&gt;
|atom (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=shutdowntimer.atom.001 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[small-ffmpeg-gui]]&lt;br /&gt;
|2011-07-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Media converter&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ffmpeg-small-ffmpeg-gui-269 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SMPlayer]] 0.6.9-1&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] &lt;br /&gt;
|MPlayer frontend. [http://www.gp32x.com/board/index.php?/topic/58511-smplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SpeedCrunch]]&lt;br /&gt;
|2011-05-25&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=speedcrunch-speedcrunch-26662 Repo]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stjerm]]&lt;br /&gt;
|2011-08-12&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|System - terminal emulator&lt;br /&gt;
|[http://ompldr.org/vOXYzYg/stjerm.pnd.zip Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SunVox]]&lt;br /&gt;
|2011-08-08&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=SunVox Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4085-sunvox-ultimate-multiplatform-synthsamplertracker/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet. PNDStore is probably better.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swap files]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=swaptools-0.1-slaeshjag Repo] &lt;br /&gt;
|Manage swap files&lt;br /&gt;
|-&lt;br /&gt;
|[[Sxiv]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=1088&amp;amp;sid=c7364ef00c1d355c4f22cd82b21dae0a Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11998 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylpheed]]&lt;br /&gt;
|2011-08-17&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://ompldr.org/vOXhrZQ/sylpheed.pnd.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60207-sylpheed-email-client-beta-pnd/ GP32X] [http://boards.openpandora.org/index.php?/topic/4924-sylpheed-email-client-beta-pnd/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Synergy]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|Network - VNC client&lt;br /&gt;
|[http://www.mediafire.com/?npdbkibd5bm5ckb Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=synergy-pnd Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56943-synergy-clientserver-as-pnd/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Task Manager]]&lt;br /&gt;
|2011-05-14&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|System - task manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=xfce-taskmanager-xfce4-taskmanager-11126 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tesh]]&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|SreaK (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tesh-app Repo] &lt;br /&gt;
|with syntax highlighting: C++ / C / C# / Java&lt;br /&gt;
|-&lt;br /&gt;
|[[TiMidity++]] 2.13.3 (player + Daemon loader)&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://www.mediafire.com/?7sit38m7ozpr4jd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59041-timidity-2-13-2-port/ GP32X] [http://boards.openpandora.org/index.php?/topic/2450-timidity/ OP]. Must install Timidity MIDI Installer first. {{HideableNotes|This makes Timidity visible to sequencers as a device.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Timidity MIDI Installer]]&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|sebt3&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/timidity_midi_installer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,273 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=timidity-midi-installer-19487 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Discussion]. MIDI patches installer. {{HideableNotes|It will allow you to have music for games that use MIDI. There are 3 different sound-sample sets packing different levels of sound quality. Installs to [[NAND]], though you can put them on SD card and then it&#039;s less than 2k on NAND (2 2-line files).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmission]]&lt;br /&gt;
|2010-09-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/transmission.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,208 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56553-bit-torrent-client/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-12&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|TJSomething (port)&amp;lt;br/&amp;gt;daniel3000 (old port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,321 TJSomething&#039;s port] [http://repo.openpandora.org/?page=detail&amp;amp;app=TrueCrypt daniel3000&#039;s port]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1763-truecrypt-port/ Discussion (TJSomething)], [http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion (hermocom/daniel3000)].&lt;br /&gt;
|-&lt;br /&gt;
|TuxPaint (from &amp;quot;Tux4Kids&amp;quot;)&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tux4kids-tux4kids-27407 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2990-tux4kids Discussion]. Part of &amp;quot;Tux4Kids&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[TV-Browser]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|chrysipp (port)&lt;br /&gt;
|Network - TV guide&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/TVBrowser.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11706 Discussion (German)]. [http://sourceforge.net/projects/tvbrowser/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbrello]] UML Modeller&lt;br /&gt;
|2011-10-02&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=umbrello-umbrello-7295 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5531-umbrello-uml-modeller/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unace]]&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UnRar]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UPX]] (The Ultimate Packer for eXecutables)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Very Simple Timer]]&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|arekkusu&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=very-simple-timer Repo]&lt;br /&gt;
|Keep track of time.&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.1&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|gruso (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=viewnior-viewnior-15225 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/page__view__findpost__p__940887 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Vim Gvim 7.2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Discussion]. [http://www.vim.org/about.php About]. Not a PND.&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-12&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahcade]] Emulator Frontend b1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|Sigma (port)&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://www.mediafire.com/?h8o33khvtcy3x8m Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1508-wahcade-frontend-beta1/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,338 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58858-wbar/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar Quick Menu Maker]] v0.6&lt;br /&gt;
|2011-07-20&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=570 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60008-wbar-quick-menu-maker/page__view__findpost__p__954088 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &amp;quot;Another Test Wifi Driver&amp;quot; (&#039;&#039;&#039;Beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|David, notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://notaz.gp2x.de/misc/pnd/wl1251-modules_1.0-r24.5_omap3-pandora.ipk Download] &lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58888-another-test-wifi-driver/ GP32X] [http://boards.openpandora.org/index.php?/topic/2151-another-test-wifi-driver/ OP]. HF5 only, not for use with HF6.&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &#039;&#039;&#039;Beta test&#039;&#039;&#039;&lt;br /&gt;
|2010-11-05&lt;br /&gt;
|Evildragon&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/WiFiBETA.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57364-wifi-betatest/ Discussion]. Might fix WiFi issues.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiimote Configurator]]&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sigma (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=wiimote Repo]&lt;br /&gt;
|Use a Wiimote controller as input device&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]] 2.17.11&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,375 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2709-worker-21711/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[wxMaxima]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-07-13&lt;br /&gt;
|FenrirLokisohn (port)&lt;br /&gt;
|Office - math&lt;br /&gt;
|[http://www-user.tu-chemnitz.de/~fepf/wxmaxima.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=12495 Discussion (German)]. Algebra.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarchiver]] 0.5.2&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,259 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57748-xarchiver/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Xbindkeys&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/xbindkeys-1.8.3_prebuild.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57037-xbindkeys-precompiled/ Discussion]. Configure hotkeys&lt;br /&gt;
|-&lt;br /&gt;
|[[XBMC]] 10.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xbmc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57106-xbmc-media-center/page__view__findpost__p__942955 Discussion]. Functions as &amp;quot;entertainment hub&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55388-xfe/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|XHTML WYSIWYG Editor&lt;br /&gt;
|2011-07-21&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Xournal]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xournal.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56864-xournal/ Discussion]. Can annotate PDFs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Xorfile]]&lt;br /&gt;
|2011-07-22&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=571 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60034-xorfile-small-app-for-pandora/ Discussion]. Encode text files.&lt;br /&gt;
|-&lt;br /&gt;
|[[WeeChat]]&lt;br /&gt;
|2011-08-07&lt;br /&gt;
|StreaK (port)&lt;br /&gt;
|Network - chat client&lt;br /&gt;
|&lt;br /&gt;
|IRC client.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zim]]&lt;br /&gt;
|2011-07-05&lt;br /&gt;
|Mindlord (port), eyecreate (additions)&lt;br /&gt;
|Office - personal wiki&lt;br /&gt;
|[http://www.mediafire.com/?l6qiaew6m0gvmma Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3974-zim-desktop-wikiwith-additions/page__view__findpost__p__75872 Discussion] [http://www.gp32x.com/board/index.php?/topic/58850-zim-the-desktop-wiki/page__view__getnewpost (old)]&lt;br /&gt;
|-&lt;br /&gt;
|[[zNotes]]&lt;br /&gt;
|2011-09-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=znotes-znotes-27551 Repo]&lt;br /&gt;
|Note-taking application&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arch Linux&lt;br /&gt;
|2011-05-31&lt;br /&gt;
|wejp&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://wejp.k.vu/pandora/archlinux_update Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59027-arch-linux-on-the-pandora/page__view__findpost__p__950406 Discussion] Using PlugApps, some libraries missing (like libpnd)&lt;br /&gt;
|-&lt;br /&gt;
|Debian (Squeeze)&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://pandorawiki.org/Debian_On_SD#Debian_On_SD Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/page__view__findpost__p__945994 GP32X] [http://boards.openpandora.org/index.php?/topic/1819-debian-on-sd/page__view__findpost__p__48443 OP] &lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|skeezix&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110209.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/page__view__findpost__p__935861 Older versions] &#039;&#039;&#039;Note:&#039;&#039;&#039; Already included in [[Hotfix 5]].&lt;br /&gt;
|-&lt;br /&gt;
|Panorama 0.1.271.0&lt;br /&gt;
|2011-08-25&lt;br /&gt;
|B-Zar&amp;lt;br/&amp;gt;dflemstr&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-panorama Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59231-panorama/page__view__findpost__p__946988 GP32X] [http://boards.openpandora.org/index.php?/topic/2979-panorama-alpha-preview/ OP]. &amp;quot;MilkyTest&amp;quot; is alternative to PNDStore.&lt;br /&gt;
|-&lt;br /&gt;
|Slackware 13.37 ARM&lt;br /&gt;
|2012-04-01&lt;br /&gt;
|Linux-SWAT + help&lt;br /&gt;
|Full OS&lt;br /&gt;
|Not released yet.&lt;br /&gt;
|All hardware working, ~50% compatibility with .pnd (not fully debbuged yet). Wiki: [http://pandorawiki.org/Software_projects/OS/Slackware]&lt;br /&gt;
Discussion: [http://boards.openpandora.org/index.php?/topic/1524-slackware-inside-pandora/].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Type explanation====&lt;br /&gt;
&#039;&#039;&#039;Full OS:&#039;&#039;&#039; A full desktop environment similar to the one you are used to on your PC. You usually get an X-based system with a window manager similar to the default one included in Xfce (meaning you can have multiple, drag-able windows, a task bar, etc.). This is what you would want for full usability, but it often is slower in running games than a launcher as more tasks are running in the background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Launcher:&#039;&#039;&#039; The more simplistic and sleek interface you might know from handhelds like the Wiz or Nintendo DS. Functionality is limited (compared to a full OS) as you don&#039;t have a desktop and usually no file browser. It often cannot display multiple windows or programs at once, but uses less memory, might be faster and better suited if you only want to run a few PNDs.&lt;br /&gt;
&lt;br /&gt;
===Skins===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic Gray&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=506 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueFuture&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,239 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=434 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Executive&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,250 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928158 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gray Is Sexy&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.liquidfists.com/files/grayissexy.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928315 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GreenGlass&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,394 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Midnight&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Trevsweb&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://trevsweb.com/pandainterface/midnight.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Newsprint&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/newsprint.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pipboy 3000&lt;br /&gt;
|2011-06-21&lt;br /&gt;
|Boolean&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,419 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RedDevil&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,248 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928099 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=433 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Toybox &amp;amp; Corporate (2 skins)&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=432 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_blue&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,397 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_brown&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,395 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_green&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,396 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,238 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Winamp Classic&lt;br /&gt;
|2011-08-24&lt;br /&gt;
|dgame&lt;br /&gt;
|Audacious skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=580 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60250-audacious-winamp-classic-skin/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD - Module Yeti 3D Pro]]&lt;br /&gt;
|2011-06-18&lt;br /&gt;
|Colombian Developers, Geca (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,416 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59682-bennugd-module-yeti-3d-pro/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GLES]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-02&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
This section includes both software that is actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debian&lt;br /&gt;
|[http://debian.org] [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/]&lt;br /&gt;
|working build&lt;br /&gt;
|Stuckie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org] [http://vminko.org/gentoo_manuals/pandora]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior, vminko&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohhie GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58320-video-ohhie-gui/]&lt;br /&gt;
|working build&lt;br /&gt;
|Pleng&lt;br /&gt;
|Last update: Jan. 2011&lt;br /&gt;
|-&lt;br /&gt;
|RISC&amp;amp;nbsp;OS&lt;br /&gt;
|[[RISC OS|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee + others&lt;br /&gt;
|BeagleBoard port available for download and testing.&lt;br /&gt;
|-&lt;br /&gt;
|Slackware ARM 12.2 and 13.1&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1524-slackware-inside-pandora/page__p__29024__fromsearch__1#entry29024]&lt;br /&gt;
|Works.&lt;br /&gt;
|Linux-SWAT + help&lt;br /&gt;
|12.2 works with &amp;gt;=2.6.* kernel. 13.1 works with a more recent kernel. 12.2 and 13.1 were not released for Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xoo on ubuntu&lt;br /&gt;
|[[Xoo on ubuntu|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Source code&lt;br /&gt;
!Discussion&lt;br /&gt;
!Language&lt;br /&gt;
!Tech&lt;br /&gt;
!Target platforms&lt;br /&gt;
!Functionality/Notes&lt;br /&gt;
!Example Project&lt;br /&gt;
|-&lt;br /&gt;
|[[GLESGAE]]&lt;br /&gt;
|stuckie&lt;br /&gt;
|stable: [http://svn.xp-dev.com/svn/glesgae/trunk/], nightly: [https://github.com/stuckie/glesgae]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7091-glesgae/]&lt;br /&gt;
|C++&lt;br /&gt;
|3D&lt;br /&gt;
|PC (Win,Lin), iOS, Android, WIZ, CAANOO, Pandora&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039; set of tutorials about writing a game engine, OpenGLES renderer, shaders, JavaScript integration&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pengyne&lt;br /&gt;
|Jorgon&lt;br /&gt;
|see discussion&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7227-rebirth-pengyne-2d3d-engine-2-27-2012/]&lt;br /&gt;
|Engine: C++, Game code: Python&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Mac), Pandora&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039;Uses a Python interpreter for game code, HTML-like GUI, OpenGL 2.0 and GLES 2.0 renderer, Shaders, Sprites with speed optimizations, Vertex and Index Buffers, Tiled Basic map file support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Penjin&lt;br /&gt;
|PokeParadox, Maintainer: foxblock&lt;br /&gt;
|[http://code.google.com/p/penjin/]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/5413-penjin-video-tutorials/]&lt;br /&gt;
|C++&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora, RaspberriPi&lt;br /&gt;
|Basic Game Engine, SDL or OpenGLES renderer, very basic 2D collision detection, file interaction and encryption, achievements, sounds and music, font renderer, &#039;&#039;&#039;deprecated when PenjinTwo is done&#039;&#039;&#039;&lt;br /&gt;
|[http://foxblock.pirategames.co.uk/dropbox/penjin_banner.png]&lt;br /&gt;
|-&lt;br /&gt;
|PenjinTwo&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|[https://github.com/pokeparadox/PenjinTwo]&lt;br /&gt;
|&lt;br /&gt;
|C++&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora, RaspberriPi&lt;br /&gt;
|&#039;&#039;&#039;WIP&#039;&#039;&#039;, rewrite of Penjin with better use of C++ features, not all features of Penjin ported over yet&lt;br /&gt;
|[https://github.com/bzar/penjinoid]&lt;br /&gt;
|-&lt;br /&gt;
|sparrow3D&lt;br /&gt;
|Ziz&lt;br /&gt;
|[https://github.com/theZiz/sparrow3d]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7305-sparrow3d-multi-platform-game-engine]&lt;br /&gt;
|C&lt;br /&gt;
|2D and 3D&lt;br /&gt;
|PC (Win,Lin), GP2x, WIZ, CAANOO, Dingoo, Pandora&lt;br /&gt;
|Pure C (and ARM assembler), Software renderer (with SDL backend), 3D with textures and simple lighting, rotozoom functions, mesh loading (obj files), simple sprite engine, font rendering&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/7686-rebirth-competition-schwerkraft]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/] [http://www.youtube.com/user/Prompt84]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706] [http://www.youtube.com/watch?v=LDtUE5PIhV0]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/]&lt;br /&gt;
|working codebase - can be compiled onboard&lt;br /&gt;
|torpor&lt;br /&gt;
|Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl broken] [http://www.youtube.com/watch?v=uLMmJBDEs2E broken]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimized for ARM NEON coprocessor&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Builder for windows&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47088-pnd-builder-for-windows/]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://wiki.qemu.org/]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK (original author)&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos / Technical Demos for OpenPandora===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://www.pandorabits.org/ Releases by Dave1234]&lt;br /&gt;
*[http://www.pandorasource.de/download.php PandoraSource.de downloads] - German Pandora download site&lt;br /&gt;
&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/59690-new-qt-apps-for-pandora/ Over 100 apps ported by StreaK, not in PND form]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Ideas and proposals]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=9432</id>
		<title>PXML specification</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=PXML_specification&amp;diff=9432"/>
		<updated>2011-11-01T18:44:48Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Description */ Added note about association element&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article covers the specification for PXML files. To see the specification for PND repository files, please see the [[PND repository specification]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention:&#039;&#039;&#039; at the present time, the PXML file format isn&#039;t set in stone, and is therefore subject to change. There is no guarantee that the format or the schema are bug-free or will be changed at any time. In general it is likely that a working PXML file will stay valid, if the schema definition mentioned here is followed.&lt;br /&gt;
&lt;br /&gt;
This is the human-readable specification for the PXML file format. The PXML file format is used in your applications for the OpenPandora® that you package in &amp;quot;.pnd&amp;quot;-files or distribute otherwise, to make it possible for menus and launchers to use your applications and their properties.&lt;br /&gt;
&lt;br /&gt;
A PXML file should be appended to your &amp;quot;.pnd&amp;quot;-file, using the tools provided for that purpose, or put in a directory that you want to serve as a redistributable package, to make it possible for launchers and menus to find it. It should have the name &amp;quot;PXML.xml&amp;quot; not case sensitive, and there should only be one such file. The contents of the PXML file should also comply to this specification without exception, to guarantee that everyone will be able to read it.&lt;br /&gt;
&lt;br /&gt;
The following specification is based on what the latest version of the PXML_schema.xsd definition accepts as valid data. Files that do not pass the validation might still work as expected, but if the validation is passed you can be (almost) 100% sure that it is supposed to be correct.&lt;br /&gt;
&lt;br /&gt;
== XML compatibility ==&lt;br /&gt;
The PXML format is XML-based and fully XML-compliant, which means that it can be read and written by any XML reader or writer. Included with this specification should also be a &amp;quot;.xsd&amp;quot;-file, which is used by XML tools to validate PXML files. A &amp;quot;.xsd&amp;quot;-file is also known as a XML schema, and can be called the &amp;quot;computer-readable&amp;quot; version of this document. It is very good practice to validate your PXML-files with that schema before publishing them.&lt;br /&gt;
&lt;br /&gt;
To write a PXML file, you also need to know the basics of writing a XML file. It boils down to the following:&lt;br /&gt;
&lt;br /&gt;
# If an element contains text or other elements, it needs a start-tag and an end-tag. This looks like (1)&lt;br /&gt;
# If an element does not contain other elements or text, but only attributes, it looks like (2)&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement someattribute=&amp;quot;something&amp;quot;&amp;gt;something inside it&amp;lt;/exampleelement&amp;gt; &amp;lt;!-- (1) --&amp;gt;&lt;br /&gt;
&amp;lt;exampleelement2 someattribute=&amp;quot;something&amp;quot;/&amp;gt; &amp;lt;!-- (2) --&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General format ==&lt;br /&gt;
&lt;br /&gt;
The PXML-file is split up into multiple so-called elements, each of which specify one property of the &amp;quot;.pnd&amp;quot;-package. All of these elements are surrounded with a &amp;quot;&amp;lt;PXML&amp;gt;&amp;quot;-tag, which tells the readers of the file that the data within that tag belongs to a PXML file. The tag and elements should be defined as follows:&lt;br /&gt;
=== The &amp;lt;PXML&amp;gt; tag ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The PXML-tag serves as the container for all PXML elements. It is the first thing that should occur in your PXML file. An example &amp;quot;&amp;lt;PXML&amp;gt;&amp;quot;-tag would look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All of the PXML elements should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, the PXML tag only requires the &amp;quot;xmlns&amp;quot; attribute.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;xmlns&amp;quot; attribute is required by the XML standard, and guarantees that this file will be identified as a PXML file. You must include the xmlns attribute, exactly as shown, in your PXML file, with the URL as specified. Only then can it be guaranteed that the file will be read at all by launchers and menu apps.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;package&amp;gt; element ===&lt;br /&gt;
Since &amp;quot;pnd&amp;quot;-files can contain various applications the new &amp;lt;package&amp;gt; element was introduced. It is meant to allow you to describe what the package is about. This will, at least at the moment (firmware 1 pre hotfix6), not be used by the pandora itself for detection, but is meant as tool for package repositories as well as package managers that might eventually be created. Each pnd should have one of those at the top (and only one). The information required in the &amp;lt;package&amp;gt; block will be explained below in the respective section below.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;application&amp;gt; element ===&lt;br /&gt;
The Application-tag permits the PXML.xml container to have multiple applications within it; you should have at least one application tag-pair (for one app), though you may have many. The information required in the &amp;lt;application&amp;gt; blocks will be explained below in the respective section below.&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;package&amp;gt; area ==&lt;br /&gt;
As described above, each pnd should start with a package description. For single application packages this can basically be a copy of the respective areas from the &amp;lt;application&amp;gt; element.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;package id=&amp;quot;uniqueID&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (author, version...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/package&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier common to all versions of a particular PND package. This can be achieved by appending some random number to your package name or by simply generating a completely random, very long identifier. A good ID may consist of the application name, developer name and some key, for example &#039;&#039;battlejewels.skeezix.001&#039;&#039; or &#039;&#039;quake-1.pickle.001&#039;&#039;. &#039;&#039;&#039;The package ID must not include characters which would be invalid in directory or file names, such as ?, &amp;gt;, /, etc. Use of such characters will prevent the PND from functioning.&#039;&#039;&#039; The package ID allows repositories to identify different versions of the same package and therefore determine whether that package should be updated. The package ID should therefore &#039;&#039;&#039;not&#039;&#039;&#039; be changed if a package is merely updated.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(optional&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the package title. Inside the &amp;lt;titles&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &#039;&#039;en_US&#039;&#039;. The language is indicated by the lang attribute. The &amp;lt;titles&amp;gt; element with at least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
At least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &#039;&#039;en_US&#039;&#039;. The language is indicated by the lang attribute. Additional tags are optional. The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
NOTE: Current implementation will use the pnd-file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So for a pnd-file, all subapps will show the appended-icon, regardless of the &amp;lt;icon&amp;gt; tag within the PXML.xml&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The &amp;lt;application&amp;gt; area ==&lt;br /&gt;
The Application-tag permits the PXML.xml container to have multiple applications within it; you should have at least one application tag-pair (for one app), though you may have many.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;application id=&amp;quot;uniqueID&amp;quot; appdata=&amp;quot;dirname&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;!--All other elements described in this section (exec, author...) should be put here--&amp;gt;&lt;br /&gt;
&amp;lt;/application&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The &amp;quot;id&amp;quot; attribute specifies an identifier for your current application, and should be something globally unique so that no two PND packages have the same id. This can be achieved by appending some random number to your application name, and to use that as your id; or to simply generate a completely random, very long id. If this id already is used in another PND file, those two PND files will conflict with each other, and unforseeable errors will occur. Please put effort into generating an unique id for your PXML-file.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The &amp;quot;appdata&amp;quot; permits a directory name (NOT PATH) to be specified as preferred; if not present, the unique-id will be used. For example, we may want a unique-id of &amp;quot;Battlejewels.skeezix.3216836217382163.v001&amp;quot;, but a appdata path of &amp;quot;battlejewels&amp;quot; to make it easier on the user, or to have multiple different battlejewels sharing one appdata.&lt;br /&gt;
&#039;&#039;&#039;Notice: appdata names with dashes in (e.g. quake-2 rather than quake2) will cause the pnd file to function improperly.&#039;&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
A good unique-id is the application name, developer name, and some key you may wish to update on occasion (should state-data become incompatible between updates, say.)&lt;br /&gt;
&lt;br /&gt;
Consider:&lt;br /&gt;
battlejewels.skeezix.001&lt;br /&gt;
quake-1.pickle.001&lt;br /&gt;
&lt;br /&gt;
unique-id formatting: &#039;&#039;&#039;Should not include directory or filename invalid characters, such as ?, &amp;gt;, /, etc. Any of those will cause the pnd-file to not function.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note on Uniqueness: The unique-id should be unique against other pnd-files, but may be re-used by other &#039;application&#039; tags within the pnd; for example, you may have multiple subapps that want to share the same appdata path (which is formed based on unique-id!), so use the same unique-id. You might then have a utility application in that same pnd, which needs its own appdata, and so gets its own unique-id.&lt;br /&gt;
&lt;br /&gt;
Below are the allowed elements inside the &amp;lt;application&amp;gt; blocks. You can have as many applications listed in a single PXML file as you want to (though there is/was a limit in libpnd that was set to about 50 once upon the time, which might eventually be completely be removed).&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;exec&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The exec element should specify all the information needed to execute your application. An exec element must be included in every PXML file. Only exactly one exec element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The command attribute specifies the path to the executable file. This should be a relative path to a file within the PND package. Must contain no arguments! One strategy you may need is to point to a sh-script in your pnd-file, which in turn sets up LD_LIBRARY_PATH, determines arguments to pass, uses zenity to pop up a pre-run menu, or other trickery.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The arguments attribute may be not present, or present with 1 or more arguments to the executable.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The startdir attribute specifies the starting directory (Also known as the working directory) that the application should start in. This should be a relative path to a directory within the PND package, or to a well-known directory in the Pandora file system.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The standalone attribute specifies whether or not this application can run on its own, or if it needs parameters to run. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can be run without parameters. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run with parameters (Meaning that no icon will appear for it in a launcher; it will only be run via file associations or via the terminal).&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The background attribute specifies whether or not this application should run in the background, and it should be possible to switch to other apps while it is running, or if it is the only application that should be running. A value of &amp;quot;true&amp;quot; or &amp;quot;1&amp;quot; means that the application can run in the background. A value of &amp;quot;false&amp;quot; or &amp;quot;0&amp;quot; means that the application must be run as the only application.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The x11 attribute may be missing; values are one of &amp;quot;req&amp;quot;, &amp;quot;stop&amp;quot;, and &amp;quot;ignore&amp;quot;. If &amp;quot;req&amp;quot; is set, it means the application requires X11 (and possibly could be filtered out of users display in a menu if X is not running, or perhaps such a menu would have to start X.) If &amp;quot;stop&amp;quot; is set, it means X must be not running, or temporarily shut down, for the app. If &amp;quot;ignore&amp;quot; is set, the app doesn&#039;t care if X is running or not (such as an SDL app, or a sh-script, etc.)&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;exec background=&amp;quot;true&amp;quot; startdir=&amp;quot;/usr/share/icons/&amp;quot; standalone=&amp;quot;true&amp;quot; command=&amp;quot;myprogram&amp;quot; arguments=&amp;quot;arg1 arg2&amp;quot; x11=&amp;quot;option&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;author&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The author element is an element that is used by the author to introduce him/herself.&lt;br /&gt;
An author element is mandatory. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The name attribute specifies the name of the author.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The website attribute specifies the website of the author.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The email attribute specifies the e-mail of the author.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;author name=&amp;quot;Bjornhild Andersson&amp;quot; website=&amp;quot;http://some.website.with.author.info&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;version&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The version element specifies the application version.&lt;br /&gt;
A version element is required. It is recommended to keep the entries as simple as possible, where possible just numbers. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(optional&#039;&#039; You can specify a type attribute that is either set to &amp;quot;release&amp;quot;, &amp;quot;beta&amp;quot; or &amp;quot;alpha&amp;quot;. This will (at the moment) not be read by libpnd but package repositories might use it in some way (to eg mark &amp;quot;beta&amp;quot; versions explicitly or something like this). If this is not specified, &amp;quot;release&amp;quot; will be assumed.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;version major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot; type=&amp;quot;release&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;osversion&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The osversion element specifies the minimal OS version that supports the PND file. The PND file will not be loaded by an OS that has an older version than the one specified here. If unsure, just use a &#039;0&#039; in the respective field.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;osversion major=&amp;quot;1&amp;quot; minor=&amp;quot;1&amp;quot; release=&amp;quot;1&amp;quot; build=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The major attribute specifies the major version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The minor attribute specifies the minor version number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The release attribute specifies the release number. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The build attribute specifies what build the application is at. Valid entries: strings consisting of letters (a-z and A-Z) as well as the chars &#039;+&#039; and &#039;-&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;titles&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The titles element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The titles element specifies the text that is shown to the users of your PND file as the application title. Inside the &amp;lt;titles&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &#039;&#039;en_US&#039;&#039;. The language is indicated by the lang attribute. The &amp;lt;titles&amp;gt; element with at least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt; once outside the &amp;lt;titles&amp;gt; block, too!&lt;br /&gt;
&lt;br /&gt;
At least one &amp;quot;title&amp;quot;-element is required, in the &amp;quot;en_US&amp;quot; American English language. Additional tags are optional.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;titles&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&lt;br /&gt;
  &amp;lt;title lang=&amp;quot;de_DE&amp;quot;&amp;gt;Dein Programmname&amp;lt;/title&amp;gt;&lt;br /&gt;
&amp;lt;/titles&amp;gt;&lt;br /&gt;
&amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Your application name&amp;lt;/title&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;descriptions&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The descriptions element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
The descriptions element specifies the text that is shown to the users of your PND file as the package description. Inside the &amp;lt;descriptions&amp;gt; block should be one entry for each language you want to support. The first language listed should always be &#039;&#039;en_US&#039;&#039;. The language is indicated by the lang attribute. The &amp;quot;descriptions&amp;quot;-element is optional, though it is highly recommended to specify it. If specified, at least one entry for &amp;quot;en_US&amp;quot; ( American English language) is required. Several of those elements are allowed, one for each lang that you want to display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is new in HF6. For backwards compatibilty please include the &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt; once outside the &amp;lt;titles&amp;gt; block, too!&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;descriptions&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&lt;br /&gt;
  &amp;lt;description lang=&amp;quot;de_DE&amp;quot;&amp;gt;Deine etwas längere Programmbeschreibung, die den Sinn des Programmes und seine wichtigsten Features beschreiben sollte.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;/descriptions&amp;gt;&lt;br /&gt;
&amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;Your long description of this application, describing its purpose and highlighting its features.&amp;lt;/description&amp;gt;&amp;lt;!--pre HF6 compatibility--&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;icon&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The icon element should specify a nice icon for your application. An icon element is optional, but if one is specified you have to include the src attribute. Only up to one icon element is allowed. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The src attribute specifies the path to the image file used as the icon.&lt;br /&gt;
&lt;br /&gt;
NOTE: Current implementation will use the pnd-file&#039;s appended icon; for a PXML-app-directory, it will try to use the icon mentioned in the PXML. So for a pnd-file, all subapps will show the appended-icon, regardless of the &amp;lt;icon&amp;gt; tag within the PXML.xml&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;icon src=&amp;quot;images/icon.png&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;licenses&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The licenses element is an element that contains multiple other elements.&lt;br /&gt;
&lt;br /&gt;
It contains multiple license elements. Every element represents one license (so you *can* also multilicense something). You have to provide at least one license for your application. You can basically enter anything you want, though if you are using an existing license, it is best to just enter the name and provide a link to the full version. This tag also allows you to provide links to websites with the sourcecode. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The name attribute specifies what the license is called. If you don&#039;t have a real license you can also enter some short text here (please keep it short!) or just enter &amp;quot;other&amp;quot; and doN&#039;t care no more.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The url attribute can be used to specify a url to the full license text.&lt;br /&gt;
* &#039;&#039;(optional)&#039;&#039; The sourcecodeurl attribute can be used to specify a url to the sources.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;licenses&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;GPLv2+&amp;quot; url=&amp;quot;http://www.gnu.org/licenses/gpl-2.0.html&amp;quot; sourcecodeurl=&amp;quot;http://pandora.org/sources/package.tar.bz2&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/licenses&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;previewpics&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The previewpics element is an element that contains multiple other elements.&lt;br /&gt;
A previewpics element is optional.&lt;br /&gt;
&lt;br /&gt;
It contains multiple pic-elements. Every pic-element represents one preview picture. If the previewpics element is specified, it must contain at least one pic element. Use the native 800x480 LCD screen resolution, minimenu and others will scale it down as needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The src attribute on a pic element specifies the path to the image file used as the preview picture.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;previewpics&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic1.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;pic src=&amp;quot;preview/pic2.jpg&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/previewpics&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;info&amp;gt; element ===&lt;br /&gt;
====Description====&lt;br /&gt;
The &amp;quot;info&amp;quot; element allows the PXML.xml to suggest to the desktop environment or menu a file that may be shown to the user when they want to know more - be it an About, a Install Guide, a User Guide, or all of the above. Per application only up to one of those entries is allowed. If you need more, the best approach is to create an html file and link the other files.&lt;br /&gt;
&lt;br /&gt;
The file can be a txt-file or an html-file, and as the PXML-app-dir or .pnd-application will be mounted, the file may in turn branch to other files should it wish to.&lt;br /&gt;
&lt;br /&gt;
Developers do not need to have this element, if their app is nice and simple and just runs. If the application requires additional set up (such as Quake requiring separate pak files that cannot be included in the pnd), or if you wish to include sample config files or config guidelines for something complex like DosBox, or include Pandora-specific notes.. those are all good things. But the developer is encouraged to be tasteful and not go hog-wild!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; name → the name to be shown in the menu; should be obvious that it belongs to the pnd .. Quake&#039;s game pnd could have &amp;quot;Quake 1 Setup&amp;quot;.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; type → the mime type for the file; in the event the consuming application can map mimetypes to an appropriate executable, this would be a good way of letting the user&#039;s preferred reader come up. Should be one of &amp;quot;text/html&amp;quot; (for an html file) or &amp;quot;text/plain&amp;quot; (for a .txt file). Those two are the only types allowed if the validation against the scheme is meant to be successful.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; src → A file (including path relative to the pnd; ie: ./index.html would be the root of the pnd) in the pnd to open up; by default, the web browser will likely be used to open it.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;info name=&amp;quot;AwesomeGame Setup&amp;quot; type=&amp;quot;text/html&amp;quot; src=&amp;quot;index.html&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;categories&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The categories element is an element that contains multiple other elements.&lt;br /&gt;
A categories element is required, and must contain at least one category.&lt;br /&gt;
&lt;br /&gt;
Menus that use your PXML in any shape or form will use the category information to sort your application entry into the tree or sub menus. Depending on the menu system, this will be done differently every time. It is therefore advisable to specify as many categories and subcategories as possible (and as suitable; don&#039;t specify that your application belongs in a category if it doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;categories&amp;quot; element contains multiple category-elements. Every category-element represents one category that this app can be sorted into. Valid top-level categories are (among others):&lt;br /&gt;
&lt;br /&gt;
# AudioVideo&lt;br /&gt;
# Audio&lt;br /&gt;
# Video&lt;br /&gt;
# Development&lt;br /&gt;
# Education&lt;br /&gt;
# Game&lt;br /&gt;
# Graphics&lt;br /&gt;
# Network&lt;br /&gt;
# Office&lt;br /&gt;
# Settings&lt;br /&gt;
# System&lt;br /&gt;
# Utility&lt;br /&gt;
&lt;br /&gt;
Please see [http://standards.freedesktop.org/menu-spec/latest/apa.html the FreeDesktop specification] for more information. In it, you will also find valid subcategories for your top-level categories.&lt;br /&gt;
&lt;br /&gt;
The category-element takes one attribute: The name-attribute. This attribute represents the category name, which preferrably should be one of the above.&lt;br /&gt;
&lt;br /&gt;
A category-element can contain further child-elements: subcategory-elements. These represent the subcategories of a category that the app will be sorted into.&lt;br /&gt;
&lt;br /&gt;
The subcategory-element also takes a name-attribute; this attibute can contain a name for your subcategory.&lt;br /&gt;
&lt;br /&gt;
For passing validation any category/subcategory entries have to confirm to the FDO specs linked above.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;categories&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app belongs in the &amp;quot;Game/StrategyGame&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;StrategyGame&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
  &amp;lt;!-- This app also belongs in the &amp;quot;Graphics/ImageProcessing&amp;quot; category --&amp;gt;&lt;br /&gt;
  &amp;lt;category name=&amp;quot;Graphics&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;subcategory name=&amp;quot;ImageProcessing&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;/category&amp;gt;&lt;br /&gt;
&amp;lt;/categories&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;associations&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
&#039;&#039;&#039;This element is not integrated into the firmware (Release Zaxxon) yet - therefore using it will have no effect!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The associations element is an element that contains multiple other elements.&lt;br /&gt;
An associations element is optional, except if exec.standalone is false (this is not checked via the schema!).&lt;br /&gt;
&lt;br /&gt;
It contains multiple association-elements. Every association-element represents one file action association.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The name attribute on an association element specifies the user-friendly action name for the association.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The filetype attribute on an association element specifies what file types (in MIME format) that this association should apply to.&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The exec attribute on an association element specifies the command-line arguments that should be given to the program, when this action is performed. The exec can contain a &amp;quot;%s&amp;quot;, which indicates where the file name of the file, that the action is performed on, should be inserted. For example, if the exec-line is &amp;quot;--file %s --type lol&amp;quot;, and you have a file &amp;quot;lol.bmp&amp;quot; that the action is performed on, the exec-line is transformed into &amp;quot;--file &amp;quot;lol.bmp&amp;quot; --type lol&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;associations&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Deinterlaced Bitmap Image&amp;quot; filetype=&amp;quot;image/bmp&amp;quot; exec=&amp;quot;-f %s --no-deinterlacing&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;association name=&amp;quot;Style sheet system crasher&amp;quot; filetype=&amp;quot;text/css&amp;quot; exec=&amp;quot;-f %s --crash-on-success&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/associations&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;lt;clockspeed&amp;gt; element ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The clockspeed element specifies what clockspeed this app should run at. Please do only specify this element if your application *needs* to run at the specified clock speed.&lt;br /&gt;
A clockspeed element is optional. It accepts the following attributes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(required)&#039;&#039; The frequency attribute specifies the wanted frequency, in megahertz (MHz).&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;clockspeed frequency=&amp;quot;600&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
There are several example files available in the [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=tree;f=docs/examples git repository]. They do match the current specification and (unless mentioned differently) validate. Below the direct links and a short description what they are meant to show:&lt;br /&gt;
&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/PXML.xml PXML.xml]: This is a sample PXML.xml file making use of many different things.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/average-case_PXML.xml average-case_PXML.xml]: This is an example how a &amp;quot;common&amp;quot; pnd with just one application could look. Most of the information for the &amp;lt;package&amp;gt; block can in this case directly be copied over from the respective parts in the &amp;lt;application&amp;gt; block.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/full-sample_PXML.xml full-sample_PXML.xml]: This is a complex example defining a &amp;quot;real&amp;quot; package collection. It offers several applications, all using different features of PXML.&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-schema_PXML.xml minimum-schema_PXML.xml]: This is a minimum example that will validate with the schema but basically offer nothing beside what really is required. This application should work nicely with any pnd repositories based upon the PXML specs. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This application will not work with pre HF6, for support for OS versions up to HF6 an additional &amp;lt;title&amp;gt; block outside of &amp;lt;titles&amp;gt; is required!&lt;br /&gt;
* [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/examples/minimum-libpnd_PXML.xml minimum-libpnd_PXML.xml]: This is a minimum example that will work on the pandora, but is &#039;&#039;&#039;not&#039;&#039;&#039; following the schema and lots of information that will be required for repositories based on the PXML specs is not available.&lt;br /&gt;
&lt;br /&gt;
== Validation ==&lt;br /&gt;
To validate a PXML file, you need a XSD (XML schema) validator, and you have to know how to use it. The schema is also available in a plaintext file described in words that are by far more compact than this page but still understandable for coders: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=docs/PXML_schema_plaintext.txt plaintext description of the schema]&lt;br /&gt;
&lt;br /&gt;
The current-most XSD is in &#039;libpnd&#039; (in the git repository). Here is the file history: [http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=history;f=docs/PXML_schema.xsd PXML_schema.xsd file history]&lt;br /&gt;
Once on the history page, just click on the filename (right click -&amp;gt; save as) to download the latest version.&lt;br /&gt;
&lt;br /&gt;
The easiest way to run validation is using this command:&lt;br /&gt;
 xmllint --noout --schema PATH/TO/PXML_schema.xsd PATH/TO/PXML.xml&lt;br /&gt;
To run it you have to have xmllint installed and the (latest) PXML_schema.xsd definition downloaded. Using this command you can now simply evaluate if the PXML.xml file is valid.  xmllint can be installed via the angstrom repository (it is part of libxml2-utils). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: It is possible to validate PXML files that won&#039;t work with pre HotFix6. If you want to have the pnd work with basically all versions of the OS (you most likely want this!) please have a look above searching for &#039;&#039;&amp;lt;!--pre HF6 compatibility--&amp;gt;&#039;&#039; and include those blocks in your pxml file.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Official OpenPandora Development]]&lt;br /&gt;
[[Category:PND]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=File:Cable_connector_pinout.png&amp;diff=9258</id>
		<title>File:Cable connector pinout.png</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=File:Cable_connector_pinout.png&amp;diff=9258"/>
		<updated>2011-09-17T19:26:26Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: uploaded a new version of &amp;amp;quot;File:Cable connector pinout.png&amp;amp;quot;: Added note about orientation on the Pandora (which is upside-down on the Pandora)
Could not find original font, but slightly different one also adds emphasis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=8852</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=8852"/>
		<updated>2011-06-26T12:39:48Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Released software */ Updated GMU Discussion link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-06-24 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Software_projects#Forums|community forums]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of &#039;&#039;&#039;all software projects&#039;&#039;&#039; for the Pandora &#039;&#039;excluding&#039;&#039; emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]]). However, this list &#039;&#039;does&#039;&#039; include the development apps that can be used on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[AbiWord]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abiword.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919843 Discussion] For spellcheck, see instructions [http://www.gp32x.com/board/index.php?/topic/59322-abiword-dictionary/page__view__findpost__p__947879 here].&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Clock (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=alarmclock-alarm-clock Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anki]] 1.2.8-drack3&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|Drack (port)&lt;br /&gt;
|Office - memory aid&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anki Download]&lt;br /&gt;
|Discussion [http://www.gp32x.com/board/index.php?/topic/58929-anki-friendly-intelligent-flashcards/page__view__findpost__p__946781 1] [http://boards.openpandora.org/index.php?/topic/34-anki-friendly-intelligent-flashcards/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anonymous Browser]]&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anonymousbrowser Repo]&lt;br /&gt;
|[http://projects.developer.nokia.com/browser Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]] 2.5.0.1&lt;br /&gt;
|2011-05-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/audacious.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=audacious Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54792-audacious/page__view__findpost__p__942175 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacity]] 1.3.12&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Audio - audio editor, recorder&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/audacity.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59301-audacity-1-3-12/ GP32X] [http://boards.openpandora.org/index.php?/topic/3016-audacity-1312/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avr Tools]]&lt;br /&gt;
|2010-09-09&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://urjaman.dyndns.info/avrtools.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56422-avr-tools/ Discussion]. Toolchain for the 8-bit AVR MCU&lt;br /&gt;
|-&lt;br /&gt;
|[[b7zip]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[BabyPanda]]&lt;br /&gt;
|2011-05-28&lt;br /&gt;
|StreaK&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://ompldr.org/vOHR6eA/browser Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59539-babypanda-a-webbrowser/ Discussion]. Not a PND (yet).&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. {{HideableNotes|&amp;quot;[http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed]&amp;quot; since Hotfix 3, but still useful as a quick way to make sure all other tasks are closed.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2010-10-23&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/banshee.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57144-portrequest-banshee/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beep Media Player]] 0.9.7.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=beepmp-beep-media-player-12897 Repo]&lt;br /&gt;
|Doesn&#039;t work?&lt;br /&gt;
|-&lt;br /&gt;
|Better battery charging (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|WizardStan&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.rebirthofxeen.com/files/pandora/chargeHack1 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1488-better-battery-charging-beta/page__view__findpost__p__40784 Discussion]. Not a PND; must install from terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefish Editor]] 2.0.3&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Network - web design&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,352 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58927-port-request-bluefish-editor/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluetooth File Receiving Daemon]] 0.1.3&lt;br /&gt;
|2011-05-02&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/btrecv-0.1.3.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=btrecv-slaeshjag-bbgfdg Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59334-bluetooth-file-receiving-daemon/ GP32X] [http://boards.openpandora.org/index.php?/topic/3100-bluetooth-file-receiving-daemon/ OP]. To fix broken one in default firmware&lt;br /&gt;
|-&lt;br /&gt;
|[[Bork&#039;d]]&lt;br /&gt;
|2011-05-26&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=borkd Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3708-borkd/ Discussion]. Kill hanging PNDs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bournal]]&lt;br /&gt;
|2010-08-11&lt;br /&gt;
|&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,181 Archive]&lt;br /&gt;
|encrypted diary program&lt;br /&gt;
|-&lt;br /&gt;
|[[Brasero]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - CD/DVD burner&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,335 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58842-brasero/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Catlooking Writer]]&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,372 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59111-catlooking-writer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-09-04&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56474-chromium-4-with-ssl-and-chromium-snapshot/ Discussion]. SSL now works&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]-Dev v13.0.750.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,201 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=chromium-dev.evildragon Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58234-chromium-dev-snapshot-v10-0-642-1/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57017-chromium-dev-updated/ (old)]. The latest (non-stable) snapshot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Claunch]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lamoxx&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/claunch_beta.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57040-claunch-minimal-flexible-rom-pickerapplication-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws Mail]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - mail client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/claw-mail.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,223 Archive]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920075 Discussion]. Hopefully doesn&#039;t save to NAND (testing needed).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|otherguy66 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57682-cmus-pnd-installer/page__gopid__928328&amp;amp;#entry928328 Discussion]. Installed to [[NAND]] (1mb). Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|[[Code::blocks]]&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|sinoth (port)&lt;br /&gt;
|Development - IDE&lt;br /&gt;
|[http://sinoth.net/pandora/codeblocks.pnd.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54091-codeblocks-on-the-pandora/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/comix.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[ConBTGPS]] 0.1.3&lt;br /&gt;
|2011-06-13&lt;br /&gt;
|cube48&lt;br /&gt;
|Network - GPS&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=688 Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=ConBTGPS Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4006-conbtgps/ Discussion]. Automizes bluetooth GPS connection.&lt;br /&gt;
|-&lt;br /&gt;
|[[Conky]]&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Conky.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=Conky Repo]&lt;br /&gt;
|System monitor. [http://www.gp32x.com/board/index.php?/topic/55775-conky Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Converseen]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,339 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58859-converseen/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[C/C++ Development Tools]] 0.0.38&lt;br /&gt;
|2011-06-18&lt;br /&gt;
|freamon&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=cdevtools.freamon.40n8e Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3513-cc-development-tools/page__view__findpost__p__68595 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DarCalc]]&lt;br /&gt;
|2010-08-28&lt;br /&gt;
|JP&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,196 Archive]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]] 0.4.3&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[dia]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - diagrams&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/dia.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56863-dia/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DoUML]]&lt;br /&gt;
|2011-05-16&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=douml-douml-12845 Repo]&lt;br /&gt;
|[http://sourceforge.net/projects/douml/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[DrawSWF]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.158 Download] &lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10105%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhilcfdbJF4gEtvmTIwMjO9EFqUQ-A Discussion (German)]. Must have Java.pnd installed. {{HideableNotes|A small drawing program. The drawing can be exported as a Flash animation, which then shows its gradual development.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Effigy]] (PEF) Emulator Frontend (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=415 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2276-effigy-pef-emulator-frontend/page__view__findpost__p__47107 Discussion] ([http://www.gp32x.com/board/index.php?/topic/44952-pandora-emulator-frontend/ old])&lt;br /&gt;
|-&lt;br /&gt;
|[[Ekiga]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ekiga.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/ Discussion]. Online phone &amp;amp; video calls. &#039;&#039;&#039;[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/page__view__findpost__p__924918 Doesn&#039;t work]&#039;&#039;&#039;{{HideableNotes| though it can be made to work through Debian, [[Extend Utils]]: [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[ELinks]] 0.12Pre5.1&lt;br /&gt;
|2011-05-22&lt;br /&gt;
|pndrsky (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=elinks Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59347-elinks-0-12pre5/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Emelfm2]]&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,351 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58928-port-request-emelfm2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]] 2.29.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/empathy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58911-empathy/ Discussion]. No networks included yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enna]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/enna.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55113-enna/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,43 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]]&lt;br /&gt;
|2010-06-22&lt;br /&gt;
|Stuckie&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/extendutils.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/54651-debian-in-an-extend/ 1], [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/ 2]. Debian in an extend. Allows you to run over 29,000 programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[F3]]&lt;br /&gt;
|2010-10-17&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/F3.tar Download]&lt;br /&gt;
|Test for fake flash memory (like H2testw). [http://www.gp32x.com/board/index.php?/topic/57063-some-quick-tips-to-help-avoid-fake-sd-cardsflash-media/page__view__findpost__p__922187 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fbreader-0.12.10.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 4.0b3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Mozilla Team, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Fennec40.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58514-fennec-4-0b3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 3.6.3&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team, Iampanis (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Figaro&#039;s Password Manager 2]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-30&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,254 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57714-figaros-password-manager-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.13&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-3.6.13-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56903-firefox-3-6-10/ Discussion (old)], [http://www.gp32x.com/board/index.php?/topic/58425-firefox-3-6-13/ news/discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 5.0B3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-23&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=firefox.hdonk.500 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59590-firebox-5-beta-3/ Discussion] ([http://www.gp32x.com/board/index.php?/topic/58489-firefox-4-beta-10/ v4b10])&lt;br /&gt;
|-&lt;br /&gt;
|[[FlipClock]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|torpor (port)&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58548-port-flipclock-for-pandora/ Discussion], also [http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/page__view__findpost__p__937668 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fotoxx]]&lt;br /&gt;
|2010-12-06&lt;br /&gt;
|Kornelix&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Graphics - photo editor &amp;amp; manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,261 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57777-fotoxx/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freemind]] 0.9.0&lt;br /&gt;
|2011-03-10&amp;lt;br/&amp;gt;2010-11-21&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/679-freemind-a-mindmap-tool/page__view__findpost__p__39752 Discussion] [http://www.gp32x.com/board/index.php?/topic/57605-freemind-a-mindmap-tool/ (old)] . Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gambas3]]&lt;br /&gt;
|2011-05-27&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gambas3-17044 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3734-gambas3/ Discussion]. Dev environment like Visual Basic.&lt;br /&gt;
|-&lt;br /&gt;
|[[GanttProject]] 2.0.10&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - project management&lt;br /&gt;
|[http://mash-systeme.de/downloads/ganttproject.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,364 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2491-ganttproject-2010/ Discussion] [http://en.wikipedia.org/wiki/GanttProject Wiki article]. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|[[GCalc]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57636-gcalc-graphic-calculator/ Discussion]. Needs java.pnd installed. See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[gCalctool]]&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://mash-systeme.de/downloads/gcalctool.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/page__gopid__36838#entry36838 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geany]] v0.19-1&lt;br /&gt;
|2010-09-16&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,14,205 Archive] [http://dl.dropbox.com/u/39448/pandora/geany.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55432-geany/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gedit]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gedit.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56862-gedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geeqie]]&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geeqie-11204 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Geogebra]]&lt;br /&gt;
|2011-06-04&lt;br /&gt;
|shotmanikos (port)&lt;br /&gt;
|Education - math&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=geogebra-03062011 Repo]&lt;br /&gt;
|[http://www.geogebra.org/ Website] Requires Java.pnd.&lt;br /&gt;
|-&lt;br /&gt;
|[[gerbv]]&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - EDA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,202 Archive]&lt;br /&gt;
|viewer for Gerber RS-274X, Excellon drill, &amp;amp; CSV pick-and-place files&lt;br /&gt;
|-&lt;br /&gt;
|Get iPlayer&lt;br /&gt;
|2011-04-23&lt;br /&gt;
|freamon (port)&lt;br /&gt;
|Multimedia - File Downloader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=getiplayer.freamon.40n8e Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3045-get-iplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6.11.1&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gimp-gimp-2.6-4644 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59172-gimp-2-6-9/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|Stuckie (quick hack)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/gimp-2.6.pnd Download]&lt;br /&gt;
|Read instructions [http://www.gp32x.com/board/index.php?/topic/54071-ubuntu-or-other-dist-alternative/page__p__868411&amp;amp;#entry868411 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.8.0beta1 &lt;br /&gt;
|2011-06-08&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/files/gmu-0.8.0beta1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59602-gmu-music-player-0-8-0beta1-for-the-pandora-released/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58009-gmu-music-player-0-7-2/ old]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomad 2]]&lt;br /&gt;
|2010-10-18&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music manager&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnomad2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57088-gnomad2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Music Player Client]] (GMPC) 0.20.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-01&lt;br /&gt;
|tsh (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://sites.google.com/site/tshpandorastuff/file-cabinet/gmpc0.20.0.pnd?attredirects=0&amp;amp;d=1 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55664-gmpc-beta/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnumeric]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - spreadsheet&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnumeric.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920072 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenDict]] 0.9.0Svn&lt;br /&gt;
|2010-09-27&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,209 Archive] [http://www.rangelreale.com/pandora/goldendict.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56802-goldendict-0-9-0svn/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GParted]]&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|System - partition&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gparted.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56915-gparted/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPicView]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gpicview.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58938-gpicview/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=GQview Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] &lt;br /&gt;
|2010-12-30&lt;br /&gt;
|pulkomandy, yrizoud, mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,264 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58016-grafx2/ Discussion]. For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] SVN v1713&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|pulkomandy, yrizoud, et al.&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330 Archive]&lt;br /&gt;
|For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[GrooveShark Player]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Elias Woods, coldbird (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,354 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/page__view__findpost__p__942959 GP32X] [http://boards.openpandora.org/index.php?/topic/2273-compile-groove-for-pandora/ OP]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. {{HideableNotes|&amp;quot;you can listen to a gigantic Online Music Archive for free.&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Groove]]&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|Elias Woods, bompo (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/Groove.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/ Discussion]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. &#039;&#039;&#039;Warning&#039;&#039;&#039;: {{HideableNotes|Requires installing dependencies with opkg. See discussion thread.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GRsync]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,340 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58861-grsync/ Discussion]. Synchronize folders &amp;amp; files, make backups&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaei]]&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Zachary Dovel&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,249 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57674-gwaei-port-japanese-english-dictionary/ Discussion]. Japanese-English.&lt;br /&gt;
|-&lt;br /&gt;
|[[HexEdit]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|Development - hex editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hexedit Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4136-hexedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[hfsutils]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=295 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2236-hfsutils-port/ Discussion]. For reading &amp;amp; writing Macintosh file systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[HomeBank]] 4.3&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|Maxime Doyen, mcobit (port)&lt;br /&gt;
|Office - money manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,296 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58506-homebank/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Hotfix 5&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/HotFix5-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed. Discussion: [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ GP32X] [http://boards.openpandora.org/index.php?/topic/2080-hotfix-5-released/page__pid__37497#entry37497 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inkscape]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/inkscape.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56954-inkscape/ Discussion]. Currently very slow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Java]] Pnd (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-21&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|System - dependency&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/java.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57598-java-pnd/ Discussion]. Run Java apps.&lt;br /&gt;
|-&lt;br /&gt;
|[[jEdit]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57614-jedit-programmers-text-editor/ Discussion]. For programmers. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jChemPaint]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule drawing&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57633-jchempaint/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMol]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule viewing in 3D&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57618-jmol-3d-molecule-viewer/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMP3 Player]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|jaijuju&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.156 Download]&lt;br /&gt;
|[http://code.google.com/p/jmp3player/ Website]. Java.pnd required.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumanji]]&lt;br /&gt;
|2011-05-22&amp;lt;br/&amp;gt;2011-03-03&lt;br /&gt;
|zLouD (2nd port)&amp;lt;br/&amp;gt;b3w (1st port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=jumanji-80A3FEF9.zLouD 2nd port]&amp;lt;br/&amp;gt;[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/jumanji.inf 1st port]&lt;br /&gt;
|Discussion (German): [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=12130 2nd port] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11821 1st port]. [https://wiki.archlinux.org/index.php/Jumanji Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|[[KCHMViewer]] 5.2&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - CHM Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,215 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56901-kcmviewer/ Discussion.] Windows help files reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[KDiff 3]]&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Joachim Eibl&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,299 Archive] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1440-kdiff3-0995-pandora-3/ Discussion]. Merge 2 or 3 text input files or directories&lt;br /&gt;
|-&lt;br /&gt;
|[[KeePassX]]&lt;br /&gt;
|2011-06-23&lt;br /&gt;
|pmprog (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=keepassx Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4135-keepassx-v043/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keyboard layout changer]]&lt;br /&gt;
|2011-06-12&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=change-keymap-0.1-slaeshjag Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2428-keyboard-layout-changer/ Discussion]. Shows up in Settings as Keyboard Layout&lt;br /&gt;
|-&lt;br /&gt;
|[[Leafpad]] 0.8.18.8&lt;br /&gt;
|2011-05-04&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=leafpad-leafpad-22475 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/liferea.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[lighttpd]] + lighttpd-php (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-19&lt;br /&gt;
|eyecreate&lt;br /&gt;
|Network - web server&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=560 lighttpd] [http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=561 lighttpd-php]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3580-lighttpd-test-pnd/ Discussion] [http://en.wikipedia.org/wiki/Lighttpd Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightweight2]] 1.11&lt;br /&gt;
|2011-06-17&lt;br /&gt;
|cpttom, mcobit (port), Zero3K (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lightweight2-Lightweight2-112245 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58836-lightweight2/page__view__findpost__p__945285 Discussion]. Small, fast browser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Links2]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,333 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Linksys AE1000 USB Wifi]] (installer)&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|Jey123456&lt;br /&gt;
|Network - USB Wifi driver&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=379 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1992-linksys-ae1000-usb-wifi/page__view__findpost__p__46426 Discussion]. Get internet anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linphone]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/linphone.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58289-linphone Discussion]. Online phone calls.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linux Multimedia Studio]] 0.4.10.1 (LMMS)&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Audio - music production&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lmms-lmms-32513 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3501-lmms/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]] v2.8.7&lt;br /&gt;
|2011-02-28&lt;br /&gt;
|Mhaws (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,331 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1998-lynx-087/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[MaCoPix]]&lt;br /&gt;
|2011-06-01&lt;br /&gt;
|Cloudef (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=macopix-1.7.4 Repo]&lt;br /&gt;
|Desktop mascot app&lt;br /&gt;
|-&lt;br /&gt;
|[[Me TV]]&lt;br /&gt;
|2010-10-19&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - digital TV&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/metv.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56987-port-request-me-tv/page__p__921501&amp;amp;#entry921501 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkaartor]] 0.17.0&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/merkaartor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56656-merkaartor-or-other-osm-editor/page__p__922345&amp;amp;#entry922345 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnightcommander]] 4.7.5.2&lt;br /&gt;
|2011-05-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=midnightcommander-mc-23340 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2621-midnightcommander/ OP] [http://www.gp32x.com/board/index.php?/topic/59103-midnightcommander/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.3-1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/midori-0.3.3-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59121-midori-0-3-3/ Discussion] Fixed version of Midori.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.6&lt;br /&gt;
|2011-05-21&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/pnd/midori-0.3.6-flashfix.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59490-midori-0-3-6/ GP32X] [http://boards.openpandora.org/index.php?/topic/3615-midori-036/ OP] {{HideableNotes|(Flash now works; instructions in thread).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkyhelper]] 0.3.2.0&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkyhelper-1.2 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Milkynotify]] - Update notifier&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Sloudef&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milkynotify Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57612-remember-the-only-2-keyboard-buttons-at-once-limitation/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[MinAmp]] 0.31&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|Kool65&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=minamp Repo]&lt;br /&gt;
|[http://linux.kewley.name/minamp Website/comments] [http://boards.openpandora.org/index.php?/topic/3577-minamp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]] 1.4.3&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Flavio Tordini, freamon (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=minitube.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=minitube Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55952-minitube-1-1/ v1.1] [http://www.gp32x.com/board/index.php?/topic/58183-minitube-1-3/ v1.3] [http://www.gp32x.com/board/index.php?/topic/57099-new-version-of-minitube-avaiable/page__view__findpost__p__950303 v1.4]. Youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[modRana]]&lt;br /&gt;
|2011-06-17&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Network - GPS navigation&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=modrana Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3780-modrana/ Discussion]. Can also view maps offline.&lt;br /&gt;
|-&lt;br /&gt;
|[[mtPaint]]&lt;br /&gt;
|2010-07-27&amp;lt;br/&amp;gt;2010-12-29&lt;br /&gt;
|Mark Tyler, daniel3000 (port 1), chris_c (port 2)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/mtPaint.pnd/ Download (port 1)] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,263 Archive (port 2)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55561-mtpaint-pnd-available/ Discussion]. For painting &amp;amp; pixel art. Ported twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[MTR-GTK]]&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Network - diagnostic tool&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mtr-mtr-10382 Repo]&lt;br /&gt;
|Combines &#039;traceroute&#039; and &#039;ping&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[MuPDF]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Office - PDF viewer&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutt]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,334 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion]. Text-based.&lt;br /&gt;
|-&lt;br /&gt;
|[[MyPaint]]&lt;br /&gt;
|2011-02-27&lt;br /&gt;
|First (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://webusers.spa.umn.edu/~laurens/pnd/mypaint-0.9.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1817-mypaint-port/ Discussion]. [http://mypaint.intilinux.com/ Website]. Has pressure sensitivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[ncmpcpp4P]] v0.5.7.1&lt;br /&gt;
|2011-04-28&lt;br /&gt;
|remogatto (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ncmpcpp4P.remogatto Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2032-ncmpcpp4p/ Discussion]. [http://unkart.ovh.org/ncmpcpp/ Website] ncurses-based music player&lt;br /&gt;
|-&lt;br /&gt;
|[[Netsurf]] 2.6&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|slaeshjag(port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/netsurf.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2129-netsurf/ OP] [http://www.gp32x.com/board/index.php?/topic/58913-netsurf-2-6/ GP32X] No SSL support&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightvision]] 3.0&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|F_Slim (port)&lt;br /&gt;
|Office - planetarium&lt;br /&gt;
|[http://www.slimpages.de/extern/nightvision.pnd.zip Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2299-nightvision-30/ Discussion] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11810 (German}]. Needs java.pnd installed. May not work in HF5&lt;br /&gt;
|-&lt;br /&gt;
|[[Nub configuration alternative]]&lt;br /&gt;
|2011-06-10&lt;br /&gt;
|Caine&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://www.mediafire.com/?pxmw6m7zezj7aus Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3946-nub-configuration-alternative/ Discussion]. Will be included in HF6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.4&lt;br /&gt;
|2010-10-06&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OPKG Installer&lt;br /&gt;
|2011-04-24&lt;br /&gt;
|Dave1234&lt;br /&gt;
|Network&lt;br /&gt;
|[http://www.pandorabits.org/uploads/opkg_installer/opkg_installer.pnd Download] &lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=opkg-installer Website] [http://boards.openpandora.org/index.php?/topic/3057-opkg-installer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[OSM2Go]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=osm2go.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59529-osm2go/ Discussion]. Doesn&#039;t work yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Osmo]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osmo.pnd Download]&lt;br /&gt;
|[http://clayo.org/osmo/ Website] [http://www.gp32x.com/board/index.php?/topic/56455-osmo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PandaBAS]] BASIC Interpreter (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|ZXDunny (port)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pandabas.zxdunny.2994 Repo]&lt;br /&gt;
|Port of SpecBAS BASIC interpreter.&lt;br /&gt;
|-&lt;br /&gt;
|[[PanDebian]]&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Gregor&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=PanDebian Repo] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1474-pandebian/ Discussion]. [[Extend Utils]] alternative for Angstrom-Debian cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Fractals&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Or Green&lt;br /&gt;
|Graphics - fractals&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/PFractals.inf Apps]&lt;br /&gt;
|fractal generator. [http://www.gp32x.com/board/index.php?/topic/51402-mandelbrot-set-generator-for-pandora/page__st__75 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Newsreader]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - newsreader&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pan Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59664-pan-newsreader/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PanPlayer]] Beta 4&lt;br /&gt;
|2011-02-24&lt;br /&gt;
|JDGBOLT&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Application/PanPlayer.inf Apps]&lt;br /&gt;
|&#039;&#039;&#039;Needs Hotfix 5&#039;&#039;&#039;. [http://www.gp32x.com/board/index.php?/topic/58769-panplayer-beta/ Discussion]. Optimized mplayer build&lt;br /&gt;
|-&lt;br /&gt;
|[[PCMan File Manager]] 0.9.7.1&lt;br /&gt;
|2011-05-20&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pcmanfm-1055 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pencil]] 0.4.4b (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - animation&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pencil.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57362-pencil/ Discussion]. 2D animation &amp;amp; drawing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pepviewer]]&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Skadus (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.mediafire.com/?t0sop9wrj087e1t Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1869-pepviewer/ Discussion]. Ported from PSP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgin]] 2.7.10.2&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pidgin.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=pidgin-pidgin Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56898-pidgin/ Discussion]. This version no longer uses [[NAND]] to [http://www.gp32x.com/board/index.php?/topic/56898-pidgin/page__view__findpost__p__934658 store data].&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDbuilder]] v1.1&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|freedomdown (Ryan Dallaire)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://www.freedomdown.ca/storage/pndb.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/page__view__findpost__p__940230 Discussion]. Graphical PND maker.&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_assoc]]&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=369 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2634-pnd-assoc/ Discussion] Associate file types with PNDs&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/page__view__findpost__p__951491 Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_utils]]&lt;br /&gt;
|2011-05-23&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=Pnd_Utils Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2688-pnd-utils/ Discussion] Includes pnd_assoc and some other features.&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDStore]] 1.0.2.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-06-20&lt;br /&gt;
|Tempel&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pndstore Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59148-pndstore/page__view__findpost__p__950611 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSFreedom]]&lt;br /&gt;
|2010-09-23&lt;br /&gt;
|Notaz (port)&lt;br /&gt;
|Other&lt;br /&gt;
|[http://pandorapress.net/gruso/psfreedom.ko Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56752-psfreedom-for-pandora/ Discussion]. Allows homebrew on your PS3.&lt;br /&gt;
|-&lt;br /&gt;
|[[qBittorrent]]&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://dl.dropbox.com/u/13011238/qbittorrent-1.3.3-pandora.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58993-qbittorrent/ GP32X] [http://boards.openpandora.org/index.php?/topic/2389-qbittorrent/page__gopid__41612#entry41612 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[QDiskUsage]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|Blue Protoman (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=qdiskusage Repo]&lt;br /&gt;
|[http://qt-apps.org/content/show.php/QDiskUsage?content=107012 Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[qOrganizer]]&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qorganizer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,233 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57359-qorganizer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[QSynth &amp;amp; FluidSynth]] 0.3.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - synthesizer&lt;br /&gt;
|[http://pandora.idb.s1.jcink.com/qsynth-0.3.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59011-porting-qsynth-fluidsynth-with-yactfeau/page__view__findpost__p__943670 Discussion] [http://qsynth.sourceforge.net/qsynth-index.html Website] {{HideableNotes|software synthesiser based on the Soundfont specification.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QtSpotify]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qtspotify.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58955-qtspotify/ Discussion]. Spotify client.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Change CPU Speed&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pleng&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/CPUSpeeds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54583-quick-change-cpu-speeds/ Discussion]. Add CPU speed presets to your menu.&lt;br /&gt;
|-&lt;br /&gt;
|RAM Defragger 0.4.0&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Tobias &#039;knilch&#039; Jordan&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,359 Archive]&lt;br /&gt;
|memory optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,99 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbox]] 3.8.x.4 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-05-25&lt;br /&gt;
|Thomas Jarosch, froggyman (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=rockbox.thomasjfox.003 Repo] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,343 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2094-rockbox-as-an-app/page__view__findpost__p__51473 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[RText]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Fifesoft, Chrysipp (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.157 Download]&lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10106%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhivaNHspNg4XSb4aOpjskxivvIRXw Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Mod Player]]&lt;br /&gt;
|2010-06-10&lt;br /&gt;
|?&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.79 Download]&lt;br /&gt;
|Player for MOD and XM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientific Calculator]]&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/JavaScientificCalculator.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11714 Discussion (German)]. Must have Java.pnd installed. If you have trouble running it, try [http://boards.openpandora.org/index.php?/topic/673-java-pnd/page__view__findpost__p__51226 this].&lt;br /&gt;
|-&lt;br /&gt;
|[[Scite]] 2.21&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://urjaman.dyndns.info/scite221.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=scite Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57116-scite-2-21-ported/ Discussion]. Scintilla-based syntax highlighting text editor&lt;br /&gt;
|-&lt;br /&gt;
|Script Launcher&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|meandu229&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Discussion] script to launch .sh files&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Installer]] 1.4.1.1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|Dave1234&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.pandorabits.org/uploads/sd-installer/sd_install.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=sd-install-2011-03-10 Repo]&lt;br /&gt;
|[http://www.pandorabits.org/index.php?page=sd-installer Website] [http://boards.openpandora.org/index.php?/topic/2297-pandora-sd-installer/page__view__findpost__p__47387 Discussion] Install Pandora OS to your SD card.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seq24]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://users.tpg.com.au/pw2007/seq24.beta1.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=seq24-0.8.7-pandora Repo]&lt;br /&gt;
|MIDI sequencer. [http://www.gp32x.com/board/index.php?/topic/56517-seq24-midi-sequencer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shutdown Timer]]&lt;br /&gt;
|2011-06-02&lt;br /&gt;
|atom (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=shutdowntimer.atom.001 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SMPlayer]] 0.6.9-1&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] &lt;br /&gt;
|MPlayer frontend. [http://www.gp32x.com/board/index.php?/topic/58511-smplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SpeedCrunch]]&lt;br /&gt;
|2011-05-25&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=speedcrunch-speedcrunch-26662 Repo]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SunVox]]&lt;br /&gt;
|2011-06-22&lt;br /&gt;
|cube48 (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=SunVox Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4085-sunvox-ultimate-multiplatform-synthsamplertracker/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet. PNDStore is probably better.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swap files]]&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=swaptools-0.1-slaeshjag Repo] &lt;br /&gt;
|Manage swap files&lt;br /&gt;
|-&lt;br /&gt;
|[[Sxiv]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=1088&amp;amp;sid=c7364ef00c1d355c4f22cd82b21dae0a Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11998 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Synergy]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|Network - VNC client&lt;br /&gt;
|[http://www.mediafire.com/?npdbkibd5bm5ckb Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56943-synergy-clientserver-as-pnd/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Task Manager]]&lt;br /&gt;
|2011-05-14&lt;br /&gt;
|eyecreate (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=xfce-taskmanager-xfce4-taskmanager-11126 Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[TiMidity++]] 2.13.3 (player + Daemon loader)&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://www.mediafire.com/?7sit38m7ozpr4jd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59041-timidity-2-13-2-port/ GP32X] [http://boards.openpandora.org/index.php?/topic/2450-timidity/ OP]. Must install Timidity MIDI Installer first. {{HideableNotes|This makes Timidity visible to sequencers as a device.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Timidity MIDI Installer]]&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|sebt3&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/timidity_midi_installer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,273 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Discussion]. MIDI patches installer. {{HideableNotes|It will allow you to have music for games that use MIDI. There are 3 different sound-sample sets packing different levels of sound quality. Installs to [[NAND]], though you can put them on SD card and then it&#039;s less than 2k on NAND (2 2-line files).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmission]]&lt;br /&gt;
|2010-09-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/transmission.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,208 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56553-bit-torrent-client/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-12&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|TJSomething (port)&amp;lt;br/&amp;gt;daniel3000 (old port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,321 TJSomething&#039;s port] [http://repo.openpandora.org/?page=detail&amp;amp;app=TrueCrypt daniel3000&#039;s port]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1763-truecrypt-port/ Discussion (TJSomething)], [http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion (hermocom/daniel3000)].&lt;br /&gt;
|-&lt;br /&gt;
|TuxPaint (from &amp;quot;Tux4Kids&amp;quot;)&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tux4kids-tux4kids-27407 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2990-tux4kids Discussion]. Part of &amp;quot;Tux4Kids&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[TV-Browser]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|chrysipp (port)&lt;br /&gt;
|Network - TV guide&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/TVBrowser.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11706 Discussion (German)]. [http://sourceforge.net/projects/tvbrowser/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unace]]&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UnRar]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UPX]] (The Ultimate Packer for eXecutables)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Very Simple Timer]]&lt;br /&gt;
|2011-06-14&lt;br /&gt;
|arekkusu&lt;br /&gt;
|Office - clock&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=very-simple-timer Repo]&lt;br /&gt;
|Keep track of time.&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.1&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|gruso (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=viewnior-viewnior-15225 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/page__view__findpost__p__940887 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Vim Gvim 7.2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Discussion]. [http://www.vim.org/about.php About]. Not a PND.&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-12&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahcade]] Emulator Frontend b1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|Sigma (port)&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://www.mediafire.com/?h8o33khvtcy3x8m Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1508-wahcade-frontend-beta1/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,338 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58858-wbar/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &amp;quot;Another Test Wifi Driver&amp;quot; (&#039;&#039;&#039;Beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|David, notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://notaz.gp2x.de/misc/pnd/wl1251-modules_1.0-r24.5_omap3-pandora.ipk Download] &lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58888-another-test-wifi-driver/ GP32X] [http://boards.openpandora.org/index.php?/topic/2151-another-test-wifi-driver/ OP]. HF5 only, not for use with HF6.&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &#039;&#039;&#039;Beta test&#039;&#039;&#039;&lt;br /&gt;
|2010-11-05&lt;br /&gt;
|Evildragon&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/WiFiBETA.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57364-wifi-betatest/ Discussion]. Might fix WiFi issues.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiimote Configurator]]&lt;br /&gt;
|2011-05-17&lt;br /&gt;
|sigma (port) &lt;br /&gt;
|System - input device&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=wiimote Repo]&lt;br /&gt;
|Use a Wiimote controller as input device&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]] 2.17.11&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,375 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2709-worker-21711/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarchiver]] 0.5.2&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,259 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57748-xarchiver/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Xbindkeys&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/xbindkeys-1.8.3_prebuild.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57037-xbindkeys-precompiled/ Discussion]. Configure hotkeys&lt;br /&gt;
|-&lt;br /&gt;
|[[XBMC]] 10.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xbmc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57106-xbmc-media-center/page__view__findpost__p__942955 Discussion]. Functions as &amp;quot;entertainment hub&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55388-xfe/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xournal]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xournal.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56864-xournal/ Discussion]. Can annotate PDFs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zim]]&lt;br /&gt;
|2011-06-12&lt;br /&gt;
|Mindlord (port), eyecreate (additions)&lt;br /&gt;
|Office - personal wiki&lt;br /&gt;
|[http://www.mediafire.com/?c3ygjgem79gvn45 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3974-zim-desktop-wikiwith-additions/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58850-zim-the-desktop-wiki/page__view__getnewpost (old)]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arch Linux&lt;br /&gt;
|2011-05-31&lt;br /&gt;
|wejp&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://wejp.k.vu/pandora/archlinux_update Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59027-arch-linux-on-the-pandora/page__view__findpost__p__950406 Discussion] Using PlugApps, some libraries missing (like libpnd)&lt;br /&gt;
|-&lt;br /&gt;
|Debian (Squeeze)&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://pandorawiki.org/Debian_On_SD#Debian_On_SD Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/page__view__findpost__p__945994 GP32X] [http://boards.openpandora.org/index.php?/topic/1819-debian-on-sd/page__view__findpost__p__48443 OP] &lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|skeezix&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110209.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/page__view__findpost__p__935861 Older versions] &#039;&#039;&#039;Note:&#039;&#039;&#039; Already included in Hotfix 5.&lt;br /&gt;
|-&lt;br /&gt;
|Panorama (&#039;&#039;&#039;beta&#039;&#039;&#039;) 0.1.2.0&lt;br /&gt;
|2011-05-29&lt;br /&gt;
|B-Zar&amp;lt;br/&amp;gt;dflemstr&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-panorama Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59231-panorama/page__view__findpost__p__946988 GP32X] [http://boards.openpandora.org/index.php?/topic/2979-panorama-alpha-preview/ OP]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Type explanation====&lt;br /&gt;
&#039;&#039;&#039;Full OS:&#039;&#039;&#039; A full desktop environment similar to the one you are used to on your PC. You usually get an X-based system with a window manager similar to the default one included in Xfce (meaning you can have multiple, drag-able windows, a task bar, etc.). This is what you would want for full usability, but it often is slower in running games than a launcher as more tasks are running in the background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Launcher:&#039;&#039;&#039; The more simplistic and sleek interface you might know from handhelds like the Wiz or Nintendo DS. Functionality is limited (compared to a full OS) as you don&#039;t have a desktop and usually no file browser. It often cannot display multiple windows or programs at once, but uses less memory, might be faster and better suited if you only want to run a few PNDs.&lt;br /&gt;
&lt;br /&gt;
===Skins===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic Gray&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=506 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueFuture&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,239 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=434 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Executive&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,250 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928158 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gray Is Sexy&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.liquidfists.com/files/grayissexy.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928315 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GreenGlass&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,394 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Midnight&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Trevsweb&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://trevsweb.com/pandainterface/midnight.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Newsprint&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/newsprint.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pipboy 3000&lt;br /&gt;
|2011-06-21&lt;br /&gt;
|Boolean&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,419 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RedDevil&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,248 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928099 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=433 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Toybox &amp;amp; Corporate (2 skins)&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=432 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_blue&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,397 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_brown&lt;br /&gt;
|2011-05-30&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,395 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UrbanCamo_green&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,396 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,238 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BennuGD - Module Yeti 3D Pro]]&lt;br /&gt;
|2011-06-18&lt;br /&gt;
|Colombian Developers, Geca (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,19,416 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59682-bennugd-module-yeti-3d-pro/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GLES]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-02&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
This section includes both software that is actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debian&lt;br /&gt;
|[http://debian.org] [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/]&lt;br /&gt;
|working build&lt;br /&gt;
|Stuckie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org] [http://vminko.org/gentoo_manuals/pandora]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior, vminko&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohhie GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58320-video-ohhie-gui/]&lt;br /&gt;
|working build&lt;br /&gt;
|Pleng&lt;br /&gt;
|Last update: Jan. 2011&lt;br /&gt;
|-&lt;br /&gt;
|RISC&amp;amp;nbsp;OS&lt;br /&gt;
|[[RISC OS|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee + others&lt;br /&gt;
|BeagleBoard port available for download and testing.&lt;br /&gt;
|-&lt;br /&gt;
|Slackware ARM&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1524-slackware-inside-pandora/page__p__29024__fromsearch__1#entry29024]&lt;br /&gt;
|works, still a wip&lt;br /&gt;
|Linux-SWAT + help&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xoo on ubuntu&lt;br /&gt;
|[[Xoo on ubuntu|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OLA.G.E&lt;br /&gt;
|[http://sourceforge.net/projects/olage/]&lt;br /&gt;
|Wip&lt;br /&gt;
|neilae&lt;br /&gt;
|Game Engine with Authoring Tool for multiplatforms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/] [http://www.youtube.com/user/Prompt84]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706] [http://www.youtube.com/watch?v=LDtUE5PIhV0]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/]&lt;br /&gt;
|working codebase - can be compiled onboard&lt;br /&gt;
|torpor&lt;br /&gt;
|Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl broken] [http://www.youtube.com/watch?v=uLMmJBDEs2E broken]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimized for ARM NEON coprocessor&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Builder for windows&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47088-pnd-builder-for-windows/]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://wiki.qemu.org/]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos / Technical Demos for OpenPandora===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://www.pandorabits.org/ Releases by Dave1234]&lt;br /&gt;
*[http://www.pandorasource.de/download.php PandoraSource.de downloads] - German Pandora download site&lt;br /&gt;
&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/59690-new-qt-apps-for-pandora/ Over 100 apps ported by StreaK, not in PND form]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Ideas and proposals]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Hardware_hacking&amp;diff=8498</id>
		<title>Hardware hacking</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Hardware_hacking&amp;diff=8498"/>
		<updated>2011-05-20T12:02:53Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Ext Connector */ Added ordering from WizardStan as an option to get connectors from&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{introNote|About custom hardware extensions, see also [[Kernel interface]]}}&lt;br /&gt;
==Official Hackers Manual==&lt;br /&gt;
[http://www.openpandora.org/downloads/PANDORA_Hackers_manual_v101.pdf Pandora Hackers Manual v1.01 by MWeston]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pinouts==&lt;br /&gt;
Here&#039;s a list of pinouts for the various connectors and boards.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a pic of the board, some of the pinouts can be seen on it. [http://pandorapress.net/files/2010/02/rev5.jpg]&lt;br /&gt;
&lt;br /&gt;
==Ext Connector==&lt;br /&gt;
[[Image:Cable_connector pinout.png|thumb|TV cable connector]]&lt;br /&gt;
&#039;&#039;What does it have?&#039;&#039;&lt;br /&gt;
* UART2&lt;br /&gt;
* UART3&lt;br /&gt;
* TV out&lt;br /&gt;
* Stereo line out&lt;br /&gt;
* Stereo line in&lt;br /&gt;
* The UART lines can also be used as GPIO (six of them) and PWM lines (four of them).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Where can we get the connectors from?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The connector appears to be a Tyco Electronics connector, part number 1717169-2&lt;br /&gt;
* The manufacturer does *not* stock these for engineering samples, and very few vendors carry them&lt;br /&gt;
* Community member [http://boards.openpandora.org/index.php?/user/157-wizardstan/ WizardStan] has ordered a bunch and is selling them at $2 a piece plus shipping from Canada, [http://boards.openpandora.org/index.php?/topic/2675-ext-connectors/ see here (thread)] or [http://pandorapress.net/2011/05/18/ext-connectors-have-arrived/ here (article)]&lt;br /&gt;
&lt;br /&gt;
==Battery==&lt;br /&gt;
[[Image:Battery.jpg|thumb]]&lt;br /&gt;
* 3.7V &lt;br /&gt;
* Lithium polymer single cell battery&lt;br /&gt;
* 4000 mAH, 4 AH&lt;br /&gt;
* battery cover here: [http://www.openpandora.org/images/Battery2.jpg]&lt;br /&gt;
* reading out battery information: [[data provided by Battery and Power driver]]&lt;br /&gt;
&lt;br /&gt;
==Internal connections==&lt;br /&gt;
&lt;br /&gt;
===LCD===&lt;br /&gt;
* TD043MTEA1 [http://beyondinfinite.com/lcd/Library/Toppoly/TD043MTEA1.pdf datasheet]&lt;br /&gt;
* LTPS (8-bit parallel input for R, G and B, with separate horizontal and vertical sync)&lt;br /&gt;
* 3.3V?&lt;br /&gt;
&lt;br /&gt;
===UART===&lt;br /&gt;
* UART2 and 3 are available via the EXT connector, and via internal solder pads on the latest revision&lt;br /&gt;
** UART2 appears to support hardware flow control with RTS/CTS lines&lt;br /&gt;
&lt;br /&gt;
===GPIO===&lt;br /&gt;
* 6 are available on the EXT connector&lt;br /&gt;
* 7 are internal, 2 of which can be used as extra shoulder buttons&lt;br /&gt;
* 1 located on the LCD cable&lt;br /&gt;
&lt;br /&gt;
===JTAG===&lt;br /&gt;
* Yes, 1.8V 10-pin (board label JTAG)&lt;br /&gt;
&lt;br /&gt;
===I&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;C===&lt;br /&gt;
* One at 1.8V from the OMAP (board label I2C3-1V8)&lt;br /&gt;
* One at 2.8V (board label I2C3-2V8)&lt;br /&gt;
&lt;br /&gt;
=== USB ===&lt;br /&gt;
* No internal USB ports&lt;br /&gt;
&lt;br /&gt;
===Keypad backlight===&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Breakout Board==&lt;br /&gt;
[[Image:Breakoutboard.jpg|thumb|alt=Developer&#039;s breakout board|Developer&#039;s breakout board]]&lt;br /&gt;
This is the breakout board used by Pandora team members during development. Only a small number were made, and they are not available to the public. However a similar product (or gerber files) may be released in the future. A schematic for this board is available here: http://openpandora.ca/schematic/AV_Board_schematic.pdf&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;br /&gt;
[[Category:Hacking]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=7998</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=7998"/>
		<updated>2011-04-24T21:33:41Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Released games */ Fixed game credits and discussion link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-04-22 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Games#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.)&lt;br /&gt;
==Released games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe&#039;s Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy 0.0.1.0 (Marathon 2, Marathon Infinity)*&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=alephone.pickle Repo]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=alienblaster.pickle Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AudioRace 1.5&lt;br /&gt;
|2011-03-06&lt;br /&gt;
|crow_riot (port)&lt;br /&gt;
|Rhythm / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://katzl.riot.org/pnd/releases/audiorace-v1.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58591-audiorace-1-5/page__view__findpost__p__942051 Discussion] Has mp3 support.&lt;br /&gt;
|-&lt;br /&gt;
|B.A.L.L.Z.&lt;br /&gt;
|2011-04-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ballz-ballz-31034 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2761-ballz/ OP] [http://www.gp32x.com/board/index.php?/topic/59168-b-a-l-l-z/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame HD (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57180-ballgame-hd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.9.5-1&lt;br /&gt;
|2011-03-31&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/wesnoth-1.9.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X 0.5.1.5&lt;br /&gt;
|2011-04-19&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=beat2x Repo]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Boxbot4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.154 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website] Like Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Briquolo&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|cbr, paeryn (port), sebt3 (port), Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,314 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58596-briquolo/ Discussion] [http://briquolo.free.fr/en/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|The Bub&#039;s Brothers&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Armin Rigo, Nick Daly (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,362 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2477-the-bubs-brothers/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone of the 8-bit game&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion] Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH*&lt;br /&gt;
|2011-04-14&lt;br /&gt;
|CorsixTH team, Wally (port)&lt;br /&gt;
|Simulation / Godgame&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,381 Archive]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/1734-corsix-th-open-theme-hospital-engine/ OP] [http://www.gp32x.com/board/index.php?/topic/58690-corsix-th-open-theme-hospital-engine/ GP32X]. An engine for Theme Hospital.  &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|Cuyo&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=cuyo-cuyo-28254 Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59174-cuyo/ GP32X] [http://boards.openpandora.org/index.php?/topic/2781-cuyo/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth (Descent)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent-shareware.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth (Descent 2)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,177 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent2-demo.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Der Clou!**&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Jan Wiescher (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,328 Archive]&lt;br /&gt;
|In German. Download data files [http://web.ist.utl.pt/~ist62669/theclue/theclue-data.tar.gz here].&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood (&#039;&#039;&#039;outdated&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/ Discussion]. No music.&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Cobalt (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.megaupload.com/?d=DJMDE2VJ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/page__view__findpost__p__938931 Discussion]. This has proper controls and music.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Doom Legacy*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/doomlegacy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Doom (CDoom - chocolate/strawberry)*&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/cdoom.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=cdoom.pickle Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__view__findpost__p__943433 Discussion] Runs doom, heretic, hexen, strife wads.&lt;br /&gt;
|-&lt;br /&gt;
|Doom (PrBoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] [http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 (old)] Enhanced Doom engine [http://prboom.sourceforge.net/ Website] {{HideableNotes|Fully compatible with [http://www.nongnu.org/freedoom/ Freedoom], a free clone that comes as a .WAD file. Uses [[PickleLauncher]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Doom (ZDoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zdoom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] Very slow.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Crawl Stone Soup&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|Alex777 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,366 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2597-dungeon-crawl-stone-soup/ Discussion] Does not come as a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Master aka. Chaos Strikes Back**&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Fireball (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.diamondsword.de/csb/csbwin-11.059rc1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59125-dungeon-master-chaos-strikes-back-etc-for-pandora/ Discussion]. Data files included in download.&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)*&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|Get the original shareware files [http://liberatedgames.com/game.php?game_id=19 here]&lt;br /&gt;
|-&lt;br /&gt;
|Einstein würfelt nicht&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|Ziz&lt;br /&gt;
|Board&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,346 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Eliot&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=360 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2599-eliot-open-source-scrabble/ Discussion] Open source Scrabble&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare 0.12+svn294&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/page__view__findpost__p__944042 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FloboPuyo&lt;br /&gt;
|2011-04-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=flobopuyo-flobopuyo-18268 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2797-flobopuyo/ OP] [http://www.gp32x.com/board/index.php?/topic/59178-flobopuyo/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Frag4K&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=988 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11698 Discussion (German)] Requires Java.pnd. 3D Labyrinth levels.&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCol 0.9.5&lt;br /&gt;
|2011-03-22&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mash-systeme.de/downloads/freecol128mb.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2492-freecol-095/page__view__findpost__p__43716 Discussion]. [http://www.freecol.org/ Website]. Colonization clone. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Freedroid 1.0.2&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|farox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=freedroid-1.0.2-freedroid-11219 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2766-freedroid/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Frogatto and Friends v4318-1&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,312 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58558-frogatto-and-friends/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frotz]] v2.43 (Z-Machine games)*&lt;br /&gt;
|2010-05-27&lt;br /&gt;
|SteveM (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,82 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53717-frotz-pnd Discussion] {{HideableNotes|Interpreter for Infocom and other Z-machine games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Racing&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game &amp;amp; Watch Simulators&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Hitnrun&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,169 Archive]&lt;br /&gt;
|Not an emulator.&lt;br /&gt;
|-&lt;br /&gt;
|Game Editor (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/gameEditor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58562-game-editor/ Discussion]. No sound, slow. {{HideableNotes|Get game files [http://game-editor.com/Games here]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle 08-2009]] (text adventure games)**&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|gargoyle, skeezix&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf Apps]&lt;br /&gt;
|{{HideableNotes|Supports Adrift, Alan, APT, Glulx, Hugo, Level 9, Magnetic Scroll, TADS and Z-Code format games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GBoggle&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=371 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2681-gboggle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) 0.6.3*&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] {{HideableNotes|Open-source implementation of Bioware&#039;s Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana&#039;s Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gish (&#039;&#039;&#039;beta&#039;&#039;&#039;)**&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome 3D Tetris&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=3dtetris-gno3dtet-28038 Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59175-gnome-3d-tetris/page__gopid__946438&amp;amp;#entry946438 GP32X] [http://boards.openpandora.org/index.php?/topic/2782-gnome-3d-tetris/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Goonies&lt;br /&gt;
|2011-04-19&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=goonies-goonies-14141 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2884-the-goonies-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Force Remake&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|David Douglas&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,310 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58546-gravity-force-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greyout]] 1.0.2.4&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|foxblock&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=greyout Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__46411 Release post]&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Hardcore Fight&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|EGS, GECAsoft (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,384 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ink Spill&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=248 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2174-ink-spill/ Discussion] flood it clone&lt;br /&gt;
|-&lt;br /&gt;
|Jag (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jagged Alliance 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;) v3&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|quartercast&lt;br /&gt;
|Strategy/RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.filedropper.com/ja2b3 Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59065-jagged-alliance-2-stracciatella-beta/ GP32X] [http://boards.openpandora.org/index.php?/topic/2536-jagged-alliance-2-beta/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|[http://www.2d-rp.de 2d Retroperspectives]&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kana&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=989 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11699 Discussion (German)] Requires Java.pnd. Space Invaders clone.&lt;br /&gt;
|-&lt;br /&gt;
|Kde games (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Various&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ken&#039;s Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn?&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)**&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LemmingsSDL (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__927325&amp;amp;#entry927325 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L&#039;hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Strategy - tower defense&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (Prequ Engine) (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (TwinEngine/Twin-E)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,288 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58403-twin-e-engine-for-lba-1-and-2/page__view__findpost__p__936049 Discussion]. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2011-04-17&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port), mcobit (3rd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
| [http://repo.openpandora.org/?page=detail&amp;amp;app=lmarbles-lmarbles-11336 mcobit] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], Discussion: [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ daniel3000&#039;s port] [http://boards.openpandora.org/index.php?/topic/2950-lmarbles/ mcobit&#039;s port] (this game was ported thrice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://randy.heydon.selfip.net/Programs/The%20Lonely%20Tower/V2/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring*&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. {{HideableNotes|Put the DOS game files in /pandora/appdata/lotr/}}&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|Lugaru (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|pickle (port)&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lugaru.pickle Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59297-lugaru-beta-port/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|MAXR (M.A.X Reloaded)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Turn Based Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion] Multiplayer doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Maze of Galious&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/mog.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,348 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58606-the-maze-of-galious-remake-port/ 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|&#039;&#039;&#039;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED&#039;s port]&#039;&#039;&#039; [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka&#039;s port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED&#039;s port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn&#039;t crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Mole Invasion&lt;br /&gt;
|2011-04-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=moleinvasion Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59208-mole-invasion/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|No Gravity&lt;br /&gt;
|2011-04-19&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=nogravity-nogravity-1669 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2951-no-gravity/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Get the original data files [http://lavalit.com:8080/index.php?action=tpmod;dl=item45 here] (you must register). Mods are available as well.&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenRedAlert (Command and Conquer: Red Alert)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|RTS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=openredalert Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Alpha state; the game is very buggy.  Get the data files [http://www.commandandconquer.com/classic here.]&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz* (Jazz Jackrabbit) svn136&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|Net?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult (Ultima VII)*&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Yoga&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|mhaws&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,365 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2504-pandora-yoga/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Peg-solitaire&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pegsolitaire-peg-solitaire-11866 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2740-peg-solitaire/ OP] [http://www.gp32x.com/board/index.php?/topic/59155-peg-solitaire/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command 1.6.11.0&lt;br /&gt;
|2011-04-21&lt;br /&gt;
|EvilDragon (port)&amp;lt;br/&amp;gt;Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=penguincommand Repo]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2011-03-05&amp;lt;br/&amp;gt;2010-08-08&lt;br /&gt;
|joseluisjazz (1st port)&amp;lt;br/&amp;gt;mash (2nd port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf 1st port] [http://mash-systeme.de/downloads/pingus.pnd 2nd port]&lt;br /&gt;
|Lemmings-like game [http://boards.openpandora.org/index.php?/topic/2131-pingus/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Police4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.155 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion] Resolution too big for screen.&lt;br /&gt;
|-&lt;br /&gt;
|Pushover v0.2&lt;br /&gt;
|2010-11-06&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pushover-0.2.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57386-pandora-pushover-pushover-for-pandora-v02/ Discussion]. No speed throttling.&lt;br /&gt;
|-&lt;br /&gt;
|PyDance (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1* (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zquake.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58651-quake-1-zquake-with-gles Discussion] Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip here.] Runs on the Zquake engine&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Raedr 0.1r2&lt;br /&gt;
|2011-04-02&lt;br /&gt;
|MrZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,374 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=raedr_r2_1789339 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ragnarok Online Pocket Server (eAthena Trunk r14678)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://file.coldbird.co.cc/eathena-r14678-pandora.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1187-ragnarok-online-pocket-server/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence v0.1.11 (Flashback)*&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rescue&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Sswam&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://sam.ai.ki/rescue-1.pnd Download]&lt;br /&gt;
|[http://sam.ai.ki/rescue.html Website] Discussion: [http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ 1] [http://boards.openpandora.org/index.php?/topic/2829-rescue-homebrew-game/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/roadfighter.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,350 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58557-port-requiest-road-fighter/page__view__findpost__p__942494 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Robo Hell&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|richiz&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=robo-hell Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__47201 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|robotfindskitten&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Leonard Richardson, iampanis (port)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://web.ics.purdue.edu/~ellis15/RFK.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2145-robotfindskitten/ Discussion] [http://en.wikipedia.org/wiki/Robotfindskitten Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks &#039;n&#039; Diamonds&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Sandora 0.1.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|WaveHack&lt;br /&gt;
|Falling Sand game&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/sandora/files/0.1.1/sandora-0.1.1.zip/download Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2288-sandora-011/page__view__findpost__p__40321__hl__sandora__fromsearch__1/ Discussion] &lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|Scott Adams text adventures&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|mhaws (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,357 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2300-scott-adams-text-adventures/ Discussion] Zenity frontend, based on [[Frotz]].&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]] 1.2.1 (2D graphical adventure games)*&lt;br /&gt;
|2010-12-30&lt;br /&gt;
|DJWillis (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,295 Archive] [http://sourceforge.net/projects/scummvm/files/scummvm/1.2.1/scummvm-1.2.1-openpandora.zip/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56874-scummvm-120-preview-1-for-the-openpandora/ Discussion] [http://wiki.scummvm.org/index.php?title=OpenPandora Wiki] [http://www.scummvm.org/downloads/ freeware]&lt;br /&gt;
|-&lt;br /&gt;
|SDL-Ball&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|paeryn (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://paeryn.myby.co.uk/pandora/sdl-ball.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,322 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58686-sdl-ball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane&#039;s Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skull v4.1&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,358 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58945-pandora-skull/ Discussion] Spin-off of Skull Man.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|Ziz&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://ziz.delphigl.com/data/snowman.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=snowman Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__46831 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2**&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparks v0.4.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout 1.0.2.1&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=spout Repo]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|STPPC (sgt-puzzles)&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|jeffrey&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=sgt-puzzles-1796 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59106-sgt-puzzles/page__view__findpost__p__946768 Discussion] Simon Tatham&#039;s Portable Puzzle Collection. {{HideableNotes|Now combined into one PND.  Uses a launcher as well.}}&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Rage Remake&lt;br /&gt;
|2011-04-23&lt;br /&gt;
|milkshake (package)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=milk.sorr.shake Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3043-streets-of-rage-remake/ Discussion]  Original data files required.  Viva la freeware!&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|SSC&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Fargoal&lt;br /&gt;
|2011-04-22&lt;br /&gt;
|Googer (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,385 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3031-sword-of-fargoal Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World (Chip&#039;s Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Tux4Kids&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Educational&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tux4kids-tux4kids-27407 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2990-tux4kids Discussion] Includes TuxMath, TuxTyping, and TuxPaint.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Unready 1.1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|QuantenMagier&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://homepages.uni-paderborn.de/neuron/pandora/unready_1_1.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__47535 Discussion] Terminal game.&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2) (Pandora-Uqm)&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wall Defender&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|ElLun3s&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.151 Download]&lt;br /&gt;
|[http://code.google.com/p/walldefender/ Website] Requires Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Wars: Commando 1.0.1.1&lt;br /&gt;
|2011-04-19&lt;br /&gt;
|B-ZaR&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-wars-commando-package-00001 Repo]&lt;br /&gt;
|For 2011 platforming game development contest.&lt;br /&gt;
|-&lt;br /&gt;
|Wind and Water: Puzzle Battles&lt;br /&gt;
|2011-02-07&lt;br /&gt;
|Yuan Works (Ginge wrap by Coldbird)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,313 Archive]&lt;br /&gt;
|The GP2X Wiz version running under Ginge. Select scale ratio with launcher.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL with Picklauncher*&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] Supports both Wolf3d and SOD data&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Word War vi&lt;br /&gt;
|2011-04-19&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=wordwar-wordwarvi-14086 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2978-word-war-vi/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|X-Pired&lt;br /&gt;
|2011-04-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=x-pired-xpiredit-9934 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2799-x-pired/ OP] [http://www.gp32x.com/board/index.php?/topic/59179-x-pired/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|xBill&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|jilse (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://kimu.usenet-verwaltung.de/xbill.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11900 Discussion (German)]&lt;br /&gt;
|-&lt;br /&gt;
|XEvil&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,369 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2617-xevil/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xskat&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Atomos (port)&lt;br /&gt;
|Card&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.cellvic.de/data/pandora/xskat/xskat.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11909 Discussion (German)]. [http://en.wikipedia.org/wiki/Skat_%28card_game%29 Wiki entry about card game].&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaz&lt;br /&gt;
|2011-02-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the Type column&lt;br /&gt;
|-&lt;br /&gt;
|Ori || Original; initially developed or released for the Pandora. &lt;br /&gt;
|-&lt;br /&gt;
|Egn || Engines for another game (or multiple games). You will need the original data files. &#039;&#039;*Requires data from original disc/PC version.&#039;&#039;&lt;br /&gt;
&#039;&#039;**Requires separate data download which is free of charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Prt || Port of a game from another platform (no separate data files needed, unlike engines)&lt;br /&gt;
|-&lt;br /&gt;
|PrtA || Port done by the original author&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased games==&lt;br /&gt;
This section includes both games that are actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Last update&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(as far as we know)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Status&lt;br /&gt;
!Link/Notes&lt;br /&gt;
|-&lt;br /&gt;
|AE presents Revolt&lt;br /&gt;
|&lt;br /&gt;
|Neil AE&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aikisado&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ 2011-03-05]&lt;br /&gt;
|Thann&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|&lt;br /&gt;
|MH-T&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip, intention to port&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia] [http://wiki.gp2x.org/wiki/Albion GP2X Version]{{HideableNotes|Already a port to GP2X&amp;amp;nbsp; Personally asked author if he plans to port this statically recompiled version}}&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/ 2010-07-23]&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury]&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46813-announce-caster-coming-to-linux-and-thereforepandora/page__view__findpost__p__703589 2009-02-23]&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813]&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter/page__view__findpost__p__877099 2010-06-17]&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter]&lt;br /&gt;
|-&lt;br /&gt;
|EasyRPG&lt;br /&gt;
|[http://www.youtube.com/watch?v=gnigHzSpZCU 2010-06-04]&lt;br /&gt;
|EasyRPG authors / fdelapena&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://easyrpg.sourceforge.net/]  [http://www.youtube.com/watch?v=gnigHzSpZCU]&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/page__view__findpost__p__804396 2010-01-27]&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46836-galactic-artifact-game-balance/page__view__findpost__p__704898 2009-02-27]&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|Working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836]&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47662-gravity-blocks/page__view__findpost__p__724061 2009-04-27]&lt;br /&gt;
|Awakening&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662]&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/page__view__findpost__p__803373 2010-01-25]&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/] {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47565-homeworld-port/page__view__findpost__p__747096 2009-08-11]&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565]&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48729-human-condition-development-thread/page__view__findpost__p__810903 2010-02-09]&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487][http://www.youtube.com/user/ButtermanHimself]&lt;br /&gt;
|-&lt;br /&gt;
|irrmaple&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/page__view__findpost__p__851545 2010-05-15]&lt;br /&gt;
|Cloudef&lt;br /&gt;
|Maple Story clone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/]&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/page__view__findpost__p__758535 2009-09-28]&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://grapefruitopia.com/lerp/] [http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|[http://www.linux.com/community/groups/viewgroup/213-Pandora+Console+fans 2009-05-13]&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/2008/10/update-4-181008.html 2008-10-18]&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/]&lt;br /&gt;
|-&lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51751-physics-game-ideas/page__view__findpost__p__807125 2010-02-03]&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Currently paused&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs]&lt;br /&gt;
|-&lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://wikibin.org/articles/naev.html 2010-01-31]&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://code.google.com/p/naev/] (waiting for pandora to finish and test)&lt;br /&gt;
|-&lt;br /&gt;
|Nail&#039;s Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46961-nails-adventure-wip/page__view__findpost__p__717608 2009-04-07]&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961]&lt;br /&gt;
|-&lt;br /&gt;
|NEON&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/page__view__findpost__p__12526 2010-11-30]&lt;br /&gt;
|cameleon&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/ Discussion] [http://www.youtube.com/watch?v=Vcm-ThsldvY video]&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/page__view__findpost__p__930778 2010-12-19]&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/page__view__findpost__p__800184 2010-01-17]&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (Full Game)&lt;br /&gt;
|[http://www.markoez.com 2011-04-12]&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platform&lt;br /&gt;
|SSC&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP (demo released)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51192-panjoust-a-new-simple-platformer/]&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/page__view__findpost__p__889472 2010-07-08]&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/]&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/page__view__findpost__p__820846 2010-02-26]&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/]&lt;br /&gt;
|-&lt;br /&gt;
|Super Geometry Dust&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ 2011-03-20]&lt;br /&gt;
|wermy&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP (working build)&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__view__findpost__p__870580 2010-06-09]&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE] [http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__p__684264&amp;amp;#entry684264 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?p=12970#p12970 2009-05-12]&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|working build&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040]&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/page__view__findpost__p__940356 2011-02-22]&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/] [http://www.youtube.com/watch?v=Rgvf8efgqL0 video]&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.youtube.com/watch?v=_CSW_Gj0VMg 2009-06-26]&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655]&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/129-wizzley-presto-and-the-vampires-tomb/page__view__findpost__p__2628 2010-09-03]&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|[http://spellboundgames.co.uk/]&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/43655-cant-hold-it-much-longer/page__view__findpost__p__733021 2009-06-09]&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021]&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://zeq2.com/lite/?p=233 2010-05-31]&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Work in progress&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51560-comeback/page__view__findpost__p__802275 2010-01-22]&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://zx81.zx81.free.fr/serendipity/index.php?/categories/124-Pandora Releases by ZX-81]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=7766</id>
		<title>Talk:Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Games&amp;diff=7766"/>
		<updated>2011-04-21T13:31:56Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special notice: If you would like to propose major, hard-to-undo layout changes to the [[games]] list, please use the [[games (fork)]] page to test out your idea first and leave it up for comment for at least a few days on this talk page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==confirmed commercial support?==&lt;br /&gt;
Should we add here that there is now confirmed commercial support for the pandora? Magicman5421&lt;br /&gt;
: If one of the indie game houses has an anouncement on their site that we can link to, then yes.  Otherwise, wait for something to be available or at least officially announced.  Though if you want to make up a template for game entries, by all means :) [[User:Chip|Chip]] 04:31, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== subdividing released games ==&lt;br /&gt;
&lt;br /&gt;
at this point it may be worthwhile to further dividing the released games into lists which would allow someone who is looking for a game to find it on the list faster. Any ideas for how to split them up? The most obvious way would be type of game, shooter, strategy, platformer, etc.&lt;br /&gt;
&amp;lt;br /&amp;gt;--[[User:Cheese|Cheese]] 22:58, 12 July 2010 (MEST)&lt;br /&gt;
:Why would you want to do this? I am heavily against the proposal. You can already sort them by category. Note in the introduction: &amp;quot;Please click on the little squares to sort by different categories.&amp;quot;. You can sort by genre, or by release date (useful, because you can see what&#039;s new since you last visited). [[User:Esn|Esn]] 13:27, 15 July 2010 (MEST)&lt;br /&gt;
::Well, it&#039;s a long list that will only be getting longer. I suppose it really doesn&#039;t matter, though. Another way to split it up would be original games (made by members of the community) and ports. This could actually be more useful since you can&#039;t easily see that right now. I guess you could add another column for that and then be able to sort it though. --[[User:Cheese|Cheese]] 20:20, 15 July 2010 (MEST)&lt;br /&gt;
:::I think that everything should be sorted by columns. As soon as you create separate lists, you break at least one of the things you can sort by. If you separate by genre, you can&#039;t sort by date anymore. Anyway, lists like this can become quite long before they get unmanageable. i.e. [http://editthis.info/animatsiya/List_of_Russian_animation_subtitled_in_English here&#039;s] another project that I&#039;m involved in. [[User:Esn|Esn]] 00:35, 16 July 2010 (MEST)&lt;br /&gt;
:::Separating original games and ports could be useful. There&#039;s an easy way it could be done right now - either create a new column, as you said, or simply move the &amp;quot;port&amp;quot; to before the author&#039;s name. That way when you click &amp;quot;sort&amp;quot; on author, all the ports will be in one place. The only possibly bad thing about this is that original games and ports by the same author will be in two separate places (a third way that avoids this problem is putting &amp;quot;Port&amp;quot; as the first thing in the &amp;quot;notes&amp;quot; column if it&#039;s a port). Also, is it always clear what is original and what is a port, or can there be some confusion sometimes? (something in between?) [[User:Esn|Esn]] 00:44, 16 July 2010 (MEST)&lt;br /&gt;
::::After considering the options, I think it makes the most sense to create another column. I can see three possibilities for classing the game: Community made (port or otherwise), Port of Commercial game (eg. Doom, Quake, ROTT, Hexen, etc.), and port of free game (Supertux, Battle for Wesnoth, etc). But I don&#039;t know what the header for it would be called. --[[User:Cheese|Cheese]] 03:02, 16 July 2010 (MEST)&lt;br /&gt;
:::::Why not just use the existing &amp;quot;notes&amp;quot; column for that? Making extra columns is a bit drastic, and I think we should avoid it if there&#039;s a simpler option. Also, the &amp;quot;port of commercial game&amp;quot; thing is already covered by having those asterisks. Also... I&#039;m not entirely sure why this would be very useful. I can think of a few other things that might have more justification for columns. i.e. License. I didn&#039;t include it because I figured it would be better to not make too many columns that aren&#039;t directly useful to most users, because the more you add, the more complex it becomes for editors to add new content. [[User:Esn|Esn]] 04:23, 16 July 2010 (MEST)&lt;br /&gt;
::::::I&#039;m a user, and when I&#039;m looking for a new game to try it&#039;s something I often take into consideration. I don&#039;t necessarily care about the license so much when I want to play a game, so long as it&#039;s free to be distributed (a thing which the asterisks do take care of). I agree it&#039;s a little drastic... however it&#039;s the only solution I can come up with that would let you sort the list in a way that would help you find, for example, games made by the Pandora community. Unless you were to split it into multiple lists, but then that adds complexity for editors as well. I&#039;d like to also add that theres a similar, older, discussion already on the wiki, [[Talk:Software_projects | here]]. --[[User:Cheese|Cheese]] 05:05, 16 July 2010 (MEST)&lt;br /&gt;
:::::::We could add the text to the existing &amp;quot;Notes&amp;quot; column, and it would be sortable that way. All other links/commentary that are currently in &amp;quot;Notes&amp;quot; can come after, since they don&#039;t need to be alphabetically sorted anyway. Is this okay?&lt;br /&gt;
:::::::I still think that the line between &amp;quot;port&amp;quot; and &amp;quot;original&amp;quot; may be too blurry to be useful... I think that it&#039;s more of a continuum rather than a straight line. For example, if someone makes a tetris clone, is that a &amp;quot;port&amp;quot; or is it &amp;quot;original&amp;quot;? Also, if someone makes a game for the Pandora but makes it cross-platform so that it runs on PCs and Macs as well (as many games do these days), does it cease being &amp;quot;original&amp;quot;? Or if the game is made simultaneously for Pandora and other platforms? [[User:Esn|Esn]] 07:08, 16 July 2010 (MEST)&lt;br /&gt;
:::::::Sorry, one more thing... maybe a column for multiplayer options? Pandora can have different types of multiplayer. Some games have none, some have netplay (i.e. Ur-Quan Masters should have it, I think), some if you hook up an extra controller, some [http://www.gp32x.com/board/index.php?/topic/55284-2-player-1-pandora-games/ 2-player on 1 Pandora] (either turn-based, or maybe one person simultaneously uses the right controls as the other uses the left). I think that would be a justified and easy-to-define use of a column... [[User:Esn|Esn]] 07:22, 16 July 2010 (MEST)&lt;br /&gt;
::::::::Ah... you don&#039;t know the true definition of a port is then. From Wikipedia: &#039;&#039;In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used in a general way to refer to the changing of software/hardware to make them usable in different environments.&#039;&#039; So, by definition, a Tetris clone would not be port, while the engines which have been ported that play the commercial games would be. I&#039;ve considered the issue of someone making a game for multiple platforms, basically if the game was made by someone in the Pandora community it should be classified as a community made game (regardless of the platform it was made for or who ported it, BattleJewels, for example). Games made by other open source communities which have not made the game with the Pandora in mind at all are deserving of a third category (which I had mentioned above).&lt;br /&gt;
::::::::As for the additional columns, see my post in the talk page for games. A multiplayer column would definitely be pretty useful. --[[User:Cheese|Cheese]] 10:36, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::Maybe I didn&#039;t know the exact definition, but maybe that definition isn&#039;t very useful... &amp;quot;port of commercial game&amp;quot; is already covered by the asterisks, so we&#039;re left with two options: &amp;quot;Community made (port or otherwise)&amp;quot; and &amp;quot;port of free game&amp;quot;. Basically (correct me if I&#039;m wrong), like a qualification of the &amp;quot;author&amp;quot; column: &amp;quot;one of ours&amp;quot; vs. &amp;quot;outsider&amp;quot;, with an arbitrary line drawn in the sand marking where exactly the idea can be said to germinate. What about when someone ports a game that originated somewhere else, but then adds substantial features to it? Or what if the port is done by the same author who did the original game for other systems, but he just uploads it to the File Archive and doesn&#039;t actually sign up on the forums and become part of the community (I think there might&#039;ve been some like this already)? Anyway, since the multiplayer is uncontroversial, I guess I&#039;ll go and add it... [[User:Esn|Esn]] 10:58, 16 July 2010 (MEST)&lt;br /&gt;
::::::::::Yeah, I see what you mean, there will be the occasional game that doesn&#039;t quite fit into either of those. I&#039;d think it would be safer to put your two examples into the category of games which were made by other open source communities. Some of the less obvious ones would have to be discussed a bit, like, how much modification was done to the original game? The asterisks don&#039;t allow you to sort, so I still think there&#039;s some value in showing this. Adding it to another column still adds width to the whole table and limits the sorting options a bit. Can we agree that if I can reclaim some of the width by hiding the notes column that it should be added? --[[User:Cheese|Cheese]] 19:09, 16 July 2010 (MEST)&lt;br /&gt;
:::::::::::Just looked into the collapsing notes, it looks like an admin would have to add some javascript into [[MediaWiki:Common.js]]. Since that&#039;s the case it&#039;s actually more customizable than I thought. I&#039;d like to have a template for the notes, so we could just do something like: &amp;lt;nowiki&amp;gt;{{Notes|note=Notes go here}}&amp;lt;/nowiki&amp;gt; and that would be added to any notes cell with more than just something very brief, I count one entry like that, maybe 4 if you&#039;re picky. The result would be that a &amp;quot;more&amp;quot; link would be in the cell and you&#039;d click it to see the notes. Not perfect, but simple enough not to be overly cumbersome and it means the notes can be as long as you like without messing up the table on page load. I&#039;ve installed a copy of mediawiki on my local server to test this, and once I figure it out I can send EvilDragon the changes to be applied. --[[User:Cheese|Cheese]] 05:18, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::Another thing... I just tried this page at 800x480, it&#039;s a tight fit. Hiding the notes would still be useful, but it wouldn&#039;t give enough room for another column. We can compress the Multiplayer column by calling it MP then either a symbol or a couple characters, we&#039;d need a glossary at the bottom of the list, but I don&#039;t think that&#039;s really an issue. I&#039;m going to make the change and let you revert it if you don&#039;t like it. If it works we can use the same style to get the community made/commercial column I want while hardly adding any width to it. --[[User:Cheese|Cheese]] 05:58, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::The &amp;quot;more&amp;quot; hide feature sounds like a neat idea. I hope you get it to work. The MP column is nice as well, but I&#039;m not sure about one thing. There are currently 3 MP categories: &amp;quot;SS&amp;quot; (single system), &amp;quot;Net&amp;quot; (networked play) and &amp;quot;Both&amp;quot;. But it seems to me that &amp;quot;SS&amp;quot; currently would include both those games that only require a single system, and those that require a system + a separate USB controller plugged in. I&#039;m also a bit unsure about Networked play - would any game under the &amp;quot;Net&amp;quot; category have both internet and non-internet (i.e. LAN) multiplayer? [[User:Esn|Esn]] 06:48, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Let&#039;s do an &amp;quot;SSC&amp;quot; (single system with external controller) category then. With the networked play, it&#039;s unlikely that a game for the Pandora would ever be totally online without LAN or LAN only. By supporting one you have to support the other, due to the way networks are set up. The only exception I can think of is if you&#039;re forced to connect to an external server (as in the case of an MMORPG). --[[User:Cheese|Cheese]] 07:56, 17 July 2010 (MEST)&lt;br /&gt;
:::::::::::::Oh yeah, there&#039;s no way to tell if &amp;quot;both&amp;quot; means Net and SSC or Net and SS. Maybe &amp;quot;N+C&amp;quot; (net + single system w/ controller), &amp;quot;N+S&amp;quot; (net+single system), and &amp;quot;all&amp;quot; or something? Though then it begins to get complicated. --[[User:Cheese|Cheese]] 08:02, 17 July 2010 (MEST)&lt;br /&gt;
::::::::::::::That sounds fine, and isn&#039;t too bad as long as the complexity stops there. :) I suspect that some combinations will never be used anyway. i.e. it&#039;s a bit hard to imagine a game that will use both SS and SS-C. Could happen, but seems unlikely. I guess if there is one, we could use &amp;quot;SS/C&amp;quot;. [[User:Esn|Esn]] 19:00, 17 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Commercial games==&lt;br /&gt;
I propose that any future commercial games can be separated from the rest simply by having the row be a certain colour. I think yellow (style=&amp;quot;background: #ffff90&amp;quot;) would do nicely. [[User:Esn|Esn]] 07:12, 16 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Hideable notes ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m about to send a PM to ED to get him to apply the changes to Common.js that would allow for notes to be hideable. Once that happens, take a look at the GemBR entry to see it or for an example. It is done like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{HideableNotes|text goes here}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Cheese|Cheese]] 07:35, 18 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
OK, he applied the changes but there was an error. I&#039;ve found it though and hopefully it&#039;ll get updated quickly. --[[User:Cheese|Cheese]] 07:08, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s working now. --[[User:Cheese|Cheese]] 18:43, 19 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
I made the template slightly simpler. I&#039;m going to look into stopping it from having the page jump to the top on every click, it&#039;s bothering me. --[[User:Cheese|Cheese]] 09:06, 20 July 2010 (MEST)&lt;br /&gt;
:Yes, me as well. [[User:Esn|Esn]] 01:50, 21 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==xRick==&lt;br /&gt;
xRick needs original game files? That&#039;s odd, the GP32 version doesn&#039;t. [[User:Esn|Esn]] 10:52, 23 July 2010 (MEST)&lt;br /&gt;
:OK, it doesn&#039;t but at the same time does. I misinterpreted what the XRick website said (&#039;&#039;I have written the xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and &amp;quot;Rick Dangerous&amp;quot; remains a trademark of its owners&#039;&#039;) to mean that you had to get the data on your own but after looking again it seems that it&#039;s actually included. --[[User:Cheese|Cheese]] 20:13, 23 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== to be added ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have the time to add them myself right now, but here&#039;s a list of stuff that needs to be added right now:&lt;br /&gt;
*Mirror Magic&lt;br /&gt;
*CromoZone&lt;br /&gt;
*Pandora-OpenSonic&lt;br /&gt;
*Sqrxz&lt;br /&gt;
*Daimonin&lt;br /&gt;
*Pandora-ri-li&lt;br /&gt;
*Pandora X-pilot NG&lt;br /&gt;
*Nethack&lt;br /&gt;
*Super Mario War&lt;br /&gt;
*FreeSCI&lt;br /&gt;
&lt;br /&gt;
I&#039;m probably missing a couple of them, feel free to edit the list and I&#039;ll add them when I get a chance (probably on Sunday). --[[User:Cheese|Cheese]] 05:28, 21 August 2010 (MEST)&lt;br /&gt;
:I added FreeSCI to &amp;quot;emulators&amp;quot; on the rationale that ScummVM is also there. I&#039;m not a technical guy, so I don&#039;t know if that&#039;s right. [[User:Esn|Esn]] 12:44, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The major thing that this list lacks compared to the file archives, which makes it less usable for average people, is a way to easily, quickly see a screenshot of the game. I especially like how it&#039;s done on the File Archive, where mousing over the name of a program on one of the columns will make a screenshot show up in the middle of the screen, which goes away when you move your mouse cursor.&lt;br /&gt;
&lt;br /&gt;
Is it possible to program something like this for the wiki, as well? [[User:Esn|Esn]] 22:54, 6 September 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
:No promises, but I should be able to add this. Maybe not exactly like how it&#039;s done on the File Archive, but similar. I&#039;ll try to come up with an elegant way of doing it. --[[User:Cheese|Cheese]] 03:38, 9 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m done this finally. Add it like this: &amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::We just need to wait for ED to apply the changes. &lt;br /&gt;
&lt;br /&gt;
::I&#039;m not sure how you want to go about using this, I think either just putting it inside of the notes column or creating a column at the end would work fine. The &amp;quot;links&amp;quot; are just displayed as [ss] (as in, ScreenShot) right now, but that can always be changed or an icon or something later. --[[User:Cheese|Cheese]] 04:06, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::I think adding another column after &amp;quot;notes&amp;quot; would be best (as narrow as the MP one). Hey, what about if the images are hosted on the wiki? Do I still have to put in the full URL? [[User:Esn|Esn]] 04:51, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::Also, I don&#039;t suppose it would be possible to simplify it at this point, for example by changing &amp;quot;ImgURL&amp;quot; to just &amp;quot;url&amp;quot; (lowercase)? It would save a lot of time when doing dozens of these. And it&#039;s pretty obvious that it&#039;s the URL of the image, because the tag is called ImgPreview after all. [[User:Esn|Esn]] 04:53, 23 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::It&#039;s now working, and simplified even more than you asked for, now you just need to do something like this:&lt;br /&gt;
::::&amp;lt;nowiki&amp;gt;{{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::::And it&#039;ll give you something that looks like this:  {{ImgPreview | http://www.pandorawiki.org/images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg}}  &lt;br /&gt;
::::It does look like you&#039;ll need to use the full URL, I tried a relative path (images/thumb/PandoraFront.jpg/200px-PandoraFront.jpg) and it didn&#039;t work. --[[User:Cheese|Cheese]] 19:39, 25 January 2011 (MET)&lt;br /&gt;
:::::Neat! Would you mind if I also simplified the name of the Template to simply &amp;quot;img&amp;quot; instead of &amp;quot;ImgPreview&amp;quot;? [[User:Esn|Esn]] 01:54, 26 January 2011 (MET)&lt;br /&gt;
:::::Also, there&#039;s no way to make it resize any image to a certain width or height? It will be difficult to manually resize &amp;amp; reupload every single image, rather than just linking to them. Or is there an easier way? Where did you get that &amp;quot;thumb&amp;quot; image? Do all images uploaded to this wiki automatically get &amp;quot;thumb&amp;quot; versions made as well? That would speed things up, if that&#039;s the case. Is there a way to do it so that the image loaded when you mouse-over is the &amp;quot;thumb&amp;quot; image (this would load much quicker), but when you click on it, it takes you to the FULL image instead? If the paths in the wiki are consistent, maybe that could be added to the code - so that you would insert the address of an image uploaded to the Pandorawiki, but on mouseover, http://www.pandorawiki.org/images/PandoraFront.jpg would be changed to http://www.pandorawiki.org/images/thumb/PandoraFront.jpg (so a &amp;quot;thumb/&amp;quot; is added after &amp;quot;images/&amp;quot;). But when you click on it, it goes to the full image. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
:::::That would also mean that only images uploaded to the wiki could be used, but it&#039;s probably not a bad sacrifice (certainly easier to upload an image to the wiki than to resize &amp;amp; reupload each one somewhere else - we can&#039;t just use the fullscreen screenshots, as they would take too long to load and take up too much room). Please tell me if I&#039;m not making something very clear... [[User:Esn|Esn]] 02:12, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::You can simplify the template name if you want... or make an &amp;quot;img&amp;quot; template which references ImgPreview so that either way works. &lt;br /&gt;
::::::I think I understand what your asking for. You specify an image and a size, the script will know what this means since the way the wiki stores images is consistent, then hovering over it shows the thumb version but clicking brings you to the real thing. Is that right? I can do part of that, but I don&#039;t have access to whatever creates the thumb versions of images for the wiki, so load times wont be any better. &lt;br /&gt;
::::::Then there&#039;s a slightly less automated approach, specifying one URL for the preview image (thumb) and another for the full image. If only one gets specified the same URL for both gets used. I&#039;d prefer something doing like this, and I could make it so you don&#039;t need to include the &amp;lt;nowiki&amp;gt;&amp;quot;http://www.pandorawiki.org/images&amp;quot;&amp;lt;/nowiki&amp;gt; portion. Either way, I&#039;m not going to be able to make these changes very quickly, so I&#039;d suggest using what we have already. I&#039;ll make sure that what I do is backwards compatible or if not, I&#039;ll manually update the pages to make them work with the updated version. Remember that the maximum size is going to be 800x480, so I can&#039;t see the screenshots taking too long to load, making the only real benefit to this a bit more flexibility and the ability to see it a bit nicer on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
::::::The thumbnails get created whenever you use a tag like this (for example): &amp;lt;nowiki&amp;gt;[[Image:PandoraFront.jpg | left | 200px]]&amp;lt;/nowiki&amp;gt; so all you should have to do to generate a thumb is put something like that in the page temporarily, preview the page, then find out the URL of the thumb (which will have just been generated by the server). That should work until the screenshot gets updated, and then that procedure will have to be done again. &lt;br /&gt;
::::::--[[User:Cheese|Cheese]] 02:47, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::How do I make an &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; template &amp;quot;which references ImgPreview&amp;quot;? I was thinking of just copying the code in [[:Template:ImgPreview]] into a new page ([[:Template:img]]). Is there a better way?&lt;br /&gt;
::::::::I just did it for you, take a look.  {{img | http://www.pandorawiki.org/images/Nub_inside.jpg}} --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
:::::::Regarding the rest: I&#039;m thinking of A) ways to make editing quick and easy for other editors, who may not be as experienced, and B) make the experience pleasant/consistent for the end user. Sure, I would really like to be able to do the same thing as can currently be done for regular thumbnail images - specify a size, and the preview comes out in that size (even if it&#039;s not quicker to load it), while clicking on it takes you to the full image.&lt;br /&gt;
&lt;br /&gt;
:::::::Maybe use &#039;&#039;both&#039;&#039; methods that you described (the best of both worlds)? Use the template &amp;lt;nowiki&amp;gt;{{img}}&amp;lt;/nowiki&amp;gt; for an image/thumbnail from anywhere online, and &amp;lt;nowiki&amp;gt;{{imgwiki}}&amp;lt;/nowiki&amp;gt; specifically for images already on the wiki, which could be made smaller in preview just by specifying &amp;quot;400px&amp;quot;, for example. &lt;br /&gt;
&lt;br /&gt;
:::::::I do think that the way this page looks on the Pandora is of paramount importance, so the image previews should not be as wide as the Pandora&#039;s resolution itself. I tentatively suggest a standard preview width of 400px - exactly half the width of the Pandora&#039;s resolution. [[User:Esn|Esn]] 03:41, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
::::::::The only problem with doing both is that my time is limited and I find working with Javascript to be frustrating at times. Working within a wiki (particularly one which someone else hosts) is somewhat limiting for me since my experience lies in doing server side stuff with PHP rather than having the client do it through Javascript. If I did have access to the server (along with the code that powers the wiki) I&#039;m sure could easily add in some very powerful tools for us (and in less time), but I don&#039;t see that happening. This situation highlights what I love about the Pandora - you&#039;re not limited by restrictions like these. &lt;br /&gt;
&lt;br /&gt;
::::::::Anyways, I&#039;ll see what I can do. Though, as I&#039;ve said, I&#039;m limited by my free time, my lack of experience with client-side Javascript, and restrictions within MediaWiki itself for what I can do and how easily it can be done. --[[User:Cheese|Cheese]] 05:08, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could I add this to port request ?  A picture is worth a 1000 words [[User:Maplesugarlover|maplesugarlover]] 02:05, 26 January 2011 (MET)&lt;br /&gt;
:It would certainly be very useful there, but wait a little while until we iron out the details, please. [[User:Esn|Esn]] 02:07, 26 January 2011 (MET)&lt;br /&gt;
Ok , I&#039;ll wait [[User:Maplesugarlover|maplesugarlover]] 02:10, 26 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==More Categories==&lt;br /&gt;
Do you think it would be useful to have a version number heading and column, as well as a last updated heading and column? Because at the moment sorting by date only shows release date. The other two would give a good indication of activity of a game.&lt;br /&gt;
&lt;br /&gt;
Also, is it intended to have wiki pages for individual games too? That&#039;s potentially where we could include the screenshots, like on the old GP2X wiki.&lt;br /&gt;
--[[User:Jrpritchard|jrpritchard]] 07:08, 3 November 2010 (MET)&lt;br /&gt;
:I don&#039;t understand the argument for version numbers. How are those better than release dates? Also, many games don&#039;t have version numbers at all.&lt;br /&gt;
:Sure, we should have as many articles as people find useful, including about individual games. [[User:Esn|Esn]] 00:48, 4 November 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pandora originals&amp;quot;==&lt;br /&gt;
Cheese recommended in an earlier discussion about having some way to distinguish &amp;quot;Pandora originals&amp;quot; made by people from the community, as opposed to ports. And we got hung up about what the exact definition of that would be. I think I have an idea... how about this: &amp;quot;a game that was on the Pandora &#039;&#039;first&#039;&#039;  before being ported to any other platform&amp;quot;. If that works out, maybe we can also add &amp;quot;or is ported to Pandora by the original creator&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
There are a few like that right now. [http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Reign of Brains] was ported by the original author, PandoraPanic and Panjoust were made just for the Pandora and while &amp;quot;Sparks&amp;quot; I think was also made specifically for Pandora. &lt;br /&gt;
&lt;br /&gt;
I think the simplest way to separate them would be to colour their rows, like on the [[emulator list]]. Nothing too blatant, maybe a soft shade of yellow. [[User:Esn|Esn]] 08:26, 29 December 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
I&#039;m also thinking about making just the &amp;quot;author&amp;quot; box yellow if the port was done by the original creator. [[User:Esn|Esn]] 01:06, 3 January 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Making Games easier to translate and to maintain up-to-date==&lt;br /&gt;
I think it would be great if the lists could be independent from the Games page. That way, we translate the texts around the lists while keeping the list themselves in english. It would be far easier than making a copy/paste for each update. [[User:KodeIn|KodeIn]] 22:10, 23 January 2011 (MET)&lt;br /&gt;
:I don&#039;t understand what you mean. [[User:Esn|Esn]] 22:38, 23 January 2011 (MET)&lt;br /&gt;
::Sorry I&#039;m a good reader but crappy writer. What I meant was to make templates out of the Released and Unreleased Games tables. So we could use the english tables on the translations, it would be easier. If I&#039;m still not clear, just forget about that, anyway most of the french speaking people that got a Pandora are probably able to read english.  [[User:KodeIn|KodeIn]] 02:29, 24 January 2011 (MET)&lt;br /&gt;
:::Sorry, I understand what you mean now... the notes would all remain in English though, so I&#039;m not entirely certain of the advantage... [[User:Esn|Esn]] 03:25, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Was it really a good idea? ==&lt;br /&gt;
&lt;br /&gt;
Should I really have changed the page to use a color system?  I&#039;m on the fence here...&lt;br /&gt;
&lt;br /&gt;
I like it for emulators but worst comes to worst , we make a sub category on the page. Games and game engines [[User:Maplesugarlover|maplesugarlover]] 02:47, 21 February 2011 (MET)&lt;br /&gt;
:This would not have been a problem if &#039;&#039;&#039;people would put things up for discussion before they make radical changes, like I consistently tried to do here&#039;&#039;&#039;. Eventually, I settled on a rather modest way to simply point out the very small number of games that were made exclusively for the Pandora. Now because of a number of people acting unilaterally and at cross-purposes, everything has reverted to the prior stage. Maybe that&#039;s for the best, but aren&#039;t you folks wasting an awful lot of effort by making major changes without first checking to see if anyone else has objections? That goes for the new &amp;quot;Unreleased&amp;quot; page as well... [[User:Esn|Esn]] 03:24, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Oh, you separated all the game engines too? The whole point of sortable tables is to avoid this. Fine then, how about creating another column for &amp;quot;type&amp;quot;? (like the MP column)&lt;br /&gt;
&lt;br /&gt;
And PLEASE PLEASE PLEASE, next time any of you want to make radical changes, create a DRAFT version of the page somewhere else to show your proposal, don&#039;t change the main one. These are a real PITA to undo. [[User:Esn|Esn]] 03:34, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
Okay... unfortunately, all of this means that at the moment, I&#039;m too busy in real life to keep these software pages up to date. If there hadn&#039;t been this labyrinthe of changes, I could&#039;ve kept up. But how am I supposed to make sense of what&#039;s been changed with [http://pandorawiki.org/index.php?title=Games&amp;amp;diff=6464&amp;amp;oldid=6157 this mess], with tons of little unexplained changes and things moved around for no good reason? This will take me hours. So, goodbye for now, maybe I&#039;ll come back a bit later... [[User:Esn|Esn]] 03:38, 2 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==Proposal for &amp;quot;type&amp;quot; column==&lt;br /&gt;
Please see [[Games (fork)]] for my proposal. That page includes all of the informative comments &amp;amp; additions added to this one since I left, but not the cosmetic changes. There&#039;s a new &amp;quot;type&amp;quot; column to replace the colours and the separate section for game engines. There&#039;s a legend at the bottom (like for MP) explaining it. I&#039;ll wait a few days (probably) until I get some comments on it before I move it to this page. The &amp;quot;unreleased games&amp;quot; list is a little re-organized to make games easier to move to &amp;quot;released&amp;quot; when they&#039;re done. I&#039;m leaving &amp;quot;unreleased&amp;quot; mostly as is (i.e. not removing abandoned or likely abandoned games) because I believe that it also serves as a kind of history, which is also valuable. I&#039;m also adding a &amp;quot;last update&amp;quot; column to make it clearer which category they fall into (I know maplesugarlover had a concern about that). [[User:Esn|Esn]] 06:21, 2 March 2011 (MET)&lt;br /&gt;
:I like your proposed page. Giving the game engines their own table doesn&#039;t make much to me as they are more often than not only used by a single game. The only time I could see that being worthwhile is if it were list of game engines that potential developers might be interested in, but that wouldn&#039;t even belong on this page. --[[User:Cheese|Cheese]] 19:36, 5 March 2011 (MET)&lt;br /&gt;
:: I like the the fork page. Since your admin , could you delete [[Unreleased]] and add the stuff back to [[games]] ? [[User:Maplesugarlover|maplesugarlover]] 22:55, 5 March 2011 (MET)&lt;br /&gt;
:::Thanks... ok, I&#039;m adding the new version one here and leaving [[games (fork)]] in existence for potential future use for the same purpose. [[User:Esn|Esn]] 02:04, 6 March 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
==Dead projects==&lt;br /&gt;
What to do about dead projects (which have been confirmed [http://www.gp32x.com/board/index.php?/topic/59117-what-has-happened-to/ here] for example)? Should they just be deleted from the list or rather moved to a new page or list? Some of those projects might still be of value if code or assets are available and somebody continues the work (like it happened with Panorama), we would not want those to become forgotten. [[User:Foxblock|Foxblock]] 15:31, 21 April 2011 (MEST)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7462</id>
		<title>User talk:Foxblock</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7462"/>
		<updated>2011-04-18T12:02:13Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thanks==&lt;br /&gt;
Just want to say, thanks a lot for [http://pandorawiki.org/index.php?title=Software_projects&amp;amp;action=historysubmit&amp;amp;diff=7397&amp;amp;oldid=7353 this edit]. I honestly had no idea how to organize that section, and was just waiting for someone to come along who had a better understanding. By the way, if B-Zar [http://www.gp32x.com/board/index.php?/topic/59231-panorama/ manages to get Panorama running], which category would it fall into? [[User:Esn|Esn]] 05:14, 14 April 2011 (MEST)&lt;br /&gt;
:Hey, no problem. I guess with a little bit of reconsidering one could also diversify those descriptions a bit more. Pandora basically is a shiny version of MiniMenu (it has the same features, just looks a lot better), so it would fall in the &amp;quot;Simple launcher&amp;quot; category (btw, I really don&#039;t like the term &amp;quot;Simple launcher&amp;quot; it kind of implies it is not able to do anything or no work has gone into it, but I could not come up with a better term, any ideas?) [[User:Foxblock|Foxblock]] 12:34, 14 April 2011 (MEST)&lt;br /&gt;
::Well, no... and it doesn&#039;t seem derogatory to me. Actually, it would be really helpful if you added a bit of text to that section to explain what the categories mean. A Google for &amp;quot;simple launcher&amp;quot; doesn&#039;t turn up anything useful (well, maybe it&#039;s just me). [[User:Esn|Esn]] 20:48, 14 April 2011 (MEST)&lt;br /&gt;
:::I changed the wording anyway (it now reads &amp;quot;Full OS&amp;quot; and &amp;quot;Launcher&amp;quot; for simplicity) and added an explanation below. It is aimed at the novice user and I tried to keep it simple and descriptive to make the difference clear for everyone. [[User:Foxblock|Foxblock]] 14:02, 18 April 2011 (MEST)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Foxblock&amp;diff=7443</id>
		<title>User:Foxblock</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Foxblock&amp;diff=7443"/>
		<updated>2011-04-16T17:01:41Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Created page with &amp;quot;Wee I have a user:page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wee I have a user:page&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7441</id>
		<title>User talk:Foxblock</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7441"/>
		<updated>2011-04-16T13:45:38Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thanks==&lt;br /&gt;
Just want to say, thanks a lot for [http://pandorawiki.org/index.php?title=Software_projects&amp;amp;action=historysubmit&amp;amp;diff=7397&amp;amp;oldid=7353 this edit]. I honestly had no idea how to organize that section, and was just waiting for someone to come along who had a better understanding. By the way, if B-Zar [http://www.gp32x.com/board/index.php?/topic/59231-panorama/ manages to get Panorama running], which category would it fall into? [[User:Esn|Esn]] 05:14, 14 April 2011 (MEST)&lt;br /&gt;
:Hey, no problem. I guess with a little bit of reconsidering one could also diversify those descriptions a bit more. Pandora basically is a shiny version of MiniMenu (it has the same features, just looks a lot better), so it would fall in the &amp;quot;Simple launcher&amp;quot; category (btw, I really don&#039;t like the term &amp;quot;Simple launcher&amp;quot; it kind of implies it is not able to do anything or no work has gone into it, but I could not come up with a better term, any ideas?) [[User:Foxblock|Foxblock]] 12:34, 14 April 2011 (MEST)&lt;br /&gt;
::Well, no... and it doesn&#039;t seem derogatory to me. Actually, it would be really helpful if you added a bit of text to that section to explain what the categories mean. A Google for &amp;quot;simple launcher&amp;quot; doesn&#039;t turn up anything useful (well, maybe it&#039;s just me). [[User:Esn|Esn]] 20:48, 14 April 2011 (MEST)&lt;br /&gt;
:::I changed the wording anyway (it now reads &amp;quot;Full OS&amp;quot; and &amp;quot;Launcher&amp;quot; for simplicity) and added an explanation below. It is aimed at the novice user and I tried to keep it simple and descriptive to make the difference clear for everyone.&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Software_projects&amp;diff=7440</id>
		<title>Talk:Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Software_projects&amp;diff=7440"/>
		<updated>2011-04-16T13:43:50Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TalkEtiquette}}&lt;br /&gt;
&lt;br /&gt;
I think the games should be split into ports and original games. Of course, this might sometimes be hard to decide, for example with Wizzley Presto, which is a new original game but could also be called a port from the iPhone version... [[User:OrR|OrR]]&lt;br /&gt;
&lt;br /&gt;
I think that&#039;s a good idea. But I got stuck on that same blurred line while planning a blog feature for homebrew games. Wizzley Presto is one, also GP2X games like Pool Panic and Battle Jewels. For my purposes (being to showcase our scene&#039;s own work) I decided that these games should fall under originals, because (i) it&#039;s all talent from within our scene, and (ii) the original authors are doing the porting. I don&#039;t know if we can apply such subjective rules to wiki categories though. [[User:Gruso|Gruso]]&lt;br /&gt;
&lt;br /&gt;
How about 3 categories:&lt;br /&gt;
*ports of classic games&lt;br /&gt;
*ports from other platforms&lt;br /&gt;
*original Pandora games&lt;br /&gt;
[[User:OrR|OrR]]&lt;br /&gt;
:Then I propose not splitting the list, but simply adding another column onto the end and marking each game &amp;quot;classic&amp;quot;, &amp;quot;original&amp;quot;, etc.. That way, if anyone wants to, he can &amp;quot;sort&amp;quot; the table into the correct categories.&lt;br /&gt;
&lt;br /&gt;
:On an unrelated note, I can&#039;t seem to figure out where to put GemRB. It doesn&#039;t seem to be a &amp;quot;game&amp;quot; as such, but a game engine port. But should it go into &amp;quot;emulators&amp;quot; along with ScummVM? [[User:Esn|Esn]] 00:17, 10 June 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Where in world is... &amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
There is an entry under Games named &amp;quot;Where in world is... &amp;quot; which just links back to a Polish blog and doesn&#039;t appear to be a real game/application. Can anyone confirm this is a genuine entry? [[User:Enverex|Enverex]] 23:30, 8 August 2009 (MEST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure &amp;quot;Wandor&amp;quot; and &amp;quot;warioland-inspired game&amp;quot; are the same--[[User:Kuru|Kuru]] 12:02, 6 March 2010 (MET)&lt;br /&gt;
&lt;br /&gt;
== Stuff that should be removed from &amp;quot;Other programs&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see any reason to list the programs that are already included with the Pandora or those already in the Angstrom repo. I guess that list hasn&#039;t been updated since after the pandora started shipping. --[[User:Cheese|Cheese]] 04:28, 23 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
Agree - this page should be for holding info on active developments, as a reference for when someone is looking for a program for a certain function. I like the move of games/emus to independant pages. Might be worth using the &#039;category&#039; feature to tie together all individual dev/released project pages as they grow too. --[[User:Tsh|Tsh]] 12:51, 23 June 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Combining released and in development stuff. ==&lt;br /&gt;
&lt;br /&gt;
This page was great before the pandora was out, but now that it is I don&#039;t think it makes sense to look in two different places for what&#039;s released and what&#039;s in development. That&#039;s why I have moved the in development games and emulator lists to their own pages (those pages include released games and emulators). Now when something goes from in development to released, it&#039;s a simple matter of moving the game up to the released list rather than to another page.&lt;br /&gt;
--[[User:Cheese|Cheese]] 05:10, 23 June 2010 (MEST)&lt;br /&gt;
:I agree, and I think it&#039;s time to do the same thing for this page as well. I&#039;m working on it. [[User:Esn|Esn]] 06:56, 5 July 2010 (MEST)&lt;br /&gt;
:Ok, it&#039;s done. I started a thread on the forums [http://www.gp32x.com/board/index.php?/topic/55047-pandora-wiki-list-of-everything-except-games-emulators/ over here] for discussion, though of course someone could say something over here as well. [[User:Esn|Esn]] 08:14, 5 July 2010 (MEST)&lt;br /&gt;
== Angstrom Linux OS ==&lt;br /&gt;
Arn&#039;t we using a moddifed version of that? Why would that be uncomplete?&lt;br /&gt;
:Because the list was out of date, I just removed it --[[User:Cheese|Cheese]] 23:07, 8 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
==Minimenu skins==&lt;br /&gt;
I think this (http://pandorawiki.org/Software_projects#Skins) should be either moved to an entirely different page (like a page for minimenu, which could be used for other stuff, too - like tracking beta versions) or at least below the Operating systems category, does not really make sense to mention the skins before mentioning the actual program they are used with. Also I feel like skins don&#039;t really fall into the category of &amp;quot;software&amp;quot; so I would favour the first approach. [[User:Foxblock|Foxblock]] 15:43, 16 April 2011 (MEST)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=7439</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=7439"/>
		<updated>2011-04-16T13:38:08Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Operating systems */ Wording, added type explanation for novice uses (see my talk page for the background), removed redundant links to older minimenu beta versions and added link to post instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-04-14 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Software_projects#Forums|community forums]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of &#039;&#039;&#039;all software projects&#039;&#039;&#039; for the Pandora &#039;&#039;excluding&#039;&#039; emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]]). However, this list &#039;&#039;does&#039;&#039; include the development apps that can be used on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[AbiWord]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abiword.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919843 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Clock (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,303 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anki]] 1.2.8-drack2&lt;br /&gt;
|2011-04-12&lt;br /&gt;
|Drack (port)&lt;br /&gt;
|Office - memory aid&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=anki Repo]&lt;br /&gt;
|Discussion [http://www.gp32x.com/board/index.php?/topic/58929-anki-friendly-intelligent-flashcards/ 1] [http://boards.openpandora.org/index.php?/topic/34-anki-friendly-intelligent-flashcards/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]] 2.4.4&lt;br /&gt;
|2011-03-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/audacious.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54792-audacious/page__view__findpost__p__942175 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[b7zip]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. {{HideableNotes|&amp;quot;[http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed]&amp;quot; since Hotfix 3, but still useful as a quick way to make sure all other tasks are closed.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2010-10-23&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/banshee.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57144-portrequest-banshee/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Better battery charging (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|WizardStan&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.rebirthofxeen.com/files/pandora/chargeHack1 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1488-better-battery-charging-beta/page__view__findpost__p__40784 Discussion]. Not a PND; must install from terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefish Editor]] 2.0.3&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Network - web design&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,352 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58927-port-request-bluefish-editor/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bournal]]&lt;br /&gt;
|2010-08-11&lt;br /&gt;
|&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,181 Archive]&lt;br /&gt;
|encrypted diary program&lt;br /&gt;
|-&lt;br /&gt;
|[[Brasero]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - CD/DVD burner&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,335 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58842-brasero/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Catlooking Writer]]&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,372 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59111-catlooking-writer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-09-04&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56474-chromium-4-with-ssl-and-chromium-snapshot/ Discussion]. SSL now works&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]-Dev v10.0.642.1&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,201 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58234-chromium-dev-snapshot-v10-0-642-1/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57017-chromium-dev-updated/ (old)]. The latest (non-stable) snapshot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Claunch]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lamoxx&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/claunch_beta.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57040-claunch-minimal-flexible-rom-pickerapplication-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws Mail]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - mail client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/claw-mail.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,223 Archive]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920075 Discussion]. Hopefully doesn&#039;t save to NAND (testing needed).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|otherguy66 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57682-cmus-pnd-installer/page__gopid__928328&amp;amp;#entry928328 Discussion]. Installed to [[NAND]] (1mb). Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|[[Code::blocks]]&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|sinoth (port)&lt;br /&gt;
|Development - IDE&lt;br /&gt;
|[http://sinoth.net/pandora/codeblocks.pnd.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54091-codeblocks-on-the-pandora/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/comix.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Conky]]&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Conky.pnd/ Download]&lt;br /&gt;
|System monitor. [http://www.gp32x.com/board/index.php?/topic/55775-conky Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Converseen]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,339 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58859-converseen/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DarCalc]]&lt;br /&gt;
|2010-08-28&lt;br /&gt;
|JP&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,196 Archive]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]] 0.4.3&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[dia]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - diagrams&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/dia.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56863-dia/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DrawSWF]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.158 Download] &lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10105%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhilcfdbJF4gEtvmTIwMjO9EFqUQ-A Discussion (German)]. Must have Java.pnd installed. {{HideableNotes|A small drawing program. The drawing can be exported as a Flash animation, which then shows its gradual development.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Effigy]] (PEF) Emulator Frontend (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=415 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2276-effigy-pef-emulator-frontend/page__view__findpost__p__47107 Discussion] ([http://www.gp32x.com/board/index.php?/topic/44952-pandora-emulator-frontend/ old])&lt;br /&gt;
|-&lt;br /&gt;
|[[Ekiga]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ekiga.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/ Discussion]. Online phone &amp;amp; video calls. &#039;&#039;&#039;[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/page__view__findpost__p__924918 Doesn&#039;t work]&#039;&#039;&#039;{{HideableNotes| though it can be made to work through Debian, [[Extend Utils]]: [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Emelfm2]]&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,351 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58928-port-request-emelfm2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]] 2.29.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/empathy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58911-empathy/ Discussion]. No networks included yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enna]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/enna.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55113-enna/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,43 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]]&lt;br /&gt;
|2010-06-22&lt;br /&gt;
|Stuckie&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/extendutils.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/54651-debian-in-an-extend/ 1], [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/ 2]. Debian in an extend. Allows you to run over 29,000 programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[F3]]&lt;br /&gt;
|2010-10-17&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/F3.tar Download]&lt;br /&gt;
|Test for fake flash memory (like H2testw). [http://www.gp32x.com/board/index.php?/topic/57063-some-quick-tips-to-help-avoid-fake-sd-cardsflash-media/page__view__findpost__p__922187 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fbreader-0.12.10.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 4.0b3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Mozilla Team, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Fennec40.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58514-fennec-4-0b3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 3.6.3&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team, Iampanis (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Figaro&#039;s Password Manager 2]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-30&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,254 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57714-figaros-password-manager-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.13&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-3.6.13-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56903-firefox-3-6-10/ Discussion (old)], [http://www.gp32x.com/board/index.php?/topic/58425-firefox-3-6-13/ news/discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 4.0B10 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-01&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-4b10-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58489-firefox-4-beta-10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FlipClock]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|torpor (port)&lt;br /&gt;
|Office&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58548-port-flipclock-for-pandora/ Discussion], also [http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/page__view__findpost__p__937668 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fotoxx]]&lt;br /&gt;
|2010-12-06&lt;br /&gt;
|Kornelix&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Graphics - photo editor &amp;amp; manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,261 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57777-fotoxx/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freemind]] 0.9.0&lt;br /&gt;
|2011-03-10&amp;lt;br/&amp;gt;2010-11-21&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/679-freemind-a-mindmap-tool/page__view__findpost__p__39752 Discussion] [http://www.gp32x.com/board/index.php?/topic/57605-freemind-a-mindmap-tool/ (old)] . Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[GanttProject]] 2.0.10&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - project management&lt;br /&gt;
|[http://mash-systeme.de/downloads/ganttproject.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,364 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2491-ganttproject-2010/ Discussion] [http://en.wikipedia.org/wiki/GanttProject Wiki article]. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|[[GCalc]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57636-gcalc-graphic-calculator/ Discussion]. Needs java.pnd installed. See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[gCalctool]]&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://mash-systeme.de/downloads/gcalctool.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/page__gopid__36838#entry36838 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geany]] v0.19-1&lt;br /&gt;
|2010-09-16&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,14,205 Archive] [http://dl.dropbox.com/u/39448/pandora/geany.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55432-geany/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gedit]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gedit.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56862-gedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gerbv]]&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - EDA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,202 Archive]&lt;br /&gt;
|viewer for Gerber RS-274X, Excellon drill, &amp;amp; CSV pick-and-place files&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6.11.1&lt;br /&gt;
|2011-04-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gimp-gimp-2.6-4644 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59172-gimp-2-6-9/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|Stuckie (quick hack)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/gimp-2.6.pnd Download]&lt;br /&gt;
|Read instructions [http://www.gp32x.com/board/index.php?/topic/54071-ubuntu-or-other-dist-alternative/page__p__868411&amp;amp;#entry868411 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.7.2 &lt;br /&gt;
|2010-12-29&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/files/gmu-0.7.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58009-gmu-music-player-0-7-2/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55007-gmu-music-player-0-7-1-released/ (old)]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomad 2]]&lt;br /&gt;
|2010-10-18&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music manager&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnomad2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57088-gnomad2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Music Player Client]] (GMPC) 0.20.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-01&lt;br /&gt;
|tsh (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://sites.google.com/site/tshpandorastuff/file-cabinet/gmpc0.20.0.pnd?attredirects=0&amp;amp;d=1 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55664-gmpc-beta/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnumeric]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - spreadsheet&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnumeric.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920072 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenDict]] 0.9.0Svn&lt;br /&gt;
|2010-09-27&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,209 Archive] [http://www.rangelreale.com/pandora/goldendict.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56802-goldendict-0-9-0svn/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GParted]]&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|System - partition&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gparted.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56915-gparted/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPicView]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gpicview.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58938-gpicview/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] &lt;br /&gt;
|2010-12-30&lt;br /&gt;
|pulkomandy, yrizoud, mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,264 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58016-grafx2/ Discussion]. For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] SVN v1713&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|pulkomandy, yrizoud, et al.&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330 Archive]&lt;br /&gt;
|For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[GrooveShark Player]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Elias Woods, coldbird (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,354 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/page__view__findpost__p__942959 GP32X] [http://boards.openpandora.org/index.php?/topic/2273-compile-groove-for-pandora/ OP]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. {{HideableNotes|&amp;quot;you can listen to a gigantic Online Music Archive for free.&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Groove]]&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|Elias Woods, bompo (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/Groove.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/ Discussion]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. &#039;&#039;&#039;Warning&#039;&#039;&#039;: {{HideableNotes|Requires installing dependencies with opkg. See discussion thread.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GRsync]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,340 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58861-grsync/ Discussion]. Synchronize folders &amp;amp; files, make backups&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaei]]&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Zachary Dovel&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,249 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57674-gwaei-port-japanese-english-dictionary/ Discussion]. Japanese-English.&lt;br /&gt;
|-&lt;br /&gt;
|[[hfsutils]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=295 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2236-hfsutils-port/ Discussion]. For reading &amp;amp; writing Macintosh file systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[HomeBank]] 4.3&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|Maxime Doyen, mcobit (port)&lt;br /&gt;
|Office - money manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,296 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58506-homebank/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Hotfix 5&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/HotFix5-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed. Discussion: [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ GP32X] [http://boards.openpandora.org/index.php?/topic/2080-hotfix-5-released/page__pid__37497#entry37497 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inkscape]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/inkscape.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56954-inkscape/ Discussion]. Currently very slow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Java]] Pnd (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-21&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|System - dependency&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/java.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57598-java-pnd/ Discussion]. Run Java apps.&lt;br /&gt;
|-&lt;br /&gt;
|[[jEdit]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57614-jedit-programmers-text-editor/ Discussion]. For programmers. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jChemPaint]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule drawing&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57633-jchempaint/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMol]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule viewing in 3D&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57618-jmol-3d-molecule-viewer/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMP3 Player]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|jaijuju&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.156 Download]&lt;br /&gt;
|[http://code.google.com/p/jmp3player/ Website]. Java.pnd required.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumanji]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://www.mediafire.com/?5va2dj4x6bkrobi Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/jumanji.inf Apps]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11821 Discussion (German)]. [https://wiki.archlinux.org/index.php/Jumanji Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|[[KCHMViewer]] 5.2&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - CHM Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,215 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56901-kcmviewer/ Discussion.] Windows help files reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[KDiff 3]]&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Joachim Eibl&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,299 Archive] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1440-kdiff3-0995-pandora-3/ Discussion]. Merge 2 or 3 text input files or directories&lt;br /&gt;
|-&lt;br /&gt;
|[[Keyboard layout changer]]&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://stuffs.slaeshjag.org/kblayout.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2428-keyboard-layout-changer/ Discussion]. Shows up in Settings as Keyboard Layout&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/liferea.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightweight2]] 1.8.0.2&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|cpttom, mcobit (port), Zero3K (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lightweight2-Lightweight2-112245 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58836-lightweight2/page__view__findpost__p__945285 Discussion]. Small, fast browser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Links2]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,333 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Linksys AE1000 USB Wifi]] (installer)&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|Jey123456&lt;br /&gt;
|Network - USB Wifi driver&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=379 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1992-linksys-ae1000-usb-wifi/page__view__findpost__p__46426 Discussion]. Get internet anywhere.&lt;br /&gt;
|-&lt;br /&gt;
|[[Linphone]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/linphone.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58289-linphone Discussion]. Online phone calls.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]] v2.8.7&lt;br /&gt;
|2011-02-28&lt;br /&gt;
|Mhaws (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,331 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1998-lynx-087/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Me TV]]&lt;br /&gt;
|2010-10-19&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - digital TV&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/metv.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56987-port-request-me-tv/page__p__921501&amp;amp;#entry921501 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkaartor]] 0.17.0&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/merkaartor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56656-merkaartor-or-other-osm-editor/page__p__922345&amp;amp;#entry922345 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnightcommander]]&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,367 Archive]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2621-midnightcommander/ OP] [http://www.gp32x.com/board/index.php?/topic/59103-midnightcommander/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.3-1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/midori-0.3.3-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59121-midori-0-3-3/ Discussion] Fixed version of Midori.&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57612-remember-the-only-2-keyboard-buttons-at-once-limitation/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]] 1.4.1.1&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|Flavio Tordini, sebt3 (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=minitube.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=minitube Repo]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55952-minitube-1-1/ v1.1] [http://www.gp32x.com/board/index.php?/topic/58183-minitube-1-3/ v1.3] [http://www.gp32x.com/board/index.php?/topic/57099-new-version-of-minitube-avaiable/page__view__findpost__p__946029 v1.4]. Youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[mtPaint]]&lt;br /&gt;
|2010-07-27&amp;lt;br/&amp;gt;2010-12-29&lt;br /&gt;
|Mark Tyler, daniel3000 (port 1), chris_c (port 2)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/mtPaint.pnd/ Download (port 1)] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,263 Archive (port 2)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55561-mtpaint-pnd-available/ Discussion]. For painting &amp;amp; pixel art. Ported twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[MuPDF]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Office - PDF viewer&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11994 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutt]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,334 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion]. Text-based.&lt;br /&gt;
|-&lt;br /&gt;
|[[MyPaint]]&lt;br /&gt;
|2011-02-27&lt;br /&gt;
|First (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://webusers.spa.umn.edu/~laurens/pnd/mypaint-0.9.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1817-mypaint-port/ Discussion]. [http://mypaint.intilinux.com/ Website]. Has pressure sensitivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[ncmpcpp4P]] v0.5.7.0&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|remogatto (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://github.com/downloads/remogatto/ncmpcpp4P/ncmpcpp4P_v0.5.7.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2032-ncmpcpp4p/ Discussion]. [http://unkart.ovh.org/ncmpcpp/ Website] ncurses-based music player&lt;br /&gt;
|-&lt;br /&gt;
|[[Netsurf]] 2.6&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|slaeshjag(port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/netsurf.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2129-netsurf/ OP] [http://www.gp32x.com/board/index.php?/topic/58913-netsurf-2-6/ GP32X] No SSL support&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightvision]] 3.0&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|F_Slim (port)&lt;br /&gt;
|Office - planetarium&lt;br /&gt;
|[http://www.slimpages.de/extern/nightvision.pnd.zip Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2299-nightvision-30/ Discussion] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11810 (German}]. Needs java.pnd installed. May not work in HF5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.4&lt;br /&gt;
|2010-10-06&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[OSM2Go]]&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osm2go.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osmo]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osmo.pnd Download]&lt;br /&gt;
|[http://clayo.org/osmo/ Website] [http://www.gp32x.com/board/index.php?/topic/56455-osmo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PanDebian]]&lt;br /&gt;
|2011-02-04&lt;br /&gt;
|Gregor&lt;br /&gt;
|System&lt;br /&gt;
|[http://codu.org/tmp/pandebian.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1474-pandebian/ Discussion]. [[Extend Utils]] alternative for Angstrom-Debian cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Fractals&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Or Green&lt;br /&gt;
|Graphics - fractals&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/PFractals.inf Apps]&lt;br /&gt;
|fractal generator. [http://www.gp32x.com/board/index.php?/topic/51402-mandelbrot-set-generator-for-pandora/page__st__75 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora SD Installer 1.2&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|Dave1234&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=337 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2297-pandora-sd-installer/page__view__findpost__p__42772 Discussion]. Install Pandora OS to your SD card.&lt;br /&gt;
|-&lt;br /&gt;
|[[PanPlayer]] Beta 4&lt;br /&gt;
|2011-02-24&lt;br /&gt;
|JDGBOLT&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Application/PanPlayer.inf Apps]&lt;br /&gt;
|&#039;&#039;&#039;Needs Hotfix 5&#039;&#039;&#039;. [http://www.gp32x.com/board/index.php?/topic/58769-panplayer-beta/ Discussion]. Optimized mplayer build&lt;br /&gt;
|-&lt;br /&gt;
|[[Pencil]] 0.4.4b (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - animation&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pencil.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57362-pencil/ Discussion]. 2D animation &amp;amp; drawing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pepviewer]]&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Skadus (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.mediafire.com/?t0sop9wrj087e1t Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1869-pepviewer/ Discussion]. Ported from PSP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgin]] 2.7.10&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pidgin.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56898-pidgin/ Discussion]. This version no longer uses [[NAND]] to [http://www.gp32x.com/board/index.php?/topic/56898-pidgin/page__view__findpost__p__934658 store data].&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDbuilder]] v1.1&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|freedomdown (Ryan Dallaire)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://www.freedomdown.ca/storage/pndb.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/page__view__findpost__p__940230 Discussion]. Graphical PND maker.&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_assoc]]&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=369 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2634-pnd-assoc/ Discussion] Associate file types with PNDs&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/ Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_utils]]&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=Pnd_Utils Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2688-pnd-utils/ Discussion] Includes pnd_assoc and some other features.&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDStore]] 0.2.2.0&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|Tempel&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pndstore Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59148-pndstore/page__view__findpost__p__945654 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSFreedom]]&lt;br /&gt;
|2010-09-23&lt;br /&gt;
|Notaz (port)&lt;br /&gt;
|Other&lt;br /&gt;
|[http://pandorapress.net/gruso/psfreedom.ko Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56752-psfreedom-for-pandora/ Discussion]. Allows homebrew on your PS3.&lt;br /&gt;
|-&lt;br /&gt;
|[[qBittorrent]]&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://dl.dropbox.com/u/13011238/qbittorrent-1.3.3-pandora.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58993-qbittorrent/ GP32X] [http://boards.openpandora.org/index.php?/topic/2389-qbittorrent/page__gopid__41612#entry41612 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[qOrganizer]]&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qorganizer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,233 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57359-qorganizer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[QSynth &amp;amp; FluidSynth]] 0.3.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - synthesizer&lt;br /&gt;
|[http://pandora.idb.s1.jcink.com/qsynth-0.3.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59011-porting-qsynth-fluidsynth-with-yactfeau/page__view__findpost__p__943670 Discussion] [http://qsynth.sourceforge.net/qsynth-index.html Website] {{HideableNotes|software synthesiser based on the Soundfont specification.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QtSpotify]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qtspotify.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58955-qtspotify/ Discussion]. Spotify client.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Change CPU Speed&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pleng&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/CPUSpeeds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54583-quick-change-cpu-speeds/ Discussion]. Add CPU speed presets to your menu.&lt;br /&gt;
|-&lt;br /&gt;
|RAM Defragger 0.4.0&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Tobias &#039;knilch&#039; Jordan&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,359 Archive]&lt;br /&gt;
|memory optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,99 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbox]] 3.8.x (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|Thomas Jarosch, froggyman (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,343 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2094-rockbox-as-an-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[RText]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Fifesoft, Chrysipp (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.157 Download]&lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10106%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhivaNHspNg4XSb4aOpjskxivvIRXw Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Mod Player]]&lt;br /&gt;
|2010-06-10&lt;br /&gt;
|?&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.79 Download]&lt;br /&gt;
|Player for MOD and XM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientific Calculator]]&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/JavaScientificCalculator.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11714 Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scite]] 2.21&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://urjaman.dyndns.info/scite221.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57116-scite-2-21-ported/ Discussion]. Scintilla-based syntax highlighting text editor&lt;br /&gt;
|-&lt;br /&gt;
|Script Launcher&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|meandu229&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Discussion] script to launch .sh files&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[Seq24]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://users.tpg.com.au/pw2007/seq24.beta1.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=seq24-0.8.7-pandora Repo]&lt;br /&gt;
|MIDI sequencer. [http://www.gp32x.com/board/index.php?/topic/56517-seq24-midi-sequencer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SMPlayer]] 0.6.9-1&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] &lt;br /&gt;
|MPlayer frontend. [http://www.gp32x.com/board/index.php?/topic/58511-smplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet. PNDStore is probably better.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synergy]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|Network - VNC client&lt;br /&gt;
|[http://www.mediafire.com/?npdbkibd5bm5ckb Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56943-synergy-clientserver-as-pnd/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sxiv]]&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=1088&amp;amp;sid=c7364ef00c1d355c4f22cd82b21dae0a Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11998 Discussion (German)].&lt;br /&gt;
|-&lt;br /&gt;
|[[TiMidity++]] 2.13.3 (player + Daemon loader)&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://bunnitude.com/gruso/timidity-alsa-daemon.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59041-timidity-2-13-2-port/ GP32X] [http://boards.openpandora.org/index.php?/topic/2450-timidity/ OP]. Must install Timidity MIDI Installer first. {{HideableNotes|This makes Timidity visible to sequencers as a device.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Timidity MIDI Installer]]&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|sebt3&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/timidity_midi_installer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,273 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Discussion]. MIDI patches installer. {{HideableNotes|It will allow you to have music for games that use MIDI. There are 3 different sound-sample sets packing different levels of sound quality. Installs to [[NAND]], though you can put them on SD card and then it&#039;s less than 2k on NAND (2 2-line files).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmission]]&lt;br /&gt;
|2010-09-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/transmission.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,208 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56553-bit-torrent-client/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-12&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|TJSomething (port)&amp;lt;br/&amp;gt;daniel3000 (old port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,321 Archive] [http://www.hermocom.com/en/downloads/openpandora/TrueCrypt.pnd/ old version]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1763-truecrypt-port/ Discussion]. [http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion (old)].&lt;br /&gt;
|-&lt;br /&gt;
|[[TV-Browser]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|chrysipp (port)&lt;br /&gt;
|Network - TV guide&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/TVBrowser.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11706 Discussion (German)]. [http://sourceforge.net/projects/tvbrowser/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unace]]&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UnRar]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UPX]] (The Ultimate Packer for eXecutables)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.1&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|gruso (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://bunnitude.com/gruso/Viewnior.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=viewnior-viewnior-15225 Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/page__view__findpost__p__940887 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Vim Gvim 7.2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Discussion]. [http://www.vim.org/about.php About]. Not a PND.&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-12&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahcade]] Emulator Frontend b1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|Sigma (port)&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://www.mediafire.com/?h8o33khvtcy3x8m Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1508-wahcade-frontend-beta1/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,338 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58858-wbar/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &amp;quot;Another Test Wifi Driver&amp;quot; (&#039;&#039;&#039;Beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|David, notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://notaz.gp2x.de/misc/pnd/wl1251-modules_1.0-r24.5_omap3-pandora.ipk Download] &lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58888-another-test-wifi-driver/ GP32X] [http://boards.openpandora.org/index.php?/topic/2151-another-test-wifi-driver/ OP]. HF5 only, not for use with HF6.&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &#039;&#039;&#039;Beta test&#039;&#039;&#039;&lt;br /&gt;
|2010-11-05&lt;br /&gt;
|Evildragon&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/WiFiBETA.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57364-wifi-betatest/ Discussion]. Might fix WiFi issues.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]] 2.17.11&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,375 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2709-worker-21711/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarchiver]] 0.5.2&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,259 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57748-xarchiver/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Xbindkeys&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/xbindkeys-1.8.3_prebuild.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57037-xbindkeys-precompiled/ Discussion]. Configure hotkeys&lt;br /&gt;
|-&lt;br /&gt;
|[[XBMC]] 10.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xbmc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57106-xbmc-media-center/page__view__findpost__p__942955 Discussion]. Functions as &amp;quot;entertainment hub&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Xournal]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xournal.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56864-xournal/ Discussion]. Can annotate PDFs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zim]]&lt;br /&gt;
|2011-03-02&lt;br /&gt;
|Mindlord (port)&lt;br /&gt;
|Office - personal wiki&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,337 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58850-zim-the-desktop-wiki/page__view__getnewpost Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skins===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic Gray&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=506 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueFuture&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,239 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=434 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Executive&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,250 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928158 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gray Is Sexy&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.liquidfists.com/files/grayissexy.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928315 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Midnight&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Trevsweb&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://trevsweb.com/pandainterface/midnight.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Newsprint&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/newsprint.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedDevil&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,248 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928099 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=433 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Toybox &amp;amp; Corporate (2 skins)&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=432 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,238 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arch Linux&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|wejp&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://wejp.k.vu/pandora/plugapps_linux_on_the_pandora_handheld Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59027-arch-linux-on-the-pandora/ Discussion] Using PlugApps, some libraries missing (like libpnd)&lt;br /&gt;
|-&lt;br /&gt;
|Debian 1.0.4&lt;br /&gt;
|2011-04-09&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Full OS&lt;br /&gt;
|[http://pandorawiki.org/Debian_On_SD#Debian_On_SD Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/page__view__findpost__p__945994 GP32X] [http://boards.openpandora.org/index.php?/topic/1819-debian-on-sd/page__view__findpost__p__48443 OP] &lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|skeezix&lt;br /&gt;
|Launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110209.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion] [http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/page__view__findpost__p__935861 Older versions]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Type explanation====&lt;br /&gt;
&#039;&#039;&#039;Full OS:&#039;&#039;&#039; It is a full desktop environment similar to the one your are used to on your PC. You usually get a X-based system with a window manager similar to the default one included in Xfce (meaning you can have multiple, drag-able windows, a task bar, etc.). This is what you would want for the full usability, but it often is slower in running games than a launcher as more tasks are running in the background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Launcher:&#039;&#039;&#039; A more simplistic and sleek interface you might know from handhelds like the Wiz or Nintendo DS. Functionality is limited (compared to a full OS) as you don&#039;t have a desktop and usually no file browser. It often cannot display multiple windows or programs at once, but uses less memory, might be faster and better suited if you only want to run a few PNDs.&lt;br /&gt;
&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[GLES]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-02&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
This section includes both software that is actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debian&lt;br /&gt;
|[http://debian.org] [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/]&lt;br /&gt;
|working build&lt;br /&gt;
|Stuckie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org] [http://vminko.org/gentoo_manuals/pandora]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior, vminko&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohhie GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58320-video-ohhie-gui/]&lt;br /&gt;
|working build&lt;br /&gt;
|Pleng&lt;br /&gt;
|Last update: Jan. 2011&lt;br /&gt;
|-&lt;br /&gt;
|RISC&amp;amp;nbsp;OS&lt;br /&gt;
|[[RISC OS|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee + others&lt;br /&gt;
|BeagleBoard port available for download and testing.&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xoo on ubuntu&lt;br /&gt;
|[[Xoo on ubuntu|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OLA.G.E&lt;br /&gt;
|[http://sourceforge.net/projects/olage/]&lt;br /&gt;
|Wip&lt;br /&gt;
|neilae&lt;br /&gt;
|Game Engine with Authoring Tool for multiplatforms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/] [http://www.youtube.com/user/Prompt84]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706] [http://www.youtube.com/watch?v=LDtUE5PIhV0]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/]&lt;br /&gt;
|working codebase - can be compiled onboard&lt;br /&gt;
|torpor&lt;br /&gt;
|Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl broken] [http://www.youtube.com/watch?v=uLMmJBDEs2E broken]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimized for ARM NEON coprocessor&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59231-panorama/page__gopid__946402&amp;amp;#entry946402]&lt;br /&gt;
|WIP&lt;br /&gt;
|dflemstr&amp;lt;br/&amp;gt;B-Zar&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Builder for windows&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47088-pnd-builder-for-windows/]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://wiki.qemu.org/]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demos / Technical Demos for OpenPandora===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://www.pandorasource.de/download.php PandoraSource.de downloads] - German Pandora download site&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7428</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7428"/>
		<updated>2011-04-14T18:55:05Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* User content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
If you directly want to dive into level creation read the [[#Quick start guide|quick start guide]] first.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
[[File:Greyout folder structure.png|frame|Folder structure]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Folder&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|chapters&lt;br /&gt;
|Chapters (single folders) go here (for example the default chapter is &amp;quot;chapters/default&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|data&lt;br /&gt;
|Contains some minor, non important game data&lt;br /&gt;
|-&lt;br /&gt;
|fonts&lt;br /&gt;
|Fonts are located here&lt;br /&gt;
|-&lt;br /&gt;
|images&lt;br /&gt;
|All images are here, unit sprites for example are in &amp;quot;images/player&amp;quot; or &amp;quot;images/units&amp;quot;, the default levels are in &amp;quot;images/levels&amp;quot;, &amp;quot;images/general&amp;quot; has logos and stuff and &amp;quot;images/menu&amp;quot; holds the menu backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|levels&lt;br /&gt;
|Single level files go here (directly on a PC or the &amp;quot;appdata/greyout/&#039;&#039;&#039;levels&#039;&#039;&#039;&amp;quot; folder on a Pandora)&lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|Default music files are located here, you may use them in your levels&lt;br /&gt;
|-&lt;br /&gt;
|preview&lt;br /&gt;
|Preview Images for the PND (not important)&lt;br /&gt;
|-&lt;br /&gt;
|sounds&lt;br /&gt;
|Menu and player sounds are in here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder (or simply the main game folder if you are on a PC), if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; (or simply &amp;quot;levels&amp;quot; on a PC) then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot; on the Pandora).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Quick start guide====&lt;br /&gt;
So you see this whole wall of text thinking &amp;quot;Man, this is complicated, I just wanted to click stuff&amp;quot;. Well, the truth is there is no graphical editor in the game currently and the other truth is, it is not &#039;&#039;that&#039;&#039; complicated. Here are the steps you need to do to create your own level:&lt;br /&gt;
# Start your favourite drawing program (GIMP, Photoshop, Paint, whatever), create a new image and draw the level (only use black and white rectangles for a start)&lt;br /&gt;
# Save the graphic you just created as a PNG file in the &amp;quot;images/levels&amp;quot; folder of the game - or &amp;quot;appdata/greyout/images/levels&amp;quot; for the Pandora (make sure to remove the alpha channel, which will slow the game down)&lt;br /&gt;
# Fire up your favourite text-editing program (GEdit, notepad, vi, ...) and create a blank .txt file, which will be your level&lt;br /&gt;
# Copy the [[#Example file|example]] below and check the [[#Reference|reference]] for parameters you want to change (it is all explained there)&lt;br /&gt;
# Play around with the parameters and have a look at the default level files to see how it is done and to see what is possible&lt;br /&gt;
# Save the file (make sure you have referenced the image properly) and put it in the &amp;quot;levels&amp;quot; folder (or &amp;quot;appdata/greyout/levels&amp;quot; for the Pandora)&lt;br /&gt;
# Fire up the game, if you made no mistakes your level should be displayed under the &amp;quot;Single Levels&amp;quot; menu item (on the &amp;quot;Level select&amp;quot; screen)&lt;br /&gt;
# Only displaying an &amp;quot;Error&amp;quot; image? [[#Error handling|Read this]]&lt;br /&gt;
&lt;br /&gt;
Things to note:&lt;br /&gt;
* The default player is 16x32 pixels in size&lt;br /&gt;
* While the game does support (kinda) slopes you should not use them very often as the levels become less clear and they rarely add to gameplay value&lt;br /&gt;
* You can test changes live in-game simply by dying (restarts and reloads the level), no need to exit the game for every change&lt;br /&gt;
&lt;br /&gt;
If you want to know more and especially if you want to know how to create full chapters, please, read on.&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
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|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
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|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7427</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7427"/>
		<updated>2011-04-14T18:53:55Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Creating your own */ Added quick start guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
[[File:Greyout folder structure.png|frame|Folder structure]]&lt;br /&gt;
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|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Folder&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|chapters&lt;br /&gt;
|Chapters (single folders) go here (for example the default chapter is &amp;quot;chapters/default&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|data&lt;br /&gt;
|Contains some minor, non important game data&lt;br /&gt;
|-&lt;br /&gt;
|fonts&lt;br /&gt;
|Fonts are located here&lt;br /&gt;
|-&lt;br /&gt;
|images&lt;br /&gt;
|All images are here, unit sprites for example are in &amp;quot;images/player&amp;quot; or &amp;quot;images/units&amp;quot;, the default levels are in &amp;quot;images/levels&amp;quot;, &amp;quot;images/general&amp;quot; has logos and stuff and &amp;quot;images/menu&amp;quot; holds the menu backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|levels&lt;br /&gt;
|Single level files go here (directly on a PC or the &amp;quot;appdata/greyout/&#039;&#039;&#039;levels&#039;&#039;&#039;&amp;quot; folder on a Pandora)&lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|Default music files are located here, you may use them in your levels&lt;br /&gt;
|-&lt;br /&gt;
|preview&lt;br /&gt;
|Preview Images for the PND (not important)&lt;br /&gt;
|-&lt;br /&gt;
|sounds&lt;br /&gt;
|Menu and player sounds are in here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder (or simply the main game folder if you are on a PC), if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; (or simply &amp;quot;levels&amp;quot; on a PC) then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot; on the Pandora).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Quick start guide====&lt;br /&gt;
So you see this whole wall of text thinking &amp;quot;Man, this is complicated, I just wanted to click stuff&amp;quot;. Well, the truth is there is no graphical editor in the game currently and the other truth is, it is not &#039;&#039;that&#039;&#039; complicated. Here are the steps you need to do to create your own level:&lt;br /&gt;
# Start your favourite drawing program (GIMP, Photoshop, Paint, whatever), create a new image and draw the level (only use black and white rectangles for a start)&lt;br /&gt;
# Save the graphic you just created as a PNG file in the &amp;quot;images/levels&amp;quot; folder of the game - or &amp;quot;appdata/greyout/images/levels&amp;quot; for the Pandora (make sure to remove the alpha channel, which will slow the game down)&lt;br /&gt;
# Fire up your favourite text-editing program (GEdit, notepad, vi, ...) and create a blank .txt file, which will be your level&lt;br /&gt;
# Copy the [[#Example file|example]] below and check the [[#Reference|reference]] for parameters you want to change (it is all explained there)&lt;br /&gt;
# Play around with the parameters and have a look at the default level files to see how it is done and to see what is possible&lt;br /&gt;
# Save the file (make sure you have referenced the image properly) and put it in the &amp;quot;levels&amp;quot; folder (or &amp;quot;appdata/greyout/levels&amp;quot; for the Pandora)&lt;br /&gt;
# Fire up the game, if you made no mistakes your level should be displayed under the &amp;quot;Single Levels&amp;quot; menu item (on the &amp;quot;Level select&amp;quot; screen)&lt;br /&gt;
# Only displaying an &amp;quot;Error&amp;quot; image? [[#Error handling|Read this]]&lt;br /&gt;
&lt;br /&gt;
Things to note:&lt;br /&gt;
* The default player is 16x32 pixels in size&lt;br /&gt;
* While the game does support (kinda) slopes you should not use them very often as the levels become less clear and they rarely add to gameplay value&lt;br /&gt;
* You can test changes live in-game simply by dying (restarts and reloads the level), no need to exit the game for every change&lt;br /&gt;
&lt;br /&gt;
If you want to know more and especially if you want to know how to create full chapters, please, read on.&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7425</id>
		<title>User talk:Foxblock</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Foxblock&amp;diff=7425"/>
		<updated>2011-04-14T10:34:52Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thanks==&lt;br /&gt;
Just want to say, thanks a lot for [http://pandorawiki.org/index.php?title=Software_projects&amp;amp;action=historysubmit&amp;amp;diff=7397&amp;amp;oldid=7353 this edit]. I honestly had no idea how to organize that section, and was just waiting for someone to come along who had a better understanding. By the way, if B-Zar [http://www.gp32x.com/board/index.php?/topic/59231-panorama/ manages to get Panorama running], which category would it fall into? [[User:Esn|Esn]] 05:14, 14 April 2011 (MEST)&lt;br /&gt;
:Hey, no problem. I guess with a little bit of reconsidering one could also diversify those descriptions a bit more. Pandora basically is a shiny version of MiniMenu (it has the same features, just looks a lot better), so it would fall in the &amp;quot;Simple launcher&amp;quot; category (btw, I really don&#039;t like the term &amp;quot;Simple launcher&amp;quot; it kind of implies it is not able to do anything or no work has gone into it, but I could not come up with a better term, any ideas?) [[User:Foxblock|Foxblock]] 12:34, 14 April 2011 (MEST)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7414</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7414"/>
		<updated>2011-04-13T22:37:19Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
[[File:Greyout folder structure.png|frame|Folder structure]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 75%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Folder&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|chapters&lt;br /&gt;
|Chapters (single folders) go here (for example the default chapter is &amp;quot;chapters/default&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|data&lt;br /&gt;
|Contains some minor, non important game data&lt;br /&gt;
|-&lt;br /&gt;
|fonts&lt;br /&gt;
|Fonts are located here&lt;br /&gt;
|-&lt;br /&gt;
|images&lt;br /&gt;
|All images are here, unit sprites for example are in &amp;quot;images/player&amp;quot; or &amp;quot;images/units&amp;quot;, the default levels are in &amp;quot;images/levels&amp;quot;, &amp;quot;images/general&amp;quot; has logos and stuff and &amp;quot;images/menu&amp;quot; holds the menu backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|levels&lt;br /&gt;
|Single level files go here (directly on a PC or the &amp;quot;appdata/greyout/&#039;&#039;&#039;levels&#039;&#039;&#039;&amp;quot; folder on a Pandora)&lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|Default music files are located here, you may use them in your levels&lt;br /&gt;
|-&lt;br /&gt;
|preview&lt;br /&gt;
|Preview Images for the PND (not important)&lt;br /&gt;
|-&lt;br /&gt;
|sounds&lt;br /&gt;
|Menu and player sounds are in here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder (or simply the main game folder if you are on a PC), if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; (or simply &amp;quot;levels&amp;quot; on a PC) then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot; on the Pandora).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7413</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7413"/>
		<updated>2011-04-13T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
[[File:Greyout folder structure.png|frame|Folder structure]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Folder&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|chapters&lt;br /&gt;
|Chapters (single folders) go here (for example the default chapter is &amp;quot;chapters/default&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|data&lt;br /&gt;
|Contains some minor, non important game data&lt;br /&gt;
|-&lt;br /&gt;
|fonts&lt;br /&gt;
|Fonts are located here&lt;br /&gt;
|-&lt;br /&gt;
|images&lt;br /&gt;
|All images are here, unit sprites for example are in &amp;quot;images/player&amp;quot; or &amp;quot;images/units&amp;quot;, the default levels are in &amp;quot;images/levels&amp;quot;, &amp;quot;images/general&amp;quot; has logos and stuff and &amp;quot;images/menu&amp;quot; holds the menu backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|levels&lt;br /&gt;
|Single level files go here (directly on a PC or the &amp;quot;appdata/greyout/&#039;&#039;&#039;levels&#039;&#039;&#039;&amp;quot; folder on a Pandora)&lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|Default music files are located here, you may use them in your levels&lt;br /&gt;
|-&lt;br /&gt;
|preview&lt;br /&gt;
|Preview Images for the PND (not important)&lt;br /&gt;
|-&lt;br /&gt;
|sounds&lt;br /&gt;
|Menu and player sounds are in here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder (or simply the main game folder if you are on a PC), if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; (or simply &amp;quot;levels&amp;quot; on a PC) then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot; on the Pandora).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7412</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7412"/>
		<updated>2011-04-13T22:34:58Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added PC specific instructions, added missing folder structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Greyout folder structure.png|frame|Folder structure]]&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Folder&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|chapters&lt;br /&gt;
|Chapters (single folders) go here (for example the default chapter is &amp;quot;chapters/default&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|data&lt;br /&gt;
|Contains some minor, non important game data&lt;br /&gt;
|-&lt;br /&gt;
|fonts&lt;br /&gt;
|Fonts are located here&lt;br /&gt;
|-&lt;br /&gt;
|images&lt;br /&gt;
|All images are here, unit sprites for example are in &amp;quot;images/player&amp;quot; or &amp;quot;images/units&amp;quot;, the default levels are in &amp;quot;images/levels&amp;quot;, &amp;quot;images/general&amp;quot; has logos and stuff and &amp;quot;images/menu&amp;quot; holds the menu backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|levels&lt;br /&gt;
|Single level files go here (directly on a PC or the &amp;quot;appdata/greyout/&#039;&#039;&#039;levels&#039;&#039;&#039;&amp;quot; folder on a Pandora)&lt;br /&gt;
|-&lt;br /&gt;
|music&lt;br /&gt;
|Default music files are located here, you may use them in your levels&lt;br /&gt;
|-&lt;br /&gt;
|preview&lt;br /&gt;
|Preview Images for the PND (not important)&lt;br /&gt;
|-&lt;br /&gt;
|sounds&lt;br /&gt;
|Menu and player sounds are in here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder (or simply the main game folder if you are on a PC), if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; (or simply &amp;quot;levels&amp;quot; on a PC) then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot; on the Pandora).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=File:Greyout_folder_structure.png&amp;diff=7411</id>
		<title>File:Greyout folder structure.png</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=File:Greyout_folder_structure.png&amp;diff=7411"/>
		<updated>2011-04-13T22:29:05Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: The default folder structure of Greyout installed on a PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The default folder structure of Greyout installed on a PC&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7410</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7410"/>
		<updated>2011-04-13T22:11:48Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;(to be continued)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
Insert folder structure here&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder, if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger|DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox|PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7409</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7409"/>
		<updated>2011-04-13T22:07:36Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added missing image, changed &amp;#039;y&amp;#039; to &amp;#039;yes&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;&#039;(to be continued)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
Insert folder structure here&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder, if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
[[File:Greyout_error.png|thumb|alt=Screenshot of the level selection screen showing an error|This level is faulty]]&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is an error image like the one on the right (or the level does not behave as intended).&lt;br /&gt;
&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|yes&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=File:Greyout_error.png&amp;diff=7408</id>
		<title>File:Greyout error.png</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=File:Greyout_error.png&amp;diff=7408"/>
		<updated>2011-04-13T22:02:47Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Screen shot of the level selection screen in the game Greyout showing an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen shot of the level selection screen in the game Greyout showing an error&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Greyout&amp;diff=7407</id>
		<title>Greyout</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Greyout&amp;diff=7407"/>
		<updated>2011-04-13T21:53:29Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greyout is a mind-bending puzzle-platformer created by foxblock for the 2011 unofficial OpenPandora platformer competition.&lt;br /&gt;
&lt;br /&gt;
==About the game==&lt;br /&gt;
&lt;br /&gt;
===Premise===&lt;br /&gt;
none &#039;&#039;&#039;(to be continued)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==User content==&lt;br /&gt;
A large part of the development of Greyout has been devoted to ease the process for custom content to be created and loaded into the game.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Folder structure====&lt;br /&gt;
Insert folder structure here&lt;br /&gt;
&lt;br /&gt;
====Types of content====&lt;br /&gt;
Through the magic appdata system of [[Libpnd_hub|libpnd]] you can overwrite any data of the game and by that skin the player to your liking or change the music.&lt;br /&gt;
Then there are multiple types of user created content you can load into the game, but the most used will be &amp;quot;Single Levels&amp;quot; and &amp;quot;Chapters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=====Single Levels=====&lt;br /&gt;
Single levels are, as the name suggests, single .txt files representing a level, they can access any data of the original game (images, music, sounds) as well as supply new data which has to go in the main folders, though. So in general if you want to supply your own level images or music you should create a chapter as copying your custom data in the main folder posts the risk of accidentally overwriting stuff. On the other hand, if you want to make a spin-off of one of the original levels or solely use original data a single level is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
Single levels go into the &amp;quot;levels&amp;quot; folder and will be auto-detected and displayed in the &amp;quot;Single levels&amp;quot; menu item on the level selection screen.&lt;br /&gt;
&lt;br /&gt;
=====Chapters=====&lt;br /&gt;
A chapter is a folder created in the &amp;quot;chapters&amp;quot; directory with an &amp;quot;info.txt&amp;quot; file inside of it containing additional options (more an that in the [[#Chapter and info.txt parameter reference|last section]]).&lt;br /&gt;
&lt;br /&gt;
Chapters work the same way as single levels in many ways, but they have one big advantage as creating a chapter basically lets you mirror the data structure of the game into a child folder.&lt;br /&gt;
What is meant by that is that you can put a custom image you want to load in your chapter folder and can refer to it by a relative path from your &amp;quot;info.txt&amp;quot; file. If the game does not manage to find the custom data it will automatically try to pick up the file from the default data (in the PND). That way you can make use of default and custom data alongside without overwriting any actual data. If you want to overwrite existing references you just have to put a custom file in the same relative location from your &amp;quot;info.txt&amp;quot; file (i.e. supply a &amp;quot;images/player/black_big.png&amp;quot; in your chapter to overwrite the default, black player image in your chapter). Such &amp;quot;overwrites&amp;quot; however will not affect other chapters including the default one.&lt;br /&gt;
&lt;br /&gt;
Chapters go into the &amp;quot;chapters&amp;quot; folder and will be displayed as an additional item on the main level selection screen (alongside the default chapter and &amp;quot;Single levels&amp;quot; item).&lt;br /&gt;
Levels used in a chapter will not be auto-detected and have to be specified in the &amp;quot;info.txt&amp;quot; file, more on that in the [[#Chapter and info.txt parameter reference|last section]].&lt;br /&gt;
&lt;br /&gt;
===Loading user content===&lt;br /&gt;
When downloading user created content it will most likely come compressed as a .zip or .tar.gz. To get that data into the game you will need to extract it (the Pandora is able to do that, too).&lt;br /&gt;
Ideally each download should come with a short description of what you have to do, but in case it does not here are the general instructions.&lt;br /&gt;
&lt;br /&gt;
All data has to be placed on your SD card in the &amp;quot;appdata/greyout&amp;quot; folder, if that folder is not present, create it or simply run the game once (your savegame will also be placed there).&lt;br /&gt;
&lt;br /&gt;
Single levels should be a single .txt file (and might not always be zipped) and go in the &amp;quot;levels&amp;quot; folder, which would be &amp;quot;appdata/greyout/levels&amp;quot; then. If the single level, despite all warnings, packs additional content, such as images and music, you will most likely have to extract it to the main folder &amp;quot;appdata/greyout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Chapters should be a single folder and simply have to be placed in the &amp;quot;chapters&amp;quot; folder (&amp;quot;appdata/greyout/chapters&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Creating your own===&lt;br /&gt;
&lt;br /&gt;
====Level structure====&lt;br /&gt;
Level files are plain-text files and must have the file extension .txt, also don&#039;t use Unicode encoding.&lt;br /&gt;
&lt;br /&gt;
They are structured very similar to ini-files. They consist of fields starting with the field name in square brackets (i.e. &amp;quot;[Level]&amp;quot;) and ending on the next field (so no field delimiter like &amp;quot;[/Level]&amp;quot; is required or even valid).&lt;br /&gt;
&lt;br /&gt;
Inside the field definition you can place parameter definitions which have a key=value syntax (i.e. &amp;quot;Class=Generic&amp;quot;). You must place one key-value-pair per line. Commas (&amp;quot;,&amp;quot;) are used for separating multiple values in a key-value-pair (i.e. for x and y position). Here the &amp;quot;Class&amp;quot; property has to be specified first, afterwards the order does not matter.&lt;br /&gt;
&lt;br /&gt;
You can make use of comments to explain the level code which start with a diamond key (&amp;quot;#&amp;quot;) and make the load code skip this one line (there is no code for commenting out multiple lines at once like &amp;quot;/* */&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Another important thing to note is that the last line of the file must not be empty (that is a &amp;quot;bug&amp;quot; in the loading code I am trying to fix), so end the file after the last key-value-pair and don&#039;t add another blank line or the last field will not be loaded properly!&lt;br /&gt;
&lt;br /&gt;
Level files are loaded case in-sensitive (keys AND values), so writing &amp;quot;[Level]&amp;quot; or &amp;quot;[lEvEl]&amp;quot; will make no difference (substituting Es with 3s however will...).&lt;br /&gt;
&lt;br /&gt;
The first filed in a level file has to be &amp;quot;Level&amp;quot; afterwards you are not limited to any order of fields, but be aware that in-case you are referring from one field to another (i.e. linking a key to a door) the linked field has to come first in the file (i.e. specify the door first an the key afterwards).&lt;br /&gt;
&lt;br /&gt;
=====Example file=====&lt;br /&gt;
This is a commented and simplified version of level 3 of the game (&amp;quot;Elevator Action&amp;quot;). The only change is that extra blocks have been removed from the first three elevators.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
# This is a comment line it will be ignored on load&lt;br /&gt;
# Level field definition has to come first&lt;br /&gt;
[Level]&lt;br /&gt;
# Defines the type of level (changes how units behave), you will mostly use &amp;quot;Generic&amp;quot;&lt;br /&gt;
# The class property has always to be the first property!&lt;br /&gt;
Class=Generic&lt;br /&gt;
# Specifies the background (and collision) image, in chapters this can be a relative path to the info.txt file&lt;br /&gt;
Image=images/levels/02.png&lt;br /&gt;
# List of level flags, separated by commas&lt;br /&gt;
# RepeatY means the level will wrap in vertical direction (what falls down comes back up top)&lt;br /&gt;
Flags=RepeatY,RepeatX&lt;br /&gt;
# Background music (will loop)&lt;br /&gt;
Music=music/alone.ogg&lt;br /&gt;
# The name will be displayed when the level loads, this is entirely optional&lt;br /&gt;
Name=Elevator Action&lt;br /&gt;
# End of level field definition as a new field is encountered&lt;br /&gt;
# Next come all the units in the level, you don&#039;t have to obey any order here, but&lt;br /&gt;
# I try to keep it Players,other Units, Items, Exits&lt;br /&gt;
[Player]&lt;br /&gt;
# Defines the type of player - the &amp;quot;Class&amp;quot; property is _always_ required!&lt;br /&gt;
Class=black&lt;br /&gt;
# Position is in pixels and relative to the top-left corner of the level (which is 0,0)&lt;br /&gt;
# The position specifies the top-left corner of the unit (NOT the centre)&lt;br /&gt;
Position=48,160&lt;br /&gt;
# Sets whether the player should be controllable initially (at least one player should)&lt;br /&gt;
Control=true&lt;br /&gt;
# There are more properties we could set here, but the default values are fine so we don&#039;t need to&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the first elevator going up slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=64,0&lt;br /&gt;
# Velocity in pixels, positive values for x mean movement to the right, for y they mean movement to the bottom&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
# As this is a simple rectangle setting colour actually paints the unit&lt;br /&gt;
# This currently does not work on sprite-based units, &lt;br /&gt;
# which will behave based on the colour property but always look like the sprite&lt;br /&gt;
Colour=black&lt;br /&gt;
# Size in pixels&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the second elevator going down slowly&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,32&lt;br /&gt;
Velocity=0,2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is (as you may have guessed) the third elevator&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=224,0&lt;br /&gt;
Velocity=0,-2&lt;br /&gt;
Colour=black&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the last elevator for the single box&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,0&lt;br /&gt;
Velocity=0,-1&lt;br /&gt;
Colour=black&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is said single, pushable box&lt;br /&gt;
Class=PushableBox&lt;br /&gt;
Position=672,64&lt;br /&gt;
Colour=black&lt;br /&gt;
Collision=black,red&lt;br /&gt;
# The missionObjective flag will restart the level if this unit is destroyed&lt;br /&gt;
# This avoids unsolvable puzzles&lt;br /&gt;
Flags=missionObjective&lt;br /&gt;
health=0&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the red box in the second elevator&lt;br /&gt;
# I could have also painted it on the level file, but as every unit is always&lt;br /&gt;
# drawn in front of the level the elevator would have covered it then&lt;br /&gt;
# Also note: any unit specified later in the level file will be drawn on top of others before&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=160,96&lt;br /&gt;
# Being a simple rectangle this colour property actually affects the in-game colour of the unit&lt;br /&gt;
# not just the collision behaviour, also no extra effort is required to make it deadly as&lt;br /&gt;
# red currently automatically means death&lt;br /&gt;
Colour=red&lt;br /&gt;
Size=64,64&lt;br /&gt;
[Unit]&lt;br /&gt;
Class=SolidBox&lt;br /&gt;
Position=608,224&lt;br /&gt;
Colour=red&lt;br /&gt;
[Unit]&lt;br /&gt;
# This is the exit of the level (duh)&lt;br /&gt;
Class=Exit&lt;br /&gt;
Position=534,24&lt;br /&gt;
# Specifies that the black player can exit the level through this one&lt;br /&gt;
Collision=black&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Error handling=====&lt;br /&gt;
Okay, so now you wrote your level put it in the correct folder and still all you get is this (or the level does not behave as intended):&lt;br /&gt;
(IMAGE of level loading error).&lt;br /&gt;
Well, that means you made an error somewhere but how to fix it when all the game tells you is &amp;quot;ERROR&amp;quot;.&lt;br /&gt;
Actually that is not true, the game prints many, detailed status and error messages through the C++ magic of &amp;quot;cout&amp;quot;. These messages will be stored depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Windows&#039;&#039;&#039;: A &amp;quot;stdout.txt&amp;quot; file will be created next to the .exe file&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;Linux&#039;&#039;&#039;: If you are running the game from a console it will be put there, if not you are out of luck, but you can redirect the output to a file using the supplied &amp;quot;run.sh&amp;quot; shell-script which will place all output in &amp;quot;tmp/greyout.log&amp;quot; (lesson here: for development purposes always run the shell script).&lt;br /&gt;
&lt;br /&gt;
On the &#039;&#039;&#039;Pandora&#039;&#039;&#039;: A &amp;quot;pndrun_greyout.out&amp;quot; file will be created in the &amp;quot;/tmp&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
This file will contain human read-able versions of the errors encountered, just search for a line &amp;quot;Trying to load level file &amp;quot;YOURLEVELNAME.txt&amp;quot;&amp;quot; and check the following lines.&lt;br /&gt;
&lt;br /&gt;
If you are encountering many &amp;quot;Unknown unit class&amp;quot;-errors, see whether there is a new version of the game available in which those units were added.&lt;br /&gt;
&lt;br /&gt;
======Example======&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[...]&lt;br /&gt;
Trying to load level file &amp;quot;levels/video.txt&amp;quot;&lt;br /&gt;
Loading new image to cache &amp;quot;../media/video_level.png&amp;quot;&lt;br /&gt;
Warning: Unprocessed parameter &amp;quot;ping&amp;quot; on level &amp;quot;generic&amp;quot;&lt;br /&gt;
Error: Unknown player class &amp;quot;asdf&amp;quot; on line 10&lt;br /&gt;
Warning: No controlable unit found! Push the buttons...(nothing happens)&lt;br /&gt;
Finished loading level file with minor errors!&lt;br /&gt;
[...]&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
====Data type reference====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Data Type&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Boolean&lt;br /&gt;
|true&lt;br /&gt;
|Recognized in string form are &amp;quot;1&amp;quot; and &amp;quot;true&amp;quot; for true, anything else will be interpreted as false&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Red&lt;br /&gt;
|Either a number-based colour code (red + 255*green + 255*255*blue) or a string-based one (recognized values: [http://code.google.com/p/penjin/source/browse/trunk/Colour.cpp#172])&lt;br /&gt;
|-&lt;br /&gt;
|Number&lt;br /&gt;
|42.18&lt;br /&gt;
|An integer or float value&lt;br /&gt;
|-&lt;br /&gt;
|Set(...)&lt;br /&gt;
|RepeatX,RepeatY&lt;br /&gt;
|A set of ident strings representing several objects of type ..., sets are not limited in length and allow only a single type&lt;br /&gt;
|-&lt;br /&gt;
|String&lt;br /&gt;
|foo bar&lt;br /&gt;
|A simple string as you may know it, no control characters are allowed&lt;br /&gt;
|-&lt;br /&gt;
|Struct(...)&lt;br /&gt;
|42,18&lt;br /&gt;
|A struct of values separated by commas, the types of the values might be represented instead of the ..., different types possible and fixed in length&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Field reference====&lt;br /&gt;
Fields are the filed ident written in brackets (i.e. [Level]), they are followed by Key=Value pairs specifying the parameters.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Field ident&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|Specifies the level object, this has to be the first field in the file and is limited to one&lt;br /&gt;
|-&lt;br /&gt;
|Player&lt;br /&gt;
|Creates a controllable unit, see unit class list for available types&lt;br /&gt;
|-&lt;br /&gt;
|Unit&lt;br /&gt;
|Creates an ordinary unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of level classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Level&amp;quot; field.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Generic&lt;br /&gt;
|The default level class you will most likely use for all purposes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Benchmark&lt;br /&gt;
|Creates a benchmark level which will not take any control and measure the fps for 10 seconds, then calculate and write some values to stdout and exit the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Playground&lt;br /&gt;
|Has special controls to modify the level at run-time, you can draw black/white rectangles with the mouse and spawn black/white PushableBoxes with Y/X&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level parameter reference====&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
Apply to all level classes.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Background&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|Sets the colour of the area outside and behind the level file (so only useful on transparent or small levels)&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|Boundaries&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Sets whether the camera may move outside the level and show the void around it (only useful on big levels)&lt;br /&gt;
|false&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|Specifies the class of the level to create (check [[#List of level classes|table above]]), has to be the first key&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dialogue&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of a text-file containing the dialogue lines for DialogueTriggers (will become deprecated in 1.0.1.4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|RepeatX (activates horizontal wrapping), RepeatY (vertical wrapping), DisableSwap (disables the player&#039;s ability to switch units), KeepCentred (keeps the camera on the unit - use in levels bigger as the screen), ScaleX (scales the level to the size of the screen horizontally, currently very slow!), ScaleY (same vertically)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|Path and filename of the image your want to load as the background and for collision&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Path and filename of the music file to play in the background&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|The name displayed after loading the level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Offset&lt;br /&gt;
|Struct(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Sets the camera to a fixed offset (don&#039;t use in combination with KeepCentred flag)&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of unit and player classes====&lt;br /&gt;
Use the Class name as the value for the &amp;quot;Class&amp;quot; key in the &amp;quot;Player&amp;quot; (Parent = ControlUnit) or &amp;quot;Unit&amp;quot; field.&lt;br /&gt;
&lt;br /&gt;
Default values can be overwritten, child classes will also inherit the parent class&#039; default values.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Class name&lt;br /&gt;
!Parent class&lt;br /&gt;
!Description&lt;br /&gt;
!Default parameter values&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default black player unit (basically just an alias for a generic player unit with some values set)&lt;br /&gt;
|Collision (black,red), ImageOverwrite (images/player/black_big.png), Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|[[#DialogueTrigger]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|When hit by a player will load and display a line from the dialogue list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Exit&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|Well... it makes a touching player exit the map, you have to make the exit available to certain players by adding the colour of the player to the &amp;quot;Collision&amp;quot; property&lt;br /&gt;
|Flags (NoMapCollision,NoGravity,NoCollisionDraw), Colour (3566735)&lt;br /&gt;
|-&lt;br /&gt;
|[[#Generic (aka ControlUnit)|Generic]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A generic player unit, will load the black sprite set as default, but without the values set (=Control Unit)&lt;br /&gt;
|Flags (MissionObjective)&lt;br /&gt;
|-&lt;br /&gt;
|[[#PushableBox]]&lt;br /&gt;
|BaseUnit&lt;br /&gt;
|A solid, pushable box which you can give a colour&lt;br /&gt;
|Colour (Black)&lt;br /&gt;
|-&lt;br /&gt;
|SolidBox&lt;br /&gt;
|PushableBox&lt;br /&gt;
|Same as PushableBox, except it is not pushable - use it for elevators or stationary hazards&lt;br /&gt;
|Flags (NoGravity,NoMapCollision,NoUnitCollision,Invincible)&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|ControlUnit&lt;br /&gt;
|The default white player unit&lt;br /&gt;
|Collision (white,red), ImageOverwrite (images/player/white_big.png), Colour (White)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unit parameter reference====&lt;br /&gt;
Sorted by class.&lt;br /&gt;
&lt;br /&gt;
Child classes usually inherit parent properties, except stated otherwise, and sometimes overwrite some.&lt;br /&gt;
=====Base properties=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Class&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|The class of the unit to create (check [[#List of unit and player classes|table above]]), has to be the first property in the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Collision&lt;br /&gt;
|Set(Colour)&lt;br /&gt;
|&lt;br /&gt;
|Specifies the colours with which the unit should collide, if none are specified at least the colour of the unit is added to the list&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Colour&lt;br /&gt;
|Colour&lt;br /&gt;
|&lt;br /&gt;
|The colour representing this unit (actually colours all non-sprite based units, too)&lt;br /&gt;
|White&lt;br /&gt;
|-&lt;br /&gt;
|Flags&lt;br /&gt;
|Set(Boolean)&lt;br /&gt;
|&lt;br /&gt;
|Invincible (Makes the unit immune to damage), MissionObjective (The level will be restarted if this unit is killed), NoCollisionDraw (Prevents this unit from being updated on the collision surface, deprecated), NoGravity (Gravity will not be applied to this unit), NoMapCollision (Will not check for collision with the map), NoUnitCollision (Will not check for collision with other units - currently only useful for ControlUnits)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Number of ticks the unit can survive being squashed or touching a hazard (0-based so 0 will not immediately kill a unit)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ImageOverwrite&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path of an image file to load instead of the default one, keep in mind that the custom one has to have the same number of horizontal and vertical tiles (not necessarily the same size in pixels) and the same layout, use the default one as a template&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Position of the top-left corner of the unit in the level in pixel-coordinates (x,y)&lt;br /&gt;
|0,0&lt;br /&gt;
|-&lt;br /&gt;
|Velocity&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Starting velocity of the unit in pixels per frame, use to make moving platforms and elevators&lt;br /&gt;
|0,0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====DialogueTrigger=====&lt;br /&gt;
Will not be rendered so setting a &amp;quot;Colour&amp;quot; only to make sure a unit can collide with this trigger (additionally don&#039;t forget to set the &amp;quot;Collision&amp;quot; property for the same reason), also setting ImageOverwrite will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the trigger in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|-&lt;br /&gt;
|TextKey&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|Key of the line to load in the dialogue file&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Time&lt;br /&gt;
|Number (Integer)&lt;br /&gt;
|&lt;br /&gt;
|Time the line will be shown on screen in milliseconds&lt;br /&gt;
|1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generic (aka ControlUnit)=====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Control&lt;br /&gt;
|Boolean&lt;br /&gt;
|&lt;br /&gt;
|Specifies whether the unit takes input (might be changed by the user during gameplay)&lt;br /&gt;
|true&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====PushableBox=====&lt;br /&gt;
Non-sprite-based unit, so setting &amp;quot;ImageOverwrite&amp;quot; will have no effect.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
!Default value&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Record(Number,Number)&lt;br /&gt;
|&lt;br /&gt;
|Size of the box in pixels&lt;br /&gt;
|32,32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Chapter and info.txt parameter reference====&lt;br /&gt;
The &amp;quot;info.txt&amp;quot; file contains information about the chapter and is mandatory for it to work properly. It is similar to the level file in structure, but only uses Key=Value pairs and no field as those re not needed.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Data Type&lt;br /&gt;
!Mandatory&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Image&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Filename and path to an icon used to display the chapter in the selection screen, path relative from the info.txt file, icon should be 175x105 pixels in size (else it will be scaled), if no image is set text reading the chapter name will be displayed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Level&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|Filename and path of a level file to add to the chapter, you can use this key multiple times to add more levels, this also defines the order the levels will appear and be played in, path relative to info.txt file location&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|y&lt;br /&gt;
|Name of the chapter, will be displayed if no image is loaded&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dialogue system====&lt;br /&gt;
(soon...)&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=7406</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=7406"/>
		<updated>2011-04-13T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: /* Released games */ Linked Greyout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-04-11 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Games#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.)&lt;br /&gt;
==Released games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe&#039;s Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy 0.23.1 (Marathon 2, Marathon Infinity)*&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AudioRace 1.5&lt;br /&gt;
|2011-03-06&lt;br /&gt;
|crow_riot (port)&lt;br /&gt;
|Rhythm / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://katzl.riot.org/pnd/releases/audiorace-v1.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58591-audiorace-1-5/page__view__findpost__p__942051 Discussion] Has mp3 support.&lt;br /&gt;
|-&lt;br /&gt;
|B.A.L.L.Z.&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=ballz-ballz-31034 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2761-ballz/ OP] [http://www.gp32x.com/board/index.php?/topic/59168-b-a-l-l-z/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame HD (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57180-ballgame-hd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.9.5-1&lt;br /&gt;
|2011-03-31&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/wesnoth-1.9.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Boxbot4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.154 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website] Like Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Briquolo&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|cbr, paeryn (port), sebt3 (port), Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,314 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58596-briquolo/ Discussion] [http://briquolo.free.fr/en/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|The Bub&#039;s Brothers&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Armin Rigo, Nick Daly (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,362 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2477-the-bubs-brothers/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone of the 8-bit game&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion] Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH*&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|CorsixTH team, Wally (port)&lt;br /&gt;
|Simulation / Godgame&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[https://idisk.mac.com/catapultit//Public/CorsixTH-B5.zip Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/1734-corsix-th-open-theme-hospital-engine/ OP] [http://www.gp32x.com/board/index.php?/topic/58690-corsix-th-open-theme-hospital-engine/ GP32X]. An engine for Theme Hospital.  &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth (Descent)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent-shareware.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth (Descent 2)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,177 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent2-demo.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Der Clou!**&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Jan Wiescher (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,328 Archive]&lt;br /&gt;
|In German. Download data files [http://web.ist.utl.pt/~ist62669/theclue/theclue-data.tar.gz here].&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood (&#039;&#039;&#039;outdated&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/ Discussion]. No music.&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Cobalt (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.megaupload.com/?d=DJMDE2VJ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/page__view__findpost__p__938931 Discussion]. This has proper controls and music.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Doom Legacy*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/doomlegacy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Doom (CDoom - chocolate/strawberry)*&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/cdoom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__view__findpost__p__943433 Discussion] Runs doom, heretic, hexen, strife wads.&lt;br /&gt;
|-&lt;br /&gt;
|Doom (PrBoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] [http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 (old)] Enhanced Doom engine [http://prboom.sourceforge.net/ Website] {{HideableNotes|Fully compatible with [http://www.nongnu.org/freedoom/ Freedoom], a free clone that comes as a .WAD file. Uses [[PickleLauncher]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Doom (ZDoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zdoom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] Very slow.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Crawl Stone Soup&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|Alex777 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,366 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2597-dungeon-crawl-stone-soup/ Discussion] Does not come as a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Master aka. Chaos Strikes Back**&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|? (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.diamondsword.de/csb/csbwin-11.059rc1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59125-dungeon-master-chaos-strikes-back-etc-for-pandora/ Discussion]. Data files included in download.&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)*&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|Get the original shareware files [http://liberatedgames.com/game.php?game_id=19 here]&lt;br /&gt;
|-&lt;br /&gt;
|Einstein würfelt nicht&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|&lt;br /&gt;
|Board&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,346 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Eliot&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=360 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2599-eliot-open-source-scrabble/ Discussion] Open source Scrabble&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare 0.12+svn294&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/page__view__findpost__p__944042 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FloboPuyo&lt;br /&gt;
|2011-04-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=flobopuyo-flobopuyo-18268 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2797-flobopuyo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Frag4K&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=988 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11698 Discussion (German)] Requires Java.pnd. 3D Labyrinth levels.&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCol 0.9.5&lt;br /&gt;
|2011-03-22&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mash-systeme.de/downloads/freecol128mb.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2492-freecol-095/page__view__findpost__p__43716 Discussion]. [http://www.freecol.org/ Website]. Colonization clone. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Freedroid 1.0.2&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|farox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=freedroid-1.0.2-freedroid-11219 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2766-freedroid/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Frogatto and Friends v4318-1&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,312 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58558-frogatto-and-friends/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frotz]] v2.43 (Z-Machine games)*&lt;br /&gt;
|2010-05-27&lt;br /&gt;
|SteveM (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,82 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53717-frotz-pnd Discussion] {{HideableNotes|Interpreter for Infocom and other Z-machine games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Racing&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game &amp;amp; Watch Simulators&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Hitnrun&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,169 Archive]&lt;br /&gt;
|Not an emulator.&lt;br /&gt;
|-&lt;br /&gt;
|Game Editor (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/gameEditor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58562-game-editor/ Discussion]. No sound, slow. {{HideableNotes|Get game files [http://game-editor.com/Games here]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle 08-2009]] (text adventure games)**&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|gargoyle, skeezix&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf Apps]&lt;br /&gt;
|{{HideableNotes|Supports Adrift, Alan, APT, Glulx, Hugo, Level 9, Magnetic Scroll, TADS and Z-Code format games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GBoggle&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=371 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2681-gboggle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) 0.6.3*&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] {{HideableNotes|Open-source implementation of Bioware&#039;s Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana&#039;s Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gish (&#039;&#039;&#039;beta&#039;&#039;&#039;)**&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Force Remake&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|David Douglas&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,310 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58546-gravity-force-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greyout]]&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|foxblock&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=greyout Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__46411 Release post]&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ink Spill&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=248 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2174-ink-spill/ Discussion] flood it clone&lt;br /&gt;
|-&lt;br /&gt;
|Jag (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jagged Alliance 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;) v3&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|quartercast&lt;br /&gt;
|Strategy/RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.filedropper.com/ja2b3 Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59065-jagged-alliance-2-stracciatella-beta/ GP32X] [http://boards.openpandora.org/index.php?/topic/2536-jagged-alliance-2-beta/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|[http://www.2d-rp.de 2d Retroperspectives]&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kana&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=989 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11699 Discussion (German)] Requires Java.pnd. Space Invaders clone.&lt;br /&gt;
|-&lt;br /&gt;
|Kde games (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Various&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ken&#039;s Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn?&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)**&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LemmingsSDL (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__928674&amp;amp;#entry928674 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L&#039;hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Strategy - tower defense&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (Prequ Engine) (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (TwinEngine/Twin-E)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,288 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58403-twin-e-engine-for-lba-1-and-2/page__view__findpost__p__936049 Discussion]. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://randy.heydon.selfip.net/Programs/The%20Lonely%20Tower/V2/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring*&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. {{HideableNotes|Put the DOS game files in /pandora/appdata/lotr/}}&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|MAXR (M.A.X Reloaded)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Turn Based Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion] Multiplayer doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Maze Of Galious&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/mog.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,348 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58606-the-maze-of-galious-remake-port/ 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|&#039;&#039;&#039;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED&#039;s port]&#039;&#039;&#039; [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka&#039;s port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED&#039;s port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn&#039;t crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Mole Invasion&lt;br /&gt;
|2011-04-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=moleinvasion Repo]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59208-mole-invasion/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Get the original data files [http://lavalit.com:8080/index.php?action=tpmod;dl=item45 here] (you must register). Mods are available as well.&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenRedAlert (Command and Conquer: Red Alert)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|RTS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Developer would like help. Get the data files [http://www.commandandconquer.com/classic here.]&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz* (Jazz Jackrabbit) svn136&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|Net?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult (Ultima VII)*&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Yoga&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|mhaws&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,365 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2504-pandora-yoga/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Peg-solitaire&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pegsolitaire-peg-solitaire-11866 Repo]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2740-peg-solitaire/ OP] [http://www.gp32x.com/board/index.php?/topic/59155-peg-solitaire/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command&lt;br /&gt;
|2010-10-01&lt;br /&gt;
|Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/penguin-command.inf Apps]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2011-03-05&amp;lt;br/&amp;gt;2010-08-08&lt;br /&gt;
|joseluisjazz (1st port)&amp;lt;br/&amp;gt;mash (2nd port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf 1st port] [http://mash-systeme.de/downloads/pingus.pnd 2nd port]&lt;br /&gt;
|Lemmings-like game [http://boards.openpandora.org/index.php?/topic/2131-pingus/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Police4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.155 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion] Resolution too big for screen.&lt;br /&gt;
|-&lt;br /&gt;
|Pushover v0.2&lt;br /&gt;
|2010-11-06&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pushover-0.2.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57386-pandora-pushover-pushover-for-pandora-v02/ Discussion]. No speed throttling.&lt;br /&gt;
|-&lt;br /&gt;
|PyDance (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1* (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zquake.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58651-quake-1-zquake-with-gles/page__pid__939012__st__0&amp;amp;#entry939012 Discussion] Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip here.] Runs on the Zquake engine&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Raedr 0.1r2&lt;br /&gt;
|2011-04-02&lt;br /&gt;
|MrZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,374 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=raedr_r2_1789339 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ragnarok Online Pocket Server (eAthena Trunk r14678)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://file.coldbird.co.cc/eathena-r14678-pandora.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1187-ragnarok-online-pocket-server/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence v0.1.11 (Flashback)*&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rescue&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Sswam&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://sam.ai.ki/rescue-1.pnd Download]&lt;br /&gt;
|[http://sam.ai.ki/rescue.html Website] [http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/roadfighter.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,350 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58557-port-requiest-road-fighter/page__view__findpost__p__942494 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Robo Hell&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|richiz&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=robo-hell Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__47201 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|robotfindskitten&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Leonard Richardson, iampanis (port)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://web.ics.purdue.edu/~ellis15/RFK.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2145-robotfindskitten/ Discussion] [http://en.wikipedia.org/wiki/Robotfindskitten Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks &#039;n&#039; Diamonds&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Sandora 0.1.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|WaveHack&lt;br /&gt;
|Falling Sand game&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/sandora/files/0.1.1/sandora-0.1.1.zip/download Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2288-sandora-011/page__view__findpost__p__40321__hl__sandora__fromsearch__1/ Discussion] &lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|Scott Adams text adventures&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|mhaws (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,357 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2300-scott-adams-text-adventures/ Discussion] Zenity frontend, based on [[Frotz]].&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]] 1.2.1 (2D graphical adventure games)*&lt;br /&gt;
|2010-12-30&lt;br /&gt;
|DJWillis (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,295 Archive] [http://sourceforge.net/projects/scummvm/files/scummvm/1.2.1/scummvm-1.2.1-openpandora.zip/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56874-scummvm-120-preview-1-for-the-openpandora/ Discussion] [http://wiki.scummvm.org/index.php?title=OpenPandora Wiki] [http://www.scummvm.org/downloads/ freeware]&lt;br /&gt;
|-&lt;br /&gt;
|SDL-Ball&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|paeryn (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://paeryn.myby.co.uk/pandora/sdl-ball.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,322 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58686-sdl-ball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane&#039;s Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skull v4.1&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,358 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58945-pandora-skull/ Discussion] Spin-off of Skull Man.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|Ziz&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://ziz.delphigl.com/data/snowman.pnd Download] [http://repo.openpandora.org/?page=detail&amp;amp;app=snowman Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__46831 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2**&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparks v0.4.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|STPPC (sgt-puzzles)&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|jeffrey&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,370 Part 1] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,371 Part 2]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59106-sgt-puzzles/ Discussion] Simon Tatham&#039;s Portable Puzzle Collection.  {{HideableNotes|Split into two independent PNDs; each contains about half the collection.}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|SSC&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World (Chip&#039;s Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Unready 1.1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|QuantenMagier&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://homepages.uni-paderborn.de/neuron/pandora/unready_1_1.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__47535 Discussion] Terminal game.&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2) (Pandora-Uqm)&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wall Defender&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|ElLun3s&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.151 Download]&lt;br /&gt;
|[http://code.google.com/p/walldefender/ Website] Requires Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Wars: Commando&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|B-ZaR&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-wars-commando-package-00001 Repo] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,368 Archive]&lt;br /&gt;
|For 2011 platforming game development contest.&lt;br /&gt;
|-&lt;br /&gt;
|Wind and Water: Puzzle Battles&lt;br /&gt;
|2011-02-07&lt;br /&gt;
|Yuan Works (Ginge wrap by Coldbird)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,313 Archive]&lt;br /&gt;
|The GP2X Wiz version running under Ginge. Select scale ratio with launcher.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL with Picklauncher*&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] Supports both Wolf3d and SOD data&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|X-Pired&lt;br /&gt;
|2011-04-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=x-pired-xpiredit-9934 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2799-x-pired/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xBill&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|jilse (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://kimu.usenet-verwaltung.de/xbill.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11900 Discussion (German)]&lt;br /&gt;
|-&lt;br /&gt;
|XEvil&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,369 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2617-xevil/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xskat&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Atomos (port)&lt;br /&gt;
|Card&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.cellvic.de/data/pandora/xskat/xskat.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11909 Discussion (German)]. [http://en.wikipedia.org/wiki/Skat_%28card_game%29 Wiki entry about card game].&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaz&lt;br /&gt;
|2011-02-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the Type column&lt;br /&gt;
|-&lt;br /&gt;
|Ori || Original; initially developed or released for the Pandora. &lt;br /&gt;
|-&lt;br /&gt;
|Egn || Engines for another game (or multiple games). You will need the original data files. &#039;&#039;*Requires data from original disc/PC version.&#039;&#039;&lt;br /&gt;
&#039;&#039;**Requires separate data download which is free of charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Prt || Port of a game from another platform (no separate data files needed, unlike engines)&lt;br /&gt;
|-&lt;br /&gt;
|PrtA || Port done by the original author&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased games==&lt;br /&gt;
This section includes both games that are actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Last update&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(as far as we know)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Status&lt;br /&gt;
!Link/Notes&lt;br /&gt;
|-&lt;br /&gt;
|AE presents Revolt&lt;br /&gt;
|&lt;br /&gt;
|Neil AE&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aikisado&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ 2011-03-05]&lt;br /&gt;
|Thann&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|&lt;br /&gt;
|MH-T&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip, intention to port&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia] [http://wiki.gp2x.org/wiki/Albion GP2X Version]{{HideableNotes|Already a port to GP2X&amp;amp;nbsp; Personally asked author if he plans to port this statically recompiled version}}&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/ 2010-07-23]&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury]&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46813-announce-caster-coming-to-linux-and-thereforepandora/page__view__findpost__p__703589 2009-02-23]&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813]&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter/page__view__findpost__p__877099 2010-06-17]&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter]&lt;br /&gt;
|-&lt;br /&gt;
|EasyRPG&lt;br /&gt;
|[http://www.youtube.com/watch?v=gnigHzSpZCU 2010-06-04]&lt;br /&gt;
|EasyRPG authors / fdelapena&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://easyrpg.sourceforge.net/]  [http://www.youtube.com/watch?v=gnigHzSpZCU]&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/page__view__findpost__p__804396 2010-01-27]&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46836-galactic-artifact-game-balance/page__view__findpost__p__704898 2009-02-27]&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|Working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836]&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47662-gravity-blocks/page__view__findpost__p__724061 2009-04-27]&lt;br /&gt;
|Awakening&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662]&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/page__view__findpost__p__803373 2010-01-25]&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/] {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47565-homeworld-port/page__view__findpost__p__747096 2009-08-11]&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565]&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48729-human-condition-development-thread/page__view__findpost__p__810903 2010-02-09]&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487][http://www.youtube.com/user/ButtermanHimself]&lt;br /&gt;
|-&lt;br /&gt;
|irrmaple&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/page__view__findpost__p__851545 2010-05-15]&lt;br /&gt;
|Cloudef&lt;br /&gt;
|Maple Story clone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/]&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/page__view__findpost__p__758535 2009-09-28]&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://grapefruitopia.com/lerp/] [http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|[http://www.linux.com/community/groups/viewgroup/213-Pandora+Console+fans 2009-05-13]&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/2008/10/update-4-181008.html 2008-10-18]&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/]&lt;br /&gt;
|-&lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51751-physics-game-ideas/page__view__findpost__p__807125 2010-02-03]&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Currently paused&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs]&lt;br /&gt;
|-&lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://wikibin.org/articles/naev.html 2010-01-31]&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://code.google.com/p/naev/] (waiting for pandora to finish and test)&lt;br /&gt;
|-&lt;br /&gt;
|Nail&#039;s Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46961-nails-adventure-wip/page__view__findpost__p__717608 2009-04-07]&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961]&lt;br /&gt;
|-&lt;br /&gt;
|NEON&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/page__view__findpost__p__12526 2010-11-30]&lt;br /&gt;
|cameleon&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/ Discussion] [http://www.youtube.com/watch?v=Vcm-ThsldvY video]&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/page__view__findpost__p__930778 2010-12-19]&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/page__view__findpost__p__800184 2010-01-17]&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (Full Game)&lt;br /&gt;
|[http://www.markoez.com 2011-04-12]&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platform&lt;br /&gt;
|SSC&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP (demo released)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51192-panjoust-a-new-simple-platformer/]&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/page__view__findpost__p__889472 2010-07-08]&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/]&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/page__view__findpost__p__820846 2010-02-26]&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/]&lt;br /&gt;
|-&lt;br /&gt;
|Super Geometry Dust&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ 2011-03-20]&lt;br /&gt;
|wermy&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP (working build)&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__view__findpost__p__870580 2010-06-09]&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE] [http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__p__684264&amp;amp;#entry684264 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?p=12970#p12970 2009-05-12]&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|working build&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040]&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/page__view__findpost__p__940356 2011-02-22]&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/] [http://www.youtube.com/watch?v=Rgvf8efgqL0 video]&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.youtube.com/watch?v=_CSW_Gj0VMg 2009-06-26]&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655]&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/129-wizzley-presto-and-the-vampires-tomb/page__view__findpost__p__2628 2010-09-03]&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|[http://spellboundgames.co.uk/]&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/43655-cant-hold-it-much-longer/page__view__findpost__p__733021 2009-06-09]&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021]&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://zeq2.com/lite/?p=233 2010-05-31]&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Work in progress&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51560-comeback/page__view__findpost__p__802275 2010-01-22]&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://zx81.zx81.free.fr/serendipity/index.php?/categories/124-Pandora Releases by ZX-81]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Software_projects&amp;diff=7397</id>
		<title>Software projects</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Software_projects&amp;diff=7397"/>
		<updated>2011-04-12T18:19:09Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added ArchLinux, fixed Unreleased OS table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-04-05 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Software_projects#Forums|community forums]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of &#039;&#039;&#039;all software projects&#039;&#039;&#039; for the Pandora &#039;&#039;excluding&#039;&#039; emulators (see: [[Emulator list]]), games (see: [[Games]]), and development tools (see: [[Development Tools]]). However, this list &#039;&#039;does&#039;&#039; include the development apps that can be used on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
See the [[Port Requests]] article for open-source projects which &#039;&#039;could&#039;&#039; be ported but have not been taken on by anyone yet.&lt;br /&gt;
&lt;br /&gt;
==Released software==&lt;br /&gt;
If you would like to add something, you could edit the wiki or [http://www.gp32x.com/board/index.php?/topic/54923-the-pandora-apps-thread/ post in this forum thread]. If different versions of a software were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one. &lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Release date, Type, etc.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[AbiWord]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abiword.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919843 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Clock (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,303 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Anki]] 1.2.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-25&lt;br /&gt;
|Drack (port)&lt;br /&gt;
|Office - memory aid&lt;br /&gt;
|[http://dl.dropbox.com/u/8938380/anki-1.2.4-drack1.pnd) Download]&lt;br /&gt;
|Discussion [http://www.gp32x.com/board/index.php?/topic/58929-anki-friendly-intelligent-flashcards/ 1] [http://boards.openpandora.org/index.php?/topic/34-anki-friendly-intelligent-flashcards/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|[[Arora]] (for [[Minimenu]])&lt;br /&gt;
|2010-05-26&lt;br /&gt;
|Skeezix (quick hack)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,69 Archive]&lt;br /&gt;
|Needed to run Arora from Minimenu&lt;br /&gt;
|-&lt;br /&gt;
|[[Audacious]] 2.4.4&lt;br /&gt;
|2011-03-07&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/audacious.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54792-audacious/page__view__findpost__p__942175 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[b7zip]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|Background killer&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|Notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/background_killer.inf Apps]&lt;br /&gt;
|Kill background tasks in minimenu. {{HideableNotes|&amp;quot;[http://www.gp32x.com/board/index.php?/topic/56008-zelda-classic-for-pandora/page__st__15__p__907940&amp;amp;#entry907940 Not needed]&amp;quot; since Hotfix 3, but still useful as a quick way to make sure all other tasks are closed.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Banshee]]&lt;br /&gt;
|2010-10-23&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/banshee.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57144-portrequest-banshee/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Better battery charging (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|WizardStan&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.rebirthofxeen.com/files/pandora/chargeHack1 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1488-better-battery-charging-beta/page__view__findpost__p__40784 Discussion]. Not a PND; must install from terminal.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefish Editor]] 2.0.3&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Network - web design&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,352 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58927-port-request-bluefish-editor/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bournal]]&lt;br /&gt;
|2010-08-11&lt;br /&gt;
|&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,181 Archive]&lt;br /&gt;
|encrypted diary program&lt;br /&gt;
|-&lt;br /&gt;
|[[Brasero]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - CD/DVD burner&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,335 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58842-brasero/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Catlooking Writer]]&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - word processor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,372 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59111-catlooking-writer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]&lt;br /&gt;
|2010-09-04&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,90 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56474-chromium-4-with-ssl-and-chromium-snapshot/ Discussion]. SSL now works&lt;br /&gt;
|-&lt;br /&gt;
|[[Chromium]]-Dev v10.0.642.1&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|The Chromium Authors, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,201 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58234-chromium-dev-snapshot-v10-0-642-1/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57017-chromium-dev-updated/ (old)]. The latest (non-stable) snapshot.&lt;br /&gt;
|-&lt;br /&gt;
|[[Claunch]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lamoxx&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/claunch_beta.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57040-claunch-minimal-flexible-rom-pickerapplication-launcher/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws Mail]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - mail client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/claw-mail.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,223 Archive]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920075 Discussion]. Hopefully doesn&#039;t save to NAND (testing needed).&lt;br /&gt;
|-&lt;br /&gt;
|[[Cmus]]&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|otherguy66 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,251 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57682-cmus-pnd-installer/page__gopid__928328&amp;amp;#entry928328 Discussion]. Installed to [[NAND]] (1mb). Text mode player&lt;br /&gt;
|-&lt;br /&gt;
|[[Code::blocks]]&lt;br /&gt;
|2010-06-07&lt;br /&gt;
|sinoth (port)&lt;br /&gt;
|Development - IDE&lt;br /&gt;
|[http://sinoth.net/pandora/codeblocks.pnd.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54091-codeblocks-on-the-pandora/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Community Codec Package&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/CodecPack.inf Apps] [http://openpandora.org/downloads/CodecPack.pnd Official site]&lt;br /&gt;
|Make sure you have this installed&lt;br /&gt;
|-&lt;br /&gt;
|[[Comix]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Pontus Ekberg&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/comix.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Conky]]&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Conky.pnd/ Download]&lt;br /&gt;
|System monitor. [http://www.gp32x.com/board/index.php?/topic/55775-conky Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Converseen]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,339 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58859-converseen/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DarCalc]]&lt;br /&gt;
|2010-08-28&lt;br /&gt;
|JP&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,196 Archive]&lt;br /&gt;
|See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadbeef]] 0.4.3&lt;br /&gt;
|2010-11-01&lt;br /&gt;
|CME (port), sebt3 (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://root.shadow-node.net/public/cme/pnd/deadbeef.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55178-deadbeef-compiled-with-codesourcery-gcc-2010q1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[dia]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - diagrams&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/dia.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56863-dia/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[DrawSWF]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.158 Download] &lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10105%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhilcfdbJF4gEtvmTIwMjO9EFqUQ-A Discussion (German)]. Must have Java.pnd installed. {{HideableNotes|A small drawing program. The drawing can be exported as a Flash animation, which then shows its gradual development.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Effigy]] (PEF) Emulator Frontend (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|Aimless_E&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=415 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2276-effigy-pef-emulator-frontend/page__view__findpost__p__47107 Discussion] ([http://www.gp32x.com/board/index.php?/topic/44952-pandora-emulator-frontend/ old])&lt;br /&gt;
|-&lt;br /&gt;
|[[Ekiga]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ekiga.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/ Discussion]. Online phone &amp;amp; video calls. &#039;&#039;&#039;[http://www.gp32x.com/board/index.php?/topic/57263-ekiga/page__view__findpost__p__924918 Doesn&#039;t work]&#039;&#039;&#039;{{HideableNotes| though it can be made to work through Debian, [[Extend Utils]]: [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Emelfm2]]&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,351 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58928-port-request-emelfm2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy]] 2.29.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/empathy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58911-empathy/ Discussion]. No networks included yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enna]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/enna.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55113-enna/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exaile]]&lt;br /&gt;
|2010-04-28&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,43 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Exaile.inf Apps]&lt;br /&gt;
|Needs Community Codec Pack to run&lt;br /&gt;
|-&lt;br /&gt;
|[[Extend Utils]]&lt;br /&gt;
|2010-06-22&lt;br /&gt;
|Stuckie&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/extendutils.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/54651-debian-in-an-extend/ 1], [http://www.gp32x.com/board/index.php?/topic/56462-pandora-phone-openoffice-amsn-yes-d/ 2]. Debian in an extend. Allows you to run over 29,000 programs.&lt;br /&gt;
|-&lt;br /&gt;
|[[F3]]&lt;br /&gt;
|2010-10-17&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://stuffs.slaeshjag.org/F3.tar Download]&lt;br /&gt;
|Test for fake flash memory (like H2testw). [http://www.gp32x.com/board/index.php?/topic/57063-some-quick-tips-to-help-avoid-fake-sd-cardsflash-media/page__view__findpost__p__922187 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FBReader]] 0.12.10&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|zx81 (port)&lt;br /&gt;
|Office - eBook Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,168 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fbreader-0.12.10.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 4.0b3 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Mozilla Team, EvilDragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,75 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/Fennec40.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58514-fennec-4-0b3/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fennec]] 3.6.3&lt;br /&gt;
|2010-05-30&lt;br /&gt;
|Mozilla Team, Iampanis (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/fennec.inf Apps]&lt;br /&gt;
|mobile version of FireFox&lt;br /&gt;
|-&lt;br /&gt;
|[[Figaro&#039;s Password Manager 2]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-30&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - passwords&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,254 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57714-figaros-password-manager-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]]&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Evildragon (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,91 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/FireFox.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 3.6.13&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-3.6.13-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56903-firefox-3-6-10/ Discussion (old)], [http://www.gp32x.com/board/index.php?/topic/58425-firefox-3-6-13/ news/discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firefox]] 4.0B10 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-01&lt;br /&gt;
|Mozilla team, hdonk (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/firefox-4b10-0.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58489-firefox-4-beta-10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[FlipClock]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|torpor (port)&lt;br /&gt;
|Office&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/alarmclock.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58548-port-flipclock-for-pandora/ Discussion], also [http://www.gp32x.com/board/index.php?/topic/58479-alarm-clock-app/page__view__findpost__p__937668 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fotoxx]]&lt;br /&gt;
|2010-12-06&lt;br /&gt;
|Kornelix&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Graphics - photo editor &amp;amp; manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,261 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57777-fotoxx/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Freemind]] 0.9.0&lt;br /&gt;
|2011-03-10&amp;lt;br/&amp;gt;2010-11-21&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - mind mapping&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,4,240 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/679-freemind-a-mindmap-tool/page__view__findpost__p__39752 Discussion] [http://www.gp32x.com/board/index.php?/topic/57605-freemind-a-mindmap-tool/ (old)] . Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[GanttProject]] 2.0.10&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - project management&lt;br /&gt;
|[http://mash-systeme.de/downloads/ganttproject.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,364 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2491-ganttproject-2010/ Discussion] [http://en.wikipedia.org/wiki/GanttProject Wiki article]. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|[[GCalc]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,241 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57636-gcalc-graphic-calculator/ Discussion]. Needs java.pnd installed. See also the calculator emulators [[Emulator list|here]]&lt;br /&gt;
|-&lt;br /&gt;
|[[gCalctool]]&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://mash-systeme.de/downloads/gcalctool.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/page__gopid__36838#entry36838 Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Geany]] v0.19-1&lt;br /&gt;
|2010-09-16&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,14,205 Archive] [http://dl.dropbox.com/u/39448/pandora/geany.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55432-geany/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gedit]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gedit.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56862-gedit/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gerbv]]&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Office - EDA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,202 Archive]&lt;br /&gt;
|viewer for Gerber RS-274X, Excellon drill, &amp;amp; CSV pick-and-place files&lt;br /&gt;
|-&lt;br /&gt;
|[[gFTP]] 2.0.18 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - FTP client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gftp.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54931-gftp/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GIMP]] v2.6 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|Stuckie (quick hack)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/gimp-2.6.pnd Download]&lt;br /&gt;
|Read instructions [http://www.gp32x.com/board/index.php?/topic/54071-ubuntu-or-other-dist-alternative/page__p__868411&amp;amp;#entry868411 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gmu Music Player]] 0.7.2 &lt;br /&gt;
|2010-12-29&lt;br /&gt;
|wejp&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://wejp.k.vu/files/gmu-0.7.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58009-gmu-music-player-0-7-2/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55007-gmu-music-player-0-7-1-released/ (old)]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnomad 2]]&lt;br /&gt;
|2010-10-18&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Audio - music manager&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnomad2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57088-gnomad2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Music Player Client]] (GMPC) 0.20.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-01&lt;br /&gt;
|tsh (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://sites.google.com/site/tshpandorastuff/file-cabinet/gmpc0.20.0.pnd?attredirects=0&amp;amp;d=1 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55664-gmpc-beta/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnumeric]]&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - spreadsheet&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gnumeric.pnd Download]&lt;br /&gt;
|Stand-alone PND. [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__920072 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GoldenDict]] 0.9.0Svn&lt;br /&gt;
|2010-09-27&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,209 Archive] [http://www.rangelreale.com/pandora/goldendict.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56802-goldendict-0-9-0svn/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[GParted]]&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|System - partition&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gparted.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56915-gparted/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[gPicView]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gpicview.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58938-gpicview/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GQview&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55559-gqview-pnd-image-viewer-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] &lt;br /&gt;
|2010-12-30&lt;br /&gt;
|pulkomandy, yrizoud, mcobit (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,264 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58016-grafx2/ Discussion]. For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grafx2]] SVN v1713&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|pulkomandy, yrizoud, et al.&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,330 Archive]&lt;br /&gt;
|For pixel art.&lt;br /&gt;
|-&lt;br /&gt;
|[[GrooveShark Player]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Elias Woods, coldbird (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,354 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/page__view__findpost__p__942959 GP32X] [http://boards.openpandora.org/index.php?/topic/2273-compile-groove-for-pandora/ OP]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. {{HideableNotes|&amp;quot;you can listen to a gigantic Online Music Archive for free.&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Groove]]&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|Elias Woods, bompo (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/Groove.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58952-getting-on-grooveshark/ Discussion]. [http://en.wikipedia.org/wiki/Grooveshark Grooveshark] client. &#039;&#039;&#039;Warning&#039;&#039;&#039;: {{HideableNotes|Requires installing dependencies with opkg. See discussion thread.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[GRsync]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,340 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58861-grsync/ Discussion]. Synchronize folders &amp;amp; files, make backups&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwaei]]&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Zachary Dovel&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Office - dictionary&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,249 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57674-gwaei-port-japanese-english-dictionary/ Discussion]. Japanese-English.&lt;br /&gt;
|-&lt;br /&gt;
|[[hfsutils]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|Silent-Hunter (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=295 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2236-hfsutils-port/ Discussion]. For reading &amp;amp; writing Macintosh file systems.&lt;br /&gt;
|-&lt;br /&gt;
|[[HomeBank]] 4.3&lt;br /&gt;
|2011-02-26&lt;br /&gt;
|Maxime Doyen, mcobit (port)&lt;br /&gt;
|Office - money manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,296 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58506-homebank/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Hotfix 5&lt;br /&gt;
|2011-03-04&lt;br /&gt;
|Pandora team&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/HotFix5-Zaxxon.pnd Official site]&lt;br /&gt;
|Make sure you have this installed. Discussion: [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ GP32X] [http://boards.openpandora.org/index.php?/topic/2080-hotfix-5-released/page__pid__37497#entry37497 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inkscape]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-08&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - vector drawing&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/inkscape.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56954-inkscape/ Discussion]. Currently very slow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Java]] Pnd (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-21&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|System - dependency&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/java.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57598-java-pnd/ Discussion]. Run Java apps.&lt;br /&gt;
|-&lt;br /&gt;
|[[jEdit]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,244 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57614-jedit-programmers-text-editor/ Discussion]. For programmers. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jChemPaint]]&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule drawing&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,242 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57633-jchempaint/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMol]]&lt;br /&gt;
|2010-11-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Graphics - molecule viewing in 3D&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,243 Archive] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57618-jmol-3d-molecule-viewer/ Discussion]. Needs java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[jMP3 Player]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|jaijuju&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.156 Download]&lt;br /&gt;
|[http://code.google.com/p/jmp3player/ Website]. Java.pnd required.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumanji]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|b3w (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://www.mediafire.com/?5va2dj4x6bkrobi Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/jumanji.inf Apps]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11821 Discussion (German)]. [https://wiki.archlinux.org/index.php/Jumanji Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|[[KCHMViewer]] 5.2&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|Office - CHM Reader&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,215 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56901-kcmviewer/ Discussion.] Windows help files reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[KDiff 3]]&lt;br /&gt;
|2011-02-03&lt;br /&gt;
|Joachim Eibl&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,299 Archive] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1440-kdiff3-0995-pandora-3/ Discussion]. Merge 2 or 3 text input files or directories&lt;br /&gt;
|-&lt;br /&gt;
|[[Keyboard layout changer]]&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|slaeshjag&lt;br /&gt;
|System - configuration&lt;br /&gt;
|[http://stuffs.slaeshjag.org/kblayout.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2428-keyboard-layout-changer/ Discussion]. Shows up in Settings as Keyboard Layout&lt;br /&gt;
|-&lt;br /&gt;
|[[Liferea]]&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - RSS Reader&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/liferea.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55089-liferea/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lightweight2]] 1.7&lt;br /&gt;
|2011-04-02&lt;br /&gt;
|cpttom, mcobit (port), Zero3K (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=lightweight2-Lightweight2-112245 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58836-lightweight2/page__view__findpost__p__945285 Discussion]. Small, fast browser.&lt;br /&gt;
|-&lt;br /&gt;
|[[Links2]]&lt;br /&gt;
|2011-03-10&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,333 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Linphone]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - VOIP&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/linphone.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58289-linphone Discussion]. Online phone calls.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]] v2.8.7&lt;br /&gt;
|2011-02-28&lt;br /&gt;
|Mhaws (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,331 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1998-lynx-087/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Me TV]]&lt;br /&gt;
|2010-10-19&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - digital TV&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/metv.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56987-port-request-me-tv/page__p__921501&amp;amp;#entry921501 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Merkaartor]] 0.17.0&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/merkaartor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56656-merkaartor-or-other-osm-editor/page__p__922345&amp;amp;#entry922345 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midnightcommander]]&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,367 Archive]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2621-midnightcommander/ OP] [http://www.gp32x.com/board/index.php?/topic/59103-midnightcommander/ GP32X]&lt;br /&gt;
|-&lt;br /&gt;
|[[Midori]] 0.3.3-1&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|slaeshjag (port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/midori-0.3.3-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59121-midori-0-3-3/ Discussion] Fixed version of Midori.&lt;br /&gt;
|-&lt;br /&gt;
|[[MilkyTracker]]&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,102 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/milkytracker.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57612-remember-the-only-2-keyboard-buttons-at-once-limitation/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minitube]] 1.4&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Flavio Tordini, sebt3 (port)&lt;br /&gt;
|Network - Youtube client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/?f=minitube.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55952-minitube-1-1/ v1.1] [http://www.gp32x.com/board/index.php?/topic/58183-minitube-1-3/ v1.3] [http://www.gp32x.com/board/index.php?/topic/57099-new-version-of-minitube-avaiable/page__view__findpost__p__941908 v1.4]. Youtube browser/player&lt;br /&gt;
|-&lt;br /&gt;
|[[mtPaint]]&lt;br /&gt;
|2010-07-27&amp;lt;br/&amp;gt;2010-12-29&lt;br /&gt;
|Mark Tyler, daniel3000 (port 1), chris_c (port 2)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/mtPaint.pnd/ Download (port 1)] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,263 Archive (port 2)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55561-mtpaint-pnd-available/ Discussion]. For painting &amp;amp; pixel art. Ported twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutt]]&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Network - email client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,334 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1964-mutt-links2-and-gcalctool/ Discussion]. Text-based.&lt;br /&gt;
|-&lt;br /&gt;
|[[MyPaint]]&lt;br /&gt;
|2011-02-27&lt;br /&gt;
|First (port)&lt;br /&gt;
|Graphics - image editor&lt;br /&gt;
|[http://webusers.spa.umn.edu/~laurens/pnd/mypaint-0.9.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1817-mypaint-port/ Discussion]. [http://mypaint.intilinux.com/ Website]. Has pressure sensitivity.&lt;br /&gt;
|-&lt;br /&gt;
|[[ncmpcpp4P]] v0.5.7.0&lt;br /&gt;
|2011-03-01&lt;br /&gt;
|remogatto (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[https://github.com/downloads/remogatto/ncmpcpp4P/ncmpcpp4P_v0.5.7.0.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2032-ncmpcpp4p/ Discussion]. [http://unkart.ovh.org/ncmpcpp/ Website] ncurses-based music player&lt;br /&gt;
|-&lt;br /&gt;
|[[Netsurf]] 2.6&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|slaeshjag(port)&lt;br /&gt;
|Network - web browser&lt;br /&gt;
|[http://stuffs.slaeshjag.org/netsurf.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/2129-netsurf/ OP] [http://www.gp32x.com/board/index.php?/topic/58913-netsurf-2-6/ GP32X] No SSL support&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightvision]] 3.0&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|F_Slim (port)&lt;br /&gt;
|Office - planetarium&lt;br /&gt;
|[http://www.slimpages.de/extern/nightvision.pnd.zip Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2299-nightvision-30/ Discussion] [http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11810 (German}]. Needs java.pnd installed. May not work in HF5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ommpc]] v0.5.4&lt;br /&gt;
|2010-10-06&lt;br /&gt;
|Tim Temple&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,133 Archive]&lt;br /&gt;
|MPD client [http://www.gp32x.com/board/index.php?/topic/55039-ommpc-v0-5-2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[OSM2Go]]&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - openstreetmap editor&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osm2go.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Osmo]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - personal organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/osmo.pnd Download]&lt;br /&gt;
|[http://clayo.org/osmo/ Website] [http://www.gp32x.com/board/index.php?/topic/56455-osmo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PanDebian]]&lt;br /&gt;
|2011-02-04&lt;br /&gt;
|Gregor&lt;br /&gt;
|System&lt;br /&gt;
|[http://codu.org/tmp/pandebian.pnd Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1474-pandebian/ Discussion]. [[Extend Utils]] alternative for Angstrom-Debian cooperation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Fractals&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Or Green&lt;br /&gt;
|Graphics - fractals&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Other/PFractals.inf Apps]&lt;br /&gt;
|fractal generator. [http://www.gp32x.com/board/index.php?/topic/51402-mandelbrot-set-generator-for-pandora/page__st__75 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora SD Installer 1.2&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|Dave1234&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=337 Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2297-pandora-sd-installer/page__view__findpost__p__42772 Discussion]. Install Pandora OS to your SD card.&lt;br /&gt;
|-&lt;br /&gt;
|[[PanPlayer]] Beta 4&lt;br /&gt;
|2011-02-24&lt;br /&gt;
|JDGBOLT&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Application/PanPlayer.inf Apps]&lt;br /&gt;
|&#039;&#039;&#039;Needs Hotfix 5&#039;&#039;&#039;. [http://www.gp32x.com/board/index.php?/topic/58769-panplayer-beta/ Discussion]. Optimized mplayer build&lt;br /&gt;
|-&lt;br /&gt;
|[[Pencil]] 0.4.4b (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Graphics - animation&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pencil.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57362-pencil/ Discussion]. 2D animation &amp;amp; drawing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pepviewer]]&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|Skadus (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://www.mediafire.com/?t0sop9wrj087e1t Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1869-pepviewer/ Discussion]. Ported from PSP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgin]] 2.7.10&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - IM client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pidgin.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56898-pidgin/ Discussion]. This version no longer uses [[NAND]] to [http://www.gp32x.com/board/index.php?/topic/56898-pidgin/page__view__findpost__p__934658 store data].&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDbuilder]] v1.1&lt;br /&gt;
|2011-02-22&lt;br /&gt;
|freedomdown (Ryan Dallaire)&lt;br /&gt;
|Development&lt;br /&gt;
|[http://www.freedomdown.ca/storage/pndb.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/page__view__findpost__p__940230 Discussion]. Graphical PND maker.&lt;br /&gt;
|-&lt;br /&gt;
|PS3 Bluetooth Controller - Sixpair Utility&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|Jim Paris, Samson Yeung, AireTamStrm (port) &lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,4 Archive]&lt;br /&gt;
|Use a DualShock III Controller or SIXAXIS controller via USB&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_assoc]]&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=369 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2634-pnd-assoc/ Discussion] Associate file types with PNDs&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_run.sh]] installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-04-02&lt;br /&gt;
|sebt3&lt;br /&gt;
|System&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59113-pnd-run-sh/ Discussion]. Fix PND crashing errors since HF5.&lt;br /&gt;
|-&lt;br /&gt;
|[[pnd_utils]]&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Jey123456&lt;br /&gt;
|System&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=Pnd_Utils Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2688-pnd-utils/ Discussion] Includes pnd_assoc and some other features.&lt;br /&gt;
|-&lt;br /&gt;
|[[PNDStore]]&lt;br /&gt;
|2011-04-05&lt;br /&gt;
|Tempel&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/PNDstore-0.1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59148-pndstore/page__view__findpost__p__945654 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[PSFreedom]]&lt;br /&gt;
|2010-09-23&lt;br /&gt;
|Notaz (port)&lt;br /&gt;
|Other&lt;br /&gt;
|[http://pandorapress.net/gruso/psfreedom.ko Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56752-psfreedom-for-pandora/ Discussion]. Allows homebrew on your PS3.&lt;br /&gt;
|-&lt;br /&gt;
|[[qBittorrent]]&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://dl.dropbox.com/u/13011238/qbittorrent-1.3.3-pandora.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58993-qbittorrent/ GP32X] [http://boards.openpandora.org/index.php?/topic/2389-qbittorrent/page__gopid__41612#entry41612 OP]&lt;br /&gt;
|-&lt;br /&gt;
|[[qOrganizer]]&lt;br /&gt;
|2010-11-04&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - organizer&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qorganizer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,233 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57359-qorganizer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[QSynth &amp;amp; FluidSynth]] 0.3.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|Kazuki (port)&lt;br /&gt;
|Audio - synthesizer&lt;br /&gt;
|[http://pandora.idb.s1.jcink.com/qsynth-0.3.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59011-porting-qsynth-fluidsynth-with-yactfeau/page__view__findpost__p__943670 Discussion] [http://qsynth.sourceforge.net/qsynth-index.html Website] {{HideableNotes|software synthesiser based on the Soundfont specification.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[QtSpotify]]&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - music streaming&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qtspotify.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58955-qtspotify/ Discussion]. Spotify client.&lt;br /&gt;
|-&lt;br /&gt;
|Quick Change CPU Speed&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|Pleng&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/CPUSpeeds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54583-quick-change-cpu-speeds/ Discussion]. Add CPU speed presets to your menu.&lt;br /&gt;
|-&lt;br /&gt;
|RAM Defragger 0.4.0&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Tobias &#039;knilch&#039; Jordan&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,359 Archive]&lt;br /&gt;
|memory optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[Remmina]]&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|mindlord (port)&lt;br /&gt;
|Network - VNC/RDP/XDMCP client&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,99 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/remmina.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54610-remmina-0-7-5/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockbox]] 3.8.x (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|Thomas Jarosch, froggyman (port)&lt;br /&gt;
|Audio - music player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,343 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2094-rockbox-as-an-app/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[RText]]&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Fifesoft, Chrysipp (port)&lt;br /&gt;
|Development - text editor&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.157 Download]&lt;br /&gt;
|[http://translate.googleusercontent.com/translate_c?hl=en&amp;amp;ie=UTF-8&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://forum.gp2x.de/viewtopic.php%3Ff%3D59%26t%3D10106%26sid%3D5788c986948f651167f85a989309482d&amp;amp;prev=_t&amp;amp;rurl=translate.google.com&amp;amp;usg=ALkJrhivaNHspNg4XSb4aOpjskxivvIRXw Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Mod Player]]&lt;br /&gt;
|2010-06-10&lt;br /&gt;
|?&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.79 Download]&lt;br /&gt;
|Player for MOD and XM.&lt;br /&gt;
|-&lt;br /&gt;
|[[Schism Tracker]]&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Storlek, Stuckie (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,6,89 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Application/schismtracker.inf Apps]&lt;br /&gt;
|Clone of Impulse Tracker&lt;br /&gt;
|-&lt;br /&gt;
|[[Scientific Calculator]]&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|Chrysipp (port)&lt;br /&gt;
|Office - calculator&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/JavaScientificCalculator.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11714 Discussion (German)]. Must have Java.pnd installed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scite]] 2.21&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|urjaman (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://urjaman.dyndns.info/scite221.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57116-scite-2-21-ported/ Discussion]. Scintilla-based syntax highlighting text editor&lt;br /&gt;
|-&lt;br /&gt;
|Script Launcher&lt;br /&gt;
|2011-03-29&lt;br /&gt;
|meandu229&lt;br /&gt;
|System&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2640-script-launcher/ Discussion] script to launch .sh files&lt;br /&gt;
|-&lt;br /&gt;
|SD Card Speed Fix&lt;br /&gt;
|2010-06-13&lt;br /&gt;
|mawler&lt;br /&gt;
|System&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,88 Archive]&lt;br /&gt;
|improve SD writing speed, but risk data corruption if writing is interrupted&lt;br /&gt;
|-&lt;br /&gt;
|[[Seq24]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - music tracker&lt;br /&gt;
|[http://users.tpg.com.au/pw2007/seq24.beta1.pnd Download] &lt;br /&gt;
|MIDI sequencer. [http://www.gp32x.com/board/index.php?/topic/56517-seq24-midi-sequencer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SMPlayer]] 0.6.9-1&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,114,298 Archive] &lt;br /&gt;
|MPlayer frontend. [http://www.gp32x.com/board/index.php?/topic/58511-smplayer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[SUPA]] 0.1-1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Simple Updater for Pandora Applications&amp;lt;/small&amp;gt; &lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Bryce Leo&lt;br /&gt;
|System - Application Downloader/Updater&lt;br /&gt;
|[http://drive.and-a-half.com/SUPA.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55023-supa-simple-updater-for-pandora-applications/ Discussion]. No GUI yet. PNDStore is probably better.&lt;br /&gt;
|-&lt;br /&gt;
|[[Synergy]]&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|Network - VNC client&lt;br /&gt;
|[http://www.mediafire.com/?npdbkibd5bm5ckb Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56943-synergy-clientserver-as-pnd/ Discussion]. Control your PC from your Pandora.&lt;br /&gt;
|-&lt;br /&gt;
|[[TiMidity++]] 2.13.3 (player + Daemon loader)&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|Gruso (port)&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://bunnitude.com/gruso/timidity-alsa-daemon.pnd Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59041-timidity-2-13-2-port/ GP32X] [http://boards.openpandora.org/index.php?/topic/2450-timidity/ OP]. Must install Timidity MIDI Installer first. {{HideableNotes|This makes Timidity visible to sequencers as a device.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Timidity MIDI Installer]]&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|sebt3&lt;br /&gt;
|Audio - MIDI&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/timidity_midi_installer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,273 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Discussion]. MIDI patches installer. {{HideableNotes|It will allow you to have music for games that use MIDI. There are 3 different sound-sample sets packing different levels of sound quality. Installs to [[NAND]], though you can put them on SD card and then it&#039;s less than 2k on NAND (2 2-line files).}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmission]]&lt;br /&gt;
|2010-09-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Network - BitTorrent client&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/transmission.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,112,208 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56553-bit-torrent-client/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[TrueCrypt]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-12&amp;lt;br/&amp;gt;2010-07-18&lt;br /&gt;
|TJSomething (port)&amp;lt;br/&amp;gt;daniel3000 (old port)&lt;br /&gt;
|System - encryption&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,321 Archive] [http://www.hermocom.com/en/downloads/openpandora/TrueCrypt.pnd/ old version]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1763-truecrypt-port/ Discussion]. [http://www.gp32x.com/board/index.php?/topic/55347-truecrypt-pnd-ready-for-testing/ Discussion (old)].&lt;br /&gt;
|-&lt;br /&gt;
|[[TV-Browser]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|chrysipp (port)&lt;br /&gt;
|Network - TV guide&lt;br /&gt;
|[http://web.student.tuwien.ac.at/~e0725060/TVBrowser.pnd Download] &lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11706 Discussion (German)]. [http://sourceforge.net/projects/tvbrowser/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unace]]&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UnRar]]&lt;br /&gt;
|2010-08-06&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[UPX]] (The Ultimate Packer for eXecutables)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55761-decompressors/ Discussion]. Not a PND. {{HideableNotes|Once installed, adds functionality to Pandora&#039;s built-in archiving gui (squeeze)|}}&lt;br /&gt;
|-&lt;br /&gt;
|Viewnior 1.0&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Graphics - image viewer&lt;br /&gt;
|[http://bunnitude.com/gruso/Viewnior.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55618-viewnior-pnd-available/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Vim Gvim 7.2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|Office - text editor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55813-vim-gvim-7-2/ Discussion]. [http://www.vim.org/about.php About]. Not a PND.&lt;br /&gt;
|-&lt;br /&gt;
|[[VLC]] 1.1.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-12&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player (video &amp;amp; audio)&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/vlc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54922-vlc/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wahcade]] Emulator Frontend b1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|Sigma (port)&lt;br /&gt;
|System - frontend&lt;br /&gt;
|[http://www.mediafire.com/?h8o33khvtcy3x8m Download] &lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1508-wahcade-frontend-beta1/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|[[Wbar]]&lt;br /&gt;
|2011-03-03&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - app launcher&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,338 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58858-wbar/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &amp;quot;Another Test Wifi Driver&amp;quot; (&#039;&#039;&#039;Beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|David, notaz&lt;br /&gt;
|System&lt;br /&gt;
|[http://notaz.gp2x.de/misc/pnd/wl1251-modules_1.0-r24.5_omap3-pandora.ipk Download] &lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58888-another-test-wifi-driver/ GP32X] [http://boards.openpandora.org/index.php?/topic/2151-another-test-wifi-driver/ OP]. HF5 only, not for use with HF6.&lt;br /&gt;
|-&lt;br /&gt;
|WiFi &#039;&#039;&#039;Beta test&#039;&#039;&#039;&lt;br /&gt;
|2010-11-05&lt;br /&gt;
|Evildragon&lt;br /&gt;
|System&lt;br /&gt;
|[http://www.openpandora.org/downloads/WiFiBETA.pnd Download] &lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57364-wifi-betatest/ Discussion]. Might fix WiFi issues.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worker]] 2.17.11&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|mash (port)&lt;br /&gt;
|System - file manager&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,375 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2709-worker-21711/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xarchiver]] 0.5.2&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|System - file archiver&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,115,259 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57748-xarchiver/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Xbindkeys&lt;br /&gt;
|2010-10-14&lt;br /&gt;
|Lomaxx (port)&lt;br /&gt;
|System&lt;br /&gt;
|[http://userpages.uni-koblenz.de/~bbrink/tmp/xbindkeys-1.8.3_prebuild.tar.gz Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57037-xbindkeys-precompiled/ Discussion]. Configure hotkeys&lt;br /&gt;
|-&lt;br /&gt;
|[[XBMC]] 10.0 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Media player&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xbmc.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57106-xbmc-media-center/page__view__findpost__p__942955 Discussion]. Functions as &amp;quot;entertainment hub&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|XFE 1.32.1&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|Maxim Baranov, Roland Baudin, packaged by sebt3&lt;br /&gt;
|System - file manager, packager&amp;lt;br/&amp;gt;Graphics - image viewer&amp;lt;br/&amp;gt;Office - notepad&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,116,163 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Xournal]]&lt;br /&gt;
|2010-10-03&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Office - journal&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/xournal.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56864-xournal/ Discussion]. Can annotate PDFs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zim]]&lt;br /&gt;
|2011-03-02&lt;br /&gt;
|Mindlord (port)&lt;br /&gt;
|Office - personal wiki&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,8,337 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58850-zim-the-desktop-wiki/page__view__getnewpost Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skins===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Basic Gray&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=506 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueFuture&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,239 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlueWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=434 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Executive&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,250 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928158 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gray Is Sexy&lt;br /&gt;
|2010-11-27&lt;br /&gt;
|milkshake&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.liquidfists.com/files/grayissexy.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928315 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Midnight&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Trevsweb&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://trevsweb.com/pandainterface/midnight.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Newsprint&lt;br /&gt;
|2010-07-26&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.strappysolutions.com/demos/pandora/newsprint.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__876021 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedDevil&lt;br /&gt;
|2010-11-26&lt;br /&gt;
|Sarlix&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,248 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/page__view__findpost__p__928099 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|RedWash&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=433 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Toybox &amp;amp; Corporate (2 skins)&lt;br /&gt;
|2010-06-14&lt;br /&gt;
|Pleng&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=432 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wasp&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|Farox&lt;br /&gt;
|Minimenu skin&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,67,238 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Arch Linux&lt;br /&gt;
|2011-03-19&lt;br /&gt;
|wejp&lt;br /&gt;
|Full OS with X&lt;br /&gt;
|[http://wejp.k.vu/pandora/plugapps_linux_on_the_pandora_handheld Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59027-arch-linux-on-the-pandora/ Discussion] Using PlugApps, some libraries missing (like libpnd)&lt;br /&gt;
|-&lt;br /&gt;
|Debian 1.0.4&lt;br /&gt;
|2011-04-03&lt;br /&gt;
|Stuckie&lt;br /&gt;
|Full OS with X&lt;br /&gt;
|[http://pandorawiki.org/Debian_On_SD#Debian_On_SD Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/page__view__findpost__p__945432 GP32X] [http://boards.openpandora.org/index.php?/topic/1819-debian-on-sd/page__view__findpost__p__46998 OP] &lt;br /&gt;
|-&lt;br /&gt;
|Minimenu With Toggle Detail Panel Support (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|skeezix&lt;br /&gt;
|Simple launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/detail-toggle/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58327-beta%3B-minimenu-with-toggle-detail-panel-support/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|skeezix&lt;br /&gt;
|Simple launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110126.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|skeezix&lt;br /&gt;
|Simple launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110127.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-02&lt;br /&gt;
|skeezix&lt;br /&gt;
|Simple launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110202.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Minimenu Beta Installer (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|skeezix&lt;br /&gt;
|Simple launcher&lt;br /&gt;
|[http://www.codejedi.com/pandora/minimenu/mmenu_beta_installer_20110209.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58377-minimenu-preview-beta-for-you-to-try/page__view__findpost__p__938340 Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Type&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[GLES]] (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-02&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56453-little-gles-pandora-test/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
===Demos/technical demos===&lt;br /&gt;
&lt;br /&gt;
==Unreleased software (&amp;quot;Projects Under Development&amp;quot;)==&lt;br /&gt;
This section includes both software that is actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
===Operating systems===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Android Omap&lt;br /&gt;
|[http://elinux.org/Android_on_OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AROS Arm&lt;br /&gt;
|[http://projects.powerdeveloper.org/project/imx515/735]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Debian&lt;br /&gt;
|[http://debian.org] [http://www.gp32x.com/board/index.php?/topic/57097-debian-on-an-sd-card/]&lt;br /&gt;
|working build&lt;br /&gt;
|Stuckie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FreeBSD&lt;br /&gt;
|[http://wiki.freebsd.org/FreeBSD/arm/OMAP]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fedora ARM&lt;br /&gt;
|[http://fedoraproject.org/wiki/Architectures/ARM]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gentoo Linux&lt;br /&gt;
|[http://neuvoo.org] [http://vminko.org/gentoo_manuals/pandora]&lt;br /&gt;
|Working build, not completed&lt;br /&gt;
|javaJake, Viridior, vminko&lt;br /&gt;
|IRC: (FreeNode) #gentoo-pandora&lt;br /&gt;
|-&lt;br /&gt;
|HaikuOS&lt;br /&gt;
|[http://www.haiku-os.org]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ohhie GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58320-video-ohhie-gui/]&lt;br /&gt;
|working build&lt;br /&gt;
|Pleng&lt;br /&gt;
|Last update: Jan. 2011&lt;br /&gt;
|-&lt;br /&gt;
|RISC&amp;amp;nbsp;OS&lt;br /&gt;
|[[RISC OS|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|Uwe Kall, Jeffrey Lee + others&lt;br /&gt;
|BeagleBoard port available for download and testing.&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu ARM&lt;br /&gt;
|[http://www.ubuntu.com/products/whatisubuntu/arm]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xoo on ubuntu&lt;br /&gt;
|[[Xoo on ubuntu|Link]]&lt;br /&gt;
|wip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OLA.G.E&lt;br /&gt;
|[http://sourceforge.net/projects/olage/]&lt;br /&gt;
|Wip&lt;br /&gt;
|neilae&lt;br /&gt;
|Game Engine with Authoring Tool for multiplatforms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Graphic Engines===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|GLES2D&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|OpenGL ES 2D library&lt;br /&gt;
|-&lt;br /&gt;
|GL-WES-v2.0&lt;br /&gt;
|[http://code.google.com/p/gl-wes-v2/] &lt;br /&gt;
|Working Build&lt;br /&gt;
|Adventus&lt;br /&gt;
|Opensource OpenGL 2.0 driver built on OpenGL ES 2.0&lt;br /&gt;
|-&lt;br /&gt;
|Irrlicht&lt;br /&gt;
|[http://irrlicht.sourceforge.net/] [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32538&amp;amp;start=45]&lt;br /&gt;
|working build&lt;br /&gt;
|Hybrid&lt;br /&gt;
|3D game engine&lt;br /&gt;
|-&lt;br /&gt;
|NSS Engine&lt;br /&gt;
|[http://www.nosiestastudios.com/wiki/] [http://www.youtube.com/user/Prompt84]&lt;br /&gt;
|&lt;br /&gt;
|No Siesta Studios&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OGRE Engine&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46706] [http://www.youtube.com/watch?v=LDtUE5PIhV0]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3D real-time renderer&lt;br /&gt;
|-&lt;br /&gt;
|Otaco Glost Engine&lt;br /&gt;
|[http://www.youtube.com/user/otacogloost], [http://www.gp32x.com/board/index.php?/topic/48393-i-did-stuff/page__p__736650&amp;amp;#entry736650]&lt;br /&gt;
|working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quad-Ren 2D&lt;br /&gt;
|[http://quad-ren.sourceforge.net/index.php]&lt;br /&gt;
|Working&lt;br /&gt;
|Hessiess&lt;br /&gt;
|Version 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|SDL GLES&lt;br /&gt;
|[http://github.com/Cpasjuste/sdl-1.2.13_gles/tree]&lt;br /&gt;
|working&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|XreaL&lt;br /&gt;
|[http://xreal.sourceforge.net/xrealwiki/]&lt;br /&gt;
|&lt;br /&gt;
|Pickle&lt;br /&gt;
|No longer being worked on. [http://www.gp32x.com/board/index.php?/topic/55173-xreal-patch-question/]&lt;br /&gt;
|-&lt;br /&gt;
|Stratagus&lt;br /&gt;
|[http://stratagus.sourceforge.net/]&lt;br /&gt;
|working build&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|RTS Engine&lt;br /&gt;
|-&lt;br /&gt;
|WakeBreaker&lt;br /&gt;
|[http://w1xer.at/pandora/]&lt;br /&gt;
|working codebase - can be compiled onboard&lt;br /&gt;
|torpor&lt;br /&gt;
|Working C++ codebase to implement a 3D game using nothing more than OpenGLES 1.1 .. can even be built *on* the Pandora, with nothing more than the onboard compiler. WakeBreaker contains everything you need to get started writing a 3D game in C++ with OpenGL ES - no further libraries required. Its an excellent example of how to write a 3D game in plain, easy to understand C++ and can serve as a working base for your own developments, easily enough.&lt;br /&gt;
|}&lt;br /&gt;
===Other programs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Inside The Box&lt;br /&gt;
|[http://www.openpandora.pl broken] [http://www.youtube.com/watch?v=uLMmJBDEs2E broken]&lt;br /&gt;
|wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|Pandora e-zine&lt;br /&gt;
|-&lt;br /&gt;
|Math-NEON&lt;br /&gt;
|[http://code.google.com/p/math-neon/]&lt;br /&gt;
|Wip&lt;br /&gt;
|Adventus&lt;br /&gt;
|cmath like library optimized for ARM NEON coprocessor&lt;br /&gt;
|-&lt;br /&gt;
|MythTVPlayer&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52882-mythtvplayer/]&lt;br /&gt;
|Working build&lt;br /&gt;
|Pickle&lt;br /&gt;
|Media center + TV/DV recording&lt;br /&gt;
|-&lt;br /&gt;
|Pandaphone&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48327-pandaphone/]&lt;br /&gt;
|&lt;br /&gt;
|jb0yx&lt;br /&gt;
|project to incorporate the Open Pandora handheld device with cell phone technology&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Sync Suite&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|Pangea GUI&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=45631&amp;amp;hl=pangea]&lt;br /&gt;
|WIP&lt;br /&gt;
|efegea&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|Panorama&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51076-panorama/]&lt;br /&gt;
|abandoned &lt;br /&gt;
|dflemstr&lt;br /&gt;
|Gmenu alternative&lt;br /&gt;
|-&lt;br /&gt;
|PDM&lt;br /&gt;
|[http://github.com/Cpasjuste/pdm/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Light desktop manager for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PGui&lt;br /&gt;
|[http://github.com/Cpasjuste/pgui/tree]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Standard emulator fronted for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PMenu&lt;br /&gt;
|[http://mydedibox.fr/_stuff/pandora/]&lt;br /&gt;
|&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|PND Builder for windows&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47088-pnd-builder-for-windows/]&lt;br /&gt;
|Working build&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Qemu&lt;br /&gt;
|[http://wiki.qemu.org/]&lt;br /&gt;
|testing build&lt;br /&gt;
|Fabrice Bellard&lt;br /&gt;
|open source machine emulator and virtualizer&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|[http://www.youtube.com/user/Zoxc64]&lt;br /&gt;
|wip&lt;br /&gt;
|Zoxc64&lt;br /&gt;
|Minimal Menu for Pandora&lt;br /&gt;
|-&lt;br /&gt;
|Simple Dev Studio for Pandora&lt;br /&gt;
|[http://www.openpandora.pl broken]&lt;br /&gt;
|Wip&lt;br /&gt;
|StreaK&lt;br /&gt;
|for Windows 9x/NT&lt;br /&gt;
|-&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|[[TINXL]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Application stack for multiplayer internet games&lt;br /&gt;
|}&lt;br /&gt;
===Demos / Technical Demos for OpenPandora===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Project Name&lt;br /&gt;
!Link&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Cell Shading&lt;br /&gt;
|[http://www.youtube.com/watch?v=cpAj0jHglGw]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Demo with MP3 Playback&lt;br /&gt;
|[http://www.youtube.com/watch?v=hkx18kruRJs]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenGL Skull Demo&lt;br /&gt;
|[http://www.youtube.com/watch?v=qG7EDaZpyOo]&lt;br /&gt;
|working build&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WaveDemo&lt;br /&gt;
|[http://www.youtube.com/watch?v=4wgEHFCq9Lo]&lt;br /&gt;
|Working&lt;br /&gt;
|Otaco&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://www.pandorasource.de/download.php PandoraSource.de downloads] - German Pandora download site&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Games&amp;diff=7331</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Games&amp;diff=7331"/>
		<updated>2011-04-05T19:22:26Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added Greyout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;These lists were last updated on 2011-03-31 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Games Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Games#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Emulator list]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If different versions of a game were released, please make sure the &amp;quot;release date&amp;quot; is the most recent one when editing this article.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories (such as Genre, Release date, etc.)&lt;br /&gt;
==Released games==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Release date&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Download&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abe&#039;s Amazing Adventure]]&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,246 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57658-abes-amazing-adventure/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Abuse-SDL&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Shooter (Platform)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/abuse.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54771-abuse-sdl/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|AlephOne Trilogy 0.23.1 (Marathon 2, Marathon Infinity)*&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,143 Archive]&lt;br /&gt;
|[http://sourceforge.net/projects/marathon/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Alien Blaster&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Alienblaster Team, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,116 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amoebax&lt;br /&gt;
|2010-10-10&lt;br /&gt;
|Safareig Creatiu, Àlex Almarza, Jordi Fita, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/amoebax.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion][http://www.emma-soft.com/games/amoebax/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Angband&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|Angband team, skeezix (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,94 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Angry Drunken Dwarves&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Joe Wreschnig, EvilDragon (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/AngryDD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,41 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ASCIIpOrtal&lt;br /&gt;
|2010-07-04&lt;br /&gt;
|Joe Larson, CME (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,132 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AudioRace 1.5&lt;br /&gt;
|2011-03-06&lt;br /&gt;
|crow_riot (port)&lt;br /&gt;
|Rhythm / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://katzl.riot.org/pnd/releases/audiorace-v1.5.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58591-audiorace-1-5/page__view__findpost__p__942051 Discussion] Has mp3 support.&lt;br /&gt;
|-&lt;br /&gt;
|Ballgame HD (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-25&lt;br /&gt;
|RomanH, Pixitu&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,227 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57180-ballgame-hd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle for Wesnoth]] v1.8.5-1&lt;br /&gt;
|2010-09-26&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,25 Archive] [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; stable series&lt;br /&gt;
|-&lt;br /&gt;
|Battle for Wesnoth v1.9.4-1&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|Ivanovic (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.4/wesnoth-1.9.4-1.pnd/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55033-battle-for-wesnoth-1-8-3/ Discussion]; development series&lt;br /&gt;
|-&lt;br /&gt;
|BattleJewels&lt;br /&gt;
|2010-03-29&lt;br /&gt;
|Skeezix, codejedi&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/battlejewels20100329.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,48 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Beat2X&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Rhythm&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/beat2x.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,105 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bejeweled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bejeweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57167-bejeweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Biniax 2&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,160 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55349-pandora-biniax2-biniax2-for-pandora-v130 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BlobWars v2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|Sigma.NL&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.mediafire.com/file/s5eb33gdkv88d3r/blobwars-v2.tar Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55339-testing-blobwars-soulfu Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Blocks of the Undead&lt;br /&gt;
|2011-01-08&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,270 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58134-blocks-of-the-undead/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BomberClone&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|BomberClone Team&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,149 Archive]&lt;br /&gt;
|Bomberman clone&lt;br /&gt;
|-&lt;br /&gt;
|Bos Wars&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Strategy - real time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/boswars.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55413-bos-wars/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Boxbot4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.154 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website] Like Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Briquolo&lt;br /&gt;
|2011-02-08&lt;br /&gt;
|cbr, paeryn (port), sebt3 (port), Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,314 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58596-briquolo/ Discussion] [http://briquolo.free.fr/en/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Bubble Chains (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/bubble_chains.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57290-bubble-chains/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|BubbMan 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|pymike, Tempel (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://randy.heydon.selfip.net/extra/BubbMan2.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,266 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58096-bubbman-2/ Discussion] {{HideableNotes|Default set at 700Mhz, but may work well at lower speeds}}&lt;br /&gt;
|-&lt;br /&gt;
|The Bub&#039;s Brothers&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Armin Rigo, Nick Daly (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,362 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2477-the-bubs-brothers/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|C-Dogs&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Lumaki, Pickle (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CDogs.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,42 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ceferino&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Don Ceferino Hazaña&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,103 Archive]&lt;br /&gt;
|Pang remake&lt;br /&gt;
|-&lt;br /&gt;
|Chuckie Egg&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|Paul Brook&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,197 Archive]&lt;br /&gt;
|Clone of the 8-bit game&lt;br /&gt;
|-&lt;br /&gt;
|Circus Linux&lt;br /&gt;
|2010-07-20&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/Circuslinux.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55407-circuslinux-pnd-available/ Discussion] Circus Atari clone&lt;br /&gt;
|-&lt;br /&gt;
|Classic Invaders&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|Todd Steinackle, Gareth Francis (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,277 Archive]&lt;br /&gt;
|Space Invaders clone&lt;br /&gt;
|-&lt;br /&gt;
|Clonk2x (Clonk Planet)&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+C?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,148 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/clonk2x.inf Apps]&lt;br /&gt;
|[http://www.clonk.de/ Website] [http://www.gp32x.com/board/index.php?/topic/55175-clonk-rage/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Color Lines (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ColorLines.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen*&amp;lt;br/&amp;gt;aka. CGenius&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|CGenius team, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58070-commander-genius-for-pandora-enhanced-keen-engine/ Discussion] Engine for CK&lt;br /&gt;
|-&lt;br /&gt;
|CorsixTH*&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|CorsixTH team, Wally (port)&lt;br /&gt;
|Simulation / Godgame&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[https://idisk.mac.com/catapultit//Public/CorsixTH-B5.zip Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/1734-corsix-th-open-theme-hospital-engine/ OP] [http://www.gp32x.com/board/index.php?/topic/58690-corsix-th-open-theme-hospital-engine/ GP32X]. An engine for Theme Hospital.  &lt;br /&gt;
|-&lt;br /&gt;
|Crimson Fields (pandora 0.2.1, general 0.5.3)&lt;br /&gt;
|2010-09-14&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,203 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56583-crimson-fields-for-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|CromoZome&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|PokeParadox&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/CromoZome.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,183 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome Website]&lt;br /&gt;
|-&lt;br /&gt;
|D1X-Rebirth (Descent)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,175 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent-shareware.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|D2X-Rebirth (Descent 2)*&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,177 Archive]&lt;br /&gt;
|[http://www.dxx-rebirth.com/ Website] Get the original shareware files [http://www.dxx-rebirth.com/download/dxx/content/descent2-demo.zip here.]&lt;br /&gt;
|-&lt;br /&gt;
|Daimonin 0.10.1 (B5)&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/daimonin-0.10.1-Os.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55979-daimonin-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Deathtrap Remix&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Mindlord&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/deathtrap.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,100 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin 0.0.12&lt;br /&gt;
|2010-10-20&lt;br /&gt;
|Yamara (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,225 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57117-defendguin/page__gopid__922761&amp;amp;#entry922761 Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Defendguin (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/ac44cb/defendguin.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/187-defendguin/ Discussion] Defender clone&lt;br /&gt;
|-&lt;br /&gt;
|Der Clou!**&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|Jan Wiescher (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,328 Archive]&lt;br /&gt;
|In German. Download data files [http://web.ist.utl.pt/~ist62669/theclue/theclue-data.tar.gz here].&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood (&#039;&#039;&#039;outdated&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-31&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/freedink.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/ Discussion]. No music.&lt;br /&gt;
|-&lt;br /&gt;
|Dink Smallwood&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Cobalt (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.megaupload.com/?d=DJMDE2VJ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58637-dink-smallwood/page__view__findpost__p__938931 Discussion]. This has proper controls and music.&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Bolonkey&lt;br /&gt;
|2011-01-17&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,275 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58252-donkey-bolonkey/ Discussion] clone of Rat Poker&lt;br /&gt;
|-&lt;br /&gt;
|Doom Legacy*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/doomlegacy.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Doom (CDoom - chocolate/strawberry)*&lt;br /&gt;
|2011-03-16&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/cdoom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__view__findpost__p__943433 Discussion] Runs doom, heretic, hexen, strife wads.&lt;br /&gt;
|-&lt;br /&gt;
|Doom (PrBoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/prboom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] [http://www.gp32x.com/board/index.php?/topic/56700-prboom-with-picklelauncher-for-pandora/page__view__findpost__p__936645 (old)] Enhanced Doom engine [http://prboom.sourceforge.net/ Website] {{HideableNotes|Fully compatible with [http://www.nongnu.org/freedoom/ Freedoom], a free clone that comes as a .WAD file. Uses [[PickleLauncher]]}}&lt;br /&gt;
|-&lt;br /&gt;
|Doom (ZDoom)*&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zdoom.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58896-prboom-zdoom-doomlegacy/page__pid__942083__st__0&amp;amp;#entry942083 Discussion] Very slow.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Crawl Stone Soup&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|Alex777 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,366 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2597-dungeon-crawl-stone-soup/ Discussion] Does not come as a PND.&lt;br /&gt;
|-&lt;br /&gt;
|Dungeon Master aka. Chaos Strikes Back**&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|? (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.diamondsword.de/csb/csbwin-11.059rc1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59125-dungeon-master-chaos-strikes-back-etc-for-pandora/ Discussion]. Data files included in download.&lt;br /&gt;
|-&lt;br /&gt;
|Eat the Whistle&lt;br /&gt;
|2010-05-25&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Etwhistle.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eboard with GNUChess&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|&lt;br /&gt;
|Chess&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,121 Archive]&lt;br /&gt;
|Internet play allowed&lt;br /&gt;
|-&lt;br /&gt;
|eDuke32SDL (Duke Nukem 3D)*&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|eduke32 team&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/eduke32SDL.inf Apps]&lt;br /&gt;
|Get the original shareware files [http://liberatedgames.com/game.php?game_id=19 here]&lt;br /&gt;
|-&lt;br /&gt;
|Einstein würfelt nicht&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|&lt;br /&gt;
|Board&lt;br /&gt;
|N+S&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,346 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elemental 0.2&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Chaosmage&lt;br /&gt;
|Sandbox&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/elemental.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55303-elemental-0-2-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Eliot&lt;br /&gt;
|2011-03-26&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=360 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2599-eliot-open-source-scrabble/ Discussion] Open source Scrabble&lt;br /&gt;
|-&lt;br /&gt;
|Enigma 1.01&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|Whynodd&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,174 Archive]&lt;br /&gt;
|[http://www.nongnu.org/enigma/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|FHeroes Port (Heroes Of Might And Magic 2)*&lt;br /&gt;
|2010-03-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/FHeroes2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,44 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47553 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|FishFillets&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,179 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flare 0.12+svn294&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/flare.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58356-flare/page__view__findpost__p__944042 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Formido&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/formido.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58322-formido/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Frag4K&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=988 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11698 Discussion (German)] Requires Java.pnd. 3D Labyrinth levels.&lt;br /&gt;
|-&lt;br /&gt;
|FreeCiv 2.1.9&lt;br /&gt;
|2010-05-31&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,77 Archive]&lt;br /&gt;
|[http://freeciv.wikia.com/wiki/Main_Page Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|FreeCol 0.9.5&lt;br /&gt;
|2011-03-22&lt;br /&gt;
|mash (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mash-systeme.de/downloads/freecol128mb.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2492-freecol-095/page__view__findpost__p__43716 Discussion]. [http://www.freecol.org/ Website]. Colonization clone. Needs Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Frogatto and Friends v4318-1&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,312 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58558-frogatto-and-friends/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|[[Frotz]] v2.43 (Z-Machine games)*&lt;br /&gt;
|2010-05-27&lt;br /&gt;
|SteveM (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.cosam.org/computers/pandora/frotz-2.43.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,82 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53717-frotz-pnd Discussion] {{HideableNotes|Interpreter for Infocom and other Z-machine games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|Fy.WoD! 2.1&lt;br /&gt;
|2010-11-25&lt;br /&gt;
|Scntrblob&lt;br /&gt;
|Racing&lt;br /&gt;
|x&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,247 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Game &amp;amp; Watch Simulators&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Hitnrun&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,169 Archive]&lt;br /&gt;
|Not an emulator.&lt;br /&gt;
|-&lt;br /&gt;
|Game Editor (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-06&lt;br /&gt;
|WizardStan (port)&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://rebirthofxeen.com/files/pandora/gameEditor.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58562-game-editor/ Discussion]. No sound, slow. {{HideableNotes|Get game files [http://game-editor.com/Games here]}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle 08-2009]] (text adventure games)**&lt;br /&gt;
|2010-08-23&lt;br /&gt;
|gargoyle, skeezix&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/gargoyle_20100823.inf Apps]&lt;br /&gt;
|{{HideableNotes|Supports Adrift, Alan, APT, Glulx, Hugo, Level 9, Magnetic Scroll, TADS and Z-Code format games}} free IF: [http://www.ifarchive.org/] [http://wurb.com/if/] [http://www.ifcomp.org/]&lt;br /&gt;
|-&lt;br /&gt;
|GAV (GPL Arcade Volleyball)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,122 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GBoggle&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=371 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2681-gboggle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GemRB (Infinity Engine) 0.6.3*&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|JurnD (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,204 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/53848-has-anyone-done-anything-on-gemrb/page__view__findpost__p__888096 1] [http://www.gp32x.com/board/index.php?/topic/56677-gemrb/ 2] {{HideableNotes|Open-source implementation of Bioware&#039;s Infinity Engine, supports games including Baldurs Gate 2 and Planescape Torment}}&lt;br /&gt;
|-&lt;br /&gt;
|Giana&#039;s Return v1.0&lt;br /&gt;
|2011-01-01&lt;br /&gt;
|Gianas Team&amp;lt;br/&amp;gt;Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.gianas-return.de/gr-v10-pandora.pnd Download]&amp;lt;br/&amp;gt;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,60 Archive]&lt;br /&gt;
|[http://www.gianas-return.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58054-gianas-return-v10-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gish (&#039;&#039;&#039;beta&#039;&#039;&#039;)**&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://pickle.gp2x.de/gish.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58034-gish/page__view__findpost__p__933707 Discussion] A bit slow&lt;br /&gt;
|-&lt;br /&gt;
|Globulation 2 (Glob 2)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/glob2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58325-glob2/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Games&lt;br /&gt;
|2010-10-11&lt;br /&gt;
|sebt3 (packaging)&lt;br /&gt;
|Compilation&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,221 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56993-gnome-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNU Robbo&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,280 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58318-gnu-roboo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|GNUGo (ccGO + CGoban)&lt;br /&gt;
|2011-01-20&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,276 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58281-ccgo-gnugo/ Discussion] {{HideableNotes|Port of GNU Go with the frontends ccGO and CGoban}}&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Force Remake&lt;br /&gt;
|2011-02-05&lt;br /&gt;
|David Douglas&lt;br /&gt;
|Action&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,310 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58546-gravity-force-remake/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Greyout&lt;br /&gt;
|2011-04-01&lt;br /&gt;
|foxblock&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=greyout Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/page__view__findpost__p__46411 Release post]&lt;br /&gt;
|-&lt;br /&gt;
|Gwelled (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/gweled.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58354-gweled/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Heretic*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Heretic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,67 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hex-A-Hop&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,286 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58401-hex-a-hop/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Hexen*&lt;br /&gt;
|2010-05-23&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,68 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hexen 2: Hammer of Thyrion*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Hexen2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,66 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infector&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,268 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58110-infector/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ink Spill&lt;br /&gt;
|2011-03-08&lt;br /&gt;
|kilowatt (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://boards.openpandora.org/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=248 Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2174-ink-spill/ Discussion] flood it clone&lt;br /&gt;
|-&lt;br /&gt;
|Jag (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/jag.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57289-jag/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Jagged Alliance 2 (&#039;&#039;&#039;beta&#039;&#039;&#039;) v3&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|quartercast&lt;br /&gt;
|Strategy/RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.filedropper.com/ja2b3 Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59065-jagged-alliance-2-stracciatella-beta/ GP32X] [http://boards.openpandora.org/index.php?/topic/2536-jagged-alliance-2-beta/ OP]&lt;br /&gt;
|-&lt;br /&gt;
|Jump n Blob&lt;br /&gt;
|2011-01-10&lt;br /&gt;
|[http://www.2d-rp.de 2d Retroperspectives]&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,271 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kana&lt;br /&gt;
|2011-02-12&lt;br /&gt;
|Alan Waddington, chrysipp (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://forum.gp2x.de/download/file.php?id=989 Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11699 Discussion (German)] Requires Java.pnd. Space Invaders clone.&lt;br /&gt;
|-&lt;br /&gt;
|Kde games (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Various&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/kde-games.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55569-kde-games/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ken&#039;s Labyrinth&lt;br /&gt;
|2010-08-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn?&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ken.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,176 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KETM (Kill Everything That Moves)&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Top Down Shooter&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ketm.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54577-ketm/page__view__findpost__p__925774 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|King of Fighters (KOF): Flames of Courage&lt;br /&gt;
|2011-01-29&lt;br /&gt;
|mth411 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,290 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58446-kof-king-of-fighters-on-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Kobo Deluxe&lt;br /&gt;
|2011-01-06&lt;br /&gt;
|David Olofson, mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,267 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58109-kobo-deluxe/ GP32X] [http://boards.openpandora.org/index.php?/topic/928-kobo-deluxe/ OP] Music doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Kronos (Interpreter)**&lt;br /&gt;
|2010-05-21&lt;br /&gt;
|Skeezix (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/kronos.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,62 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lbreakout2&lt;br /&gt;
|2010-06-23&lt;br /&gt;
|Michael Speck&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,104 Archive]&lt;br /&gt;
|[http://lgames.sourceforge.net/index.php?project=LBreakout2 Website]&lt;br /&gt;
|-&lt;br /&gt;
|LemmingsSDL (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|Miner49er&lt;br /&gt;
|Puzzle&lt;br /&gt;
|Net?&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://lessermatters.homeunix.com/LemmingsSDL/lemmings.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51581-lemmingssdl-networked/page__st__135__p__928674&amp;amp;#entry928674 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|LettersFall&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,292 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] spell words as fast you can&lt;br /&gt;
|-&lt;br /&gt;
|L&#039;hôpital Pital&lt;br /&gt;
|2010-11-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Strategy - tower defense&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,245 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (Prequ Engine) (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=520 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58483-prequ-engine-another-lba-engine/ Discussion]. Works better than Twin-E version. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|Little Big Adventure 1&amp;amp;2 (TwinEngine/Twin-E)&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Action-adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,288 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58403-twin-e-engine-for-lba-1-and-2/page__view__findpost__p__936049 Discussion]. Needs [http://www.gp32x.com/board/index.php?/topic/58173-midi-installer/ Timidity MIDI Installer]&lt;br /&gt;
|-&lt;br /&gt;
|LMarbles&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|MarkoeZ (port), daniel3000 (2nd port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,162 MarkoeZ] [http://www.hermocom.com/en/downloads/openpandora/LMarbles.pnd/ daniel3000]&lt;br /&gt;
|[http://lgames.sourceforge.net/ Website], [http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] (this game was ported twice)&lt;br /&gt;
|-&lt;br /&gt;
|The Lonely Tower v2.2&lt;br /&gt;
|2010-11-19&amp;lt;br /&amp;gt;2010-01-12&lt;br /&gt;
|Tempel&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://randy.heydon.selfip.net/Programs/The%20Lonely%20Tower/V2/The%20Lonely%20Tower-2.2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51441-the-lonely-tower/ Discussion]. The first Pandora game.&lt;br /&gt;
|-&lt;br /&gt;
|Lord of the Rings: The Fellowship of the Ring*&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|Michal Benes, EvilDragon (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294 Archive]&lt;br /&gt;
|Engine for the game by Interplay. {{HideableNotes|Put the DOS game files in /pandora/appdata/lotr/}}&lt;br /&gt;
|-&lt;br /&gt;
|LPairs&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LPairs.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Memory game&lt;br /&gt;
|-&lt;br /&gt;
|LTris&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|daniel3000 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.hermocom.com/en/downloads/openpandora/LTris.pnd/ Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55353-lgames-ltris-lpairs-lmarbles-available/ Discussion] Tetris clone&lt;br /&gt;
|-&lt;br /&gt;
|The Mana World&lt;br /&gt;
|2010-09-06&lt;br /&gt;
|Cpasjuste (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://mydedibox.fr/pandora/pnd/cpasjuste.tmw-0.0.29.1-1.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56506-the-mana-world-mmorpg/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|MAXR (M.A.X Reloaded)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|Stuckie (port)&lt;br /&gt;
|Turn Based Strategy&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.stuckiegamez.co.uk/apps/pandora/maxr.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56403-m-a-x-reloaded/ Discussion] Multiplayer doesn&#039;t work yet&lt;br /&gt;
|-&lt;br /&gt;
|Maze Of Galious&lt;br /&gt;
|2011-02-11&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/mog.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,348 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58606-the-maze-of-galious-remake-port/ 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|Meritous&lt;br /&gt;
|2010-12-07&amp;lt;br/&amp;gt;2010-06-25&lt;br /&gt;
|EvilDragon (2nd port)&amp;lt;br/&amp;gt;TJ Hooka (port)&lt;br /&gt;
|Dungeon Crawler&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|&#039;&#039;&#039;[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,256 ED&#039;s port]&#039;&#039;&#039; [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/meritous.inf Hooka&#039;s port]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__gopid__928726&amp;amp;#entry928726 Discussion] ED&#039;s port [http://www.gp32x.com/board/index.php?/topic/57725-meritous/page__view__findpost__p__929360 doesn&#039;t crash] (hopefully)&lt;br /&gt;
|-&lt;br /&gt;
|Mirror Magic&lt;br /&gt;
|2010-08-14&lt;br /&gt;
|Holger Schemel&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,184 Archive]&lt;br /&gt;
|[http://www.artsoft.org/mirrormagic Website]&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Bubble v0.4.0&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Laurent Belmonte&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,257 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57733-monkey-bubble/ Discussion] Like &amp;quot;Bubble Bobble&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|N-Speed&lt;br /&gt;
|2011-01-28&lt;br /&gt;
|Sami Kyöstilä, Tommi Inkil, Joonas Kerttula, mcobit (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,289 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58421-n-speed/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Narcissu&lt;br /&gt;
|2010-05-11&lt;br /&gt;
|Insani, EvilDragon (port)&lt;br /&gt;
|Visual Novel&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,58 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Numpty Physics&lt;br /&gt;
|2010-06-15&lt;br /&gt;
|Tim Edmonds, Thomas Perl, Manolis (port)&lt;br /&gt;
|Drawing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,93 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|openBOR&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|Senile Team, Pickle (port)&lt;br /&gt;
|Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,40,111 Archive]&lt;br /&gt;
|Get the original data files [http://lavalit.com:8080/index.php?action=tpmod;dl=item45 here] (you must register). Mods are available as well.&lt;br /&gt;
|-&lt;br /&gt;
|OpenGlad&lt;br /&gt;
|2010-05-09&lt;br /&gt;
|Snowstorm Entertainment, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenGlad.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,57 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenRedAlert (Command and Conquer: Red Alert)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|RTS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://maheld.heckel-web.pharmchem.uni-frankfurt.de/openredalert.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58123-openredalert/page__view__findpost__p__935817 Discussion]. Developer would like help. Get the data files [http://www.commandandconquer.com/classic here.]&lt;br /&gt;
|-&lt;br /&gt;
|OpenJazz* (Jazz Jackrabbit) svn136&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Alister, Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,55 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Openjazz.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54974-openjazz-update/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenLieroX&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Shooter (Worms-like)&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,140 Archive] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/OpenLieroX.inf Apps]&lt;br /&gt;
|[http://www.openlierox.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion] [http://www.gp32x.com/board/index.php?/topic/55132-openlierox/ Discussion (2)]&lt;br /&gt;
|-&lt;br /&gt;
|openPirates 0.0.0.2&lt;br /&gt;
|2010-07-03&lt;br /&gt;
|Pickle (Scott Smith)&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,109 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54773-openpirates/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD (Transport Tycoon)&lt;br /&gt;
|2010-06-25&lt;br /&gt;
|OpenTTD team, MistaGiggles (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,107 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54734-openttd-port/page__gopid__882049&amp;amp;#entry882049 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|OpenTTD 1.0.5 (Transport Tycoon)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|OpenTTD team, steven@starmice.net (port)&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,284 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OpenTyrian v1.1&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Top down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/opentyrian/opentyrian-v1.0-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,155 Archive]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/432-Pandora-OpenTyrian-OpenTyrian-ported-to-Pandora-v1.0.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PacDudeHero 2&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,291 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Pacman clone&lt;br /&gt;
|-&lt;br /&gt;
|Paintown&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/paintown.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58326-paintown/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Panic&lt;br /&gt;
|2010-06-11&lt;br /&gt;
|PokeParadox / GP32X Community&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/PPanic.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,59 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pool Panic&lt;br /&gt;
|2010-07-27&lt;br /&gt;
|Unfathomable Depths&lt;br /&gt;
|Sports&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.fileden.com/files/2008/6/27/1978308//PoolPanic.pnd Download (zip)]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46996-pandora-pool-panic-beta/page__view__findpost__p__897564 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora X-pilot NG 4.7.3&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|Net&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/xpilot-ng-4.7.3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,192 Archive]&lt;br /&gt;
|[http://xpilot.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Acm&lt;br /&gt;
|2010-08-10&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Simulator&lt;br /&gt;
|Net?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,37,180 Archive]&lt;br /&gt;
|Flight simulator&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Blockrage&lt;br /&gt;
|2010-07-18&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/blockrage/pandora-blockrage-v0.2.3-pnd.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,161 Archive]&lt;br /&gt;
|[http://blockrage.sourceforge.net/ Website] [http://www.gp32x.com/board/index.php?/topic/55343-pandora-blockrage-block-rage-for-pandora-v0-2-3 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Exult (Ultima VII)*&lt;br /&gt;
|2010-08-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/exult-1.4.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,182 Archive]&lt;br /&gt;
|Replacement Ultima 7 engine&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Lopan&lt;br /&gt;
|2010-07-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/lopan/pandora-lopan-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://zx81.zx81.free.fr/serendipity/index.php?/archives/430-Pandora-Lopan-Mahjong-game-for-Pandora-v10.html Announcement]&lt;br /&gt;
|-&lt;br /&gt;
|PandoraNetPuzzle (WiiNetPuzzle)&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|chris_c&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,235 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57446-wiinetpuzzle/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-OpenSonic&lt;br /&gt;
|2010-08-13&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/opensonic-v1.3.0.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,187 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56005-pandora-opensonic-sonic-clone-for-pandora-v13/ Discussion][http://zx81.zx81.free.fr/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Ri-Li v2.0.1&lt;br /&gt;
|2010-08-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/ri-li-v2.0.1.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,190 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58370-ri-li/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Simutrans&lt;br /&gt;
|2010-08-29&lt;br /&gt;
|zx-81&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,198 Archive]&lt;br /&gt;
|Transportation simulation&lt;br /&gt;
|-&lt;br /&gt;
|Pandora-Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tombstone/pandora-tombstone-v1.0-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55318-pandora-tombstone-tombstone-city-for-pandora-v10/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Yoga&lt;br /&gt;
|2011-03-21&lt;br /&gt;
|mhaws&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,365 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2504-pandora-yoga/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|PandyWordSeek (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|authoreyes&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://www.markandmarina.com/code/pandywordseek.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55263-quick-personal-update-and-a-new-homebrew-pnd/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Panjoust (demo)&lt;br /&gt;
|2010-10-05&lt;br /&gt;
|MarkoeZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://kenai.com/projects/panjoust/downloads/download/Panjoust05-10-10Windowsand%2520Pandora.rar Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/55107-panjoust-001-released/] [http://www.gp32x.com/board/index.php?/topic/56909-panjoust-new-beta/]&lt;br /&gt;
|-&lt;br /&gt;
|Pasang Emas&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|SS?&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,274 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58221-pasang-emas/ Discussion] Board game&lt;br /&gt;
|-&lt;br /&gt;
|Peg-Solitaire&lt;br /&gt;
|2011-04-04&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=pegsolitaire-peg-solitaire-11866 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2740-peg-solitaire/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Penguin Command&lt;br /&gt;
|2010-10-01&lt;br /&gt;
|Karl Bartel&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/penguin-command.inf Apps]&lt;br /&gt;
|Missile Command clone&lt;br /&gt;
|-&lt;br /&gt;
|PenguinZombiesPandora (SDLZombies)&lt;br /&gt;
|2010-07-29&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/sdlzombies.inf Apps]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PenguPop 2.2.4&lt;br /&gt;
|2010-07-24&lt;br /&gt;
|Junoplay, sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,166 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55500-amoebax-and-pengupop/page__p__896822&amp;amp;#entry896822 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pingus&lt;br /&gt;
|2011-03-05&amp;lt;br/&amp;gt;2010-08-08&lt;br /&gt;
|joseluisjazz (1st port)&amp;lt;br/&amp;gt;mash (2nd port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/pingus-0.7.3-Os-upx.inf 1st port] [http://mash-systeme.de/downloads/pingus.pnd 2nd port]&lt;br /&gt;
|Lemmings-like game [http://boards.openpandora.org/index.php?/topic/2131-pingus/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|PipePanic&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,285 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58396-pipepanic/ Discussion].&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Volleyball&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,278 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58301-pocket-volleyball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Police4K&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|rcarvall&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.155 Download]&lt;br /&gt;
|[http://www.dcc.uchile.cl/~rcarvall/juegos/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|Powder&lt;br /&gt;
|2010-08-09&lt;br /&gt;
|joseluisjazz (port)&lt;br /&gt;
|RPG (Roguelike)&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/powder-114-Os-upx-pandora.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PowerManga v1.0.1&lt;br /&gt;
|2010-11-20&lt;br /&gt;
|chris_c (port)&lt;br /&gt;
|Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,236 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57648-lhopital-pital/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Pushover&lt;br /&gt;
|2010-10-31&lt;br /&gt;
|Farox (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,231 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57298-pushover/ Discussion] Resolution too big for screen.&lt;br /&gt;
|-&lt;br /&gt;
|Pushover v0.2&lt;br /&gt;
|2010-11-06&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pushover-0.2.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57386-pandora-pushover-pushover-for-pandora-v02/ Discussion]. No speed throttling.&lt;br /&gt;
|-&lt;br /&gt;
|PyDance (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-08-31&lt;br /&gt;
|darfgarf (port)&lt;br /&gt;
|Dance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://localhostr.com/files/397bff/pydancebeta%201.zip Download]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/56418-pydancebeta1/] [http://www.gp32x.com/board/index.php?/topic/56293-anki-friendly-intelligent-flashcards/]&lt;br /&gt;
|-&lt;br /&gt;
|QNetWalk&lt;br /&gt;
|2010-06-29&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/qnetwalk.pnd Download]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 1* (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-02-13&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/zquake.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58651-quake-1-zquake-with-gles/page__pid__939012__st__0&amp;amp;#entry939012 Discussion] Get the original shareware files [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip here.] Runs on the Zquake engine&lt;br /&gt;
|-&lt;br /&gt;
|Quake 2*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,64 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quake 3*&lt;br /&gt;
|2010-06-05&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/IOquake3.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,65 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|2010-10-30&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/racer.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,28,230 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57189-racer/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Raedr 0.1r2&lt;br /&gt;
|2011-04-02&lt;br /&gt;
|MrZ&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,374 Archive] [http://repo.openpandora.org/?page=detail&amp;amp;app=raedr_r2_1789339 Repo]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rafkill&lt;br /&gt;
|2011-01-26&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|Top-down Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/rafkill.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58185-rafkill/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Ragnarok Online Pocket Server (eAthena Trunk r14678)** (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|Coldbird (port)&lt;br /&gt;
|MMORPG&lt;br /&gt;
|Net&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://file.coldbird.co.cc/eathena-r14678-pandora.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1187-ragnarok-online-pocket-server/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reign of Brains&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|emil10001&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://feigdev.com/ReignOfBrains.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,262 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57910-reign-of-brains-demo/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reminiscence v0.1.11 (Flashback)*&lt;br /&gt;
|2011-01-15&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/reminiscence/reminiscence-v0.1.11-pnd.zip Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55244-pandora-reminiscence-flashback-clone-for-pandora-v0110/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rescue&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Sswam&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://sam.ai.ki/rescue-1.pnd Download]&lt;br /&gt;
|[http://sam.ai.ki/rescue.html Website] [http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Reword&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|PurplePup&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,159 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55327-reword-0-5-1-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Rezerwar&lt;br /&gt;
|2011-01-23&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,282 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58335-rezerwar/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|Rise of the Triad*&lt;br /&gt;
|2010-07-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,145 Archive]&lt;br /&gt;
|[http://www.3drealms.com/rott/ Website] [http://www.gp32x.com/board/index.php?/topic/55168-rise-of-the-triad-openlierox-alpehone/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Road Fighter&lt;br /&gt;
|2011-03-09&lt;br /&gt;
|Dimacus (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://luminare.no-ip.org/files/roadfighter.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,350 Archive]&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/58557-port-requiest-road-fighter/page__view__findpost__p__942494 1] [http://www.gp32x.com/board/index.php?/topic/58925-maze-of-galious-and-roadfigher-remake-port/ 2]&lt;br /&gt;
|-&lt;br /&gt;
|robotfindskitten&lt;br /&gt;
|2011-03-05&lt;br /&gt;
|Leonard Richardson, iampanis (port)&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://web.ics.purdue.edu/~ellis15/RFK.pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2145-robotfindskitten/ Discussion] [http://en.wikipedia.org/wiki/Robotfindskitten Wiki]&lt;br /&gt;
|-&lt;br /&gt;
|Rocks &#039;n&#039; Diamonds&lt;br /&gt;
|2011-02-09&lt;br /&gt;
|Holger Schemel, Blue Ion (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,189 Archive]&lt;br /&gt;
|[http://www.artsoft.org/rocksndiamonds/ Website] Like Boulder Dash, Emerald Mine, Supaplex, Sokoban&lt;br /&gt;
|-&lt;br /&gt;
|Sandora 0.1.1 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-03-11&lt;br /&gt;
|WaveHack&lt;br /&gt;
|Falling Sand game&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://sourceforge.net/projects/sandora/files/0.1.1/sandora-0.1.1.zip/download Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2288-sandora-011/page__view__findpost__p__40321__hl__sandora__fromsearch__1/ Discussion] &lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Tobias (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|MUMBL35, Paramultart&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|[http://www.mediafire.com/?e3zyu4lmhszz9p6 Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58228-side-scroller-engine/ Discussion] {{HideableNotes|MUMBL35 wants to use the engine to create another game, but would like an artist &amp;amp; coder to help him finish}}&lt;br /&gt;
|-&lt;br /&gt;
|Scott Adams text adventures&lt;br /&gt;
|2011-03-12&lt;br /&gt;
|mhaws (port)&lt;br /&gt;
|Text Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,357 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2300-scott-adams-text-adventures/ Discussion] Zenity frontend, based on [[Frotz]].&lt;br /&gt;
|-&lt;br /&gt;
|[[ScummVM]] 1.2.1 (2D graphical adventure games)*&lt;br /&gt;
|2010-12-30&lt;br /&gt;
|DJWillis (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,20,295 Archive] [http://sourceforge.net/projects/scummvm/files/scummvm/1.2.1/scummvm-1.2.1-openpandora.zip/download Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56874-scummvm-120-preview-1-for-the-openpandora/ Discussion] [http://wiki.scummvm.org/index.php?title=OpenPandora Wiki] [http://www.scummvm.org/downloads/ freeware]&lt;br /&gt;
|-&lt;br /&gt;
|SDL-Ball&lt;br /&gt;
|2011-02-16&lt;br /&gt;
|paeryn (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://paeryn.myby.co.uk/pandora/sdl-ball.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,322 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58686-sdl-ball/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SdlZombies&lt;br /&gt;
|2010-07-14&lt;br /&gt;
|Philippe Brochard, MarkoeZ (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,154 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shane&#039;s Chess Information Database (SCID)&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|Shane Hudson, Pascal Georges&lt;br /&gt;
|Chess&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,112 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skull v4.1&lt;br /&gt;
|2011-03-13&lt;br /&gt;
|Geca (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,358 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58945-pandora-skull/ Discussion] Spin-off of Skull Man.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|2010-07-09&lt;br /&gt;
|willikappler&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,142 Archive]&lt;br /&gt;
|[http://www.snowball.retrovertigo.de/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Snowman&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|Ziz&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://ziz.delphigl.com/data/snowman_pandora.zip Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion] Not a PND. Must run .sh file.&lt;br /&gt;
|-&lt;br /&gt;
|SolarWolf v1.5&lt;br /&gt;
|2011-01-12&lt;br /&gt;
|Magic Sam (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57694-solarwolf-for-the-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Robo Blast 2**&lt;br /&gt;
|2010-09-21&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://pickle.gp2x.de/srb2.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56726-sonic-robo-blast-2-with-opengles/ Discussion] Put [http://www.srb2.org/download/ data files] in appdata/srb2&lt;br /&gt;
|-&lt;br /&gt;
|Sopwith (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2011-01-24&lt;br /&gt;
|Jon Rafkind, sebt3 (port)&lt;br /&gt;
|shmup&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/sopwith.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58350-sopwith/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sound Fall&lt;br /&gt;
|2010-06-21&lt;br /&gt;
|Chris Thompson&lt;br /&gt;
|Sound&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,101 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparks v0.4.5 (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-12-04&lt;br /&gt;
|hal9000&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://julien.carme.free.fr/sparks/Sparks-0.4.5.pnd Download]&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/745-sparks/ OP] [http://www.gp32x.com/board/index.php?/topic/57765-sparks/ GP32X] [http://www.gp32x.com/board/index.php?/topic/57148-sparks-a-vectorial-shooter/page__view__findpost__p__928922 GP32X (old)] May need [[overclocking]] to ~800Mhz&lt;br /&gt;
|-&lt;br /&gt;
|Spout&lt;br /&gt;
|2010-07-08&lt;br /&gt;
|PokeParadox (port)&lt;br /&gt;
|Shooter&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:games:spout:downloads:spout.pnd Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,136 Archive]&lt;br /&gt;
|[http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout Website] [http://www.gp32x.com/board/index.php?/topic/55143-spout-1-0-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz&lt;br /&gt;
|2010-09-10&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,144 Archive]&lt;br /&gt;
|[http://www.sqrxz.de/?p=171 Website] [http://www.gp32x.com/board/index.php?/topic/55157-sqrxz-v0-9-9 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Sqrxz 2&lt;br /&gt;
|2011-01-03&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,265 Archive]&lt;br /&gt;
|[http://www.sqrxz2.de/ Website] [http://www.gp32x.com/board/index.php?/topic/58078-sqrxz-2-v080-pandora/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|STPPC (sgt-puzzles)&lt;br /&gt;
|2011-03-28&lt;br /&gt;
|jeffrey&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,370 Part 1] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,371 Part 2]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59106-sgt-puzzles/ Discussion] Simon Tatham&#039;s Portable Puzzle Collection.  {{HideableNotes|Split into two independent PNDs; each contains about half the collection.}}&lt;br /&gt;
|-&lt;br /&gt;
|Sudoku (fltk)&lt;br /&gt;
|2011-01-14&lt;br /&gt;
|chris_c (package)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,272 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58199-sudoku-fltk/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario War 1.7 April Fools Edition&lt;br /&gt;
|2010-08-18&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|SSC&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,191 Archive]&lt;br /&gt;
|[http://smw.72dpiarmy.com/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|Super Methane Bros.&lt;br /&gt;
|2010-08-26&lt;br /&gt;
|Mark Rombust&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,195 Archive]&lt;br /&gt;
|[http://methane.sourceforge.net/ Website] Runs with [[Ginge]]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux&lt;br /&gt;
|2011-01-27&lt;br /&gt;
|Pickle (port), EvilDragon (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,73 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58343-supertux/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TecnoballZ&lt;br /&gt;
|2011-01-16&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tecnoballz.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58236-tecnoballz/ Discussion] Ported from Amiga&lt;br /&gt;
|-&lt;br /&gt;
|Teeworlds&lt;br /&gt;
|2010-07-19&lt;br /&gt;
|bompo (port)&lt;br /&gt;
|Fighting&lt;br /&gt;
|Net?&lt;br /&gt;
|&lt;br /&gt;
|[http://dl.dropbox.com/u/39448/pandora/teeworlds.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55374-teeworlds Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TetriCrisis 3 100% CPU&lt;br /&gt;
|2011-01-31&lt;br /&gt;
|16Bitsoft, Pickle (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,293 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58464-3-games-from-16bitsoft/ Discussion] Needs overclocking&lt;br /&gt;
|-&lt;br /&gt;
|Thruster 1.3&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|Vilmos, PokeParadox (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Thruster.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,156 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55288-thruster-1-3-released/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|TicTacToe From Hell&lt;br /&gt;
|2010-12-01&lt;br /&gt;
|Simone Tobia&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,255 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57718-tictactoe-from-hell/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tile World (Chip&#039;s Challenge)*&lt;br /&gt;
|2010-07-12&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/tworld/pandora-tworld-v1.3-pnd.zip Download] [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/tworld-13.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55211-pandora-tworld-tile-world-for-pandora-v13/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,157 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tower Toppler&lt;br /&gt;
|2011-01-07&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,269 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58124-tower-toppler/ Discussion] Nebulous/Castelian clone&lt;br /&gt;
|-&lt;br /&gt;
|Triplane Classic&lt;br /&gt;
|2010-08-02&lt;br /&gt;
|Markku, Teemu, Henri&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/triplane-classic-1.04.01.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55736-triplane-classic/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tubularix v0.5.1.5&lt;br /&gt;
|2010-12-03&lt;br /&gt;
|Miguel Scudero&amp;lt;br/&amp;gt;mcobit (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,258 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57738-tubularix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Tux Football&lt;br /&gt;
|2011-01-22&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Sport&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,36,281 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58319-tux-football/ Discussion]. Configure keys in game options.&lt;br /&gt;
|-&lt;br /&gt;
|TuxRace (&#039;&#039;&#039;beta&#039;&#039;&#039;)&lt;br /&gt;
|2010-10-24&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Racing&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/tuxrace.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57209-tuxrace/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Unready&lt;br /&gt;
|2011-03-30&lt;br /&gt;
|QuantenMagier&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://homepages.uni-paderborn.de/neuron/pandora/unready_pnd Download]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2669-homebrew-submissionvoting-thread/ Discussion] Terminal game.&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2)**&lt;br /&gt;
|2010-06-19&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/uqmasters.inf Apps]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54936-ur-quan-masters-is-it-really-that-good Discussion] See README for data files&lt;br /&gt;
|-&lt;br /&gt;
|Ur-Quan Masters (Star Control 2) (Pandora-Uqm)&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|zx-81 (port)&lt;br /&gt;
|Adventure&lt;br /&gt;
|N+C&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/pandora-uqm-v0.6.2.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,194 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VoR (Variations on Rockdodger)&lt;br /&gt;
|2011-01-21&lt;br /&gt;
|mcobit (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,279 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58303-vor-variations-on-rockdodger/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Wall Defender&lt;br /&gt;
|2010-07-06&lt;br /&gt;
|ElLun3s&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.151 Download]&lt;br /&gt;
|[http://code.google.com/p/walldefender/ Website] Requires Java.pnd&lt;br /&gt;
|-&lt;br /&gt;
|Wars: Commando&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|B-ZaR&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=bzar-wars-commando-package-00001 Repo] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,368 Archive]&lt;br /&gt;
|For 2011 platforming game development contest.&lt;br /&gt;
|-&lt;br /&gt;
|Wind and Water: Puzzle Battles&lt;br /&gt;
|2011-02-07&lt;br /&gt;
|Yuan Works (Ginge wrap by Coldbird)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,313 Archive]&lt;br /&gt;
|The GP2X Wiz version running under Ginge. Select scale ratio with launcher.&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL with Picklauncher*&lt;br /&gt;
|2010-10-09&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56977-wolf4sdl-with-pickelauncher-for-pandora/ Discussion] Supports both Wolf3d and SOD data&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Spear of Destiny)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL_SOD.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,52 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wolf4SDL (Wolfenstein 3D)*&lt;br /&gt;
|2010-05-06&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|FPS&lt;br /&gt;
|x&lt;br /&gt;
|Egn&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Game/Wolf4SDL.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,30,51 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wormux 0.2.9.1&lt;br /&gt;
|2010-07-17&lt;br /&gt;
|Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|N+S&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158 Archive]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55321-wormux-0-2-9-1/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xBill&lt;br /&gt;
|2011-03-18&lt;br /&gt;
|jilse (port)&lt;br /&gt;
|Arcade&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://kimu.usenet-verwaltung.de/xbill.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11900 Discussion (German)]&lt;br /&gt;
|-&lt;br /&gt;
|XEvil&lt;br /&gt;
|2011-03-27&lt;br /&gt;
|myownlittlworld&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,369 Archive]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2617-xevil/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xLinCity&lt;br /&gt;
|2010-07-28&lt;br /&gt;
|Peters, Sharp, Keasley&lt;br /&gt;
|Strategy&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,9,170 Archive]&lt;br /&gt;
|[http://lincity.sourceforge.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|XRick&lt;br /&gt;
|2010-07-22&lt;br /&gt;
|MarkoeZ (port)&lt;br /&gt;
|Platformer&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Game/xrick.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,165 Archive]&lt;br /&gt;
|[http://bigorno.net/xrick/ Website] [http://www.gp32x.com/board/index.php?/topic/55449-xrick-for-pandora Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|xskat&lt;br /&gt;
|2011-03-20&lt;br /&gt;
|Atomos (port)&lt;br /&gt;
|Card&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://www.cellvic.de/data/pandora/xskat/xskat.pnd Download]&lt;br /&gt;
|[http://forum.gp2x.de/viewtopic.php?f=59&amp;amp;t=11909 Discussion (German)]. [http://en.wikipedia.org/wiki/Skat_%28card_game%29 Wiki entry about card game].&lt;br /&gt;
|-&lt;br /&gt;
|xscorch (Scorched Earth)&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|Justin/Jacob, Pickle (port)&lt;br /&gt;
|Strategy&lt;br /&gt;
|SS&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,152 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zaz&lt;br /&gt;
|2011-02-21&lt;br /&gt;
|sebt3 (port)&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,25,325 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda 3T&lt;br /&gt;
|2010-11-15&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/beta/Zelda3T_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Hardware scaling version (software scaling works slow in one section)&lt;br /&gt;
|-&lt;br /&gt;
|Zelda Classic 2.11B18 0.3alpha&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,188 Archive]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Zelda OLB&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaOLB_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|-&lt;br /&gt;
|Zelda ROTH&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|Vincent Jouillat, sebt3 (port)&lt;br /&gt;
|RPG&lt;br /&gt;
|x&lt;br /&gt;
|Prt&lt;br /&gt;
|[http://sebt3.openpandora.org/pnd/ZeldaROTH_US.pnd Download]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54633-zelda-kind-of/ Discussion] Software scaling version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;MP stands for &amp;quot;multiplayer&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the MP column&lt;br /&gt;
|-&lt;br /&gt;
|x || There is no multiplayer&lt;br /&gt;
|-&lt;br /&gt;
|SS || Yes, by sharing a system&lt;br /&gt;
|-&lt;br /&gt;
|SSC || Yes, by sharing a system with an external controller attached.&lt;br /&gt;
|-&lt;br /&gt;
|Net || Yes, multiplayer over a network&lt;br /&gt;
|-&lt;br /&gt;
|N+S || Both Net and SS&lt;br /&gt;
|-&lt;br /&gt;
|N+C || Both Net and SSC&lt;br /&gt;
|-&lt;br /&gt;
|All || Net, SS and SSC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 355px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | About the Type column&lt;br /&gt;
|-&lt;br /&gt;
|Ori || Original; initially developed or released for the Pandora. &lt;br /&gt;
|-&lt;br /&gt;
|Egn || Engines for another game (or multiple games). You will need the original data files. &#039;&#039;*Requires data from original disc/PC version.&#039;&#039;&lt;br /&gt;
&#039;&#039;**Requires separate data download which is free of charge&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Prt || Port of a game from another platform (no separate data files needed, unlike engines)&lt;br /&gt;
|-&lt;br /&gt;
|PrtA || Port done by the original author&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unreleased games==&lt;br /&gt;
This section includes both games that are actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Last update&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(as far as we know)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Genre&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Multiplayer&amp;quot;&amp;gt;MP&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
!Status&lt;br /&gt;
!Link/Notes&lt;br /&gt;
|-&lt;br /&gt;
|AE presents Revolt&lt;br /&gt;
|&lt;br /&gt;
|Neil AE&lt;br /&gt;
|FPS&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aikisado&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ 2011-03-05]&lt;br /&gt;
|Thann&lt;br /&gt;
|Board&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2103-new-game-aikisado/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Albion&lt;br /&gt;
|&lt;br /&gt;
|MH-T&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip, intention to port&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Albion_%28game%29 Wikipedia] [http://wiki.gp2x.org/wiki/Albion GP2X Version]{{HideableNotes|Already a port to GP2X&amp;amp;nbsp; Personally asked author if he plans to port this statically recompiled version}}&lt;br /&gt;
|-&lt;br /&gt;
|BlueFury - The Trivial Adventures of Jack&lt;br /&gt;
|[http://sourceforge.net/projects/bluefury/ 2010-07-23]&lt;br /&gt;
|DragonAX&lt;br /&gt;
|2D Top-down shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.sourceforge.net/projects/bluefury]&lt;br /&gt;
|-&lt;br /&gt;
|Caster&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46813-announce-caster-coming-to-linux-and-thereforepandora/page__view__findpost__p__703589 2009-02-23]&lt;br /&gt;
|Svartalf&lt;br /&gt;
|RPG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build (tested on PC)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46813]&lt;br /&gt;
|-&lt;br /&gt;
|Chaotic Vortex&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter/page__view__findpost__p__877099 2010-06-17]&lt;br /&gt;
|Ruben&lt;br /&gt;
|Dual stick 2D shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/49754-chaotic-vortex-dual-stick-arena-shooter]&lt;br /&gt;
|-&lt;br /&gt;
|EasyRPG&lt;br /&gt;
|[http://www.youtube.com/watch?v=gnigHzSpZCU 2010-06-04]&lt;br /&gt;
|EasyRPG authors / fdelapena&lt;br /&gt;
|RPG Maker 2000/2003&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://easyrpg.sourceforge.net/]  [http://www.youtube.com/watch?v=gnigHzSpZCU]&lt;br /&gt;
|-&lt;br /&gt;
|Eternity 6: The Waterphoenix&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/page__view__findpost__p__804396 2010-01-27]&lt;br /&gt;
|Darien&lt;br /&gt;
|Side Scroller / Beat &#039;em up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50772-eternity-6-the-waterphoenix/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Artifact&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46836-galactic-artifact-game-balance/page__view__findpost__p__704898 2009-02-27]&lt;br /&gt;
|Trevor Bradley&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|Working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46836]&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Blocks&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47662-gravity-blocks/page__view__findpost__p__724061 2009-04-27]&lt;br /&gt;
|Awakening&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip (early in developement)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47662]&lt;br /&gt;
|-&lt;br /&gt;
|GuitarsOnFire&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/page__view__findpost__p__803373 2010-01-25]&lt;br /&gt;
|Daid/JayFoxRox&lt;br /&gt;
|Rhythm game&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51417-guitarsonfire/] {{HideableNotes|no native controls supported, possibly too slow - needs testing}}&lt;br /&gt;
|-&lt;br /&gt;
|Homeworld Port&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/47565-homeworld-port/page__view__findpost__p__747096 2009-08-11]&lt;br /&gt;
|LinuxHacker&lt;br /&gt;
|Simulation&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47565]&lt;br /&gt;
|-&lt;br /&gt;
|Human Condition (was TINCS)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48729-human-condition-development-thread/page__view__findpost__p__810903 2010-02-09]&lt;br /&gt;
|Butterman&lt;br /&gt;
|FPP&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46487][http://www.youtube.com/user/ButtermanHimself]&lt;br /&gt;
|-&lt;br /&gt;
|irrmaple&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/page__view__findpost__p__851545 2010-05-15]&lt;br /&gt;
|Cloudef&lt;br /&gt;
|Maple Story clone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/52010-irrmaple/]&lt;br /&gt;
|-&lt;br /&gt;
|Lerp&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/page__view__findpost__p__758535 2009-09-28]&lt;br /&gt;
|benjymous&lt;br /&gt;
|Platformer (2D) / Physics / Puzzle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|working build&lt;br /&gt;
|[http://grapefruitopia.com/lerp/] [http://www.gp32x.com/board/index.php?/topic/45611-lerp-development-thread/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Mental&lt;br /&gt;
|[http://www.linux.com/community/groups/viewgroup/213-Pandora+Console+fans 2009-05-13]&lt;br /&gt;
|Colin Jones (xentalion)&lt;br /&gt;
|2D Horror Survival Adventure&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Working build, tested on PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Monster!&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/2008/10/update-4-181008.html 2008-10-18]&lt;br /&gt;
|Chris R&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://christophsdevblog.blogspot.com/]&lt;br /&gt;
|-&lt;br /&gt;
|[[MogsVsDogs]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51751-physics-game-ideas/page__view__findpost__p__807125 2010-02-03]&lt;br /&gt;
|JayFoxRox, Gadgetoid, Pandora Community&lt;br /&gt;
|2.5D Puzzle/Action Game&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|Currently paused&lt;br /&gt;
|[http://pandorawiki.org/index.php?title=MogsVsDogs]&lt;br /&gt;
|-&lt;br /&gt;
|Ms Driller&lt;br /&gt;
|&lt;br /&gt;
|Wally&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NAEV&lt;br /&gt;
|[http://wikibin.org/articles/naev.html 2010-01-31]&lt;br /&gt;
|bobbens&lt;br /&gt;
|Action/RPG/Sim&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://code.google.com/p/naev/] (waiting for pandora to finish and test)&lt;br /&gt;
|-&lt;br /&gt;
|Nail&#039;s Adventure&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46961-nails-adventure-wip/page__view__findpost__p__717608 2009-04-07]&lt;br /&gt;
|jsmtux/Mr. Gonzo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46961]&lt;br /&gt;
|-&lt;br /&gt;
|NEON&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/page__view__findpost__p__12526 2010-11-30]&lt;br /&gt;
|cameleon&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/663-neon-my-first-indie-title/ Discussion] [http://www.youtube.com/watch?v=Vcm-ThsldvY video]&lt;br /&gt;
|-&lt;br /&gt;
|Onee-sama Tasukete!&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/page__view__findpost__p__930778 2010-12-19]&lt;br /&gt;
|Eniko&lt;br /&gt;
|Beat&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/46987-onee-sama-tasukete/]&lt;br /&gt;
|-&lt;br /&gt;
|Pandora Pong&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/page__view__findpost__p__800184 2010-01-17]&lt;br /&gt;
|crysnamtodshire&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50411-pandora-pong/]&lt;br /&gt;
|-&lt;br /&gt;
|PanMMO (working title)&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/page__view__findpost__p__889472 2010-07-08]&lt;br /&gt;
|Eniko&lt;br /&gt;
|MMORPG&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53680-panmmo/]&lt;br /&gt;
|-&lt;br /&gt;
|Slitherlink&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/page__view__findpost__p__820846 2010-02-26]&lt;br /&gt;
|Mia&lt;br /&gt;
|Puzzle&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/50756-slitherlink/]&lt;br /&gt;
|-&lt;br /&gt;
|Super Geometry Dust&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ 2011-03-20]&lt;br /&gt;
|wermy&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP (working build)&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2471-super-geometry-dust/ Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|Super Lumenal&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__view__findpost__p__870580 2010-06-09]&lt;br /&gt;
|Adventus&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.youtube.com/watch?v=sZHi3YT3xuE] [http://www.gp32x.com/board/index.php?/topic/45944-my-homebrew-shmup-ish-superlumenal/page__p__684264&amp;amp;#entry684264 Discussion]&lt;br /&gt;
|-&lt;br /&gt;
|SuperTux 2&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?p=12970#p12970 2009-05-12]&lt;br /&gt;
|Pickle&lt;br /&gt;
|Platformer&lt;br /&gt;
|&lt;br /&gt;
|Prt&lt;br /&gt;
|working build&lt;br /&gt;
|[http://forum.openhandhelds.org/viewtopic.php?f=6&amp;amp;t=1040]&lt;br /&gt;
|-&lt;br /&gt;
|Wandor&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/page__view__findpost__p__940356 2011-02-22]&lt;br /&gt;
|foxblock&lt;br /&gt;
|Side Scroller&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|WIP&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/48680-wandor-working-title/] [http://www.youtube.com/watch?v=Rgvf8efgqL0 video]&lt;br /&gt;
|-&lt;br /&gt;
|We Come In Peace&lt;br /&gt;
|[http://www.youtube.com/watch?v=_CSW_Gj0VMg 2009-06-26]&lt;br /&gt;
|Otaco&lt;br /&gt;
|Strategy&lt;br /&gt;
|&lt;br /&gt;
|Ori&lt;br /&gt;
|working build&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43655]&lt;br /&gt;
|-&lt;br /&gt;
|Wizzley Presto and the Vampires Tomb&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/129-wizzley-presto-and-the-vampires-tomb/page__view__findpost__p__2628 2010-09-03]&lt;br /&gt;
|Craigix, Zodttd, Ruckage&lt;br /&gt;
|Arcade, 30 Day Game Competition&lt;br /&gt;
|&lt;br /&gt;
|PrtA&lt;br /&gt;
|Released on Iphone&lt;br /&gt;
|[http://spellboundgames.co.uk/]&lt;br /&gt;
|-&lt;br /&gt;
|XSwing Plus&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/43655-cant-hold-it-much-longer/page__view__findpost__p__733021 2009-06-09]&lt;br /&gt;
|Tobse&lt;br /&gt;
|Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=43655&amp;amp;view=findpost&amp;amp;p=733021]&lt;br /&gt;
|-&lt;br /&gt;
|ZEQ2Lite&lt;br /&gt;
|[http://zeq2.com/lite/?p=233 2010-05-31]&lt;br /&gt;
|MDave&lt;br /&gt;
|Dragonball Z Third Person Fighter/Shooter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Work in progress&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47623&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|Zombd&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/51560-comeback/page__view__findpost__p__802275 2010-01-22]&lt;br /&gt;
|iprice/Mr Gonzo&lt;br /&gt;
|Shoot&#039;Em Up&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Wip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=46933]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by Stuckie]&lt;br /&gt;
*[http://zx81.zx81.free.fr/serendipity/index.php?/categories/124-Pandora Releases by ZX-81]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer&#039;s Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Donations&amp;diff=6921</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Donations&amp;diff=6921"/>
		<updated>2011-03-13T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Please help get this page off the ground! Add your favourite devs, or even yourself]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ari64&#039;&#039;&#039; (Dynarec used in [[Mupen64plus]], [[PCSX-ReARMed]])&lt;br /&gt;
[need this information! Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;Notaz&#039;&#039;&#039; (Pandora Kernel/OS/Drivers / [[PCSX-ReARMed]] / [[Ginge]] / [[PicoDrive]])&lt;br /&gt;
[http://notaz.gp2x.de/ Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;zx-81&#039;&#039;&#039; ([[MSX]] / [[Hugo-CPC]] / many more to add)&lt;br /&gt;
[http://zx81.zx81.free.fr/serendipity/ Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;PokeParadox&#039;&#039;&#039; ([[CromoZome]], [[PandoraPanic]], [[Penjin]])&lt;br /&gt;
[http://pirategames.co.uk/index.php/other-links/ Click here to donate]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Donations&amp;diff=6920</id>
		<title>Donations</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Donations&amp;diff=6920"/>
		<updated>2011-03-13T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;Foxblock: Added PokeParadox to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Please help get this page off the ground! Add your favourite devs, or even yourself]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ari64&#039;&#039;&#039; (Dynarec used in [[Mupen64plus]], [[PCSX-ReARMed]])&lt;br /&gt;
[need this information! Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;Notaz&#039;&#039;&#039; (Pandora Kernel/OS/Drivers / [[PCSX-ReARMed]] / [[Ginge]] / [[PicoDrive]])&lt;br /&gt;
[http://notaz.gp2x.de/ Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;zx-81&#039;&#039;&#039; ([[MSX]] / [[Hugo-CPC]] / many more to add)&lt;br /&gt;
[http://zx81.zx81.free.fr/serendipity/ Click here to donate]&lt;br /&gt;
*&#039;&#039;&#039;PokeParadox&#039;&#039;&#039; ([CromoZome], [PandoraPanic], [Penjin])&lt;br /&gt;
[http://pirategames.co.uk/index.php/other-links/ Click here to donate]&lt;/div&gt;</summary>
		<author><name>Foxblock</name></author>
	</entry>
</feed>