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	<updated>2026-04-19T09:48:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30238</id>
		<title>Make and run simple PND</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30238"/>
		<updated>2016-08-01T14:47:03Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* PXML.xml */ code reformat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to use this as a start for your own PND!  This is pretty much the simplest PND possible.  It will show a black screen for 2 seconds and then quit.  Unfortunately, due to a bug in MiniMenu, this PND can only (as of HF5) be launched from XFCE.&lt;br /&gt;
&lt;br /&gt;
== MAKING SIMPLE PND ==&lt;br /&gt;
&lt;br /&gt;
The PND has 2 files.  First, &amp;quot;simplepytest.py&amp;quot;, which is our executable application, and &amp;quot;PXML.xml&amp;quot; which the Pandora uses to launch the application correctly.&lt;br /&gt;
&lt;br /&gt;
First, create a &amp;quot;simplepytest&amp;quot; folder in one of your application folders (i.e., &amp;quot;/pandora/menu&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== SimplePyTest.py ==&lt;br /&gt;
&lt;br /&gt;
This file is the actual application that the Pandora executes.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;simplepytest.py&amp;quot; and put the following contents in it.  This will display a black screen for 2 seconds at the current screen resolution, using Python and Pygame.&lt;br /&gt;
&lt;br /&gt;
 #! /usr/bin/python&lt;br /&gt;
 &lt;br /&gt;
 import pygame, pygame.locals&lt;br /&gt;
 import time&lt;br /&gt;
 &lt;br /&gt;
 pygame.init()&lt;br /&gt;
 &lt;br /&gt;
 vidInfo = pygame.display.Info()&lt;br /&gt;
 resolution = (vidInfo.current_w, vidInfo.current_h)&lt;br /&gt;
 &lt;br /&gt;
 pygame.display.set_mode(resolution, pygame.locals.FULLSCREEN)&lt;br /&gt;
 &lt;br /&gt;
 time.sleep(2)&lt;br /&gt;
&lt;br /&gt;
== PXML.xml ==&lt;br /&gt;
&lt;br /&gt;
This file contains the information the Pandora needs to figure out where to display your game and how to execute it.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;PXML.xml&amp;quot; and put the following contents in it:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;package id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;        &lt;br /&gt;
                 &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;/package&amp;gt;&lt;br /&gt;
     &amp;lt;application id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;A Python and Pygame test program.&lt;br /&gt;
             &amp;lt;/description&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;exec command=&amp;quot;python simplepytest.py&amp;quot; /&amp;gt;&lt;br /&gt;
         &amp;lt;!-- &amp;lt;exec command=&amp;quot;simplepytest.py&amp;quot; /&amp;gt; --&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;licenses&amp;gt;&lt;br /&gt;
                         &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;/licenses&amp;gt;&lt;br /&gt;
         &amp;lt;categories&amp;gt;&lt;br /&gt;
             &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
                 &amp;lt;subcategory name=&amp;quot;ArcadeGame&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;/category&amp;gt;&lt;br /&gt;
         &amp;lt;/categories&amp;gt;&lt;br /&gt;
     &amp;lt;/application&amp;gt;&lt;br /&gt;
 &amp;lt;/PXML&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running Your Game ==&lt;br /&gt;
&lt;br /&gt;
# Save all the above files.&lt;br /&gt;
# Make sure your Pandora is running the XFCE Gui.&lt;br /&gt;
# Unmount, then remove your SD card.&lt;br /&gt;
# Re-insert your SD card.&lt;br /&gt;
# The &amp;quot;Simple Py Test&amp;quot; game should appear in the Arcade Game folder.&lt;br /&gt;
&lt;br /&gt;
==LAUNCHING A PND FROM TERMINAL==&lt;br /&gt;
It would be good to have basic shell scripting knowledge before proceeding with this article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Usage:&lt;br /&gt;
  pnd_run.sh -p file.pnd -e cmd [-a args] [-b pndid] [-s path] [-c speed] [-d [path]] [-x] [-m] [-u]&lt;br /&gt;
    -p file.pnd	: Specify the pnd file to execute&lt;br /&gt;
    -e cmd	: Command to run&lt;br /&gt;
    -a args	: Arguments to the command&lt;br /&gt;
    -b pndid	: name of the directory mount-point (/mnt/utmp/pndid) (Default: name of the pnd file)&lt;br /&gt;
    -s path	: Directory in the union to start the command from&lt;br /&gt;
    -o speed	: Set the CPU speed&lt;br /&gt;
    -d [path]	: Use path as source of the overlay. (Default: pandora/appdata/pndid)&lt;br /&gt;
    -x		: Stop X before starting the apps&lt;br /&gt;
    -m		: Only mount the pnd, dont run it (-e become optional)&lt;br /&gt;
    -u		: Only umount the pnd, dont run it (-e become optional)&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
It is possible to execute the content of your pnd using arguments. This can be done by passing -a to pnd_run.sh with arguments quoted&lt;br /&gt;
 -a &amp;quot;--arg 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Creating a launch script for PND ==&lt;br /&gt;
For a PND to function normally, you usually need to pass the appdata or PND ID (via -b) and correct executable (via -e) to the pnd_run.sh script. These can be found by examining PXML data that is appended in PNDs, or alternatively you can find IDs by using various package managers and executable paths by checking the .desktop files generated by the PND system. For the PND ID you would use the &amp;quot;appdata&amp;quot; entry of the PXML.xml, and, if absent, the application id. This will also determine the directory in pandora/appdata which will be used as base for the overlay. (As of this writing, the -d parameter is not evaluated.) For the -e parameter, you look for the &amp;quot;exec command&amp;quot; in the PXML.xml. This will determine the executable, which would be especially important in a multi-app-pnd.&lt;br /&gt;
 pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where chromium is the PND's ID found from PXML, and chrome.sh is the application found from .desktop file.&lt;br /&gt;
&lt;br /&gt;
== Modifying PNDs launch script(s) to accept arguments ==&lt;br /&gt;
With the Chromium.pnd it's not possible to use any additional arguments for the browser by default.&lt;br /&gt;
This is because the launch script it uses does not expect arguments to be passed to it, and therefore does not pass them to chrome binary.&lt;br /&gt;
&lt;br /&gt;
For example, the original chrome.sh from Chromium.pnd (as time of writing), looks like this:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /mnt/utmp/chromium/chrome.sh&lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
Notice that it launches ./chrome and does not give any arguments for it.&lt;br /&gt;
&lt;br /&gt;
As the original launch script resides in PND that is read-only file system, you can't modify it directly.&lt;br /&gt;
However you can copy the script to that PND's appdata directory, which overrides the files of PND when mounted.&lt;br /&gt;
&lt;br /&gt;
So copy it and modify this part:&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
&lt;br /&gt;
So it should look like this in the end:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/pandora/appdata/chromium/chrome.sh &lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
There probably exists many more PNDs that don't expect arguments, and it's problematic when you actually need to pass them arguments, or make them as launchers for some file types. So you need to learn how to modify them.&lt;br /&gt;
&lt;br /&gt;
== Making Chromium the default browser of XFCE using the PND ==&lt;br /&gt;
Create launch script such as:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/launchers/chromium.sh&lt;br /&gt;
 /usr/pandora/scripts/pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Save the script somewhere and make it as executable:&lt;br /&gt;
 chmod +x /media/SD1/launchers/chromium.sh&lt;br /&gt;
&lt;br /&gt;
Then go to Settings &amp;gt; Desktop &amp;gt; Preferred Applications, and point the Web Browser to your script.&lt;br /&gt;
When opening URLs in XFCE environment, they should open in Chromium now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IntroNote | This page is a work in progress, the instructions in here may or may not work for you. They were copied from several forum posts (see inline references). For an introduction to PNDs, see [[Introduction to PNDs]]. }}&lt;br /&gt;
&lt;br /&gt;
If you want a different nub behavior for certain PND applications, you can achieve this by using one of the presented methods here.&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
&lt;br /&gt;
Why would you want to do this? Simple; at least one person has reported that, when playing a natively-ported FPS (like Duke Nukem or Quake, but not GoldenEye) on the Pandora, using the right nub as the mouse has proven to be more comfortable and less awkward. But switching nub modes manually is annoying; so let's have Linux do it for you!&lt;br /&gt;
&lt;br /&gt;
== Presented methods ONLY apply per PND, do not affect general behavior ==&lt;br /&gt;
&lt;br /&gt;
The methods below are crash save, as the nub behavior is changed by the process pnd_run.sh, which runs before AND after a PND is running. Thus even in the event that your PND application crashes, your nub configuration WILL be the same as before you started the PND with the custom nub behavior. (Source: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118299 sebt3 forum post])&lt;br /&gt;
&lt;br /&gt;
== Method: Switch left/right nub unix devices ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__49157 Blue Protoman]&lt;br /&gt;
&lt;br /&gt;
=== Step 1 ===&lt;br /&gt;
You must download sebt3's new [[Libpnd_hub#pnd_run.sh]] installer and run it. Get it [http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd here].&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note: This step is no longer required as of Hotfix 6 Alpha 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Step 2 ===&lt;br /&gt;
Open a text editor and copy/paste this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;cat /proc/pandora/nub0/mode &amp;gt; /tmp/nub0mode_before&lt;br /&gt;
cat /proc/pandora/nub1/mode &amp;gt; /tmp/nub1mode_before&lt;br /&gt;
&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh mbuttons mouse&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will back up your current nub modes, then switch them; the left will act as the mouse buttons, the right will act as the mouse. If you'd like, you can substitute &amp;quot;scroll&amp;quot; or &amp;quot;absolute&amp;quot; (joystick) in, depending on how you like your nubs. But you must save this as '''PND_pre_script.sh'''. Save it wherever you'd like, you will be moving it elsewhere later.&lt;br /&gt;
&lt;br /&gt;
Note: op_nubchange.sh script might not available in older firmwares. See [[Kernel_interface#Nubs|Kernel interface]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Step 3 ===&lt;br /&gt;
Copy/paste this into the editor again. Different file this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;nub0mode=`cat /tmp/nub0mode_before`&lt;br /&gt;
nub1mode=`cat /tmp/nub1mode_before`&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh $nub0mode $nub1mode&lt;br /&gt;
&lt;br /&gt;
rm /tmp/nub0mode_before /tmp/nub1mode_before&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will restore your nub modes to what they were before, and delete the temporary files used to store them. You must save it as '''PND_post_script.sh'''.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 ===&lt;br /&gt;
Simply copy these files into the appdata folder of your program of choice! Now you're done. If you want to test it, drag these files into the appdata of a program that runs windowed (like [[Comix|Comix]] or [[Deadbeef|Deadbeef]]), so you can test with the mouse. Simply delete the files if you no longer desire their effects.&lt;br /&gt;
&lt;br /&gt;
== Method: Switch between nub configurator presets ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118405 Caine]&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Start the nub configurator&lt;br /&gt;
* Create a profile for the setup you wish your application to use.&lt;br /&gt;
* Below, I'll assume a profile is created which is called joysticks which places both nubs in joystick mode.&lt;br /&gt;
* Create a file PND_pre_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -s temp_profile -p joysticks&lt;br /&gt;
** This will store the current configuration in a profile called temp_profile and next will load the joysticks profile.&lt;br /&gt;
* Create a file PND_post_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -p temp_profile -d temp_profile&lt;br /&gt;
** This will load the previously created profile temp_profile and will remove it afterwards.&lt;br /&gt;
* Simply copy the files PND_pre_script.sh and PND_post_script.sh into the appdata folder of your program of choice!&lt;br /&gt;
&lt;br /&gt;
=== Advantage ===&lt;br /&gt;
&lt;br /&gt;
Uses the GUI to easily create custom profiles without having to know where values are written to.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* It is slower, uses some memory and writes profiles to NAND.&lt;br /&gt;
* If you want to avoid NAND-writes per launch and you always revert back to the same profile after launch then you can use static profiles without having to save and remove the current. E.g. something like:&lt;br /&gt;
** Before: /usr/pandora/scripts/op_nubmode.py -p joysticks&lt;br /&gt;
** After: /usr/pandora/scripts/op_nubmode.py -p Default&lt;br /&gt;
&lt;br /&gt;
[[Category:Keyboard]]&lt;br /&gt;
[[Category:PND]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30237</id>
		<title>Make and run simple PND</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Make_and_run_simple_PND&amp;diff=30237"/>
		<updated>2016-08-01T14:46:02Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* SimplePyTest.py */ code reformat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to use this as a start for your own PND!  This is pretty much the simplest PND possible.  It will show a black screen for 2 seconds and then quit.  Unfortunately, due to a bug in MiniMenu, this PND can only (as of HF5) be launched from XFCE.&lt;br /&gt;
&lt;br /&gt;
== MAKING SIMPLE PND ==&lt;br /&gt;
&lt;br /&gt;
The PND has 2 files.  First, &amp;quot;simplepytest.py&amp;quot;, which is our executable application, and &amp;quot;PXML.xml&amp;quot; which the Pandora uses to launch the application correctly.&lt;br /&gt;
&lt;br /&gt;
First, create a &amp;quot;simplepytest&amp;quot; folder in one of your application folders (i.e., &amp;quot;/pandora/menu&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== SimplePyTest.py ==&lt;br /&gt;
&lt;br /&gt;
This file is the actual application that the Pandora executes.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;simplepytest.py&amp;quot; and put the following contents in it.  This will display a black screen for 2 seconds at the current screen resolution, using Python and Pygame.&lt;br /&gt;
&lt;br /&gt;
 #! /usr/bin/python&lt;br /&gt;
 &lt;br /&gt;
 import pygame, pygame.locals&lt;br /&gt;
 import time&lt;br /&gt;
 &lt;br /&gt;
 pygame.init()&lt;br /&gt;
 &lt;br /&gt;
 vidInfo = pygame.display.Info()&lt;br /&gt;
 resolution = (vidInfo.current_w, vidInfo.current_h)&lt;br /&gt;
 &lt;br /&gt;
 pygame.display.set_mode(resolution, pygame.locals.FULLSCREEN)&lt;br /&gt;
 &lt;br /&gt;
 time.sleep(2)&lt;br /&gt;
&lt;br /&gt;
== PXML.xml ==&lt;br /&gt;
&lt;br /&gt;
This file contains the information the Pandora needs to figure out where to display your game and how to execute it.&lt;br /&gt;
&lt;br /&gt;
Create a file called &amp;quot;PXML.xml&amp;quot; and put the following contents in it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;PXML xmlns=&amp;quot;http://openpandora.org/namespaces/PXML&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;package id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;        &lt;br /&gt;
                 &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;/package&amp;gt;&lt;br /&gt;
     &amp;lt;application id=&amp;quot;simplepytest&amp;quot;&amp;gt;&lt;br /&gt;
         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
                 &amp;lt;titles&amp;gt;&lt;br /&gt;
                         &amp;lt;title lang=&amp;quot;en_US&amp;quot;&amp;gt;Simple Py Test&amp;lt;/title&amp;gt;&lt;br /&gt;
         &amp;lt;/titles&amp;gt;&lt;br /&gt;
         &amp;lt;description lang=&amp;quot;en_US&amp;quot;&amp;gt;A Python and Pygame test program.&lt;br /&gt;
             &amp;lt;/description&amp;gt;&lt;br /&gt;
         &amp;lt;version major=&amp;quot;0&amp;quot; minor=&amp;quot;0&amp;quot; release=&amp;quot;0&amp;quot; build=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
         &amp;lt;exec command=&amp;quot;python simplepytest.py&amp;quot; /&amp;gt;&lt;br /&gt;
         &amp;lt;!-- &amp;lt;exec command=&amp;quot;simplepytest.py&amp;quot; /&amp;gt; --&amp;gt;&lt;br /&gt;
         &amp;lt;author name=&amp;quot;'''YOUR NAME'''&amp;quot; email=&amp;quot;'''YOUR EMAIL'''&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;licenses&amp;gt;&lt;br /&gt;
                         &amp;lt;license name=&amp;quot;other&amp;quot;/&amp;gt;&lt;br /&gt;
                 &amp;lt;/licenses&amp;gt;&lt;br /&gt;
         &amp;lt;categories&amp;gt;&lt;br /&gt;
             &amp;lt;category name=&amp;quot;Game&amp;quot;&amp;gt;&lt;br /&gt;
                 &amp;lt;subcategory name=&amp;quot;ArcadeGame&amp;quot;&amp;gt;&lt;br /&gt;
             &amp;lt;/category&amp;gt;&lt;br /&gt;
         &amp;lt;/categories&amp;gt;&lt;br /&gt;
     &amp;lt;/application&amp;gt;&lt;br /&gt;
 &amp;lt;/PXML&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Running Your Game ==&lt;br /&gt;
&lt;br /&gt;
# Save all the above files.&lt;br /&gt;
# Make sure your Pandora is running the XFCE Gui.&lt;br /&gt;
# Unmount, then remove your SD card.&lt;br /&gt;
# Re-insert your SD card.&lt;br /&gt;
# The &amp;quot;Simple Py Test&amp;quot; game should appear in the Arcade Game folder.&lt;br /&gt;
&lt;br /&gt;
==LAUNCHING A PND FROM TERMINAL==&lt;br /&gt;
It would be good to have basic shell scripting knowledge before proceeding with this article.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Usage:&lt;br /&gt;
  pnd_run.sh -p file.pnd -e cmd [-a args] [-b pndid] [-s path] [-c speed] [-d [path]] [-x] [-m] [-u]&lt;br /&gt;
    -p file.pnd	: Specify the pnd file to execute&lt;br /&gt;
    -e cmd	: Command to run&lt;br /&gt;
    -a args	: Arguments to the command&lt;br /&gt;
    -b pndid	: name of the directory mount-point (/mnt/utmp/pndid) (Default: name of the pnd file)&lt;br /&gt;
    -s path	: Directory in the union to start the command from&lt;br /&gt;
    -o speed	: Set the CPU speed&lt;br /&gt;
    -d [path]	: Use path as source of the overlay. (Default: pandora/appdata/pndid)&lt;br /&gt;
    -x		: Stop X before starting the apps&lt;br /&gt;
    -m		: Only mount the pnd, dont run it (-e become optional)&lt;br /&gt;
    -u		: Only umount the pnd, dont run it (-e become optional)&lt;br /&gt;
&lt;br /&gt;
== Arguments ==&lt;br /&gt;
It is possible to execute the content of your pnd using arguments. This can be done by passing -a to pnd_run.sh with arguments quoted&lt;br /&gt;
 -a &amp;quot;--arg 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Creating a launch script for PND ==&lt;br /&gt;
For a PND to function normally, you usually need to pass the appdata or PND ID (via -b) and correct executable (via -e) to the pnd_run.sh script. These can be found by examining PXML data that is appended in PNDs, or alternatively you can find IDs by using various package managers and executable paths by checking the .desktop files generated by the PND system. For the PND ID you would use the &amp;quot;appdata&amp;quot; entry of the PXML.xml, and, if absent, the application id. This will also determine the directory in pandora/appdata which will be used as base for the overlay. (As of this writing, the -d parameter is not evaluated.) For the -e parameter, you look for the &amp;quot;exec command&amp;quot; in the PXML.xml. This will determine the executable, which would be especially important in a multi-app-pnd.&lt;br /&gt;
 pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Where chromium is the PND's ID found from PXML, and chrome.sh is the application found from .desktop file.&lt;br /&gt;
&lt;br /&gt;
== Modifying PNDs launch script(s) to accept arguments ==&lt;br /&gt;
With the Chromium.pnd it's not possible to use any additional arguments for the browser by default.&lt;br /&gt;
This is because the launch script it uses does not expect arguments to be passed to it, and therefore does not pass them to chrome binary.&lt;br /&gt;
&lt;br /&gt;
For example, the original chrome.sh from Chromium.pnd (as time of writing), looks like this:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /mnt/utmp/chromium/chrome.sh&lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
Notice that it launches ./chrome and does not give any arguments for it.&lt;br /&gt;
&lt;br /&gt;
As the original launch script resides in PND that is read-only file system, you can't modify it directly.&lt;br /&gt;
However you can copy the script to that PND's appdata directory, which overrides the files of PND when mounted.&lt;br /&gt;
&lt;br /&gt;
So copy it and modify this part:&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
&lt;br /&gt;
So it should look like this in the end:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/pandora/appdata/chromium/chrome.sh &lt;br /&gt;
 HOME=&amp;quot;/tmp&amp;quot;&lt;br /&gt;
 mkdir ./Default&lt;br /&gt;
 mkdir /tmp/chromium&lt;br /&gt;
 cp &amp;quot;First Run&amp;quot; /tmp/chromium/&lt;br /&gt;
 ln -s /mnt/utmp/chromium/Default /tmp/chromium/Default&lt;br /&gt;
 export HOME&lt;br /&gt;
 export LD_LIBRARY_PATH=./:$LD_LIBRARY_PATH&lt;br /&gt;
 export XDG_CONFIG_HOME=$HOME&lt;br /&gt;
 ./chrome $@&lt;br /&gt;
 rm -r /tmp/chromium&lt;br /&gt;
&lt;br /&gt;
There probably exists many more PNDs that don't expect arguments, and it's problematic when you actually need to pass them arguments, or make them as launchers for some file types. So you need to learn how to modify them.&lt;br /&gt;
&lt;br /&gt;
== Making Chromium the default browser of XFCE using the PND ==&lt;br /&gt;
Create launch script such as:&lt;br /&gt;
 #!/bin/sh&lt;br /&gt;
 # /media/SD1/launchers/chromium.sh&lt;br /&gt;
 /usr/pandora/scripts/pnd_run.sh -p /media/SD1/pandora/menu/Chromium.pnd -e &amp;quot;chrome.sh&amp;quot; -b &amp;quot;chromium&amp;quot; -a &amp;quot;$*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Save the script somewhere and make it as executable:&lt;br /&gt;
 chmod +x /media/SD1/launchers/chromium.sh&lt;br /&gt;
&lt;br /&gt;
Then go to Settings &amp;gt; Desktop &amp;gt; Preferred Applications, and point the Web Browser to your script.&lt;br /&gt;
When opening URLs in XFCE environment, they should open in Chromium now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IntroNote | This page is a work in progress, the instructions in here may or may not work for you. They were copied from several forum posts (see inline references). For an introduction to PNDs, see [[Introduction to PNDs]]. }}&lt;br /&gt;
&lt;br /&gt;
If you want a different nub behavior for certain PND applications, you can achieve this by using one of the presented methods here.&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
&lt;br /&gt;
Why would you want to do this? Simple; at least one person has reported that, when playing a natively-ported FPS (like Duke Nukem or Quake, but not GoldenEye) on the Pandora, using the right nub as the mouse has proven to be more comfortable and less awkward. But switching nub modes manually is annoying; so let's have Linux do it for you!&lt;br /&gt;
&lt;br /&gt;
== Presented methods ONLY apply per PND, do not affect general behavior ==&lt;br /&gt;
&lt;br /&gt;
The methods below are crash save, as the nub behavior is changed by the process pnd_run.sh, which runs before AND after a PND is running. Thus even in the event that your PND application crashes, your nub configuration WILL be the same as before you started the PND with the custom nub behavior. (Source: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118299 sebt3 forum post])&lt;br /&gt;
&lt;br /&gt;
== Method: Switch left/right nub unix devices ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__49157 Blue Protoman]&lt;br /&gt;
&lt;br /&gt;
=== Step 1 ===&lt;br /&gt;
You must download sebt3's new [[Libpnd_hub#pnd_run.sh]] installer and run it. Get it [http://sebt3.openpandora.org/pnd/pnd_run_installer.pnd here].&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Note: This step is no longer required as of Hotfix 6 Alpha 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Step 2 ===&lt;br /&gt;
Open a text editor and copy/paste this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;cat /proc/pandora/nub0/mode &amp;gt; /tmp/nub0mode_before&lt;br /&gt;
cat /proc/pandora/nub1/mode &amp;gt; /tmp/nub1mode_before&lt;br /&gt;
&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh mbuttons mouse&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will back up your current nub modes, then switch them; the left will act as the mouse buttons, the right will act as the mouse. If you'd like, you can substitute &amp;quot;scroll&amp;quot; or &amp;quot;absolute&amp;quot; (joystick) in, depending on how you like your nubs. But you must save this as '''PND_pre_script.sh'''. Save it wherever you'd like, you will be moving it elsewhere later.&lt;br /&gt;
&lt;br /&gt;
Note: op_nubchange.sh script might not available in older firmwares. See [[Kernel_interface#Nubs|Kernel interface]] page for more information.&lt;br /&gt;
&lt;br /&gt;
=== Step 3 ===&lt;br /&gt;
Copy/paste this into the editor again. Different file this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;nub0mode=`cat /tmp/nub0mode_before`&lt;br /&gt;
nub1mode=`cat /tmp/nub1mode_before`&lt;br /&gt;
/usr/pandora/scripts/op_nubchange.sh $nub0mode $nub1mode&lt;br /&gt;
&lt;br /&gt;
rm /tmp/nub0mode_before /tmp/nub1mode_before&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will restore your nub modes to what they were before, and delete the temporary files used to store them. You must save it as '''PND_post_script.sh'''.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 ===&lt;br /&gt;
Simply copy these files into the appdata folder of your program of choice! Now you're done. If you want to test it, drag these files into the appdata of a program that runs windowed (like [[Comix|Comix]] or [[Deadbeef|Deadbeef]]), so you can test with the mouse. Simply delete the files if you no longer desire their effects.&lt;br /&gt;
&lt;br /&gt;
== Method: Switch between nub configurator presets ==&lt;br /&gt;
&lt;br /&gt;
Hint from: [http://boards.openpandora.org/index.php?/topic/2860-tutorial-how-to-have-your-nubs-change-modes-upon-launching-of-a-pnd/page__view__findpost__p__118405 Caine]&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Start the nub configurator&lt;br /&gt;
* Create a profile for the setup you wish your application to use.&lt;br /&gt;
* Below, I'll assume a profile is created which is called joysticks which places both nubs in joystick mode.&lt;br /&gt;
* Create a file PND_pre_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -s temp_profile -p joysticks&lt;br /&gt;
** This will store the current configuration in a profile called temp_profile and next will load the joysticks profile.&lt;br /&gt;
* Create a file PND_post_script.sh with this content:&lt;br /&gt;
** /usr/pandora/scripts/op_nubmode.py -p temp_profile -d temp_profile&lt;br /&gt;
** This will load the previously created profile temp_profile and will remove it afterwards.&lt;br /&gt;
* Simply copy the files PND_pre_script.sh and PND_post_script.sh into the appdata folder of your program of choice!&lt;br /&gt;
&lt;br /&gt;
=== Advantage ===&lt;br /&gt;
&lt;br /&gt;
Uses the GUI to easily create custom profiles without having to know where values are written to.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* It is slower, uses some memory and writes profiles to NAND.&lt;br /&gt;
* If you want to avoid NAND-writes per launch and you always revert back to the same profile after launch then you can use static profiles without having to save and remove the current. E.g. something like:&lt;br /&gt;
** Before: /usr/pandora/scripts/op_nubmode.py -p joysticks&lt;br /&gt;
** After: /usr/pandora/scripts/op_nubmode.py -p Default&lt;br /&gt;
&lt;br /&gt;
[[Category:Keyboard]]&lt;br /&gt;
[[Category:PND]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=30152</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=30152"/>
		<updated>2016-02-27T11:38:04Z</updated>

		<summary type="html">&lt;p&gt;Double7: outdated 2014 version info rewritten into always uptodate. spirit tracks experience added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * Current version: [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
For previous versions refer to the [http://repo.openpandora.org/?page=archive&amp;amp;app=DraStic Drastic Repo Archive]&lt;br /&gt;
&lt;br /&gt;
The versions identify themselfs as &amp;quot;Version r_._._._p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
'By default, games are uncompressed to RAM. 128MB+ compressed games have issues with this CC Pandoras because of limited RAM. 256MB compressed games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB compressed games won't decompress on any system. Compressed games of any size are not dependent on RAM, so should work the same on all systems. You can enable an option to compress to file instead of RAM to get around this problem, but it will make games take longer to start.' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The&lt;br /&gt;
|r2.3.0.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900Mhz&lt;br /&gt;
|microphone works on SuperZaxxon R1.55, Kernel 3.2.45, codecpack, blow with 2-4&amp;quot; distance&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45343243&lt;br /&gt;
|Phantasy Star 0 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Nice gameplay, but the sound with some problem, 80~90% in battle. The game crash if you are using saves state and try to feed the MAG, if you use normal save and reset the game work fine. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d3341&lt;br /&gt;
|Dynasty Warriors DS - Fighter's Battle (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d4241&lt;br /&gt;
|Bomberman (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504e4241&lt;br /&gt;
|Bomberman Story DS (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch! &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45324259&lt;br /&gt;
|Bomberman Land Touch! 2 &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435741&lt;br /&gt;
|Drone Tactics (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Only in battle scene run about 70~90% (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454a5841&lt;br /&gt;
|Dungeon Explorer - Warriors of Ancient Arts (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45474b59&lt;br /&gt;
|Kingdom Hearts - 358-2 Days &lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Run 75~90% and bad sound, but playable (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
| (MarTinazzI)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454e4c41&lt;br /&gt;
|Lunar - Dragon Song (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|32MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Some lag on action select in battle, 70~90% but in far of the game seem all 100%, need test early game again. (MarTinazzI)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45555043&lt;br /&gt;
|Pokemon - Platinum Version (v10) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|bug on introduction. blinking screen and game stop (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555043&lt;br /&gt;
|Pokemon - Platinum Version (DE)&lt;br /&gt;
|r2.2.0.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|some slowdowns, especially with Pokéfetch. However seem to run quite smooth at 900 Mhz.&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|4f415249&lt;br /&gt;
|Pokemon - White Version (DSi Enhanced)(USA) (U)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|600Mhz&lt;br /&gt;
|just close the game on introduction (MarTinazzI)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4f455249&lt;br /&gt;
|Pokemon Black Version 2 (DSi Enhanced)&lt;br /&gt;
|r2.3.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
|Minimal graphical issues, and sometimes a bit laggy, but very playable (Alpibrine28)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454c4859&lt;br /&gt;
|Time Hollow (U)&lt;br /&gt;
|r2.3.0.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|975Mhz&lt;br /&gt;
|Game crashes at the beginning of Chapter 2, also ingame saves doesn't work at all (PowerGod)&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3530 SoC@600Mhz stock, 256MiB RAM@166MHz&lt;br /&gt;
*  Rebirth - OMAP3530 SoC@600MHz stock, '''512MiB RAM'''@166MHz&lt;br /&gt;
*  1GHz - '''DM3730 SoC@1GHz stock''', 512MiB RAM@'''200Mhz'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28991</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28991"/>
		<updated>2013-11-24T19:36:14Z</updated>

		<summary type="html">&lt;p&gt;Double7: added translate tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
Available Atari emulators are listed here [[Emulator_List]] already.&lt;br /&gt;
&lt;br /&gt;
Lets try to use this page for translation.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Android/en&amp;diff=28946</id>
		<title>Android/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Android/en&amp;diff=28946"/>
		<updated>2013-11-22T11:55:32Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Android gingerbread 2.3&lt;br /&gt;
&lt;br /&gt;
= Installing Android =&lt;br /&gt;
&lt;br /&gt;
==A quick step-by-step guide that will help you to get Android running on your Pandora.==&lt;br /&gt;
&lt;br /&gt;
This is a quick guide how to setup Android on your Pandora.&lt;br /&gt;
&lt;br /&gt;
# You HAVE to have at least [[Ångström]] SuperZaxxon Beta 5a (was tested to work with this release at the time of writing this guide).&lt;br /&gt;
# Check the [[http://boards.openpandora.org/index.php/topic/8626-android-gingerbread-in-a-pnd/|Beta Testing thread]] and download the most recent PND from there. Be sure to put the Android PND onto the card that is in your LEFT slot.&lt;br /&gt;
# For safety reasons, if you want to use a second SD Card with Android, use an empty one. It MIGHT corrupt it. Based on my experience, Android deletes only files in the root directory of the second card. Anything in subdirectories will not be affected.&lt;br /&gt;
# If your date is not set properly: Do so before starting Android. If the date is in the past, there will be issues with the Google certification.&lt;br /&gt;
# Start Android from System/Android Gingerbread. It takes a while to boot. Once it has booted up, setup your WiFi connection.&lt;br /&gt;
# To install APKs, put them onto a second SD Card and run them using the built-in FileManager.&lt;br /&gt;
# To stop Android, select &amp;quot;Kill Android&amp;quot; from the menu.&lt;br /&gt;
&lt;br /&gt;
Caveat: Installing PND/appdata on ext-2,3, or 4 formatted partitions (or any filesystem with permissions),causes problems (mainly with gapps, when the zip is extracted it does not retain correct permissions) use FAT32 instead.&lt;br /&gt;
&lt;br /&gt;
==Key mapping==&lt;br /&gt;
&lt;br /&gt;
Home : Pandora Button or F1[/background] &amp;lt;br /&amp;gt;&lt;br /&gt;
Back : Esc, Right nub to the right. &amp;lt;br /&amp;gt;&lt;br /&gt;
Menu : F2 &amp;lt;br /&amp;gt;&lt;br /&gt;
Search : Unknown &amp;lt;br /&amp;gt;&lt;br /&gt;
Volume Up / Down : F12 / F11 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Android apk file repositories=&lt;br /&gt;
&lt;br /&gt;
==fdroid==&lt;br /&gt;
&lt;br /&gt;
[https://f-droid.org/|F-Droid]&lt;br /&gt;
&lt;br /&gt;
High quality repo with only FOSS software. Recommended.&lt;br /&gt;
&lt;br /&gt;
==Google play store==&lt;br /&gt;
&lt;br /&gt;
1. Grab the needed data files from here: http://www.androidfilehost.com/?fid=22979706399755027&lt;br /&gt;
2. Simply extract the ZIP into the /pandora/appdata/android_gingerbread - Folder on your SD Card. Remove the meta-inf-Folder (otherwise, it might hang later).&lt;br /&gt;
3. On your next Android boot, the store setup should appear automatically (be sure you set up your WiFi connection before!)&lt;br /&gt;
4. The store should now work. In case you got connection issues (but internet itself works fine), be sure to doublecheck that the date is correctly set (you can only set that from Linux)!&lt;br /&gt;
&lt;br /&gt;
=Map Touchscreen Controls to physical controls=&lt;br /&gt;
&lt;br /&gt;
Not all games support physical controls - some only use the touchscreen.&lt;br /&gt;
However, there's an app called &amp;quot;GameKeyboard 2.0&amp;quot; that will help you out.&lt;br /&gt;
&lt;br /&gt;
The usage is quite confusing, but here's a guide to help you with that.&lt;br /&gt;
&lt;br /&gt;
# Go to CyanogenMod Settings and enable &amp;quot;Soft Keyboard&amp;quot; on long menu button press. This way you can bring up the keyboard in most games holding the Menu Button (doesn't work in all games, but will still work there).&lt;br /&gt;
# Run GameKeyboard and set it up (only needed the first time)&lt;br /&gt;
# Follow the on-screen instructions to enable it as SoftKeyboard and choose it as current SoftKeyboard.&lt;br /&gt;
# Then in the settings, do the following:&lt;br /&gt;
  Enable &amp;quot;Touchscreen Mode&amp;quot;&lt;br /&gt;
    Enable &amp;quot;Remap Hard-Key&amp;quot;&lt;br /&gt;
    Map your buttons with &amp;quot;Hardkey Mappings&amp;quot;: Select a free slot, &lt;br /&gt;
    press the desired D-Pad direction or button and select in the list &lt;br /&gt;
    what it should be (i.e. D-Pad up to D-Pad up, etc.)&lt;br /&gt;
    Go into &amp;quot;Layout Edit&amp;quot; and allow &amp;quot;Layout Edit Mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for.&lt;br /&gt;
&lt;br /&gt;
# Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora controls should now just work.&lt;br /&gt;
# If buttons / DPad are somewhere else on the screen, hold the menu button which should show the GameKeyboard controls (doesn't work with all games).&lt;br /&gt;
# Move the controls around using the touchscreen to match the touchscreen controls. Some games hide them though when you press the menu button, some don't even show the GameKeyboard as they disable the softkeyboard. In this case, remember where DPad / buttons need to be, go to the GameKeyboard app and slide the controls at the desired location and then go back to the game.&lt;br /&gt;
&lt;br /&gt;
Once that's done, the game will work with your physical gaming controls.&lt;br /&gt;
As you can save different profiles in GameKeyboard, you only need to match the locations per game once and then safe the config.&lt;br /&gt;
&lt;br /&gt;
* Taken from this post on the pandora boards:&lt;br /&gt;
http://boards.openpandora.org/index.php?/topic/8871-how-to-install-android-on-your-pandora/page__pid__159757#entry159757&lt;br /&gt;
&lt;br /&gt;
= How to remap Android hardware keys =&lt;br /&gt;
&lt;br /&gt;
download Jota+(Text Editor) from the Play Store (the Android Market)&lt;br /&gt;
&lt;br /&gt;
Now, download Root Browser (free or Pro will both work)&lt;br /&gt;
&lt;br /&gt;
Now, open up the Root Browser and go to /system/usr/keylayout&lt;br /&gt;
&lt;br /&gt;
Copy all the contents of that folder to /mnt/sdcard2/[WHATEVER YOU WANT TO CALL THIS FOLDER]&lt;br /&gt;
&lt;br /&gt;
Now, copy the folder you just created above (containing the four files) and paste it back into the its self. Then rename this new sub folder &amp;quot;Backups&amp;quot; or &amp;quot;Originals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, open Jota+, go to &amp;quot;menu&amp;quot; and click &amp;quot;file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navigate to the folder with the four .kl files and the Backups folder&lt;br /&gt;
&lt;br /&gt;
Open gpio-keys.kl&lt;br /&gt;
&lt;br /&gt;
change key 29 from &amp;quot;BUTTON_SELECT&amp;quot; to &amp;quot;BACK&amp;quot;&lt;br /&gt;
&lt;br /&gt;
change key 56 from &amp;quot;BUTTON_START&amp;quot; to &amp;quot;MENU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(you can make it whatever you want, really)&lt;br /&gt;
&lt;br /&gt;
Here is a list of default key codes in Android http://code.google.com/p/androhid/wiki/Keycodes&lt;br /&gt;
&lt;br /&gt;
save and exit.&lt;br /&gt;
&lt;br /&gt;
Open Root Browser and copy gpio-keys.kl to /system/usr/keylayout and delete the old one&lt;br /&gt;
&lt;br /&gt;
(delete the original before hitting &amp;quot;Paste)&lt;br /&gt;
&lt;br /&gt;
Now, launch the &amp;quot;Kill Android&amp;quot; app, then relaunch android and confirm that the &amp;quot;Select&amp;quot; button now acts as the menu button and the &amp;quot;Start&amp;quot; button now acts as the back button.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the coding for the nubs is incomplete and so I'm at a dead end here. Right_Nub_Down is mapped to Keycode 82 and Right_Nub_Left is mapped to keycode 4 but other than that, the nubs have no key functionality and so as far as I can tell, you can't change what they do. If anyone wants to look around and see if they can find a way, please post in [http://boards.openpandora.org/index.php/topic/11355-tutorial-how-to-remap-android-hardware-keys/|the thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/chrisboyle/keytest/KeyTest.apk/qr_code|KeyTest]&lt;br /&gt;
(It tells you the keycode for the key you're currently pressing. The only thing it lacks is the ability to show the code for anything mapped to &amp;quot;HOME&amp;quot; simply because doing so quits the app before it gets the chance to record the data)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Translations:Android/19/en&amp;diff=28945</id>
		<title>Translations:Android/19/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Translations:Android/19/en&amp;diff=28945"/>
		<updated>2013-11-22T11:55:32Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for.&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Android/en&amp;diff=28944</id>
		<title>Android/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Android/en&amp;diff=28944"/>
		<updated>2013-11-22T11:55:00Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Android gingerbread 2.3&lt;br /&gt;
&lt;br /&gt;
= Installing Android =&lt;br /&gt;
&lt;br /&gt;
==A quick step-by-step guide that will help you to get Android running on your Pandora.==&lt;br /&gt;
&lt;br /&gt;
This is a quick guide how to setup Android on your Pandora.&lt;br /&gt;
&lt;br /&gt;
# You HAVE to have at least [[Ångström]] SuperZaxxon Beta 5a (was tested to work with this release at the time of writing this guide).&lt;br /&gt;
# Check the [[http://boards.openpandora.org/index.php/topic/8626-android-gingerbread-in-a-pnd/|Beta Testing thread]] and download the most recent PND from there. Be sure to put the Android PND onto the card that is in your LEFT slot.&lt;br /&gt;
# For safety reasons, if you want to use a second SD Card with Android, use an empty one. It MIGHT corrupt it. Based on my experience, Android deletes only files in the root directory of the second card. Anything in subdirectories will not be affected.&lt;br /&gt;
# If your date is not set properly: Do so before starting Android. If the date is in the past, there will be issues with the Google certification.&lt;br /&gt;
# Start Android from System/Android Gingerbread. It takes a while to boot. Once it has booted up, setup your WiFi connection.&lt;br /&gt;
# To install APKs, put them onto a second SD Card and run them using the built-in FileManager.&lt;br /&gt;
# To stop Android, select &amp;quot;Kill Android&amp;quot; from the menu.&lt;br /&gt;
&lt;br /&gt;
Caveat: Installing PND/appdata on ext-2,3, or 4 formatted partitions (or any filesystem with permissions),causes problems (mainly with gapps, when the zip is extracted it does not retain correct permissions) use FAT32 instead.&lt;br /&gt;
&lt;br /&gt;
==Key mapping==&lt;br /&gt;
&lt;br /&gt;
Home : Pandora Button or F1[/background] &amp;lt;br /&amp;gt;&lt;br /&gt;
Back : Esc, Right nub to the right. &amp;lt;br /&amp;gt;&lt;br /&gt;
Menu : F2 &amp;lt;br /&amp;gt;&lt;br /&gt;
Search : Unknown &amp;lt;br /&amp;gt;&lt;br /&gt;
Volume Up / Down : F12 / F11 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Android apk file repositories=&lt;br /&gt;
&lt;br /&gt;
==fdroid==&lt;br /&gt;
&lt;br /&gt;
[https://f-droid.org/|F-Droid]&lt;br /&gt;
&lt;br /&gt;
High quality repo with only FOSS software. Recommended.&lt;br /&gt;
&lt;br /&gt;
==Google play store==&lt;br /&gt;
&lt;br /&gt;
1. Grab the needed data files from here: http://www.androidfilehost.com/?fid=22979706399755027&lt;br /&gt;
2. Simply extract the ZIP into the /pandora/appdata/android_gingerbread - Folder on your SD Card. Remove the meta-inf-Folder (otherwise, it might hang later).&lt;br /&gt;
3. On your next Android boot, the store setup should appear automatically (be sure you set up your WiFi connection before!)&lt;br /&gt;
4. The store should now work. In case you got connection issues (but internet itself works fine), be sure to doublecheck that the date is correctly set (you can only set that from Linux)!&lt;br /&gt;
&lt;br /&gt;
=Map Touchscreen Controls to physical controls=&lt;br /&gt;
&lt;br /&gt;
Not all games support physical controls - some only use the touchscreen.&lt;br /&gt;
However, there's an app called &amp;quot;GameKeyboard 2.0&amp;quot; that will help you out.&lt;br /&gt;
&lt;br /&gt;
The usage is quite confusing, but here's a guide to help you with that.&lt;br /&gt;
&lt;br /&gt;
# Go to CyanogenMod Settings and enable &amp;quot;Soft Keyboard&amp;quot; on long menu button press. This way you can bring up the keyboard in most games holding the Menu Button (doesn't work in all games, but will still work there).&lt;br /&gt;
# Run GameKeyboard and set it up (only needed the first time)&lt;br /&gt;
# Follow the on-screen instructions to enable it as SoftKeyboard and choose it as current SoftKeyboard.&lt;br /&gt;
# Then in the settings, do the following:&lt;br /&gt;
  Enable &amp;quot;Touchscreen Mode&amp;quot;&lt;br /&gt;
    Enable &amp;quot;Remap Hard-Key&amp;quot;&lt;br /&gt;
    Map your buttons with &amp;quot;Hardkey Mappings&amp;quot;: Select a free slot, &lt;br /&gt;
    press the desired D-Pad direction or button and select in the list &lt;br /&gt;
    what it should be (i.e. D-Pad up to D-Pad up, etc.)&lt;br /&gt;
    Go into &amp;quot;Layout Edit&amp;quot; and allow &amp;quot;Layout Edit Mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for :)&lt;br /&gt;
&lt;br /&gt;
# Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora controls should now just work.&lt;br /&gt;
# If buttons / DPad are somewhere else on the screen, hold the menu button which should show the GameKeyboard controls (doesn't work with all games).&lt;br /&gt;
# Move the controls around using the touchscreen to match the touchscreen controls. Some games hide them though when you press the menu button, some don't even show the GameKeyboard as they disable the softkeyboard. In this case, remember where DPad / buttons need to be, go to the GameKeyboard app and slide the controls at the desired location and then go back to the game.&lt;br /&gt;
&lt;br /&gt;
Once that's done, the game will work with your physical gaming controls.&lt;br /&gt;
As you can save different profiles in GameKeyboard, you only need to match the locations per game once and then safe the config.&lt;br /&gt;
&lt;br /&gt;
* Taken from this post on the pandora boards:&lt;br /&gt;
http://boards.openpandora.org/index.php?/topic/8871-how-to-install-android-on-your-pandora/page__pid__159757#entry159757&lt;br /&gt;
&lt;br /&gt;
= How to remap Android hardware keys =&lt;br /&gt;
&lt;br /&gt;
download Jota+(Text Editor) from the Play Store (the Android Market)&lt;br /&gt;
&lt;br /&gt;
Now, download Root Browser (free or Pro will both work)&lt;br /&gt;
&lt;br /&gt;
Now, open up the Root Browser and go to /system/usr/keylayout&lt;br /&gt;
&lt;br /&gt;
Copy all the contents of that folder to /mnt/sdcard2/[WHATEVER YOU WANT TO CALL THIS FOLDER]&lt;br /&gt;
&lt;br /&gt;
Now, copy the folder you just created above (containing the four files) and paste it back into the its self. Then rename this new sub folder &amp;quot;Backups&amp;quot; or &amp;quot;Originals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, open Jota+, go to &amp;quot;menu&amp;quot; and click &amp;quot;file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navigate to the folder with the four .kl files and the Backups folder&lt;br /&gt;
&lt;br /&gt;
Open gpio-keys.kl&lt;br /&gt;
&lt;br /&gt;
change key 29 from &amp;quot;BUTTON_SELECT&amp;quot; to &amp;quot;BACK&amp;quot;&lt;br /&gt;
&lt;br /&gt;
change key 56 from &amp;quot;BUTTON_START&amp;quot; to &amp;quot;MENU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(you can make it whatever you want, really)&lt;br /&gt;
&lt;br /&gt;
Here is a list of default key codes in Android http://code.google.com/p/androhid/wiki/Keycodes&lt;br /&gt;
&lt;br /&gt;
save and exit.&lt;br /&gt;
&lt;br /&gt;
Open Root Browser and copy gpio-keys.kl to /system/usr/keylayout and delete the old one&lt;br /&gt;
&lt;br /&gt;
(delete the original before hitting &amp;quot;Paste)&lt;br /&gt;
&lt;br /&gt;
Now, launch the &amp;quot;Kill Android&amp;quot; app, then relaunch android and confirm that the &amp;quot;Select&amp;quot; button now acts as the menu button and the &amp;quot;Start&amp;quot; button now acts as the back button.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the coding for the nubs is incomplete and so I'm at a dead end here. Right_Nub_Down is mapped to Keycode 82 and Right_Nub_Left is mapped to keycode 4 but other than that, the nubs have no key functionality and so as far as I can tell, you can't change what they do. If anyone wants to look around and see if they can find a way, please post in [http://boards.openpandora.org/index.php/topic/11355-tutorial-how-to-remap-android-hardware-keys/|the thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/chrisboyle/keytest/KeyTest.apk/qr_code|KeyTest]&lt;br /&gt;
(It tells you the keycode for the key you're currently pressing. The only thing it lacks is the ability to show the code for anything mapped to &amp;quot;HOME&amp;quot; simply because doing so quits the app before it gets the chance to record the data)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Translations:Android/16/en&amp;diff=28943</id>
		<title>Translations:Android/16/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Translations:Android/16/en&amp;diff=28943"/>
		<updated>2013-11-22T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all games support physical controls - some only use the touchscreen.&lt;br /&gt;
However, there's an app called &amp;quot;GameKeyboard 2.0&amp;quot; that will help you out.&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Translations:Android/8/en&amp;diff=28941</id>
		<title>Translations:Android/8/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Translations:Android/8/en&amp;diff=28941"/>
		<updated>2013-11-22T11:51:37Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Home : Pandora Button or F1[/background] &amp;lt;br /&amp;gt;&lt;br /&gt;
Back : Esc, Right nub to the right. &amp;lt;br /&amp;gt;&lt;br /&gt;
Menu : F2 &amp;lt;br /&amp;gt;&lt;br /&gt;
Search : Unknown &amp;lt;br /&amp;gt;&lt;br /&gt;
Volume Up / Down : F12 / F11 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Android/en&amp;diff=28942</id>
		<title>Android/en</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Android/en&amp;diff=28942"/>
		<updated>2013-11-22T11:51:37Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Android gingerbread 2.3&lt;br /&gt;
&lt;br /&gt;
= Installing Android =&lt;br /&gt;
&lt;br /&gt;
==A quick step-by-step guide that will help you to get Android running on your Pandora.==&lt;br /&gt;
&lt;br /&gt;
This is a quick guide how to setup Android on your Pandora.&lt;br /&gt;
&lt;br /&gt;
# You HAVE to have at least [[Ångström]] SuperZaxxon Beta 5a (was tested to work with this release at the time of writing this guide).&lt;br /&gt;
# Check the [[http://boards.openpandora.org/index.php/topic/8626-android-gingerbread-in-a-pnd/|Beta Testing thread]] and download the most recent PND from there. Be sure to put the Android PND onto the card that is in your LEFT slot.&lt;br /&gt;
# For safety reasons, if you want to use a second SD Card with Android, use an empty one. It MIGHT corrupt it. Based on my experience, Android deletes only files in the root directory of the second card. Anything in subdirectories will not be affected.&lt;br /&gt;
# If your date is not set properly: Do so before starting Android. If the date is in the past, there will be issues with the Google certification.&lt;br /&gt;
# Start Android from System/Android Gingerbread. It takes a while to boot. Once it has booted up, setup your WiFi connection.&lt;br /&gt;
# To install APKs, put them onto a second SD Card and run them using the built-in FileManager.&lt;br /&gt;
# To stop Android, select &amp;quot;Kill Android&amp;quot; from the menu.&lt;br /&gt;
&lt;br /&gt;
Caveat: Installing PND/appdata on ext-2,3, or 4 formatted partitions (or any filesystem with permissions),causes problems (mainly with gapps, when the zip is extracted it does not retain correct permissions) use FAT32 instead.&lt;br /&gt;
&lt;br /&gt;
==Key mapping==&lt;br /&gt;
&lt;br /&gt;
Home : Pandora Button or F1[/background] &amp;lt;br /&amp;gt;&lt;br /&gt;
Back : Esc, Right nub to the right. &amp;lt;br /&amp;gt;&lt;br /&gt;
Menu : F2 &amp;lt;br /&amp;gt;&lt;br /&gt;
Search : Unknown &amp;lt;br /&amp;gt;&lt;br /&gt;
Volume Up / Down : F12 / F11 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Android apk file repositories=&lt;br /&gt;
&lt;br /&gt;
==fdroid==&lt;br /&gt;
&lt;br /&gt;
[https://f-droid.org/|F-Droid]&lt;br /&gt;
&lt;br /&gt;
High quality repo with only FOSS software. Recommended.&lt;br /&gt;
&lt;br /&gt;
==Google play store==&lt;br /&gt;
&lt;br /&gt;
1. Grab the needed data files from here: http://www.androidfilehost.com/?fid=22979706399755027&lt;br /&gt;
2. Simply extract the ZIP into the /pandora/appdata/android_gingerbread - Folder on your SD Card. Remove the meta-inf-Folder (otherwise, it might hang later).&lt;br /&gt;
3. On your next Android boot, the store setup should appear automatically (be sure you set up your WiFi connection before!)&lt;br /&gt;
4. The store should now work. In case you got connection issues (but internet itself works fine), be sure to doublecheck that the date is correctly set (you can only set that from Linux)!&lt;br /&gt;
&lt;br /&gt;
=Map Touchscreen Controls to physical controls=&lt;br /&gt;
&lt;br /&gt;
Not all games support physical controls - some only use the touchscreen.&lt;br /&gt;
However, there's an app called &amp;quot;GameKeyboard 2.0&amp;quot; that will help you out :)&lt;br /&gt;
&lt;br /&gt;
The usage is quite confusing, but here's a guide to help you with that.&lt;br /&gt;
&lt;br /&gt;
# Go to CyanogenMod Settings and enable &amp;quot;Soft Keyboard&amp;quot; on long menu button press. This way you can bring up the keyboard in most games holding the Menu Button (doesn't work in all games, but will still work there).&lt;br /&gt;
# Run GameKeyboard and set it up (only needed the first time)&lt;br /&gt;
# Follow the on-screen instructions to enable it as SoftKeyboard and choose it as current SoftKeyboard.&lt;br /&gt;
# Then in the settings, do the following:&lt;br /&gt;
  Enable &amp;quot;Touchscreen Mode&amp;quot;&lt;br /&gt;
    Enable &amp;quot;Remap Hard-Key&amp;quot;&lt;br /&gt;
    Map your buttons with &amp;quot;Hardkey Mappings&amp;quot;: Select a free slot, &lt;br /&gt;
    press the desired D-Pad direction or button and select in the list &lt;br /&gt;
    what it should be (i.e. D-Pad up to D-Pad up, etc.)&lt;br /&gt;
    Go into &amp;quot;Layout Edit&amp;quot; and allow &amp;quot;Layout Edit Mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for :)&lt;br /&gt;
&lt;br /&gt;
# Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora controls should now just work.&lt;br /&gt;
# If buttons / DPad are somewhere else on the screen, hold the menu button which should show the GameKeyboard controls (doesn't work with all games).&lt;br /&gt;
# Move the controls around using the touchscreen to match the touchscreen controls. Some games hide them though when you press the menu button, some don't even show the GameKeyboard as they disable the softkeyboard. In this case, remember where DPad / buttons need to be, go to the GameKeyboard app and slide the controls at the desired location and then go back to the game.&lt;br /&gt;
&lt;br /&gt;
Once that's done, the game will work with your physical gaming controls.&lt;br /&gt;
As you can save different profiles in GameKeyboard, you only need to match the locations per game once and then safe the config.&lt;br /&gt;
&lt;br /&gt;
* Taken from this post on the pandora boards:&lt;br /&gt;
http://boards.openpandora.org/index.php?/topic/8871-how-to-install-android-on-your-pandora/page__pid__159757#entry159757&lt;br /&gt;
&lt;br /&gt;
= How to remap Android hardware keys =&lt;br /&gt;
&lt;br /&gt;
download Jota+(Text Editor) from the Play Store (the Android Market)&lt;br /&gt;
&lt;br /&gt;
Now, download Root Browser (free or Pro will both work)&lt;br /&gt;
&lt;br /&gt;
Now, open up the Root Browser and go to /system/usr/keylayout&lt;br /&gt;
&lt;br /&gt;
Copy all the contents of that folder to /mnt/sdcard2/[WHATEVER YOU WANT TO CALL THIS FOLDER]&lt;br /&gt;
&lt;br /&gt;
Now, copy the folder you just created above (containing the four files) and paste it back into the its self. Then rename this new sub folder &amp;quot;Backups&amp;quot; or &amp;quot;Originals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now, open Jota+, go to &amp;quot;menu&amp;quot; and click &amp;quot;file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Click &amp;quot;Open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navigate to the folder with the four .kl files and the Backups folder&lt;br /&gt;
&lt;br /&gt;
Open gpio-keys.kl&lt;br /&gt;
&lt;br /&gt;
change key 29 from &amp;quot;BUTTON_SELECT&amp;quot; to &amp;quot;BACK&amp;quot;&lt;br /&gt;
&lt;br /&gt;
change key 56 from &amp;quot;BUTTON_START&amp;quot; to &amp;quot;MENU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(you can make it whatever you want, really)&lt;br /&gt;
&lt;br /&gt;
Here is a list of default key codes in Android http://code.google.com/p/androhid/wiki/Keycodes&lt;br /&gt;
&lt;br /&gt;
save and exit.&lt;br /&gt;
&lt;br /&gt;
Open Root Browser and copy gpio-keys.kl to /system/usr/keylayout and delete the old one&lt;br /&gt;
&lt;br /&gt;
(delete the original before hitting &amp;quot;Paste)&lt;br /&gt;
&lt;br /&gt;
Now, launch the &amp;quot;Kill Android&amp;quot; app, then relaunch android and confirm that the &amp;quot;Select&amp;quot; button now acts as the menu button and the &amp;quot;Start&amp;quot; button now acts as the back button.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the coding for the nubs is incomplete and so I'm at a dead end here. Right_Nub_Down is mapped to Keycode 82 and Right_Nub_Left is mapped to keycode 4 but other than that, the nubs have no key functionality and so as far as I can tell, you can't change what they do. If anyone wants to look around and see if they can find a way, please post in [http://boards.openpandora.org/index.php/topic/11355-tutorial-how-to-remap-android-hardware-keys/|the thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/chrisboyle/keytest/KeyTest.apk/qr_code|KeyTest]&lt;br /&gt;
(It tells you the keycode for the key you're currently pressing. The only thing it lacks is the ability to show the code for anything mapped to &amp;quot;HOME&amp;quot; simply because doing so quits the app before it gets the chance to record the data)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Apple&amp;diff=28932</id>
		<title>Emulators/Apple</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Apple&amp;diff=28932"/>
		<updated>2013-11-21T19:03:53Z</updated>

		<summary type="html">&lt;p&gt;Double7: added translate tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
&lt;br /&gt;
== Apple Emulators ==&lt;br /&gt;
&lt;br /&gt;
=== Apple Macintosh 68k ===&lt;br /&gt;
&lt;br /&gt;
=== Apple II ===&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28928</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28928"/>
		<updated>2013-11-21T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Double7: removed translate tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Available Atari emulators are listed here [[Emulator_List]] already.&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28926</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28926"/>
		<updated>2013-11-21T12:10:28Z</updated>

		<summary type="html">&lt;p&gt;Double7: Testing translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Available Atari emulators are listed here [[Emulator_List]] already.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Double7&amp;diff=28924</id>
		<title>User:Double7</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Double7&amp;diff=28924"/>
		<updated>2013-11-21T11:15:10Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Intro ===&lt;br /&gt;
Hi there! ;)&lt;br /&gt;
&lt;br /&gt;
I left the boards (~2011) for a while, the mess of the first batch production made me sad and it was a good decision to get some distance. I'm surprised what you have done to the wiki meanwhile and i'm happy that i will have a good source of information when my pandora arrives.&lt;br /&gt;
&lt;br /&gt;
I like that i can update information and would like to contribute as far as i found outdated content. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
2012-05-07 07:77 Waiting for the door bell.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== personal firmware reinstallation  ===&lt;br /&gt;
My steps after a reset of the pandora firmware.&lt;br /&gt;
&lt;br /&gt;
I'm on SuperZaxxon 1.55 and happy with actual (2013-11) repo versions. (pcsx rearmed non working keys are fixed.) Due to movement of the refering links and the firmware archive i still recommend to keep a backup of your favorite firmware version in a save place.&lt;br /&gt;
&lt;br /&gt;
*install SuperZaxxon 1.55&lt;br /&gt;
*install codecpack&lt;br /&gt;
*install PNDmanager&lt;br /&gt;
*install java&lt;br /&gt;
&lt;br /&gt;
modfiy terminal color mode by opening terminal&lt;br /&gt;
*nano .bashrc&lt;br /&gt;
*remove # in front of ls lines to activate color&lt;br /&gt;
*save with right shoulder button (CTRL) + x&lt;br /&gt;
&lt;br /&gt;
fix find, type&lt;br /&gt;
*sudo opkg upgrade findutils&lt;br /&gt;
-----&lt;br /&gt;
=== wiki translation ===&lt;br /&gt;
now (2013-11) pandorawiki have the translate extension. looks complicate at first. as i feel like one of the last man standing of the german wiki it's irony i found a translate tutorial on the team fortress wiki. Looks nice and they have experience with the translate extension and a lot of languages. We could avoid mistakes if we &amp;quot;cheat&amp;quot; and learn from them.&lt;br /&gt;
*http://wiki.teamfortress.com/wiki/Help:Language_translation&lt;br /&gt;
*http://wiki.teamfortress.com/wiki/User:AgentBull/translationguidegerman&lt;br /&gt;
*http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Translation_progress/de#Hilfreiche_Tipps_f.C3.BCr_gute_.C3.9Cbersetzungen&lt;br /&gt;
*http://wiki.teamfortress.com/wiki/Help:Translation_switching&lt;br /&gt;
Uh, warning. They use a lot of templates we may not need. Requires to look in detail...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:double luck}}&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28923</id>
		<title>Talk:Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28923"/>
		<updated>2013-11-21T09:34:44Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Merge of history and production timeline? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brief history here: [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=116&amp;amp;Itemid=25&amp;amp;lang=en]&lt;br /&gt;
--[[User:Cheese|Cheese]] 00:16, 9 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Merge of history and production timeline? ==&lt;br /&gt;
We have content dupes due to the merge of the history and the timeline and we have a topic confilct. The production timeline aimed for short facts of things that happend to the final production. A history includes the full story, starts, options and fails, background information to understand the &amp;quot;why&amp;quot;. So what's the goal?&lt;br /&gt;
(two old comments cleared.) --[[User:Double7|double7]] ([[User talk:Double7|talk]]) 15:49, 20 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
The idea is to have a fully explanative page featuring the whole process that is in sum something people can read up on and understand things.&lt;br /&gt;
Idea, add the trade show appearances and presentations pandora has been to? A timeline extention might also be handy.&lt;br /&gt;
--[[User:Kingu|Kingu]] ([[User talk:Kingu|talk]]) 21:35, 20 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
Could you please explain what &amp;quot;whole process&amp;quot; is in your mind? The history of the full story? Everything that happend around the pandora? --[[User:Double7|double7]] ([[User talk:Double7|talk]]) 10:34, 21 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== We need more info ==&lt;br /&gt;
&lt;br /&gt;
We need to add a bit more info to the timeline.  Notably, the entire fiasco with the case factory is missing.  Someone mind shedding some light on this?&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 02:28, 20 February 2011 (MET)&lt;br /&gt;
:Not quite sure what your point is? The fiasco with the case factory is pretty normal in the course of production. Did anything tangible occur in 2009? We saw a few iterations of the case, some software work, and I think 2010 started with the wifi no longer working. Maybe the case thing was the most visible outside the team, but thats how long these things take. It's still all on GP32X, so all it takes is for someone to go back and see if there are a few key items to pull out. I'd rather this page didn't end up being a 'why did it take so long' discussion - that can be something else if you want. If you want data, ask on the forum. --[[User:Tsh|Tsh]] 11:09, 20 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Table or heirachical list ==&lt;br /&gt;
&lt;br /&gt;
I much prefer the format [http://pandorawiki.org/index.php?title=Production_Timeline&amp;amp;oldid=7586 here] which breaks each year down into headings rather than the 'stuff it all in a table' format, which has no benefit. I'll revert it unless anyone can justify the change.&lt;br /&gt;
*Yeah, I prefer the old way too. [[User:Esn|Esn]] 08:09, 24 June 2011 (CEST)&lt;br /&gt;
:i tried it, but it didn't look that great imho. i padded the table for better reading and think it's a good overview. maybe we could highlight the first yyyy's with red. if that's not that good we could split the table to the yyyy toc style mentioned before. and we have a black hole between end of cc and begin of gc pandoras. [[User:Double7|double7]] 20:03, 17 March 2012 (CET)&lt;br /&gt;
:*yyyy toc style added. Two years blocks look better than very small yearly chapters. [[User:Double7|double7]] 12:02, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Todo, add ext tv-out cable.&lt;br /&gt;
--[[User:Kingu|Kingu]] ([[User talk:Kingu|talk]]) 00:27, 9 November 2013 (CET)&lt;br /&gt;
:* Is it that important? If you want to do it it could be a seperate section. --[[User:Double7|double7]] ([[User talk:Double7|talk]]) 15:49, 20 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
I meant when did it go on sale, and when was it produced?&lt;br /&gt;
--[[User:Kingu|Kingu]] ([[User talk:Kingu|talk]]) 21:37, 20 November 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28918</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28918"/>
		<updated>2013-11-20T17:01:41Z</updated>

		<summary type="html">&lt;p&gt;Double7: added translate tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
Available Atari emulators are listed here [[Emulator_List]] already.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28917</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28917"/>
		<updated>2013-11-20T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Available Atari emulators are listed here [[Emulator_List]] already.&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28916</id>
		<title>Emulators/Atari</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulators/Atari&amp;diff=28916"/>
		<updated>2013-11-20T16:30:43Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Atari 2600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category:Emulators]&lt;br /&gt;
== Atari Emulators ==&lt;br /&gt;
&lt;br /&gt;
=== Atari 2600 ===&lt;br /&gt;
[http://repo.openpandora.org/?page=detail&amp;amp;app=stella-app Stella]&lt;br /&gt;
&lt;br /&gt;
=== Atari Lynx ===&lt;br /&gt;
&lt;br /&gt;
=== Atari 520 ===&lt;br /&gt;
&lt;br /&gt;
=== Atari 800 ===&lt;br /&gt;
&lt;br /&gt;
=== Atari 8-Bit ===&lt;br /&gt;
&lt;br /&gt;
=== Atari ST ===&lt;br /&gt;
&lt;br /&gt;
=== Atari 7800 ===&lt;br /&gt;
&lt;br /&gt;
=== Atari Jaguar ===&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28915</id>
		<title>Talk:Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28915"/>
		<updated>2013-11-20T14:49:17Z</updated>

		<summary type="html">&lt;p&gt;Double7: merge of history and production timeline? - forgot how to sign ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brief history here: [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=116&amp;amp;Itemid=25&amp;amp;lang=en]&lt;br /&gt;
--[[User:Cheese|Cheese]] 00:16, 9 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Merge of history and production timeline? ==&lt;br /&gt;
We have content dupes due to the merge of the history and the timeline and we have a topic confilct. The production timeline aimed for short facts of things that happend to the final production. A history includes the full story, starts, options and fails, background information to understand the &amp;quot;why&amp;quot;. So what's the goal?&lt;br /&gt;
(two old comments cleared.) --[[User:Double7|double7]] ([[User talk:Double7|talk]]) 15:49, 20 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== We need more info ==&lt;br /&gt;
&lt;br /&gt;
We need to add a bit more info to the timeline.  Notably, the entire fiasco with the case factory is missing.  Someone mind shedding some light on this?&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 02:28, 20 February 2011 (MET)&lt;br /&gt;
:Not quite sure what your point is? The fiasco with the case factory is pretty normal in the course of production. Did anything tangible occur in 2009? We saw a few iterations of the case, some software work, and I think 2010 started with the wifi no longer working. Maybe the case thing was the most visible outside the team, but thats how long these things take. It's still all on GP32X, so all it takes is for someone to go back and see if there are a few key items to pull out. I'd rather this page didn't end up being a 'why did it take so long' discussion - that can be something else if you want. If you want data, ask on the forum. --[[User:Tsh|Tsh]] 11:09, 20 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Table or heirachical list ==&lt;br /&gt;
&lt;br /&gt;
I much prefer the format [http://pandorawiki.org/index.php?title=Production_Timeline&amp;amp;oldid=7586 here] which breaks each year down into headings rather than the 'stuff it all in a table' format, which has no benefit. I'll revert it unless anyone can justify the change.&lt;br /&gt;
*Yeah, I prefer the old way too. [[User:Esn|Esn]] 08:09, 24 June 2011 (CEST)&lt;br /&gt;
:i tried it, but it didn't look that great imho. i padded the table for better reading and think it's a good overview. maybe we could highlight the first yyyy's with red. if that's not that good we could split the table to the yyyy toc style mentioned before. and we have a black hole between end of cc and begin of gc pandoras. [[User:Double7|double7]] 20:03, 17 March 2012 (CET)&lt;br /&gt;
:*yyyy toc style added. Two years blocks look better than very small yearly chapters. [[User:Double7|double7]] 12:02, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Todo, add ext tv-out cable.&lt;br /&gt;
--[[User:Kingu|Kingu]] ([[User talk:Kingu|talk]]) 00:27, 9 November 2013 (CET)&lt;br /&gt;
:* Is it that important? If you want to do it it could be a seperate section. --[[User:Double7|double7]] ([[User talk:Double7|talk]]) 15:49, 20 November 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28914</id>
		<title>Talk:Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Talk:Production_Timeline&amp;diff=28914"/>
		<updated>2013-11-20T14:44:39Z</updated>

		<summary type="html">&lt;p&gt;Double7: merge of history and production timeline?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brief history here: [http://openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=116&amp;amp;Itemid=25&amp;amp;lang=en]&lt;br /&gt;
--[[User:Cheese|Cheese]] 00:16, 9 July 2010 (MEST)&lt;br /&gt;
&lt;br /&gt;
== Merge of history and production timeline? ==&lt;br /&gt;
We have content dupes due to the merge of the history and the timeline and we have a topic confilct. The production timeline aimed for short facts of things that happend to the final production. A history includes the full story, starts, options and fails, background information to understand the &amp;quot;why&amp;quot;. So what's the goal?&lt;br /&gt;
(two old comments cleared.) -15:44, 20 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== We need more info ==&lt;br /&gt;
&lt;br /&gt;
We need to add a bit more info to the timeline.  Notably, the entire fiasco with the case factory is missing.  Someone mind shedding some light on this?&lt;br /&gt;
&lt;br /&gt;
[[User:Blue Protoman|Blue Protoman]] 02:28, 20 February 2011 (MET)&lt;br /&gt;
:Not quite sure what your point is? The fiasco with the case factory is pretty normal in the course of production. Did anything tangible occur in 2009? We saw a few iterations of the case, some software work, and I think 2010 started with the wifi no longer working. Maybe the case thing was the most visible outside the team, but thats how long these things take. It's still all on GP32X, so all it takes is for someone to go back and see if there are a few key items to pull out. I'd rather this page didn't end up being a 'why did it take so long' discussion - that can be something else if you want. If you want data, ask on the forum. --[[User:Tsh|Tsh]] 11:09, 20 February 2011 (MET)&lt;br /&gt;
&lt;br /&gt;
== Table or heirachical list ==&lt;br /&gt;
&lt;br /&gt;
I much prefer the format [http://pandorawiki.org/index.php?title=Production_Timeline&amp;amp;oldid=7586 here] which breaks each year down into headings rather than the 'stuff it all in a table' format, which has no benefit. I'll revert it unless anyone can justify the change.&lt;br /&gt;
*Yeah, I prefer the old way too. [[User:Esn|Esn]] 08:09, 24 June 2011 (CEST)&lt;br /&gt;
:i tried it, but it didn't look that great imho. i padded the table for better reading and think it's a good overview. maybe we could highlight the first yyyy's with red. if that's not that good we could split the table to the yyyy toc style mentioned before. and we have a black hole between end of cc and begin of gc pandoras. [[User:Double7|double7]] 20:03, 17 March 2012 (CET)&lt;br /&gt;
:*yyyy toc style added. Two years blocks look better than very small yearly chapters. [[User:Double7|double7]] 12:02, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Todo, add ext tv-out cable.&lt;br /&gt;
--[[User:Kingu|Kingu]] ([[User talk:Kingu|talk]]) 00:27, 9 November 2013 (CET)&lt;br /&gt;
:* Is it that important? If you want to do it it could be a seperate section. -15:44, 20 November 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=28913</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=28913"/>
		<updated>2013-11-20T14:05:36Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */ EOL wifi modules - new section verbose history for better editing of tables only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production Global Components Oberhaching bei München and assembly Ingolstadt Germany.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PCBunpopGC.png| thumb]] || [[File:PDBpopGC.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Team|Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://gs113.photobucket.com/groups/n213/I0S2J7KION/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated PCBs shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||2nd Batch Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first batch start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that premium Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08||1GHz is out at 666€.&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12||1GHz price is lowered to around 550€ for christmas.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2013/01/12||ED announced all batch 1 preorders of the gp2x.de shop are ready for delivery.&lt;br /&gt;
:Batch 2 preorder queue of the gp2x shop is less than 100. [http://forum.gp2x.de/viewtopic.php?p=184927&amp;amp;f=1#p184927]&lt;br /&gt;
|-&lt;br /&gt;
|2013/05/11||ED revealed survey results about the remaining pre-orders of Craig. [http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246278]&lt;br /&gt;
:With 500 units it is 400 Pandoras more than expected.[http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246293]&lt;br /&gt;
|-&lt;br /&gt;
|2013/10/10||Openpandora GmbH has [http://boards.openpandora.org/topic/14690-production-status-update-requested/page-2#entry285273 delivered 3000 pandoras]&lt;br /&gt;
|-&lt;br /&gt;
|2013/09/30||1GHz price is cut to 499€ for the the five-year-preorder birthday.&lt;br /&gt;
|-&lt;br /&gt;
|2013/11/19||ED announced the proably last batch started due to end of life of WiFi modules. [http://boards.openpandora.org/topic/14938-openpandora-is-not-dead/page-2#entry290987]&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two lines to above.&lt;br /&gt;
|-&lt;br /&gt;
|2013/11/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Verbose History =====&lt;br /&gt;
[[Pandora]] &amp;gt; History&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
On September 30, 2008, 3000 units were made available for pre-order. Later on, this number was increased to 4000. The release of the Pandora was delayed several times until May 2010, when mass production and shipping of the Pandora began. A [[Production Timeline]] page describes the process.&lt;br /&gt;
&lt;br /&gt;
For the first batch, 4000 units were made available to be pre-ordered for $330 USD each. Currently units from this batch these are being assembled and shipped out to customers. A second batch of 4000 was made available for pre-order in July 2010. The price of the second batch was $349 USD. [http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email/]&lt;br /&gt;
&lt;br /&gt;
During fulfillment of the first batch, a limited but unspecified number of &amp;quot;Instant&amp;quot; Pandoras were made available at $500 and promised to be shipped in 7 days [http://boards.openpandora.org/index.php?/topic/1294-instant-pandoras-the-summary-read-first/]. This has since become the only way of purchasing a Pandora, though the the 7-day Guarantee had applied. Instant was officially closed in August of 2011 as it was apparent Circuitco was not producing anymore boards.&lt;br /&gt;
&lt;br /&gt;
EvilDragon announced in the same month that a new pre-order system has been setup while all resources are being transfer to Germany for production there. [http://boards.openpandora.org/index.php?/topic/5577-preorders-have-started-2011-10-04/] The newer Pandoras will feature a greater RAM size and a more sturdy case.&lt;br /&gt;
&lt;br /&gt;
[As of 2012-06-19 this information is badly out of date.  It's shipping is now fairly consistent.]&lt;br /&gt;
&lt;br /&gt;
{{FIXME|Ancient!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Note: With the new production line in Germany, 256MB RAM modules have become unavailable in the recent time frame. All new Pandoras being/have been produced contain now contain a 512MB RAM module. &lt;br /&gt;
&lt;br /&gt;
* 256MB (Ciruitco model) or 512MB (Germany Model) DDR SDRAM in consumer units (early developer units had 128MB).&lt;br /&gt;
&lt;br /&gt;
A detailed economic history of the project from August 2011 until December 2012 is contained in [http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794 this post] by Michael Mrozek (EvilDragon).&lt;br /&gt;
&lt;br /&gt;
* [http://www.gp32x.com/board/index.php?showtopic=43063 The Official Development Update List] - When one of the Pandora team members posts an update about the hardware, software, or manufacturing process, it is added to this list (note: last updated in Feb. 2009. Useful for historical reasons)&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27804</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27804"/>
		<updated>2013-09-23T14:56:25Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.1.6.1, released on Sept. 17th, 2013. It identifies itself as &amp;quot;Version r2.1.6.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes.'' &lt;br /&gt;
&lt;br /&gt;
==Adding to the list==&lt;br /&gt;
Note: you can use the [http://repo.openpandora.org/?page=detail&amp;amp;app=drasticwikihelper-PowerGod Drastic Wiki Helper] application from the repo to automatically generate appropriate text to paste in the compatibility list below.&lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.  Please don't copy entries from the old list into this one unless you first re-test the game using a recent version of DraStic and update the color and notes as required.&lt;br /&gt;
&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please record a comment if you use a different setting.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can sort the colums by clicking the table header (javascript required).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5341&lt;br /&gt;
|Super Mario 64 DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Minimal graphical tears; almost none; other than that seems to plays perfectly. :(knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454c4759&lt;br /&gt;
|Geometry Wars - Galaxies&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|Works very well.  (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|55595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very choppy sound often, and frameskip choppyness too. :(knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50445441&lt;br /&gt;
|42 All Time Classics/Clubhouse Games (E)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays fine with frameskip 2&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshis Island DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474443&lt;br /&gt;
|Disgaea DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1000Mhz&lt;br /&gt;
|runs very well overall. No issue detected. (ekianjo)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50425341&lt;br /&gt;
|Snowboard Kids&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs at full speed but has constant choppy sound during races. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45455341&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45555159&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to run perfect. I did not play long enough to test cut scenes. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45445741&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|A couple of graphical bugs in a few places, but seems close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a554a41&lt;br /&gt;
|Jump Ultimate Stars (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|62.9MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45475049&lt;br /&gt;
|Pokemon SoulSilver&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slight graphical tearing. Lags a little when entering buildings ect. Other than that, it seems very playable. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45484d41&lt;br /&gt;
|Metroid Prime Hunters&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems close to perfect. Full speed most of the time, but when lots of enemies are fireing at you, it slows down a little. May encounter bigger issues further into the game. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524341&lt;br /&gt;
|Sprung The Dating Game&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454a4c43&lt;br /&gt;
|Mario and Luigi Bowsers Inside Story&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty close to perfect, but freezes during the first fight, while playing as Bowser. :(knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45355659&lt;br /&gt;
|Dragon Quest V Hand of the Heavenly Bride&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play close to perfectly, very slight choppy inconsistancy between two screens, but not as bad as DQIV. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45425742&lt;br /&gt;
|Plants vs Zombies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a534259&lt;br /&gt;
|Soma Bringer (English patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|122MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45564959&lt;br /&gt;
|Dragon Quest IV Chapters of the Chosen&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|It can apear a little choppy when playing with vertical screens, but still plays very well: I switch it to one screen mode. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45464641&lt;br /&gt;
|Final Fantasy III&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays pretty damn close to perfect. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45344659&lt;br /&gt;
|Final Fantasy IV&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but has choppy sound quite often. :(Knightron)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a545941&lt;br /&gt;
|Tales Of Innocence (English Patched)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays at full speed, but there are major graphical issues that make the game very hard to follow. :(Knightron)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5341&lt;br /&gt;
|Lost in Blue&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Plays almost perfectly, just a few very minor graphical and sound bugs in a few spots. Microphone fails sometimes but works again once Drastic is restarted. Game crashes occasionally when atempting to light the fire or build something. At the moment, I recommend regular saving through savestates just in case. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45514459&lt;br /&gt;
|Dragon Quest IX Sentinels of the Starry Skies&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|22.3MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game crashes on boot. :(Knightron)&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454d5241&lt;br /&gt;
|Mario and Luigi Partners in Time&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems to play perfectly. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|This Game Apears to play perfectly, but it has major problems when the Pandora is put to sleep. :(Knightron)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574b59&lt;br /&gt;
|Kirby - Super Star Ultra&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Barnyard Blast: Swine of the Night&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works Completely fine. No Lag or Graphical Issues even on cut scenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45454650&lt;br /&gt;
|Fire Emblem: Shadow Dragon (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.3p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine since r2.1.0p.  Doesn't even need frameskip at 900Mhz.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50503643&lt;br /&gt;
|Picross 3D (E)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Absolutely perfect since version r2.1.0p&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|Rebirth&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|1GHz&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Runs fine with frameskip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|r2.1.0p&lt;br /&gt;
|16MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Works great. (PowerGod)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|455a4443&lt;br /&gt;
|Dragon Ball - Origins&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503743&lt;br /&gt;
|Peggle Dual Shot&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|750MHz&lt;br /&gt;
|Perfect play, fluid motion, just like the real thing. :(kumaki+levi)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45533241&lt;br /&gt;
|Dragon Ball Z - Supersonic Warriors 2&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|Playable with some lag. (PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45414441&lt;br /&gt;
|Pokemon Diamond Version (v13)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800 Mhz&lt;br /&gt;
|No text in the introduction tutorial. Only played it a bit. (PowerGod)&lt;br /&gt;
(Edit by knightron: text is now played in DraStic 2.1.0p)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45433643&lt;br /&gt;
|Infinite Space&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|256MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1050Mhz&lt;br /&gt;
|Plays well.  Graphical glitches in the attract mode. Played only as far as the first spaceport. (levi)&lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50385243&lt;br /&gt;
|Crash - Mind Over Mutant (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect at default (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works perfect (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|8MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Playable, but there are issues with the microphone in later levels and it should be disabled (to use the jump button instead) in order to use the bubble. UPDATE: actually seems something related more to the DraStic session than to the game itself, because when the issue happened I made a savestate, and even reloading it had the same issue, but after restarting DraStic that savestate is working right (PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45563241&lt;br /&gt;
|M&amp;amp;M's - Break'em (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|8MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great only has minor sound issue at start (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good some slowdowns but very playable (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454a5141&lt;br /&gt;
|Crash of the Titans (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|128MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with choppy sound and some slow downs (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50394643&lt;br /&gt;
|FIFA 09 (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|32MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|playable with sound issues (dsleaf67)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45413541&lt;br /&gt;
|Golden Compass, The (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works good minor sound issues (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45424a59&lt;br /&gt;
|LEGO Batman - The Videogame (U)&lt;br /&gt;
|r2.1.3p&lt;br /&gt;
|64MiB&lt;br /&gt;
|CC&lt;br /&gt;
|800Mhz&lt;br /&gt;
|works great (dsleaf67)&lt;br /&gt;
| Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50494b42&lt;br /&gt;
|Legend of Zelda - Spirit Tracks, The (E)&lt;br /&gt;
|r2.1.6.1p&lt;br /&gt;
|128MiB&lt;br /&gt;
|1Ghz&lt;br /&gt;
|1100Mhz&lt;br /&gt;
|when you're supposed to use the microphone to blow in the flute it doesn't work. (frostfall)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ^^^ INSERT THE ENTRIES UP HERE, BEFORE THE &amp;quot;|}&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&amp;lt;!-- ----------------------------------------------- &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
1. Pandora model:&lt;br /&gt;
*  CC - OMAP3550 SoC@600Mhz stock, 256MiB RAM&lt;br /&gt;
*  Rebirth - OMAP3530 SoC @ 600MHz stock, **512MiB RAM**&lt;br /&gt;
*  1GHz - **DM3730 SoC @ 1GHz stock**, 512MiB RAM}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=27642</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=27642"/>
		<updated>2013-09-12T12:45:46Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2008+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Team|Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://gs113.photobucket.com/groups/n213/I0S2J7KION/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
|-&lt;br /&gt;
|2013/01/12||ED announced all batch 1 preorders of the gp2x.de shop are ready for delivery.&lt;br /&gt;
:Batch 2 preorder queue of the gp2x shop is less than 100. [http://forum.gp2x.de/viewtopic.php?p=184927&amp;amp;f=1#p184927]&lt;br /&gt;
|-&lt;br /&gt;
|2013/05/11||ED revealed survey results about the remaining pre-orders of Craig. [http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246278]&lt;br /&gt;
:With 500 units it is 400 Pandoras more than expected.[http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246293]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two lines to above.&lt;br /&gt;
|-&lt;br /&gt;
|2013/05/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27259</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27259"/>
		<updated>2013-07-11T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* The Compatibility List */ spacekiller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.0.0.1, released on June 23th, 2013. It identifies itself as &amp;quot;Version r2.0.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please comment different setting.&lt;br /&gt;
&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r1.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&amp;lt;!-- search for v1.x for start of old v1.x list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the DraStic improvement with version 2.x all version 1.x entries should apply at least for version 2.x too.&amp;lt;br&amp;gt;&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|2.0.0.1&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45365359&lt;br /&gt;
|Civilization Revolution DS&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|825MHz&lt;br /&gt;
|Fully playable. (Long firststart ~62sec.)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|8MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Ivy seems to skip across the stage rather uncontrollably, even with frameskip disabled.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Needs frameskip of 3 (auto).  Shroom Ridge runs at 33% more or less constantly.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|44573742&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music laggy, but plays like it should&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Arthur and the Minimoys&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1GHz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Gina Lisas Powershopping&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Naruto Ninja Council&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Over the Hedge&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|very very slow&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Metroid Prime Hunter&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|a bit slow but I think it is playable&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Cartoon Network Racers&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|slow, sounds problems, for fans maybe playable&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Chronicles of Narnia&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1GHz&lt;br /&gt;
|Renders just the character model, rest is scrambled and clones of character model&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Fifa 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes when starts a soccer game&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Pirates of the Carribean 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes when starts a game&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45573759&lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5342&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45325759&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525741&lt;br /&gt;
|Advance Wars - Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Aiomi DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Only some graphical glitches when the player dies&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|50393742&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D4441&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E4143&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|504c3241&lt;br /&gt;
|Anno 1701 - Dawn of Discovery&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|56414156&lt;br /&gt;
|Art Academy (EU)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Playable, some graphical glitches in the menus (tested only first lesson)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45485341&lt;br /&gt;
|Asphalt - Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50484159&lt;br /&gt;
|Assassin's Creed - Altair's Chronicles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A little slow, but seems playable. Small graphical glitches.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|45324143&lt;br /&gt;
|Atelier Annie - Alchemists of Sera Island&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Runs fine except glitches in background during conversations&lt;br /&gt;
|White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50424243&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415941&lt;br /&gt;
|Big Brain Academy&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Worked perfectly without any problems. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45384841&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4241&lt;br /&gt;
|Bleach - Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554259&lt;br /&gt;
|Blue Dragon - Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Bob's Game Demo 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2.8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Sit's on a black screen for a moment, then crashes.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50514259&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs a little slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|800MHz&lt;br /&gt;
|The sound is a little laggy. (I didn't tried to use the microphone)(PowerGod)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50485741&lt;br /&gt;
|Bubble Bobble Double Shot&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs great!&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50364241&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554B41&lt;br /&gt;
|Cartoon Network Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A little slow, but a lot more playable then comparable kart racers.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Way too slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Columns DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Crashes after start screen&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45544359&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Cooking Guide: Can't Decide What to Eat&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700MHz&lt;br /&gt;
|Zero flaws, excellent speed. Handy! -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434341&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45464341&lt;br /&gt;
|Crash Boom Bang!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen is full speed, but the boards are really slow. Minigames are hit and miss.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Crazy Machines (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|2744&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Crashes on activating the first experiment &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Crazy Machines 2 (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|4345&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 Mhz&lt;br /&gt;
|Crashes on activating the first experiment &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Emulator crashes during the first cutscene of the game.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|56324456&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Crashes after the logos finish stuttering on screen.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444441&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45523641&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50554241&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|800MHz&lt;br /&gt;
|The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text. (PowerGod)&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45415A42&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45534F41&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - The New Mystery of the Emblem - Heroes of Light and Shadow (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed with frame skip = 4-5. Playable, but map sprites are messed up, similarly to Shadow Dragon on emulators.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A545741&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A574743&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Gizmo's Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|4MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (U) &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed when not rendering 3D. When rendering 3D, though, the speed is under 15%.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45323343&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45594741&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45473241&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45334759&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, some notes of intro music are missing.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434741&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4A564942&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump! Ultimate Stars (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 mhz&lt;br /&gt;
|The main menu stutters, in-game is decent but has slowdowns when effects are on the screen. Slowdowns in fighters, even in one like this, are a bad thing. -mmKALLL&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45474B59&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444154&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B41&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B59&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Stutters between room transition. Otherwise full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474B56&lt;br /&gt;
|Korg DS-10+ Synthesizer&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45533641&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seemed Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45455A41&lt;br /&gt;
|Legend of Zelda: Phantom Hourglass&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|If you can sit through the 20 minutes it takes to get through the intro cutscene, the game is playable if a bit slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45494B42&lt;br /&gt;
|Legend of Zelda: Spirit Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50524C43&lt;br /&gt;
|Line Rider - Freestyle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow, can crash at random moments.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45524C43&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Maple Story DS (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Crashed when it was supposed to show the intro video, and threw some peculiar hex-format debug data errors. -mmKALLL&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454A4C43&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454D5241&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow. some games are painfully easy this slow, others are impossible. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334241&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow, but graphically it's fine and no errors.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434D41&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45543841&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45514D41&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A5241&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4441&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45325041&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524441&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50534E41&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45443241&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|505A4E41&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4F42&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Beginning cutscene is incredibly slow, but the actual gameplay playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle! (EU,G)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|No characters are visible during a fight (and other smaller glitches), slow&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Pretty laggy, might be playable to some. &lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|PacMan E V0.92alpha &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect but no sound (this is probably the games fault ;-)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503643&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
|intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E5341&lt;br /&gt;
|Polarium (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454E5341&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45463541&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
|Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45355241&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|quite slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525241&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495256&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4C59&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|50465241&lt;br /&gt;
|Rune Factory&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Sound stutters only sometimes. Seems to run fine.&lt;br /&gt;
|White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334341&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Graphical issues, a bit slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
|Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50335343&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45535759&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sonic Classic Collection&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700 MHz&lt;br /&gt;
|Perfect speed, no issues. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50535842&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435341&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Beatable with a little patience.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50593341&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed. Beatable, but some boss battles are painfully slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45585859&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs a little slow, but very playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45465341&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Stray Cat DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D5341&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4D41&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45505341&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works but is somewhat slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works fine, but stuttery in some parts. Playable though. -mmKALLL&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Super Smash Bros. Rumble&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|29MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A very laggy, game crashes after selecting a stage.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sujin Taisen: Number Battles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|750 MHz&lt;br /&gt;
|Lags when using special combination attacks - otherwise perfect speed. A very slight and occasional stutter with sound in menus. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45525441&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|The Game About Bob's Game&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works Perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45565459&lt;br /&gt;
|Thrillville - Off The Rails&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Title Screen is full screen, but actual gameplay is a bit slow. Maybe playable for some.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575441&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45335456&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works but is really slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4E41&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525443&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Very slow, might be playable to some.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45325442&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45455456&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454C5759&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415741&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45524F55&lt;br /&gt;
|WarioWare - D.I.Y.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|950MHz&lt;br /&gt;
|Needs NAND emulation.&lt;br /&gt;
|Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575A41&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Whee 2 DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1.9MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Can't see the main menu. Otherwise, works pretty okay. It's a little slow but quite playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Everything runs a bit slow. Playable, but slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
|Green&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27258</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27258"/>
		<updated>2013-07-10T21:05:17Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Introduction */  default frameskip auto added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.0.0.1, released on June 23th, 2013. It identifies itself as &amp;quot;Version r2.0.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Default frameskip for version 2.0.1p is automatic and 4. Please comment different setting.&lt;br /&gt;
&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r1.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&amp;lt;!-- search for v1.x for start of old v1.x list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the DraStic improvement with version 2.x all version 1.x entries should apply at least for version 2.x too.&amp;lt;br&amp;gt;&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|2.0.0.1&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|800MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|8MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Ivy seems to skip across the stage rather uncontrollably, even with frameskip disabled.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Needs frameskip of 3 (auto).  Shroom Ridge runs at 33% more or less constantly.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|44573742&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Arthur and the Minimoys&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1GHz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Gina Lisas Powershopping&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Naruto Ninja Council&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Over the Hedge&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|very very slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Metroid Prime Hunter&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|a bit slow but I think it is playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Cartoon Network Racers&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|slow, sounds problems, for fans maybe playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Chronicles of Narnia&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1GHz&lt;br /&gt;
|Renders just the character model, rest is scrambled and clones of character model&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Fifa 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Pandora&lt;br /&gt;
|1GHz&lt;br /&gt;
| Crashes when starts a soccer game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Pirates of the Carribean 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Pandora&lt;br /&gt;
|1GHz&lt;br /&gt;
| Crashes when starts a game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45573759&lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5342&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45325759&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525741&lt;br /&gt;
|Advance Wars - Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Aiomi DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Only some graphical glitches when the player dies&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|50393742&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D4441&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E4143&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|504c3241&lt;br /&gt;
|Anno 1701 - Dawn of Discovery&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|56414156&lt;br /&gt;
|Art Academy (EU)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Playable, some graphical glitches in the menus (tested only first lesson)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45485341&lt;br /&gt;
|Asphalt - Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50484159&lt;br /&gt;
|Assassin's Creed - Altair's Chronicles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but seems playable. Small graphical glitches.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|45324143&lt;br /&gt;
|Atelier Annie - Alchemists of Sera Island&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|800Mhz&lt;br /&gt;
| Runs fine except glitches in background during conversations&lt;br /&gt;
| White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50424243&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415941&lt;br /&gt;
|Big Brain Academy&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Worked perfectly without any problems. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45384841&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4241&lt;br /&gt;
|Bleach - Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554259&lt;br /&gt;
|Blue Dragon - Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Bob's Game Demo 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2.8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Sit's on a black screen for a moment, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50514259&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. (I didn't tried to use the microphone)(PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50485741&lt;br /&gt;
|Bubble Bobble Double Shot&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs great!&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50364241&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554B41&lt;br /&gt;
|Cartoon Network Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but a lot more playable then comparable kart racers.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Way too slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Columns DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Crashes after start screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45544359&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Cooking Guide: Can't Decide What to Eat&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700MHz&lt;br /&gt;
|Zero flaws, excellent speed. Handy! -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434341&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45464341&lt;br /&gt;
|Crash Boom Bang!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Title Screen is full speed, but the boards are really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Emulator crashes during the first cutscene of the game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|56324456&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Crashes after the logos finish stuttering on screen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444441&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45523641&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50554241&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text. (PowerGod)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45415A42&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45534F41&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - The New Mystery of the Emblem - Heroes of Light and Shadow (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed with frame skip = 4-5. Playable, but map sprites are messed up, similarly to Shadow Dragon on emulators.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A545741&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A574743&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Gizmo's Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|4MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (U) &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed when not rendering 3D. When rendering 3D, though, the speed is under 15%.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45323343&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45594741&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45473241&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45334759&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, some notes of intro music are missing.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434741&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4A564942&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump! Ultimate Stars (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 mhz&lt;br /&gt;
|The main menu stutters, in-game is decent but has slowdowns when effects are on the screen. Slowdowns in fighters, even in one like this, are a bad thing. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45474B59&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444154&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B41&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B59&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Stutters between room transition. Otherwise full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474B56&lt;br /&gt;
|Korg DS-10+ Synthesizer&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45533641&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seemed Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45455A41&lt;br /&gt;
|Legend of Zelda: Phantom Hourglass&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|If you can sit through the 20 minutes it takes to get through the intro cutscene, the game is playable if a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45494B42&lt;br /&gt;
|Legend of Zelda: Spirit Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50524C43&lt;br /&gt;
|Line Rider - Freestyle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow, can crash at random moments.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45524C43&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Maple Story DS (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Crashed when it was supposed to show the intro video, and threw some peculiar hex-format debug data errors. -mmKALLL&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454A4C43&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454D5241&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow. some games are painfully easy this slow, others are impossible. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334241&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, but graphically it's fine and no errors.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434D41&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45543841&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45514D41&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A5241&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4441&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45325041&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524441&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50534E41&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45443241&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|505A4E41&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4F42&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Beginning cutscene is incredibly slow, but the actual gameplay playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle! (EU,G)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|No characters are visible during a fight (and other smaller glitches), slow&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Pretty laggy, might be playable to some. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|PacMan E V0.92alpha &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect but no sound (this is probably the games fault ;-)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503643&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E5341&lt;br /&gt;
|Polarium (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454E5341&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45463541&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45355241&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525241&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495256&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4C59&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|50465241&lt;br /&gt;
|Rune Factory&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Sound stutters only sometimes. Seems to run fine.&lt;br /&gt;
| White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334341&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50335343&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45535759&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|Sonic Classic Collection&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700 MHz&lt;br /&gt;
|Perfect speed, no issues. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50535842&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435341&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Beatable with a little patience.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50593341&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed. Beatable, but some boss battles are painfully slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45585859&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45465341&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Stray Cat DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D5341&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4D41&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45505341&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works but is somewhat slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works fine, but stuttery in some parts. Playable though. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Super Smash Bros. Rumble&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|29MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A very laggy, game crashes after selecting a stage.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sujin Taisen: Number Battles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|750 MHz&lt;br /&gt;
|Lags when using special combination attacks - otherwise perfect speed. A very slight and occasional stutter with sound in menus. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45525441&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|The Game About Bob's Game&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works Perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45565459&lt;br /&gt;
|Thrillville - Off The Rails&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Title Screen is full screen, but actual gameplay is a bit slow. Maybe playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575441&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45335456&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Works but is really slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4E41&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525443&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, might be playable to some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45325442&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45455456&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454C5759&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415741&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45524F55&lt;br /&gt;
|WarioWare - D.I.Y.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|950MHz&lt;br /&gt;
| Needs NAND emulation.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575A41&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Whee 2 DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1.9MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Can't see the main menu. Otherwise, works pretty okay. It's a little slow but quite playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Everything runs a bit slow. Playable, but slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
|Green&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27257</id>
		<title>DraStic Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=DraStic_Compatibility_List&amp;diff=27257"/>
		<updated>2013-07-10T21:01:18Z</updated>

		<summary type="html">&lt;p&gt;Double7: 4h update. v1.x block added, search for v1.x in source. template update at end of list. hope you like it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DraStic is a Nintendo DS Emulator created by Exophase for ARM devices such as the OpenPandora.&lt;br /&gt;
  &lt;br /&gt;
 * [http://repo.openpandora.org/?page=detail&amp;amp;app=DraStic Download]  &lt;br /&gt;
 * [http://exophase.devzero.co.uk/drastic_readme.txt Readme and Changelog]  &lt;br /&gt;
 * [http://boards.openpandora.org/index.php/topic/12038-emulator-drastic-nintendo-ds/page-1 Forum Thread]  &lt;br /&gt;
&lt;br /&gt;
The current version on the Repo is 2.0.0.1, released on June 23th, 2013. It identifies itself as &amp;quot;Version r2.0.1p&amp;quot; on the menu screen.&lt;br /&gt;
&lt;br /&gt;
 * [http://pandorawiki.org/DraStic_Compatibility_List_1.x Outdated Previous 1.x Version Compatibility List]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Default frameskip for version 2.0.1p is 4. Please comment different setting.&lt;br /&gt;
&lt;br /&gt;
''128MB+ zipped games have issues on CC Pandoras because of limited RAM. 256MB zipped games may work on 512MB systems such as the Rebirth or 1GHz Pandora. 512MB zipped games are not expected to run on any system. Unzipped games of any size are not dependent on RAM, so should work the same on all systems.　Note that wifi is not emulated or faked so far, so it may lead to compatibility issues/crashes. As of r1.2p, early mic support is added.'' &lt;br /&gt;
&lt;br /&gt;
Choose a playability color that reflects a game's best playability state. Also include the clockspeed at which you ran it, for whichever Pandora version you tested. Please also indicate in the name of the Game whether the version is US/EU/JP, since compatibility may differ depending on regions. Include the unzipped ROM size in base-2 mebibytes (16MB, 64MB, 128MB, etc.). If available please indicate the game ID figure, too. The Game ID figure should be 8 characters long and can usually be found by pressing Y on the rom selection menu.&lt;br /&gt;
&lt;br /&gt;
'''Don't''' post a redundant entry unless you are using a different Pandora model and the playability differs from an existing entry. If a game's playability gets worse (new bugs, new crashes) in a new DraStic version, update the entry and add that to notes.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Playability&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fullspeed&lt;br /&gt;
|Games with a '''green''' background run at fullspeed and are fully playable from start to finish. If frameskip is required, add to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Playable&lt;br /&gt;
|Games with a '''yellow''' background run slower than fullspeed, but are otherwise fully playable. Add problems/slowdowns to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Incomplete&lt;br /&gt;
|Games with an '''orange''' background have playability issues and cannot be played from start to finish. This may include missing functionality (wifi) or game crashes. Add problems to notes.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Unplayable&lt;br /&gt;
|Games with a '''red''' background are unplayable. They either don't run at all, or don't get past the intro. Add any other oddities to notes.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Games with a '''white''' background have not been fully tested. If you see one on this list, try it out and report back!&lt;br /&gt;
|}&lt;br /&gt;
If you are inclined, post your forum username at the end of your notes so you can be contacted by Exophase about further debugging your problems.&lt;br /&gt;
&lt;br /&gt;
==The Compatibility List==&lt;br /&gt;
&amp;lt;!-- template for new entries at bottom of list --&amp;gt;&lt;br /&gt;
&amp;lt;!-- search for v1.x for start of old v1.x list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the DraStic improvement with version 2.x all version 1.x entries should apply at least for version 2.x too.&amp;lt;br&amp;gt;&lt;br /&gt;
You can sort the colums by clicking the table header.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Game ID&lt;br /&gt;
! Game Name&lt;br /&gt;
! DraStic Version&lt;br /&gt;
! ROM Size&lt;br /&gt;
! Pandora Model&lt;br /&gt;
! Frequency&lt;br /&gt;
! Notes&lt;br /&gt;
! Status&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454b5342&lt;br /&gt;
|9 Hours, 9 Persons, 9 Doors&lt;br /&gt;
|2.0.0.1&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|850&lt;br /&gt;
|Plays at full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Civilization Revolution&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|800MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4a564942&lt;br /&gt;
|Ivy the Kiwi (J)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|8MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Ivy seems to skip across the stage rather uncontrollably, even with frameskip disabled.&lt;br /&gt;
|Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50505841&lt;br /&gt;
|Picross DS (E)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very minor graphical glitch where at end of level the top screen image transitions from monochrome to (animated) colour - one pixel line of monochrome image is left above the animated image.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50344759&lt;br /&gt;
|Suikoden Tierkreis&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Sound sometimes a bit laggy during battle. (tested for 40min only)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45375341&lt;br /&gt;
|Summon Night, Twin Age&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|nice. (tested for 10h)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|404c5741&lt;br /&gt;
|The World Ends With You (E)&lt;br /&gt;
|r2.0.1p&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth Edition&lt;br /&gt;
|900MHz&lt;br /&gt;
|Ran fine as far as the end of the first day. (not further tested.)&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434d41&lt;br /&gt;
|MarioKart DS (US)&lt;br /&gt;
|2.0.0.1.beta&lt;br /&gt;
|32MB&lt;br /&gt;
|1GHz edition&lt;br /&gt;
|1050MHz&lt;br /&gt;
|Needs frameskip of 3 (auto).  Shroom Ridge runs at 33% more or less constantly.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ------------- old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|44573742&lt;br /&gt;
|7 Wonders II (Europe) (En,Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
| Intro music laggy, but plays like it should&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Arthur and the Minimoys&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1GHz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Gina Lisas Powershopping&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Naruto Ninja Council&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Over the Hedge&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|very very slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Metroid Prime Hunter&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|a bit slow but I think it is playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Cartoon Network Racers&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1 Ghz&lt;br /&gt;
|slow, sounds problems, for fans maybe playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Chronicles of Narnia&lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|?MB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|1GHz&lt;br /&gt;
|Renders just the character model, rest is scrambled and clones of character model&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Fifa 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Pandora&lt;br /&gt;
|1GHz&lt;br /&gt;
| Crashes when starts a soccer game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|?&lt;br /&gt;
|Pirates of the Carribean 06 &lt;br /&gt;
|1.4.0.0&lt;br /&gt;
|? MB&lt;br /&gt;
|Rebirth Pandora&lt;br /&gt;
|1GHz&lt;br /&gt;
| Crashes when starts a game&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45573759&lt;br /&gt;
|7 Wonders of the Ancient World (EU) (En,Fr,De,Es,It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16.8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays like it should&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5342&lt;br /&gt;
|9 Persons, 9 Hours, 9 Doors&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45325759&lt;br /&gt;
|Advance Wars - Days of Ruin (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
| Slow on the map but still playable (Crashed the emulator after a few min though).  &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525741&lt;br /&gt;
|Advance Wars - Dual Strike&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty slow, but playable. Needs high frame skip.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Aiomi DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Only some graphical glitches when the player dies&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Air Traffic Control&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600Mhz&lt;br /&gt;
|Not full speed, but very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|50393742&lt;br /&gt;
|Aliens - Infestation (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Black screen, doesn't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D4441&lt;br /&gt;
|Animal Crossing Wild World&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Choppy, but fast enough to be playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E4143&lt;br /&gt;
|Anno - Create a New World&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1 GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|504c3241&lt;br /&gt;
|Anno 1701 - Dawn of Discovery&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes Emulator after less than a second.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|56414156&lt;br /&gt;
|Art Academy (EU)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Playable, some graphical glitches in the menus (tested only first lesson)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45485341&lt;br /&gt;
|Asphalt - Urban GT (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Playable but slow. 3D artifacts.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50484159&lt;br /&gt;
|Assassin's Creed - Altair's Chronicles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but seems playable. Small graphical glitches.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|45324143&lt;br /&gt;
|Atelier Annie - Alchemists of Sera Island&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|800Mhz&lt;br /&gt;
| Runs fine except glitches in background during conversations&lt;br /&gt;
| White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50424243&lt;br /&gt;
|Big Bang Mini&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow and low FPS (3D). &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415941&lt;br /&gt;
|Big Brain Academy&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Worked perfectly without any problems. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45384841&lt;br /&gt;
|Bionicle Heroes (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1 GHz&lt;br /&gt;
|Intro shows only text on blue background, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4241&lt;br /&gt;
|Bleach - Dark Souls&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554259&lt;br /&gt;
|Blue Dragon - Awakened Shadow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, but playable. Saving freezes game (probably bad CRC on my ROM) but savestates work -Tensuke&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Bob's Game Demo 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2.8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Sit's on a black screen for a moment, then crashes.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Bomberman DS&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frame skip. Single match mode crashes as Wifi is required.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45584241&lt;br /&gt;
|Bomberman Land Touch&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50514259&lt;br /&gt;
|Boulder Dash Rocks!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444e41&lt;br /&gt;
|Brain Age - Train Your Brain in Minutes a Day! (v01)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. (I didn't tried to use the microphone)(PowerGod)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50485741&lt;br /&gt;
|Bubble Bobble Double Shot&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs great!&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|50364241&lt;br /&gt;
|Bubble Bobble Revolution&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Carcassonne&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45554B41&lt;br /&gt;
|Cartoon Network Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| A little slow, but a lot more playable then comparable kart racers.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Dawn of Sorrow&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Order of Ecclesia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after Intro.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Castlevania: Portrait of Ruin&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Sound laggay, needs frame skip. Playable with frame skip = 5/6&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Chibi-Robo Park Patrol&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Way too slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Children of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed without frameskip. World map is slow and needs frameskip, but perfect in game.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Chrono Trigger&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect, full speed. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Columns DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Crashes after start screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Constelations DS 0.8&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|3MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|600MHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Contact&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Black Screen after new game file selection. May be my version issue only since other reported that game working fine.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45544359&lt;br /&gt;
|Contra 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Full speed, except when there's lots going on.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Cooking Guide: Can't Decide What to Eat&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700MHz&lt;br /&gt;
|Zero flaws, excellent speed. Handy! -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434341&lt;br /&gt;
|Cooking Mama&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45464341&lt;br /&gt;
|Crash Boom Bang!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Title Screen is full speed, but the boards are really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 2744&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| Crazy Machines 2 (EU)&lt;br /&gt;
| 1.1.0.0&lt;br /&gt;
| 4345&lt;br /&gt;
| Rebirth&lt;br /&gt;
| 950 Mhz&lt;br /&gt;
| Crashes on activating the first experiment &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45424A41&lt;br /&gt;
|Danny Phantom - Urban Jungle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Emulator crashes during the first cutscene of the game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|56324456&lt;br /&gt;
|De Blob 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
| Crashes after the logos finish stuttering on screen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dementium - The Ward&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1Ghz&lt;br /&gt;
|Cuscenes are full speed, In-game is slow (maybe too much for a FPS).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Diddy Kong Racing DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, Character models fling all over the screen, game is prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45444441&lt;br /&gt;
|Dig Dug - Digging Strike&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Plays a tad slow during the 3D stages, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon Super Story Xros Wars Blue (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World Dawn (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Digimon World DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45523641&lt;br /&gt;
|Digimon World Dusk (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed -Tensuke, Mygames19&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Disgaea DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Very slow (3D) as expected, but runs.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50554241&lt;br /&gt;
|Donkey Kong: Jungle Climber&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| CG Cutscenes and map screen are slow, Gameplay is full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|50444e41&lt;br /&gt;
|Dr Kawashima's Brain Training - How Old Is Your Brain&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MiB&lt;br /&gt;
|Pandora Rebirth&lt;br /&gt;
|800MHz&lt;br /&gt;
| The sound is a little laggy. If the language is set in &amp;quot;Italian&amp;quot; the game locks at the starting menu. Sometimes the background of the &amp;quot;read loud&amp;quot; sessions is black instead of white preventing to see the text. (PowerGod)&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Ball Origins&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Game starts but if I play only one screen moves, the other doesn't move. Changes randomly which screen moves and which pauses. Also had some crash when entering 6-1. Pretty laggy.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Heroes: Rocket Slime&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Runs perfect even at 600Mhz, and load state works fine now.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Dragon Quest Monsters: Joker&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Playable, but crashes early on -Tensuke&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45415A42&lt;br /&gt;
|Dreamworks Super Star Kartz&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, more often then not will crash as a race starts or during a race. Item graphic appears behind balloon graphic.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45534F41&lt;br /&gt;
|Elite Beat Agents&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|2D scenes are full speed, 3D in game is slow (5FPS) and sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Eragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Plays full speed with frame skip = 3. Randomly crashed after a few seconds.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Etrian Odyssey&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Especially laggy sound. Needs little frame skip. Battle is better than dungeon.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy 4&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Slow with and without Frameskip. No Crash when entering a battle any more.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes the emulator at launch.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Chronicles: Echoes of Time&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works, but very very slow in game (3D).&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Echoes of Time&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little laggy, especially sound but nice playable in dungeon with frame skip = 4/5. Had one crash directly after start up, but only once, so change color if you like too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Crystal Chronicles - Ring of Fates&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed in dungeon with frame skip = 3/4&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Final Fantasy Tactics A2 - Grimoire of the Rift&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy on world map. Nearly full speed in Battle with frame skip = 4/5. Sound laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - Shadow Dragon&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full speed with frame skip = 4. Introduction top screen is messed up. If curser is on character in battle the sprite moves left.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Fire Emblem - The New Mystery of the Emblem - Heroes of Light and Shadow (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed with frame skip = 4-5. Playable, but map sprites are messed up, similarly to Shadow Dragon on emulators.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Freshly Picked - Tingle's Rosy Rupeeland&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very smooth and fast, but freezes at pool of rupees at start of game.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A545741&lt;br /&gt;
|Game and Watch Collection&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|4A574743&lt;br /&gt;
|Game and Watch Collection 2&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Geometry Wars Galaxies&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|laggy when shooting ennemies, but somehow playable&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ghost Trick&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works faster than before, but still slowing down in the &amp;quot;soul&amp;quot; mode. Music stutters when it slows down too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50595943&lt;br /&gt;
|Giana Sisters DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Orginal CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed in Menus, but laggy in-game &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Gizmo's Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|4MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Crashed emulator at launch&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Grand Theft Auto - Chinatown Wars (U) &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|256 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|825 MHz&lt;br /&gt;
|Full speed when not rendering 3D. When rendering 3D, though, the speed is under 15%.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Guilty Gear Dust Strikers&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect. No Frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45323343&lt;br /&gt;
|Gyakuten Kenji 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Gyakuten Kenji 2&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Fully playable, occasionally some slowdowns. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45594741&lt;br /&gt;
|Gyakuten Saiban 1&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45473241&lt;br /&gt;
|Gyakuten Saiban 2 (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45334759&lt;br /&gt;
|Gyakuten Saiban 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable, some notes of intro music are missing.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45434741&lt;br /&gt;
|Gyakuten Saiban 4&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Full Speed, fully playable. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Harvest Moon DS&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Run fine, almost full speed, but runs into infinite loop when trying to read a book in the shelf in the first room&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Henry Hatsworth and the Puzzling Adventure&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works perfect even at 600 Mhz. Excellent game, btw.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Heroes of Mana&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy sound in battle. Slow in battle. Else full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Hotel Dusk - Room 215 (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|A bit slow, but playable. However the emulator does not support interactions with objects on screen, which render the game impossible to complete currently. &lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|4A564942&lt;br /&gt;
|Ivy the Kiwi?&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Game has severe stuttering problem that makes playing the game nearly impossible.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna - Legend of the Unemployed Ninja&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Izuna 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works very smoothly.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump Ultimate Stars (j)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800 mhz&lt;br /&gt;
|plays perfect,just a little bit of stuttering in the intro movie&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Jump! Ultimate Stars (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|825 mhz&lt;br /&gt;
|The main menu stutters, in-game is decent but has slowdowns when effects are on the screen. Slowdowns in fighters, even in one like this, are a bad thing. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45474B59&lt;br /&gt;
|Kingdom Hearts 358/2 Days&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Little slow but nicely. Had a random crash during the first level(had to hard reset). Started again and didn't get it again. Nearly full speed, but laggy sound.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454B5441&lt;br /&gt;
|Kirby Canvas Curse&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45444154&lt;br /&gt;
|Kirby Mass Attack&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Full Speed frame skip = 1&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B41&lt;br /&gt;
|Kirby Squeak Squad&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45574B59&lt;br /&gt;
|Kirby Super Star Ultra&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Stutters between room transition. Otherwise full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45474B56&lt;br /&gt;
|Korg DS-10+ Synthesizer&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs Full Speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45533641&lt;br /&gt;
|Legend of Spyro - A New Beginning&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seemed Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45455A41&lt;br /&gt;
|Legend of Zelda: Phantom Hourglass&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|If you can sit through the 20 minutes it takes to get through the intro cutscene, the game is playable if a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45494B42&lt;br /&gt;
|Legend of Zelda: Spirit Tracks&lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Slow but playable. Music stutters bad, but somehow it feels faster than in 1.1. version.  &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lego Star Wars II - The original Trilogy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|After selecting a saved game the music ceeps playing but the screen stays black&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50524C43&lt;br /&gt;
|Line Rider - Freestyle&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow, can crash at random moments.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45524C43&lt;br /&gt;
|Line Rider 2 Unbound (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Game runs fine but slow&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lode Runner (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays Quite well, a bit laggy&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Lunar Knights&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Start up menu is all black but works if you guess where &amp;quot;Load Game&amp;quot; or &amp;quot;New Game&amp;quot; in on the screen. No crash when entering a floor in Vambery.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Maple Story DS (J)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128 MB&lt;br /&gt;
|Classic CC&lt;br /&gt;
|800 MHz&lt;br /&gt;
|Crashed when it was supposed to show the intro video, and threw some peculiar hex-format debug data errors. -mmKALLL&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|454A4C43&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser's Inside's Story&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Emulator Crashes when launching&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454D5241&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works full speed, however there are some minor graphical issues in battles with text boxes and character sprites.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow. some games are painfully easy this slow, others are impossible. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334241&lt;br /&gt;
|Mario Hoops 3 on 3&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, but graphically it's fine and no errors.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45434D41&lt;br /&gt;
|Mario Kart DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Black squares cover fly-ins, Background flickering, shadowing problems. game is slow but playable to most.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45543841&lt;br /&gt;
|Mario Party DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Menus are pretty fast. Board game is really slow. Minigames are hit and miss.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mario vs. Donkey Kong - Mini-Land Mayhem&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Gotta wait about 15 seconds for the black screen to go away. Everything except the beginning intro is really slow. It's too slow for anyone to find it playable.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45514D41&lt;br /&gt;
|Mario vs. Donkey Kong 2 - March of the Mini's&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty well, except when fighting a boss. Then the game stutters a lot and becomes extremely hard to play.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A5241&lt;br /&gt;
|Megaman ZX&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Plays well.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Metal Slug 7 (EU) &lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|65MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Works fine&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Meteos&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Runs at reasonable speed but sound stutters a little. Very playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4441&lt;br /&gt;
|Meteos Disney Magic&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45325041&lt;br /&gt;
|Metroid Prime Pinball&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs full speed except when loading data.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Might and Magic - Clash of Heroes&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No frameskip needed, Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45524441&lt;br /&gt;
|Mr. Driller - Drill Spirits&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full Speed&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Mushishi - Ame furu sato (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Intro music lags a little, no in-game delays&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|My Japanese Coach - Learn to speak Japanese (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Crashes emulator from the start&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|N+ (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50534E41&lt;br /&gt;
|Nanostray (E)&lt;br /&gt;
|1.3.2p&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Very slow and low FPS. No more missing elements in map selection, but the upper screen lacks background.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45443241&lt;br /&gt;
|New Super Mario Bros.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Map screen is very slow, gameplay is a little choppy but playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|505A4E41&lt;br /&gt;
|New Zealand Story Revolution (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ninja Gaiden Dragon Sword&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Pretty laggy.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4F42&lt;br /&gt;
|Okamiden&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Beginning cutscene is incredibly slow, but the actual gameplay playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
| Homebrew&lt;br /&gt;
|Omalone&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
| plays fine - but sound is just noise -[[User:Tavin|Tavin]]&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|One Piece: Gigant Battle! (EU,G)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|No characters are visible during a fight (and other smaller glitches), slow&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Orcs and Elves&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2 GHz&lt;br /&gt;
|No lag but needs frame skip =4/5&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575041&lt;br /&gt;
|Pac-Man World 3 &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Pretty laggy, might be playable to some. &lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|PacMan E V0.92alpha &lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect but no sound (this is probably the games fault ;-)&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45503643&lt;br /&gt;
|Picross 3D&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Works full speed pretty much all the time.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Plants vs Zombies &lt;br /&gt;
|1.3.2.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works fine. A big laggy in intro screens but in-game is smooth, but gets slow when tons of zombies and plants are on screen. Music especially stutters a lot.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Point Blank DS (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Fully playable.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Screen is all white and frozen.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Black 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Diamond Edition (G)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Wifi bug after start up screen&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon HeartGold&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Crashes once in the first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Pearl&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|Runs smoothly inside buildings however once outside it slows down.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon Platinum&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1000MHz&lt;br /&gt;
| intro functional (name input, etc.), but character sprites do not load.  Crashes on exit of first room.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Pokemon White 2&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|512MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|white screen, won't work.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|504E5341&lt;br /&gt;
|Polarium (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|454E5341&lt;br /&gt;
|Polarium (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|99MHz&lt;br /&gt;
|Full speed, no frameskip.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45463541&lt;br /&gt;
|Professor Layton and the Curious Village (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Puzzle Quest -Challenge of the Warlords (EU) (En, Fr)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly, only spell animations lag a little&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Radiant Historia&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Works but very slow(3d) and music stutters.&lt;br /&gt;
| Yellow &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Ragnarok DS (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Fully playable and 3D is smooth.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45595241&lt;br /&gt;
|Rayman DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Successfully launches, but it's very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45355241&lt;br /&gt;
|Rayman Raving Rabbids&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| quite slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525241&lt;br /&gt;
|Ridge Racer DS (U)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Works almost full speed. Sky is missing&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495256&lt;br /&gt;
|Rio&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Audio is a mess on the Title Screen, Runs a little slow during certain portions of a level.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Rock Band 3&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|256MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Very slow, technically you can eventually beat a song but it's so slow, you probably won't have the patience to finish one&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Runaway - The Dream of the Turtle (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|131MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1.1GHz&lt;br /&gt;
|Main menu slowsdown but game is full speed, includind cutscenes&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|455A4C59&lt;br /&gt;
|Rhythm Heaven&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Seems to run great.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|50465241&lt;br /&gt;
|Rune Factory&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|800Mhz&lt;br /&gt;
|Sound stutters only sometimes. Seems to run fine.&lt;br /&gt;
| White&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Scribblenauts&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|850MHz&lt;br /&gt;
|Works almost full speed.&lt;br /&gt;
|Green &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Secret Files - Tunguska (EU) (En, Fr, De, Es, It)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|67.1MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Background Graphics OK, sound very laggy, character animation choppy (probably 3D)&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shin Megami Tensei, Devil Survivor&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600MHz&lt;br /&gt;
|Playable but very slow. Sound stutters.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Shiren the Wanderer&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|1GHz Pandora&lt;br /&gt;
|900MHz&lt;br /&gt;
|Full speed, but crashes when saving.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45334341&lt;br /&gt;
|Sim City DS&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Graphical issues, a bit slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Simpsons Game, The (EU)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|&lt;br /&gt;
|Rebirth&lt;br /&gt;
|950 MHz&lt;br /&gt;
| Homers GFX on the couch scene is distorted, crashes after the couch scene&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|So Blonde&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs fine so far, but font is only 2/3 visible.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50335343&lt;br /&gt;
|Sonic &amp;amp; SEGA All-Stars Racing&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs suprisingly better then Mario Kart does at times. Still a bit slow though.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45535759&lt;br /&gt;
|Sonic Chronicles: The Dark Brotherhood&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Slow, Character moves on top of foreground, stuck in mission results window.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|Sonic Classic Collection&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32 MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|700 MHz&lt;br /&gt;
|Perfect speed, no issues. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50535842&lt;br /&gt;
|Sonic Colours&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|57.1MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs slow on title screen and special stages. Gameplay full speed.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45435341&lt;br /&gt;
|Sonic Rush&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|is a little slow most of the time, fluctuates between how much stuff is on screen. Boss battles are really slow. Beatable with a little patience.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|50593341&lt;br /&gt;
|Sonic Rush Adventure&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Title Screen, main island, boss battles and ocean travel are slow. Actual gameplay is pretty much full speed. Beatable, but some boss battles are painfully slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Soroeru Puzzle Douwa Oukoku (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8.4MB&lt;br /&gt;
|Pandora 1 Ghz&lt;br /&gt;
|1GHz&lt;br /&gt;
|Plays perfectly&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45585859&lt;br /&gt;
|Space Invaders Extreme&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Runs a little slow, but very playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Spyro Shadow Legacy&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45465341&lt;br /&gt;
|Star Fox Command&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Star Wars - The Force Unleashed&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Nearly unplayable slow but works&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Stray Cat DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|2MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1 GHz&lt;br /&gt;
|Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Suparobo Gakuen (jp)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|No frameskip needed, Full Speed, Perfect&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454D5341&lt;br /&gt;
|Super Mario 64 DS (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Has varying speeds depending on where you are in the game, however very rarely does it ever reach full speed. Has shadow casting problem too.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4D41&lt;br /&gt;
|Super Monkey Ball - Touch &amp;amp; Roll (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Has some texturing issues (better then earlier versions though), and is quite choppy. Might be playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45505341&lt;br /&gt;
|Super Princess Peach&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Seems full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|Super Robot Taisen OG Saga (US)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|8MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Playable, Frameskip 4,runs on cc even if its 131 mb&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (US)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|950MHz&lt;br /&gt;
|Works but is somewhat slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Super Scribblenauts (E)&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|800MHz&lt;br /&gt;
|Works fine, but stuttery in some parts. Playable though. -mmKALLL&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Super Smash Bros. Rumble&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|29MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|A very laggy, game crashes after selecting a stage.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Sujin Taisen: Number Battles&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|750 MHz&lt;br /&gt;
|Lags when using special combination attacks - otherwise perfect speed. A very slight and occasional stutter with sound in menus. -mmKALLL&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tenchu Dark Secret&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Perfect in menu and map with frame skip = 4. Spung laggy when noticed by enemies.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45525441&lt;br /&gt;
|Tetris DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Runs full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|The Game About Bob's Game&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 Mhz&lt;br /&gt;
|Works Perfect. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|The World Ends With You&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Pandora 1Ghz&lt;br /&gt;
|1Ghz&lt;br /&gt;
|A bit laggy on intro and crashes shortly after start &lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45565459&lt;br /&gt;
|Thrillville - Off The Rails&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Title Screen is full screen, but actual gameplay is a bit slow. Maybe playable for some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45575441&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Time Hollow (JP)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|??MB&lt;br /&gt;
|Rebirth 512Mb&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Works Perfectly! And Excellent game, too. &lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tony Hawk's Proving Ground (US)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Crashes emulator immediately -Tensuke&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Top Gun (E)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Missing menu displays. Relatively fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45335456&lt;br /&gt;
|Toy Story 3&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Works but is really slow.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|454F4E41&lt;br /&gt;
|Trace Memory (U)&lt;br /&gt;
|1.1.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Slow during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Tiger Woods PGA Tour (E)&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|930MHz&lt;br /&gt;
|Menus are a mess. Fast during 3D. Playable.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45525443&lt;br /&gt;
|TrackMania DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Very slow, might be playable to some.&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45325442&lt;br /&gt;
|TrackMania Turbo&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Even slower then the first game, background dissapears, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|45455456&lt;br /&gt;
|Tron Evolution&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| Extremely slow, improper rendering, very prone to crashing.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|454C5759&lt;br /&gt;
|WALL-E&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
| slow, graphical errors, game crashes after leaving second room.&lt;br /&gt;
| Orange&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45415741&lt;br /&gt;
|Wario - Master of Disguise&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|64MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Lags a little when room transitioning. Otherwise, it's full speed.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|45524F55&lt;br /&gt;
|WarioWare - D.I.Y.&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|128MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|950MHz&lt;br /&gt;
| Needs NAND emulation.&lt;br /&gt;
| Red&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575A41&lt;br /&gt;
|WarioWare - Touched!&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900MHz&lt;br /&gt;
|Runs pretty good.&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Homebrew&lt;br /&gt;
|Whee 2 DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|1.9MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900 MHz&lt;br /&gt;
|Can't see the main menu. Otherwise, works pretty okay. It's a little slow but quite playable.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Seems perfect with frame skip = 3&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Worms - Open Warfare 2&lt;br /&gt;
|1.2.0.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Pandora 1GHz&lt;br /&gt;
|1.2GHz&lt;br /&gt;
|Laggy in game even with frame skip&lt;br /&gt;
| Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|45495941&lt;br /&gt;
|Yoshi Touch &amp;amp; Go&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|16MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Everything runs a bit slow. Playable, but slow.&lt;br /&gt;
|Yellow&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|45575941&lt;br /&gt;
|Yoshi's Island DS&lt;br /&gt;
|1.3.3.0&lt;br /&gt;
|32MB&lt;br /&gt;
|Original CC&lt;br /&gt;
|900Mhz&lt;br /&gt;
|Perfect, no frame skip&lt;br /&gt;
|Green&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Zoo Keeper&lt;br /&gt;
|1.3.1.0&lt;br /&gt;
|?? MB&lt;br /&gt;
|Rebirth 512MB&lt;br /&gt;
|600 Mhz&lt;br /&gt;
|Launches and plays perfectly now (no more crash)&lt;br /&gt;
|Green&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ^^^^^^^^^^^^^^ old v1.x list to be updated ----------------------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template for new entries, to add a color to an entry, simple choose ONE of these:&lt;br /&gt;
Green: &lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yellow:&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orange:&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Red:&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leave it at #x for white; invalid values do not change color;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #x&amp;quot;&lt;br /&gt;
|put the number&lt;br /&gt;
|put the name&lt;br /&gt;
|put the DraStic Version&lt;br /&gt;
|put the ROM Size&lt;br /&gt;
|put the Pandora Model&lt;br /&gt;
|put the Frequency&lt;br /&gt;
|put the Notes&lt;br /&gt;
|put the Status&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category: Compatibility]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=27141</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=27141"/>
		<updated>2013-05-13T14:36:12Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */  added survey results about Craigs remaining preorders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://gs113.photobucket.com/groups/n213/I0S2J7KION/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
|-&lt;br /&gt;
|2013/01/12||ED announced all batch 1 preorders of the gp2x.de shop are ready for delivery.&lt;br /&gt;
:Batch 2 preorder queue of the gp2x shop is less than 100. [http://forum.gp2x.de/viewtopic.php?p=184927&amp;amp;f=1#p184927]&lt;br /&gt;
|-&lt;br /&gt;
|2013/05/11||ED revealed survey results about the remaining pre-orders of Craig. [http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246278]&lt;br /&gt;
:With 500 units it is 400 Pandoras more than expected.[http://boards.openpandora.org/index.php/topic/13042-evildragons-pre-order-survey-thread/page-2#entry246293]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two lines to above.&lt;br /&gt;
|-&lt;br /&gt;
|2013/05/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26527</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26527"/>
		<updated>2013-01-13T15:57:11Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2008+ */  Renders to the case = broken link. Link to somehow general overview added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://gs113.photobucket.com/groups/n213/I0S2J7KION/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
|-&lt;br /&gt;
|2013/01/12||ED announced all batch 1 preorders of the gp2x.de shop are ready for delivery.&lt;br /&gt;
:Batch 2 preorder queue of the gp2x shop is less than 100. [http://forum.gp2x.de/viewtopic.php?p=184927&amp;amp;f=1#p184927]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two lines to above.&lt;br /&gt;
|-&lt;br /&gt;
|2013/02/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26526</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26526"/>
		<updated>2013-01-13T15:39:48Z</updated>

		<summary type="html">&lt;p&gt;Double7: All of EDs batch 1 preorders are in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://pandorapress.net/2009/01/23/sneak-preview-render/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
|-&lt;br /&gt;
|2013/01/12||ED announced all batch 1 preorders of the gp2x.de shop are ready for delivery.&lt;br /&gt;
:Batch 2 preorder queue of the gp2x shop is less than 100. [http://forum.gp2x.de/viewtopic.php?p=184927&amp;amp;f=1#p184927]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two lines to above.&lt;br /&gt;
|-&lt;br /&gt;
|2013/02/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Development_Tools&amp;diff=26515</id>
		<title>Development Tools</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Development_Tools&amp;diff=26515"/>
		<updated>2013-01-11T00:55:34Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Official Firmware images */  obsolete hotfix removed. outdated info to support page replaced with general phrase and forum link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Pandora Source Code Repository==&lt;br /&gt;
&lt;br /&gt;
{{Split section|All the firmware stuff}} &lt;br /&gt;
The official source repository is under GIT revision control; EvilDragon is the admin, but the repo has a web based browser built in.===&lt;br /&gt;
&lt;br /&gt;
Minor note on [[libpnd]] in the GIT; as skeezix (me) is too lazy to install vmware-tools for date sync, the check-in times are not accurate for libpnd; they're in order of course, but the actual date is usualyl off by many days, so don't sweat it.&lt;br /&gt;
&lt;br /&gt;
The actual GIT repository is here: [http://git.openpandora.org/cgi-bin/gitweb.cgi] It is recommended that you read the [[Kernel_status#openpandora.org_git_structure | git structure]] information before going too far.&lt;br /&gt;
&lt;br /&gt;
===Official Firmware images===&lt;br /&gt;
A Pandora specific repository is work-in-progress. From 1 July 2010, you can grab the latest ''unstable'' ready-to-be-flashed ubifs-images from [http://openpandora.org/firmware/ http://openpandora.org/firmware/] or the rootfs which you can [[Creating_a_bootable_SD_card | extract on your SD Card and boot]] from there.&lt;br /&gt;
&lt;br /&gt;
Be aware that these images are the most recent cutting edge. They might have some bugs, but should include any new fixes which are yet to be released as [[Hotfixes]]. Note they are also 'un-configured' so will take you through the first-boot process. You will obtain a slightly different result if you copy your existing rootfs to an SD card and boot from there.&lt;br /&gt;
&lt;br /&gt;
For ''stable'' released images, see other OpenPandora support pages. E.g. official forum [http://boards.openpandora.org/index.php/forum/41-pandora-os-superzaxxon-gnulinux/ software - pandora os] news.&lt;br /&gt;
&lt;br /&gt;
==Pandora Specific Libraries==&lt;br /&gt;
&lt;br /&gt;
===libpnd - the Pandora Library===&lt;br /&gt;
&lt;br /&gt;
[[libpnd]] is a collection of utilities that Pandora developers may find useful, as well as including the daemons and tools for creating and working with PXML.xml based applications (pnd files or unpacked application directories.)&lt;br /&gt;
&lt;br /&gt;
It is hoped the '''community will continue to expand this library''' over time!&lt;br /&gt;
&lt;br /&gt;
Some stubs are included as hints .. for instance, the first dev to build a clean /dev/gpio based input library should slip it into libpnd so that others may benefit as well, avoid fragmentation and application bugs.&lt;br /&gt;
&lt;br /&gt;
Continue into the main [[libpnd_hub|libpnd documentation hub]].&lt;br /&gt;
&lt;br /&gt;
===Notaz SDL - improved SDL for Pandora===&lt;br /&gt;
&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/6231-improved-sdl-for-pandora/Notaz enhanced SDL thread, on the boards]&lt;br /&gt;
&lt;br /&gt;
This library is very very useful for SDL-based ports and new games / apps.&lt;br /&gt;
&lt;br /&gt;
* hardware scaling support (up and down)&lt;br /&gt;
* doublebuffering support (can eliminate tearing)&lt;br /&gt;
* vsync support (can give smooth scrolling if done right)&lt;br /&gt;
* keymap change with a config file (porting aid)&lt;br /&gt;
&lt;br /&gt;
==Tentative Library Environment==&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Please note, that this information is hearsay/guesswork, and is yet to be confirmed on a production unit.'''&lt;br /&gt;
&lt;br /&gt;
For Pandora [http://en.wikipedia.org/wiki/Out_of_the_box (Out-Of-The-Box)]&lt;br /&gt;
* [http://www.gnu.org/software/libc glibc] (at a guess, version 2.6.1 or whatever is compatible with OpenEmbedded)&lt;br /&gt;
* [http://www.libsdl.org/ libSDL] (also a guess, latest available version of 1.2)&lt;br /&gt;
&lt;br /&gt;
For those interested in creating libraries, or needing more low-level access, read about the&lt;br /&gt;
[[kernel interface]].&lt;br /&gt;
&lt;br /&gt;
==Tools for Pandora Software Development==&lt;br /&gt;
 &lt;br /&gt;
* OpenEmbedded cross-compile environment (and Angstrom distro) [http://www.elinux.org/BeagleBoard#OpenEmbedded]&lt;br /&gt;
* CodeSourcery gcc[http://www.codesourcery.com/gnu_toolchains/arm]&lt;br /&gt;
** [http://www.codesourcery.com/gnu_toolchains/arm/portal/release313] - NB: OpenEmbedded uses the CodeSourcery 2007q3 to build the kernel, but uses gcc 4.3.1 to compile everything else.&lt;br /&gt;
* TI CodeComposer Studio: Free Evaluation Tools[http://focus.ti.com/dsp/docs/dspsupportaut.tsp?sectionId=3&amp;amp;tabId=416&amp;amp;familyId=44&amp;amp;toolTypeId=30]&lt;br /&gt;
* TI c6x Codegen tools for Linux[https://www-a.ti.com/downloads/sds_support/targetcontent/LinuxDspTools/download.html]; License [https://www-a.ti.com/downloads/sds_support/targetcontent/LinuxDspTools/doc/c6x/TILAW-%23180394-v1-Compiler_Clickwrap_For_OS_Community-2.html]; TI account required; this is *only* for Open Source development&lt;br /&gt;
* Das U-boot: The Universal Bootloader[http://www.denx.de/wiki/DULG/WebHome]&lt;br /&gt;
* Git - Fast Version Control System [http://git-scm.com/]; Good tuto: [http://www.trinitydesktop.org/wiki/bin/view/Developers/GIT]&lt;br /&gt;
&lt;br /&gt;
===Kernel Source===&lt;br /&gt;
&lt;br /&gt;
* A read-only GIT repository for the [[kernel_status|kernel]] source has been made available (November 2008); the note from ED is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If anybody wants to take a sneak peek at the current kernel, we've got a read-only GIT setup which features the most recent version of the MK2 OpenPandora Kernel.&lt;br /&gt;
The git is: [git://git.openpandora.org/pandora-kernel.git]&lt;br /&gt;
Use the '''pandora-27-omap1''' branch for the moment, there will soon be a 2.6.28.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* [[Kernel_build_instructions|Kernel build instructions]]&lt;br /&gt;
&lt;br /&gt;
===OpenGL===&lt;br /&gt;
&lt;br /&gt;
(See also [[OpenGLES On the Pandora]])&lt;br /&gt;
&lt;br /&gt;
* [[OpenGL ES]] 2.0 emulator for PC[http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES2]  ''This works both on Linux and Windows. One needs to register with imgtec before downloading.''&lt;br /&gt;
** To build the applications a few environment variables need to be set (tested on Ubuntu Gutsy). Note that to run them, you do need an OpenGL 2.0 compliant gfx card.&lt;br /&gt;
*** LD_LIBRARY_PATH needs to be set to the folder holding the important libraries, such as libEGL.so ($SDK_PATH/Builds/OGLES2/LinuxPC/Lib might be enough)&lt;br /&gt;
*** To run the makefiles in the Training section you need to set a PLATFORM variable to either LinuxPC or LinuxGeneric. I have had success with LinuxPC.&lt;br /&gt;
*** See [http://pastebin.com/f3f9f159f] for a script that you can run to set these for you.&lt;br /&gt;
* [http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp PowerVR Texture creation tool]&lt;br /&gt;
** &amp;quot;PVRTexTool enables conversion of standard bitmap files (e.g. BMP, JPG, PNG, TGA, etc.) to any texture type supported by POWERVR MBX or POWERVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command line version are supplied for Windows and Linux. There are also plug-ins for Autodesk 3ds Max, Maya and Adobe Photoshop.&amp;quot; - requires imgtec registration.&lt;br /&gt;
** ''Note, this is part of the main SDK'' - (Linux path to it is /SDKPackage/Utilities/PVRTexTool/)&lt;br /&gt;
&lt;br /&gt;
===Packaging===&lt;br /&gt;
(See also [[PND_quickstart#Making_PND_files|Making PND files]] and [[Libpnd_hub#PXML.xml_and_.pnd_files|the PND package format]])&lt;br /&gt;
&lt;br /&gt;
*[[Libpnd_hub#pnd_make.sh|pnd_make.sh]] - a straightforward shell script to build PND files from a prepared directory.  Included with libpnd and, therefore, in all Pandoras&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/58587-pndbuilder/ PNDbuilder] - a graphical tool to build PNDs.  Can be used [http://freedomdown.squarespace.com/storage/PNDbuilder.zip in Windows] or [http://freedomdown.squarespace.com/storage/pndb.pnd on the Pandora].&lt;br /&gt;
*[http://www.gp32x.com/board/index.php?/topic/57350-distpnd/ distPND] - an extension to [http://docs.python.org/distutils/index.html Python's Distutils] designed to make PND files from Python source quickly and easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Profiling===&lt;br /&gt;
If you need performance analysis, you can find a compiled version of the &amp;quot;perf&amp;quot; tool there : http://boards.openpandora.org/index.php?/topic/9809-profiling/#entry181954&amp;lt;br&amp;gt;&lt;br /&gt;
Just unzip the tool somewhere and launch it with LD_LIBRARY_PATH set.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See https://perf.wiki.kernel.org/index.php/Main_Page to learn how to use it and happy optimizations!&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Operating system]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26410</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26410"/>
		<updated>2012-12-10T07:58:39Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */  typo, lesson learned. ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://pandorapress.net/2009/01/23/sneak-preview-render/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 queue.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 queue. 116 preorders (150-34) in batch 2 queue.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two to above.&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26409</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=26409"/>
		<updated>2012-12-10T07:34:13Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */  ED guessing his remaining preorder que&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://pandorapress.net/2009/01/23/sneak-preview-render/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs batch 1 que.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
|-&lt;br /&gt;
|2012/12/10||Approx. 34 remaining preorders in EDs batch 1 que. 116 preorders (150-34) in batch 2 que.[http://boards.openpandora.org/index.php?/topic/10774-a-further-update-on-preorders-18th-of-november-2012/page__st__280#entry204794]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two to above.&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Double7&amp;diff=26319</id>
		<title>User:Double7</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Double7&amp;diff=26319"/>
		<updated>2012-11-17T15:17:31Z</updated>

		<summary type="html">&lt;p&gt;Double7: update of my steps after firmware reset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! ;)&lt;br /&gt;
&lt;br /&gt;
I left the boards for a while, the mess of the first batch production made me sad and it was a good decision to get some distance. I'm surprised what you have done to the wiki meanwhile and i'm happy that i will have a good source of information when my pandora arrives.&lt;br /&gt;
&lt;br /&gt;
I like that i can update information and would like to contribute as far as i found outdated content. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
2012-05-07 07:77 Waiting for the door bell.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
My steps after a reset of the pandora firmware.&lt;br /&gt;
&lt;br /&gt;
Choose your priority. After update to SuperZaxxon 1.52 i had non working inputs with pcsx rearmed r7 and r14 menu. I did not test r15, maybe it's working with that version. Downgrading the firmware to 1.51 was difficult, as there seem to be no easy access to the outdated firmware file sets. You can find the files in the old firmware archiv folder, but you have to choose your kernel and rootfs manually and tgz you kernel seperately (see flashkit readme). That's why i strongly recommend to keep a backup of your favorite firmware version in a save place.&lt;br /&gt;
&lt;br /&gt;
install SuperZaxxon 1.5&lt;br /&gt;
&lt;br /&gt;
install codecpack&lt;br /&gt;
&lt;br /&gt;
install PNDmanager&lt;br /&gt;
&lt;br /&gt;
install java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
modfiy terminal color mode by opening terminal&lt;br /&gt;
&lt;br /&gt;
nano .bashrc&lt;br /&gt;
&lt;br /&gt;
remove # in front of ls lines to activate color&lt;br /&gt;
&lt;br /&gt;
save with right shoulder button (CTRL) + x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fix find, type&lt;br /&gt;
&lt;br /&gt;
sudo opkg upgrade findutils&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_manual&amp;diff=26278</id>
		<title>User manual</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_manual&amp;diff=26278"/>
		<updated>2012-11-01T19:06:23Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Miscellaneous */  switching workplaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IntroNote | This Wiki is an unofficial community project, and Open Pandora Ltd. is not responsible for its content. Neither is the Wiki an official source of information about your device. &amp;lt;br/&amp;gt;We can always use more help, look [[Getting_involved#The_Wiki | here]] to find out how you can get involved.}}&lt;br /&gt;
&lt;br /&gt;
{{split section|Page to large, bad for categories, linking topics,....}}&lt;br /&gt;
&lt;br /&gt;
[[Image:PandoraFront.jpg|Right|thumb|360px|The Pandora.]]&lt;br /&gt;
So your Pandora just arrived after being in the post for two months. Jolly good! But now that it's actually here, what on earth do you do with it? '''Don't panic!''' Let's take a look at what's included in the box (so you don't miss anything!) and then hop on over to setting it up for that extended Ms. Pacman marathon you've been waiting for!&lt;br /&gt;
&lt;br /&gt;
Also, don't forget to hit up [http://www.gp32x.com/board/index.php?/forum/61-pandora/ GP32X] for questions/info/apps/fun/discussion! Ask on the [http://boards.openpandora.org/ Official Open Pandora forum] if you want a definitive answer.&lt;br /&gt;
&lt;br /&gt;
If you find a problem which is not explained after visiting the forum, be sure to report it in the [http://bugs.openpandora.org/ Bug Tracker]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Pandora is a combination PC and game console. It has gaming controls ([[d-pad]], two analog [[nubs]], ABXY and shoulder buttons) and a 43-button QWERTY [[keyboard]].&lt;br /&gt;
&lt;br /&gt;
It is fast enough run a full desktop, access the internet and play games.  However, it is much smaller than a netbook -- it will fit in your pocket!  It's a bit bigger than the original Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
; Outside:&lt;br /&gt;
&lt;br /&gt;
* 140 x 83.4 x 27.5mm, 335g (including battery)&lt;br /&gt;
* &amp;quot;Clamshell&amp;quot; design&lt;br /&gt;
* 43 button QWERTY and numeric [[keypad]]&lt;br /&gt;
&amp;lt;!-- But it doesn't have a separate numeric keypad.. --&amp;gt;&lt;br /&gt;
* Gaming controls:&lt;br /&gt;
** Two analog controllers ([[nubs]])&lt;br /&gt;
** 8-way D-pad&lt;br /&gt;
** A/B/X/Y and [[shoulder buttons]] for gaming.&lt;br /&gt;
* 800x480 resolution LTPS [[LCD]] with resistive touch screen, 4.3&amp;quot; widescreen, 16.7 million colors, 300 cd/m2 brightness, 450:1 contrast ratio&lt;br /&gt;
* Two [[SDHC card]] slots (up to 64GB of storage currently)&lt;br /&gt;
* Headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)&lt;br /&gt;
* Internal microphone plus ability to connect external microphone through headset&lt;br /&gt;
* [[TV output]] (composite and S-Video)&lt;br /&gt;
* [[USB]] 2.0 OTG port (1.5/12/480Mbps) with capability to charge device&lt;br /&gt;
* [[USB]] 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)&lt;br /&gt;
* Two externally accessible [[UARTs]] and four [[PWM]] signals (for [[hardware hacking]], robot control, debugging, etc.)&lt;br /&gt;
&lt;br /&gt;
; Inside:&lt;br /&gt;
&lt;br /&gt;
* 4200mAh battery.&lt;br /&gt;
** 10+ hours of battery life, depending on usage.  For example, turning Wi-Fi or the screen off would give better battery life.&lt;br /&gt;
* 600MHz Texas Instruments [[OMAP3530]] processor.&lt;br /&gt;
** Can be clocked higher or lower by software designed for the device.&lt;br /&gt;
* 256MB DDR-333 [[SDRAM]] (Pre-2012-units), 512MB DDR-333 [[SDRAM]] (units made in Germany, 2012)&lt;br /&gt;
* 512MB [[NAND]] FLASH memory&lt;br /&gt;
* [[IVA2+]] audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)&lt;br /&gt;
* [[ARM]]® Cortex™-A8 superscalar microprocessor core&lt;br /&gt;
* PowerVR [[SGX530]] 110MHz OpenGL ES 2.0 compliant 3D hardware&lt;br /&gt;
* [[Wifi]] 802.11b/g (up to 18dBm output)&lt;br /&gt;
* [[Bluetooth]] 2.0 + EDR (3Mbps) (Class 2, + 4dBm)&lt;br /&gt;
&lt;br /&gt;
; More:&lt;br /&gt;
&lt;br /&gt;
* Stereo line level inputs and outputs&lt;br /&gt;
&amp;lt;!-- What does this mean? --&amp;gt;&lt;br /&gt;
* Unbrickable design with integrated [[boot loader]] for safe code experimentation.&lt;br /&gt;
* Power and hold [[switch]] useful for &amp;quot;instant on&amp;quot; and key lockout to aid in media player applications on the go.&lt;br /&gt;
* Runs on the Linux [[operating system]] (currently 3.2.x and 2.6.x)&lt;br /&gt;
* See the [[#Applications | Applications]] section of this manual to see what applications your Pandora will come with.&lt;br /&gt;
&lt;br /&gt;
== Box Contents ==&lt;br /&gt;
&lt;br /&gt;
When you first open Pandora's box, a slew of demons and raging emotions may forcibly leave the box. This is normal. After that, you should find the following items:&lt;br /&gt;
&lt;br /&gt;
* The Pandora console&lt;br /&gt;
* [[Stylus]] (located in stylus slot on the side of the Pandora)&lt;br /&gt;
* [[Battery]]&lt;br /&gt;
* Mains power adapter ([[charger]])&lt;br /&gt;
* [[Battery case]]&lt;br /&gt;
&lt;br /&gt;
Available separately:&lt;br /&gt;
&lt;br /&gt;
* [[TV-Out Cable]]&lt;br /&gt;
** As of 3rd November 2010 these are not yet included in the box and will ship separately as available.&lt;br /&gt;
* [[Carrying Case]]&lt;br /&gt;
* Extra Battery&lt;br /&gt;
&lt;br /&gt;
After you take those things out, you may find a sliver of Hope left over. It's best to keep it, as you never know when you could use some Hope.&lt;br /&gt;
&lt;br /&gt;
== Safety Information ==&lt;br /&gt;
&lt;br /&gt;
*Warning: Choking Hazard, do not let children under the age of 3 come close to your Pandora console. The Pandora contains small parts that can be eaten by those children.&lt;br /&gt;
&lt;br /&gt;
*The battery of Pandora must be charged by the charger included with the Pandora (see package contents). [http://www.open-pandora.org/ Open Pandora Ltd.] will not be responsible for damage arising from the use of third party chargers. Please be aware that &amp;quot;cheap&amp;quot; third party chargers often carry fake CE logos. These can damage your Pandora or burst horribly into FLAMES.&lt;br /&gt;
&lt;br /&gt;
*Keep the Pandora in normal temperatures under 140F/60C (Recommended temperatures are in the range between -10C and 40C){{Citation needed}}. The battery is a standard Lithium Polymer battery. Do not keep near fire or water. Do not disassemble, destroy or damage the battery, or it may explode! Do not short circuit external contacts! Dispose of it properly, please. &lt;br /&gt;
&lt;br /&gt;
*Modifications to hardware can damage your Pandora. [http://www.open-pandora.org/ Open Pandora Ltd] cannot be held responsible for any resulting damages that occur from you modifying your Pandora.&lt;br /&gt;
&lt;br /&gt;
*Malicious software can do horrible things to your Pandora. Only download Pandora software from trusted locations such as the [http://repo.openpandora.org/ Repo], the [http://apps.openpandora.org Pandora Apps] website, the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive], or the websites of trusted developers.&lt;br /&gt;
&lt;br /&gt;
*The Pandora has a 4.3-inch touch screen. You can touch the screen to trigger an action. That's right, a touch screen - not a stab screen, punch screen, or solid mahogany workbench. Always touch the screen gently – that is more than enough to trigger the action you want.&lt;br /&gt;
&lt;br /&gt;
*The casing of the Pandora has been designed for maximum strength, making it quite hard to break. Please do not consider this a challenge. Do not drop, throw, clamp, launch, tumble dry, or drop anvils on the Pandora. This will void your warranty.&lt;br /&gt;
&lt;br /&gt;
== Warranty Information ==&lt;br /&gt;
&lt;br /&gt;
A one year warranty applies as required by law, and the device will be replaced/repaired if it is faulty. LCDs with numerous/excessive dead pixels will also be replaced.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== First Time Use ==&lt;br /&gt;
&lt;br /&gt;
Now that you've opened the box, let's set this thing up! Place the battery inside the battery compartment on the back of the Pandora, making sure the contacts touch(the little silvery metal bits, it's easy). Snap on the battery cover and you're all set!&lt;br /&gt;
If you find this [[linux]] stuff is a bit new and overwhelming, please try the [[Quickstart | quickstart page]] for a simple walk through the first steps (including downloading the codec pack) and please provide feedback on the forums about how it can be improved and still kept simple.&lt;br /&gt;
&lt;br /&gt;
==== Charging ====&lt;br /&gt;
&lt;br /&gt;
Fully charge your Pandora before disconnecting it from the wall [[charger]]. This can improve the lifetime of your battery. To charge the Pandora, insert the power cable end in the Pandora and the other end into your wall socket, then wait about 4 hours to reach 100%.&lt;br /&gt;
&lt;br /&gt;
The [[battery]] comes pre-charged at 40%, and that level might have decreased during shipping. To be on the safe side, we recommend that you charge the Pandora before you use it. Simply plug in your wall charger into an outlet, or optionally use a mini-[[USB]] cable connected to a computer or wall adapter. For extreme silliness, plug your Pandora into an ''already charged Pandora,'' and charge it from that! But not really.&lt;br /&gt;
&lt;br /&gt;
Note that if your battery shipped really discharged, you may have to way a few minutes before the Pandora power on. &lt;br /&gt;
&lt;br /&gt;
To &amp;quot;fast charge&amp;quot; just put the system into &amp;quot;low-power&amp;quot; mode. You cannot charge the system while ''off''. This is currently a feature and may change in future versions of the firmware. &lt;br /&gt;
&lt;br /&gt;
You can find more useful information about charging on the [[power modes]] page.&lt;br /&gt;
&lt;br /&gt;
{{warning&lt;br /&gt;
|IF YOU POWERED THE SYSTEM WITHOUT A BATTERY, SHUT IT OFF BEFORE STICKING THE BATTERY BACK IN.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Finally, don't just leave your Pandora plugged in forever.  Unplug it once every couple days while using it to allow the battery to discharge from full (to around 90% or less?).  If you're not going to use your Pandora for a while, discharge the [[battery]] to around 40%, remove the battery, wrap it in a plastic bag (a Ziplock-type bag?), and stick it in the fridge.&lt;br /&gt;
&lt;br /&gt;
Leaving your Pandora plugged in indefinitely, even while in low-power mode, may damage the battery if you're running a firmware older than Zaxxon Hotfix 6!  See the [http://boards.openpandora.org/index.php?/topic/640-warning-dont-leave-your-pandora-plugged-in-for-too-long/|the Open Pandora Boards] for more details. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== First Boot ====&lt;br /&gt;
Once your Pandora is ready, turn it on. After it has booted, a series of settings dialogs will pop up in the shape of a &amp;quot;Boot Wizard&amp;quot; allowing you to alter your Pandora's settings to your liking.&lt;br /&gt;
&lt;br /&gt;
There are a total of 3 parts to the [[First Boot Wizard]] guide:&lt;br /&gt;
===== User setup =====&lt;br /&gt;
After calibrating your screen, you will have to enter your full name. This is what you will see in any user selection dialogs or when the system needs to address you, so enter whatever you are most comfortable with. Then follows your username. It is recommended to choose an all-lowercase, one-word username here, since you will have to enter this name every time you log in. Once you've entered your username, a password input dialog appears. You will have to enter the password you want to use twice here. If you don't want to have a password for your device, simply leave both fields empty. If, however, you decide to enter a password, something hard to guess and between 8 and 16 characters long is preferred.&lt;br /&gt;
&lt;br /&gt;
===== Network and security settings =====&lt;br /&gt;
You will now have to enter a name for your Pandora. This will be the Pandora's host name, so you have two options in this situation:&lt;br /&gt;
&lt;br /&gt;
# If you don't have a domain you want to connect to, simply enter any name here. It should not contain any spaces.&lt;br /&gt;
# If you ''do'' have a domain you want to connect to, enter a name in the form of &amp;quot;pandoraname.domainname.tld&amp;quot;. Note that you may never have a use for this.&lt;br /&gt;
&lt;br /&gt;
Then, you'll have to choose whether you want to automatically log in on your Pandora when it boots, or if you should be given the opportunity to log in as a different user, or enter your password. It is recommended to disable auto login if you want to protect your user data, but if you're often in a hurry, then you can enable auto login here.&lt;br /&gt;
&lt;br /&gt;
The final thing you will have to choose, is whether you want to use the full desktop [[Xfce]] environment or the gaming-oriented [[MiniMenu]] environment as your default environment in the Pandora. It is also possible to select the environment each time on startup (Switch GUI).&lt;br /&gt;
It is recommended to choose &amp;quot;Switch GUI&amp;quot; here. This option can be changed later at any point.&lt;br /&gt;
&lt;br /&gt;
===== Startup / Overclocking / LCD Settings =====&lt;br /&gt;
Since firmware release of SuperZaxxon, you can optionally change the startup / overclocking or LCD Settings.&lt;br /&gt;
You can skip these settings for now, you can always change these later as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Analog Nubs [http://pandorawiki.org/Nubs]====&lt;br /&gt;
&lt;br /&gt;
The nubs automatically [[calibrate]] with use, and do so every time the unit is freshly powered up. Calibration information is stored inside the nub RAM, so when you power down (full power off, not just low power mode) the calibration information is lost. Calibrating the nubs is as simple as just using them -- do a few left right up down moves or swoosh around, and the nub will know its boundaries and be good thereafter.&lt;br /&gt;
&lt;br /&gt;
So no special effort is required to calibrate or use the nubs, but the first few motions you use of them may be erratic as they self-calibrate.&lt;br /&gt;
&lt;br /&gt;
==== Calibrating the Touchscreen ====&lt;br /&gt;
The [[touchscreen]] in your new Pandora device isn't psychic! You have to tell it what to do, and in order to do that effectively, you need to calibrate it. Simply navigate to settings→screen→calibration wizard{{Verify credibility}} and follow the onscreen instructions. You may have to recalibrate the screen from time to time as well.&lt;br /&gt;
&lt;br /&gt;
==== Mouse (stylus/pointer) settings ====&lt;br /&gt;
When done with the calibration and you are back in the Pandora [[Xfce]] desktop environment you might also want to change some other touch screen settings to make navigation with the stylus work according to your preferences. Two recommended settings to experiment with for easier navigation are:&lt;br /&gt;
&lt;br /&gt;
#  The double-click Time setting&lt;br /&gt;
#  The double-click  Distance (valid touch-screen double-click area)&lt;br /&gt;
&lt;br /&gt;
In the first setting, i.e. Time, you will be setting the interval between double-clicks where such clicks will be accepted as valid.&lt;br /&gt;
Ex. if you set the time to 250ms, the second click (or screen-tap in our case) must occur within 250ms of the first to be valid.&lt;br /&gt;
&lt;br /&gt;
In the second setting, Distance, you will be setting the radius of screen area where the second click (tap) must fall into to be considered as a valid second tap. This means that if, for example, you set the distance to 5, your second tap must fall within a circle radius of 5 pixels from the point where the first tap occurred.&lt;br /&gt;
&lt;br /&gt;
These two settings can be found under:  Desktop ---&amp;gt; Xfce menu ---&amp;gt; Settings ---&amp;gt; Desktop ---&amp;gt; Mouse ---&amp;gt; Behaviour tab.&lt;br /&gt;
&lt;br /&gt;
== Basic Use ==&lt;br /&gt;
See the [[GUI]] page for more details on the user interfaces which can be used with the Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===minimenu / mmenu===&lt;br /&gt;
&lt;br /&gt;
[[minimenu]] is designed as a fast and easy to use launcher, without a lot of fancy frills. A grid of icons to launch, and use the d-pad or touchscreen to fire one off. It is fairly configurable and skinnable and is fully featured, and very fast. If you recall the interface on the gp32, gp2x, wiz, and gmenu2x you will be right at home and then some!&lt;br /&gt;
&lt;br /&gt;
=====The main grid=====&lt;br /&gt;
&lt;br /&gt;
The main grid with the default [[skin]] has most of the screen realestate showing a grid of available 'auto discovered' applications, with a detail panel on the right. A list of tabs is across the top of the screen, with some short help message on the bottom.&lt;br /&gt;
&lt;br /&gt;
Pressing Start or B will invoke the [[pnd]]-application. Pressing Select will switch to a basic menu, providing shutdown or some advanced options.&lt;br /&gt;
&lt;br /&gt;
Pressing &amp;quot;Y&amp;quot; (think &amp;quot;Why?&amp;quot;) will bring up pnd-application documentation, if that [[pnd]]-file has defined any.&lt;br /&gt;
&lt;br /&gt;
The left and right shoulder triggers will switch categories of applications; by default, minimenu includes an All category and defaults to showing it.&lt;br /&gt;
&lt;br /&gt;
The applications are auto-discovered in the same means as the xfce desktop and pmenu and other pnd-supporting systems, however you may add additional minimenu-specific searchpaths into the configuration should you wish to. It is likely a basic file browser will also be added, letting you launch applications manually placed on your SD cards.&lt;br /&gt;
&lt;br /&gt;
The standard overrides are supported -- [[.ovr]] files for icon title, clockspeed setting and categories, as well as a [[.png]] for icon override.&lt;br /&gt;
&lt;br /&gt;
=====Skinning=====&lt;br /&gt;
&lt;br /&gt;
Skinning guide in gp32x forum: http://www.gp32x.com/board/index.php?/topic/53990-skinning-minimenu/&lt;br /&gt;
&lt;br /&gt;
A mmskin.conf from February 2011: http://git.openpandora.org/cgi-bin/gitweb.cgi?p=pandora-libraries.git;a=blob;f=minimenu/skin/default/mmskin.conf;h=695888b3ae310d7ea04b4e682baed0c0c6fc4349;hb=98c1d081629ac9cbb3056b39097a3db968ce4055&lt;br /&gt;
&lt;br /&gt;
===Desktop style environment (Xfce)===&lt;br /&gt;
&lt;br /&gt;
=====On the Desktop=====&lt;br /&gt;
&lt;br /&gt;
The desktop will contain icons for numerous locations (such as each mounted SD card), as well as any auto-discovered pnd-applications located on SD cards or internal [[NAND]].&lt;br /&gt;
&lt;br /&gt;
=====In the menu=====&lt;br /&gt;
On the bottom left you have your applications menu, similar to the Windows start menu. Clicking it brings up a list of all installed applications and pnd-applications in the appropriate location on your [[SD cards]].&lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
To the right may be some icons, these serve as shortcuts to commonly used applications. Next to that you have your taskbar which, as you might have guessed, lists all running applications in your current workspace. To the right of the taskbar you have your workspaces, think of these as multiple desktops. By default you have two to switch between. Applications running in one workspace will not be visible in the other, so you can effectively hide your Ms. Pacman game from your boss at work, because there's no way you're not going to go for the gold, even at work! Finally there are a few more icons that deal with TV-Out, network connectivity, etc. and some running applications may place an icon there as well. And to the right of THOSE, you have your time. Because time flies when you're using your Pandora! Badum tsh. And to the right of that, you have a little icon which, when clicked, displays all running applications.&lt;br /&gt;
&lt;br /&gt;
Finally, I'd just like to reiterate this--EVERYTHING is customizable! We'll get to that section later on.&lt;br /&gt;
&lt;br /&gt;
If a window is too tall to fit on the screen you can move it by holding down the left [[shoulder button]] and dragging the window with the [[stylus]].&lt;br /&gt;
&lt;br /&gt;
You can switch the workplaces by holding START + SELECT and use the D-Pad.&lt;br /&gt;
&lt;br /&gt;
===Pandora Button===&lt;br /&gt;
&lt;br /&gt;
When in the desktop style environment ([[Xfce]]), the Pandora button will bring up the applications menu, letting you quickly view the available applications. If held, it allows you to [[User_manual#Killing Applications | kill]] an unresponsive application. If that doesn't work, you can do a hard-reset of the Pandora by pressing and holding the Pandora button, then flicking the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
===Power modes===&lt;br /&gt;
&lt;br /&gt;
The [[Power modes]] page provides full details of power modes, charging and battery care and lifetime.&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply sliding the power switch to the right will toggle modes.&lt;br /&gt;
&lt;br /&gt;
Consider low power mode to be akin to turning off a PDA or cellphone -- the screen is off, the CPU is clocked down and so on, but the device is still silently on, allowing for alarms to go off or it to be turned on again instantly. Regular power mode is for normal usage.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few hours or longer. &lt;br /&gt;
&lt;br /&gt;
Closing the lid will turn off the [[display]] but otherwise leave the device operating - handy for audio playing; turning off the display reduces power consumption.&lt;br /&gt;
&lt;br /&gt;
Shutdown will only occur if you are unplugged from the wall. The device can't be charged while off, to &amp;quot;fast charge&amp;quot; just switch to low power mode. See [[Power modes | power modes]] for more info.&lt;br /&gt;
&lt;br /&gt;
The actual behavior of buttons and events can be customized.&lt;br /&gt;
&lt;br /&gt;
=== USB Peripherals ===&lt;br /&gt;
You can connect USB2 High Speed peripherals directly, using the large USB connector, or a USB-OTG adaptor lead. Lower-speed USB devices will only work through a hub, the Pandora does not have the support circuitry inside to drive the interface in the correct mode.&lt;br /&gt;
See the [[USB_compatibility_list|the USB compatibility list]] for peripherals which have been tested so far.&lt;br /&gt;
&lt;br /&gt;
=== Killing Applications ===&lt;br /&gt;
Killing (or forcibly closing) an unresponsive application is as simple as holding down the [[Pandora button]] (just under start and select) for a few seconds. A dialog will appear which lists the open applications and gives you the option to kill them.&lt;br /&gt;
&lt;br /&gt;
=== Forcing a Restart ===&lt;br /&gt;
Occasionally something will happen causing your Pandora to become unresponsive (to the point that even killing a program isn't possible). When this happens it is necessary to force your Pandora to restart. The easiest way to do this is by holding the Pandora button and moving the power switch to the right.&lt;br /&gt;
&lt;br /&gt;
== Configuration and Customization ==&lt;br /&gt;
This is just an overview of the [[customization]] and configuration you can do. Individual sections may link to their own pages.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up WiFi ===&lt;br /&gt;
If [[wifi]] is enabled, and you are in range of an access point, a dialogue should appear offering to connect to it. See the [[Wifi]] page for more detail on using wifi.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up Bluetooth ===&lt;br /&gt;
Connecting to [[Bluetooth]] devices is easy using the tool located in the Xfce taskbar.&lt;br /&gt;
&lt;br /&gt;
For help with setting up a [[Bluetooth]] GPS, see [[GPS#Bluetooth_GPS | here]].&lt;br /&gt;
&lt;br /&gt;
=== Adjusting Brightness/Contrast ===&lt;br /&gt;
Brightness can be raised by pressing Fn+I and lowered with Fn+U. A tool is included with the Pandora called &amp;quot;LCD-Settings&amp;quot; (under the &amp;quot;Settings&amp;quot; menu) which can be used to adjust the brightness and the gamma.&lt;br /&gt;
&lt;br /&gt;
=== Changing Your Theme ===&lt;br /&gt;
Under &amp;quot;Settings&amp;quot; in the menu, you will find &amp;quot;Appearance&amp;quot; which will let you adjust the style, icon set, fonts, and a few other appearance related settings. Also, under &amp;quot;Window Manager&amp;quot; you can adjust the style of each window's title bar.&lt;br /&gt;
&lt;br /&gt;
=== Minimenu Configuration and Tricks ===&lt;br /&gt;
&lt;br /&gt;
[[minimenu]] has a fairly comprehensive configuration file for its minimalistic design; most options may be enabled or disabled or fiddled with, and the skin can reasonably be altered.&lt;br /&gt;
&lt;br /&gt;
The All category can be removed if undesired.&lt;br /&gt;
&lt;br /&gt;
Expert conf hackers can specify what categories they'd like and in what order, and have multiple app categories dumped into one tab, and other tricks.&lt;br /&gt;
&lt;br /&gt;
pnd-application icons may be all loaded during the menu setup, or deferred until later and loaded in the background.&lt;br /&gt;
&lt;br /&gt;
Preview pics may be loaded up front (not advised, as it can be slow), or deferred until later. (When deferred, they may load when you rest the selection, or load in background.)&lt;br /&gt;
&lt;br /&gt;
You may choose to have auto-discovered applications registered into any of their 6 categories (Main, Sub1, Sub2, Alt, AltSub1, AltSub2).&lt;br /&gt;
&lt;br /&gt;
Etc and so on.&lt;br /&gt;
&lt;br /&gt;
Additional keys are supported: Q to quit the menu (not really useful for most people), and Space to invoke the application.&lt;br /&gt;
&lt;br /&gt;
[[Minimenu Configuration Documentation]]&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
Many applications will come preinstalled into the internal [[NAND]]; these will be regular Linux applications (not packaged into [[pnd]] files, since they do not need to be redistributed to anyone.)&lt;br /&gt;
&lt;br /&gt;
Additional applications may be found as [[Introduction to PNDs | pnd-files]] (a packaged up single file representing an entire application) or as regular Linux files (an application likely being made up of many files and possibly needing installation.)&lt;br /&gt;
&lt;br /&gt;
==== What Is Included? ====&lt;br /&gt;
* [[Ångström]] Linux: Lightweight beautiful Linux-based operating system for the Pandora.&lt;br /&gt;
* [[Xfce]]: A full featured window manager for Linux.&lt;br /&gt;
* [[Midori]]: A full featured web browser, designed to be lighter and faster than a full desktop style browser.&lt;br /&gt;
* Lightweight office utilities including Abiword, Gnumeric, and ClawsMail (warning: do not use ClawsMail, it will fill up your [[NAND]]. Solutions are [http://www.gp32x.com/board/index.php?/topic/56810-html-viewer-for-claws-mail/page__view__findpost__p__919458 being worked on]). '''As of [http://www.gp32x.com/board/index.php?/topic/58867-hotfix-5-released/ Hotfix 5]''', GCalcTool is also included, while Abiword, Gnumeric, Clawsmail and Pidgin have been removed (you can download them from [[software projects|here]] instead).&lt;br /&gt;
{{Volume needed}}&lt;br /&gt;
&lt;br /&gt;
==== Where Can I Get More Apps? ====&lt;br /&gt;
There are many ways to get more applications onto your Pandora. &lt;br /&gt;
&lt;br /&gt;
*On this wiki, we maintain up-to-date lists of [[games]], [[Emulator list|emulators]], and [[Software projects|other software]], with download links. These lists are more comprehensive than the two official sites below, because not every program is submitted to both of them.&lt;br /&gt;
&lt;br /&gt;
*On [http://repo.openpandora.org repo.openpandora.org] there is a nice [[PND]]-Repository, using [[PNDstore]] you can also automatically update all your [[PND]]s or install new ones directly on the Pandora.&lt;br /&gt;
&lt;br /&gt;
*The easiest way is to browse the [http://apps.open-pandora.org Open App Store], where you can download a selection of free or commercial applications. To download, navigate to an app, pay for it if you must, and hit the 'download' button. Select where you want to save it, and you're done!&lt;br /&gt;
&lt;br /&gt;
*There is the good ol' [http://dl.openhandhelds.org/cgi-bin/pandora.cgi Pandora File Archive].&lt;br /&gt;
&lt;br /&gt;
*To help with the massive range of applications, a member of the community has started to produce [[PandaPacks]] for some pre-packaged games, emulators and distributable ROMs in handy SD card filling torrents.&lt;br /&gt;
&lt;br /&gt;
*The Pandora includes the package manager [[opkg]], which is a fork of [http://en.wikipedia.org/wiki/Ipkg ipkg]. This will install to your Pandoras [[NAND]] by default and can cause severe problems because the version of Angstrom which is used on the Pandora is too old - only use it if you know exactly what you're doing! Type &amp;quot;df -h&amp;quot; in the terminal to see how much space you have left - you shouldn't fill it completely, you might not even be able to login when it is completely full (I'm quite sure you can't, although I might be wrong). You can use the [http://www.pandorabits.org/index.php?page=opkg-installer OPKG Installer] to make things easier.&lt;br /&gt;
&lt;br /&gt;
*You could also download .ipk files directly from the [http://www.angstrom-distribution.org/repo Angstrom ARM Repository], but these are actually the same as if you would install them using [[opkg]] (see above), have the same problems as if using [[opkg]] and the additional annoyance that dependencies aren't resolved automatically. There are different .ipk files for every program, the right ones are the armv7a ones from 2008.&lt;br /&gt;
&lt;br /&gt;
*Also, people may upload their apps to weird crevices in the net, so be on the lookout! (or use a search engine)&lt;br /&gt;
&lt;br /&gt;
{{warning|Your Pandora's internal memory (NAND) will be at close to capacity when you receive it. All new programs '''should be installed to SD card'''. Downloads from the Angstrom Repo, or use of the [[opkg]] package manager, should only be done by advanced users or when instructed by Open Pandora Ltd (for example, firmware updates will probably use a pandora specific repository in the future).''}}&lt;br /&gt;
&lt;br /&gt;
==== Installing a PND file (an application) ====&lt;br /&gt;
[[Image:PandoraSD.png|thumb|alt=SD card folder structure|This is what the folder structure on your SD card should look like. The drive letter and card name will vary; they're not important.]]&lt;br /&gt;
Installation of a PND file is so easy, you can hardly even call it installing. All you need to do is copy the PND file into the appropriate folder on your SD card. The first thing you'll need to do is set up some folders that the Pandora will recognise. It's recommended that you start with a blank, freshly formatted (or freshly purchased) SD card. For the purposes of this guide we'll refer to your [[SD card]] as &amp;lt;SD&amp;gt; (Windows might call it something like G:\Removable Disk or Linux /media/something). Create a new folder on the SD card called 'pandora':&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora&lt;br /&gt;
Then open the 'pandora' folder, and create four more inside it: apps, appdata (this one isn't really needed, [[PND]]s can save there settings and stuff there, it will automatically be created when a [[PND]] wants to save something), desktop, and menu:&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/apps&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/appdata/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/desktop/&lt;br /&gt;
*&amp;lt;SD&amp;gt;/pandora/menu/&lt;br /&gt;
Now you're ready to install a PND file. Just copy and paste (or drag and drop; or save) the file into your folder of choice:&lt;br /&gt;
* Putting a PND in the /desktop folder will make it appear on the [[XFCE]] desktop&lt;br /&gt;
* Putting a PND in the /menu folder will make it appear in the [[XFCE]] system menu&lt;br /&gt;
* Putting a PND in the /apps folder will make it appear in both locations&lt;br /&gt;
* If you're using [[Minimenu]] instead of XFCE, it doesn't matter which of these three folders you use. You can also create a &amp;lt;SD&amp;gt;/pandora/mmenu/ folder, and anything saved there will ''only'' show up in Minimenu.&lt;br /&gt;
Occasionally you'll come across an application which needs additional data (for example, the data files for Quake, or ROMs for an emulator). These files goes into the appdata folder. A [[PND]] program will automatically create its own subfolder within /appdata the first time it is run; then you can add files to it. More information on this is available on the [[Introduction_to_PNDs#Where_does_my_data_go.3F_How_do_I_make_files_visible_to_the_applications.3F | introduction to PNDs]] page.&lt;br /&gt;
&lt;br /&gt;
== Firmware ==&lt;br /&gt;
For more detail about firmware, see the [[Introduction to firmware]] page.&lt;br /&gt;
&lt;br /&gt;
==== Updating The Firmware ====&lt;br /&gt;
&lt;br /&gt;
Updates to the firmware are currently available as full reflash only. Check the OpenPandora official [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=199&amp;amp;Itemid=40&amp;amp;lang=en support] page for the latest status.&lt;br /&gt;
&lt;br /&gt;
==== Reinstalling the Firmware ====&lt;br /&gt;
&lt;br /&gt;
There are several reasons why you might wish to take this seemingly drastic step. It is possible that the system software gets corrupted somehow (for example, a power failure whilst you are completing the 'first boot' process). Alternatively, you might wish to install a copy of the firmware on an SD card if you are experimenting with different system configurations. Regardless, the Pandora is very robust, it is always possible to download some files to the SD card, and use these to return the internal [[NAND]] to the 'factory' state without too much effort. See the [[Introduction to firmware]] page for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Pandora FAQ ==&lt;br /&gt;
Silly goose, go to the [[FAQ]] page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
==Futher reading==&lt;br /&gt;
* [[Basic Linux Guide]] - For those who don't know very much about Linux and want to learn more.&lt;br /&gt;
* [[Minimenu Configuration Documentation]] - If you want to customize or configure Minimenu.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
* [[Emulator list]] - See what systems you can emulate.&lt;br /&gt;
* [[Games]] - Take a look at the games that are available.&lt;br /&gt;
* [[Software projects]] - A list of all non-emulator, non-game software for Pandora.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=19385</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=19385"/>
		<updated>2012-08-25T11:12:46Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */  ED guessing his remaining preorder que&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://pandorapress.net/2009/01/23/sneak-preview-render/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
|-&lt;br /&gt;
|2012/08/24||Approx. 75 remaining preorders in EDs que.[http://boards.openpandora.org/index.php?/topic/9729-1ghz-units-classic-units-repairs-and-tv-out-cables-2012-08-24/page__st__20#entry180017]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two to above.&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=GLESGAE&amp;diff=11401</id>
		<title>GLESGAE</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=GLESGAE&amp;diff=11401"/>
		<updated>2012-07-23T16:46:23Z</updated>

		<summary type="html">&lt;p&gt;Double7: Undo revision 11366 by Apple (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= GLESGAE - GL ES Game Application Engine =&lt;br /&gt;
&lt;br /&gt;
GLESGAE is a vehicle for a series of tutorials on building a game engine for the Pandora console from scratch.&amp;lt;br /&amp;gt;&lt;br /&gt;
These will be written when I have time.. the uncreated ones below being an indicator of what's to come.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unwritten parts may be split up, moved, or otherwise manipulated before actually going live, so don't take the following as set in stone till the link turns blue!&lt;br /&gt;
&lt;br /&gt;
== Table of Contents ==&lt;br /&gt;
Part One - Setup Stuff!&lt;br /&gt;
* [http://pandorawiki.org/index.php?title=GLESGAE#GLESGAE_Overview GLESGAE Overview]&lt;br /&gt;
* [http://pandorawiki.org/index.php?title=GLESGAE#Engine_Design_Overview Engine Design Overview]&lt;br /&gt;
* [http://pandorawiki.org/index.php?title=GLESGAE#Environment_Setup Environment Setup]&lt;br /&gt;
* [[GLESGAE:Setting Up A Window and Context]]&lt;br /&gt;
* [[GLESGAE:The Event and Input Systems]]&lt;br /&gt;
Part Two - Show me Stuff!&lt;br /&gt;
* [[GLESGAE:Making a Mesh]]&lt;br /&gt;
* [[GLESGAE:Fixed Function Rendering Contexts]]&lt;br /&gt;
* [[GLESGAE:Shader Based Contexts]]&lt;br /&gt;
* [[GLESGAE:The Transform Stack]]&lt;br /&gt;
* [[GLESGAE:Fixed Function Transformations]]&lt;br /&gt;
* [[GLESGAE:Shader Based Transformations]]&lt;br /&gt;
* [[GLESGAE:Dealing with Textures]]&lt;br /&gt;
* [[GLESGAE:Making another Mesh with Vertex Buffers]]&lt;br /&gt;
Part Three - Manage my Stuff!&lt;br /&gt;
* [[GLESGAE:Managing Resources Overview]]&lt;br /&gt;
* [[GLESGAE:The Resource Manager]]&lt;br /&gt;
* [[GLESGAE:State Management Overview]]&lt;br /&gt;
* [[GLESGAE:Implementing The Game States]]&lt;br /&gt;
Part Four - The First Evaluation&lt;br /&gt;
* [[GLESGAE:First Evaluation Overview]]&lt;br /&gt;
* [[GLESGAE:First Evaluation Graphics]]&lt;br /&gt;
* [[GLESGAE:First Evaluation Resources]]&lt;br /&gt;
Part Five - Make it do Stuff!&lt;br /&gt;
* [[GLESGAE:Logic Processing Overview]]&lt;br /&gt;
* [[GLESGAE:Dealing with Entities]]&lt;br /&gt;
* [[GLESGAE:Playing with Scripts]]&lt;br /&gt;
Part Six - Push Stuff around!&lt;br /&gt;
* [[GLESGAE:Physics Processing Overview]]&lt;br /&gt;
* [[GLESGAE:Implementing Box2D Physics]]&lt;br /&gt;
* [[GLESGAE:Implementing Bullet Physics]]&lt;br /&gt;
Part Seven - Make Stuff squeak!&lt;br /&gt;
* [[GLESGAE:Sound Processing Overview]]&lt;br /&gt;
* [[GLESGAE:Implementing OpenAL]]&lt;br /&gt;
Part Eight - The Second Evaluation&lt;br /&gt;
* [[GLESGAE:Second Evaluation Overview]]&lt;br /&gt;
* [[GLESGAE:Second Evaluation Logic]]&lt;br /&gt;
* [[GLESGAE:Second Evaluation Physics]]&lt;br /&gt;
* [[GLESGAE:Second Evaluation Sound]]&lt;br /&gt;
Part Nine - Poke Stuff from afar!&lt;br /&gt;
* [[GLESGAE:Networking Overview]]&lt;br /&gt;
* [[GLESGAE:A Basic Networking System]]&lt;br /&gt;
Part Ten - Advanced Stuff!&lt;br /&gt;
* [[GLESGAE:Library Stubs]]&lt;br /&gt;
Part Eleven - Tool Stuff!&lt;br /&gt;
* [[GLESGAE:Tools Overview]]&lt;br /&gt;
* [[GLESGAE:Mesh Converter]]&lt;br /&gt;
&lt;br /&gt;
= GLESGAE Overview =&lt;br /&gt;
To try not spam the wiki to death, I'll include the first two parts here, but subsequent parts will be in their own pages as they're more to deal with actual development problems rather than general overview stuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
Where possible, I'll also combine things if they're related to the last part that I did - IE: generating a window, and then adding ES contexts.&lt;br /&gt;
&lt;br /&gt;
Originally, I was going to attempt to take part in the Platformer Homebrew Competition over on the OpenPandora boards. However, with free time being very limited, no engine to speak of, the need to do assets and that it's already been going a month so I'm a bit behind, I've decided to tackle a somewhat different challenge - build and document an engine, originally for Pandora and spawning out elsewhere later.&lt;br /&gt;
&lt;br /&gt;
Yes, another engine.&lt;br /&gt;
&lt;br /&gt;
I've been dragging my old SGZEngine around for quite a while now.. though it's never really got much further than it has, and it's full of weird quirks and bugs that with each project, I spend more time working around than writing actual logic.&amp;lt;br /&amp;gt;&lt;br /&gt;
I did start another engine - SGEngine ( dropped the Z ) - however this was highly experimental in fobbing off every subsystem to a dynamically runtime loadable DLL to facilitate mix and matching bits and pieces. Especially useful for testing OpenGL and D3D renderers and a neat hack, but not much use as it was becoming highly complicated to do anything.&amp;lt;br /&amp;gt;&lt;br /&gt;
This brings us to GLESGAE. The name being chosen due to me being Scottish, and it being an amusing mnemoic to begin with.&lt;br /&gt;
&lt;br /&gt;
Recently, I've been doing a lot of Android programming.&amp;lt;br /&amp;gt;&lt;br /&gt;
This involved writing a custom renderer for GLES1 and then onto GLES2.&amp;lt;br /&amp;gt;&lt;br /&gt;
With my previous experience of writing such low level GL code being glBegin(); ... glEnd(); I effectively got thrown in at the deep end and had to fight a bit to stay afloat. However, I pulled through, and while furthering the work engine is always going to be appreciated by them; there's already a defined system of how things work, and I wanted to change a bit too much of that.. so a new personal engine it is; using the new found knowledge I've just gained.&lt;br /&gt;
&lt;br /&gt;
So, with the introduction out of the way, this ( weekly, with any luck ) set of tutorials, guides and random gibberings on building an engine while I continue GLESGAE shall begin.&lt;br /&gt;
&lt;br /&gt;
= Engine Design Overview =&lt;br /&gt;
&lt;br /&gt;
Game Engines are somewhat of a necessary evil these days if you have any inclination of producing more than one game on a system, or one game on many systems.&lt;br /&gt;
However, there is also a very real danger of writing a solution for a non-existing problem - an engine without a game.&lt;br /&gt;
As such, I will be writing a game alongside this as well, to make sure that the engine does in fact have useful features.&lt;br /&gt;
&lt;br /&gt;
The danger of writing an engine without a game in mind, is that you keep adding bits and pieces and end up not really getting anywhere. Which is exactly what happened with SGEngine. Lots of neat hacks, but it never really got anywhere, and it's a right pig to try and get working for anything serious now.&lt;br /&gt;
It was still a useful educational experience, as I learned how to deal with dynamic runtime libraries across Windows and *nix systems, as well as a more saner route for platform independent modules - SGZEngine essentially had a platform folder where all the code went, and interfaces and objects everywhere else. It wasn't particularly clean, even though it sounds like it should've been.&lt;br /&gt;
&lt;br /&gt;
So what is an Engine?&amp;lt;br /&amp;gt;&lt;br /&gt;
In the purest sense, it's a collection of generic functions that when wired up can help you create code much quicker. Generally, a Game Engine can pull in other Engines such as Rendering Engines, Audio Engines and Physics Engines - all tailor made for their own specific domains.&amp;lt;br /&amp;gt;&lt;br /&gt;
As programmers we do tend to have the habit of being a bit ego-centric with an &amp;quot;I can rewrite the wheel better!&amp;quot; attitude. This can get us in to trouble at times! While I specifically want to deal with GL ES rendering on my own, I'll be pulling in OpenAL for audio and bullet or perhaps box2d for Physics; while trying to leave things open to be able to switch these out for something else at a later date.&lt;br /&gt;
&lt;br /&gt;
This is therefore going to be a set of tutorials on building a Game Engine with a custom Graphics Engine in particular.&amp;lt;br /&amp;gt;&lt;br /&gt;
However, a Game Engine isn't just Audio, Graphics and Physics - though these are by far the most interesting parts of a Game Engine.&lt;br /&gt;
You'll also generally need a set of utility functions that range from file I/O, input handling, event handling, memory management, resource management, and much more.&amp;lt;br /&amp;gt;&lt;br /&gt;
You may also want to abstract logic out to a scripting engine; something I've a lot of experience with and quite fond of, so shall be pulling in Lua as well for this purpose.&lt;br /&gt;
&lt;br /&gt;
While on PC development ( and by extension, Pandora ) you can generally get away with just new/malloc random things at any point and free/delete when necessary all over the place, certain consoles don't particularly like that and you're generally better off managing your own heap and memory pages so you know exactly where your memory is at any time, and can cache things yourself, rather than relying on anything that may or may not do what you expect.&lt;br /&gt;
&lt;br /&gt;
File Management can also catch you unaware on other platforms. Android, for example, has a rather strict permission system whereby you only really have access to your own package, and the contents of the sdcard. Granted, Android 2.3 gives you more control, but if you're writing NDK apps for &amp;lt;2.3 you'll have to jump back and forth between Java and C where file management becomes a whole new game of fun.&lt;br /&gt;
&lt;br /&gt;
And what about input? The Pandora has those nubs! those lovely lovely nubs, dpad, face buttons, shoulder buttons, touchscreen and a full keyboard! You've also got the possibility of godknows what connected via USB - game pads, mice, full-sized keyboards...&lt;br /&gt;
&lt;br /&gt;
I won't even start about threading and the chaos that can bring... then there's networking, which is even worse!&lt;br /&gt;
&lt;br /&gt;
Finally, there's the thought of how you organize data and feed it to your engine.&amp;lt;br /&amp;gt;&lt;br /&gt;
These days, most engines follow a very data-driven design - and for good reason! You don't want to have to recompile half your codebase just for changing some NPC text, repositioning a graphic, loading a new model, etc.. GLESGAE is going to be data driven - and that also means tools that will be able to create the data to feed it, in the format that works best for the target platform.&amp;lt;br /&amp;gt;&lt;br /&gt;
We shall be building these tools along the way too, and where possible, also having them run on the Pandora itself.&lt;br /&gt;
&lt;br /&gt;
I'll cover more bits as we get to them.. for now, we'll get the Environment Setup.&lt;br /&gt;
&lt;br /&gt;
= Environment Setup =&lt;br /&gt;
&lt;br /&gt;
== I'm Lazy, Give Me A Pre-Configured Thing! ==&lt;br /&gt;
Here you go: http://www.stuckiegamez.co.uk/apps/pandora/SimpleDev/zaxxon-premade-dev.tar.bz2 ~250mb&lt;br /&gt;
&lt;br /&gt;
Extract to an ext2/3 formatted SD card, and boot. Simple!&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''''' This is a bit old, now.. and may have somewhat dodgy WiFi, but I'll get round to fixing this soon ( hopefully by 13th May. )'''''&lt;br /&gt;
&lt;br /&gt;
== Tell Me What You Did ==&lt;br /&gt;
This weekend is essentially the overview and setup phase, so it's a bit boring I'm afraid.&amp;lt;br /&amp;gt;&lt;br /&gt;
To keep everyone on the same page, I'm going to assume you're using Angstrom from an SD card, that you've installed GCC et al on it, and you'll be booting from it for development purposes.&lt;br /&gt;
&lt;br /&gt;
This gives us a few benefits;&amp;lt;br /&amp;gt;&lt;br /&gt;
* We are developing on the target hardware and can test things immediately.&lt;br /&gt;
* We can keep the NAND in a near enough vanilla state to ensure we don't accidentally pull in and use random libraries that not everyone will have.&lt;br /&gt;
* If we do something really bad, we've only messed up an SD card and can just re-extract the tarball and start again, rather than reflash the NAND!&lt;br /&gt;
&lt;br /&gt;
If you've already got an SD card setup with dev tools, then you can leave class early and I'll see you next week.&amp;lt;br /&amp;gt;&lt;br /&gt;
Same for if you have a preferred development environment already.. if it works for you, there's no point changing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
The rest of you, pay attention!&lt;br /&gt;
&lt;br /&gt;
We'll do everything on the Pandora, to save having to deal with Linux, Windows, Mac, BSD, BeOS, whatever... madness.&amp;lt;br /&amp;gt;&lt;br /&gt;
I advise at least grabbing yourself a 2Gig SD card.. go for a bigger card if you like, but 2Gig is probably a good minimum and are reasonably cheap these days.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grab your SD card and ensure everything you want from it has been removed - we're about to sacrifice it to the Pandora Dev Gods.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stick it in your left slot.&amp;lt;br /&amp;gt;&lt;br /&gt;
Open up a terminal.&amp;lt;br /&amp;gt;&lt;br /&gt;
You'll need to manually unmount it before going near it with cfdisk to repartition.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo umount /dev/mmcblk0p1''''' -- and possibly p2, p3, p# depending on how many partitions it has. Generally, it'll only have the one.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo cfdisk /dev/mmcblk0''''' -- this'll launch cfdisk on your card.. if you see more than one partition and you've only unmounted one partition, then quit and unmount them!&lt;br /&gt;
&lt;br /&gt;
We want to delete all partitions on this card, so press right and then return to delete the current partition.&amp;lt;br /&amp;gt;&lt;br /&gt;
Press up and down to move the selector if need be to remove the rest of them if you've more than one.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now we want to create a new partition, so with the Free Space selected, press right to highlight '''[ New ]''' and hit return, select '''[ Primary ]''', and let it use the full card ( just hit return. )&amp;lt;br /&amp;gt;&lt;br /&gt;
Press Left to highlight '''[ Write ]''' and press return. Type &amp;quot;yes&amp;quot; and hit return to confirm the changes, then '''[ Quit ]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
You could have added swap if you wanted.. it's up to you really.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have to format it.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo mkfs.ext2 /dev/mmcblk0p1'''''&lt;br /&gt;
&lt;br /&gt;
Remove the card and reinsert so that the system re-reads the partition table correctly and gives you access to your newly formatted partition.&lt;br /&gt;
&lt;br /&gt;
Now, we download the latest rootfs from OpenPandora.org and extract it to the card. We shall be lazy and stay in the terminal for this so...&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''cd /media/mmcblk0p1'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo su''''' -- we'll need to be root for this, as we'll have no permission by default to touch this card.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''wget -c http://openpandora.org/firmware/pandora-rootfs.tar.bz2''''' - this grabs us the latest rootfs - though lately, these appear to be very out of sync between Pandora OE and Angstrom OE so be careful!&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''tar -xjpf pandora-rootfs.tar.bz2'''' -- you could add v to the arguments if you like.. it'll let you see what it's extracting and is slightly more exciting than just waiting for it to finish! The p is for preserving permissions, x to extract, j for bz2 support and f for file.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''rm pandora-rootfs.tar.bz2'''''&lt;br /&gt;
&lt;br /&gt;
We want the system to autoboot this when the card is inserted, so let's create autoboot.txt&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''nano autoboot.txt'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
Fill it with the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
 setenv bootargs root=/dev/mmcblk0p1 rw rootwait vram=6272K omapfb.vram=0:3000K mmc_core.removable=0&lt;br /&gt;
 ext2load mmc 0 0x80300000 /boot/uImage-2.6.27.46-omap1&lt;br /&gt;
 bootm 0x80300000&lt;br /&gt;
&lt;br /&gt;
That's us.. reboot and run through the First Time Configuration stuff, being sure to choose XFCE over MiniMenu, and then feel free to configure the look as you see fit.&lt;br /&gt;
&lt;br /&gt;
Now the fun bit.&lt;br /&gt;
&lt;br /&gt;
'''Warning''' - ''This is potentially dangerous as Angstrom and Pandora libraries may have gone off at tangents at this point... this is why we're doing this on an SD card rather than the NAND so if we stuff it up, we only need to reformat an SD card and not reflash the NAND!''&lt;br /&gt;
&lt;br /&gt;
Make sure your Pandora is connected to the net by whatever means you have.&amp;lt;br /&amp;gt;&lt;br /&gt;
Open up a terminal&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo opkg update'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''sudo opkg install gcc g++ make binutils-dev cpp cpp-symlinks g++-symlinks gcc-symlinks libstdc++-dev libgles-omap3-dev subversion''''' - You could install sdl etc.. too if you want, but that's all we'll be using for now; and you'll be needing subversion later to keep up with the project.&lt;br /&gt;
&lt;br /&gt;
Now the ever popular Hello World.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''mkdir Projects'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''cd Projects'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''nano main.cpp'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
 #include &amp;lt;cstdio&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 int main(void)&lt;br /&gt;
 {&lt;br /&gt;
 	printf(&amp;quot;Hello World!\n&amp;quot;);&lt;br /&gt;
 	&lt;br /&gt;
 	return 0;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
'''''g++ -o main main.cpp'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''''./main''''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Interesting Gotcha ''' - '' In the rootfs I downloaded (HF5 RC1), ncurses hadn't been installed... '''sudo opkg install libncurses5''' if you get &amp;quot;cannot open shared object file libncurses.so.5&amp;quot; when invoking nano.''&lt;br /&gt;
&lt;br /&gt;
That's all for this week.. course you could go and install Geany, or whatever code editor you prefer.&amp;lt;br /&amp;gt;&lt;br /&gt;
Next time, we shall be opening up a window via badgering X11 directly, and getting a GL ES context up and running.&lt;br /&gt;
&lt;br /&gt;
[[Category:GLESGAE]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=10745</id>
		<title>Production Timeline</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Production_Timeline&amp;diff=10745"/>
		<updated>2012-06-17T03:16:31Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* 2012+ */  First 2009 order delivered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
'''The Pandora Production Timeline'''&lt;br /&gt;
===== 2008+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|-2007/12||Pandora section in GP32X forums opened&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/30||3000 units were made available for pre-order, resulting in server overload and crashes.&lt;br /&gt;
|-&lt;br /&gt;
|2008/09/||Within first few days pre-order extended to 4000 units.&lt;br /&gt;
:The first mention of this (that I have found so far) is in a [http://www.gp32x.com/board/index.php?/topic/45065-ram-upgrade-and-credit-card-orders-the-readers-digest-version/ post] by Chip.&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/||[[Craig]]'s bank account frozen. Later on, refunds start to be sent out [http://www.openpandora.org/index.php?option=com_content&amp;amp;view=category&amp;amp;layout=blog&amp;amp;id=2&amp;amp;Itemid=2&amp;amp;lang=en&amp;amp;limitstart=111]&lt;br /&gt;
|-&lt;br /&gt;
|2008/10/30||Amount of ram increased to 256MB (from 128MB), [[NAND]] increased to 512MB (from 256MB). [http://www.gp32x.com/board/index.php?/topic/45019-pandora-now-has-256mb-of-ram-and-512mb-internal-nand-storage/page__view__findpost__p__663880]&lt;br /&gt;
|-&lt;br /&gt;
|2009/01||Re-paying for pre-orders begins [http://www.gp32x.com/board/index.php?showtopic=46235&amp;amp;hl=]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Renders of the case shown off [http://pandorapress.net/2009/01/23/sneak-preview-render/]&lt;br /&gt;
|-&lt;br /&gt;
|2009||Pre-ordering re-opened to fill places freed up after the great banking event. Only cash/bank transfer payments were accepted, no credit payments.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Prototype caseworks received.&lt;br /&gt;
|-&lt;br /&gt;
|2009||Populated [[PCB]]s shown off.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2010+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2010/05/21||First shipments start[http://www.open-pandora.org/index.php?option=com_content&amp;amp;view=article&amp;amp;id=177%3Ait-finally-happened&amp;amp;catid=2%3Ablog&amp;amp;Itemid=2&amp;amp;lang=en].&lt;br /&gt;
: Helpers on the production line seem to have been paid in pandora, first one here[http://www.gp32x.com/board/index.php?/topic/53552-look-who-flew-the-nest/]. By June 25th, the parts which arrived in the first shipment were exhausted, with approximately 400 shipped to GBAX customers, and 200 to EvilDragon's customers in mainland Europe. These shipments went to people who pre-ordered in the first 1.5 hours (roughly). Some 50 odd units shipped with only one fully working nub (to pre-orderers who choose to take one in order to skip the queue). Of these, 5 were left over that nobody had chosen to take and auctioned on eBay by Craig for £279.99. There were an additional 7 units with both nubs not fully functional[http://www.gp32x.com/board/index.php?/topic/54711-7-dead-nub-units-to-go/]. These were offered at £150.00 on the boards and seem all to have sold at that price. The highest price on eBay for one of the first ~600 units was ~$1600???&lt;br /&gt;
|-&lt;br /&gt;
|2010/06/01||[[2nd Batch]] Pre-order emails start to be sent out.&lt;br /&gt;
: 2nd batch is priced[http://www.gp32x.com/board/index.php?/topic/54958-just-had-my-2nd-batch-pre-order-email] at £279.99/340 EUR (includes VAT) or $349. Ordering from the 2nd batch is offered as a way of getting a Pandora before Christmas, the shipment of the first 4000 predicted to complete around October 2010 with a continuous progression into the 2nd batch at this point.&lt;br /&gt;
|-&lt;br /&gt;
|2010/07||Production is stalled to help prevent building more units with faulty [[nubs]].&lt;br /&gt;
: See the &amp;quot;[[Nubs#Early_Nub_Problems |Nubs]]&amp;quot; page for details.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/04||Another 100 from the first [[batch]] start to ship[http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__900610]&lt;br /&gt;
: Along with a few more one-nub units, these are the first units to ship since the nub tolerance problems were identified and the factory re-supplied with 100% tested nubs. (requiring some previously 'ready to ship' boards to be re-worked) This small shipment was used for approval before any more populated boards were shipped from the factory.&lt;br /&gt;
|-&lt;br /&gt;
|2010/08/13||Another 200 are in the process of being built[http://twitter.com/Craigix/statuses/21061399677][http://www.gp32x.com/board/index.php?/topic/55937-200-pandoras-shipping-wc-16-august/]&lt;br /&gt;
|-&lt;br /&gt;
|2010/09/20||100 scheduled to ship[http://boards.openpandora.org/index.php?/topic/254-birthplace-of-a-pandora-board-and-a-power-loss-2010-09-16/page__view__findpost__p__4627], taking production past the 1000 mark.&lt;br /&gt;
: These are still using nubs from the 1st production run, tested to select good ones. New prototype nubs are still in final testing. Since 150 of these shipped out of sequence (with faults), this equates to roughly 600 in the GBAX queue, and an hour into pre-ordering.&lt;br /&gt;
|-&lt;br /&gt;
|2010/10/06||2000 cases arrive in the UK[http://twitter.com/#!/Craigix/status/26571340236].&lt;br /&gt;
: This allows first phase assembly to re-commence (displays in lids, etc). Still waiting for updated nubs to be prototyped and produced (although populated PCBs are waiting).&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/05||First Pandora from a batch of 350 boards that shipped over Christmas has been delivered[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__16989]&lt;br /&gt;
: These are the first boards produced after production was halted whilst the nubs were improved and re-designed. PCB production has continued with at least another 400 ready to be shipped from Texas.&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/07||400-550 units shipped to customers this week.[http://boards.openpandora.org/index.php?/topic/917-pcb-production-continues-2011-01-04/page__view__findpost__p__17458]&lt;br /&gt;
: By 11th Jan, delivered units had reached orders at 4:30 GMT on 30th Sep'08[http://www.gp32x.com/board/index.php?/topic/54432-got-your-pandora-tell-us-your-order-date/page__st__105]&lt;br /&gt;
|-&lt;br /&gt;
|2011/01/27||Craig announces that [[premium]] Pandoras can be ordered for delivery within 7 days at a price of $500[http://boards.openpandora.org/index.php?/topic/1274-instant-pandora-with-a-premium/]&lt;br /&gt;
: This is to fund an immediate increase in the final assembly team and will be in parallel with the pre-order assembly which ought to be sped up (and the premium price units will be limited in quantity)&lt;br /&gt;
|-&lt;br /&gt;
|2011/07/19||Last known arrival of a circuit co Pandora in germany.[http://forum.gp2x.de/viewtopic.php?p=163607#p163607]&lt;br /&gt;
|-&lt;br /&gt;
|2011/08/26||Pandora production is in the process of being moved to Germany. 1200 preorders remain to be shipped (800 from Craig's queue, 500 from EvilDragon's).[http://boards.openpandora.org/index.php?/topic/5044-preparing-for-germany-2011-08-26/]&lt;br /&gt;
|-&lt;br /&gt;
|2011/|| placeholder - anything to mention? please contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== 2012+ =====&lt;br /&gt;
{|class=&amp;quot;wikitable sorttable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;10&amp;quot; style=&amp;quot;border:1px; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|(yyyy/mm/dd)||Milestone with short description and link to reference if possible.&lt;br /&gt;
|-&lt;br /&gt;
|2012/02/28||First Pandora scam site found.[http://boards.openpandora.org/index.php?/topic/7320-fake-open-pandora/]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/||(?01-04?) Rebirth!&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/06||First rebirth Pandora in germany posted for arrival at its owner[http://forum.gp2x.de/viewtopic.php?p=174385#p174385]&lt;br /&gt;
|-&lt;br /&gt;
|2012/03/29||2nd day preorders completely sent to EDs customers? First 3rd day (2008/10/02) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=175182#p175182]&lt;br /&gt;
|-&lt;br /&gt;
|2012/05/07||First 6th day (2008/10/05) preorder received pandora.[http://forum.gp2x.de/viewtopic.php?p=176656#p176656]&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/12||First 2009 order seen received.[http://forum.gp2x.de/viewtopic.php?p=177653#p177653]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- template to add line, just copy the next two to above.&lt;br /&gt;
|-&lt;br /&gt;
|2012/06/00||&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]]&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- invisible comment line. if you are unsure how to add to the table above just drop your milestone below this line with date and note. we will find and add it. :) --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Hailunwo&amp;diff=10720</id>
		<title>User:Hailunwo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Hailunwo&amp;diff=10720"/>
		<updated>2012-06-12T10:53:32Z</updated>

		<summary type="html">&lt;p&gt;Double7: Replaced content with &amp;quot;Category:Spam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spam]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Meilishuoshuo&amp;diff=10719</id>
		<title>User talk:Meilishuoshuo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Meilishuoshuo&amp;diff=10719"/>
		<updated>2012-06-12T10:52:34Z</updated>

		<summary type="html">&lt;p&gt;Double7: Replaced content with &amp;quot;Category:Spam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spam]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:2w8dc2e5s&amp;diff=10718</id>
		<title>User:2w8dc2e5s</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:2w8dc2e5s&amp;diff=10718"/>
		<updated>2012-06-12T10:51:55Z</updated>

		<summary type="html">&lt;p&gt;Double7: Replaced content with &amp;quot;Category:Spam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spam]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10717</id>
		<title>User:Double7</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10717"/>
		<updated>2012-06-12T10:49:08Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! ;)&lt;br /&gt;
&lt;br /&gt;
I left the boards for a while, the mess of the first batch production made me sad and it was a good decision to get some distance. I'm surprised what you have done to the wiki meanwhile and i'm happy that i will have a good source of information when my pandora arrives.&lt;br /&gt;
&lt;br /&gt;
I like that i can update information and would like to contribute as far as i found outdated content. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
2012-05-07 07:77 Waiting for the door bell.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
My first steps after the first two weeks of pandora playing.&lt;br /&gt;
&lt;br /&gt;
Choose your priority. Mine was easy +network +wifi connectivity, -RAM = choose firmware ZaxxonHF6. If you need +RAM use SuperZaxxon Beta 5a. This setting may change with newer SuperZaxxon releases.&lt;br /&gt;
&lt;br /&gt;
install ZaxxonHF6&lt;br /&gt;
&lt;br /&gt;
install codecpack&lt;br /&gt;
&lt;br /&gt;
install PNDmanager&lt;br /&gt;
&lt;br /&gt;
install java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
modfiy terminal color mode by opening terminal&lt;br /&gt;
&lt;br /&gt;
nano .bashrc&lt;br /&gt;
&lt;br /&gt;
remove # in front of ls lines to activate color&lt;br /&gt;
&lt;br /&gt;
save with right shoulder button (CTRL) + x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fix find, type&lt;br /&gt;
&lt;br /&gt;
sudo opkg upgrade findutils&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10713</id>
		<title>User:Double7</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10713"/>
		<updated>2012-06-11T11:04:07Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! ;)&lt;br /&gt;
&lt;br /&gt;
I left the boards for a while, the mess of the first batch production made me sad and it was a good decision to get some distance. I'm surprised what you have done to the wiki meanwhile and i'm happy that i will have a good source of information when my pandora arrives.&lt;br /&gt;
&lt;br /&gt;
I like that i can update information and would like to contribute as far as i found outdated content. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
2012-05-07 07:77 Waiting for the door bell.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
My first steps after the first two weeks of pandora playing.&lt;br /&gt;
&lt;br /&gt;
Choose your priority. Mine was easy +network +wifi connectivity, -RAM = choose firmware ZaxxonHF6. If you need +RAM use SuperZaxxon Beta 4. This setting may change with newer SuperZaxxon releases.&lt;br /&gt;
&lt;br /&gt;
install ZaxxonHF6&lt;br /&gt;
&lt;br /&gt;
install codecpack&lt;br /&gt;
&lt;br /&gt;
install PNDmanager&lt;br /&gt;
&lt;br /&gt;
install java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
modfiy terminal color mode by opening terminal&lt;br /&gt;
&lt;br /&gt;
nano .bashrc&lt;br /&gt;
&lt;br /&gt;
remove # in front of ls lines to activate color&lt;br /&gt;
&lt;br /&gt;
save with right shoulder button (CTRL) + x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
fix find, type&lt;br /&gt;
&lt;br /&gt;
sudo opkg upgrade findutils&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=QEMU&amp;diff=10712</id>
		<title>QEMU</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=QEMU&amp;diff=10712"/>
		<updated>2012-06-11T11:01:45Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Operating Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wikipedia:QEMU]]&lt;br /&gt;
&lt;br /&gt;
This is a page about the qemu port by IngoReis and mcobit (forum thread [http://boards.openpandora.org/index.php?/topic/7004-qemu-for-pandora-for-rebirth-competition/ here]).&lt;br /&gt;
&lt;br /&gt;
=Documentation=&lt;br /&gt;
&lt;br /&gt;
==PND download and installation==&lt;br /&gt;
===Downloading the PND===&lt;br /&gt;
Use your favorite browser to navigate to the following url: [repo...](Will be available after release)&lt;br /&gt;
and click the Download button.&lt;br /&gt;
Save the File somewhere on your PC. If you use your Pandora to download, you can save it to the directory mentioned in the next chapter directly.&lt;br /&gt;
&lt;br /&gt;
===Installing the PND===&lt;br /&gt;
Put the downloaded file onto your sdcard into one of the following folders:&lt;br /&gt;
For Desktop: YOURSDCARD/pandora/desktop&lt;br /&gt;
For Menu: YOURSDCARD/pandora/menu&lt;br /&gt;
For both: YOURSDCARD/pandora/apps&lt;br /&gt;
&lt;br /&gt;
If you do this on your PC, insert the sdcard into your Pandora afterwards.&lt;br /&gt;
&lt;br /&gt;
If you use pndstore or some other tool to download and install pnds, please see their documentation for how to use them.&lt;br /&gt;
===Running the PND===&lt;br /&gt;
If the above steps worked properly, you should see the Qemu for Pandora icon in the above mentioned place(s) now.&lt;br /&gt;
(Double)click it to startup the GUI.&lt;br /&gt;
==Using the UI==&lt;br /&gt;
===Main===&lt;br /&gt;
====Assigning RAM to the machine====&lt;br /&gt;
Click on the textfield next to &amp;quot;RAM in MB&amp;quot; and enter the amount of RAM in MegaBytes, that the machine should use.&lt;br /&gt;
If you leave this field blank, the standard value of 128MB will be used.&lt;br /&gt;
====Launch the machine====&lt;br /&gt;
When you are happy with all options, you can click the &amp;quot;Launch&amp;quot; button to start the virtual machine.&lt;br /&gt;
====Exit the UI====&lt;br /&gt;
If you want to quit the gui, click on the &amp;quot;Cancel&amp;quot; button in the Main tab.&lt;br /&gt;
&lt;br /&gt;
===Files and directories===&lt;br /&gt;
Please note that the paths must not contain spaces or qemu will not start. That is a problem, we don't have a solution for right now. Sorry.&lt;br /&gt;
====Mounting HDD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;HDD image...&amp;quot; to browse your filesystem. Navigate to the imagefile you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the imagename into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.qcow2)&lt;br /&gt;
====Mounting CD/DVD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;CDROM iso..&amp;quot; to browse your filesystem. Navigate to the iso (cdrom image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.iso)&lt;br /&gt;
====Mounting Floppy images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Floppy image&amp;quot; to browse your filesystem. Navigate to the image (floppy image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.img)&lt;br /&gt;
====Mounting a shared folder from your filesystem====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Shared folder&amp;quot; to browse your filesystem. Navigate to the folder you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/shared)&lt;br /&gt;
This folder will be mounted as a fat16 folder, what means, that it cannot be bigger as 512MB!&lt;br /&gt;
===Image Tools===&lt;br /&gt;
====Creating HDD images using the UI====&lt;br /&gt;
*On the &amp;quot;Image Tools&amp;quot; tab, type in the name of your image in the first textfield without a fileextension. (e.g. test-image)&lt;br /&gt;
*Type the desired size of the new image into the second textfield. The size is in MegaBytes. So for a 1GB image type 1024.&lt;br /&gt;
*Click on the &amp;quot;Create Image&amp;quot; button.&lt;br /&gt;
Your new image will be created in the following directory: appdata/qemu/images/&lt;br /&gt;
===Other options===&lt;br /&gt;
====Video options====&lt;br /&gt;
*Use Bochs vga card instead of Cirrus Logic&lt;br /&gt;
Simulate a standard VGA card with Bochs VBE extensions instead of the default Cirrus Logic GD5446 PCI VGA&lt;br /&gt;
*Fullscreen&lt;br /&gt;
Start the virtual machine in fullscreenmode rather than in a window. You can switch between the modes by pressing alt+ctrl+f. &lt;br /&gt;
====Sound options====&lt;br /&gt;
*Disable sound&lt;br /&gt;
Disable sound by selection this option. (Qemu doesn't support to disable the sound completely, but with this option you will choose a soundcard, that is not supported by most operating systems)&lt;br /&gt;
*Adlib card emulation&lt;br /&gt;
Emulate an additional Adlib synthesizer card.&lt;br /&gt;
====CPU options====&lt;br /&gt;
*486 CPU instead of pentium&lt;br /&gt;
Check this option, if you want qemu to emulate a 486 PC instead of the default pentium PC.&lt;br /&gt;
====Network options====&lt;br /&gt;
*Disable Network&lt;br /&gt;
Check this, if you do not want qemu to emulate a networkcard.&lt;br /&gt;
====Recommend Drivers====&lt;br /&gt;
*Cirrus Logic GD5446 Win95(win95 only) Driver(This Driver is the best i found in Web)&lt;br /&gt;
http://www.treiberupdate.de/treiber-download/z-dltreiber/download_treiber_2099999.php?load=152416&amp;amp;dlidday=4rtfd44sdwer5de&amp;amp;extern=0&amp;amp;vendor=Cirrus_Logic&amp;amp;sys=Windows95&lt;br /&gt;
&lt;br /&gt;
*a better win9x Driver for Soundblaster&lt;br /&gt;
http://www.claunia.com/qemu/drivers/w9x_sb16.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 5.3a for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/sdd53a-d.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 6.7 for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/univbe67.exe&lt;br /&gt;
&lt;br /&gt;
*Univbe is for Private Using free,here are the Reg Codes i have gotten from Wikipedia&lt;br /&gt;
http://forum.gp2x.de/download/file.php?id=1387&lt;br /&gt;
&lt;br /&gt;
*here is the PCI BUS Driver for Win9x&lt;br /&gt;
http://downloadcenter.intel.com/confirm.aspx?httpDown=http://downloadmirror.intel.com/4241/a08/infinst_enu.exe&amp;amp;agr=&amp;amp;ProductID=816&amp;amp;DwnldId=4241&amp;amp;strOSs=&amp;amp;OSFullName=&amp;amp;lang=eng&lt;br /&gt;
&lt;br /&gt;
*here is a not tested 1 File automatic installation Driver for MSDOS generic CDROM Drives.&lt;br /&gt;
http://www.wollomatic.de/download/ptsdos/fxide158.exe&lt;br /&gt;
&lt;br /&gt;
==Installing an OS into an image==&lt;br /&gt;
===Creating HDD images using your Desktop PC (Linux)===&lt;br /&gt;
===Creating HDD images using your Desktop PC (Windows)===&lt;br /&gt;
&lt;br /&gt;
*Download Qemu Manager 7 for Windows.&lt;br /&gt;
&lt;br /&gt;
*Install into Windows and run Qemu Manager as Admin.&lt;br /&gt;
&lt;br /&gt;
*go to the Option Qemu Version Management and install Qemu 0.14.1&lt;br /&gt;
(You must do this,otherwise QemuManager will use Version0.11 by itself and this Version isnt Compatible)&lt;br /&gt;
&lt;br /&gt;
*Now you can Use the &amp;quot;File/Create new Virtual Disk&amp;quot; Option&lt;br /&gt;
&lt;br /&gt;
*Choose the max Image Size and i recommend the qcow2 Image Format.&lt;br /&gt;
&lt;br /&gt;
Your new empty Image is now in your QemuManager Folder named &amp;quot;Images&amp;quot;. It will be selectable when you create a new VM.&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft DOS===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows 3.1 / 3.11===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows NT===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
* The -cpu pentium option is mandatory.&lt;br /&gt;
* For networking, use: -net nic,model=pcnet -net user&lt;br /&gt;
* At login: contrl+alt+2 to get the command window, then:&lt;br /&gt;
 sendkey ctrl-alt-delete&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 95 on PC===&lt;br /&gt;
&lt;br /&gt;
*Start Qemu Manager&lt;br /&gt;
*In menu, select VM -&amp;gt; New Virtual Machine&lt;br /&gt;
*Name it what you like (eg &amp;quot;win95&amp;quot;)&lt;br /&gt;
*Ensure next two options are &amp;quot;Default VM Store&amp;quot; and &amp;quot;Standard x86/x64 PC&amp;quot;&lt;br /&gt;
*Set Operating System to Windows 95&lt;br /&gt;
*Important: Change Qemu version to 0.14.1&lt;br /&gt;
*Click Next&lt;br /&gt;
*Set RAM to 128MB (this is the max Qemu can use on Pandora)&lt;br /&gt;
*If you have already created a HDD image using the previous instructions on this page, select option to use an existing image and locate that file. Or,&lt;br /&gt;
*If you have not created a HDD image yet, select option to Create New. Set desired size and ensure Disk Image Type is Qcow2.&lt;br /&gt;
*Click Next&lt;br /&gt;
*Important: Ensure you change Virtual Machine Output to &amp;quot;QEMU Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You should now see your new VM in the main Qemu Manager window. Before you install the OS you need to do some basic setup. The Hardware tab should be selected by default. If not, click it. From here you change options by double clicking each item.&lt;br /&gt;
&lt;br /&gt;
*Set Sound Card to &amp;quot;Soundblaster 16&amp;quot;&lt;br /&gt;
*Set Enable Networking to &amp;quot;No&amp;quot;&lt;br /&gt;
*Set Video Card to &amp;quot;Cirrus Logic GD5446&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now for some performance tweaks.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Advanced&amp;quot; tab.&lt;br /&gt;
*Set Disable HPET to &amp;quot;Yes&amp;quot;&lt;br /&gt;
*Set Disable ACPI Support to &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And finally, select the Win95 discs.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Drives&amp;quot; tab.&lt;br /&gt;
*Set Floppy 0 to your (floppy) boot disk or disk image.&lt;br /&gt;
*Set CD ROM to your CD or ISO.&lt;br /&gt;
&lt;br /&gt;
You should now be ready to start your install. Click the green &amp;quot;Play&amp;quot; button to launch the VM, and Windows Setup should start. At the end of the install process, Windows Setup will tell you to remove any disks. Go back to the Qemu Manager window &amp;quot;Drives&amp;quot; tab and clear both of your selections. Now allow Windows Setup to reboot the machine.&lt;br /&gt;
&lt;br /&gt;
The following notes were added to this section but do not seem to apply to all installs. They could use some clarification and possibly less shouting.&lt;br /&gt;
&lt;br /&gt;
*(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
*Setup Should start well(when it hangs in installation Progress,theres a alternativly way to install Win95/98)&lt;br /&gt;
*AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS. (HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 98===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
*start Qemu Manager&lt;br /&gt;
&lt;br /&gt;
*create new VM&lt;br /&gt;
&lt;br /&gt;
*Name it what you like(example win98)&lt;br /&gt;
&lt;br /&gt;
*Choose x86PC , Operating system Windows98 and very very Important&lt;br /&gt;
choose Qemu Version 0.14.1 the standart 0.11.1 will not work&lt;br /&gt;
&lt;br /&gt;
*select Ram 128MB(the max what Pandora Qemu can use)&lt;br /&gt;
and choose the size of your Harddisk&lt;br /&gt;
&lt;br /&gt;
*Virtual Machine Output is important to set it to &amp;quot;QemuWindow&amp;quot;(not QemuManager)&lt;br /&gt;
&lt;br /&gt;
*now you should use this Hardware Settings:&lt;br /&gt;
Soundcard=Yes&lt;br /&gt;
&lt;br /&gt;
SoundHW=Soundblaster16&lt;br /&gt;
&lt;br /&gt;
Networking=none (the Networking is not testet now with Win98,but it could work)&lt;br /&gt;
&lt;br /&gt;
VideoCard=Cirrus GD5446&lt;br /&gt;
&lt;br /&gt;
USBSupport=Yes&lt;br /&gt;
&lt;br /&gt;
USBDevices=add USB Tablet with the + Symbol(this is for Pandora Touchscreen support)&lt;br /&gt;
&lt;br /&gt;
*and under the Menu Advanced some Performance Tweaks:&lt;br /&gt;
&lt;br /&gt;
Disable Hpet=YES&lt;br /&gt;
&lt;br /&gt;
Disable ACPI Support=YES&lt;br /&gt;
&lt;br /&gt;
*NOW WE CAN INSTALL WIN98 or WIN98SE:&lt;br /&gt;
&lt;br /&gt;
*Switch to Drives and Choose as CDROM your CDROM Drive or your own Win98Iso&lt;br /&gt;
&lt;br /&gt;
*start Qemu with the green Play Button&lt;br /&gt;
&lt;br /&gt;
*start from CDROM and start install&lt;br /&gt;
(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THE TOUCHSCREEN SUPPORT WILL ONLY WORK WHEN YOU AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS.&lt;br /&gt;
&lt;br /&gt;
*(HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===alternativly Way to install Win95/98===&lt;br /&gt;
&lt;br /&gt;
====On the PC====&lt;br /&gt;
&lt;br /&gt;
*Break the installation Progress with F3 and you will be in MSDOS&lt;br /&gt;
&lt;br /&gt;
*switch to a: and make your HD Image bootable with&lt;br /&gt;
&lt;br /&gt;
sys c:&lt;br /&gt;
&lt;br /&gt;
*switch to HDD and make a setup Directory with&lt;br /&gt;
&lt;br /&gt;
md c:\setup&lt;br /&gt;
&lt;br /&gt;
cd c:\setup&lt;br /&gt;
&lt;br /&gt;
*now switch to your CD Drive&lt;br /&gt;
&lt;br /&gt;
d:&lt;br /&gt;
&lt;br /&gt;
cd win95   (or when you want to install win98,then &amp;quot;cd win98&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*and copy your Setup Files to your HDDImage&lt;br /&gt;
&lt;br /&gt;
copy . c:.&lt;br /&gt;
&lt;br /&gt;
*your setup Files should now copy to c:\setup&lt;br /&gt;
&lt;br /&gt;
*after this boot your HDD Image without Floppy Image and without your Windows Iso. With 98 you can also boot from the cd, just starting the computer, not the installation.&lt;br /&gt;
&lt;br /&gt;
*you must be now in Dos and for 95, you must type&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr&lt;br /&gt;
&lt;br /&gt;
setup&lt;br /&gt;
&lt;br /&gt;
* For 98:&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr (may be already running)&lt;br /&gt;
&lt;br /&gt;
install&lt;br /&gt;
&lt;br /&gt;
*Now this is the Way who must install Windows perfectly&lt;br /&gt;
&lt;br /&gt;
*happy experimenting/installing&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
*same like PC&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows XP===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
same like Windows98 but not testet yet.&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Linux===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Downloading and using ready-made FreeDOS and ReactOS images===&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Known problems===&lt;br /&gt;
We are working on them. If you have found a solution or can provide a patch, please pm mcobit at [http://boards.openpandora.org boards.openpandora.org]&lt;br /&gt;
* Paths to image or isofiles as well, as imagenames specified in the &amp;quot;Image Tool&amp;quot; MUST NOT contain any whitespaces.&lt;br /&gt;
* EMS Memory under Dos is a little Tricky to get work but it work. You must use in Config.sys the Entry &amp;quot;EMM386 M9&amp;quot; and behind Himem.sys must stand nothing,only Himem.sys&lt;br /&gt;
* Shared Folders: don't use shared folders as an &amp;quot;active&amp;quot; source: write support for shared folders is buggy, so don't run applications/games from shared folder, just copy its content on the virtual systems drive. A lot of games have problems writing to the shared folder&lt;br /&gt;
&lt;br /&gt;
*under Windows,when a Game set 320x240 the Screen will stretched,but work,then try another Resolutions.&lt;br /&gt;
&lt;br /&gt;
===Report a bug===&lt;br /&gt;
===What to do, if…===&lt;br /&gt;
* Windows cannot find the mounted CD Image??&lt;br /&gt;
&lt;br /&gt;
Solution=Install a MS-Dos CD-Rom Driver in your Image and let it load before Windows starting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* EMS Memory isnt working??&lt;br /&gt;
&lt;br /&gt;
Solution=It works when you have in Config.sys:&lt;br /&gt;
&lt;br /&gt;
Device=Himem.sys&lt;br /&gt;
&lt;br /&gt;
Device=Emm386.exe M9&lt;br /&gt;
&lt;br /&gt;
(or Devicehigh=)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A Game/or System breaks and you are in PanQemu Startwindow again??&lt;br /&gt;
&lt;br /&gt;
Its a Fullscreen Bug from Qemu&lt;br /&gt;
&lt;br /&gt;
(Qemu for Pandora cannot handle Resolutions over 640x480 in Fullscreen Mode)&lt;br /&gt;
&lt;br /&gt;
Solution=use Qemu in Windowed Mode(not in Fullscreen)and switch to 640x480,&lt;br /&gt;
&lt;br /&gt;
then you can press ctrl+alt+f to switch to Fullscreen again(works well).&lt;br /&gt;
===Tipps, Tricks &amp;amp; Hints===&lt;br /&gt;
====General====&lt;br /&gt;
* If you happen to miss the [alt] and [ctrl] keys, look between the nubs&lt;br /&gt;
* Sometimes it can be necessary to change a virtual disc or floppy, to achieve this&lt;br /&gt;
** Press [ctrl] + [alt] + [2] to get to the command and monitoring console (of Qemu)&lt;br /&gt;
** Locate the virtual drive you want to change the image for by typing &amp;quot;info block&amp;quot;, usually the CD-Drive is named ide1-cd0 and Floppy-Drive is named floppy0&lt;br /&gt;
** Eject the currently loaded image by entering &amp;quot;eject ide1-cd0&amp;quot; or &amp;quot;eject floppy0&amp;quot;&lt;br /&gt;
** Load the new image into the virtual drive with &amp;quot;change ide1-cd0 /path/to/your/image/file&amp;quot; or &amp;quot;change floppy0 /path/to/your/image/file&amp;quot;&lt;br /&gt;
** Press [ctrl] + [alt] + [1] to return to the standard output window&lt;br /&gt;
&lt;br /&gt;
====MS-DOS 6 and above / alike====&lt;br /&gt;
* Keyboard&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; try pressing [shift] (or [left shoulder button]) + [Fn] + [;] or&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; and/or &amp;quot;\&amp;quot; one solution is to use the italien keyboard layout. just type &amp;quot;keyb it&amp;quot; on the commandline and press [enter] after that you can enter &amp;quot;:&amp;quot; with [Shift] + [.] and &amp;quot;\&amp;quot; with [Fn] + [H]&lt;br /&gt;
* CD-ROM Support&lt;br /&gt;
** To use cd images as CD-ROMS under MS-DOS 6 and above you need to do the following&lt;br /&gt;
** Get the Ms CD extension (mscdex.exe) from &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://support.microsoft.com/kb/123408/en here]&amp;lt;/span&amp;gt;&lt;br /&gt;
** You need a CD-ROM driver, there are several available, one that is known to work is &amp;quot;oakcdrom.sys&amp;quot;&lt;br /&gt;
** Copy the both on your virtual disk, the following bulletpoints assumes that you put them both into &amp;quot;c:\dos&amp;quot;, if not change the pathnames according to your choice&lt;br /&gt;
** Put the following line in your config.sys : &amp;quot;DEVICEHIGH= C:\DOS\OAKCDROM.SYS /D:MSCD001&amp;quot;&lt;br /&gt;
** Put the following line in your autoexec.bat: &amp;quot;LH C:\DOS\MSCDEX.EXE /D:MSCD001 /L:E&amp;quot;&lt;br /&gt;
** Some explanation to the above: the character string &amp;quot;MSCD001&amp;quot; is just id you can choose as you like, but it has to be identical in both files. The Parameter &amp;quot;L:E&amp;quot; associates the CD-ROM with the drive letter &amp;quot;E&amp;quot;, this is optional.&lt;br /&gt;
* Mouse support&lt;br /&gt;
** Mouse needs a driver under MS-DOS environments. &lt;br /&gt;
** There are several around, a - memory wise - light alternative could be  &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://cutemouse.sourceforge.net/ CuteMouse]&amp;lt;/span&amp;gt;&lt;br /&gt;
** There are several executable files in the archive you download (inside the bin folder). You need a file that begins with &amp;quot;ctm-&amp;quot;, choose the file according to the language you prefer (e.g. &amp;quot;ctm-en.exe&amp;quot; who wan't it in english) &lt;br /&gt;
** If you choose the english version and put it directly into the root of your main virtual drive, simply put the line &amp;quot;LH C:\ctm-en.exe&amp;quot; in your autoexec.bat to load it on startup.  &lt;br /&gt;
* Two pane file manager&lt;br /&gt;
** As using the commandline to move data from one point to another can be very cumbersome (at least if no xcopy is available) have a look at &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ritlabs.com/en/products/dn/ DOS Navigator]&amp;lt;/span&amp;gt; an open source Norton Commander clone&lt;br /&gt;
&lt;br /&gt;
==== Creating an ISO image with the pandora ====&lt;br /&gt;
You can use your Pandora to create an iso image of your original source if you can attach an external CD/DVD ROM drive via USB. Open a terminal and type &amp;quot;sudo dd if=/dev/scd0 of=/media/PATH_TO_YOUR_SD/cdimage.iso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
=Compatibility lists=&lt;br /&gt;
&lt;br /&gt;
==Operating Systems==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Freedos&lt;br /&gt;
|1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|Need a bit of work to get it installed&lt;br /&gt;
|-&lt;br /&gt;
|GParted&lt;br /&gt;
|0.12.0-2&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Very long to run. Graphical mode crash.&lt;br /&gt;
|-&lt;br /&gt;
|Haiku&lt;br /&gt;
|r1 alpha 3&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Converted official vmware image.&lt;br /&gt;
|-&lt;br /&gt;
|Kolibri OS&lt;br /&gt;
|0.7.7.0&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|15 seconds&lt;br /&gt;
|Official iso from Kolibri website, set graphics to 640x480 or it won't run.&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|6.22	&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.1&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|98&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|IO - Access seems slow&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|ME&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|2000&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|Should only install with activated Win2k hack for qemu. Runs very slow but usable. Tweaking guide [http://www.nexle.dk/win2000-32mb/ here].&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|XP&lt;br /&gt;
|Yes&lt;br /&gt;
|Not quite&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|VISTA&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|7&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OS/2 (IBM)&lt;br /&gt;
|Warp 4&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|Bootdisk creation is tricky. Tested until working Workplace Shell.&lt;br /&gt;
|-&lt;br /&gt;
|ReactOS&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|[http://sourceforge.net/projects/reactos/files/ReactOS/0.3.14/ReactOS-0.3.14-REL-qemu.zip/download Downloadable image from website]&lt;br /&gt;
|-&lt;br /&gt;
|TinyCore Linux&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu Linux&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Office/Desktop programs==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Notepad&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CasCADe&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geoworks Ensemble 2.0&lt;br /&gt;
|DOS (6.22)&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Needs custom 1.44mb disk images. Is not very fast in screen build-up (might need a different setting).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Office/Desktop programs:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Operating System&lt;br /&gt;
! Runs&lt;br /&gt;
! Sound&lt;br /&gt;
! MHz&lt;br /&gt;
! Playable&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Age of Empires&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archemdian Dynasty (Schleichfahrt)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Baron (Transarctica)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ascendancy&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering, setup crashes on sound config&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed - Tower Assault&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering &lt;br /&gt;
|-&lt;br /&gt;
|Alone in the Dark&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|slow but playable&lt;br /&gt;
|-&lt;br /&gt;
|AL-Qadim The Genie's Curse&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|stutters a little&lt;br /&gt;
|-&lt;br /&gt;
|B.A.T&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arena Toshinden&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bundesliga Manager Prof.&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No (Just Music)&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|It has some graphic bugs and mouse fails sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Cadaver&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Command&amp;amp;Conquer&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 3&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 4&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|700&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 5&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling, but less than Keen 4.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 6&lt;br /&gt;
|1.0&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has flickering. Is not 100% smooth on 800MHz&lt;br /&gt;
|-&lt;br /&gt;
|Crusader: No Remorse&lt;br /&gt;
|Gog.com&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2&lt;br /&gt;
|&lt;br /&gt;
|FreeDos&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|900&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DungeonKeeper&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Descent&lt;br /&gt;
|1&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elvira 2 - The Jaws of Cerberus&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Crashes on &amp;quot;Load last save ?&amp;quot; message after startup&lt;br /&gt;
|-&lt;br /&gt;
|Epic Pinball&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|Even on 500mhz it's too fast to be playable. Has flickering on texts.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Racing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to play&lt;br /&gt;
|-&lt;br /&gt;
|Gods&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|A bit slow, but playable (8 bit colormode). Sound works on soundblaster mode. 24 bit color mode doesn't work.&lt;br /&gt;
|-&lt;br /&gt;
|Hanse, die Expedition&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Harry&lt;br /&gt;
|Shareware&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smooth, controls adjustable so dpad+action buttons possible&lt;br /&gt;
|-&lt;br /&gt;
|Ishar III&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|James Pond 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yo&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Sprites are trailing/flickering, makes it unplayable. Sound works perfectly.&lt;br /&gt;
|-&lt;br /&gt;
|Keen Dreams&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Set sound in menu, music does not work. As soon as you start a level the screen will flash game/white/game/white.&lt;br /&gt;
|-&lt;br /&gt;
|Micro Machines 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Way too slow to be playable.&lt;br /&gt;
|-&lt;br /&gt;
|Microprose F1GP Demo!&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Demo is restricted to 8 FPS&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Dos 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|One Must Fall 2097&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs near perfect, with best sound quality&lt;br /&gt;
|-&lt;br /&gt;
|Popolus 2 &lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Sound and (ad-lib) music work perfectly. Use D-pad for controls, A for jump, Shift or L-button for slow walk. Exit with CTRL+Q&lt;br /&gt;
|-&lt;br /&gt;
|Rad van fortuin&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Does not start at all&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|The incredible Machine 2&lt;br /&gt;
|DOS&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|no&lt;br /&gt;
|blank screen after start&lt;br /&gt;
|-&lt;br /&gt;
|Theme Park&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|no music&lt;br /&gt;
|-&lt;br /&gt;
|Thuis in het mileu&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No*&lt;br /&gt;
|500&lt;br /&gt;
|Yes&lt;br /&gt;
|Set back to 500mhz, otherwise it's not playable. Use nubs for mouse, touchscreen is totally off. *Not sure if the game has any sounds at all.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Tie Fighter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Does not start&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|very little Bit of stuttering&lt;br /&gt;
|-&lt;br /&gt;
|Skunny Karts&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works perfectly, but buttons need reconfiguring (shift=gas, alt=left, ctrl=right). Plays best on 50% game speed, hires VGA7 mode (change in main menu &amp;gt; setup)&lt;br /&gt;
|-&lt;br /&gt;
|Stunts&lt;br /&gt;
|&lt;br /&gt;
|Dos 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Supaplex&lt;br /&gt;
|6.3&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Not playable, config screen crashes, can't move in game.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Skyroads&lt;br /&gt;
|&lt;br /&gt;
|Freedos1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Silent Hunter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|super playable with Mouse&lt;br /&gt;
|-&lt;br /&gt;
|Settlers 2 Gold (Die Siedler 2 Gold)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|save/load leads to crashes sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Ultima Underworld : The Stygian Abyss&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to be playable&lt;br /&gt;
|-&lt;br /&gt;
|WIPEEEOUT&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winpolis&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xentar(Knights of)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly in 2D Mode&lt;br /&gt;
|-&lt;br /&gt;
|X-Wing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Runs well with low details&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premade images for download=&lt;br /&gt;
&lt;br /&gt;
Open Source Kolibri OS Floppy Image&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/KolibriOSFloppyImage.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows95 Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows95SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows98/98SE Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows98SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in English:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/ReactOSOptimizedinEnglish.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in German:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/optimiertes-reactos.rar&lt;br /&gt;
&lt;br /&gt;
Freedos English optimized Image(Fixed):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosEnglishversion.rar&lt;br /&gt;
&lt;br /&gt;
FreeDOS German with Univbe:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosWithUniVBE.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english with CDROM support:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEmptyWithCDSupport.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLeer.zip&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image with DosZip Commander english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDosZipCommander.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Inner Worlds english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosInnerWorlds.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Happy Land Adventures english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSHappylandadventures.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with GTA:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosGTA.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Gravity Force english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGravityForce.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Giana Sisters 32k english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGianaSisters32k.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Digger english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDigger.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Charly The Duck Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCharlyTheDuckDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Cash Invaders english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCashInvaders.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with BC Racers english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBCRacers.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Antarctic english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSAntartic.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with C&amp;amp;C Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCommandConquerDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Star Wars Dark Forces Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDarkForcesDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with LHX Chopper Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLHXChopperDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PCBert (Qbert Clone)english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOS-PCBert.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PrinceOfPersia4D english Freeware Fangame:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSPrinceOfPersia4DFangame.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Rayman Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRaymanDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Santa in trouble english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSantaIntroubleJum&amp;amp;Run.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Skyroads Xmas Edition english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSkyRoadsXmasedition.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with StarMines2 english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarMines2.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Stryker english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStryker.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Teen Agent Adventure Game english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTeenAgent.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terminal Velocity Demoversion&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerminalVelocityDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terran Fire english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerranFire.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tetris Queen english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTetrisQueen.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tom&amp;amp;Jerry english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTom&amp;amp;Jerry.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tomb Raider Demo english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTombRaiderDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Triplane english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTriplane.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Virtual Karts english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSVirtualKartsDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Descent english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDescentDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Earthworm Jim Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEarthwormJimDemo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Demo of FatalRacing/Whipsplash(bit stuttering) english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSFatalRacingWhipsplashDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from NeedforSpeed english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSNeedForSpeedDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Sim City Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSimCity2000Demo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Stunts(i readed on Wikipedia it was first Abbandonware but now real Freeware):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStuntsFreeware.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from Wacky Wheels english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWackyWheelsDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Warcraft1 Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWarcraftDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Battle Arena Toshinden english Demoversion:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBattleArenaToshindenDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with AlienCarnage Freeware english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOsAlienCarnage.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with One Must Fall 2097 Freeware english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSOneMustFall2097.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Mega ManX Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSMegaManXDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Demoversion from Starfighter&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarfighterDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Sharewareversion from Radix&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRadixShareware.rar&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User_talk:Meilishuo&amp;diff=10691</id>
		<title>User talk:Meilishuo</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User_talk:Meilishuo&amp;diff=10691"/>
		<updated>2012-05-31T14:32:19Z</updated>

		<summary type="html">&lt;p&gt;Double7: Replaced content with &amp;quot;Category:Spam&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Spam]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=QEMU&amp;diff=10690</id>
		<title>QEMU</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=QEMU&amp;diff=10690"/>
		<updated>2012-05-31T14:30:11Z</updated>

		<summary type="html">&lt;p&gt;Double7: moved to tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wikipedia:QEMU]]&lt;br /&gt;
&lt;br /&gt;
This is a page about the qemu port by IngoReis and mcobit (forum thread [http://boards.openpandora.org/index.php?/topic/7004-qemu-for-pandora-for-rebirth-competition/ here]).&lt;br /&gt;
&lt;br /&gt;
=Documentation=&lt;br /&gt;
&lt;br /&gt;
==PND download and installation==&lt;br /&gt;
===Downloading the PND===&lt;br /&gt;
Use your favorite browser to navigate to the following url: [repo...](Will be available after release)&lt;br /&gt;
and click the Download button.&lt;br /&gt;
Save the File somewhere on your PC. If you use your Pandora to download, you can save it to the directory mentioned in the next chapter directly.&lt;br /&gt;
&lt;br /&gt;
===Installing the PND===&lt;br /&gt;
Put the downloaded file onto your sdcard into one of the following folders:&lt;br /&gt;
For Desktop: YOURSDCARD/pandora/desktop&lt;br /&gt;
For Menu: YOURSDCARD/pandora/menu&lt;br /&gt;
For both: YOURSDCARD/pandora/apps&lt;br /&gt;
&lt;br /&gt;
If you do this on your PC, insert the sdcard into your Pandora afterwards.&lt;br /&gt;
&lt;br /&gt;
If you use pndstore or some other tool to download and install pnds, please see their documentation for how to use them.&lt;br /&gt;
===Running the PND===&lt;br /&gt;
If the above steps worked properly, you should see the Qemu for Pandora icon in the above mentioned place(s) now.&lt;br /&gt;
(Double)click it to startup the GUI.&lt;br /&gt;
==Using the UI==&lt;br /&gt;
===Main===&lt;br /&gt;
====Assigning RAM to the machine====&lt;br /&gt;
Click on the textfield next to &amp;quot;RAM in MB&amp;quot; and enter the amount of RAM in MegaBytes, that the machine should use.&lt;br /&gt;
If you leave this field blank, the standard value of 128MB will be used.&lt;br /&gt;
====Launch the machine====&lt;br /&gt;
When you are happy with all options, you can click the &amp;quot;Launch&amp;quot; button to start the virtual machine.&lt;br /&gt;
====Exit the UI====&lt;br /&gt;
If you want to quit the gui, click on the &amp;quot;Cancel&amp;quot; button in the Main tab.&lt;br /&gt;
&lt;br /&gt;
===Files and directories===&lt;br /&gt;
Please note that the paths must not contain spaces or qemu will not start. That is a problem, we don't have a solution for right now. Sorry.&lt;br /&gt;
====Mounting HDD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;HDD image...&amp;quot; to browse your filesystem. Navigate to the imagefile you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the imagename into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.qcow2)&lt;br /&gt;
====Mounting CD/DVD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;CDROM iso..&amp;quot; to browse your filesystem. Navigate to the iso (cdrom image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.iso)&lt;br /&gt;
====Mounting Floppy images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Floppy image&amp;quot; to browse your filesystem. Navigate to the image (floppy image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.img)&lt;br /&gt;
====Mounting a shared folder from your filesystem====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Shared folder&amp;quot; to browse your filesystem. Navigate to the folder you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/shared)&lt;br /&gt;
This folder will be mounted as a fat16 folder, what means, that it cannot be bigger as 512MB!&lt;br /&gt;
===Image Tools===&lt;br /&gt;
====Creating HDD images using the UI====&lt;br /&gt;
*On the &amp;quot;Image Tools&amp;quot; tab, type in the name of your image in the first textfield without a fileextension. (e.g. test-image)&lt;br /&gt;
*Type the desired size of the new image into the second textfield. The size is in MegaBytes. So for a 1GB image type 1024.&lt;br /&gt;
*Click on the &amp;quot;Create Image&amp;quot; button.&lt;br /&gt;
Your new image will be created in the following directory: appdata/qemu/images/&lt;br /&gt;
===Other options===&lt;br /&gt;
====Video options====&lt;br /&gt;
*Use Bochs vga card instead of Cirrus Logic&lt;br /&gt;
Simulate a standard VGA card with Bochs VBE extensions instead of the default Cirrus Logic GD5446 PCI VGA&lt;br /&gt;
*Fullscreen&lt;br /&gt;
Start the virtual machine in fullscreenmode rather than in a window. You can switch between the modes by pressing alt+ctrl+f. &lt;br /&gt;
====Sound options====&lt;br /&gt;
*Disable sound&lt;br /&gt;
Disable sound by selection this option. (Qemu doesn't support to disable the sound completely, but with this option you will choose a soundcard, that is not supported by most operating systems)&lt;br /&gt;
*Adlib card emulation&lt;br /&gt;
Emulate an additional Adlib synthesizer card.&lt;br /&gt;
====CPU options====&lt;br /&gt;
*486 CPU instead of pentium&lt;br /&gt;
Check this option, if you want qemu to emulate a 486 PC instead of the default pentium PC.&lt;br /&gt;
====Network options====&lt;br /&gt;
*Disable Network&lt;br /&gt;
Check this, if you do not want qemu to emulate a networkcard.&lt;br /&gt;
====Recommend Drivers====&lt;br /&gt;
*Cirrus Logic GD5446 Win95(win95 only) Driver(This Driver is the best i found in Web)&lt;br /&gt;
http://www.treiberupdate.de/treiber-download/z-dltreiber/download_treiber_2099999.php?load=152416&amp;amp;dlidday=4rtfd44sdwer5de&amp;amp;extern=0&amp;amp;vendor=Cirrus_Logic&amp;amp;sys=Windows95&lt;br /&gt;
&lt;br /&gt;
*a better win9x Driver for Soundblaster&lt;br /&gt;
http://www.claunia.com/qemu/drivers/w9x_sb16.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 5.3a for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/sdd53a-d.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 6.7 for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/univbe67.exe&lt;br /&gt;
&lt;br /&gt;
*Univbe is for Private Using free,here are the Reg Codes i have gotten from Wikipedia&lt;br /&gt;
http://forum.gp2x.de/download/file.php?id=1387&lt;br /&gt;
&lt;br /&gt;
*here is the PCI BUS Driver for Win9x&lt;br /&gt;
http://downloadcenter.intel.com/confirm.aspx?httpDown=http://downloadmirror.intel.com/4241/a08/infinst_enu.exe&amp;amp;agr=&amp;amp;ProductID=816&amp;amp;DwnldId=4241&amp;amp;strOSs=&amp;amp;OSFullName=&amp;amp;lang=eng&lt;br /&gt;
&lt;br /&gt;
*here is a not tested 1 File automatic installation Driver for MSDOS generic CDROM Drives.&lt;br /&gt;
http://www.wollomatic.de/download/ptsdos/fxide158.exe&lt;br /&gt;
&lt;br /&gt;
==Installing an OS into an image==&lt;br /&gt;
===Creating HDD images using your Desktop PC (Linux)===&lt;br /&gt;
===Creating HDD images using your Desktop PC (Windows)===&lt;br /&gt;
&lt;br /&gt;
*Download Qemu Manager 7 for Windows.&lt;br /&gt;
&lt;br /&gt;
*Install into Windows and run Qemu Manager as Admin.&lt;br /&gt;
&lt;br /&gt;
*go to the Option Qemu Version Management and install Qemu 0.14.1&lt;br /&gt;
(You must do this,otherwise QemuManager will use Version0.11 by itself and this Version isnt Compatible)&lt;br /&gt;
&lt;br /&gt;
*Now you can Use the &amp;quot;File/Create new Virtual Disk&amp;quot; Option&lt;br /&gt;
&lt;br /&gt;
*Choose the max Image Size and i recommend the qcow2 Image Format.&lt;br /&gt;
&lt;br /&gt;
Your new empty Image is now in your QemuManager Folder named &amp;quot;Images&amp;quot;. It will be selectable when you create a new VM.&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft DOS===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows 3.1 / 3.11===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows NT===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
* The -cpu pentium option is mandatory.&lt;br /&gt;
* For networking, use: -net nic,model=pcnet -net user&lt;br /&gt;
* At login: contrl+alt+2 to get the command window, then:&lt;br /&gt;
 sendkey ctrl-alt-delete&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 95 on PC===&lt;br /&gt;
&lt;br /&gt;
*Start Qemu Manager&lt;br /&gt;
*In menu, select VM -&amp;gt; New Virtual Machine&lt;br /&gt;
*Name it what you like (eg &amp;quot;win95&amp;quot;)&lt;br /&gt;
*Ensure next two options are &amp;quot;Default VM Store&amp;quot; and &amp;quot;Standard x86/x64 PC&amp;quot;&lt;br /&gt;
*Set Operating System to Windows 95&lt;br /&gt;
*Important: Change Qemu version to 0.14.1&lt;br /&gt;
*Click Next&lt;br /&gt;
*Set RAM to 128MB (this is the max Qemu can use on Pandora)&lt;br /&gt;
*If you have already created a HDD image using the previous instructions on this page, select option to use an existing image and locate that file. Or,&lt;br /&gt;
*If you have not created a HDD image yet, select option to Create New. Set desired size and ensure Disk Image Type is Qcow2.&lt;br /&gt;
*Click Next&lt;br /&gt;
*Important: Ensure you change Virtual Machine Output to &amp;quot;QEMU Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You should now see your new VM in the main Qemu Manager window. Before you install the OS you need to do some basic setup. The Hardware tab should be selected by default. If not, click it. From here you change options by double clicking each item.&lt;br /&gt;
&lt;br /&gt;
*Set Sound Card to &amp;quot;Soundblaster 16&amp;quot;&lt;br /&gt;
*Set Enable Networking to &amp;quot;No&amp;quot;&lt;br /&gt;
*Set Video Card to &amp;quot;Cirrus Logic GD5446&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now for some performance tweaks.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Advanced&amp;quot; tab.&lt;br /&gt;
*Set Disable HPET to &amp;quot;Yes&amp;quot;&lt;br /&gt;
*Set Disable ACPI Support to &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And finally, select the Win95 discs.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Drives&amp;quot; tab.&lt;br /&gt;
*Set Floppy 0 to your (floppy) boot disk or disk image.&lt;br /&gt;
*Set CD ROM to your CD or ISO.&lt;br /&gt;
&lt;br /&gt;
You should now be ready to start your install. Click the green &amp;quot;Play&amp;quot; button to launch the VM, and Windows Setup should start. At the end of the install process, Windows Setup will tell you to remove any disks. Go back to the Qemu Manager window &amp;quot;Drives&amp;quot; tab and clear both of your selections. Now allow Windows Setup to reboot the machine.&lt;br /&gt;
&lt;br /&gt;
The following notes were added to this section but do not seem to apply to all installs. They could use some clarification and possibly less shouting.&lt;br /&gt;
&lt;br /&gt;
*(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
*Setup Should start well(when it hangs in installation Progress,theres a alternativly way to install Win95/98)&lt;br /&gt;
*AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS. (HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 98===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
*start Qemu Manager&lt;br /&gt;
&lt;br /&gt;
*create new VM&lt;br /&gt;
&lt;br /&gt;
*Name it what you like(example win98)&lt;br /&gt;
&lt;br /&gt;
*Choose x86PC , Operating system Windows98 and very very Important&lt;br /&gt;
choose Qemu Version 0.14.1 the standart 0.11.1 will not work&lt;br /&gt;
&lt;br /&gt;
*select Ram 128MB(the max what Pandora Qemu can use)&lt;br /&gt;
and choose the size of your Harddisk&lt;br /&gt;
&lt;br /&gt;
*Virtual Machine Output is important to set it to &amp;quot;QemuWindow&amp;quot;(not QemuManager)&lt;br /&gt;
&lt;br /&gt;
*now you should use this Hardware Settings:&lt;br /&gt;
Soundcard=Yes&lt;br /&gt;
&lt;br /&gt;
SoundHW=Soundblaster16&lt;br /&gt;
&lt;br /&gt;
Networking=none (the Networking is not testet now with Win98,but it could work)&lt;br /&gt;
&lt;br /&gt;
VideoCard=Cirrus GD5446&lt;br /&gt;
&lt;br /&gt;
USBSupport=Yes&lt;br /&gt;
&lt;br /&gt;
USBDevices=add USB Tablet with the + Symbol(this is for Pandora Touchscreen support)&lt;br /&gt;
&lt;br /&gt;
*and under the Menu Advanced some Performance Tweaks:&lt;br /&gt;
&lt;br /&gt;
Disable Hpet=YES&lt;br /&gt;
&lt;br /&gt;
Disable ACPI Support=YES&lt;br /&gt;
&lt;br /&gt;
*NOW WE CAN INSTALL WIN98 or WIN98SE:&lt;br /&gt;
&lt;br /&gt;
*Switch to Drives and Choose as CDROM your CDROM Drive or your own Win98Iso&lt;br /&gt;
&lt;br /&gt;
*start Qemu with the green Play Button&lt;br /&gt;
&lt;br /&gt;
*start from CDROM and start install&lt;br /&gt;
(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THE TOUCHSCREEN SUPPORT WILL ONLY WORK WHEN YOU AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS.&lt;br /&gt;
&lt;br /&gt;
*(HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===alternativly Way to install Win95/98===&lt;br /&gt;
&lt;br /&gt;
====On the PC====&lt;br /&gt;
&lt;br /&gt;
*Break the installation Progress with F3 and you will be in MSDOS&lt;br /&gt;
&lt;br /&gt;
*switch to a: and make your HD Image bootable with&lt;br /&gt;
&lt;br /&gt;
sys c:&lt;br /&gt;
&lt;br /&gt;
*switch to HDD and make a setup Directory with&lt;br /&gt;
&lt;br /&gt;
md c:\setup&lt;br /&gt;
&lt;br /&gt;
cd c:\setup&lt;br /&gt;
&lt;br /&gt;
*now switch to your CD Drive&lt;br /&gt;
&lt;br /&gt;
d:&lt;br /&gt;
&lt;br /&gt;
cd win95   (or when you want to install win98,then &amp;quot;cd win98&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*and copy your Setup Files to your HDDImage&lt;br /&gt;
&lt;br /&gt;
copy . c:.&lt;br /&gt;
&lt;br /&gt;
*your setup Files should now copy to c:\setup&lt;br /&gt;
&lt;br /&gt;
*after this boot your HDD Image without Floppy Image and without your Windows Iso. With 98 you can also boot from the cd, just starting the computer, not the installation.&lt;br /&gt;
&lt;br /&gt;
*you must be now in Dos and for 95, you must type&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr&lt;br /&gt;
&lt;br /&gt;
setup&lt;br /&gt;
&lt;br /&gt;
* For 98:&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr (may be already running)&lt;br /&gt;
&lt;br /&gt;
install&lt;br /&gt;
&lt;br /&gt;
*Now this is the Way who must install Windows perfectly&lt;br /&gt;
&lt;br /&gt;
*happy experimenting/installing&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
*same like PC&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows XP===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
same like Windows98 but not testet yet.&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Linux===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Downloading and using ready-made FreeDOS and ReactOS images===&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Known problems===&lt;br /&gt;
We are working on them. If you have found a solution or can provide a patch, please pm mcobit at [http://boards.openpandora.org boards.openpandora.org]&lt;br /&gt;
* Paths to image or isofiles as well, as imagenames specified in the &amp;quot;Image Tool&amp;quot; MUST NOT contain any whitespaces.&lt;br /&gt;
* EMS Memory under Dos is a little Tricky to get work but it work. You must use in Config.sys the Entry &amp;quot;EMM386 M9&amp;quot; and behind Himem.sys must stand nothing,only Himem.sys&lt;br /&gt;
* Shared Folders: don't use shared folders as an &amp;quot;active&amp;quot; source: write support for shared folders is buggy, so don't run applications/games from shared folder, just copy its content on the virtual systems drive. A lot of games have problems writing to the shared folder&lt;br /&gt;
&lt;br /&gt;
*under Windows,when a Game set 320x240 the Screen will stretched,but work,then try another Resolutions.&lt;br /&gt;
&lt;br /&gt;
===Report a bug===&lt;br /&gt;
===What to do, if…===&lt;br /&gt;
* Windows cannot find the mounted CD Image??&lt;br /&gt;
&lt;br /&gt;
Solution=Install a MS-Dos CD-Rom Driver in your Image and let it load before Windows starting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* EMS Memory isnt working??&lt;br /&gt;
&lt;br /&gt;
Solution=It works when you have in Config.sys:&lt;br /&gt;
&lt;br /&gt;
Device=Himem.sys&lt;br /&gt;
&lt;br /&gt;
Device=Emm386.exe M9&lt;br /&gt;
&lt;br /&gt;
(or Devicehigh=)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A Game/or System breaks and you are in PanQemu Startwindow again??&lt;br /&gt;
&lt;br /&gt;
Its a Fullscreen Bug from Qemu&lt;br /&gt;
&lt;br /&gt;
(Qemu for Pandora cannot handle Resolutions over 640x480 in Fullscreen Mode)&lt;br /&gt;
&lt;br /&gt;
Solution=use Qemu in Windowed Mode(not in Fullscreen)and switch to 640x480,&lt;br /&gt;
&lt;br /&gt;
then you can press ctrl+alt+f to switch to Fullscreen again(works well).&lt;br /&gt;
===Tipps, Tricks &amp;amp; Hints===&lt;br /&gt;
====General====&lt;br /&gt;
* If you happen to miss the [alt] and [ctrl] keys, look between the nubs&lt;br /&gt;
* Sometimes it can be necessary to change a virtual disc or floppy, to achieve this&lt;br /&gt;
** Press [ctrl] + [alt] + [2] to get to the command and monitoring console (of Qemu)&lt;br /&gt;
** Locate the virtual drive you want to change the image for by typing &amp;quot;info block&amp;quot;, usually the CD-Drive is named ide1-cd0 and Floppy-Drive is named floppy0&lt;br /&gt;
** Eject the currently loaded image by entering &amp;quot;eject ide1-cd0&amp;quot; or &amp;quot;eject floppy0&amp;quot;&lt;br /&gt;
** Load the new image into the virtual drive with &amp;quot;change ide1-cd0 /path/to/your/image/file&amp;quot; or &amp;quot;change floppy0 /path/to/your/image/file&amp;quot;&lt;br /&gt;
** Press [ctrl] + [alt] + [1] to return to the standard output window&lt;br /&gt;
&lt;br /&gt;
====MS-DOS 6 and above / alike====&lt;br /&gt;
* Keyboard&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; try pressing [shift] (or [left shoulder button]) + [Fn] + [;] or&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; and/or &amp;quot;\&amp;quot; one solution is to use the italien keyboard layout. just type &amp;quot;keyb it&amp;quot; on the commandline and press [enter] after that you can enter &amp;quot;:&amp;quot; with [Shift] + [.] and &amp;quot;\&amp;quot; with [Fn] + [H]&lt;br /&gt;
* CD-ROM Support&lt;br /&gt;
** To use cd images as CD-ROMS under MS-DOS 6 and above you need to do the following&lt;br /&gt;
** Get the Ms CD extension (mscdex.exe) from &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://support.microsoft.com/kb/123408/en here]&amp;lt;/span&amp;gt;&lt;br /&gt;
** You need a CD-ROM driver, there are several available, one that is known to work is &amp;quot;oakcdrom.sys&amp;quot;&lt;br /&gt;
** Copy the both on your virtual disk, the following bulletpoints assumes that you put them both into &amp;quot;c:\dos&amp;quot;, if not change the pathnames according to your choice&lt;br /&gt;
** Put the following line in your config.sys : &amp;quot;DEVICEHIGH= C:\DOS\OAKCDROM.SYS /D:MSCD001&amp;quot;&lt;br /&gt;
** Put the following line in your autoexec.bat: &amp;quot;LH C:\DOS\MSCDEX.EXE /D:MSCD001 /L:E&amp;quot;&lt;br /&gt;
** Some explanation to the above: the character string &amp;quot;MSCD001&amp;quot; is just id you can choose as you like, but it has to be identical in both files. The Parameter &amp;quot;L:E&amp;quot; associates the CD-ROM with the drive letter &amp;quot;E&amp;quot;, this is optional.&lt;br /&gt;
* Mouse support&lt;br /&gt;
** Mouse needs a driver under MS-DOS environments. &lt;br /&gt;
** There are several around, a - memory wise - light alternative could be  &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://cutemouse.sourceforge.net/ CuteMouse]&amp;lt;/span&amp;gt;&lt;br /&gt;
** There are several executable files in the archive you download (inside the bin folder). You need a file that begins with &amp;quot;ctm-&amp;quot;, choose the file according to the language you prefer (e.g. &amp;quot;ctm-en.exe&amp;quot; who wan't it in english) &lt;br /&gt;
** If you choose the english version and put it directly into the root of your main virtual drive, simply put the line &amp;quot;LH C:\ctm-en.exe&amp;quot; in your autoexec.bat to load it on startup.  &lt;br /&gt;
* Two pane file manager&lt;br /&gt;
** As using the commandline to move data from one point to another can be very cumbersome (at least if no xcopy is available) have a look at &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ritlabs.com/en/products/dn/ DOS Navigator]&amp;lt;/span&amp;gt; an open source Norton Commander clone&lt;br /&gt;
&lt;br /&gt;
==== Creating an ISO image with the pandora ====&lt;br /&gt;
You can use your Pandora to create an iso image of your original source if you can attach an external CD/DVD ROM drive via USB. Open a terminal and type &amp;quot;sudo dd if=/dev/scd0 of=/media/PATH_TO_YOUR_SD/cdimage.iso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
=Compatibility lists=&lt;br /&gt;
&lt;br /&gt;
==Operating Systems==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|GParted&lt;br /&gt;
|0.12.0-2&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Very long to run. Graphical mode crash.&lt;br /&gt;
|-&lt;br /&gt;
|Haiku&lt;br /&gt;
|r1 alpha 3&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Converted official vmware image.&lt;br /&gt;
|-&lt;br /&gt;
|Kolibri OS&lt;br /&gt;
|0.7.7.0&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|15 seconds&lt;br /&gt;
|Official iso from Kolibri website, set graphics to 640x480 or it won't run.&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|6.22	&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.1&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|98&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|IO - Access seems slow&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|ME&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|2000&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|Should only install with activated Win2k hack for qemu. Runs very slow but usable. Tweaking guide [http://www.nexle.dk/win2000-32mb/ here].&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|XP&lt;br /&gt;
|Yes&lt;br /&gt;
|Not quite&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|VISTA&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|7&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freedos&lt;br /&gt;
|1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|Need a bit of work to get it installed&lt;br /&gt;
|-&lt;br /&gt;
|ReactOS&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|[http://sourceforge.net/projects/reactos/files/ReactOS/0.3.14/ReactOS-0.3.14-REL-qemu.zip/download Downloadable image from website]&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu Linux&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TinyCore Linux&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Office/Desktop programs==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Notepad&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CasCADe&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geoworks Ensemble 2.0&lt;br /&gt;
|DOS (6.22)&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Needs custom 1.44mb disk images. Is not very fast in screen build-up (might need a different setting).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Office/Desktop programs:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Operating System&lt;br /&gt;
! Runs&lt;br /&gt;
! Sound&lt;br /&gt;
! MHz&lt;br /&gt;
! Playable&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Age of Empires&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archemdian Dynasty (Schleichfahrt)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Baron (Transarctica)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ascendancy&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering, setup crashes on sound config&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed - Tower Assault&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering &lt;br /&gt;
|-&lt;br /&gt;
|Alone in the Dark&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|slow but playable&lt;br /&gt;
|-&lt;br /&gt;
|AL-Qadim The Genie's Curse&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|stutters a little&lt;br /&gt;
|-&lt;br /&gt;
|B.A.T&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arena Toshinden&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bundesliga Manager Prof.&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No (Just Music)&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|It has some graphic bugs and mouse fails sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Cadaver&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Command&amp;amp;Conquer&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 3&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 4&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|700&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 5&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling, but less than Keen 4.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 6&lt;br /&gt;
|1.0&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has flickering. Is not 100% smooth on 800MHz&lt;br /&gt;
|-&lt;br /&gt;
|Crusader: No Remorse&lt;br /&gt;
|Gog.com&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2&lt;br /&gt;
|&lt;br /&gt;
|FreeDos&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|900&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DungeonKeeper&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Descent&lt;br /&gt;
|1&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elvira 2 - The Jaws of Cerberus&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Crashes on &amp;quot;Load last save ?&amp;quot; message after startup&lt;br /&gt;
|-&lt;br /&gt;
|Epic Pinball&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|Even on 500mhz it's too fast to be playable. Has flickering on texts.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Racing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to play&lt;br /&gt;
|-&lt;br /&gt;
|Gods&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|A bit slow, but playable (8 bit colormode). Sound works on soundblaster mode. 24 bit color mode doesn't work.&lt;br /&gt;
|-&lt;br /&gt;
|Hanse, die Expedition&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Harry&lt;br /&gt;
|Shareware&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smooth, controls adjustable so dpad+action buttons possible&lt;br /&gt;
|-&lt;br /&gt;
|Ishar III&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|James Pond 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yo&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Sprites are trailing/flickering, makes it unplayable. Sound works perfectly.&lt;br /&gt;
|-&lt;br /&gt;
|Keen Dreams&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Set sound in menu, music does not work. As soon as you start a level the screen will flash game/white/game/white.&lt;br /&gt;
|-&lt;br /&gt;
|Micro Machines 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Way too slow to be playable.&lt;br /&gt;
|-&lt;br /&gt;
|Microprose F1GP Demo!&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Demo is restricted to 8 FPS&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Dos 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|One Must Fall 2097&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs near perfect, with best sound quality&lt;br /&gt;
|-&lt;br /&gt;
|Popolus 2 &lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Sound and (ad-lib) music work perfectly. Use D-pad for controls, A for jump, Shift or L-button for slow walk. Exit with CTRL+Q&lt;br /&gt;
|-&lt;br /&gt;
|Rad van fortuin&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Does not start at all&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|The incredible Machine 2&lt;br /&gt;
|DOS&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|no&lt;br /&gt;
|blank screen after start&lt;br /&gt;
|-&lt;br /&gt;
|Theme Park&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|no music&lt;br /&gt;
|-&lt;br /&gt;
|Thuis in het mileu&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No*&lt;br /&gt;
|500&lt;br /&gt;
|Yes&lt;br /&gt;
|Set back to 500mhz, otherwise it's not playable. Use nubs for mouse, touchscreen is totally off. *Not sure if the game has any sounds at all.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Tie Fighter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Does not start&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|very little Bit of stuttering&lt;br /&gt;
|-&lt;br /&gt;
|Skunny Karts&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works perfectly, but buttons need reconfiguring (shift=gas, alt=left, ctrl=right). Plays best on 50% game speed, hires VGA7 mode (change in main menu &amp;gt; setup)&lt;br /&gt;
|-&lt;br /&gt;
|Stunts&lt;br /&gt;
|&lt;br /&gt;
|Dos 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Supaplex&lt;br /&gt;
|6.3&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Not playable, config screen crashes, can't move in game.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Skyroads&lt;br /&gt;
|&lt;br /&gt;
|Freedos1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Silent Hunter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|super playable with Mouse&lt;br /&gt;
|-&lt;br /&gt;
|Settlers 2 Gold (Die Siedler 2 Gold)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|save/load leads to crashes sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Ultima Underworld : The Stygian Abyss&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to be playable&lt;br /&gt;
|-&lt;br /&gt;
|WIPEEEOUT&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winpolis&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xentar(Knights of)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly in 2D Mode&lt;br /&gt;
|-&lt;br /&gt;
|X-Wing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Runs well with low details&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premade images for download=&lt;br /&gt;
&lt;br /&gt;
Open Source Kolibri OS Floppy Image&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/KolibriOSFloppyImage.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows95 Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows95SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows98/98SE Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows98SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in English:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/ReactOSOptimizedinEnglish.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in German:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/optimiertes-reactos.rar&lt;br /&gt;
&lt;br /&gt;
Freedos English optimized Image(Fixed):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosEnglishversion.rar&lt;br /&gt;
&lt;br /&gt;
FreeDOS German with Univbe:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosWithUniVBE.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english with CDROM support:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEmptyWithCDSupport.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLeer.zip&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image with DosZip Commander english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDosZipCommander.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Inner Worlds english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosInnerWorlds.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Happy Land Adventures english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSHappylandadventures.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with GTA:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosGTA.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Gravity Force english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGravityForce.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Giana Sisters 32k english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGianaSisters32k.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Digger english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDigger.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Charly The Duck Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCharlyTheDuckDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Cash Invaders english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCashInvaders.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with BC Racers english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBCRacers.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Antarctic english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSAntartic.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with C&amp;amp;C Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCommandConquerDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Star Wars Dark Forces Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDarkForcesDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with LHX Chopper Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLHXChopperDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PCBert (Qbert Clone)english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOS-PCBert.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PrinceOfPersia4D english Freeware Fangame:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSPrinceOfPersia4DFangame.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Rayman Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRaymanDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Santa in trouble english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSantaIntroubleJum&amp;amp;Run.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Skyroads Xmas Edition english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSkyRoadsXmasedition.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with StarMines2 english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarMines2.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Stryker english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStryker.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Teen Agent Adventure Game english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTeenAgent.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terminal Velocity Demoversion&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerminalVelocityDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terran Fire english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerranFire.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tetris Queen english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTetrisQueen.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tom&amp;amp;Jerry english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTom&amp;amp;Jerry.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tomb Raider Demo english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTombRaiderDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Triplane english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTriplane.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Virtual Karts english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSVirtualKartsDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Descent english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDescentDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Earthworm Jim Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEarthwormJimDemo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Demo of FatalRacing/Whipsplash(bit stuttering) english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSFatalRacingWhipsplashDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from NeedforSpeed english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSNeedForSpeedDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Sim City Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSimCity2000Demo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Stunts(i readed on Wikipedia it was first Abbandonware but now real Freeware):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStuntsFreeware.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from Wacky Wheels english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWackyWheelsDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Warcraft1 Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWarcraftDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Battle Arena Toshinden english Demoversion:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBattleArenaToshindenDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with AlienCarnage Freeware english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOsAlienCarnage.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with One Must Fall 2097 Freeware english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSOneMustFall2097.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Mega ManX Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSMegaManXDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Demoversion from Starfighter&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarfighterDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Sharewareversion from Radix&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRadixShareware.rar&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=QEMU&amp;diff=10689</id>
		<title>QEMU</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=QEMU&amp;diff=10689"/>
		<updated>2012-05-31T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Using the UI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wikipedia:QEMU]]&lt;br /&gt;
&lt;br /&gt;
This is a page about the qemu port by IngoReis and mcobit (forum thread [http://boards.openpandora.org/index.php?/topic/7004-qemu-for-pandora-for-rebirth-competition/ here]).&lt;br /&gt;
&lt;br /&gt;
=Documentation=&lt;br /&gt;
&lt;br /&gt;
==PND download and installation==&lt;br /&gt;
===Downloading the PND===&lt;br /&gt;
Use your favorite browser to navigate to the following url: [repo...](Will be available after release)&lt;br /&gt;
and click the Download button.&lt;br /&gt;
Save the File somewhere on your PC. If you use your Pandora to download, you can save it to the directory mentioned in the next chapter directly.&lt;br /&gt;
&lt;br /&gt;
===Installing the PND===&lt;br /&gt;
Put the downloaded file onto your sdcard into one of the following folders:&lt;br /&gt;
For Desktop: YOURSDCARD/pandora/desktop&lt;br /&gt;
For Menu: YOURSDCARD/pandora/menu&lt;br /&gt;
For both: YOURSDCARD/pandora/apps&lt;br /&gt;
&lt;br /&gt;
If you do this on your PC, insert the sdcard into your Pandora afterwards.&lt;br /&gt;
&lt;br /&gt;
If you use pndstore or some other tool to download and install pnds, please see their documentation for how to use them.&lt;br /&gt;
===Running the PND===&lt;br /&gt;
If the above steps worked properly, you should see the Qemu for Pandora icon in the above mentioned place(s) now.&lt;br /&gt;
(Double)click it to startup the GUI.&lt;br /&gt;
==Using the UI==&lt;br /&gt;
===Main===&lt;br /&gt;
====Assigning RAM to the machine====&lt;br /&gt;
Click on the textfield next to &amp;quot;RAM in MB&amp;quot; and enter the amount of RAM in MegaBytes, that the machine should use.&lt;br /&gt;
If you leave this field blank, the standard value of 128MB will be used.&lt;br /&gt;
====Launch the machine====&lt;br /&gt;
When you are happy with all options, you can click the &amp;quot;Launch&amp;quot; button to start the virtual machine.&lt;br /&gt;
====Exit the UI====&lt;br /&gt;
If you want to quit the gui, click on the &amp;quot;Cancel&amp;quot; button in the Main tab.&lt;br /&gt;
&lt;br /&gt;
===Files and directories===&lt;br /&gt;
Please note that the paths must not contain spaces or qemu will not start. That is a problem, we don't have a solution for right now. Sorry.&lt;br /&gt;
====Mounting HDD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;HDD image...&amp;quot; to browse your filesystem. Navigate to the imagefile you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the imagename into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.qcow2)&lt;br /&gt;
====Mounting CD/DVD images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;CDROM iso..&amp;quot; to browse your filesystem. Navigate to the iso (cdrom image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.iso)&lt;br /&gt;
====Mounting Floppy images====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Floppy image&amp;quot; to browse your filesystem. Navigate to the image (floppy image) you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/qemuimages/freedos.img)&lt;br /&gt;
====Mounting a shared folder from your filesystem====&lt;br /&gt;
Click on the icon with the folder next to &amp;quot;Shared folder&amp;quot; to browse your filesystem. Navigate to the folder you want to load and select it by doubleclicking it or mark it with a single click and press &amp;quot;open&amp;quot;.&lt;br /&gt;
The help-button will provide some hints on how to do that as well.&lt;br /&gt;
It is also possible to enter the fullpath including the isoname into the box directly. (e.g. /media/PATHTOYOURSD/shared)&lt;br /&gt;
This folder will be mounted as a fat16 folder, what means, that it cannot be bigger as 512MB!&lt;br /&gt;
===Image Tools===&lt;br /&gt;
====Creating HDD images using the UI====&lt;br /&gt;
*On the &amp;quot;Image Tools&amp;quot; tab, type in the name of your image in the first textfield without a fileextension. (e.g. test-image)&lt;br /&gt;
*Type the desired size of the new image into the second textfield. The size is in MegaBytes. So for a 1GB image type 1024.&lt;br /&gt;
*Click on the &amp;quot;Create Image&amp;quot; button.&lt;br /&gt;
Your new image will be created in the following directory: appdata/qemu/images/&lt;br /&gt;
===Other options===&lt;br /&gt;
====Video options====&lt;br /&gt;
*Use Bochs vga card instead of Cirrus Logic&lt;br /&gt;
Simulate a standard VGA card with Bochs VBE extensions instead of the default Cirrus Logic GD5446 PCI VGA&lt;br /&gt;
*Fullscreen&lt;br /&gt;
Start the virtual machine in fullscreenmode rather than in a window. You can switch between the modes by pressing alt+ctrl+f. &lt;br /&gt;
====Sound options====&lt;br /&gt;
*Disable sound&lt;br /&gt;
Disable sound by selection this option. (Qemu doesn't support to disable the sound completely, but with this option you will choose a soundcard, that is not supported by most operating systems)&lt;br /&gt;
*Adlib card emulation&lt;br /&gt;
Emulate an additional Adlib synthesizer card.&lt;br /&gt;
====CPU options====&lt;br /&gt;
*486 CPU instead of pentium&lt;br /&gt;
Check this option, if you want qemu to emulate a 486 PC instead of the default pentium PC.&lt;br /&gt;
====Network options====&lt;br /&gt;
*Disable Network&lt;br /&gt;
Check this, if you do not want qemu to emulate a networkcard.&lt;br /&gt;
====Recommend Drivers====&lt;br /&gt;
*Cirrus Logic GD5446 Win95(win95 only) Driver(This Driver is the best i found in Web)&lt;br /&gt;
http://www.treiberupdate.de/treiber-download/z-dltreiber/download_treiber_2099999.php?load=152416&amp;amp;dlidday=4rtfd44sdwer5de&amp;amp;extern=0&amp;amp;vendor=Cirrus_Logic&amp;amp;sys=Windows95&lt;br /&gt;
&lt;br /&gt;
*a better win9x Driver for Soundblaster&lt;br /&gt;
http://www.claunia.com/qemu/drivers/w9x_sb16.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 5.3a for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/sdd53a-d.zip&lt;br /&gt;
&lt;br /&gt;
*Univbe Driver Version 6.7 for Dos&lt;br /&gt;
ftp://cyberia.dnsalias.com/pub/filebase/freedos/univbe67.exe&lt;br /&gt;
&lt;br /&gt;
*Univbe is for Private Using free,here are the Reg Codes i have gotten from Wikipedia&lt;br /&gt;
http://forum.gp2x.de/download/file.php?id=1387&lt;br /&gt;
&lt;br /&gt;
*here is the PCI BUS Driver for Win9x&lt;br /&gt;
http://downloadcenter.intel.com/confirm.aspx?httpDown=http://downloadmirror.intel.com/4241/a08/infinst_enu.exe&amp;amp;agr=&amp;amp;ProductID=816&amp;amp;DwnldId=4241&amp;amp;strOSs=&amp;amp;OSFullName=&amp;amp;lang=eng&lt;br /&gt;
&lt;br /&gt;
*here is a not tested 1 File automatic installation Driver for MSDOS generic CDROM Drives.&lt;br /&gt;
http://www.wollomatic.de/download/ptsdos/fxide158.exe&lt;br /&gt;
&lt;br /&gt;
== Creating an ISO image with the pandora ==&lt;br /&gt;
You can use your Pandora to create an iso image of your original source if you can attach an external CD/DVD ROM drive via USB. Open a terminal and type &amp;quot;sudo dd if=/dev/scd0 of=/media/PATH_TO_YOUR_SD/cdimage.iso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Installing an OS into an image==&lt;br /&gt;
===Creating HDD images using your Desktop PC (Linux)===&lt;br /&gt;
===Creating HDD images using your Desktop PC (Windows)===&lt;br /&gt;
&lt;br /&gt;
*Download Qemu Manager 7 for Windows.&lt;br /&gt;
&lt;br /&gt;
*Install into Windows and run Qemu Manager as Admin.&lt;br /&gt;
&lt;br /&gt;
*go to the Option Qemu Version Management and install Qemu 0.14.1&lt;br /&gt;
(You must do this,otherwise QemuManager will use Version0.11 by itself and this Version isnt Compatible)&lt;br /&gt;
&lt;br /&gt;
*Now you can Use the &amp;quot;File/Create new Virtual Disk&amp;quot; Option&lt;br /&gt;
&lt;br /&gt;
*Choose the max Image Size and i recommend the qcow2 Image Format.&lt;br /&gt;
&lt;br /&gt;
Your new empty Image is now in your QemuManager Folder named &amp;quot;Images&amp;quot;. It will be selectable when you create a new VM.&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft DOS===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows 3.1 / 3.11===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Installing Microsoft Windows NT===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
* The -cpu pentium option is mandatory.&lt;br /&gt;
* For networking, use: -net nic,model=pcnet -net user&lt;br /&gt;
* At login: contrl+alt+2 to get the command window, then:&lt;br /&gt;
 sendkey ctrl-alt-delete&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 95 on PC===&lt;br /&gt;
&lt;br /&gt;
*Start Qemu Manager&lt;br /&gt;
*In menu, select VM -&amp;gt; New Virtual Machine&lt;br /&gt;
*Name it what you like (eg &amp;quot;win95&amp;quot;)&lt;br /&gt;
*Ensure next two options are &amp;quot;Default VM Store&amp;quot; and &amp;quot;Standard x86/x64 PC&amp;quot;&lt;br /&gt;
*Set Operating System to Windows 95&lt;br /&gt;
*Important: Change Qemu version to 0.14.1&lt;br /&gt;
*Click Next&lt;br /&gt;
*Set RAM to 128MB (this is the max Qemu can use on Pandora)&lt;br /&gt;
*If you have already created a HDD image using the previous instructions on this page, select option to use an existing image and locate that file. Or,&lt;br /&gt;
*If you have not created a HDD image yet, select option to Create New. Set desired size and ensure Disk Image Type is Qcow2.&lt;br /&gt;
*Click Next&lt;br /&gt;
*Important: Ensure you change Virtual Machine Output to &amp;quot;QEMU Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You should now see your new VM in the main Qemu Manager window. Before you install the OS you need to do some basic setup. The Hardware tab should be selected by default. If not, click it. From here you change options by double clicking each item.&lt;br /&gt;
&lt;br /&gt;
*Set Sound Card to &amp;quot;Soundblaster 16&amp;quot;&lt;br /&gt;
*Set Enable Networking to &amp;quot;No&amp;quot;&lt;br /&gt;
*Set Video Card to &amp;quot;Cirrus Logic GD5446&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now for some performance tweaks.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Advanced&amp;quot; tab.&lt;br /&gt;
*Set Disable HPET to &amp;quot;Yes&amp;quot;&lt;br /&gt;
*Set Disable ACPI Support to &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And finally, select the Win95 discs.&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Drives&amp;quot; tab.&lt;br /&gt;
*Set Floppy 0 to your (floppy) boot disk or disk image.&lt;br /&gt;
*Set CD ROM to your CD or ISO.&lt;br /&gt;
&lt;br /&gt;
You should now be ready to start your install. Click the green &amp;quot;Play&amp;quot; button to launch the VM, and Windows Setup should start. At the end of the install process, Windows Setup will tell you to remove any disks. Go back to the Qemu Manager window &amp;quot;Drives&amp;quot; tab and clear both of your selections. Now allow Windows Setup to reboot the machine.&lt;br /&gt;
&lt;br /&gt;
The following notes were added to this section but do not seem to apply to all installs. They could use some clarification and possibly less shouting.&lt;br /&gt;
&lt;br /&gt;
*(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
*Setup Should start well(when it hangs in installation Progress,theres a alternativly way to install Win95/98)&lt;br /&gt;
*AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS. (HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows 98===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
*start Qemu Manager&lt;br /&gt;
&lt;br /&gt;
*create new VM&lt;br /&gt;
&lt;br /&gt;
*Name it what you like(example win98)&lt;br /&gt;
&lt;br /&gt;
*Choose x86PC , Operating system Windows98 and very very Important&lt;br /&gt;
choose Qemu Version 0.14.1 the standart 0.11.1 will not work&lt;br /&gt;
&lt;br /&gt;
*select Ram 128MB(the max what Pandora Qemu can use)&lt;br /&gt;
and choose the size of your Harddisk&lt;br /&gt;
&lt;br /&gt;
*Virtual Machine Output is important to set it to &amp;quot;QemuWindow&amp;quot;(not QemuManager)&lt;br /&gt;
&lt;br /&gt;
*now you should use this Hardware Settings:&lt;br /&gt;
Soundcard=Yes&lt;br /&gt;
&lt;br /&gt;
SoundHW=Soundblaster16&lt;br /&gt;
&lt;br /&gt;
Networking=none (the Networking is not testet now with Win98,but it could work)&lt;br /&gt;
&lt;br /&gt;
VideoCard=Cirrus GD5446&lt;br /&gt;
&lt;br /&gt;
USBSupport=Yes&lt;br /&gt;
&lt;br /&gt;
USBDevices=add USB Tablet with the + Symbol(this is for Pandora Touchscreen support)&lt;br /&gt;
&lt;br /&gt;
*and under the Menu Advanced some Performance Tweaks:&lt;br /&gt;
&lt;br /&gt;
Disable Hpet=YES&lt;br /&gt;
&lt;br /&gt;
Disable ACPI Support=YES&lt;br /&gt;
&lt;br /&gt;
*NOW WE CAN INSTALL WIN98 or WIN98SE:&lt;br /&gt;
&lt;br /&gt;
*Switch to Drives and Choose as CDROM your CDROM Drive or your own Win98Iso&lt;br /&gt;
&lt;br /&gt;
*start Qemu with the green Play Button&lt;br /&gt;
&lt;br /&gt;
*start from CDROM and start install&lt;br /&gt;
(THE MSDOS CDROM DRIVER HANGS A LITTLE BUT AFTER 1-2MINUTES WILL IT LOAD FINE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*THE TOUCHSCREEN SUPPORT WILL ONLY WORK WHEN YOU AFTER INTALLATION CHANGE IN HARDWAREMANAGER THE PLUG&amp;amp;PLAY BIOS MANUALY TO PCI-BUS.&lt;br /&gt;
&lt;br /&gt;
*(HARDWARE AUTODETECTION WILL NOT WORK FULL THEN YOU MUST MAKE THIS AFTER INSTALLATION)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Happy installing/experimenting :)&lt;br /&gt;
&lt;br /&gt;
===alternativly Way to install Win95/98===&lt;br /&gt;
&lt;br /&gt;
====On the PC====&lt;br /&gt;
&lt;br /&gt;
*Break the installation Progress with F3 and you will be in MSDOS&lt;br /&gt;
&lt;br /&gt;
*switch to a: and make your HD Image bootable with&lt;br /&gt;
&lt;br /&gt;
sys c:&lt;br /&gt;
&lt;br /&gt;
*switch to HDD and make a setup Directory with&lt;br /&gt;
&lt;br /&gt;
md c:\setup&lt;br /&gt;
&lt;br /&gt;
cd c:\setup&lt;br /&gt;
&lt;br /&gt;
*now switch to your CD Drive&lt;br /&gt;
&lt;br /&gt;
d:&lt;br /&gt;
&lt;br /&gt;
cd win95   (or when you want to install win98,then &amp;quot;cd win98&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
*and copy your Setup Files to your HDDImage&lt;br /&gt;
&lt;br /&gt;
copy . c:.&lt;br /&gt;
&lt;br /&gt;
*your setup Files should now copy to c:\setup&lt;br /&gt;
&lt;br /&gt;
*after this boot your HDD Image without Floppy Image and without your Windows Iso. With 98 you can also boot from the cd, just starting the computer, not the installation.&lt;br /&gt;
&lt;br /&gt;
*you must be now in Dos and for 95, you must type&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr&lt;br /&gt;
&lt;br /&gt;
setup&lt;br /&gt;
&lt;br /&gt;
* For 98:&lt;br /&gt;
&lt;br /&gt;
cd setup&lt;br /&gt;
&lt;br /&gt;
xmsmmgr (may be already running)&lt;br /&gt;
&lt;br /&gt;
install&lt;br /&gt;
&lt;br /&gt;
*Now this is the Way who must install Windows perfectly&lt;br /&gt;
&lt;br /&gt;
*happy experimenting/installing&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
*same like PC&lt;br /&gt;
&lt;br /&gt;
===Installing Microsoft Windows XP===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
same like Windows98 but not testet yet.&lt;br /&gt;
&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
&lt;br /&gt;
===Installing Linux===&lt;br /&gt;
====On your Desktop PC====&lt;br /&gt;
====On the Pandora====&lt;br /&gt;
===Downloading and using ready-made FreeDOS and ReactOS images===&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Known problems===&lt;br /&gt;
We are working on them. If you have found a solution or can provide a patch, please pm mcobit at [http://boards.openpandora.org boards.openpandora.org]&lt;br /&gt;
* Paths to image or isofiles as well, as imagenames specified in the &amp;quot;Image Tool&amp;quot; MUST NOT contain any whitespaces.&lt;br /&gt;
* EMS Memory under Dos is a little Tricky to get work but it work. You must use in Config.sys the Entry &amp;quot;EMM386 M9&amp;quot; and behind Himem.sys must stand nothing,only Himem.sys&lt;br /&gt;
* Shared Folders: don't use shared folders as an &amp;quot;active&amp;quot; source: write support for shared folders is buggy, so don't run applications/games from shared folder, just copy its content on the virtual systems drive. A lot of games have problems writing to the shared folder&lt;br /&gt;
&lt;br /&gt;
*under Windows,when a Game set 320x240 the Screen will stretched,but work,then try another Resolutions.&lt;br /&gt;
&lt;br /&gt;
===Report a bug===&lt;br /&gt;
===What to do, if…===&lt;br /&gt;
* Windows cannot find the mounted CD Image??&lt;br /&gt;
&lt;br /&gt;
Solution=Install a MS-Dos CD-Rom Driver in your Image and let it load before Windows starting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* EMS Memory isnt working??&lt;br /&gt;
&lt;br /&gt;
Solution=It works when you have in Config.sys:&lt;br /&gt;
&lt;br /&gt;
Device=Himem.sys&lt;br /&gt;
&lt;br /&gt;
Device=Emm386.exe M9&lt;br /&gt;
&lt;br /&gt;
(or Devicehigh=)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A Game/or System breaks and you are in PanQemu Startwindow again??&lt;br /&gt;
&lt;br /&gt;
Its a Fullscreen Bug from Qemu&lt;br /&gt;
&lt;br /&gt;
(Qemu for Pandora cannot handle Resolutions over 640x480 in Fullscreen Mode)&lt;br /&gt;
&lt;br /&gt;
Solution=use Qemu in Windowed Mode(not in Fullscreen)and switch to 640x480,&lt;br /&gt;
&lt;br /&gt;
then you can press ctrl+alt+f to switch to Fullscreen again(works well).&lt;br /&gt;
===Tipps, Tricks &amp;amp; Hints===&lt;br /&gt;
====General====&lt;br /&gt;
* If you happen to miss the [alt] and [ctrl] keys, look between the nubs&lt;br /&gt;
* Sometimes it can be necessary to change a virtual disc or floppy, to achieve this&lt;br /&gt;
** Press [ctrl] + [alt] + [2] to get to the command and monitoring console (of Qemu)&lt;br /&gt;
** Locate the virtual drive you want to change the image for by typing &amp;quot;info block&amp;quot;, usually the CD-Drive is named ide1-cd0 and Floppy-Drive is named floppy0&lt;br /&gt;
** Eject the currently loaded image by entering &amp;quot;eject ide1-cd0&amp;quot; or &amp;quot;eject floppy0&amp;quot;&lt;br /&gt;
** Load the new image into the virtual drive with &amp;quot;change ide1-cd0 /path/to/your/image/file&amp;quot; or &amp;quot;change floppy0 /path/to/your/image/file&amp;quot;&lt;br /&gt;
** Press [ctrl] + [alt] + [1] to return to the standard output window&lt;br /&gt;
&lt;br /&gt;
====MS-DOS 6 and above / alike====&lt;br /&gt;
* Keyboard&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; try pressing [shift] (or [left shoulder button]) + [Fn] + [;] or&lt;br /&gt;
** if you can't enter &amp;quot;:&amp;quot; and/or &amp;quot;\&amp;quot; one solution is to use the italien keyboard layout. just type &amp;quot;keyb it&amp;quot; on the commandline and press [enter] after that you can enter &amp;quot;:&amp;quot; with [Shift] + [.] and &amp;quot;\&amp;quot; with [Fn] + [H]&lt;br /&gt;
* CD-ROM Support&lt;br /&gt;
** To use cd images as CD-ROMS under MS-DOS 6 and above you need to do the following&lt;br /&gt;
** Get the Ms CD extension (mscdex.exe) from &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://support.microsoft.com/kb/123408/en here]&amp;lt;/span&amp;gt;&lt;br /&gt;
** You need a CD-ROM driver, there are several available, one that is known to work is &amp;quot;oakcdrom.sys&amp;quot;&lt;br /&gt;
** Copy the both on your virtual disk, the following bulletpoints assumes that you put them both into &amp;quot;c:\dos&amp;quot;, if not change the pathnames according to your choice&lt;br /&gt;
** Put the following line in your config.sys : &amp;quot;DEVICEHIGH= C:\DOS\OAKCDROM.SYS /D:MSCD001&amp;quot;&lt;br /&gt;
** Put the following line in your autoexec.bat: &amp;quot;LH C:\DOS\MSCDEX.EXE /D:MSCD001 /L:E&amp;quot;&lt;br /&gt;
** Some explanation to the above: the character string &amp;quot;MSCD001&amp;quot; is just id you can choose as you like, but it has to be identical in both files. The Parameter &amp;quot;L:E&amp;quot; associates the CD-ROM with the drive letter &amp;quot;E&amp;quot;, this is optional.&lt;br /&gt;
* Mouse support&lt;br /&gt;
** Mouse needs a driver under MS-DOS environments. &lt;br /&gt;
** There are several around, a - memory wise - light alternative could be  &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://cutemouse.sourceforge.net/ CuteMouse]&amp;lt;/span&amp;gt;&lt;br /&gt;
** There are several executable files in the archive you download (inside the bin folder). You need a file that begins with &amp;quot;ctm-&amp;quot;, choose the file according to the language you prefer (e.g. &amp;quot;ctm-en.exe&amp;quot; who wan't it in english) &lt;br /&gt;
** If you choose the english version and put it directly into the root of your main virtual drive, simply put the line &amp;quot;LH C:\ctm-en.exe&amp;quot; in your autoexec.bat to load it on startup.  &lt;br /&gt;
* Two pane file manager&lt;br /&gt;
** As using the commandline to move data from one point to another can be very cumbersome (at least if no xcopy is available) have a look at &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.ritlabs.com/en/products/dn/ DOS Navigator]&amp;lt;/span&amp;gt; an open source Norton Commander clone&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
=Compatibility lists=&lt;br /&gt;
&lt;br /&gt;
==Operating Systems==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|GParted&lt;br /&gt;
|0.12.0-2&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Very long to run. Graphical mode crash.&lt;br /&gt;
|-&lt;br /&gt;
|Haiku&lt;br /&gt;
|r1 alpha 3&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|??&lt;br /&gt;
|Converted official vmware image.&lt;br /&gt;
|-&lt;br /&gt;
|Kolibri OS&lt;br /&gt;
|0.7.7.0&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|15 seconds&lt;br /&gt;
|Official iso from Kolibri website, set graphics to 640x480 or it won't run.&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|6.22	&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft DOS&lt;br /&gt;
|7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.1&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|98&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|IO - Access seems slow&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|ME&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|2000&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|Should only install with activated Win2k hack for qemu. Runs very slow but usable. Tweaking guide [http://www.nexle.dk/win2000-32mb/ here].&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|XP&lt;br /&gt;
|Yes&lt;br /&gt;
|Not quite&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|VISTA&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Windows&lt;br /&gt;
|7&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freedos&lt;br /&gt;
|1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|Need a bit of work to get it installed&lt;br /&gt;
|-&lt;br /&gt;
|ReactOS&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|[http://sourceforge.net/projects/reactos/files/ReactOS/0.3.14/ReactOS-0.3.14-REL-qemu.zip/download Downloadable image from website]&lt;br /&gt;
|-&lt;br /&gt;
|Ubuntu Linux&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TinyCore Linux&lt;br /&gt;
|??&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|??&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Office/Desktop programs==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Runs?&lt;br /&gt;
! Useable?&lt;br /&gt;
! Loadingtime&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Notepad&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CasCADe&lt;br /&gt;
|Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geoworks Ensemble 2.0&lt;br /&gt;
|DOS (6.22)&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Needs custom 1.44mb disk images. Is not very fast in screen build-up (might need a different setting).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
Office/Desktop programs:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Version&lt;br /&gt;
! Operating System&lt;br /&gt;
! Runs&lt;br /&gt;
! Sound&lt;br /&gt;
! MHz&lt;br /&gt;
! Playable&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Age of Empires&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 95&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archemdian Dynasty (Schleichfahrt)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Arctic Baron (Transarctica)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ascendancy&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering, setup crashes on sound config&lt;br /&gt;
|-&lt;br /&gt;
|Alien Breed - Tower Assault&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|?&lt;br /&gt;
|heavy flickering &lt;br /&gt;
|-&lt;br /&gt;
|Alone in the Dark&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|slow but playable&lt;br /&gt;
|-&lt;br /&gt;
|AL-Qadim The Genie's Curse&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|stutters a little&lt;br /&gt;
|-&lt;br /&gt;
|B.A.T&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arena Toshinden&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bundesliga Manager Prof.&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No (Just Music)&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|It has some graphic bugs and mouse fails sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Cadaver&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Command&amp;amp;Conquer&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 3&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 4&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|700&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 5&lt;br /&gt;
|1.4&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has some flickering when scrolling, but less than Keen 4.&lt;br /&gt;
|-&lt;br /&gt;
|Commander Keen 6&lt;br /&gt;
|1.0&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works with ad-lib on. Has flickering. Is not 100% smooth on 800MHz&lt;br /&gt;
|-&lt;br /&gt;
|Crusader: No Remorse&lt;br /&gt;
|Gog.com&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dune 2&lt;br /&gt;
|&lt;br /&gt;
|FreeDos&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|900&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DungeonKeeper&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Descent&lt;br /&gt;
|1&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elvira 2 - The Jaws of Cerberus&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Crashes on &amp;quot;Load last save ?&amp;quot; message after startup&lt;br /&gt;
|-&lt;br /&gt;
|Epic Pinball&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|500&lt;br /&gt;
|No&lt;br /&gt;
|Even on 500mhz it's too fast to be playable. Has flickering on texts.&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Racing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to play&lt;br /&gt;
|-&lt;br /&gt;
|Gods&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|A bit slow, but playable (8 bit colormode). Sound works on soundblaster mode. 24 bit color mode doesn't work.&lt;br /&gt;
|-&lt;br /&gt;
|Hanse, die Expedition&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Halloween Harry&lt;br /&gt;
|Shareware&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smooth, controls adjustable so dpad+action buttons possible&lt;br /&gt;
|-&lt;br /&gt;
|Ishar III&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|James Pond 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Jackrabbit&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yo&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Sprites are trailing/flickering, makes it unplayable. Sound works perfectly.&lt;br /&gt;
|-&lt;br /&gt;
|Keen Dreams&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Set sound in menu, music does not work. As soon as you start a level the screen will flash game/white/game/white.&lt;br /&gt;
|-&lt;br /&gt;
|Micro Machines 2&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Way too slow to be playable.&lt;br /&gt;
|-&lt;br /&gt;
|Microprose F1GP Demo!&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Demo is restricted to 8 FPS&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Dos 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs perfectly without Sound&lt;br /&gt;
|-&lt;br /&gt;
|One Must Fall 2097&lt;br /&gt;
|CD&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|runs near perfect, with best sound quality&lt;br /&gt;
|-&lt;br /&gt;
|Popolus 2 &lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|too fast @950MHz&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Sound and (ad-lib) music work perfectly. Use D-pad for controls, A for jump, Shift or L-button for slow walk. Exit with CTRL+Q&lt;br /&gt;
|-&lt;br /&gt;
|Rad van fortuin&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|800&lt;br /&gt;
|No&lt;br /&gt;
|Does not start at all&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|The incredible Machine 2&lt;br /&gt;
|DOS&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|no&lt;br /&gt;
|blank screen after start&lt;br /&gt;
|-&lt;br /&gt;
|Theme Park&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|no music&lt;br /&gt;
|-&lt;br /&gt;
|Thuis in het mileu&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No*&lt;br /&gt;
|500&lt;br /&gt;
|Yes&lt;br /&gt;
|Set back to 500mhz, otherwise it's not playable. Use nubs for mouse, touchscreen is totally off. *Not sure if the game has any sounds at all.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Tie Fighter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|Does not start&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|very little Bit of stuttering&lt;br /&gt;
|-&lt;br /&gt;
|Skunny Karts&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Works perfectly, but buttons need reconfiguring (shift=gas, alt=left, ctrl=right). Plays best on 50% game speed, hires VGA7 mode (change in main menu &amp;gt; setup)&lt;br /&gt;
|-&lt;br /&gt;
|Stunts&lt;br /&gt;
|&lt;br /&gt;
|Dos 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly&lt;br /&gt;
|-&lt;br /&gt;
|Supaplex&lt;br /&gt;
|6.3&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|800&lt;br /&gt;
|Yes&lt;br /&gt;
|Not playable, config screen crashes, can't move in game.&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Skyroads&lt;br /&gt;
|&lt;br /&gt;
|Freedos1.1&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|smoothly&lt;br /&gt;
|-&lt;br /&gt;
|Silent Hunter&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|super playable with Mouse&lt;br /&gt;
|-&lt;br /&gt;
|Settlers 2 Gold (Die Siedler 2 Gold)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|save/load leads to crashes sometimes&lt;br /&gt;
|-&lt;br /&gt;
|Ultima Underworld : The Stygian Abyss&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|No&lt;br /&gt;
|too slow to be playable&lt;br /&gt;
|-&lt;br /&gt;
|WIPEEEOUT&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 7.10&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|870&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winpolis&lt;br /&gt;
|&lt;br /&gt;
|Microsoft Windows 3.11&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|600&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Xeen&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xentar(Knights of)&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|perfectly in 2D Mode&lt;br /&gt;
|-&lt;br /&gt;
|X-Wing&lt;br /&gt;
|&lt;br /&gt;
|Microsoft DOS 6.22&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|950&lt;br /&gt;
|Yes&lt;br /&gt;
|Runs well with low details&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Premade images for download=&lt;br /&gt;
&lt;br /&gt;
Open Source Kolibri OS Floppy Image&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/KolibriOSFloppyImage.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows95 Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows95SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
1GB Bootable HDD Image premade for Windows98/98SE Setup&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWindows98SetupDiskwithCDROMsupport.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in English:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/ReactOSOptimizedinEnglish.rar&lt;br /&gt;
&lt;br /&gt;
ReactOS in German:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/optimiertes-reactos.rar&lt;br /&gt;
&lt;br /&gt;
Freedos English optimized Image(Fixed):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosEnglishversion.rar&lt;br /&gt;
&lt;br /&gt;
FreeDOS German with Univbe:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/FreedosWithUniVBE.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english with CDROM support:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEmptyWithCDSupport.rar&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLeer.zip&lt;br /&gt;
&lt;br /&gt;
Empty DRDOS image with DosZip Commander english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDosZipCommander.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Inner Worlds english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosInnerWorlds.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Happy Land Adventures english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSHappylandadventures.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with GTA:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDosGTA.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Gravity Force english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGravityForce.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Giana Sisters 32k english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSGianaSisters32k.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Digger english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDigger.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Charly The Duck Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCharlyTheDuckDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Cash Invaders english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCashInvaders.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with BC Racers english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBCRacers.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Antarctic english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSAntartic.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with C&amp;amp;C Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSCommandConquerDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Star Wars Dark Forces Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDarkForcesDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with LHX Chopper Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSLHXChopperDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PCBert (Qbert Clone)english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOS-PCBert.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with PrinceOfPersia4D english Freeware Fangame:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSPrinceOfPersia4DFangame.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Rayman Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRaymanDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Santa in trouble english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSantaIntroubleJum&amp;amp;Run.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Skyroads Xmas Edition english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSkyRoadsXmasedition.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with StarMines2 english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarMines2.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Stryker english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStryker.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Teen Agent Adventure Game english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTeenAgent.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terminal Velocity Demoversion&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerminalVelocityDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Terran Fire english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTerranFire.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tetris Queen english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTetrisQueen.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tom&amp;amp;Jerry english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTom&amp;amp;Jerry.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Tomb Raider Demo english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTombRaiderDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Triplane english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSTriplane.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Virtual Karts english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSVirtualKartsDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Demoversion of Descent english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSDescentDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Earthworm Jim Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSEarthwormJimDemo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Demo of FatalRacing/Whipsplash(bit stuttering) english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSFatalRacingWhipsplashDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from NeedforSpeed english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSNeedForSpeedDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Sim City Demoversion english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSSimCity2000Demo.rar&lt;br /&gt;
&lt;br /&gt;
DrDos with Stunts(i readed on Wikipedia it was first Abbandonware but now real Freeware):&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStuntsFreeware.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with the Demo from Wacky Wheels english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWackyWheelsDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Warcraft1 Demoversion english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSWarcraftDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Battle Arena Toshinden english Demoversion:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSBattleArenaToshindenDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with AlienCarnage Freeware english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOsAlienCarnage.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with One Must Fall 2097 Freeware english&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSOneMustFall2097.rar&lt;br /&gt;
&lt;br /&gt;
DRDos with Mega ManX Demo english:&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSMegaManXDemo.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Demoversion from Starfighter&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSStarfighterDemoversion.rar&lt;br /&gt;
&lt;br /&gt;
DRDOS with Sharewareversion from Radix&lt;br /&gt;
http://mcobit.openpandora.org/qemu-images/DRDOSRadixShareware.rar&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Power_modes&amp;diff=10622</id>
		<title>Power modes</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Power_modes&amp;diff=10622"/>
		<updated>2012-05-28T10:55:09Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Charging */  adding EDs full discharge information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Battery.jpg|thumb|The Pandora's battery]]&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply pressing the power button will toggle modes. Note that as of [[hotfix3]], opening the lid in low power mode has no effect.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
This is the normal operating mode, [[display]] on, [[WiFi]] and [[Bluetooth]] on if requested. [[CPU speed]] can be selected by the user, and has a small impact on battery life. Screen brightness will also have a significant effect on battery life. The CPU should automatically self-regulate to the current task, and 10-14 hours [[battery]] life is possible depending on usage. This is mostly independent of the set CPU speed for any given task. At any time, the battery gauge will show the remaining battery life ''if the usage remains the same as over the past some seconds''.&lt;br /&gt;
&lt;br /&gt;
===Lid Closed===&lt;br /&gt;
The only change with the lid closed is to turn off the LCD [[backlight]]. This improves battery life, allowing music playback and streaming to continue. As of [[Hotfix2]], the screen remains on if the device is powered up with the screen closed. It is also possible to set [[xfce]] to blank the screen after a period of inactivity, which helps with battery.&lt;br /&gt;
&lt;br /&gt;
===Low Power===&lt;br /&gt;
Low power mode is toggled by a short press of the [[power switch]] to the right. The screen is off, the [[radios]] are disabled, the CPU max speed is set to 14 MHz. The device is still silently on, allowing for alarms to go off or it to be turned on again instantly. The power [[LED]] will be dimmed, and may appear to be off if you are outside.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few days or longer.&lt;br /&gt;
&lt;br /&gt;
Since the Pandora has to be powered whilst it is charging, low power mode is best for fastest charging, and will even allow a full charge to be achieved from [[USB]]. It is also the best way to use the Pandora as a [[USB]] charger for other devices.&lt;br /&gt;
&lt;br /&gt;
Opening the [[screen]] whilst in low power mode has no effect (screen stays off, clocks stay low), and you will need to use the power switch to resume.&lt;br /&gt;
&lt;br /&gt;
At the moment, there is no clear advantage in slowing the clocks (other than being an effective pause button when playing MP3). The only saving is through disabling the radios. This is likely to be improved in due course since there are features in the omap processor for power saving which are being added to the linux [[kernel]].&lt;br /&gt;
&lt;br /&gt;
===Power Off===&lt;br /&gt;
Select Logout then Shutdown from the window manager to power off. If a charger is connected, the device will re-boot immediately. It is possible to get into a state where you believe it is powered off, but in fact it is using power at the normal screen off rate - so after 12 hours, 50% of your battery is gone. The Power green [[LED]] ought to be a tell-tale. It is possible that some bugs exist in this area, but nothing has been clearly identified[http://www.gp32x.com/board/index.php?/topic/54652-solved-pandora-lost-charge-overnight/]&lt;br /&gt;
&lt;br /&gt;
A common problem seems to be that if you switch off ''before'' unplugging, your Pandora will re-boot even though it is now left unplugged. This problem is compounded by the low battery shutdown script being called repeatedly (and actually preventing shutdown).&lt;br /&gt;
&lt;br /&gt;
To do a '''hard-reset''' of the Pandora (in case of software crashes), press and hold the [[Pandora key]] and flick the power button to the right.&lt;br /&gt;
&lt;br /&gt;
To do a '''hard-shutdown''' of the Pandora, press and hold the Pandora key ''with right shoulder button held'' and flick the power button to the right, and then select shutdown from the menu.[http://www.gp32x.com/board/index.php?/topic/59233-hf5-not-shutting-down-or-rebooting/page__view__findpost__p__946375]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
The events which control power can be customised [http://www.gp32x.com/board/index.php?/topic/54544-forcing-shutdown-at-10-battery-life/page__view__findpost__p__878418]. Lid switch, Power Switch, battery threshold and Window Manager shutdown commands. Note that the battery manager in xfce will also take action when the battery is low, by default forcing a shutdown at 5% (so you may observe a full boot process, the window manager appears, then immediately shuts down)&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
[[image:Power_uk.png|thumb|alt=UK charger and adapter|UK charger and adapter]]&lt;br /&gt;
It is possible to charge from the mains charger (use the supplied one or a ''GENUINE'' PSP adaptor only) or [[USB]] cable. While a charger is connected, remaining [[battery]] level is displayed, but the time displays 00:00. If charging from USB, it is possible that the battery will still discharge slowly, since the Pandora takes more current (in normal mode) than the USB can supply. Mains charge is configured to draw 2000mA, USB charge is more like 500mA.&lt;br /&gt;
&lt;br /&gt;
It is not possible to charge the Pandora without turning it on - connecting the mains charger or the USB cable will turn it on automatically. The normal charging circuits rely on the CPU for configuration. In practice, this has minimal impact on usage, except that after charging,&lt;br /&gt;
&amp;lt;!--         does this really work? mine powers up again if the charger is still connected --&amp;gt;&lt;br /&gt;
you might wish to explicitly turn off (and maybe there is a easy way to automate this by adding a charger event to call a script).&lt;br /&gt;
&lt;br /&gt;
Full discharge charging: The pandora will shutdown in case of low battery power. However there is a protection circuit in the battery itself which will cut off the power output of the battery. The battery and the pandora seems to be dead in this condition, but it's not. If you plug in the power &lt;br /&gt;
&amp;lt;!--                            which one?  mains charger required? or does usb work too?  --&amp;gt;&lt;br /&gt;
you'll see nothing happen - but the battery will be recharged very slowly until the battery is above it's cutoff level. This could take up to 30 minutes. Then the pandora will startup and the normal CPU controlled faster charging will continue.&lt;br /&gt;
[http://boards.openpandora.org/index.php?/topic/8426-battery-completely-dead/#entry150209]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--                             which firmware was this below for?                          --&amp;gt;&lt;br /&gt;
If your Pandora's [[battery]] is at less than 1% (actually configurable in [[XFCE]]), then you may have problems in using [[USB]] to charge the Pandora. Currently, [[USB]] is not recognised by the [[XFCE]] battery monitor so it will shutdown with no warning. As a workaround, you can put your Pandora into low power mode as soon as the flashing mouse icon (XFE startup) appears. This should significantly delay loading the battery monitor widget, and even if the charge hasn't passed 1% by the time it checks, on the next try you should be there.&lt;br /&gt;
&lt;br /&gt;
==Operating Point==&lt;br /&gt;
The ''OPP'' is a TI term which reflects the fact that low clock speeds can be achieved with lower supply voltage than the higher clock speeds. Increasing OPP will reduce the lifetime of the device significantly (from 10 years to 5 years of continuous use.) OPP3 is the default as shipped by OpenPandora. As of Hotfix4, it is possible to set a maximum OPP in the range 1-5 (for example, to 5):&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;echo 5 | sudo tee -a /proc/pandora/cpu_opp_max&amp;lt;/source&amp;gt;&lt;br /&gt;
This will then increase OPP to suit the requested CPU max, as pre-determined by a table built in to the kernel. These thresholds use OPP1 for below 125 MHz, and OPP5 for above 720 MHz. It is possible to set the limiter and maybe run at 500 MHz in OPP2 (depending on your specific chip). See [http://boards.openpandora.org/index.php?/topic/22-using-hotfix4-how-high-can-you-clock/ this forum thread] for actual results.&lt;br /&gt;
&lt;br /&gt;
{{warning&lt;br /&gt;
|Using anything above OPP3 WILL shorten the lifetime of your Pandora, although it should still outlive the 1 year warranty. Using anything above OPP5 and 1Ghz will void your warranty (see [[Overclocking#Warranty_information|here]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tweaking scripts to make this tuning easier are in the works.&lt;br /&gt;
&lt;br /&gt;
==Monitoring==&lt;br /&gt;
The [[kernel]] provides some information about battery state through the filesystem. See [[Data_provided_by_Battery_and_Power_driver]]. This may help with diagnosing problems.&lt;br /&gt;
&lt;br /&gt;
==Times==&lt;br /&gt;
* This data originates from different studies performed under different OS versions and use cases.&lt;br /&gt;
* Please add the source and a short note about the conditions you used, and if necessary more detailed ones to the Talk page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mode&lt;br /&gt;
!Time&lt;br /&gt;
!Details, Source&lt;br /&gt;
|-&lt;br /&gt;
! Active PND applications&lt;br /&gt;
| 10-20 hours&lt;br /&gt;
| OS SuperZaxxon, Beta 2, Kernel 3.2.1&lt;br /&gt;
|-&lt;br /&gt;
! MP3 play, screen off&lt;br /&gt;
| 43 hours&lt;br /&gt;
| MP3 playback in [http://repo.openpandora.org/?page=detail&amp;amp;app=audacious Audacious] in [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Low Power Mode&lt;br /&gt;
|30-75 hours&lt;br /&gt;
| [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|-&lt;br /&gt;
! Standby Mode&lt;br /&gt;
| 160-200 hours&lt;br /&gt;
| [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|-&lt;br /&gt;
! Power off&lt;br /&gt;
|5% charge loss per week&lt;br /&gt;
| although there are reports of much faster drain?[http://boards.openpandora.org/index.php?/topic/24-battery-drain/]&lt;br /&gt;
|-&lt;br /&gt;
! Mains charge, operating&lt;br /&gt;
| 20 hours&lt;br /&gt;
| estimate, OS Zaxxon, Hotfix 3&lt;br /&gt;
|-&lt;br /&gt;
! Mains charge (low power)&lt;br /&gt;
|8 hours&lt;br /&gt;
| estimate, OS Zaxxon, Hotfix 3&lt;br /&gt;
|-&lt;br /&gt;
! USB Charge, operating&lt;br /&gt;
| 20 hours&lt;br /&gt;
| inactive, screen+wifi on, may charge or discharge depending on load&lt;br /&gt;
|-&lt;br /&gt;
! USB Charge, low power&lt;br /&gt;
|20 hours&lt;br /&gt;
|estimate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battery Care==&lt;br /&gt;
* You can charge your [[battery]] to full charge, the charging circuits will then reduce the current to avoid overheating&lt;br /&gt;
* If you won't use the [[battery]] for more than a week, it is best to leave it at about 40% charged (as opposed to full)&lt;br /&gt;
* Don't worry about running it down too low, there are protection circuits to avoid a '''damagingly low discharge'''.&lt;br /&gt;
**Avoid leaving the battery completely discharged though.  When the power runs out, the system will be unable to shutdown cleanly, and might corrupt your files or the system.&lt;br /&gt;
* No harm will come if you only partially recharge it. If you've only got 10 free minutes to charge before leaving, go ahead. You'll put an hour of usage back into the battery, and you can always charge it more later.&lt;br /&gt;
* For best accuracy, the battery meter relies on watching the battery discharge over most of it's range (down to say 10%).&lt;br /&gt;
**This will only affect the 'time to run' indication&lt;br /&gt;
* If you're not going to be using your battery for a very long time, the extremely best thing you can do for it is to discharge to 40%, seal it in an airtight bag, and put it in the fridge. Even years later, you pull it out, and it will be almost as good as when you put it in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Power supply]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Power_modes&amp;diff=10621</id>
		<title>Power modes</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Power_modes&amp;diff=10621"/>
		<updated>2012-05-28T10:14:13Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Power Off */  outdated information removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Battery.jpg|thumb|The Pandora's battery]]&lt;br /&gt;
&lt;br /&gt;
==Power Modes==&lt;br /&gt;
&lt;br /&gt;
Without switching the device entirely off, it may be placed into low power mode or regular power mode; simply pressing the power button will toggle modes. Note that as of [[hotfix3]], opening the lid in low power mode has no effect.&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
This is the normal operating mode, [[display]] on, [[WiFi]] and [[Bluetooth]] on if requested. [[CPU speed]] can be selected by the user, and has a small impact on battery life. Screen brightness will also have a significant effect on battery life. The CPU should automatically self-regulate to the current task, and 10-14 hours [[battery]] life is possible depending on usage. This is mostly independent of the set CPU speed for any given task. At any time, the battery gauge will show the remaining battery life ''if the usage remains the same as over the past some seconds''.&lt;br /&gt;
&lt;br /&gt;
===Lid Closed===&lt;br /&gt;
The only change with the lid closed is to turn off the LCD [[backlight]]. This improves battery life, allowing music playback and streaming to continue. As of [[Hotfix2]], the screen remains on if the device is powered up with the screen closed. It is also possible to set [[xfce]] to blank the screen after a period of inactivity, which helps with battery.&lt;br /&gt;
&lt;br /&gt;
===Low Power===&lt;br /&gt;
Low power mode is toggled by a short press of the [[power switch]] to the right. The screen is off, the [[radios]] are disabled, the CPU max speed is set to 14 MHz. The device is still silently on, allowing for alarms to go off or it to be turned on again instantly. The power [[LED]] will be dimmed, and may appear to be off if you are outside.&lt;br /&gt;
&lt;br /&gt;
Low power mode is probably going to be used as the normal &amp;quot;off&amp;quot; for most people, with true off (device powered down entirely, unable to respond to alarms or wake up quickly) available to conserve battery power. Turning the Pandora off completely is the best option if you don't plan on using it for few days or longer.&lt;br /&gt;
&lt;br /&gt;
Since the Pandora has to be powered whilst it is charging, low power mode is best for fastest charging, and will even allow a full charge to be achieved from [[USB]]. It is also the best way to use the Pandora as a [[USB]] charger for other devices.&lt;br /&gt;
&lt;br /&gt;
Opening the [[screen]] whilst in low power mode has no effect (screen stays off, clocks stay low), and you will need to use the power switch to resume.&lt;br /&gt;
&lt;br /&gt;
At the moment, there is no clear advantage in slowing the clocks (other than being an effective pause button when playing MP3). The only saving is through disabling the radios. This is likely to be improved in due course since there are features in the omap processor for power saving which are being added to the linux [[kernel]].&lt;br /&gt;
&lt;br /&gt;
===Power Off===&lt;br /&gt;
Select Logout then Shutdown from the window manager to power off. If a charger is connected, the device will re-boot immediately. It is possible to get into a state where you believe it is powered off, but in fact it is using power at the normal screen off rate - so after 12 hours, 50% of your battery is gone. The Power green [[LED]] ought to be a tell-tale. It is possible that some bugs exist in this area, but nothing has been clearly identified[http://www.gp32x.com/board/index.php?/topic/54652-solved-pandora-lost-charge-overnight/]&lt;br /&gt;
&lt;br /&gt;
A common problem seems to be that if you switch off ''before'' unplugging, your Pandora will re-boot even though it is now left unplugged. This problem is compounded by the low battery shutdown script being called repeatedly (and actually preventing shutdown).&lt;br /&gt;
&lt;br /&gt;
To do a '''hard-reset''' of the Pandora (in case of software crashes), press and hold the [[Pandora key]] and flick the power button to the right.&lt;br /&gt;
&lt;br /&gt;
To do a '''hard-shutdown''' of the Pandora, press and hold the Pandora key ''with right shoulder button held'' and flick the power button to the right, and then select shutdown from the menu.[http://www.gp32x.com/board/index.php?/topic/59233-hf5-not-shutting-down-or-rebooting/page__view__findpost__p__946375]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
The events which control power can be customised [http://www.gp32x.com/board/index.php?/topic/54544-forcing-shutdown-at-10-battery-life/page__view__findpost__p__878418]. Lid switch, Power Switch, battery threshold and Window Manager shutdown commands. Note that the battery manager in xfce will also take action when the battery is low, by default forcing a shutdown at 5% (so you may observe a full boot process, the window manager appears, then immediately shuts down)&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
[[image:Power_uk.png|thumb|alt=UK charger and adapter|UK charger and adapter]]&lt;br /&gt;
It is possible to charge from the mains charger (use the supplied one or a ''GENUINE'' PSP adaptor only) or [[USB]] cable. While a charger is connected, remaining [[battery]] level is displayed, but the time displays 00:00. If charging from USB, it is possible that the battery will still discharge slowly, since the Pandora takes more current (in normal mode) than the USB can supply. Mains charge is configured to draw 1000mA, USB charge is more like 500mA.&lt;br /&gt;
&lt;br /&gt;
It is not possible to charge the Pandora without turning it on - the charging circuits rely on the CPU for configuration. In practice, this has minimal impact on usage, except that after charging, you might wish to explicitly turn off (and maybe there is a easy way to automate this by adding a charger event to call a script)&lt;br /&gt;
&lt;br /&gt;
If your Pandora's [[battery]] is at less than 1% (actually configurable in [[XFCE]]), then you may have problems in using [[USB]] to charge the Pandora. Currently, [[USB]] is not recognised by the [[XFCE]] battery monitor so it will shutdown with no warning. As a workaround, you can put your Pandora into low power mode as soon as the flashing mouse icon (XFE startup) appears. This should significantly delay loading the battery monitor widget, and even if the charge hasn't passed 1% by the time it checks, on the next try you should be there.&lt;br /&gt;
&lt;br /&gt;
==Operating Point==&lt;br /&gt;
The ''OPP'' is a TI term which reflects the fact that low clock speeds can be achieved with lower supply voltage than the higher clock speeds. Increasing OPP will reduce the lifetime of the device significantly (from 10 years to 5 years of continuous use.) OPP3 is the default as shipped by OpenPandora. As of Hotfix4, it is possible to set a maximum OPP in the range 1-5 (for example, to 5):&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;echo 5 | sudo tee -a /proc/pandora/cpu_opp_max&amp;lt;/source&amp;gt;&lt;br /&gt;
This will then increase OPP to suit the requested CPU max, as pre-determined by a table built in to the kernel. These thresholds use OPP1 for below 125 MHz, and OPP5 for above 720 MHz. It is possible to set the limiter and maybe run at 500 MHz in OPP2 (depending on your specific chip). See [http://boards.openpandora.org/index.php?/topic/22-using-hotfix4-how-high-can-you-clock/ this forum thread] for actual results.&lt;br /&gt;
&lt;br /&gt;
{{warning&lt;br /&gt;
|Using anything above OPP3 WILL shorten the lifetime of your Pandora, although it should still outlive the 1 year warranty. Using anything above OPP5 and 1Ghz will void your warranty (see [[Overclocking#Warranty_information|here]])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tweaking scripts to make this tuning easier are in the works.&lt;br /&gt;
&lt;br /&gt;
==Monitoring==&lt;br /&gt;
The [[kernel]] provides some information about battery state through the filesystem. See [[Data_provided_by_Battery_and_Power_driver]]. This may help with diagnosing problems.&lt;br /&gt;
&lt;br /&gt;
==Times==&lt;br /&gt;
* This data originates from different studies performed under different OS versions and use cases.&lt;br /&gt;
* Please add the source and a short note about the conditions you used, and if necessary more detailed ones to the Talk page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mode&lt;br /&gt;
!Time&lt;br /&gt;
!Details, Source&lt;br /&gt;
|-&lt;br /&gt;
! Active PND applications&lt;br /&gt;
| 10-20 hours&lt;br /&gt;
| OS SuperZaxxon, Beta 2, Kernel 3.2.1&lt;br /&gt;
|-&lt;br /&gt;
! MP3 play, screen off&lt;br /&gt;
| 43 hours&lt;br /&gt;
| MP3 playback in [http://repo.openpandora.org/?page=detail&amp;amp;app=audacious Audacious] in [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Low Power Mode&lt;br /&gt;
|30-75 hours&lt;br /&gt;
| [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|-&lt;br /&gt;
! Standby Mode&lt;br /&gt;
| 160-200 hours&lt;br /&gt;
| [http://boards.openpandora.org/index.php?/topic/7196-32-kernel-issue-tracking-thread/page__st__200#entry138048 OS SuperZaxxon, Beta 2, Kernel 3.2.1]&lt;br /&gt;
|-&lt;br /&gt;
! Power off&lt;br /&gt;
|5% charge loss per week&lt;br /&gt;
| although there are reports of much faster drain?[http://boards.openpandora.org/index.php?/topic/24-battery-drain/]&lt;br /&gt;
|-&lt;br /&gt;
! Mains charge, operating&lt;br /&gt;
| 20 hours&lt;br /&gt;
| estimate, OS Zaxxon, Hotfix 3&lt;br /&gt;
|-&lt;br /&gt;
! Mains charge (low power)&lt;br /&gt;
|8 hours&lt;br /&gt;
| estimate, OS Zaxxon, Hotfix 3&lt;br /&gt;
|-&lt;br /&gt;
! USB Charge, operating&lt;br /&gt;
| 20 hours&lt;br /&gt;
| inactive, screen+wifi on, may charge or discharge depending on load&lt;br /&gt;
|-&lt;br /&gt;
! USB Charge, low power&lt;br /&gt;
|20 hours&lt;br /&gt;
|estimate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battery Care==&lt;br /&gt;
* You can charge your [[battery]] to full charge, the charging circuits will then reduce the current to avoid overheating&lt;br /&gt;
* If you won't use the [[battery]] for more than a week, it is best to leave it at about 40% charged (as opposed to full)&lt;br /&gt;
* Don't worry about running it down too low, there are protection circuits to avoid a '''damagingly low discharge'''.&lt;br /&gt;
**Avoid leaving the battery completely discharged though.  When the power runs out, the system will be unable to shutdown cleanly, and might corrupt your files or the system.&lt;br /&gt;
* No harm will come if you only partially recharge it. If you've only got 10 free minutes to charge before leaving, go ahead. You'll put an hour of usage back into the battery, and you can always charge it more later.&lt;br /&gt;
* For best accuracy, the battery meter relies on watching the battery discharge over most of it's range (down to say 10%).&lt;br /&gt;
**This will only affect the 'time to run' indication&lt;br /&gt;
* If you're not going to be using your battery for a very long time, the extremely best thing you can do for it is to discharge to 40%, seal it in an airtight bag, and put it in the fridge. Even years later, you pull it out, and it will be almost as good as when you put it in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Power supply]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10578</id>
		<title>User:Double7</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=User:Double7&amp;diff=10578"/>
		<updated>2012-05-21T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;Double7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! ;)&lt;br /&gt;
&lt;br /&gt;
I left the boards for a while, the mess of the first batch production made me sad and it was a good decision to get some distance. I'm surprised what you have done to the wiki meanwhile and i'm happy that i will have a good source of information when my pandora arrives.&lt;br /&gt;
&lt;br /&gt;
I like that i can update information and would like to contribute as far as i found outdated content. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
2012-05-07 07:77 Waiting for the door bell.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
My first steps after the first two weeks of pandora playing.&lt;br /&gt;
&lt;br /&gt;
Choose your priority. Mine was easy +network +wifi connectivity, -RAM = choose firmware ZaxxonHF6. If you need +RAM use SuperZaxxon Beta 4. This setting may change with newer SuperZaxxon releases.&lt;br /&gt;
&lt;br /&gt;
install ZaxxonHF6&lt;br /&gt;
&lt;br /&gt;
install codecpack&lt;br /&gt;
&lt;br /&gt;
install PNDmanager&lt;br /&gt;
&lt;br /&gt;
install java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
modfiy terminal color mode by opening terminal&lt;br /&gt;
&lt;br /&gt;
nano .bashrc&lt;br /&gt;
&lt;br /&gt;
remove # in front of ls lines to activate color&lt;br /&gt;
&lt;br /&gt;
save with right shoulder button (CTRL) + x&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
	<entry>
		<id>https://pandorawiki.org/index.php?title=Emulator_List&amp;diff=10477</id>
		<title>Emulator List</title>
		<link rel="alternate" type="text/html" href="https://pandorawiki.org/index.php?title=Emulator_List&amp;diff=10477"/>
		<updated>2012-05-12T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;Double7: /* Unreleased emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''These lists were last updated on 2011-10-08 to include the latest files from [http://apps.open-pandora.org/cgi-bin/viewarea.pl?Emulators Pandora Apps], the [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5 File Archive], the [http://repo.openpandora.org/?page=all&amp;amp;s=new Repo], and the [[Emulator list#Forums|community forums]]. For other software lists on the wiki, see [[Software projects]] and [[Games]].''&lt;br /&gt;
&lt;br /&gt;
If different versions of an [[emulator]] were released, the listed &amp;quot;release date&amp;quot; is from the most recent one.&lt;br /&gt;
&lt;br /&gt;
Please click on the little squares to sort by different categories.&lt;br /&gt;
&lt;br /&gt;
To read a usage guide for several emulators, download [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,404 this guide].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Released emulators==&lt;br /&gt;
&lt;br /&gt;
Entry colors only denote compatibility and speed; interface and features are not taken into account.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec; text-align: center;&amp;quot;&lt;br /&gt;
!Quality&lt;br /&gt;
!Description&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|Perfect&lt;br /&gt;
|Emulators with a '''blue''' background, for all intents and purposes, work perfectly.  Virtually every game runs at full speed, and ones that don't come close.  No overclocking required.  Practically no compatibility issues, with the possible exception of extremely obscure hardware tricks or addons.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Fantastic&lt;br /&gt;
|Emulators with a '''green''' background work very well.  A lot of games run great at or close to 500Mhz, though some issues do exist.  Little overclocking is required.  Compatibility issues are minimum.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Decent&lt;br /&gt;
|Emulators with a '''yellow''' background have issues.  Some games are playable, and a few do run full speed, but overclocking is typically needed.  Compatibility issues may be considerable.  This could also represent emulators with great compatibility, but low speed (or vice versa).&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Bad&lt;br /&gt;
|Emulators with an '''orange''' background do not run well.  Few games are playable.  Overclocking is mandatory.  There may be lots of compatibility issues as well.&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Poor&lt;br /&gt;
|Emulators with a '''red''' background are worthless.  No games are playable at 500Mhz, and you have to overclock very high to see a difference.  Full speed is out of the question.  Compatibility is likely nonexistent.  This is test release territory.&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Emulators with a '''white''' background do not have enough information about them.  Please try them out and add to this page!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To add a color to an entry, simple replace &amp;quot;#xxxxxx&amp;quot; with these numbers;&lt;br /&gt;
Blue: #81BEF7&lt;br /&gt;
Green: #90FF90&lt;br /&gt;
Yellow: #F3F781&lt;br /&gt;
Orange: #F7BE81&lt;br /&gt;
Red: #F78181&lt;br /&gt;
Leave it at #xxxxxx for white; invalid values do not change color. --&amp;gt;&lt;br /&gt;
''If you have tried an emulator which has an uncoloured background, please add the appropriate background colour based on the legend to reflect the status of the emulator.  You may add a statement in the notes if you feel that it's necessary.''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
! Emulated System&lt;br /&gt;
! Project Name&lt;br /&gt;
! Release Date &amp;lt;small&amp;gt;(YYYY-MM-DD)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Download&lt;br /&gt;
! Authored or Ported By&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Compatibility List&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Compression Support&amp;quot;&amp;gt;CS&amp;lt;/span&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Various{{HideableNotes|&amp;lt;br/&amp;gt;Atari Lynx, Bandai Wonderswan, GBA, GB/C, Sega Game Gear, Sega Master System, PC Engine/CD, NES, Virtual Boy, Neo Geo Pocket Colour}}&lt;br /&gt;
|Mednafen 0.9.17.r3&lt;br /&gt;
|2011-07-13&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.mednafen-pandora.r3 Repo]&lt;br /&gt;
|pder&lt;br /&gt;
|&lt;br /&gt;
|zip, [http://boards.openpandora.org/index.php?/topic/4047-tutorial-how-to-save-space-on-turbo-cdpc-engine-cd-games/ ogg]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/59533-mednafen-0-9-17-1-wip/page__gopid__950099&amp;amp;#entry950099 Discussion]  GBA and VB don't run fullspeed.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Acorn RISC-PC&lt;br /&gt;
|[[pandrpcemu]] ('''beta''')&lt;br /&gt;
|2011-05-28&lt;br /&gt;
|[http://www.pokenet.co.uk/misc/files.pandora/pandrpcemu.pnd Download]  [http://repo.openpandora.org/?page=detail&amp;amp;app=pandrpcemu Repo]&lt;br /&gt;
|hideki&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3762-pandrpcemu-beta-acorn-risc-pc/ Discussion]&amp;lt;br /&amp;gt;Also available natively (32-bit RO5) under [[Software projects#Unreleased software (&amp;quot;Projects Under Development&amp;quot;)|Software projects]]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Amiga 500&lt;br /&gt;
|[[UAE4ALL]] 1.1.1.19 &amp;amp; 1.1.1.19a&lt;br /&gt;
|2011-05-15&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all Main version]&lt;br /&gt;
[http://repo.openpandora.org/?page=detail&amp;amp;app=uae4all_nubs Alternate version]&lt;br /&gt;
|Pickle, john4p, Notaz, tuki_cat, et al.&lt;br /&gt;
|[http://spreadsheets.google.com/pub?key=0AuBR5X_s_5_idG92ZVQ5cEs4ZEhYTm5sSjFIcl83U2c&amp;amp;hl=en&amp;amp;gid=0 GD]&lt;br /&gt;
|gzip&lt;br /&gt;
|&amp;quot;Alternate version&amp;quot; has working nubs but unstable video sync. [http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__949095 Discussion] [http://www.gp32x.com/board/index.php?/topic/54915-uae4all-additions/page__view__findpost__p__945563 Readme (tutorial)]. {{HideableNotes|Since v1.1.1.19, conf files not compatible with prior versions.}}&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Amiga 1200&lt;br /&gt;
|[[P-UAE]]&lt;br /&gt;
|2010-06-06&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/puae.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,86 Archive]&lt;br /&gt;
|Gnostic&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Amiga&lt;br /&gt;
|[[pandeuae]] ('''beta''')&lt;br /&gt;
|2011-05-09&lt;br /&gt;
|[http://www.hidnet.org.uk/pandeuae.pnd Download]&lt;br /&gt;
|hideki&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/3350-euae-port/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|Amstrad CPC&lt;br /&gt;
|[[Pandora-CAP32]]&lt;br /&gt;
|2010-06-27&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/cap32/pandora-cap32-v1.1.0-bin.zip Download] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,115 Archive]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|gzip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54801-pandora-cap32-v1-1-0/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Apple II&lt;br /&gt;
|[[LinApple]] 1.3.5.0&lt;br /&gt;
|2011-09-13&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=linapple-jerryblade-042011 Repo]&lt;br /&gt;
|JerryBlade, CFWhitman&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59229-apple-emulator-for-pandora/page__view__findpost__p__957512 GP32X] [http://boards.openpandora.org/index.php?/topic/2490-apple-ii-emulator/ OP]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arcade (laserdisc)&lt;br /&gt;
|[[Daphne]] v1.0.0.3 &lt;br /&gt;
|2011-08-14&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=daphne-daphne-25097 Repo]&lt;br /&gt;
|mcobit&lt;br /&gt;
|&lt;br /&gt;
|[http://winff.org/html_new/ Bitrate]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4852-daphne-wip/ Discussion]  {{HideableNotes|Use [http://winff.org/html_new/ WinFF] to re-encode your video files to a lower bitrate if necessary, as doing so will improve speed and shrink the file.  Faster SD cards also improve speed greatly.}}&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Arcade&lt;br /&gt;
|[[MAME]] v0.106 &lt;br /&gt;
|2010-05-29&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/mame106.pnd.inf Apps]  [http://repo.openpandora.org/?page=detail&amp;amp;app=mame.cosam.106 Repo]&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|{{HideableNotes|Runs more games than MAME4ALL, but at a slower speed.}}&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Arcade&lt;br /&gt;
|[[MAME4All]] v2.5b7&lt;br /&gt;
|2010-09-07&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,73,200 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=mame4all.cosam.2.5-beta7 Repo]&lt;br /&gt;
|SteveM, Franxis&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56188-mame4all-beta/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Arcade&lt;br /&gt;
|SDLMAME v.110&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,73,106 Archive]&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|Use MAME4ALL instead, this is slow.&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari 520&lt;br /&gt;
|PAtari v0.1&lt;br /&gt;
|2009-04-03&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.4 Download]&lt;br /&gt;
|cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Atari 800&lt;br /&gt;
|Atari800&lt;br /&gt;
|2011-08-06&lt;br /&gt;
|[http://ompldr.org/vOXUxYQ/atari800.pnd.zip Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60165-atari-800-emulator-almost-final/ Discussion]  {{HideableNotes|Emulates the 800, 800XL, 130XE, and 5200 platforms.}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari 8-Bit&lt;br /&gt;
|Pandora-Atari&lt;br /&gt;
|2010-08-04&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/atari-1.1.0.inf Apps]  [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,173 Archive]  &lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55724-pandora-atari-atari-8001305200-emulator-for-pandora-v110/ Discussion] {{HideableNotes|Emulates the 800, 800XL, 130XE, and 5200 platforms.}}&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Atari Lynx&lt;br /&gt;
|[[Handy]]&lt;br /&gt;
|2010-06-18&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=handy.cosam.0.5.0.0 Repo]&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54220-handy/ Discussion]  {{HideableNotes|Do not turn on the FPS counter, or else the emulator will slow down dramatically.}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari ST&lt;br /&gt;
|Hatari 1.0.3.2&lt;br /&gt;
|2011-08-02&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=hatari.skeezix.pkg Repo]&lt;br /&gt;
|Skeezix&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58088-hatari-atari-st-emu-140-released/page__view__findpost__p__934671 Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari VCS 2600&lt;br /&gt;
|[[Stella]]&lt;br /&gt;
|2010-05-07&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/Stella312a.inf Apps]  [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,53 Archive]&lt;br /&gt;
|Skeezix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari VCS 2600&lt;br /&gt;
|Pandora-2600 ([[Stella]])&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/2600/pandora-2600-v1.1.0-pnd.zip Download]  [http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/2600-1.1.0.inf Apps]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54934-pandora-2600-atari-2600-emulator-for-pandora-v110/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari VCS 2600&lt;br /&gt;
|[[Stella]] &lt;br /&gt;
|2011-08-03&lt;br /&gt;
|[http://ompldr.org/vOXF0dQ/stella.pnd Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60123-stella-atari-2600-beta-in-pnd/ Discussion]. {{HideableNotes|PAL games don't run.}}&lt;br /&gt;
|-&lt;br /&gt;
|Atari VCS 2600&lt;br /&gt;
|[[Stella]] 3.4.2.2&lt;br /&gt;
|2011-10-06&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=stella-svn Repo]&lt;br /&gt;
|Lomaxx&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Atari VCS 7800&lt;br /&gt;
|Pandora-7800 v1.1.0&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,146 Archive]  [http://zx81.zx81.free.fr/public/pandora/7800/pandora-7800-v1.1.0-pnd.zip Download]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55189-pandora-7800-atari-7800-emulator-for-pandora-v110/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Colecovision&lt;br /&gt;
|[[Colem]]&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/colem_alpha.inf Apps]  [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,70 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=colem.skeezix Repo]&lt;br /&gt;
|Skeezix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Colecovision&lt;br /&gt;
|[[Pandora Colem]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/colem-1.1.0.inf Apps]  [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,129 Archive]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60164-colem-port-of-zx81-slightly-modified/ Discussion for modified version (no PND)]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Commodore 64&lt;br /&gt;
|[[Vice]]&lt;br /&gt;
|2010-03-25&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/ViceX64.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,46 Archive]&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{HideableNotes|Very good emulation, deactivate wrap mode in speed seetings if you suffer sound problems}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Commodore (Other)&lt;br /&gt;
|[[Vice]]&lt;br /&gt;
|2010-03-25&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/ViceMisc.inf Apps] [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,47 Archive]&lt;br /&gt;
|Pickle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{HideableNotes|Emulates the CBM2, C128, PET, Plus4, and VIC platforms.}}&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|GPH GP2X/Wiz&lt;br /&gt;
|[[Ginge]]&lt;br /&gt;
|2010-08-16&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.ginge.notaz Repo]&lt;br /&gt;
|Notaz&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|{{HideableNotes|Not really an emulator. [http://www.gp32x.com/board/index.php?/topic/55980-ginge/page__view__findpost__p__913442 DO NOT run from root].  To get rid of the default blur filter, use [http://www.gp32x.com/board/index.php?/topic/57179-pandora-emulators-vs-gp2xwiz-emulators/page__view__findpost__p__923471 this solution].}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|HP-48&lt;br /&gt;
|[[Pandora-X48]]&lt;br /&gt;
|2010-06-17&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,113,96 Archive]  [http://zx81.zx81.free.fr/serendipity/index.php?/categories/129-HP-48 Download]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Emulates a calculator. [http://www.gp32x.com/board/index.php?/topic/54482-x48/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Macintosh 68K&lt;br /&gt;
|Basilisk II&lt;br /&gt;
|2010-12-15&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=512 Download]  [http://www.mediafire.com/?ue5eyole855fyul 2]&lt;br /&gt;
|dgame&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56900-basilisk-ii-pnd-68k-macintosh-emulator/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Mattel Intellivision&lt;br /&gt;
|[[Jzintv]]&lt;br /&gt;
|2010-09-02 &lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/jzintv.inf Apps]&lt;br /&gt;
|WizardStan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56426-jzintv/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|MSX&lt;br /&gt;
|[[Pandora-MSX]]&lt;br /&gt;
|2010-06-26&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/msx-1.1.1.inf Apps]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|zip, gzip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54775-pandora-msx-v1-1-0/ Discussion]  {{HideableNotes|Only disk images may be gzippped, and if they are, they cannot be written to.}}&lt;br /&gt;
|- &lt;br /&gt;
|NEC PC-9801&lt;br /&gt;
|[[Xnp2]]&lt;br /&gt;
|2011-05-01&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,393 Archive]  [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Emulator/xnp2.inf Apps]  [http://www.mediafire.com/?57qer2aud0e8p9y Download]&lt;br /&gt;
|quews (port)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.youtube.com/watch?v=Bd3a-duBfdU Video]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|NEC PC Engine&lt;br /&gt;
|[[Pandora HuGo]]&lt;br /&gt;
|2010-06-28&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/hugo-1.1.0.inf Apps]  [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,117 Archive]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54833-hugo-pandora-v1-1-0/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|NEC PC Engine&lt;br /&gt;
|Temper (alpha)&lt;br /&gt;
|2011-07-25&lt;br /&gt;
|[http://exophase.devzero.co.uk/temper.pnd Download]&lt;br /&gt;
|Exophase&lt;br /&gt;
|&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4047-tutorial-how-to-save-space-on-turbo-cdpc-engine-cd-games/ ogg]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4621-temper-split-from-other-thread/ Discussion]  Also supports the SuperGrafx.&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|NES&lt;br /&gt;
|[[GPFCE-GP2X]]&lt;br /&gt;
|2010-10-13&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,224 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=gpfcegp2x Repo]&lt;br /&gt;
|notaz&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|{{HideableNotes|The GP2X version of GPFCE, packaged into a PND with Ginge.}}&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|NES&lt;br /&gt;
|[[GPFCE]]&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,72 Archive]  [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Emulator/gpfce.inf Apps]&lt;br /&gt;
|Notaz, Pickle&lt;br /&gt;
|[[Compat:Emulator_Compatibility_-_NES | W]]&lt;br /&gt;
|zip&lt;br /&gt;
|{{HideableNotes|Sound works if you set the rate to 44000Hz in the options.  Forces a 2xsai like filter.}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|NES&lt;br /&gt;
|[[nesemu]]&lt;br /&gt;
|2010-05-29&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,71 Archive]  [http://apps.openpandora.org/cgi-bin/viewapp.pl?/Emulator/nesemu.inf Apps]&lt;br /&gt;
|Pickle&lt;br /&gt;
|[[Compat:Emulator_Compatibility_-_NES | W]]&lt;br /&gt;
|&lt;br /&gt;
|[http://code.google.com/p/nesemu/ Website] Seems to only run at 40fps.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|NES&lt;br /&gt;
|[[Nestopia]]&lt;br /&gt;
|2011-08-01&lt;br /&gt;
|[http://ompldr.org/vOXB2Mg/nestopia_openpandora_streak.zip Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/60112-nestopia-for-openpandora-beta/ Discussion] {{HideableNotes|Emulator focus is accuracy.  Very high compatibility at a cost of speed.  Not a PND.}}&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|[[Mupen64Plus]] 1.5.r20110615.2&lt;br /&gt;
|2011-06-16&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=mupen64plus Repo]&lt;br /&gt;
|Ari64, Adventus, JayFoxRox, sebt3, et al.&lt;br /&gt;
|[http://tinyurl.com/6ccuqmc GD]&lt;br /&gt;
|zip, 7z, bzip2&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/53683-mupen64plus/page__view__findpost__p__951543 Discussion]  Compatibility list is mostly outdated. {{HideableNotes|To get good auto-frameskip, switch to gles2n64 0.0.5, set frame render rate 2, auto frameskip 1 -[http://www.gp32x.com/board/index.php?/topic/53683-mupen64plus/page__view__findpost__p__946705]}}&lt;br /&gt;
|- style=&amp;quot;background: #F78181&amp;quot;&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|[[Desmume]]&lt;br /&gt;
|2011-08-04&lt;br /&gt;
|[http://www.2shared.com/file/wxnc3MRT/desmume097.html Download]&lt;br /&gt;
[http://www.mediafire.com/?8gvvhqz3e2zkxzj 2]&lt;br /&gt;
|notaz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4744-nintendo-ds-emulator/page__view__findpost__p__82779 Discussion] Not meant for entertainment; was ported only to shut people up.&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|Nintendo GBA/GBC/GB&lt;br /&gt;
|[[VisualBoyAdvance]]&lt;br /&gt;
|2010-12-08&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Emulator/vba-1.7.2-0.inf Apps]  [http://www.mediafire.com/?7qbxlnp0h2isokf Download]&lt;br /&gt;
|EvilDragon, SteveM&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57808-visualboyadvance-v1-7-2-1/page__p__929521&amp;amp;#entry929521 Discussion]. Runs GB/C well; GBA is slow&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|Nintendo GBA&lt;br /&gt;
|[[gpSP]]&lt;br /&gt;
|2011-09-08&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.gpsp.notaz Repo]&lt;br /&gt;
|Exophase, notaz&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60219-gba-emulator-that-you-can-adjust-the-screen-size/page__view__findpost__p__957136 GP32X] [http://boards.openpandora.org/index.php?/topic/5226-gpsp-for-pandora-from-notaz/ OP]. Zipped ROMs only.  Now a native port with fullscreen scaling.&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Nintendo GBA&lt;br /&gt;
|[[gpSP]] (Ginged)&lt;br /&gt;
|2010-10-13&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,199 Archive]&lt;br /&gt;
|Exophase, notaz&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://gpsp-dev.blogspot.com/ Website]. {{HideableNotes|Runs through [[Ginge]], only zipped ROMs.  [http://www.gp32x.com/board/index.php?/topic/58722-im-looking-for-a-gba-emulator-without-blurry-upscaling/ No fullscreen scaling].}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Nintendo GB/GBC&lt;br /&gt;
|[[GnuBoy]] 1.0.5Svn&lt;br /&gt;
|2010-11-10&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,207 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=sdlgnuboy Repo]&lt;br /&gt;
|Pickle, EvilDragon&lt;br /&gt;
|&lt;br /&gt;
|zip, gzip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56916-gnuboy-updated/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57436-gnuboy-v1-0-5-svn-released/ 2] uses [[PickleLauncher]]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Nintendo GB/GBC&lt;br /&gt;
|[[GnGB]] ('''beta''')&lt;br /&gt;
|2010-10-04&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?app=core&amp;amp;module=attach&amp;amp;section=attach&amp;amp;attach_id=482 Download]  [http://www.mediafire.com/?7qbxlnp0h2isokf 2]&lt;br /&gt;
|dgame (port)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56886-gngb-pnd-game-boy-and-game-boy-color-emulator/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Nintendo Pokémon mini&lt;br /&gt;
|[[Pokémini]] 0.4.4&lt;br /&gt;
|2011-04-13&lt;br /&gt;
|[http://apps.openpandora.org/cgi-bin/viewapp.pl?/Emulator/pokemini.inf Apps]  [http://www.mediafire.com/?05g9s8w780mt58g Download]&lt;br /&gt;
|Wally&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/2898-pokemini-emulator-pokemon-mini Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Oric-1/Atmos&lt;br /&gt;
|[[PandOricutron]]&lt;br /&gt;
|2010-06-16&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/PandOricutron_108.inf Apps]&lt;br /&gt;
|torpor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54260-pandoricutron-1-0-8/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|PDP-11&lt;br /&gt;
|[[SIMH PDP-11]]&lt;br /&gt;
|2010-05-28&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,83 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=msimh.cosam.3.8.0.0 Repo]&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Philips Odyssey 2&lt;br /&gt;
|[[O2EM]] 1.18-1&lt;br /&gt;
|2010-08-21&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,186 Archive]  [http://repo.openpandora.org/?page=detail&amp;amp;app=o2em Repo]&lt;br /&gt;
|Hitnrun, Daniel Boris&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|SAM Coupé&lt;br /&gt;
|[[SimCoupe]]&lt;br /&gt;
|2011-08-19&lt;br /&gt;
|[http://ompldr.org/vOXlsaw/simcoupe.pnd.zip Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60220-simcoupe-a-sam-coupe-emulator-beta/ GP32X] [http://boards.openpandora.org/index.php?/topic/4947-simcoupe-a-sam-coupe-emulator-beta/ OP]&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|Sega Genesis, CD, 32X, Master System&lt;br /&gt;
|[[PicoDrive]] 1.80&lt;br /&gt;
|2010-09-19&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.picodrive.notaz Repo]&lt;br /&gt;
|Notaz&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/56713-picodrive-1-80/ Discussion] ([http://www.gp32x.com/board/index.php?/topic/53899-picodrive-released/ old]). {{HideableNotes|Master System support is preliminary. Not all 32X games run.}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Sega Master System &amp;amp; Game Gear&lt;br /&gt;
|[[Dega]] v1.16-4&lt;br /&gt;
|2010-08-15&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=dega.cosam.1.16.0.2 Repo]&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54914-dega/ Discussion]{{HideableNotes|Press R+number to save, L+number to load, Pandora key to quit}}&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|Sega Master System&lt;br /&gt;
|PSMS v0.1&lt;br /&gt;
|2009-04-03&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.10 Download]&lt;br /&gt;
|cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|Yabause r2660&lt;br /&gt;
|2011-08-06&lt;br /&gt;
|[http://hotfile.com/dl/126054899/6ca83f7/yabause-r2660.pnd.html Download]  [http://www.mediafire.com/?fmbn5ij2t3mucjh 2]&lt;br /&gt;
|Ari64&lt;br /&gt;
|[https://spreadsheets.google.com/spreadsheet/ccc?key=0Aq4SN3wYVIxgdHB4Z2hHcE9fQ3lTaTVMelEyZVBsVFE GD]&lt;br /&gt;
|&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4583-yabause/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|SNES&lt;br /&gt;
|[[SNES9X4P]] 1.39ff - v20111205-2&lt;br /&gt;
|2011-12-06&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=snes9x4p_ivanovic Repo]&lt;br /&gt;
|HideableNotes|Ivanovic, Skeezix, SiENcE (Dingoo)&lt;br /&gt;
|&lt;br /&gt;
|7z&lt;br /&gt;
|Dingoo Snes9x port. [http://www.gp32x.com/board/index.php?/topic/55378-snes9x4d4p-another-new-build-now-with-hi-res-and-new-rom-picker/page__view__findpost__p__958887] uses [[PickleLauncher]]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|SNES&lt;br /&gt;
|SNES9X v0.2&lt;br /&gt;
|2009-04-03&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.7 Download]&lt;br /&gt;
|cpasjuste (port)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|SNES&lt;br /&gt;
|[[PocketSNES]] ('''beta''') 0.1&lt;br /&gt;
|2010-08-08&lt;br /&gt;
|[http://www.rangelreale.com/pandora/pocketsnes_hack_0.1.pnd Download]&lt;br /&gt;
|Hitnrun (port)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/55796-pocketsnes-hack/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|SNK Neo Geo&lt;br /&gt;
|[[GnGeo]] 0.8.3&lt;br /&gt;
|2011-04-20&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=gngeopnd-pepone Repo]&lt;br /&gt;
|Pepone, Manolis&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/59207-gngeo-0-8-2/page__view__findpost__p__946739 GP32X] [http://boards.openpandora.org/index.php?/topic/2936-gngeo-083/ OP]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|SNK Neo Geo&lt;br /&gt;
|NeoGeo SDL&lt;br /&gt;
|2009-04-03&lt;br /&gt;
|[http://www.pandorasource.de/download.php?view.13 Download]&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SNK NeoGeo Pocket&lt;br /&gt;
|NeoPop&lt;br /&gt;
|2010-07-15&lt;br /&gt;
|[http://www.pdroms.de/files/1969/ Download]&lt;br /&gt;
|Cpasjuste&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58848-neopop-ngpc-emulator-released/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|SNK Neo Geo Pocket&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|2010-06-20&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/race10.inf Apps]&lt;br /&gt;
|Hooka&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54187-race-a-neo-geo-pocket-color-emulator Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #F7BE81&amp;quot;&lt;br /&gt;
|Sony Playstation&lt;br /&gt;
|[[PSX4Pandora]]&lt;br /&gt;
|2010-11-16&lt;br /&gt;
|[http://www.zodttd.com/downloads/psx4pandora10b5.pnd Download]&lt;br /&gt;
|ZodTTD&lt;br /&gt;
|[http://spreadsheets.google.com/pub?key=0AkBB6e4g1lGtdFVwODhsQzdlWVdrMTRKdDFXa1laZ2c&amp;amp;hl=en_GB&amp;amp;output=html GD]&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57522-psx4pandora-1-0b5/ Discussion]&lt;br /&gt;
|- style=&amp;quot;background: #90FF90&amp;quot;&lt;br /&gt;
|Sony Playstation&lt;br /&gt;
|[[PCSX-ReARMed]] r14&lt;br /&gt;
|2012-03-04&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=package.pcsx_rearmed.notaz Repo] [http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r14.pnd Download]&lt;br /&gt;
|notaz&lt;br /&gt;
|[https://spreadsheets.google.com/ccc?key=0ArSWWAWRjErldHZVZlFxY0tBVnRRNXM5U3ZqWFNuN0E&amp;amp;hl=en#gid=0 GD]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4046-tutorial-how-to-save-space-on-ps1-games-without-ripping-video-or-music/ pbp]&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/6546-pcsx-rearmed-r13-with-a-new-gpu/ Discussion] [http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__955679 old thread]&lt;br /&gt;
|- &lt;br /&gt;
|Thomson TO8D&lt;br /&gt;
|[[TO8_PND]]&lt;br /&gt;
|2011-11-15&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=TO8D_PND Repo]&lt;br /&gt;
|SladeCraven&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Emulates the Thomson TO8/TO8D computer. [http://boards.openpandora.org/index.php?/topic/6076-thomson-to8-emulator-beta-version-040/page__fromsearch__1 Discussion]&lt;br /&gt;
|- &lt;br /&gt;
|TI89/TI89 Titanium / TI92/TI92+ / V200PLT&lt;br /&gt;
|[[TiEmu]]&lt;br /&gt;
|2011-09-10&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=tiemu-6232 Repo]&lt;br /&gt;
|Kazuki&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Emulates a calculator.&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|TI-99&lt;br /&gt;
|Pandora-TI99 ([[TI99Sim]])&lt;br /&gt;
|2010-07-21&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,164 Archive]  [http://zx81.zx81.free.fr/serendipity/index.php?/categories/147-TI99 Download]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TI-92&lt;br /&gt;
|[[XTiger]]&lt;br /&gt;
|2010-06-30&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/ti92-1.1.0.inf Apps]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Emulates a calculator.&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|TRS-80&lt;br /&gt;
|[[SDLTRS]]&lt;br /&gt;
|2011-08-03&lt;br /&gt;
|[http://www.mediafire.com/download.php?72etxpjqaosa11b Download]&lt;br /&gt;
|Blue Protoman&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|I give no support to this!  This is a hackjob port!&lt;br /&gt;
|- style=&amp;quot;background: #81BEF7&amp;quot;&lt;br /&gt;
|Vectrex&lt;br /&gt;
|[[Pandora-Vectrex]] v1.1.1&lt;br /&gt;
|2011-03-06&lt;br /&gt;
|[http://zx81.zx81.free.fr/public/pandora/vectrex/pandora-vectrex-v1.1.1-pnd.zip Download]&lt;br /&gt;
|zx-81&lt;br /&gt;
|&lt;br /&gt;
|zip&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58846-pandora-vectrex-vectrex-emulator-for-pandora-v110/page__view__findpost__p__942010 Discussion] Download game overlays [http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,5,355 here].&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|x86 DOS&lt;br /&gt;
|[[DOSBox]] v0.74svn&lt;br /&gt;
|2010-11-09&lt;br /&gt;
|[http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,54 Archive]&lt;br /&gt;
|Pickle&lt;br /&gt;
|[[DOSBox compatibility list|W]]&lt;br /&gt;
|None&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/57424-dosbox/ GP32Xa] [http://www.gp32x.com/board/index.php?/topic/53942-post-your-dosbox-successes-here/ GP32Xb] [http://boards.openpandora.org/index.php?/topic/2346-dosbox-room-for-optimization/ OPa] [http://boards.openpandora.org/index.php?/topic/2063-dosbox/ OPb]. [http://www.dosbox.com/comp_list.php General compatibility list]&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|x86 DOS&lt;br /&gt;
|[[DOSBox EX]]&lt;br /&gt;
|2011-08-16&lt;br /&gt;
|[http://ompldr.org/vOXhhMA/dosbox_ex.pnd.zip Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discussion: [http://www.gp32x.com/board/index.php?/topic/60175-dosbox-ex-beta/ GP32X] [http://boards.openpandora.org/index.php?/topic/4855-dosbox-ex/ OP]&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|x86 PC&lt;br /&gt;
|[[Qemu for Pandora]]&lt;br /&gt;
|2012-03-02&lt;br /&gt;
|[http://www.openpandora.org/rebirth/qemu.pnd Download]&lt;br /&gt;
|IngoReis, mcobit&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discussion: [http://boards.openpandora.org/index.php?/topic/7004-qemu-for-pandora-for-rebirth-competition OP-Boards]&lt;br /&gt;
|- style=&amp;quot;background: #F3F781&amp;quot;&lt;br /&gt;
|x86 Windows 3.1 r2, r1&lt;br /&gt;
|[[WinBox]] ('''beta''')&lt;br /&gt;
|2010-12-15&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=winbox-1 Repo]  [http://urjaman.dyndns.info/winbox_r2.pnd Download]&lt;br /&gt;
|urjaman&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/54985-win-3-1-via-dosbox-at-native-resolution/page__view__findpost__p__887198 Discussion] {{HideableNotes|Modified DOSBox to run Windows 3.1 at Pandora's native resolution}}&lt;br /&gt;
|-&lt;br /&gt;
|ZX-80 &amp;amp; ZX-81&lt;br /&gt;
|sz81&lt;br /&gt;
|2011-08-19&lt;br /&gt;
|[http://ompldr.org/vOXk0eA/sz81.pnd.zip Download]&lt;br /&gt;
|StreaK&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
|[[Fuse]]&lt;br /&gt;
|2010-06-24&lt;br /&gt;
|[http://apps.open-pandora.org/cgi-bin/viewapp.pl?/Emulator/fuse-0.9.0.inf Apps]  [http://repo.openpandora.org/?page=detail&amp;amp;app=fuse.cosam.0.10.0.2 Repo]&lt;br /&gt;
|SteveM&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #xxxxxx&amp;quot;&lt;br /&gt;
|ZX Spectrum&lt;br /&gt;
|[[Zx Pandy]] v3.2.1.4&lt;br /&gt;
|2011-04-12&lt;br /&gt;
|[http://repo.openpandora.org/?page=detail&amp;amp;app=zx_pandy.dave18.001 Repo]&lt;br /&gt;
|Dave18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/58536-zx-pandy-released/ Discussion]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;quot;C&amp;quot; is short for compatibility list.&lt;br /&gt;
FT = Forum Topic&lt;br /&gt;
GD = Google Docs&lt;br /&gt;
W = Wiki page&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;quot;CS&amp;quot; is short for &amp;quot;Compression Support&amp;quot;.  The entries denote the formats that can be used to save space on the games.  A blank entry doesn't mean &amp;quot;none&amp;quot;, it means there's not enough info!  Please add more if you can!&lt;br /&gt;
&lt;br /&gt;
==Unreleased emulators==&lt;br /&gt;
This section includes both emulators that are actively being worked on, as well as ones that are or may be abandoned. The latter are included for historical purposes. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size: 90%; border:1px solid gray; border-collapse: collapse; text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ececec&amp;quot;&lt;br /&gt;
!Emulated System&lt;br /&gt;
!Project Name&lt;br /&gt;
!Last Update&lt;br /&gt;
!Status&lt;br /&gt;
!Author/Port Author&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Acorn BBC Micro&lt;br /&gt;
|BeebEm&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/1094-bbc-emulation-merged-thread/page__st__20#entry147214 2012-05-12]&lt;br /&gt;
|PND, two working builds&lt;br /&gt;
| [http://wiki.gp2x.org/wiki/BeebEm Authors], PND by [http://sam.nipl.net/ sswam]&lt;br /&gt;
|[http://pandoria.org/pnd/beebem.pnd PND] [http://repo.openpandora.org/?page=detail&amp;amp;app=beebem-15428 Repo] [http://boards.openpandora.org/index.php?/topic/1094-bbc-emulation-merged-thread/ Discussion] [http://www.gp32x.com/board/index.php?/topic/43489-beebem-for-gp2x-06-bbc-micro-emulator GP2X]&lt;br /&gt;
|-&lt;br /&gt;
|Amstrad PCW&lt;br /&gt;
|Joyce / Anne emu&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4939-any-amstrad-pcw-lovers-in-da-house/page__view__findpost__p__85612 2011-08-18]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|StreaK&lt;br /&gt;
|[http://boards.openpandora.org/index.php?/topic/4939-any-amstrad-pcw-lovers-in-da-house/ Discussion]  Discontinued: StreaK left the community.&lt;br /&gt;
|-&lt;br /&gt;
|Sega Dreamcast&lt;br /&gt;
|NullDC&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/57821-dreamcast/page__view__findpost__p__944843 2011-03-28]&lt;br /&gt;
|On hold&lt;br /&gt;
|Zezu / drkIIraziel&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?s=&amp;amp;showtopic=47065&amp;amp;view=findpost&amp;amp;p=709910] drkIIraziel says he will have time to work on it &amp;quot;[http://www.gp32x.com/board/index.php?/topic/57821-dreamcast/page__view__findpost__p__944843 after April 10]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo SNES&lt;br /&gt;
|[[PandaSNES]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?/topic/43213-any-snes-fans-in-the-house/page__view__findpost__p__631020 2008-07-29]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|Squidge&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=43213]  Probably discontinued; Squidge has not been heard from for a long time.&lt;br /&gt;
|-&lt;br /&gt;
|Sony Playstation Portable&lt;br /&gt;
|Pandora-PSP&lt;br /&gt;
|[http://jannikvogel.de/2011 2011-01]&lt;br /&gt;
|Abandoned&lt;br /&gt;
|[[User:JayFoxRox|JayFoxRox]]&lt;br /&gt;
|[http://www.gp32x.com/board/index.php?showtopic=47270]  Probably discontinued; JayFoxRox has since left the community.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://sebt3.openpandora.org/pnd/ Releases by sebt3]&lt;br /&gt;
*[http://www.hermocom.com/en/downloads/openpandora/ Releases by Hermocom]&lt;br /&gt;
*[http://rebirthofxeen.com/files/pandora/ Releases by WizardStan]&lt;br /&gt;
*[http://www.stuckiegamez.co.uk/apps/pandora/ Releases by StuckieGamez]&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
The following community forums are checked when updating this page:&lt;br /&gt;
*From GP32X: [http://www.gp32x.com/board/index.php?/forum/63-news-zone-pandora/ News Zone], [http://www.gp32x.com/board/index.php?/forum/71-beta-testing-pandora/ Beta Testing] and [http://www.gp32x.com/board/index.php?/forum/64-developers-corner-pandora/ Developer's Corner]&lt;br /&gt;
*From OP: [http://boards.openpandora.org/index.php?/forum/26-software-news/ Software News] and [http://boards.openpandora.org/index.php?/forum/10-beta-testing/ Beta Testing]&lt;br /&gt;
*From GP2X.de: [http://forum.gp2x.de/viewforum.php?f=24 News] and [http://forum.gp2x.de/viewforum.php?f=59 Betatest]&lt;br /&gt;
&lt;br /&gt;
[[Category:Emulators]]&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Double7</name></author>
		
	</entry>
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