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  • ...。興味のあるセクションが、この[http://en.wikipedia.org/wiki/Help:Contents/Getting_started getting started] [[Image:Flag_gb.png]] (類似の日本語ページ [http://ja.wiki
    5 KB (188 words) - 16:28, 28 April 2011

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  • * [[Getting started with Pandora development|パンドラで開発を始めるには]]
    8 KB (609 words) - 17:20, 20 June 2011
  • ===== Steps Involved===== ...rk out or you've broken something in the OS. You can reflash to default by getting the latest package from the [http://boards.openpandora.org/index.php/forum/
    13 KB (2,014 words) - 00:38, 8 October 2013
  • * Work involved in making a case. [http://boards.openpandora.org/topic/16608-aluminium-case
    6 KB (855 words) - 20:25, 26 April 2016
  • Discuss complex changes on the forum. Getting consensus avoids conflict and enlists aid. ...e would be the [http://en.wikipedia.org/wiki/Help:Contents/Getting_started getting started] page, or the [http://en.wikipedia.org/wiki/Help:Contents/Editing_W
    6 KB (977 words) - 04:15, 23 July 2014
  • ...more about [[Ångström#Submission_Workflow|submitting patches]] and getting involved in firmware and library development ...it will provide you with the foundations for putting stuff on the screen, getting keyboard and controller input and making sounds. All of these are basics in
    11 KB (1,746 words) - 07:52, 31 October 2013
  • ...ht up the menu but with the demo playing in the background, I was probably getting 1-2 fps and then freeze. [http://www.gp32x.com/board/index.php?/topic/53942 ...a 1994 game with low requirements (on the 386-SX range and no 3D graphics involved). -[http://www.gp32x.com/board/index.php?/topic/53942-post-your-dosbox-succ
    26 KB (3,571 words) - 02:29, 11 June 2014
  • ...Kilic. However, there are dozens of other GP32X community members who are involved with both hardware and software aspects of the project. ...most of the community. The physical appearance of Pandora is a result of getting all the necessary hardware into a pocket sized device while keeping the cos
    27 KB (4,375 words) - 05:48, 30 December 2009
  • This involved writing a custom renderer for GLES1 and then onto GLES2.<br /> ...ame in mind, is that you keep adding bits and pieces and end up not really getting anywhere. Which is exactly what happened with SGEngine. Lots of neat hacks,
    262 KB (37,914 words) - 14:12, 17 August 2013