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  • [[Image:Buttonclustercap.jpg|thumb|Buttoncluster buttons]] ...buttons will be glued on top of the mat, so they feel like standard gaming buttons ED]
    3 KB (354 words) - 22:28, 4 September 2015
  • == Gaming buttons == The pandora gaming buttons are mapped to certain keyboards keys. Here is the list :
    2 KB (320 words) - 04:38, 17 August 2012
  • ###NOTE: I think the individual action buttons are fine on the Pandora (T4b) ###MUST: 4 action buttons, dpad, 2 shoulder buttons, 2 nubs
    4 KB (682 words) - 20:25, 21 January 2014
  • Map your buttons with "Hardkey Mappings": Select a free slot, # Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora con
    6 KB (928 words) - 20:13, 20 July 2015
  • ...s for ''Select'' and ''Adjust'', but it's also possible to remap the mouse buttons to keypresses via the loading of an extra module)
    4 KB (615 words) - 12:08, 27 October 2018
  • Map your buttons with "Hardkey Mappings": Select a free slot, # Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora con
    6 KB (1,075 words) - 11:55, 22 November 2013
  • ...r right it will display different joysticks configured. You can set up the buttons for different players there. The Wiimotes appeared as joysticks 1 and 2, in .../etc/cwiid/wminput/default'' and ''/etc/cwiid/wminput/buttons'' to map the buttons of the Wiimote. You should quit wminput and restart them for these changes
    11 KB (1,868 words) - 21:51, 19 March 2015
  • Map your buttons with "Hardkey Mappings": Select a free slot, # Run your game. If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora con
    6 KB (1,074 words) - 20:24, 9 June 2014
  • ...that support it can do all controls through the screen through click-able buttons. ====Buttons on Left-hand Side====
    12 KB (1,860 words) - 12:08, 12 October 2011
  • ...ned in future versions, currently only zooming is mapped to gaming Y and X buttons). PND version of it stores all data on memory card into /media/CARD_NAME/pa
    5 KB (879 words) - 10:19, 4 February 2014
  • 9 KB (564 words) - 10:48, 19 June 2011
  • ...This makes playing games very awkward unless you remap them to the action buttons. ...table, since most DOS games use Space, Alt, Ctrl or Shift for their action buttons. Enter is also used (usually to bring up a menu), but it's already in a com
    7 KB (1,206 words) - 18:18, 8 March 2015
  • mbuttons - The nub is used as the buttons of the mouse, the default configuration of the right nub. ...and scroll. Up/down for scrolling up/down, left/right for according mouse buttons.
    8 KB (1,243 words) - 08:45, 24 November 2013
  • ...ive you can also use your finger for less accurate tasks, such as pressing buttons. It is very easy and natural to switch between gaming controls to touchscre
    3 KB (474 words) - 21:22, 20 July 2015
  • *[[Buttons|按鍵]],[[keyboard|鍵盤]],麥克風,以及 [[touchscreen|觸控螢
    7 KB (404 words) - 10:13, 13 May 2011
  • |smooth, controls adjustable so dpad+action buttons possible |Works perfectly, but buttons need reconfiguring (shift=gas, alt=left, ctrl=right). Plays best on 50% gam
    8 KB (1,128 words) - 21:13, 25 December 2012
  • ...896576 4] (note: the last two links give different keycodes for the gaming buttons. Possibly both numbers will work?){{FIXME|Check the keycode issue}} ...ndex.php?/topic/55124-remapping-the-mouse-buttons-etc/ Remapping The Mouse Buttons, Etc?]]
    19 KB (2,957 words) - 22:39, 3 April 2016
  • *Buttons, keyboard, microphone, and touchscreen. [http://www.gp32x.com/board/index.p
    6 KB (946 words) - 18:57, 19 February 2011
  • * 7 are internal, 2 of which can be used as extra shoulder buttons
    4 KB (548 words) - 18:10, 19 February 2015
  • Replacement parts available: Battery, Buttons, keymat, case, board, screen, screen cable, stylus. ** Four gaming buttons
    10 KB (1,610 words) - 10:17, 14 November 2017

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